Rush Marshal game

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Setting: post-AIF

Referee: RooK

Player(s): Dave - playing the 3-being crew of an escourt class corrival



SETTING

The normal AIF continuum has progressed for an additional 16x1010 seconds. Most of the old socio-political structures have been rendered into obscurity and myth, and have little to no bearing on anyone's current existence. Functionally, the same levels of technology exist, but with less cultural inertia from previous lower-technology eras. As such, the distinction between biological and mechanical constructs has been blurred by nanotechnology. Medic and technician skills are largely interchangeable (except that medics are more combat-capable). Biologists and physicists are similarly merged, other than aesthetic preferences. Mortal wounds no longer exist for any being with nanoscopic robots. Everything with nanoscopic robots heals at a minimum of 1 stamina per day - including robots, ships, and gear.

The story begins in a region of space called the "Disclosed Space", and it has been claimed by the Timoria Federacy as trade space. It exists as the interstitial systems between the 5 main member systems of Timoria Federacy (Timoria, Oleracea, Sproul, Hagen, and Galvan). While the main member systems have their own dedicated navies and police forces, they cooperate in a force of "Rush Marshals" to enforce profitable law and order for trade inside the Federacy and across Disclosed Space. The governments on the interstitial systems (for those that have them) have varying levels of involvement in law enforcement, but are all considered subordinate to the jurisdiction of the Rush Marshals.


CHARACTERS

To be expanded.


ESCOURT CLASS CORRIVAL

To be clarified.


PLOT 000 - One day in the void...=

Yeah, I'll get to this. Really.