Melee Weapons
Melee weapons are gear used in hand-to-hand combat, and require physical contact to inflict damage.
TYPE | DAMAGE | COST | MASS(g) | STAM | ARMOUR | NOTES |
---|---|---|---|---|---|---|
Blade | 1D/3 | 1 | ~10 | 1 | normal | Various forms and materials. Severance = 2 |
1D/2 | 1 | ~100 | 3 | normal | ||
1D | 2 | ~300 | 5 | normal | ||
Flail | 1D | 3 | 600 | 3 | normal | Force x2 (damage from strength doubled). -1 to hit |
Force Blade | 1D/2 | 4 | 160 | 1 | normal/piercing | Energy blade. Stabbing is armour piercing. Severance = 3 |
1D | 10 | 230 | 1 | normal/piercing | ||
Force Gauntlet | 1D | 38 | 1220 | 2 | normal | Thug beam plus force beam. |
Force Spear | 1D | 25 | 401 | 1 | normal/piercing | Force blade with 20m reach. Severance = 2 |
Force Rod | 1D/2 | 5 | 700 | 2 | normal | Energy staff. Very easily hidden when deactivated. |
Thug Star | 1D/2 | 5 | 700 | 2 | normal | Adds extra force to a punch. |
1D | 11 | 1100 | 2 | normal | ||
Thug Beam | 1D | 22 | 1111 | 2 | normal | Thug star with 20m reach. |
Whip | 1D/2 | 2 | 200 | 1 | normal | Best used with a Fedora. |