House Rules

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This page is for rules we decide on during games that haven't made it into the main rules yet, cause we're lazy or just testing them out. :)

Ground vs Air Duck

For a long while we said that a bonus to duck couldn't transfer between ground combatants and air combatants (pilots, move packs, Opteryx, etc). While it might be more realistic, we decided to scrap that restriction.

Armour

Instead of ablative armour that gets eaten up by damage, armour will just reduce damage on a hit. Still have to have it per placement. Intermediate scale helmets are scary, though I imaging somewhat rare.

Mentalist

We're currently using rules in the Mentalist occupation, not requiring points in the character generator or using the point system on the Mentally Based Abilities page.

Armour Eating Weapons

Not sure if we'll keep this rule, but we made it so that a needle beam will half the damage reduction of an intermediate scale helmet. So instead of having to do a full 10 points to penetrate, it only takes 5 (on a 1 pt helmet). Still have to figure out armour piercing/eating rules based on the new armour type.