Difference between pages "Family Fued" and "Sharp Shooter"

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(Plot Infliction 003: Mall Rat)
 
 
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[[category: miscellaneous]]
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[[category:occupations]]  
Setting: AIF
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[[image:human_biggun.jpg|right]]
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<table>
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<tr><td width="160">Intelligence Requirement:</td><td>Simple (1)</td></tr>
 +
<tr><td>Stage Stamina:</td><td>3D (3-18)</td></tr>
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<tr><td valign="top">Bonuses:</td><td>
 +
<table>
 +
<tr bgcolor="#dddddd"><td valign="top">to Hit</td><td>+1</td></tr>
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<tr><td valign="top">Aimed Rounds</td><td>+1</td></tr>
 +
<tr bgcolor="#dddddd"><td valign="top">Awareness</td><td>+1</td></tr>
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</table></td></tr>
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</table>
  
Player: [[user:RooK | RooK]]
 
  
Referee: [[user:DaveLittley | Dave]]
+
A sharp shooter specialises in accurate weapons. To be a sharp shooter requires steady nerves and the ability to stay calm, because their skills are of little use when in frenzied, high-pitch combat.
<hr>
 
__TOC__
 
  
<hr>
+
The prowess of a sharp shooter shows itself when they make an aimed attack. An aimed attack is one that follows one or more turns of "taking aim", or aimed rounds.  An aimed round will have one of two possible benefits. First, it can be used as a bonus to hit. The dice rolled are not used to attack, but the total is saved until the following round.  The total is cumulative, so the character can accumulate as many rounds as he is stage of sharp shooter.  When he finally attacks, he will have the dice he uses for the attack, plus the total he accumulated during any aimed rounds.  As with a standard attack, the number of dice used can be altered as described in the dice pooling rules.  If you are not aiming, but want to keep aim already acquired, you still must use one die to maintain the aim.
  
==Setting: Some Random City Planet==
+
There comes a point when additional bonus to hit becomes redundant and pointless. Therefore, there is a second thing that can be done with an aimed round.  The sharp shooter can set up his attack so that he can squeeze off multiple shots (weapon permitting).  Each aimed round devoted to this will give one extra shot with the weapon. The multiple shots will hit the target in the same place so there is only one placement roll.
  
You are a member of a largish Groten family that owns a sizable manufacturing / shipping business.  Your grandparents are the heads of the company and you have numerous siblings, cousins, etc.  You are a little bit of an oddball, as most in the family earn stages of leader as soon as they can.  Then they can participate in the wealth building apparatus that is the family’s obsession.  Nevertheless, you were supported in your interests, even though you’re sure many snickered at you behind your back.
+
If you can have multiple aimed rounds devoted to a bonus to hit, you should keep track of the individual aims, as you can choose to keep aiming and replace previous totalsFor example, if you are a second stage sharp shooter and have spent two aimed rounds, with rolls of 5 and 9, you can choose to aim a third time and replace first aimBe careful, however, because you might roll lower than your original aim and have to keep the new total.
 
A few months ago, an elder brother warned that things were heating up with a rival company and to be carefulHe convinced you to get biologically altered to have a small hidden compartment in one of your legs and then given a blaster to store there.  You generally thought he was overreacting but accepted the weapon anyway.
 
  
==Hostile Takeover==
+
A sharp shooter can only have as many aimed rounds as he is stage of sharp shooter. The +1 to hit bonus with accurate weapons applies to all attacks, aimed or otherwise. A Sharp Shooter's abilities work with rifles, accurate ship weapons, and some assault weapons or pistols that can be used as a rifle.
  
You’re in a café, working on your next mathematician stage when you get a predefined “BUGOUT!” signal on your commOf all the codes the family has ready, you weren’t expecting this one.  It means a catastrophic event has happened to the family and you should flee until further communication is possible.
+
If there is a situation where the target doesn't need to be, or can't be, shot at, causing the sharp shooter to switch targets, the sharp shooter will lose any aim that he was previously acquiringAdditionally, if a sharp shooter is hit in the arm (or weapon) with a force greater than 10% of the force the sharp shooter can exert, the aim is ruined and they will have to start over.
  
