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		<id>https://nastidyne.com/index.php?action=history&amp;feed=atom&amp;title=Will_Power</id>
		<title>Will Power - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://nastidyne.com/index.php?action=history&amp;feed=atom&amp;title=Will_Power"/>
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		<updated>2026-05-28T07:31:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://nastidyne.com/index.php?title=Will_Power&amp;diff=1140&amp;oldid=prev</id>
		<title>Rook at 20:58, 31 January 2025</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Will_Power&amp;diff=1140&amp;oldid=prev"/>
				<updated>2025-01-31T20:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:58, 31 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Self Control - if the character has to overcome an intense urge to do something, like run away or lose their temper, they will often have to make a will power roll. This is usually rolling two dice to get equal to or under the will power. If the task is more difficult, the referee may opt to make to character roll two dice and add it to their will power to beat a total the referee has in mind. If the will power roll fails, then the character will succumb to the urge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Self Control - if the character has to overcome an intense urge to do something, like run away or lose their temper, they will often have to make a will power roll. This is usually rolling two dice to get equal to or under the will power. If the task is more difficult, the referee may opt to make to character roll two dice and add it to their will power to beat a total the referee has in mind. If the will power roll fails, then the character will succumb to the urge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To determine a [[characters|character's]] will power using Classic™ rules, roll 1D6 and add any species modifiers that may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exit&lt;/del&gt;.&amp;#160; Otherwise, it is determined by points assigned in the [[custom being generator]]. This is your starting will power. Each stage (10 experience) your character has will increase the will power by 1. Also, stages in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the following &lt;/del&gt;occupations will give a bonus in will power&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: Leader and Lunatic&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To determine a [[characters|character's]] will power using Classic™ rules, roll 1D6 and add any species modifiers that may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exist&lt;/ins&gt;.&amp;#160; Otherwise, it is determined by points assigned in the [[custom being generator]]. This is your starting will power. Each stage (10 experience) your character has will increase the will power by 1. Also, stages in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/ins&gt;occupations will give a bonus in will power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Will_Power&amp;diff=499&amp;oldid=prev</id>
		<title>Dave: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Will_Power&amp;diff=499&amp;oldid=prev"/>
				<updated>2018-05-10T02:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:40, 10 May 2018&lt;/td&gt;
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		<author><name>Dave</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Will_Power&amp;diff=498&amp;oldid=prev</id>
		<title>RooK at 00:19, 5 April 2015</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Will_Power&amp;diff=498&amp;oldid=prev"/>
				<updated>2015-04-05T00:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Will Power represents a characters ability to exert his will, both over himself and others. It is used in numerous places during game play.&lt;br /&gt;
&lt;br /&gt;
[[Discourse]] - trying to get others to see things your way often involves a contest of will power.&lt;br /&gt;
&lt;br /&gt;
[[Consciousness]] - when driven below zero stamina or receiving a hit to the vitals, a will power roll should be made.&lt;br /&gt;
&lt;br /&gt;
Self Control - if the character has to overcome an intense urge to do something, like run away or lose their temper, they will often have to make a will power roll. This is usually rolling two dice to get equal to or under the will power. If the task is more difficult, the referee may opt to make to character roll two dice and add it to their will power to beat a total the referee has in mind. If the will power roll fails, then the character will succumb to the urge.&lt;br /&gt;
&lt;br /&gt;
To determine a [[characters|character's]] will power using Classic™ rules, roll 1D6 and add any species modifiers that may exit.  Otherwise, it is determined by points assigned in the [[custom being generator]]. This is your starting will power. Each stage (10 experience) your character has will increase the will power by 1. Also, stages in the following occupations will give a bonus in will power: Leader and Lunatic.&lt;/div&gt;</summary>
		<author><name>RooK</name></author>	</entry>

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