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		<id>https://nastidyne.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rook</id>
		<title>AIFWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://nastidyne.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rook"/>
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		<updated>2026-05-30T07:57:30Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://nastidyne.com/index.php?title=Main_Page&amp;diff=1142</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Main_Page&amp;diff=1142"/>
				<updated>2025-02-05T18:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* What's New? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Many years from now, in the vastness of space...'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AIF is a science fiction role playing game which takes place about 3000 years into our future. Human beings have met countless species, and with them, have explored and colonized a space encompassing over three galaxies. Technology has expanded such that no corner of reality is unexplorable, or unexploitable. Societies range from the truly utopian, to horrible despots that wage war on an inconceivable level. It is a setting where science is beginning to pry into the deepest recesses of time, space, and existence... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;...and adventure is the best reason for living. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Characters]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The definitions and creation of beings.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Species]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The classification and description of common being ilks.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Occupations]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The kinds of skills and abilities available.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Gear]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Materialistic and functional considerations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Combat]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The application of skills and abilities in conflict.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Ships]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Conveyances, and their interwoven ramifications.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[History]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Lies we tell instead of what really happened.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Miscellaneous]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Odds and Ends that don't classify well.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Technobabble]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Explanations and extrapolations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What's New? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Droid x93.jpg|right|400px]]&lt;br /&gt;
&lt;br /&gt;
Currently playtesting with an international contingent of &amp;lt;s&amp;gt;nerds&amp;lt;/s&amp;gt; folks.  Looking forward to hammering out updated explosives rules and possibly refining Mentalist.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Will_Power&amp;diff=1140</id>
		<title>Will Power</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Will_Power&amp;diff=1140"/>
				<updated>2025-01-31T20:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Will Power represents a characters ability to exert his will, both over himself and others. It is used in numerous places during game play.&lt;br /&gt;
&lt;br /&gt;
[[Discourse]] - trying to get others to see things your way often involves a contest of will power.&lt;br /&gt;
&lt;br /&gt;
[[Consciousness]] - when driven below zero stamina or receiving a hit to the vitals, a will power roll should be made.&lt;br /&gt;
&lt;br /&gt;
Self Control - if the character has to overcome an intense urge to do something, like run away or lose their temper, they will often have to make a will power roll. This is usually rolling two dice to get equal to or under the will power. If the task is more difficult, the referee may opt to make to character roll two dice and add it to their will power to beat a total the referee has in mind. If the will power roll fails, then the character will succumb to the urge.&lt;br /&gt;
&lt;br /&gt;
To determine a [[characters|character's]] will power using Classic™ rules, roll 1D6 and add any species modifiers that may exist.  Otherwise, it is determined by points assigned in the [[custom being generator]]. This is your starting will power. Each stage (10 experience) your character has will increase the will power by 1. Also, stages in some occupations will give a bonus in will power.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Nanoscopic_Robots&amp;diff=1139</id>
		<title>Nanoscopic Robots</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Nanoscopic_Robots&amp;diff=1139"/>
				<updated>2025-01-31T17:45:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* Sensors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Technobabble]]&lt;br /&gt;
&lt;br /&gt;
== General Description ==&lt;br /&gt;
&lt;br /&gt;
Nanoscopic robots are a spectrum of machines of extremely small scale, ranging from microscopic to the eponymous nanoscopic - a billionth of a meter.  The machines cooperate with and integrate into biological beings to assist with function and to layer on additional abilities.  The machines travel throughout the organism to transport material, knit together tissue, and cutting tissue as desired.  The machines can also weave a network of robotic fibers to augment strength and speed, as well as a distributed communication network.  Lastly, they also form a computing capability that links directly to the neurons of the host organism, which is used to integrate the functions of the nanoscopic machines to the will of the host.&lt;br /&gt;
&lt;br /&gt;
== Basic Physical Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The nanoscopic robots allow the biological organism to be in perfect health.  The physical structures and functions of the host organism are able to be a peak athleticism, plus most normal vectors for disease - viruses, bacteria, parasites, and chemicals - are either entirely neutralized or can be allowed to have a selected amount of effect.&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, the presence of nanoscopic robots allow the 30 points in the [[custom being generator]].&lt;br /&gt;
&lt;br /&gt;
Optional rule - with referee discretion - beings can slowly shift their build points of some of their purely physical stats - strength, speed, and agility.  Generally 1 point per day, but the referee can dictate a rate that is the most appropriate (if stages of medic or biologist are available) or most amusing.&lt;br /&gt;
&lt;br /&gt;
== Healing Capability ==&lt;br /&gt;
&lt;br /&gt;
When the host organism is injured, the nanoscopic robots scramble to mitigate and compensate for the damage.&lt;br /&gt;
&lt;br /&gt;
By themselves, nanoscopic can heal the host organism 1 stamina per hour.&lt;br /&gt;
&lt;br /&gt;
Nanoscopic robots are also key for enabling advanced medical equipment, such as patches.  And they are the means by which Medics can leverage vaunted injury repairing abilities.&lt;br /&gt;
&lt;br /&gt;
== [[communication babble | Communications]] ==&lt;br /&gt;
&lt;br /&gt;
In addition to facilitating the internal function, the nanoscopic communication network has the ability to receive and transmit in EM (electromagnetic spectrum) and etheric (faster-than-light communication).  This includes transfer of data as well as voice, text, and sensory inputs.  These have a range of 1 km.&lt;br /&gt;
&lt;br /&gt;
A common optional upgrade is to equip laser emitters (tightbeam EM) to facilitate secure communications.&lt;br /&gt;
&lt;br /&gt;
Communication networks can be disabled by a successful medical tamper (difficulty is referee's discretion).  Nanoscopic robots can rebuild the communication network in about an hour.&lt;br /&gt;
&lt;br /&gt;
Physical contact of the host with other beings or equipment allows them to make a completely secure communication connection, and is the basis for a great majority of user interfaces.&lt;br /&gt;
&lt;br /&gt;
== Sensors ==&lt;br /&gt;
&lt;br /&gt;
A host being's normal senses are supplemented by a few extra abilities.&lt;br /&gt;
&lt;br /&gt;
Low light vision, allowing the host being to see in near total darkness, though with decreased acuity.&lt;br /&gt;
&lt;br /&gt;
Light emission at a variety of possible low-energy wavelengths allow for active scanning.  This increases acuity in low light situations, and can permit detection of things through some cover.&lt;br /&gt;
&lt;br /&gt;
Simple and discreet additional tiny eyes, appearing as just moles on the skin, can be grown on various parts of the host's body to permit a full 360° field of view - albeit with limited detail.&lt;br /&gt;
&lt;br /&gt;
General EM sensitivity lets the host being detect the direction of broadband sensors and communications.&lt;br /&gt;
&lt;br /&gt;
Etheric sensors allow detection of etheric communications, but more importantly tactical warning about sudden local energy shifts - such as discharging weapons pointed at the host.  Game mechanics-wise, this gives beings a greater likelihood of being able to use dice in an initiative check when attacked by surprise - referee discretion.&lt;br /&gt;
&lt;br /&gt;
== Ancillary Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Nanoscopic robots are also commonly used to grow a broad array of grip pads, both for improved climbing ambulation and for attaching items to the host being.&lt;br /&gt;
&lt;br /&gt;
Superficial features, such as colours and patterns on skin and localized hair growth can also be done at whim with an hour or so to make the change.&lt;br /&gt;
&lt;br /&gt;
The host being can also leverage the computing capability of the nanoscopic robots to effectively have photographic memory.  Mathematicians take this a step further, and develop advanced mathematical modelling, caculation, and simulation processing with their integrated computing ability.&lt;br /&gt;
&lt;br /&gt;
For emergency purposes, the nanoscopic robots can reduce the host being's critical needs of air, water, and food.  Likewise, beings can also be made to resist exposure to hard vacuum, though the duration of this depends on how much preparation time there is.&lt;br /&gt;
&lt;br /&gt;
For short durations, host organisms can also adjust their surface temperature to better avoid detection in the infrared spectrum.  This cannot be maintained during strenuous exertion - such as during combat or rapid movement.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Nanoscopic_Robots&amp;diff=1138</id>
		<title>Nanoscopic Robots</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Nanoscopic_Robots&amp;diff=1138"/>
				<updated>2025-01-29T23:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* Ancillary Augmentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Technobabble]]&lt;br /&gt;
&lt;br /&gt;
== General Description ==&lt;br /&gt;
&lt;br /&gt;
Nanoscopic robots are a spectrum of machines of extremely small scale, ranging from microscopic to the eponymous nanoscopic - a billionth of a meter.  The machines cooperate with and integrate into biological beings to assist with function and to layer on additional abilities.  The machines travel throughout the organism to transport material, knit together tissue, and cutting tissue as desired.  The machines can also weave a network of robotic fibers to augment strength and speed, as well as a distributed communication network.  Lastly, they also form a computing capability that links directly to the neurons of the host organism, which is used to integrate the functions of the nanoscopic machines to the will of the host.&lt;br /&gt;
&lt;br /&gt;
== Basic Physical Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The nanoscopic robots allow the biological organism to be in perfect health.  The physical structures and functions of the host organism are able to be a peak athleticism, plus most normal vectors for disease - viruses, bacteria, parasites, and chemicals - are either entirely neutralized or can be allowed to have a selected amount of effect.&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, the presence of nanoscopic robots allow the 30 points in the [[custom being generator]].&lt;br /&gt;
&lt;br /&gt;
Optional rule - with referee discretion - beings can slowly shift their build points of some of their purely physical stats - strength, speed, and agility.  Generally 1 point per day, but the referee can dictate a rate that is the most appropriate (if stages of medic or biologist are available) or most amusing.&lt;br /&gt;
&lt;br /&gt;
== Healing Capability ==&lt;br /&gt;
&lt;br /&gt;
When the host organism is injured, the nanoscopic robots scramble to mitigate and compensate for the damage.&lt;br /&gt;
&lt;br /&gt;
By themselves, nanoscopic can heal the host organism 1 stamina per hour.&lt;br /&gt;
&lt;br /&gt;
Nanoscopic robots are also key for enabling advanced medical equipment, such as patches.  And they are the means by which Medics can leverage vaunted injury repairing abilities.&lt;br /&gt;
&lt;br /&gt;
== [[communication babble | Communications]] ==&lt;br /&gt;
&lt;br /&gt;
In addition to facilitating the internal function, the nanoscopic communication network has the ability to receive and transmit in EM (electromagnetic spectrum) and etheric (faster-than-light communication).  This includes transfer of data as well as voice, text, and sensory inputs.  These have a range of 1 km.&lt;br /&gt;
&lt;br /&gt;
A common optional upgrade is to equip laser emitters (tightbeam EM) to facilitate secure communications.&lt;br /&gt;
&lt;br /&gt;
Communication networks can be disabled by a successful medical tamper (difficulty is referee's discretion).  Nanoscopic robots can rebuild the communication network in about an hour.&lt;br /&gt;
&lt;br /&gt;
Physical contact of the host with other beings or equipment allows them to make a completely secure communication connection, and is the basis for a great majority of user interfaces.&lt;br /&gt;
&lt;br /&gt;
== Sensors ==&lt;br /&gt;
&lt;br /&gt;
A host being's normal senses are supplemented by a few extra abilities.&lt;br /&gt;
&lt;br /&gt;
Low light vision, allowing the host being to see in near total darkness, though with decreased acuity.&lt;br /&gt;
&lt;br /&gt;
Light emission at a variety of possible wavelengths allow for active scanning.  This increases acuity in low light situations, and can permit detection of things through some cover.&lt;br /&gt;
&lt;br /&gt;
Simple and discreet additional tiny eyes, appearing as just moles on the skin, can be grown on various parts of the host's body to permit a full 360° field of view - albeit with limited detail.&lt;br /&gt;
&lt;br /&gt;
General EM sensitivity lets the host being detect the direction of broadband sensors and communications.&lt;br /&gt;
&lt;br /&gt;
Etheric sensors allow detection of etheric communications, but more importantly tactical warning about sudden local energy shifts - such as discharging weapons pointed at the host.  Game mechanics-wise, this gives beings a greater likelihood of being able to use dice in an initiative check when attacked by surprise - referee discretion.&lt;br /&gt;
&lt;br /&gt;
== Ancillary Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Nanoscopic robots are also commonly used to grow a broad array of grip pads, both for improved climbing ambulation and for attaching items to the host being.&lt;br /&gt;
&lt;br /&gt;
Superficial features, such as colours and patterns on skin and localized hair growth can also be done at whim with an hour or so to make the change.&lt;br /&gt;
&lt;br /&gt;
The host being can also leverage the computing capability of the nanoscopic robots to effectively have photographic memory.  Mathematicians take this a step further, and develop advanced mathematical modelling, caculation, and simulation processing with their integrated computing ability.&lt;br /&gt;
&lt;br /&gt;
For emergency purposes, the nanoscopic robots can reduce the host being's critical needs of air, water, and food.  Likewise, beings can also be made to resist exposure to hard vacuum, though the duration of this depends on how much preparation time there is.&lt;br /&gt;
&lt;br /&gt;
For short durations, host organisms can also adjust their surface temperature to better avoid detection in the infrared spectrum.  This cannot be maintained during strenuous exertion - such as during combat or rapid movement.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Main_Page&amp;diff=1096</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Main_Page&amp;diff=1096"/>
				<updated>2024-10-24T19:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* What's New? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Many years from now, in the vastness of space...'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AIF is a science fiction role playing game which takes place about 3000 years into our future. Human beings have met countless species, and with them, have explored and colonized a space encompassing over three galaxies. Technology has expanded such that no corner of reality is unexplorable, or unexploitable. Societies range from the truly utopian, to horrible despots that wage war on an inconceivable level. It is a setting where science is beginning to pry into the deepest recesses of time, space, and existence... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;...and adventure is the best reason for living. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Characters]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The definitions and creation of beings.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Species]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The classification and description of common being ilks.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Occupations]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The kinds of skills and abilities available.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Gear]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Materialistic and functional considerations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Combat]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The application of skills and abilities in conflict.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Ships]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Conveyances, and their interwoven ramifications.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[History]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Lies we tell instead of what really happened.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Miscellaneous]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Odds and Ends that don't classify well.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Technobabble]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Explanations and extrapolations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What's New? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pavel unhappy.jpg|right|400px]]&lt;br /&gt;
&lt;br /&gt;
So, the AIF-Lords are still technically goofing off with D&amp;amp;D 5E (2014, because of inertia).  BUT, one Elder Spawn has begun running an all-kids AIF game with his friends.  Which is awesome.  We're expecting lots of feedback from the new eyes plying the system quirks, so perhaps some updates pending as they suggest improvements.&lt;br /&gt;
&lt;br /&gt;
In parallel, one family game is now graduated from pre-made 5E modules to an AIF game compiled of some classic elements.  Much violence is being had.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Main_Page&amp;diff=1095</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Main_Page&amp;diff=1095"/>