Along with the code you get 1000 credits and a ticket on a shuttle that’s leaving the nearby spaceport in 23.9 minutes.  You estimate it will take about half that time to get there.  There’s also a brief message from your brother – “Hope you survive.  If you don’t get contacted again, avenge us.”
+
===Note for snipers:===
  
A quick scan of news outlets finds reports of your main office building under attackYour company security seems to have been overwhelmed by a much larger force.
+
If the sharp shooter is a sniper, is making an assassination attempt, and has devoted one or more of their aimed rounds to fire extra shots, then there are two options for the extra shots.  The damage from all of the shots could be used to make the assassination attemptThis is useful when the sniper needs a lot of damage to get past armour or shields.  Second, the sniper could make the assassination with the first shot, and then use the remaining shots to add damage afterwards.  This can make an assassination even more lethal, as it could drive the target deep into the negative numbers.
  
You’re family-wiki seems to have been cut off.  And a Reptiloid with a rifle has just entered the café...
+
Also, it is possible (and highly recommended) to take aim (using the sharp shooter ability) and acquire (using the assassination ability) at the same time, using the same number of dice.
 
 
<hr>
 
 
 
<blockquote>
 
Suddenly, being 2.6 meters tall and green, with no stages of combatant, feels like a tactical error.
 
</blockquote>
 
 
 
<hr>
 
 
 
<blockquote>
 
Clarifying question: what is the law enforcement type on this random city planet?  Is combat in public spaces generally ignored, or will it attract the attentions of a policing force?
 
</blockquote>
 
 
 
Answer: Unless it involves assault weapons, explosives, or an attack on government property/personnel, the police won't care.
 
<hr>
 
 
 
==Game Night 2020-07-29: The Great Escape==
 
 
 
* Hacked Reptiloid's Gun and knocked out with a punch.
 
** Disarmed
 
* Snuck past hopper outside
 
* Geared up.
 
** Hopper intercept at equipment store
 
** Ramming Speed!  Missed.
 
** Security robot smashed hopper. 
 
** Driver negotiated damages while his gun gets hacked.
 
** Gun fixed, combat resumes, driver beheaded with a punch.
 
** Original Reptiloid exits smashed hopper and tries to flee.
 
*** Shot, and de-footed.
 
* On way to spaceport, had to sneak past a couple of Trops
 
* Trops follow to spaceport.
 
** Schlager attacks, defeats one and convinces the other to stand down.
 
* Vega-Lizard enters spaceport and seems to be looking.
 
** Schlager recognizes the Lizard's toughness and flees aboard his ship.
 
* Arrives at destination planet.
 
** Sneaks past a Takolee.
 
** Goes to a Cafe.
 
** Hires Pablo - an Aggressor Trainer
 
 
 
== Plot Infliction 001: Your death is inevitable==
 
 
 
You've got about 15 minutes before Pablo gets there.  Going to do anything, or just enjoy your hot cocoa blood?
 
 
 
<hr>
 
 
 
<blockquote>
 
Schläger is going to assume that he is still a target, and will first review an inventory of café denizens visible and assign them probabilities for being threats.  Then he'll upgrade the security protocols on all his gear to his person standards, especially the blaster.
 
 
 
Regular locates are in order.  He doesn't care if it makes him look paranoid; anyone with an iota of perception will see that on him anyway.
 
</blockquote>
 
 
 
<hr>
 
 
 
==Game Night 2020-08-13: Master And Student==
 
 
 
* Attacked by opportunistic humans.
 
** One is a mentalist.
 
** Helped by Pablo
 
** One killed, mentalist let go.
 
* Spotted Takolee who was following him before.
 
** Followed Takolee who met up with a Groten and two Zygroten.
 
** Fleeeee...
 
** Being followed
 
* To a random bar.
 
** Picked a fight with a Vega-Lizard.
 
** Vega-Lizard ripped his throat out with his teeth.
 
** Rescued by Pablo.
 
 
 
== Plot Infliction 002: You Talk Funny==
 
 
 
Pablo: "Interesting.  I just got offered 1000 credits to kill you, or 200 to not defend you when that other crew gets here.  You must have really pissed someone off."
 
 
 
<hr>
 
 
 
<blockquote>
 
I'm assuming that the probability of Pablo taking either offer is low, considering that he even mentioned it, but Schläger is going to run the numbers anyway.  If it's higher than 10% probability, Schläger is going to ask directly to get better input.
 
 
 
Considering that a kilo-credit is an order of magnitude higher than the estimated cost of the local hit team hired to kill him, Schläger starts researching possible reasons for the jump in resources assigned.  Did something change, or is it a simple escalation?  Or is it a complicated escalation, based on injured pride?
 
