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		<id>https://nastidyne.com/index.php?action=history&amp;feed=atom&amp;title=Combat</id>
		<title>Combat - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://nastidyne.com/index.php?action=history&amp;feed=atom&amp;title=Combat"/>
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		<updated>2026-04-17T22:27:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://nastidyne.com/index.php?title=Combat&amp;diff=614&amp;oldid=prev</id>
		<title>Dave at 20:20, 10 June 2018</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Combat&amp;diff=614&amp;oldid=prev"/>
				<updated>2018-06-10T20:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:20, 10 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When choosing what components to actually use, keep in mind that pace is often more important than detail or realism. When only a few combatants are involved (and the ref/players are experienced), all the rules can be implemented to achieve maximum detail and realism. If there are many combatants (or inexperienced ref/players), then trudging through all the rules will take too long. Keep it lively!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When choosing what components to actually use, keep in mind that pace is often more important than detail or realism. When only a few combatants are involved (and the ref/players are experienced), all the rules can be implemented to achieve maximum detail and realism. If there are many combatants (or inexperienced ref/players), then trudging through all the rules will take too long. Keep it lively!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[image:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;X47&lt;/del&gt;.jpg|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[image:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Droid_x47&lt;/ins&gt;.jpg|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Initiative]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Initiative]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Dice Pooling]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Dice Pooling]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dave</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Combat&amp;diff=79&amp;oldid=prev</id>
		<title>Dave: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Combat&amp;diff=79&amp;oldid=prev"/>
				<updated>2018-05-10T02:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:40, 10 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Dave</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Combat&amp;diff=78&amp;oldid=prev</id>
		<title>RooK at 05:36, 2 July 2008</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Combat&amp;diff=78&amp;oldid=prev"/>
				<updated>2008-07-02T05:36:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;COMBAT is the one part of AIF that can be intensive with respect to game mechanics. If the referee chooses to use all of the components, then there is rather a lot to remember. Fortunately, we've kept our system modular. Referees should feel free to use whichever of the rules they like, and ignore the bits that they don't like.&lt;br /&gt;
&lt;br /&gt;
When choosing what components to actually use, keep in mind that pace is often more important than detail or realism. When only a few combatants are involved (and the ref/players are experienced), all the rules can be implemented to achieve maximum detail and realism. If there are many combatants (or inexperienced ref/players), then trudging through all the rules will take too long. Keep it lively!&lt;br /&gt;
&lt;br /&gt;
[[image:X47.jpg|right]]&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* [[Dice Pooling]]&lt;br /&gt;
* [[Attacking/Ducking]]&lt;br /&gt;
* [[Movement]]&lt;br /&gt;
* [[Placement]]&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
** [[Number of Points of Damage]]&lt;br /&gt;
** [[Placement Ramifications]]&lt;br /&gt;
** [[Severance]]&lt;br /&gt;
** [[Miscellaneous Damage Issues]]&lt;br /&gt;
** [[Death]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
* [[Discourse]]&lt;br /&gt;
* [[Consciousness]]&lt;br /&gt;
* [[Healing/Repairing]]&lt;br /&gt;
* [[Hand-to-hand Holds]]&lt;br /&gt;
* [[Explosives]]&lt;br /&gt;
* [[Ship Combat]]&lt;/div&gt;</summary>
		<author><name>RooK</name></author>	</entry>

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