				<updated>2024-10-24T19:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* What's New? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Many years from now, in the vastness of space...'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AIF is a science fiction role playing game which takes place about 3000 years into our future. Human beings have met countless species, and with them, have explored and colonized a space encompassing over three galaxies. Technology has expanded such that no corner of reality is unexplorable, or unexploitable. Societies range from the truly utopian, to horrible despots that wage war on an inconceivable level. It is a setting where science is beginning to pry into the deepest recesses of time, space, and existence... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;...and adventure is the best reason for living. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Characters]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The definitions and creation of beings.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Species]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The classification and description of common being ilks.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Occupations]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The kinds of skills and abilities available.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Gear]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Materialistic and functional considerations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Combat]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The application of skills and abilities in conflict.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Ships]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Conveyances, and their interwoven ramifications.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[History]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Lies we tell instead of what really happened.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Miscellaneous]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Odds and Ends that don't classify well.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Technobabble]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Explanations and extrapolations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What's New? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pavel unhappy.jpg|right|width=&amp;quot;400px&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
So, the AIF-Lords are still technically goofing off with D&amp;amp;D 5E (2014, because of inertia).  BUT, one Elder Spawn has begun running an all-kids AIF game with his friends.  Which is awesome.  We're expecting lots of feedback from the new eyes plying the system quirks, so perhaps some updates pending as they suggest improvements.&lt;br /&gt;
&lt;br /&gt;
In parallel, one family game is now graduated from pre-made 5E modules to an AIF game compiled of some classic elements.  Much violence is being had.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Main_Page&amp;diff=1094</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Main_Page&amp;diff=1094"/>
				<updated>2024-10-24T19:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* What's New? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Many years from now, in the vastness of space...'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AIF is a science fiction role playing game which takes place about 3000 years into our future. Human beings have met countless species, and with them, have explored and colonized a space encompassing over three galaxies. Technology has expanded such that no corner of reality is unexplorable, or unexploitable. Societies range from the truly utopian, to horrible despots that wage war on an inconceivable level. It is a setting where science is beginning to pry into the deepest recesses of time, space, and existence... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;...and adventure is the best reason for living. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Characters]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The definitions and creation of beings.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Species]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The classification and description of common being ilks.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Occupations]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The kinds of skills and abilities available.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Gear]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Materialistic and functional considerations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Combat]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The application of skills and abilities in conflict.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Ships]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Conveyances, and their interwoven ramifications.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[History]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Lies we tell instead of what really happened.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Miscellaneous]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Odds and Ends that don't classify well.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Technobabble]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Explanations and extrapolations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What's New? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pavel unhappy.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
So, the AIF-Lords are still technically goofing off with D&amp;amp;D 5E (2014, because of inertia).  BUT, one Elder Spawn has begun running an all-kids AIF game with his friends.  Which is awesome.  We're expecting lots of feedback from the new eyes plying the system quirks, so perhaps some updates pending as they suggest improvements.&lt;br /&gt;
&lt;br /&gt;
In parallel, one family game is now graduated from pre-made 5E modules to an AIF game compiled of some classic elements.  Much violence is being had.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=856</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=856"/>
				<updated>2019-04-09T01:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&lt;br /&gt;
update: the Kvankii is named &amp;quot;Hurt Burnie&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As much as I would like to get this show on the road, I'm at half stamina and it takes me a while to heal.  I think I may head home and sleep this off.  Want to meet here tomorrow and try again?  Hopefully there won't be any evil Yiptaks in our way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clocker arches one pre-ear ridge.  &amp;quot;Well, that sucks.  I could probably speed up your recovery time if you would like, though not a huge amount because of your no nanoscopic robot rule.  You must spend a lot of time lying low, afraid to do stuff.&amp;quot;  His large ears pivot about nervously.  &amp;quot;Since I don't actually have any place to go, and I'm technically on the run from the Kvankiis, is it OK if I go to your place with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Previously, Grald had only a vague sense of his stamina, and Burnee's stamina does not actually line up with his understanding of what his stamina was.  If that aspect weren't odd-feeling enough, it might be even more odd when his apparent body returns to full health in 9 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.29 - Paired Weapons==&lt;br /&gt;
&lt;br /&gt;
*	hiding and healing		&lt;br /&gt;
**		leave clocker behind at space station	&lt;br /&gt;
**		crazy furry zealot	&lt;br /&gt;
**		fixing complete - makes a ring and an alter-ego	&lt;br /&gt;
***			JODY&lt;br /&gt;
*	go back to bar		&lt;br /&gt;
**		Clocker's not quite dead	&lt;br /&gt;
***			give him a med kit&lt;br /&gt;
***			sneak out of bar to avoid stabby assholes&lt;br /&gt;
**		use control limb to instigate one stabby asshole's death by equidon	&lt;br /&gt;
*	hide in spaceport stack - claim an empty room		&lt;br /&gt;
*	HACKING = 1D/stage of mathematician + intelligence		&lt;br /&gt;
*	go looking for a drug dealer to steal… a blaster		&lt;br /&gt;
**		Burnee uses a fake cryptic hint to send Grald East	&lt;br /&gt;
**		mr hyper bodyguard	&lt;br /&gt;
**		cyborg drug dealer	&lt;br /&gt;
***			runs away&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.03 - Gun Juggling and Ominous Gaps In Conversation==&lt;br /&gt;
&lt;br /&gt;
Clocker assumes that you both want to leave the vicinity, and glides down the stairway.  Together, Grald and Clocker scamper away from this stack back towards the relative safety of the spaceport village stacks.  &lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;You know, you're in really good shape for somebody not augmented by nanoscopic robots.  Your respiration hardly belies any aerobic activity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Grald stares at Clocker with a look of mild contempt.  &amp;quot;Despite not knowing the meaning of at least three of those fancy words, I think I get your meaning.  You know what the problem with you cybernetic monstrosities is?  You think that anyone not infested with your robots is some sort of cripple.  We're not handicapped.  We can be in just as 'really good shape' as someone like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Grald opens up his phone to look up what the heck 'belies' means.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Considering the context, therefore assuming that Burnee has the phone thoroughly PWNed, he can have it say &amp;quot;belies&amp;quot; mean anything he wants it to.&lt;br /&gt;
&lt;br /&gt;
Clocker appears unperturbed by Grald's peevishness.  &amp;quot;I think I grok your philosophical opposition to nanoscopic robots, and appreciate that you have good reasons for those beliefs.  However, you do yourself no favours by denying reality.  The vast majority of beings, both biological and mechanical, choose to host nanoscopic robots because of the functionality they provide.  Part of that functionality is generally improved physical capabilities, which is indisputable.  The other part of the functionality is cognition aids, which is the part I gather that you are suspicious about.  Which is fine.  Personally, I am certain that the cognition is purely under my control.  You have decided to not risk uncontrolled cognition, or possible malicious influence, which is fine - but that also means giving up the physical capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you intend to compete against augmented beings, you should be realistic about the challenges you face.  So, yes, you are totally 'handicapped' - by definition.  Perhaps not by the pejorative way you meant it, though.  Think of it as 'more challenged'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.04.03 - Predict That==&lt;br /&gt;
&lt;br /&gt;
*	where do we go now?		&lt;br /&gt;
**		eye a trio of losers looking for a score	&lt;br /&gt;
**		Clocker is so disgusted that he leaves	&lt;br /&gt;
**		Burnee decides to turn on Clocker…	&lt;br /&gt;
***			SPLUT&lt;br /&gt;
***			Turns out that Clocker was transmitting to the local militia.&lt;br /&gt;
***			They banish Burnee.&lt;br /&gt;
*	Slink off to rest		&lt;br /&gt;
**		Encounter Vaazthii - angry mentalist	&lt;br /&gt;
**		unpleasant conversation with KG8E	&lt;br /&gt;
**		even more unsettling conversation with 7B7	&lt;br /&gt;
**		heals while lying to Grald	&lt;br /&gt;
*	heading back to the anti-tech stack		&lt;br /&gt;
**		bypass an ambush stack	&lt;br /&gt;
**		talk with Gorsham	- get sent to the lookout level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right?==&lt;br /&gt;
&lt;br /&gt;
In the corner suit of the Lookout Level, Burnee/Grald shares the place with two other individuals.  One Human, one Zygroten.  They eye Burnee/Grald suspiciously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nature of that suspicion leaks out through their worried thoughts.&lt;br /&gt;
&lt;br /&gt;
Zygroten: &amp;lt;i&amp;gt;...Is this guy for real?  The Mentalists aren't going to like him using tech like that.  Idiot.  No way he's getting Mentalist training.   And it's not like those blasters are accurate enough to fight anyone at ground level.  Must be a noob...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human: &amp;lt;i&amp;gt;...Don't know this goon.  Is he a goon?  It's not like we need another set of eyes up here - almost nobody comes here.  Is he... Trupepol...?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grald is somewhat comforted by their insular paranoia, and the sense that they don't talk to each other.  He feels like he can fit in.&lt;br /&gt;
&lt;br /&gt;
Burnee has a non-trivial urge to push them all over the edge, because they're obviously morons.  Worse, they are oblivious to Grald's nominal purpose or capabilities, which means that the coordination of this entire sentry array is essentially non-existent, which offends mathematician sensibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Grald: &amp;quot;Hey guys.  I'm Grald.  This seems like an very boring job.  Are we, like, being punished or something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Burnee makes Grald hear at the very edge of his perception a voice that says &amp;quot;Kill them... kill them both.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zygroten sneers.  &amp;quot;Don't be so whiney.  We are doing an important job.  Just do what you can, but stay out of our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a wary glance at the Zygroten, the Human regards Grald/Burnee with polite suspicion.  &amp;quot;I'm Calmund, the snob-fest is Kella.  What's your deal?  Haven't seen you on goon rotation before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;KILL KILL KILL KILL&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=854</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=854"/>
				<updated>2019-04-06T18:09:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* CHARACTER(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&lt;br /&gt;
update: the Kvankii is named &amp;quot;Hurt Burnie&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As much as I would like to get this show on the road, I'm at half stamina and it takes me a while to heal.  I think I may head home and sleep this off.  Want to meet here tomorrow and try again?  Hopefully there won't be any evil Yiptaks in our way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clocker arches one pre-ear ridge.  &amp;quot;Well, that sucks.  I could probably speed up your recovery time if you would like, though not a huge amount because of your no nanoscopic robot rule.  You must spend a lot of time lying low, afraid to do stuff.&amp;quot;  His large ears pivot about nervously.  &amp;quot;Since I don't actually have any place to go, and I'm technically on the run from the Kvankiis, is it OK if I go to your place with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Previously, Grald had only a vague sense of his stamina, and Burnee's stamina does not actually line up with his understanding of what his stamina was.  If that aspect weren't odd-feeling enough, it might be even more odd when his apparent body returns to full health in 9 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.29 - Paired Weapons==&lt;br /&gt;
&lt;br /&gt;
*	hiding and healing		&lt;br /&gt;
**		leave clocker behind at space station	&lt;br /&gt;
**		crazy furry zealot	&lt;br /&gt;
**		fixing complete - makes a ring and an alter-ego	&lt;br /&gt;
***			JODY&lt;br /&gt;
*	go back to bar		&lt;br /&gt;
**		Clocker's not quite dead	&lt;br /&gt;
***			give him a med kit&lt;br /&gt;
***			sneak out of bar to avoid stabby assholes&lt;br /&gt;
**		use control limb to instigate one stabby asshole's death by equidon	&lt;br /&gt;
*	hide in spaceport stack - claim an empty room		&lt;br /&gt;
*	HACKING = 1D/stage of mathematician + intelligence		&lt;br /&gt;
*	go looking for a drug dealer to steal… a blaster		&lt;br /&gt;
**		Burnee uses a fake cryptic hint to send Grald East	&lt;br /&gt;
**		mr hyper bodyguard	&lt;br /&gt;
**		cyborg drug dealer	&lt;br /&gt;
***			runs away&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.03 - Gun Juggling and Ominous Gaps In Conversation==&lt;br /&gt;
&lt;br /&gt;
Clocker assumes that you both want to leave the vicinity, and glides down the stairway.  Together, Grald and Clocker scamper away from this stack back towards the relative safety of the spaceport village stacks.  &lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;You know, you're in really good shape for somebody not augmented by nanoscopic robots.  Your respiration hardly belies any aerobic activity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Grald stares at Clocker with a look of mild contempt.  &amp;quot;Despite not knowing the meaning of at least three of those fancy words, I think I get your meaning.  You know what the problem with you cybernetic monstrosities is?  You think that anyone not infested with your robots is some sort of cripple.  We're not handicapped.  We can be in just as 'really good shape' as someone like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Grald opens up his phone to look up what the heck 'belies' means.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Considering the context, therefore assuming that Burnee has the phone thoroughly PWNed, he can have it say &amp;quot;belies&amp;quot; mean anything he wants it to.&lt;br /&gt;
&lt;br /&gt;
Clocker appears unperturbed by Grald's peevishness.  &amp;quot;I think I grok your philosophical opposition to nanoscopic robots, and appreciate that you have good reasons for those beliefs.  However, you do yourself no favours by denying reality.  The vast majority of beings, both biological and mechanical, choose to host nanoscopic robots because of the functionality they provide.  Part of that functionality is generally improved physical capabilities, which is indisputable.  The other part of the functionality is cognition aids, which is the part I gather that you are suspicious about.  Which is fine.  Personally, I am certain that the cognition is purely under my control.  You have decided to not risk uncontrolled cognition, or possible malicious influence, which is fine - but that also means giving up the physical capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you intend to compete against augmented beings, you should be realistic about the challenges you face.  So, yes, you are totally 'handicapped' - by definition.  Perhaps not by the pejorative way you meant it, though.  Think of it as 'more challenged'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.04.03 - Predict That==&lt;br /&gt;
&lt;br /&gt;
*	where do we go now?		&lt;br /&gt;
**		eye a trio of losers looking for a score	&lt;br /&gt;
**		Clocker is so disgusted that he leaves	&lt;br /&gt;
**		Burnee decides to turn on Clocker…	&lt;br /&gt;
***			SPLUT&lt;br /&gt;
***			Turns out that Clocker was transmitting to the local militia.&lt;br /&gt;
***			They banish Burnee.&lt;br /&gt;
*	Slink off to rest		&lt;br /&gt;
**		Encounter Vaazthii - angry mentalist	&lt;br /&gt;
**		unpleasant conversation with KG8E	&lt;br /&gt;
**		even more unsettling conversation with 7B7	&lt;br /&gt;
**		heals while lying to Grald	&lt;br /&gt;
*	heading back to the anti-tech stack		&lt;br /&gt;
**		bypass an ambush stack	&lt;br /&gt;
**		talk with Gorsham	- get sent to the lookout level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right?==&lt;br /&gt;
&lt;br /&gt;
In the corner suit of the Lookout Level, Burnee/Grald shares the place with two other individuals.  One Human, one Zygroten.  They eye Burnee/Grald suspiciously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nature of that suspicion leaks out through their worried thoughts.&lt;br /&gt;
&lt;br /&gt;
Zygroten: &amp;lt;i&amp;gt;...Is this guy for real?  The Mentalists aren't going to like him using tech like that.  Idiot.  No way he's getting Mentalist training.   And it's not like those blasters are accurate enough to fight anyone at ground level.  Must be a noob...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human: &amp;lt;i&amp;gt;...Don't know this goon.  Is he a goon?  It's not like we need another set of eyes up here - almost nobody comes here.  Is he... Trupepol...?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grald is somewhat comforted by their insular paranoia, and the sense that they don't talk to each other.  He feels like he can fit in.&lt;br /&gt;
&lt;br /&gt;
Burnee has a non-trivial urge to push them all over the edge, because they're obviously morons.  Worse, they are oblivious to Grald's nominal purpose or capabilities, which means that the coordination of this entire sentry array is essentially non-existent, which offends mathematician sensibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=853</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=853"/>