</blockquote>
 
 
 
<hr>
 
 
 
==Game Night 2020-08-13: Down down dooby do down down==
 
 
 
* Heading towards random bar.
 
** Enemy combatants take transit to get there first.
 
** Random fights along the way (training).
 
** Spot Vega-Lizard at bar from original planet via cameras
 
*** Has non-standard blast rifle.
 
* Heading towards different bar.
 
** Vega-Lizard and goons following.
 
** At different bar, scary Mavvice suggests going down a level or two.
 
* Down to residential/mall level.
 
** Vega-Lizard heading back to spaceport.
 
** Goons heading down to mall.
 
 
 
==Plot Infliction 003: Mall Rat==
 
 
 
Yadda yadda yadda...
 
 
 
<hr>
 
 
 
<blockquote>
 
I forget: are the few cameras in the residential / mall level publicly accessible as well?  Or does it require a hack?  Or is a hack even possible?
 
 
 
To Pablo: "So, for the inevitable encounter with these bounty hunters, which makes more sense training-wise - you as a turret, or you as a separate backup combatant?"  Using Pablo's reaction to augment Schläger's calculations of probability of success against the whole group simultaneously versus picking them them off one at a time.
 
 
 
The tentative plan is to find a section of the mall with decent cover, that we can get to with sufficient time to either PWN the cameras or at least ensure that there's no nasty surprises.  Maybe find something to hack that could act as a booby trap or cover an escape.
 
</blockquote>
 
 
 
<hr>
 

Revision as of 03:01, 28 February 2021

Intelligence Requirement:Simple (1)
Stage Stamina:3D (3-18)
Bonuses:
to Hit+1
Aimed Rounds+1
Awareness+1


A sharp shooter specialises in accurate weapons. To be a sharp shooter requires steady nerves and the ability to stay calm, because their skills are of little use when in frenzied, high-pitch combat.

The prowess of a sharp shooter shows itself when they make an aimed attack. An aimed attack is one that follows one or more turns of "taking aim", or aimed rounds. An aimed round will have one of two possible benefits. First, it can be used as a bonus to hit. The dice rolled are not used to attack, but the total is saved until the following round. The total is cumulative, so the character can accumulate as many rounds as he is stage of sharp shooter. When he finally attacks, he will have the dice he uses for the attack, plus the total he accumulated during any aimed rounds. As with a standard attack, the number of dice used can be altered as described in the dice pooling rules. If you are not aiming, but want to keep aim already acquired, you still must use one die to maintain the aim.

There comes a point when additional bonus to hit becomes redundant and pointless. Therefore, there is a second thing that can be done with an aimed round. The sharp shooter can set up his attack so that he can squeeze off multiple shots (weapon permitting). Each aimed round devoted to this will give one extra shot with the weapon. The multiple shots will hit the target in the same place so there is only one placement roll.

If you can have multiple aimed rounds devoted to a bonus to hit, you should keep track of the individual aims, as you can choose to keep aiming and replace previous totals. For example, if you are a second stage sharp shooter and have spent two aimed rounds, with rolls of 5 and 9, you can choose to aim a third time and replace first aim. Be careful, however, because you might roll lower than your original aim and have to keep the new total.

A sharp shooter can only have as many aimed rounds as he is stage of sharp shooter. The +1 to hit bonus with accurate weapons applies to all attacks, aimed or otherwise. A Sharp Shooter's abilities work with rifles, accurate ship weapons, and some assault weapons or pistols that can be used as a rifle.

If there is a situation where the target doesn't need to be, or can't be, shot at, causing the sharp shooter to switch targets, the sharp shooter will lose any aim that he was previously acquiring. Additionally, if a sharp shooter is hit in the arm (or weapon) with a force greater than 10% of the force the sharp shooter can exert, the aim is ruined and they will have to start over.

Note for snipers:

If the sharp shooter is a sniper, is making an assassination attempt, and has devoted one or more of their aimed rounds to fire extra shots, then there are two options for the extra shots. The damage from all of the shots could be used to make the assassination attempt. This is useful when the sniper needs a lot of damage to get past armour or shields. Second, the sniper could make the assassination with the first shot, and then use the remaining shots to add damage afterwards. This can make an assassination even more lethal, as it could drive the target deep into the negative numbers.

Also, it is possible (and highly recommended) to take aim (using the sharp shooter ability) and acquire (using the assassination ability) at the same time, using the same number of dice.