Difference between revisions of "Advanced Movement"

From AIFWiki
Jump to: navigation, search
(Created page with "These are optional rules, primarily intended to enhance Ship Combat, but can also be used to supplement regular Movement rules. ==VARIABLES== * distance - bonuses/pen...")
 
Line 20: Line 20:
  
 
<pre>
 
<pre>
NOTE: Requires work.
+
The intent is for the setting for the game to be partially described by the factors affecting movement.
 
</pre>
 
</pre>

Revision as of 00:42, 29 January 2019

These are optional rules, primarily intended to enhance Ship Combat, but can also be used to supplement regular Movement rules.

VARIABLES

  • distance - bonuses/penalties, multipliers/dividers
  • stealth - sneak, hide, prestidigitation
  • combat - duck, attack, flank
  • Movement bonuses can be applied to:
    • add base movement distance
    • reduce distance dividers
    • reduce stealth penalties
    • reduce combat penalties

CIRCUMSTANCES

Circumstances are described by the applicable distance/stealth/combat affects.

  • line of sight effects: distance or duck penalty
  • physical fit effects: distance or duck penalty
  • physical accuracy: prestidigitation check
  • small obstacle effects: distance penalty or prestidigitation check
  • large obstacle effects: line of sight + small obstacle + cover
The intent is for the setting for the game to be partially described by the factors affecting movement.