				<updated>2019-04-06T18:08:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As much as I would like to get this show on the road, I'm at half stamina and it takes me a while to heal.  I think I may head home and sleep this off.  Want to meet here tomorrow and try again?  Hopefully there won't be any evil Yiptaks in our way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clocker arches one pre-ear ridge.  &amp;quot;Well, that sucks.  I could probably speed up your recovery time if you would like, though not a huge amount because of your no nanoscopic robot rule.  You must spend a lot of time lying low, afraid to do stuff.&amp;quot;  His large ears pivot about nervously.  &amp;quot;Since I don't actually have any place to go, and I'm technically on the run from the Kvankiis, is it OK if I go to your place with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Previously, Grald had only a vague sense of his stamina, and Burnee's stamina does not actually line up with his understanding of what his stamina was.  If that aspect weren't odd-feeling enough, it might be even more odd when his apparent body returns to full health in 9 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.29 - Paired Weapons==&lt;br /&gt;
&lt;br /&gt;
*	hiding and healing		&lt;br /&gt;
**		leave clocker behind at space station	&lt;br /&gt;
**		crazy furry zealot	&lt;br /&gt;
**		fixing complete - makes a ring and an alter-ego	&lt;br /&gt;
***			JODY&lt;br /&gt;
*	go back to bar		&lt;br /&gt;
**		Clocker's not quite dead	&lt;br /&gt;
***			give him a med kit&lt;br /&gt;
***			sneak out of bar to avoid stabby assholes&lt;br /&gt;
**		use control limb to instigate one stabby asshole's death by equidon	&lt;br /&gt;
*	hide in spaceport stack - claim an empty room		&lt;br /&gt;
*	HACKING = 1D/stage of mathematician + intelligence		&lt;br /&gt;
*	go looking for a drug dealer to steal… a blaster		&lt;br /&gt;
**		Burnee uses a fake cryptic hint to send Grald East	&lt;br /&gt;
**		mr hyper bodyguard	&lt;br /&gt;
**		cyborg drug dealer	&lt;br /&gt;
***			runs away&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.03 - Gun Juggling and Ominous Gaps In Conversation==&lt;br /&gt;
&lt;br /&gt;
Clocker assumes that you both want to leave the vicinity, and glides down the stairway.  Together, Grald and Clocker scamper away from this stack back towards the relative safety of the spaceport village stacks.  &lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;You know, you're in really good shape for somebody not augmented by nanoscopic robots.  Your respiration hardly belies any aerobic activity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Grald stares at Clocker with a look of mild contempt.  &amp;quot;Despite not knowing the meaning of at least three of those fancy words, I think I get your meaning.  You know what the problem with you cybernetic monstrosities is?  You think that anyone not infested with your robots is some sort of cripple.  We're not handicapped.  We can be in just as 'really good shape' as someone like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Grald opens up his phone to look up what the heck 'belies' means.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Considering the context, therefore assuming that Burnee has the phone thoroughly PWNed, he can have it say &amp;quot;belies&amp;quot; mean anything he wants it to.&lt;br /&gt;
&lt;br /&gt;
Clocker appears unperturbed by Grald's peevishness.  &amp;quot;I think I grok your philosophical opposition to nanoscopic robots, and appreciate that you have good reasons for those beliefs.  However, you do yourself no favours by denying reality.  The vast majority of beings, both biological and mechanical, choose to host nanoscopic robots because of the functionality they provide.  Part of that functionality is generally improved physical capabilities, which is indisputable.  The other part of the functionality is cognition aids, which is the part I gather that you are suspicious about.  Which is fine.  Personally, I am certain that the cognition is purely under my control.  You have decided to not risk uncontrolled cognition, or possible malicious influence, which is fine - but that also means giving up the physical capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you intend to compete against augmented beings, you should be realistic about the challenges you face.  So, yes, you are totally 'handicapped' - by definition.  Perhaps not by the pejorative way you meant it, though.  Think of it as 'more challenged'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.04.03 - Predict That==&lt;br /&gt;
&lt;br /&gt;
*	where do we go now?		&lt;br /&gt;
**		eye a trio of losers looking for a score	&lt;br /&gt;
**		Clocker is so disgusted that he leaves	&lt;br /&gt;
**		Burnee decides to turn on Clocker…	&lt;br /&gt;
***			SPLUT&lt;br /&gt;
***			Turns out that Clocker was transmitting to the local militia.&lt;br /&gt;
***			They banish Burnee.&lt;br /&gt;
*	Slink off to rest		&lt;br /&gt;
**		Encounter Vaazthii - angry mentalist	&lt;br /&gt;
**		unpleasant conversation with KG8E	&lt;br /&gt;
**		even more unsettling conversation with 7B7	&lt;br /&gt;
**		heals while lying to Grald	&lt;br /&gt;
*	heading back to the anti-tech stack		&lt;br /&gt;
**		bypass an ambush stack	&lt;br /&gt;
**		talk with Gorsham	- get sent to the lookout level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right?==&lt;br /&gt;
&lt;br /&gt;
In the corner suit of the Lookout Level, Burnee/Grald shares the place with two other individuals.  One Human, one Zygroten.  They eye Burnee/Grald suspiciously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nature of that suspicion leaks out through their worried thoughts.&lt;br /&gt;
&lt;br /&gt;
Zygroten: &amp;lt;i&amp;gt;...Is this guy for real?  The Mentalists aren't going to like him using tech like that.  Idiot.  No way he's getting Mentalist training.   And it's not like those blasters are accurate enough to fight anyone at ground level.  Must be a noob...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human: &amp;lt;i&amp;gt;...Don't know this goon.  Is he a goon?  It's not like we need another set of eyes up here - almost nobody comes here.  Is he... Trupepol...?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grald is somewhat comforted by their insular paranoia, and the sense that they don't talk to each other.  He feels like he can fit in.&lt;br /&gt;
&lt;br /&gt;
Burnee has a non-trivial urge to push them all over the edge, because they're obviously morons.  Worse, they are oblivious to Grald's nominal purpose or capabilities, which means that the coordination of this entire sentry array is essentially non-existent, which offends mathematician sensibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=852</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=852"/>
				<updated>2019-04-06T18:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As much as I would like to get this show on the road, I'm at half stamina and it takes me a while to heal.  I think I may head home and sleep this off.  Want to meet here tomorrow and try again?  Hopefully there won't be any evil Yiptaks in our way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clocker arches one pre-ear ridge.  &amp;quot;Well, that sucks.  I could probably speed up your recovery time if you would like, though not a huge amount because of your no nanoscopic robot rule.  You must spend a lot of time lying low, afraid to do stuff.&amp;quot;  His large ears pivot about nervously.  &amp;quot;Since I don't actually have any place to go, and I'm technically on the run from the Kvankiis, is it OK if I go to your place with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Previously, Grald had only a vague sense of his stamina, and Burnee's stamina does not actually line up with his understanding of what his stamina was.  If that aspect weren't odd-feeling enough, it might be even more odd when his apparent body returns to full health in 9 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.29 - Paired Weapons==&lt;br /&gt;
&lt;br /&gt;
*	hiding and healing		&lt;br /&gt;
**		leave clocker behind at space station	&lt;br /&gt;
**		crazy furry zealot	&lt;br /&gt;
**		fixing complete - makes a ring and an alter-ego	&lt;br /&gt;
***			JODY&lt;br /&gt;
*	go back to bar		&lt;br /&gt;
**		Clocker's not quite dead	&lt;br /&gt;
***			give him a med kit&lt;br /&gt;
***			sneak out of bar to avoid stabby assholes&lt;br /&gt;
**		use control limb to instigate one stabby asshole's death by equidon	&lt;br /&gt;
*	hide in spaceport stack - claim an empty room		&lt;br /&gt;
*	HACKING = 1D/stage of mathematician + intelligence		&lt;br /&gt;
*	go looking for a drug dealer to steal… a blaster		&lt;br /&gt;
**		Burnee uses a fake cryptic hint to send Grald East	&lt;br /&gt;
**		mr hyper bodyguard	&lt;br /&gt;
**		cyborg drug dealer	&lt;br /&gt;
***			runs away&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.03 - Gun Juggling and Ominous Gaps In Conversation==&lt;br /&gt;
&lt;br /&gt;
Clocker assumes that you both want to leave the vicinity, and glides down the stairway.  Together, Grald and Clocker scamper away from this stack back towards the relative safety of the spaceport village stacks.  &lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;You know, you're in really good shape for somebody not augmented by nanoscopic robots.  Your respiration hardly belies any aerobic activity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Grald stares at Clocker with a look of mild contempt.  &amp;quot;Despite not knowing the meaning of at least three of those fancy words, I think I get your meaning.  You know what the problem with you cybernetic monstrosities is?  You think that anyone not infested with your robots is some sort of cripple.  We're not handicapped.  We can be in just as 'really good shape' as someone like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Grald opens up his phone to look up what the heck 'belies' means.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Considering the context, therefore assuming that Burnee has the phone thoroughly PWNed, he can have it say &amp;quot;belies&amp;quot; mean anything he wants it to.&lt;br /&gt;
&lt;br /&gt;
Clocker appears unperturbed by Grald's peevishness.  &amp;quot;I think I grok your philosophical opposition to nanoscopic robots, and appreciate that you have good reasons for those beliefs.  However, you do yourself no favours by denying reality.  The vast majority of beings, both biological and mechanical, choose to host nanoscopic robots because of the functionality they provide.  Part of that functionality is generally improved physical capabilities, which is indisputable.  The other part of the functionality is cognition aids, which is the part I gather that you are suspicious about.  Which is fine.  Personally, I am certain that the cognition is purely under my control.  You have decided to not risk uncontrolled cognition, or possible malicious influence, which is fine - but that also means giving up the physical capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you intend to compete against augmented beings, you should be realistic about the challenges you face.  So, yes, you are totally 'handicapped' - by definition.  Perhaps not by the pejorative way you meant it, though.  Think of it as 'more challenged'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.04.03 - Predict That==&lt;br /&gt;
&lt;br /&gt;
*	where do we go now?		&lt;br /&gt;
**		eye a trio of losers looking for a score	&lt;br /&gt;
**		Clocker is so disgusted that he leaves	&lt;br /&gt;
**		Burnee decides to turn on Clocker…	&lt;br /&gt;
***			SPLUT&lt;br /&gt;
***			Turns out that Clocker was transmitting to the local militia.&lt;br /&gt;
***			They banish Burnee.&lt;br /&gt;
*	Slink off to rest		&lt;br /&gt;
**		Encounter Vaazthii - angry mentalist	&lt;br /&gt;
**		unpleasant conversation with KG8E	&lt;br /&gt;
**		even more unsettling conversation with 7B7	&lt;br /&gt;
**		heals while lying to Grald	&lt;br /&gt;
*	heading back to the anti-tech stack		&lt;br /&gt;
**		bypass an ambush stack	&lt;br /&gt;
**		talk with Gorsham	- get sent to the lookout level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right?==&lt;br /&gt;
&lt;br /&gt;
In the corner suit of the Lookout Level, Burnee/Grald shares the place with two other individuals.  One Human, one Zygroten.  They eye Burnee/Grald suspiciously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nature of that suspicion leaks out through their worried thoughts.&lt;br /&gt;
&lt;br /&gt;
Zygroten: &amp;lt;i&amp;gt;...Is this guy for real?  The Mentalists aren't going to like him using tech like that.  Idiot.  No way he's getting Mentalist training.   And it's not like those blasters are accurate enough to fight anyone at ground level.  Must be a noob...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human: &amp;lt;/i&amp;gt;...Don't know this goon.  Is he a goon?  It's not like we need another set of eyes up here - almost nobody comes here.  Is he... Trupepol...?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grald is somewhat comforted by their insular paranoia, and the sense that they don't talk to each other.  He feels like he can fit in.&lt;br /&gt;
&lt;br /&gt;
Burnee has a non-trivial urge to push them all over the edge, because they're obviously morons.  Worse, they are oblivious to Grald's nominal purpose or capabilities, which means that the coordination of this entire sentry array is essentially non-existent, which offends mathematician sensibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=851</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=851"/>
				<updated>2019-04-06T18:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As much as I would like to get this show on the road, I'm at half stamina and it takes me a while to heal.  I think I may head home and sleep this off.  Want to meet here tomorrow and try again?  Hopefully there won't be any evil Yiptaks in our way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clocker arches one pre-ear ridge.  &amp;quot;Well, that sucks.  I could probably speed up your recovery time if you would like, though not a huge amount because of your no nanoscopic robot rule.  You must spend a lot of time lying low, afraid to do stuff.&amp;quot;  His large ears pivot about nervously.  &amp;quot;Since I don't actually have any place to go, and I'm technically on the run from the Kvankiis, is it OK if I go to your place with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Previously, Grald had only a vague sense of his stamina, and Burnee's stamina does not actually line up with his understanding of what his stamina was.  If that aspect weren't odd-feeling enough, it might be even more odd when his apparent body returns to full health in 9 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.29 - Paired Weapons==&lt;br /&gt;
&lt;br /&gt;
*	hiding and healing		&lt;br /&gt;
**		leave clocker behind at space station	&lt;br /&gt;
**		crazy furry zealot	&lt;br /&gt;
**		fixing complete - makes a ring and an alter-ego	&lt;br /&gt;
***			JODY&lt;br /&gt;
*	go back to bar		&lt;br /&gt;
**		Clocker's not quite dead	&lt;br /&gt;
***			give him a med kit&lt;br /&gt;
***			sneak out of bar to avoid stabby assholes&lt;br /&gt;
**		use control limb to instigate one stabby asshole's death by equidon	&lt;br /&gt;
*	hide in spaceport stack - claim an empty room		&lt;br /&gt;
*	HACKING = 1D/stage of mathematician + intelligence		&lt;br /&gt;
*	go looking for a drug dealer to steal… a blaster		&lt;br /&gt;
**		Burnee uses a fake cryptic hint to send Grald East	&lt;br /&gt;
**		mr hyper bodyguard	&lt;br /&gt;
**		cyborg drug dealer	&lt;br /&gt;
***			runs away&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.03 - Gun Juggling and Ominous Gaps In Conversation==&lt;br /&gt;
&lt;br /&gt;
Clocker assumes that you both want to leave the vicinity, and glides down the stairway.  Together, Grald and Clocker scamper away from this stack back towards the relative safety of the spaceport village stacks.  &lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;You know, you're in really good shape for somebody not augmented by nanoscopic robots.  Your respiration hardly belies any aerobic activity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Grald stares at Clocker with a look of mild contempt.  &amp;quot;Despite not knowing the meaning of at least three of those fancy words, I think I get your meaning.  You know what the problem with you cybernetic monstrosities is?  You think that anyone not infested with your robots is some sort of cripple.  We're not handicapped.  We can be in just as 'really good shape' as someone like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Grald opens up his phone to look up what the heck 'belies' means.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Considering the context, therefore assuming that Burnee has the phone thoroughly PWNed, he can have it say &amp;quot;belies&amp;quot; mean anything he wants it to.&lt;br /&gt;
&lt;br /&gt;
Clocker appears unperturbed by Grald's peevishness.  &amp;quot;I think I grok your philosophical opposition to nanoscopic robots, and appreciate that you have good reasons for those beliefs.  However, you do yourself no favours by denying reality.  The vast majority of beings, both biological and mechanical, choose to host nanoscopic robots because of the functionality they provide.  Part of that functionality is generally improved physical capabilities, which is indisputable.  The other part of the functionality is cognition aids, which is the part I gather that you are suspicious about.  Which is fine.  Personally, I am certain that the cognition is purely under my control.  You have decided to not risk uncontrolled cognition, or possible malicious influence, which is fine - but that also means giving up the physical capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you intend to compete against augmented beings, you should be realistic about the challenges you face.  So, yes, you are totally 'handicapped' - by definition.  Perhaps not by the pejorative way you meant it, though.  Think of it as 'more challenged'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.04.03 - Predict That==&lt;br /&gt;
&lt;br /&gt;
*	where do we go now?		&lt;br /&gt;
**		eye a trio of losers looking for a score	&lt;br /&gt;
**		Clocker is so disgusted that he leaves	&lt;br /&gt;
**		Burnee decides to turn on Clocker…	&lt;br /&gt;
***			SPLUT&lt;br /&gt;
***			Turns out that Clocker was transmitting to the local militia.&lt;br /&gt;
***			They banish Burnee.&lt;br /&gt;
*	Slink off to rest		&lt;br /&gt;
**		Encounter Vaazthii - angry mentalist	&lt;br /&gt;
**		unpleasant conversation with KG8E	&lt;br /&gt;
**		even more unsettling conversation with 7B7	&lt;br /&gt;
**		heals while lying to Grald	&lt;br /&gt;
*	heading back to the anti-tech stack		&lt;br /&gt;
**		bypass an ambush stack	&lt;br /&gt;
**		talk with Gorsham	- get sent to the lookout level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right?==&lt;br /&gt;
&lt;br /&gt;
In the corner suit of the Lookout Level, Burnee/Grald shares the place with two other individuals.  One Human, one Zygroten.  They eye Burnee/Grald suspiciously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nature of that suspicion leaks out through their worried thoughts.&lt;br /&gt;
&lt;br /&gt;
Zygroten: &amp;lt;i&amp;gt;...Is this guy for real?  The Mentalists aren't going to like him using tech like that.  Idiot.  No way he's getting Mentalist training.   And it's not like those blasters are accurate enough to fight anyone at ground level.  Must be a noob...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Human: &amp;lt;/i&amp;gt;...Don't know this goon.  Is he a goon?  It's not like we need another set of eyes up here - almost nobody comes here.  Is he... Trupepol...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grald is somewhat comforted by their insular paranoia, and the sense that they don't talk to each other.  He feels like he can fit in.&lt;br /&gt;
&lt;br /&gt;
Burnee has a non-trivial urge to push them all over the edge, because they're obviously morons.  Worse, they are oblivious to Grald's nominal purpose or capabilities, which means that the coordination of this entire sentry array is essentially non-existent, which offends mathematician sensibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=850</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=850"/>
				<updated>2019-04-04T22:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As much as I would like to get this show on the road, I'm at half stamina and it takes me a while to heal.  I think I may head home and sleep this off.  Want to meet here tomorrow and try again?  Hopefully there won't be any evil Yiptaks in our way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clocker arches one pre-ear ridge.  &amp;quot;Well, that sucks.  I could probably speed up your recovery time if you would like, though not a huge amount because of your no nanoscopic robot rule.  You must spend a lot of time lying low, afraid to do stuff.&amp;quot;  His large ears pivot about nervously.  &amp;quot;Since I don't actually have any place to go, and I'm technically on the run from the Kvankiis, is it OK if I go to your place with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Previously, Grald had only a vague sense of his stamina, and Burnee's stamina does not actually line up with his understanding of what his stamina was.  If that aspect weren't odd-feeling enough, it might be even more odd when his apparent body returns to full health in 9 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.29 - Paired Weapons==&lt;br /&gt;
&lt;br /&gt;
*	hiding and healing		&lt;br /&gt;
**		leave clocker behind at space station	&lt;br /&gt;
**		crazy furry zealot	&lt;br /&gt;
**		fixing complete - makes a ring and an alter-ego	&lt;br /&gt;
***			JODY&lt;br /&gt;
*	go back to bar		&lt;br /&gt;
**		Clocker's not quite dead	&lt;br /&gt;
***			give him a med kit&lt;br /&gt;
***			sneak out of bar to avoid stabby assholes&lt;br /&gt;
**		use control limb to instigate one stabby asshole's death by equidon	&lt;br /&gt;
*	hide in spaceport stack - claim an empty room		&lt;br /&gt;
*	HACKING = 1D/stage of mathematician + intelligence		&lt;br /&gt;
*	go looking for a drug dealer to steal… a blaster		&lt;br /&gt;
**		Burnee uses a fake cryptic hint to send Grald East	&lt;br /&gt;
**		mr hyper bodyguard	&lt;br /&gt;
**		cyborg drug dealer	&lt;br /&gt;
***			runs away&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.03 - Gun Juggling and Ominous Gaps In Conversation==&lt;br /&gt;
&lt;br /&gt;
Clocker assumes that you both want to leave the vicinity, and glides down the stairway.  Together, Grald and Clocker scamper away from this stack back towards the relative safety of the spaceport village stacks.  &lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;You know, you're in really good shape for somebody not augmented by nanoscopic robots.  Your respiration hardly belies any aerobic activity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Grald stares at Clocker with a look of mild contempt.  &amp;quot;Despite not knowing the meaning of at least three of those fancy words, I think I get your meaning.  You know what the problem with you cybernetic monstrosities is?  You think that anyone not infested with your robots is some sort of cripple.  We're not handicapped.  We can be in just as 'really good shape' as someone like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Grald opens up his phone to look up what the heck 'belies' means.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Considering the context, therefore assuming that Burnee has the phone thoroughly PWNed, he can have it say &amp;quot;belies&amp;quot; mean anything he wants it to.&lt;br /&gt;
&lt;br /&gt;
Clocker appears unperturbed by Grald's peevishness.  &amp;quot;I think I grok your philosophical opposition to nanoscopic robots, and appreciate that you have good reasons for those beliefs.  However, you do yourself no favours by denying reality.  The vast majority of beings, both biological and mechanical, choose to host nanoscopic robots because of the functionality they provide.  Part of that functionality is generally improved physical capabilities, which is indisputable.  The other part of the functionality is cognition aids, which is the part I gather that you are suspicious about.  Which is fine.  Personally, I am certain that the cognition is purely under my control.  You have decided to not risk uncontrolled cognition, or possible malicious influence, which is fine - but that also means giving up the physical capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you intend to compete against augmented beings, you should be realistic about the challenges you face.  So, yes, you are totally 'handicapped' - by definition.  Perhaps not by the pejorative way you meant it, though.  Think of it as 'more challenged'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.04.03 - Predict That==&lt;br /&gt;
&lt;br /&gt;
*	where do we go now?		&lt;br /&gt;
**		eye a trio of losers looking for a score	&lt;br /&gt;
**		Clocker is so disgusted that he leaves	&lt;br /&gt;
**		Burnee decides to turn on Clocker…	&lt;br /&gt;
***			SPLUT&lt;br /&gt;
***			Turns out that Clocker was transmitting to the local militia.&lt;br /&gt;
***			They banish Burnee.&lt;br /&gt;
*	Slink off to rest		&lt;br /&gt;
**		Encounter Vaazthii - angry mentalist	&lt;br /&gt;
**		unpleasant conversation with KG8E	&lt;br /&gt;
**		even more unsettling conversation with 7B7	&lt;br /&gt;
**		heals while lying to Grald	&lt;br /&gt;
*	heading back to the anti-tech stack		&lt;br /&gt;
**		bypass an ambush stack	&lt;br /&gt;
**		talk with Gorsham	- get sent to the lookout level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.04 - Darkken Droids Aren't Really A Thing, Right?==&lt;br /&gt;
&lt;br /&gt;
In the corner suit of the Lookout Level, Burnee/Grald shares the place with two other individuals.  One human, one Zygroten.  They eye Burnee/Grald suspiciously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=849</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=849"/>
				<updated>2019-04-03T16:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* PLOT 1.03 - Gun Juggling and Ominous Gaps In Conversation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As much as I would like to get this show on the road, I'm at half stamina and it takes me a while to heal.  I think I may head home and sleep this off.  Want to meet here tomorrow and try again?  Hopefully there won't be any evil Yiptaks in our way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clocker arches one pre-ear ridge.  &amp;quot;Well, that sucks.  I could probably speed up your recovery time if you would like, though not a huge amount because of your no nanoscopic robot rule.  You must spend a lot of time lying low, afraid to do stuff.&amp;quot;  His large ears pivot about nervously.  &amp;quot;Since I don't actually have any place to go, and I'm technically on the run from the Kvankiis, is it OK if I go to your place with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Previously, Grald had only a vague sense of his stamina, and Burnee's stamina does not actually line up with his understanding of what his stamina was.  If that aspect weren't odd-feeling enough, it might be even more odd when his apparent body returns to full health in 9 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.29 - Paired Weapons==&lt;br /&gt;
&lt;br /&gt;
*	hiding and healing		&lt;br /&gt;
**		leave clocker behind at space station	&lt;br /&gt;
**		crazy furry zealot	&lt;br /&gt;
**		fixing complete - makes a ring and an alter-ego	&lt;br /&gt;
***			JODY&lt;br /&gt;
*	go back to bar		&lt;br /&gt;
**		Clocker's not quite dead	&lt;br /&gt;
***			give him a med kit&lt;br /&gt;
***			sneak out of bar to avoid stabby assholes&lt;br /&gt;
**		use control limb to instigate one stabby asshole's death by equidon	&lt;br /&gt;
*	hide in spaceport stack - claim an empty room		&lt;br /&gt;
*	HACKING = 1D/stage of mathematician + intelligence		&lt;br /&gt;
*	go looking for a drug dealer to steal… a blaster		&lt;br /&gt;
**		Burnee uses a fake cryptic hint to send Grald East	&lt;br /&gt;
**		mr hyper bodyguard	&lt;br /&gt;
**		cyborg drug dealer	&lt;br /&gt;
***			runs away&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.03 - Gun Juggling and Ominous Gaps In Conversation==&lt;br /&gt;
&lt;br /&gt;
Clocker assumes that you both want to leave the vicinity, and glides down the stairway.  Together, Grald and Clocker scamper away from this stack back towards the relative safety of the spaceport village stacks.  &lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;You know, you're in really good shape for somebody not augmented by nanoscopic robots.  Your respiration hardly belies any aerobic activity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Grald stares at Clocker with a look of mild contempt.  &amp;quot;Despite not knowing the meaning of at least three of those fancy words, I think I get your meaning.  You know what the problem with you cybernetic monstrosities is?  You think that anyone not infested with your robots is some sort of cripple.  We're not handicapped.  We can be in just as 'really good shape' as someone like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Grald opens up his phone to look up what the heck 'belies' means.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Considering the context, therefore assuming that Burnee has the phone thoroughly PWNed, he can have it say &amp;quot;belies&amp;quot; mean anything he wants it to.&lt;br /&gt;
&lt;br /&gt;
Clocker appears unperturbed by Grald's peevishness.  &amp;quot;I think I grok your philosophical opposition to nanoscopic robots, and appreciate that you have good reasons for those beliefs.  However, you do yourself no favours by denying reality.  The vast majority of beings, both biological and mechanical, choose to host nanoscopic robots because of the functionality they provide.  Part of that functionality is generally improved physical capabilities, which is indisputable.  The other part of the functionality is cognition aids, which is the part I gather that you are suspicious about.  Which is fine.  Personally, I am certain that the cognition is purely under my control.  You have decided to not risk uncontrolled cognition, or possible malicious influence, which is fine - but that also means giving up the physical capabilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you intend to compete against augmented beings, you should be realistic about the challenges you face.  So, yes, you are totally 'handicapped' - by definition.  Perhaps not by the pejorative way you meant it, though.  Think of it as 'more challenged'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=847</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=847"/>
				<updated>2019-03-30T21:42:38Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As much as I would like to get this show on the road, I'm at half stamina and it takes me a while to heal.  I think I may head home and sleep this off.  Want to meet here tomorrow and try again?  Hopefully there won't be any evil Yiptaks in our way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clocker arches one pre-ear ridge.  &amp;quot;Well, that sucks.  I could probably speed up your recovery time if you would like, though not a huge amount because of your no nanoscopic robot rule.  You must spend a lot of time lying low, afraid to do stuff.&amp;quot;  His large ears pivot about nervously.  &amp;quot;Since I don't actually have any place to go, and I'm technically on the run from the Kvankiis, is it OK if I go to your place with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Previously, Grald had only a vague sense of his stamina, and Burnee's stamina does not actually line up with his understanding of what his stamina was.  If that aspect weren't odd-feeling enough, it might be even more odd when his apparent body returns to full health in 9 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.29 - Paired Weapons==&lt;br /&gt;
&lt;br /&gt;
*	hiding and healing		&lt;br /&gt;
**		leave clocker behind at space station	&lt;br /&gt;
**		crazy furry zealot	&lt;br /&gt;
**		fixing complete - makes a ring and an alter-ego	&lt;br /&gt;
***			JODY&lt;br /&gt;
*	go back to bar		&lt;br /&gt;
**		Clocker's not quite dead	&lt;br /&gt;
***			give him a med kit&lt;br /&gt;
***			sneak out of bar to avoid stabby assholes&lt;br /&gt;
**		use control limb to instigate one stabby asshole's death by equidon	&lt;br /&gt;
*	hide in spaceport stack - claim an empty room		&lt;br /&gt;
*	HACKING = 1D/stage of mathematician + intelligence		&lt;br /&gt;
*	go looking for a drug dealer to steal… a blaster		&lt;br /&gt;
**		Burnee uses a fake cryptic hint to send Grald East	&lt;br /&gt;
**		mr hyper bodyguard	&lt;br /&gt;
**		cyborg drug dealer	&lt;br /&gt;
***			runs away&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.03 - Gun Juggling and Ominous Gaps In Conversation==&lt;br /&gt;
&lt;br /&gt;
Clocker assumes that you both want to leave the vicinity, and glides down the stairway.  Together, Grald and Clocker scamper away from this stack back towards the relative safety of the spaceport village stacks.  &lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;You know, you're in really good shape for somebody not augmented by nanoscopic robots.  Your respiration hardly belies any aerobic activity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=846</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=846"/>
				<updated>2019-03-23T22:11:21Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* PLOT 1.02 - Gun Fondling and Awkward Silences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As much as I would like to get this show on the road, I'm at half stamina and it takes me a while to heal.  I think I may head home and sleep this off.  Want to meet here tomorrow and try again?  Hopefully there won't be any evil Yiptaks in our way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clocker arches one pre-ear ridge.  &amp;quot;Well, that sucks.  I could probably speed up your recovery time if you would like, though not a huge amount because of your no nanoscopic robot rule.  You must spend a lot of time lying low, afraid to do stuff.&amp;quot;  His large ears pivot about nervously.  &amp;quot;Since I don't actually have any place to go, and I'm technically on the run from the Kvankiis, is it OK if I go to your place with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Previously, Grald had only a vague sense of his stamina, and Burnee's stamina does not actually line up with his understanding of what his stamina was.  If that aspect weren't odd-feeling enough, it might be even more odd when his apparent body returns to full health in 9 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=844</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=844"/>
				<updated>2019-03-22T04:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.20 - A Nerd and a Gun==&lt;br /&gt;
&lt;br /&gt;
*	get annoying warning from KG8E	&lt;br /&gt;
*	hear a mind thinking chanting &amp;quot;ohshitohshitohshit&amp;quot;	- tracked mentally up into the second level of a standard housing stack&lt;br /&gt;
**		Clocker - mavvice on the run from kvankiis&lt;br /&gt;
**		discovers that Grald is a Trupepol - plays nice&lt;br /&gt;
*	continue on to spaceport	&lt;br /&gt;
**		get to the spaceport proto-habitat&lt;br /&gt;
**		head to the closest bar - Clocker startled by the number of people without nanoscopic robots&lt;br /&gt;
**		yiptak action - utilizes prescience duck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.02 - Gun Fondling and Awkward Silences==&lt;br /&gt;
&lt;br /&gt;
Clocker: &amp;quot;Let me make sure I understand this correctly.  The plan is to try to recruit people to help fight Kvankiis, or something like that.  If you can help me clarify that, I can run some probabilities for who we should talk to first in this fine establishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coincidentally, Burnee reflexively does that very classifying algorithm.  There are not a lot of great candidates, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Assassin&amp;diff=843</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Assassin&amp;diff=843"/>
				<updated>2019-03-19T14:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:occupations]] &lt;br /&gt;
[[image:human_assassin.jpg|right]]&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low (2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2D+2 (4-14)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;to Assassinate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+3 : 1-3 (roll 1D6)&amp;lt;br&amp;gt;&lt;br /&gt;
+4 : 4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;to Duck&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+1 : 1-3 (roll 1D6)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 : 4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;to Hide&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary function of an assassin is to take down their target with one, well prepared attack, usually using surprise. They are the masters of hit and fade battle tactics, but do not fare well in intense combat. &lt;br /&gt;
&lt;br /&gt;
An assassin's primary skill is to perform what is known as an assassination attack. To perform an Assassination attack, the assassin must prepare the attack by concentrating on the target.  This is called '''acquiring''' a target.  Each round, the assassin will get to use 0 to 4 dice from their dice pool for the acquire.  These dice are rolled and the assassin will add their assassin bonus to the total.  &lt;br /&gt;
&lt;br /&gt;
The goal for the acquire is to achieve a total of 15.  Once they achieve that total, they can attempt the assassination.  If they do not reach 15, the total is carried over to the next round and the assassin adds to it by acquiring again.  If an assassin reaches 15, they can continue to acquire up to their total assassin bonus.  These extra acquire points are then used as a bonus to hit for the actual attack.  If an assassin is close to 15, they may opt to attack and deduct from their attack roll whatever points are necessary to finish acquiring to 15.&lt;br /&gt;
&lt;br /&gt;
To be successful, an assassination attack needs to achieve placement, either by rolling a 6 on the placement roll or by beating the target’s defense roll by 10.  A successful assassination attack will:&lt;br /&gt;
*Reduce the target’s stamina to 0 or less, no matter what their previous state of health was.&lt;br /&gt;
*Render the target unconscious (no will power roll).&lt;br /&gt;
*Inflict a mortal wound.&lt;br /&gt;
&lt;br /&gt;
If a target is assassinated, then his stamina will be reduced to zero for a first stage assassin, -1 for a second stage assassin, and so on. A fifth stage assassin will reduce their target's stamina to -4.  The assassin may opt not to inflict a mortal wound if they choose.&lt;br /&gt;
&lt;br /&gt;
An assassin can be acquiring on one target and performing another action at the same time.  For example, they can be slowly acquiring on one target using only their assassin bonus, while devoting their dice pool to attacking and defending against a different combatant.  However, if ever the assassin must use all four dice to defend with, they will lose whatever acquire total they have accumulated.&lt;br /&gt;
&lt;br /&gt;
Acquiring a target is often not obvious.  Aside from an intense stare, the assassin need not show any outward signs that he is preparing for the attack.  To spot an assassin acquiring on you requires that you either be an Assassin yourself, be seasoned, or have dealt with a few assassins already (referee discretion).  Also, you must beat the assassin in a stealth roll, with the assassin adding any hide bonus, and you adding any locate bonus.&lt;br /&gt;
&lt;br /&gt;
When a character gains a stage of Assassin, they gain bonuses for duck and stealth, and gain the ability to make an assassination attack. Also, they get the assassination bonus for both ranged attacks or hand to hand attacks. &lt;br /&gt;
&lt;br /&gt;
Assassin is an occupation that can be very frustrating to play, especially in the early stages. A low stage assassin in a group of combatants could go through battle after battle without being effective at all. To make matters worse, once the enemy realizes you are an assassin, you suddenly become a prime target. It takes a great deal of patience and finesse to play an assassin. &lt;br /&gt;
&lt;br /&gt;
Once a character has three or more stages of Assassin, however, he could suddenly find himself the most effective in the group. A high stage Assassin can usually perform an Assassination attack every other round, or, given time to acquire, could amass a huge bonus to hit.  High stage Assassins are some of the most feared combatants. &lt;br /&gt;
&lt;br /&gt;
Because of the difficulty of being a low stage Assassin, and the immense effectiveness of a high stage Assassin, high stage Assassins are somewhat rare. Often a character will not have the patience required to gain experience towards Assassin, or will be killed because so many enemies don't like the possibility of being eliminated with one shot.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=842</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=842"/>
				<updated>2019-03-16T23:22:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Grald's clothing bulky enough that I can hide the took kit?  I know Burnee can prevent Grald from seeing it, but want to hide it from others too.  Burnee hides it as well as possible and then sprawls on the ground and lets Grald wake up.  He won't be able to see the new gear or the dead mugger.  After a few paranoid looks around Grald will continue to the spaceport.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer review of Grald's clothing returns a command ping, which Burnee can handily wrangle past the simple verification block (the password was never changed from the factory default).  It turns out that it's a utility tunic, designed to help carry implements and adjust for the varying levels of protection required in dodgy life support systems.  When active, it has robotic filaments that enable it to form thermal layers or ventilation, as well as countless pockets.  Amusingly, its current inventory includes some tools (small of the back), and 8 patches in the sleeves.&lt;br /&gt;
&lt;br /&gt;
Basically, the first part is easily done.&lt;br /&gt;
&lt;br /&gt;
As Grald comes to, he will also worry about the time elapsed, and considers checking his phone as he goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=840</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=840"/>
				<updated>2019-03-16T16:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2019.03.15 - The Terribleness Begins==&lt;br /&gt;
&lt;br /&gt;
*	deployed in the alley	- with KG8E and 7B7	&lt;br /&gt;
*	stooge tries to appear to revive Grald		- no Oscars were awarded, but Grald doesn't notice&lt;br /&gt;
*	experience: realizing that Grald needs regular sleep		&lt;br /&gt;
*	tavern gets remembered	- Gorshum is summoned to get Grald operating again	&lt;br /&gt;
*	make a plan to bother drug dealers		&lt;br /&gt;
*	mugger (a real one)	- chokes to death on a well-placed throat punch... eventually	&lt;br /&gt;
*	m Alice bot		- dubs Burnie as &amp;quot;confused monkey&amp;quot; and transforms med into tool kit&lt;br /&gt;
*	KG8E is unimpressed after 7 hours of quiet		&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PLOT 1.01 - Rabble Rousing Mentalists Versus Drug Pushing Robots==&lt;br /&gt;
&lt;br /&gt;
Burnee stands mostly-recovered after dealing with the mugger in his own way, having rendered Grald unconscious for the fight and the subsequent repairs.  This region of apartment stacks is not popular, other than to transit towards more habited areas, so there is not much urgency.  However, long gaps in Grald's memory has an increasing probability of making him too paranoid to function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Assassin&amp;diff=839</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Assassin&amp;diff=839"/>
				<updated>2019-03-16T03:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:occupations]] &lt;br /&gt;
[[image:human_assassin.jpg|right]]&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Low (2)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2D+2 (4-14)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;to Assassinate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+3 : 1-3 (roll 1D6)&amp;lt;br&amp;gt;&lt;br /&gt;
+4 : 4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;to Duck&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+1 : 1-3 (roll 1D6)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 : 4-6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;to Hide&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary function of an assassin is to take down their target with one, well prepared attack, usually using surprise. They are the masters of hit and fade battle tactics, but do not fare well in intense combat. &lt;br /&gt;
&lt;br /&gt;
An assassin's primary skill is to perform what is known as an assassination attack. To perform an Assassination attack, the assassin must prepare the attack by concentrating on the target.  This is called '''acquiring''' a target.  Each round, the assassin will get to use 0 to 4 dice from their dice pool for the acquire.  These dice are rolled and the assassin will add their assassin bonus to the total.  &lt;br /&gt;
&lt;br /&gt;
The goal for the acquire is to achieve a total of 15.  Once they achieve that total, they can attempt the assassination.  If they do not reach 15, the total is carried over to the next round and the assassin adds to it by acquiring again.  If an assassin reaches 15, they can continue to acquire up to their total assassin bonus.  These extra acquire points are then used as a bonus to hit for the actual attack.  If an assassin is close to 15, they may opt to attack and deduct from their attack roll whatever points are necessary to finish acquiring to 15.&lt;br /&gt;
&lt;br /&gt;
To be successful, an assassination attack needs to achieve placement, either by rolling a 6 on the placement roll or by beating the target’s defense roll by 10.  A successful assassination attack will:&lt;br /&gt;
*Reduce the target’s stamina to 0 or less, no matter what their previous state of health was.&lt;br /&gt;
*Render the target unconscious (no will power roll).&lt;br /&gt;
*Inflict a mortal wound.&lt;br /&gt;
&lt;br /&gt;
If a target is assassinated, then his stamina will be reduced to zero for a first stage assassin, -1 for a second stage assassin, and so on. A fifth stage assassin will reduce their target's stamina to -4.  The assassin may opt not to inflict a mortal wound if they choose.&lt;br /&gt;
&lt;br /&gt;
An assassin can be acquiring on one target and performing another action at the same time.  For example, they can be slowly acquiring on one target using only their assassin bonus, while devoting their dice pool to attacking and defending against a different combatant.  However, if ever the assassin must use all four dice to defend with, they will lose whatever acquire total they have accumulated.&lt;br /&gt;
&lt;br /&gt;
Acquiring a target is often not obvious.  Aside from an intense stare, the assassin need not show any outward signs that he is preparing for the attack.  To spot an assassin acquiring on you requires that you either be an Assassin yourself, be seasoned, or have dealt with a few assassins already (referee discretion).  Also, you must beat the assassin in a stealth roll, with the assassin adding any hide bonus, and you adding any locate bonus.&lt;br /&gt;
&lt;br /&gt;
When a character gains a stage of Assassin, they gain bonuses for duck and stealth, and gain the ability to make an assassination attack. Also, they get the assassination bonus for either ranged attacks or hand to hand attacks (not both). &lt;br /&gt;
&lt;br /&gt;
Assassin is an occupation that can be very frustrating to play, especially in the early stages. A low stage assassin in a group of combatants could go through battle after battle without being effective at all. To make matters worse, once the enemy realizes you are an assassin, you suddenly become a prime target. It takes a great deal of patience and finesse to play an assassin. &lt;br /&gt;
&lt;br /&gt;
Once a character has three or more stages of Assassin, however, he could suddenly find himself the most effective in the group. A high stage Assassin can usually perform an Assassination attack every other round, or, given time to acquire, could amass a huge bonus to hit.  High stage Assassins are some of the most feared combatants. &lt;br /&gt;
&lt;br /&gt;
Because of the difficulty of being a low stage Assassin, and the immense effectiveness of a high stage Assassin, high stage Assassins are somewhat rare. Often a character will not have the patience required to gain experience towards Assassin, or will be killed because so many enemies don't like the possibility of being eliminated with one shot.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=838</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=838"/>
				<updated>2019-03-10T19:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* SETTING */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just anywhere not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced atmospheric insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move to Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=837</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=837"/>
				<updated>2019-03-10T04:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* CHARACTER(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mentalist.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.  2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage, at least one stage of Mathematician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=836</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=836"/>
				<updated>2019-03-10T03:23:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* Mentally Based Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;150&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=835</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=835"/>
				<updated>2019-03-10T03:22:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* CHARACTER(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&amp;lt;br&amp;gt;&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;ABILITY			&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;TYPE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;RANGE	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=834</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=834"/>
				<updated>2019-03-10T00:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ABILITY						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;TYPE			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;RANGE		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=833</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=833"/>
				<updated>2019-03-10T00:31:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* CHARACTER(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Note: This is also meant to be a test of running Mentalist as a regular stage type.  Assuming I can create such a thing first.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&lt;br /&gt;
AAKA: &amp;quot;Grald Zaidovitch&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;Not sure if that's just the Trupepol name, or includes the Kvankii.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essentially, for a stage of Mentalist you get to pick five (5) more abilities that you are capable of.  When gaining a new stage, you can change selections from previous stages.&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.  &lt;br /&gt;
&lt;br /&gt;
RANGE is still under development, because it needs tweaking.&amp;lt;br&amp;gt;&lt;br /&gt;
COST is the number of points of [[Willpower]] sequestered by activating the ability.&amp;lt;br&amp;gt;&lt;br /&gt;
STAGE is the minimum stage of Mentalist required to select the ability.&lt;br /&gt;
&lt;br /&gt;
The duration for employing an ability is the duration that a being is willing (pun attempted) to be down that much Willpower. &lt;br /&gt;
&lt;br /&gt;
It is possible to use an ability the drives a being to zero or lower Willpower, but the effect will be brief as the being will fall unconscious at the end of their turn and will not wake up until they regain positive Willpower again.&lt;br /&gt;
&lt;br /&gt;
Regaining the spent Willpower is... something I have to work out.  At least 1 point per hour.  But maybe more, and faster.  Perhaps by spending dice towards some cumulative total...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ABILITY						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;TYPE			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;RANGE		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=832</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=832"/>
				<updated>2019-03-10T00:06:39Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Note: This is also meant to be a test of running Mentalist as a regular stage type.  Assuming I can create such a thing first.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MENTALIST===&lt;br /&gt;
Test occupation variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;160&amp;quot;&amp;gt;Intelligence Requirement:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Simple (1)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stage Stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1D-1 (0-5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maximum Stages:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 new Abilities from the MBA table&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mentally Based Abilities===&lt;br /&gt;
Test Mentalist variant.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;ABILITY						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;TYPE			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;RANGE		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;COST	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;STAGE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Emotion					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Thought					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Read Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alter Memory					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Possess						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hitchhike					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;mental control		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spasm						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Limb						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Body						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;physical control	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Movement +1 meter			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;lt; 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Physical Attribute +1 (Total &amp;gt;= 7)	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Negative to Physical Attribute -1		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1d6/die(pool)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Healing / Harming 1stam/turn			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;biological		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telekinesis 100 N				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blunt Telekinesis ~4000 N - 1D Damage		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Attack 1d6		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Absorb (4 pts)		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Energy Manipulation - Generate 100W		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Non-specific clicks and wispers	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Mimic Voice +1 to Persuade	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Startling Roar / Scream		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Produce Noise - Ear-Piercing Rukus		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fold Space 1m²					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;manifestations		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cryptic Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Good Hint					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juicy Morsel					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Real Nugget					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Totally Unfair Knowledge			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hit +1					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Duck +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Parry +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ranged Parry					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Sneak +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Hide +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Locate +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bonus to Pilfer +1				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mark						&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;prescience		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;infinite	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Telepathy					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neural Blast					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Veil					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mental Shield					&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;perception	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Luck +1 any roll				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bestow (give power to another)			&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;touch		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine (+1 mentalist)				&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;miscellaneous		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;N/A		&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=831</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=831"/>
				<updated>2019-03-09T06:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* CHARACTER */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Note: This is also meant to be a test of running Mentalist as a regular stage type.  Assuming I can create such a thing first.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER(s)==&lt;br /&gt;
AKA: A nasty idea.&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol original: 25-point being.&amp;lt;br&amp;gt;&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=830</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=830"/>
				<updated>2019-03-09T06:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Note: This is also meant to be a test of running Mentalist as a regular stage type.  Assuming I can create such a thing first.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER==&lt;br /&gt;
AKA: A nasty idea.&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&lt;br /&gt;
Trupepol original: 25-point being.&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=829</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=829"/>
				<updated>2019-03-09T06:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
Note: This is also meant to be a test of running Mentalist as a regular stage type.  Assuming I can create such a thing first.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER==&lt;br /&gt;
AKA: A nasty idea.&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&lt;br /&gt;
Trupepol original: 25-point being.&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=828</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=828"/>
				<updated>2019-03-09T06:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
Note: This is also meant to be a test of running Mentalist as a regular stage type.  Assuming I can create such a thing first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER==&lt;br /&gt;
AKA: A nasty idea.&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&lt;br /&gt;
Trupepol original: 25-point being.&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=827</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=827"/>
				<updated>2019-03-09T06:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* CHARACTER */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER==&lt;br /&gt;
AKA: A nasty idea.&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[Mentally Based Abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&lt;br /&gt;
Trupepol original: 25-point being.&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=826</id>
		<title>Kvankii-Peep game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Kvankii-Peep_game&amp;diff=826"/>
				<updated>2019-03-09T06:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: Created page with &amp;quot;category: miscellaneous AKA: &amp;quot;a horrifying game idea&amp;quot; game  Setting: post-AIF  Referee:  RooK  Player(s):  Dave - playing the Cadbury'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]&lt;br /&gt;
AKA: &amp;quot;a horrifying game idea&amp;quot; game&lt;br /&gt;
&lt;br /&gt;
Setting: post-AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:Rook | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing the Cadbury's Telepathic Cream in a Kvankii Egg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SETTING==&lt;br /&gt;
&lt;br /&gt;
Planet Zelatyce is not a happy place.  It is a smallish and crudely terraformed world created as a planet-sized suburb of thriving and dynamic city planet in a cooler orbit (both in terms of radiation flux from the system's star and closer alignment to the best part of the [https://en.wikipedia.org/wiki/Circumstellar_habitable_zone Golidocks Zone]) for people insufficiently wealthy to afford living in such an important place.  After said dynamic world was hit with a nova bomb, which shunted a surprisingly large portion of the star's actively fusing mass through a heavily-shielded foldspace, Zelatyce found itself not-quite orbiting a not-quite star and without the economic or political reasons for existence it once had.&lt;br /&gt;
&lt;br /&gt;
As a result, most of the population of Zelatyce fled.  Not to anywhere, necessarily, just not on the permanent nighttime and increasing chill of Zelatyce.  First were the people with ships.  Then went the people who worked on building themselves ships.  After a few decades, this winnowed down Zelatyce's population to about 10% of what it had originally been.  The people that stayed had various reasons for staying.  Some had been born there, and felt like they should not abandon their home.  Others were less sentimental and more just plain stubborn.&lt;br /&gt;
&lt;br /&gt;
Most people living on Zelatyce are deeply pragmatic, concerned with the arrayed and endless task of turning a planetoid-sized neighborhood into a self-sufficient interstellar space station as the atmosphere gradually sublimates away and the upper layers get increasingly colder from the reduced insulation and almost-absent sunlight.  Within the population also exists a clear vein of resentment.  The earliest forms of that resentment was aimed squarely at the terrorists who had committed the act of planeticide, then shifted to those who were able to move on, and then finally ended up as a vague resentment for the structures of intergalactic society.&lt;br /&gt;
&lt;br /&gt;
Quietly, there were some beings that chose to move Zelatyce.  There's always people looking for the darkest, most out-of-the-way places to get lost in, to hide.  But there were also those who saw Zelatyce as an opportunity.  Most important among these: some Kvankii-Lood, and some Trupepol.&lt;br /&gt;
&lt;br /&gt;
These particular Trupepol are very far from Old Earth, and trying to stay beneath the notice of the flourishing Gaiamon Empire.  Their mission is to try to help nurture the spark of public resentment into a purifying flame of anti-machinery reformation.  Awkwardly, they have come to more fully understand the implications of this particular planet needing life support, so have tempered their course to specifically target thinking machines.  This has yielded some promising (to them) trends of thought to not only mistrust robots, but to be fearful of having biological beings infested with machines that affect their thinking.  Their cherished core is an anti-nanoscopic-robot movement.&lt;br /&gt;
&lt;br /&gt;
The Kvankii were originally drawn to the misery of hundreds of millions of low-prospect biological sentients, plus the undefended bounty of megatons of construction material.  However, the emergence of the anti-machine movement led to their calculations of the probable presence of Trupepol mentalists.  Which in turn gave them a nasty idea to try.  Which is, as is well known, the favourite kind of idea for Kvankiis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHARACTER==&lt;br /&gt;
AKA: A nasty idea.&lt;br /&gt;
&lt;br /&gt;
Having brought in a specialized operation team, the Kvankii's have stealthily found a low-level Trupepol subject.  They studied the subject in as much detail as their most paranoid mathematical models would allow, given the reality-warping capabilities of [[mentally based abilities]].  This allowed them to create a terrifyingly accurate construct of the Trupepol's external appearance.  They then subdued the Trupepol without it even realizing what had happened.  They then transferred the Trupepol's brain into the not-skull of the terrifyingly accurate construct.  The construct mediates all of the Trupepol brains standard [https://en.wikipedia.org/wiki/Sensorium sensorium].  Moreover, the construct has at least one stage of mathematician in order to seamlessly edit the sensory experience to manipulate the Trupepol's understanding of reality.&lt;br /&gt;
&lt;br /&gt;
Character details and the constructs mission parameters to follow.&lt;br /&gt;
Trupepol original: 25-point being.&lt;br /&gt;
Kvankii construct: 31-point being, with no physical attribute being less than the Trupepol original.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=War_Pig_game&amp;diff=825</id>
		<title>War Pig game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=War_Pig_game&amp;diff=825"/>
				<updated>2019-03-07T06:00:53Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
Setting: strongly AIF-like&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing Hirigoyen, a grimly purposeful combatant without a particular purpose&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;Hirigoyen &amp;quot;War Pig&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A half-tonne [[Hylosus]] range combatant sporting a large [[flare]] rifle.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ghandi Vega&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tiny 20 kg array of tentacles called a Lawrencian, 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;-stage medic, and escaped Harperian pet-slave.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Klamath&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Part of a delicious species called Brentian, but this one happens to run a contract-enforcement business - and occasionally hires Hirigoyen.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Batti&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tuskat]] Trop scout / bounty hunter who works for Klamath.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td&amp;gt;TORTUGA&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sentient shuttle with a cloaking device who works for Klamath.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mek Pawl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lawrencian seasoned technician who masterminded a mass escape of Lawrencians from the Harperians.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Parameshash&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Equidon shockshooter with DMD-gun.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lawrencians&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small, trusting squiddy beings with self-reliance issues.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;eeeeee&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Harperians&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Large assholes surrounded by long tentacles, shells, and [https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect Dunning-Kruger effect].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Xerathians&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Assholes with more money than brains.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Brent&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Brent is one of those rare jewels of a planet that not only was the cradle for sentient life, but whose dominant species managed to make it to starfaring without annihilating themselves.  However, shortly after encountering other species, the Brentians found it necessary to maintain significant security protocols and limit external access to their populations.  As, unfortunately, most every other species appears to find Brentians especially delicious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Relic&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Orbiting Brent is a tumbling rock called Relic.  It is currently embued with an artificial gravity and atmosphere to make it more convenient for trading vessels to use it.  Fully one-third of the surface is heavily defended as a Brentian settlement, and used as a safe location away from Brent with which to do major trade with the rest of space.  The rest of the surface is left as a (mostly) free-for-all hub of trading.  And stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Pagliacci's&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A remnant of Relic's ancient culinary past, Pagliacci's is a restaurant dedicated to providing excellent food and not pissing off any of the scary people who frequently go there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Pinnacle Bar&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A remnant of Relic's ancient buccaneering past, and present, the Pinnacle bar is a heavily-defended palace of delights and horrors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Korol&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Brent's celestial neighbour, Korol's local populations decided that they could not play well with each other.  The majority of a species called the Ihori (mostly religious extremists) have been fighting for years against a smaller group of religious extremists aligned with a secretive group known as &amp;quot;the Shadows&amp;quot;.  Fleet combat in orbit decayed to intercontinental strikes, then to major ground offensives, and has descended into pitched flurries of personnel combat.  It mostly just sucks on the planet, though it is quite pretty when you ignore all the horror.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Traian refugee camp&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A few square kilometers on Relic are staked out as the last remnant of a species called Traians.  Large, asymmetrical and somewhat combat-oriented, their fortunes have not gone well.  Dumped on Relic many months ago by the well-meaning freighter that smuggled them away from the rest of their planet's extinction, they were deemed too unreliable to foist on any other convenient planet.  Though things are now looking up after having been recently helped to have the ability to connect to data networks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mean People Cantina&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mostly just a pit dug under a slab of massive armour, it serves as a trough for God's chosen people: total assholes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Hirigoyen has no past, finding himself spawned mostly-fully-formed in a bar on Relic.  Not being a complicated being, he set about becoming the biggest badass he could, and is well on his way.  In the midst of that, he saved a little Lawrencian medic named Vega who has become his personal medic.  Which, in turn, has earned him the ire of the Harperians that Vega escaped from.  That ire was then fumbled into a full-fledged vendetta.  Meanwhile, Hirigoyen has taken to working occasionally for a quasi-legal goon contractor named Klamath, which has proved to be a source of much entertainment.&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mid-Action Musing 1==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So, Vega.  Were you by any chance bragging to those guys about your awesome steed?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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Vega: &amp;quot;What?  No.  That would be stupid.  Of course not.  Nope.  OK, fine - &amp;lt;i&amp;gt;maybe&amp;lt;/i&amp;gt; I was making some 'yippee yahoo' motions with my tentacles.  But absolutely not bragging.&amp;quot;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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==2015.12.03 - Back On Relic==&lt;br /&gt;
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Returning from a Seek-And-Extort mission on the war-torn planet of Korol, Hirigoyen asked to be dropped off somewhere where there's something good to eat.  Perhaps it was coincidental that he had just turned down an offer to join Batti at his favourite restaurant, but the Tortuga decided it would be amusing to drop Hirigoyen off in the middle of refugee camp.&lt;br /&gt;
&lt;br /&gt;
The refugees in question were a species called Traian, and they did have relatively delicious food available.  However, they were also keen to gain experience by picking hand-to-hand fights.  Hirigoyen decided to avoid simply blowing away the first being to propose a duel, and instead traded hand-to-hand blows.  This allowed Hirigoyen and Vega to avoid the awkwardness of having to fend off hundreds of extremely protective and communal combatants.  And, by virtue of being built like a brick shithouse, Hirigoyen prevailed in the slug-fest.  Then, an off-handed act of courtesy - rendering minor medical aid - lead to Vega and Hirigoyen becoming considered heroes of the Traian nation.&lt;br /&gt;
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Weirder things have happened.&lt;br /&gt;
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Wandering away from the Traian refugee camp, Hirigoyen then ventured into the nearest drinking establishment.  It was an underground bunker-like cavern labelled simply as &amp;quot;MPC&amp;quot;, and it became quickly obvious that everybody within it was unpleasant.  Not only did the bartender inflict a stream of insults at them, he also tried to serve a bowl of urine with a small sentient being half-drowned in it.  There was also a group wearing matching uniforms that appeared to be mocking Hirigoyen.&lt;br /&gt;
&lt;br /&gt;
So he killed them.  The huge flare rifle would throw them against the wall, and then they would suffer massive bonus force damage from the gun.  Except for the big insectizoid hand-to-hand combatant that ran up - he was blasted down against the floor then splattered liberally across many patrons shins.&lt;br /&gt;
&lt;br /&gt;
This performance earned a replacement beverage of considerably higher quality, and the appreciative interest of one of the seasoned combatants in the MPC.  An equidon, it sidled up and compared flare rifles.  His name was Parameshash, a shock-shooter with a gun called DanceMonkeyDance, and he inquired about the possibility of hiring Hirigoyen.&lt;br /&gt;
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Hirigoyen checked with Klamath, who seemed to not be too worried - just so long as he wasn't contracting with something called the Red Coven, whatever that is.&lt;br /&gt;
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Conspiring was interrupted by the arrival of many more individuals in uniform.  They were quickly scared off, only to be immediately backed up by a 5-tonne battle suit.  Parameshash fled.  Hirigoyen danced with it - eroding its shield with successive hits from the big flare rifle, while it demolished the interior of the cantina with intermediate-scale blaster fire.  Unable to land a single meaningful hit on the Combat Hylosus, and its shields about to fail, the battle suit retreated from the &amp;lt;i&amp;gt;Mean People Cantina&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 001 - Gophers Have No Feelings==&lt;br /&gt;
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Vega: &amp;quot;We should get bigger shields.&amp;quot;&lt;br /&gt;
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Bartender: &amp;quot;NICE!  This place really needed a fresh coat of cauterized blood and some festive new smouldering craters.&amp;quot;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I'm probably going to sneak to another exit and try to view what's happening outside with the battle suit.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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It can be clearly seen bounding away (x10 style) between parked freighters. Just over the horizon can be seen a scout class cruiser with similar coloring. &lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Huh.  Ok then, I head back to my seat and enjoy my drink.  Since this is a Mean People Cantina with all sorts of vileness occurring, I ask Vega if he'd like to make me some armour out of the recently killed guys.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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Vega contemplates.  &amp;quot;Sure!  If you want.  Should we move to someplace less dangerous for making you immobilized for the surgeries?  Where on you would you like the armour implanted?&amp;quot;&lt;br /&gt;
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A fight breaks out between two [[Colloidling]]s over a particularly large partially charred [[Groten]].  It's an extra-slappy kind of sumo match with a vigorousness not common for the species.  Then they seem to tire and focus more on grappling with each other with bizarre knotted holds.  The bartender looks disgusted.  &amp;quot;Go get a room!  We don't need to watch your necro-sadism fetish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A message comes in from Klamath: &amp;quot;Wheeeellp, looks like you pissed &amp;lt;i&amp;gt;somebody&amp;lt;/i&amp;gt; off pretty good.  Hope it was a paying gig.  Let me know if there's anything I can do.&amp;quot;  Attached is a few variants of a data-bounty for Hirigoyen - a credit per second of live telemetry.  Appended to that are a few data-mined sensor logs of the suspected source of the bounty: a suspiciously spiky vessel.&lt;br /&gt;
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Meanwhile...&amp;lt;br&amp;gt;&lt;br /&gt;
Vega: &amp;quot;Hey!  I just figured out a way to earn &amp;lt;i&amp;gt;thousands of credits per hour&amp;lt;/i&amp;gt;!!!&amp;quot;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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==2015.12.12 - Got Stabbed A Lot==&lt;br /&gt;
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Hirigoyen climbed out of one of the entrance burrows of the MPC, and could see an incoming tide of problems.  A few hundred meters away there were glimpses of two commando teams moving fast through the good cover of the local sprawl, converging on the MPC.  Behind them, just over the oddly-close horizon, the scout class cruiser was lifting off ominously.  Meanwhile, from a completely different direction, a vessel (decorated with spikes in a manner exactly meant to be displeasing) hove over the horizon on another inbound trajectory.&lt;br /&gt;
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Realizing that his shopping trip and spa retreat would have wait, Hirigoyen hoofed it toward the nearest ship-scale structure: an ancient dockyard.  Wanting to thin his pursuers somewhat, he paused to ambush a few before disappearing into the heavy organic lattice of the dockyard structure.  But before the commando teams appeared, to be treated to the tender ministrations of the huge fucking flare rifle, the spiky ship swooped in from stage left and an imposing Harperian leapt to the surface brandishing a pair of huge force blades.  Naturally, being an equal-opportunity badass, Hirigoyen pivoted to regard the new target and unleashed the fury of the HFFR.&lt;br /&gt;
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The Harperian range-parried them.&lt;br /&gt;
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&amp;quot;Well shit.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note, this is a translation of Dave actually admonishing that he thought range-parry was a discarded ability from the rules.  To which God laughed heartily.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hirigoyen disappeared into the tangles of the dockyard, pursued by the mentalist Harperian and the two commando teams.  Perhaps his stealth could help him evade his foes.&lt;br /&gt;
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Nope.&lt;br /&gt;
&lt;br /&gt;
Well, he probably would have been able to terrorize the commando teams, hit-and-fading them to death gradually.  But the mentalist Harperian, though suffering difficulty spotting Hirigoyen outright, was still able to generally zero in on his location.  And once the HFFR was in play, it was a beacon to the two converging commando teams.&lt;br /&gt;
&lt;br /&gt;
What followed was a titanic slug-fest.  Hirigoyen used the massive force output of the HFFR to regularly add distance between him and the terrifying Harperian.  Protected by an intermediate scale shell and an intermediate scale shield, the Harperian would wade in despite the HFFR and deliver savage slashing and stabbing attacks.  When the commando teams arrived, they served to be a dangerous annoyance by adding occasional hits to further overwhelm Vega's ability to heal the damage.&lt;br /&gt;
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The final phase of the battle saw the remains of the commando teams hanging back.  While it appeared that Hirigoyen was on his last legs, he had been particularly brutal about killing many of them.  So they were content to let the monster Harperian wade in to finish off the War Pig.  Instead, they saw the Harperian get blasted out into the open, then his shield and armoured shell failed in subsequent blasts, and finally he was dispatched with several further volleys of the HFFR.&lt;br /&gt;
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After the finalé, but before Hirigoyen mopped up, he was hailed by the facility administrator offering a job - and access to the system sensors and communication.&lt;br /&gt;
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Some of the remaining commandos fled more effectively than the others.  Two actually got away, because they left early.  Two were brought down immediately, because they were caught in the open mid-flee.  Two others were chased to the edge of the facility and forced to surrender before they could escape.  The scout class cruiser chose that moment to interpose itself.  Hirigoyen decided that invalidated their surrender, so he executed them and went back into the dockyard.&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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==Boring Story Bit 002 - So Go Ahead And Kick Them In The Head==&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I take my captive and find a place to hide.  I get Vega to tamper him paralyzed, and make it so that his voice is muted.  I want him to be able to subvocalize to communicate with me, but not scream.  I double-check to make sure that jamming is still going on, and if so I get Vega to patch him conscious.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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Finding a place to hide becomes a philosophical uncertainty.  A facility AI seems to guess Hirgoyen's intent and flags up some tactically-expedient corners of the structure nearby with good cover and lines of fire.  It also maintains local jamming for 10m radius around all the not-totally-dead commandos.  Meanwhile, Hirigoyen has access to external comms and sensors, both of which suggest that the scout class cruiser is somewhat pissed.&lt;br /&gt;
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A transcript of the ship's conversation with the facility administrator (so far) is available.&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&amp;lt;font face=&amp;quot;consolas&amp;quot;&amp;gt;&lt;br /&gt;
Xerathian cruiser Owain: &amp;quot;You have a fugitive in your facility.  Lower your shields, cease jamming, and we will deal with it for you.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sokamye Dockyard administrator Gyrell: &amp;quot;Your personnel have already violated our private property, but have been dealt with to our satisfaction.  Leave now before we feel like you need to be compelled.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Owain: &amp;quot;We have sensor data proving that the fugitive murdered our crew.  We demand access to justice.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Gyrell: &amp;quot;We have more complete sensor data demonstrating that it was clearly self-defense.  And very messy.  Unless you are volunteering to clean up the stains that are the remains of your crew, I would not advise you remaining anywhere near.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Owain: &amp;quot;Don't make us burn down your pathetic little dock-hole.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Gyrell: &amp;quot;Look - you're in a very nice, shiny scout class cruiser.  I'm sure you could - eventually - batter down our shields.  Which would be highly inconvenient to all our heavy fighter and corrival customers.  Who, as a group, are not known for their patience or their temperance.  So, the longer you make us delay them by keeping our shields up, the more likely you are to be a prize hull being rebuilt in our main bay - with whatever survivors there are having a chance to make your 'justice' case face-to-face with the so-called 'fugitive'.  Go away.&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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The captive is paralyzed, muted, and terrified.&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I smile evilly at the captive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Welcome to your interrogation.&amp;quot;  I show him the disruptor.  &amp;quot;This is a disruptor, I'm sure you know what it does.  If you would like a demonstration, just start lying to me.  First, you will transfer all of your credits to me.  And again, if you're withholding, I'll know.  Second, you're going to tell me everything you know about that scout class cruiser up there.  Is it sentient?  How many crew are left aboard?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;If I'm happy with the information you provide me, I'll let you go.  If you disappoint me, I'll also let you go, but only after driving you insane with the disrupter, and ripping off your arms.  Clear?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
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The captive licks its scaled lips and appears to take your threats extremely seriously.  &lt;br /&gt;
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It nods and transfers over 162 credits.  &amp;quot;Our scout class cruiser is called the Owain, it's relatively new.  Pretty fast, I think, but not very heavily armed - mostly.  I think we've got a large supply of missiles to fill in any firepower holes.  Uh, crew.  Seven, I think.  Of regulars, I mean.  Ship is sentient, but it has both a captain and a pilot.  About forty of us on board as reg-force troops.  Plus a few battle suits and a couple short range fighters with jockeys for each.  Uh, and a cat-bat thing that the captain likes to keep on the bridge, says its for security.&lt;br /&gt;
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It gulps, seemingly out of things to reveal.&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Excellent.  I'm definitely going to let you keep one of your arms.  Now, send me a visual of the cat-bat thing, cause that sounds cool.  Why is the Owain at Relic?  And how do you guys have so much money that you can blow it on keeping track of little ol' me?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I pass a message to the facility AI - &amp;quot;The guy I'm questioning says that the cruiser has a large supply of missiles.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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A half-beat after Hirigoyen says &amp;quot;one of your arms&amp;quot;, the Xerathian gets the implication and quails.&lt;br /&gt;
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&amp;quot;I don't get up to the bridge very often, so have only caught glimpses of the cat-bat thing.&amp;quot;  It sends some stills of something around 200 kg wrapped unhappily in some leathery-looking wings sulking in a corner.  &amp;quot;We're here as a layover from our usual patrols of the slave runs.&amp;quot;  It pauses before answering the last question.  &amp;quot;Uh, we have some good business people on our planet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Facility AI: &amp;quot;Well, that would have been unpleasant.  Fortunately, they seem to have decided to stand down.&amp;quot;  It flags external sensor feeds showing the light cruiser sidling away with as much hauteur as it can muster.  &amp;quot;Which leaves the question of what should done about the Harperian's ship.  Several of our tenants are bickering about who gets to claim it.  Do you have interest in inspecting it first?&amp;quot;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Captive: &amp;quot;Slavers.  Distasteful.  Ah well.&amp;quot;  I get Vega to un-paralyze him and let him go.  &amp;quot;If we ever meet again, I'll probably kill you.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
AI: &amp;quot;Yes, I do.  I'll head over.  On the way, how about you tell me about the job offer?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I start heading towards the Harperian ship.  I also check that surveillance bounty to see if it's still active.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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The Xerathian hurriedly gathers up its newly-farmed [[Stress Points]] and flees.&lt;br /&gt;
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Facility AI: &amp;quot;Please stand by while I patch you through to Administrator Gyrell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sokamye Dockyard Administrator Gyrell: &amp;quot;A-yeah.  Big scary guy.  You got a name?  More importantly, you got an outfit you're working for?  See, our last rent-a-goon got himself eaten trying to help round up somebody's pet - or so we're told.  Sooooo, we got a need for an impressive no-fuck-&amp;lt;i&amp;gt;you&amp;lt;/i&amp;gt; sort of ass-kicker without any complicated other affiliations to help us out occasionally.  Right?  50 credits minimum per summoning, plus hazard pay depending on what's going on.  We got some good comms, and access to the Old Pirate's teleportation network enhancers to pop you on site from pretty much anywhere on this hemisphere between the Secure Zone and Pinnacle.  So, no need to linger on site, see?  Plus we've got good cover in case you need to hole up somewhere, and you can have full access to anything not being leased or part of the command core.  It's a good deal.  We'll make it worth your while.  I'll tell the AI that you're on the A-list Special Security roster.  Let it know your particulars and so forth.  Good talking with you, and welcome to the team.  Gotta talk a client out of threatening to make his ship detonate its core, so I'll chat more later.&amp;quot;  Communication ends.&lt;br /&gt;
&lt;br /&gt;
The Harperian ship is just hovering there, the drag from its lower spines digging into a sand dune having slowed it to a stop in the middle of the sheltered perimeter under the colossal eaves of the dockyard.  Several local entities are eyeing it from cover, but it appears to remain unexplored.&lt;br /&gt;
&lt;br /&gt;
The data bounty appears to still be active - technically.  Almost all the data sources terminated at the timestamp when Hirigoyen entered the dockyard.  There is one remaining data feed that had paused contact for a while, then resumed burst streaming.  The burst streaming appears to have hijacked the data bounty feed and converted it into pay-per-view highlight reel.  It features a tease sequence of the big Harperian being lifted by a giant blast and slammed into a bulkhead from a compelling first-person-shooter POV.  It appears to be very popular, considering the bandwidth its eating up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015.12.18 - Merry Fredmas==&lt;br /&gt;
&lt;br /&gt;
After clarifying the ambiguous aspects of the contract terms with the Sokamye Dockyard AI, Hirigoyen went out to look at the Harperian's ship.  After some quick thinking, he checked in with someone he know that might know about Harperian ships - Mek Pawl - who warned Hirigoyen that the ship almost certainly was sentient, and therefore problematic to claim.  So he decided to pass on it.&lt;br /&gt;
&lt;br /&gt;
Instead, Hirigoyen went out to the MPC for a drink.  During the short trot back, he noticed that he was garnering noticeably more attention and deference.  People were taking good looks/scans at him, and commenting &amp;quot;That's him!&amp;quot; or other such exclamations.  Once ensconced in the Cantina properly, he was lavished with even more attention.  Several fans gathered around, and they whiled away a couple hours discussing combat tactics as Vega performed some good heals.&lt;br /&gt;
&lt;br /&gt;
The reverie was shattered by a craven assassination of Vega, who hung limply from Hirigoyen's shoulder with an impressive plasma-burned hole through him.  Roused to wrath, Hirigoyen engaged with the five-person assault team.  Three of them were clearly slaves, conscripted to attempt to deprive the War Pig of his medic and his gun.  The other two were heavy damage dealers, for when the War Pig couldn't fight back.  But they had misjudged how well Hirigoyen could duck, and their sniper didn't manage to knock Vega off or to disable the flare rifle.  This meant that things did not fare well for the slaves, who were not allowed to disengage.  The two non-slaves retreated out of the Cantina, and fled under the cover of a couple battle suits back to a Xerathian shuttle.&lt;br /&gt;
&lt;br /&gt;
Hirigoyen duck back into the MPC.  The bartender asked if the battle suits were going to come back in.  &amp;quot;Good thing I got some good shields!&amp;quot;  Which turned out to only protect the bartender, as is appropriate for the venue.&lt;br /&gt;
&lt;br /&gt;
After the Xerathian forces left, Hirigoyen decided that it would be interesting to visit the Pinnacle Bar.  His short hike across Relic was opportunity for even more of his fans to say hello.  Ducking into the lower level of Pinnacle, looking for trouble, Hirigoyen found some.&lt;br /&gt;
&lt;br /&gt;
Trouble was a seasoned [[Massetin]] [[Striker]].  The two fought a vicious sparring match which cleared out all the locals.  They battled to a technical standstill - both one good hit away from being taken down.  But Hirigoyen had the advantage of Vega's patchification, and the Massetin had to rely on just self-deploying patches.  They called a draw.  Though the Massetin admonished Hirigoyen to stay put while he went to get a small medic of his own.&lt;br /&gt;
&lt;br /&gt;
From there, Hirigoyen ascended to the top level of Pinnacle.  The Host welcomed him warmly, and treated him to his first properly-brewed Volcanic™.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 003 - I'll get you my pretties!==&lt;br /&gt;
&lt;br /&gt;
You get sent a video file from the Sokamye AI.  It shows a team of technicians and security approach the Harperian ship.  They walk right up to the ship without any problems.  One technician and one security carefully enter the ship.  &amp;lt;i&amp;gt;Something&amp;lt;/i&amp;gt; happens inside, bits of the people are spat out, and then the ship lurches about impaling people with the external spines.  It gives a disdainful spin, flinging the corpses away, and then zooms away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ha!  I forward the video to Mek Pawl.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On the various video feeds of my exploits, I post messages that I'd be interested in keeping an eye out for that scout class cruiser and/or it's crew.  Let's see if my fan base posts anything accurate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I also do some poking around for information on the Red Coven, whoever they are.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The posted question to the ad hoc discussion forum generates more heat than light.   However, it soon prompts direct messages from Klamath and the Sokamye AI. The former gives terse tactical briefs about personnel sightings and movements, while the latter grants access to the dockyard sensor arrays which are tracking the cruiser continuously. &lt;br /&gt;
&lt;br /&gt;
There is very little hard information about the Red Coven. Apparently a fearsome alien operation often hired by rich corporations to do some extremely dirty work. &lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Yep. Very Harperian.  By the way, has your gun melted yet?  I saw on the feeds that its heatsinks were perforated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Awesome.  I use the tactical briefs to try and get a feel for their habits and activities here, and keep an eye on the sensors in case they dock anywhere or drop off personnel.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mek Pawl: &amp;quot;Um, no not yet.  Are you at Pinnacle?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xerathians had been carousing at locations proximal to where their ships were conducting business.  But more recently they have shifted to mostly staying close to their ships, with all forays including some sort of heavy escort.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl:  &amp;quot;Yeah, I'm working a couple contracts at Pinnacle.  Are you sure you want to pay for a 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;-stage tech to patch your gun?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Good point, I'll just get a toolkit and fix it myself.  I'll spend a couple hours at Pinnacle, soaking up the atmosphere, and then head out.  I'll stop by an equipment store and get a tool kit and hang out at some random bar and fix the gun.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hirigoyen is aware enough to notice that many of his fellow Top Level patrons receive deliveries of various items, handed off to bar staff at the entrance dias for final conveyance to people. Should he be feeling lazy, that is. Or wary of stepping out onto Relic with a potentially compromised gun. &lt;br /&gt;
&lt;br /&gt;
The gun requires 12 points of repair. So either a few hours of fixing, or a handful of patches. &lt;br /&gt;
&lt;br /&gt;
Vega is mesmerized by the crucible of Volcanic™ he's ordered. Wondering if it would kill him, and if the taste might be worth the risk. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I hail Mek Pawl again: &amp;quot;How much would it cost to make me an intermediate scale shield - say 5 points?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I get the staff to order me a tool kit and 5 robot patches.  I'll keep the patches in reserve, and use the tool kit to fix the gun.  Since Hirigoyen's never fixed anything before, this will be an experiment in how much he enjoys it - see if it's therapeutic enough to lose a stress point. :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I start chanting in a low voice so that only Vega can hear: &amp;quot;Chug! Chug! Chug!...&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;What kind of duck buffer would you be hoping for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The delivery of &amp;quot;stuff&amp;quot; has cost associated with it.  1 credit for drone delivery - no guarantee of arrival.  5 credits for a standard courier.&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;The conundrum is that I don't have the required 20 ±5 stamina, though I think I can tamper my roboeome to fake it well enough.  I think...&amp;quot;  His lidless eyes water a bit as they are transfixed by the angry red fog burbling out of the crucible.  &amp;quot;...a real Volcanic™...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Mek Pawl: &amp;quot;Well, that depends a lot on the cost.  How much for a 5 duck buffer?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I spring for the 5 credit courier.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vega: &amp;quot;Pity, that would have been fun to watch.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Duck buffer of 5, I could probably wrangle that for 605 per point.  Duck buffer 7 would be 857 per point.  So, 3025 or 4285 for a 5-point intermediate scale combat shield, with duck buffers of 5 or 7 respectively.  Gets pricey quick to fit on personnel.  It'd cost a lot less to integrate into a ship.  But, whatever - you probably aren't too concerned about the technical peculiarities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pleasantly short time later, an out-of-breath reptiloid with a mohawk arrives at pinnacle with your purchase.  It gets transferred to a considerably more elegant hostess, who brings puts it in Hirigoyan's blunt hands.&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Fuck it.&amp;quot;  He lurches over to the crucible and lowers his beak into it for a careful sip.  &amp;quot;Ooooh!&amp;quot;  Then he shudders and keels over, his tentacles writhing with frantic flailing motions as if each is now controlled independent of a sentient mind or any sense of dignity.  One tentacle happens to accidentally pluck a patch from his bulging med pack, and then crams it down his mouth.  The thrashing of the tentacles eases slightly, and he's able to weakly pull himself away from where he's fallen.  It reveals a burn mark where the drink had etched the surface of the table, after eating its way out of him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, OK.  That killed me.&amp;quot;  He takes a few laboured breaths.  &amp;quot;I need to earn more experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Mek Pawl: &amp;quot;Ok, thanks.  I'll start saving my credits.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vega: &amp;quot;Are you thinking combat experience, or another non-combat stage?  I think you would do well to earn a stage of defender somehow.  Or scout.  We could contrive some situations where you gain some battle experience.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vega squints teary eyes at Hirigoyen.  &amp;quot;Fuck, dude.  I don't like that dying stuff.  It's very unpleasant.  So... how would we go about training me as a Scout?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hirigoyen picks at the plasma-poked heatsinks in the HFFR, and promptly shorts their emergency mode accumulators causing them to fry the primary graviton pumps and create a giant sooty cloud of smoke.  It is not popular.&lt;br /&gt;
&lt;br /&gt;
Via their shared battlewiki, Hirigoyen notices that Vega gets pinged by another table.  &amp;quot;Perhaps your steed wouldn't mind smoking outside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not suggesting shit while he's still got the blast rifle and is in a bad mood.  &amp;lt;i&amp;gt;You&amp;lt;/i&amp;gt; suggest it to him if it matters that much to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Right.  I slap a couple robot patches on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Well, we could play hide and seek.  We go out in the street, you try to sneak away, and if I spot you, I shoot you?  Don't worry, it will be with my smallest weapon.  And I won't use any dice.  Or, you could go alone into a green bar and cause some trouble.  I'll wait outside in case you need help.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The robotic patches work their high-technology wonders and the HFFR is returned to operability.  It's not pretty, or optimized, but that is of minimal concern.  However, there might be some stress points to ease by working on the weapon to return it to nominal configuration with good fixes.&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Actually, I'm thinking of taking s short sabbatical in the Secure Section.  You know, to actually relax and experience civilization for a bit.  Maybe take a self-defense course or scout training, maybe volunteer at a medical center for a bit.  Just for a breather, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Getting assassinated got to you, didn't it?  Are you not worried that the Harperians would find a way to get to you there?  Sure, it says it's secure, but I got in to cause trouble and kill people.  They could too.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I can understand a near death experience would make you want to 'take a breather', but I fear that once you are feeling secure you'll never want to leave.  You'll let your guard down, and when you least expect it the Harperians would be there to make you a pet again.  While I obviously have selfish reasons for keeping you around, I do honestly think you'd be better off with me and earning combat experience.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vega's tentacles coil and uncoil uncomfortably.  &amp;quot;I know I'm not very smart, but I'm also not stupid.  My whole reason for escaping the Harperians was to do what I wanted and not be... um, a servant to anyone.  Sure, hooking up with you was great for helping me stay away from the Harperians, and I consider you a friend.  But this isn't exactly a partner-thingie either.  You work around sharing any profits whenever you can, and I don't get a wage or anything.  And I'm not even consulted about what we do.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
He scuttles a little ways away on the table, clearly feeling bad.  &amp;quot;And trying to freak me out about the big bad Harperians getting me is shitty.  It's pretty clear that the Harperians have waaaaay more interest in getting at you than they ever had with making an example out of me.  Not to mention Xerathians.  Shit, dude, hanging out with you is basically deciding to being in life-or-death situations all the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, yeah, being assassinated freaked me out.  It really made me think about how I'm riding along into situations waaaaay out of my league.&amp;quot;  He gestures at the half-full crucible of Volcanic™.  &amp;quot;Shit, I can't even drink the cool drinks in the bars we hang out in.&amp;quot;  He scuttles back and puts a tentacle on Hirogen's arm.  &amp;quot;So, I want to go have some Green guy adventures where it's not so insane.  And hopefully work up to being worthy of hanging out with you sometimes.  And if you ever are in need of a medic you can trust, just let me know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He fluidly walks down the leg of the table to the floor, and the battlewiki indicates he's planning on walking out of Pinnacle and catching a cab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Wait up.  You don't want to be walking out there alone.  I'll escort you to the secure zone.&amp;quot;  I drink the rest of his volcanic and follow him out.  Plan is to escort him to the secure zone, let him go, and find a random bar to brood in.  If/when I get there, I'll try again on good fixes to the flare rifle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outside, the hopper taxi he hired is waiting, and it whisks you both to an entry hanger at the Secure Zone.  He gives an abashed fist-bump (well, curled tentacle and ham hock bump) and floppily scampers through security without incident.&lt;br /&gt;
&lt;br /&gt;
There is actually a not-at-all-random bar immediately adjacent to the entry hanger, with all sorts of people waiting impatiently.  The thick traffic of small vessels coming and going means that it probably has a fairly high turnover.&lt;br /&gt;
&lt;br /&gt;
Connected to that, Hirigoyen gets a steady stream of pings from hoppers asking if he needs a ride somewhere.&lt;br /&gt;
&lt;br /&gt;
The patchwork information net also declares the presence of many random-class bars in the vicinity, across the security apron and somewhat concealed by the masses of structures huddling close to the Secure Zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I'll go into the bar adjacent to the entry hanger.  I'll find a seat near the back and start working on my gun.  I also see if somewhere on the network, there's a registry for ships leaving that are willing to take on passengers.  While I'm at it, I try to familiarize myself with the area of space I'm in - any large population centers within say 50 parsecs?  Larger than Brent/Relic.  Any interesting political landscape stuff people are talking about.  Any wars going on?  Any contact/travel with other galaxies?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a Craigslist-like posting board for connecting ships and cargo and crew and passengers.  There's a lot of options - basically anything you can imagine can be found.  Relic is a busy place.  However, the vast majority of the nice vessels operate from inside the Secure Zone.&lt;br /&gt;
&lt;br /&gt;
There are only about 5 major populated worlds other than Brent in the local region of space, and all of them except for Korol is protectively controlled by some authoritarian entity or other.  Instead there are thousands of habitats smeared across all the local systems, in a complicated dance for resources between competing interests - both governments and companies.  Skirmishes are common.&lt;br /&gt;
&lt;br /&gt;
There is virtually no information about contact or travel with other galaxies.  Nor even any mention of foldspaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Just for fun, the next time a server comes by, I ask them if they know what a fold space is.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During my time so far, have I seen many robots?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I start investigating the Harperians some more - looking for their facilities off world.  Are they one of the 5 major populated worlds?  Aside from being jerks and keeping Lawrencians as pets, I don't know much about them.  I'm looking for something where they wouldn't expect a lone nut with a gun to cause trouble.  If there's something to steal, even better.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server:  &amp;quot;Foldspace?  Yeah, I know what a foldspace is.  It's a kind of hole through spacetime that connects two different points simultaneously.  Good for travelling really really far.  A physicist could explain it better...&amp;quot;  They look at you, concerned.  &amp;quot;Did that make sense?  Should I use smaller words?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Robots account for about 5% of the population - out and about on Relic, at least.  Very rarely do they seem to be completely independent.&lt;br /&gt;
&lt;br /&gt;
The Harperians are a minor species from one of the 5 major populated worlds.  Not the dominant inhabitants, mind you, as their home world is now fully-controlled by a large interstellar corporation.  The Harperians you've encountered - or indeed anybody seems to have much notice of - are the ones that resisted the takeover of the planet despite being a minority.  They fled and assumed dominion over a star-less cloud of planetoids for almost a century.  They've recently emerged, seemingly resentful of galactic society in general.  Outside of their home turf (where virtually nobody else ventures), they have no established holdings though they do conduct trade.&lt;br /&gt;
&lt;br /&gt;
Something brushes against Hirigoyen's mind.  Not trying to read it, or make you do anything.  But rather disconcertingly like somebody brushing their hand across some bristles feeling for where the long ones are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ug, mentalists.  I mentally think 'Screw off' to the feeling.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What about the Xerathians.  Facilities?  One of the 5?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
repair... repair... repair...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the time that Hirigoyen recognizes the feeling it's already gone.  Still, it's the principle of the thing.&lt;br /&gt;
&lt;br /&gt;
Xerathians are another species originally from one of the 5 local populated planets (named Xerath, fittingly enough).  Like the Harperians, they are no longer the masters of their home planet.  Unlike the Harperians, they happily sold their planet to a company.  Or, at least the powerful oligarchs who were in control were happy.  The planetary population they sold into indentured servitude as a factory planet are probably somewhat less happy.  The Xerathians oligarchs now reside at some luxurious habitats in an asteroid belt, and share their expertise in screwing over others as their primary industry.  (AKA Slavers)&lt;br /&gt;
&lt;br /&gt;
A couple hours of careful fixing allows the correct reconstruction of the HFFR's graviton pumps, which does a lot to return the symmetry and balance to the beastly gun.  And allows Hirigoyen to shed a stress point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I check out places where the Xerathians sell the slaves.  Are there auctions?  Or is it all done online?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of the Xerathian &amp;quot;product&amp;quot; is custom-tailored for individual clients.  But they do divest themselves of &amp;quot;unpopular stock&amp;quot; at various auctions.  Some auctions are regular, usually hosted by one or another of the totalitariant planetary regimes.  They have a higher overhead (totalitarian regimes aren't known for their benevolence), so many lesser auctions happen secretly in ungoverned space.  The secrecy is due to the widespread unpopularity of slavers, and they have no illusions about how many people would be happy to crash their party purely on principle.&lt;br /&gt;
&lt;br /&gt;
A message from Klamath comes in.  &amp;quot;Hello Hirigoyen.  We seem to have a Daemon visiting Relic.  I should like to suggest that you refrain from being too... interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Thanks for the warning.  I'll do my best, but knowing the universe, it's likely I'll run into him eventually.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The next thing I look for on the nets are bounties.  If nothing obvious, I search for mathematicians to hire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Klamath: &amp;quot;Well, that's certainly fatalistic.  You must think that the universe is fundamentally malicious.  Seriously, though, these things are pretty much always nearly legendary.  In addition to being intermediate scale and having massive mentally based abilities.  They don't usually mingle in places as vulgar as Relic, so something is up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keeping in mind that the nets on Relic are so patchwork that they make Web 1.0 seem cohesive, it is not surprising that all Hirigoyen can really find directly are local grudge bounties.  And they're... less than satisfying, both in terms of remuneration and potential experience.  There is some vague mention of some &amp;quot;interstellar bounties&amp;quot;, but nothing usefully specific.  In fact, pretty much all the information you can get from the public information nets on Relic are of a data quality on par with &amp;quot;a guy the pub said&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Which is possibly why there is such a flourishing array of [[Scientist|Mathematician]]s for hire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015.12.30 - Space, the violent frontier==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Pew, Pew, Pew!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wracked with guilt and personal recriminations for forcing away his only friend-like entity in the universe, Hirigoyen subjected himself to long bouts of depressing reflection.  The War Pig's tiny little heart struggled to keep up the burden of pumping in the face of such overwhelming emotion.  Poor noble little Ghandi Vega!  And in his grief he could not even bring himself to reach out to ask for him to return, because the raw power of the sense of his personal failure forbade him from insulting Vega further by subjecting him to Hirigoyen's wretched state.&lt;br /&gt;
&lt;br /&gt;
So crushed by his newfound loneliness, he sought some mechanical proxy to comfort himself.  But it was not the same.&lt;br /&gt;
&lt;br /&gt;
By happenstance, his occasional employer contacted him to discuss some trivial news items.  Upon learning of Hirigoyen's terrible predicament, he suggested a leisurely cruise with an acquaintance to distract himself.  Hirigoyen sullenly agreed, and contacted the ship's captain to inquire.&lt;br /&gt;
&lt;br /&gt;
Bruuuce, captain of the modest vessel Ionympha, along with his jolly crew (Reptilianish, Lawrence, and ROIN3236), took Hirigoyen out on a pleasantly diverting voyage¹.  Feeling some measure of catharsis, they now return to Relic.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
¹ &amp;lt;i&amp;gt;Intercepted a small Royal Eupholid yacht and its heavy fighter escourt, pirated some weapons and artifacts from it, and earned the ire of a nearly-legendary combatant by taking a small technological item of some import.  You know, the usual pleasure cruise stuff.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 004 - So shiny...==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Bruuuce: &amp;quot;When we get back to Relic, I know a seasoned technician that can take a look at that bauble if you'd like.  Might be able to get a better read on how much it's worth before talking to your fence.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;...&amp;lt;br&amp;gt;&lt;br /&gt;
How hard would it be for War Pig to get to the cargo area to check out the crates of assault weapons?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;If it makes you feel better, we can let your seasoned technician contact inform you however you like.  My fence is going to give us the deal he's going to give us.  He's honourable to a painful degree, so I have no worries about him lying to us or cheating us out of the terms of our deal.  He's also evil to an extent that we do not wish to provoke.  My recent run of 'bad luck' you might have heard about?  He made that happen, as a way of getting me back in line.  This job is my opportunity to get back in his good graces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reptilianish appears to have a substantially similar urge as War Pig.  He manipulates some internal bulkheads and gains some limited access to the main hold, and drags through one of the weapon crates.  It does not fit well, so gravity is turned off to make more space to work in.  The stout locks are tampered open in short order, and the tightly-packed array of Eupholid Military assault weapons are revealed.&lt;br /&gt;
&lt;br /&gt;
War Pig extracts one and regards it with Seasoned perspective.  1Dx10 at the core, with a robotic chassis.  No resident AI, but room for one if desired.  Comms set to contact-only, to direct the robotic limbs to act as: holster, assisted deployment to designated limb(s), bracing for lower-strength users, or as separate turret (no extra dice for default, but a good AI could fix that).  Integrated tactical scanners: +1 to locate, +1 to hit.  The design aesthetic is No.Fucking.Around serious and plain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Bruuuce: &amp;quot;Ok, if you trust him, I'm good.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I make appreciative noises at the assault weapon, then put it back.  Rapid-fire isn't really War Pig's style.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, indeed, while they are clearly effective tools for combat, they feel awfully... puny.  They lack the sense of being able to used as a backup flail/bludgeon quite as solidly as War Pig might like.&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;It's not so much a matter of trust as fatalism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ionympha races back to Relic, and shoves its way in to park in a deep crater near Pinnacle.  Communications dance cryptically, and a welcoming committee meets the Ionympha.  An imposing battle &amp;lt;s&amp;gt;droid&amp;lt;/s&amp;gt; &amp;lt;i&amp;gt;robot(!)&amp;lt;/i&amp;gt;, a familiar Lawrencian, and a hunched old Trop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Familiar'' Lawrencian?  Is it Mek Pawl?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I size up the battle &amp;lt;strike&amp;gt;droid&amp;lt;/strike&amp;gt; robot, while Bruuuce does the transaction.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is Mek Pawl.  He gives a complicated high-appendage greeting to Lawrence, and also nods at War Pig.&lt;br /&gt;
&lt;br /&gt;
The battle robot is the one with which Bruuuce engages in the transaction.  It carries itself with a relaxed readiness of a professional [[Defender]].&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;Rufus, you're all dressed up... we got trouble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Battle robot apparently named Rufus: &amp;quot;We have a low probability of trouble for the duration of this interaction.  This body was required for the appointment immediately previous, and it was simply expedient to come here without changing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;Cool.  As you suggested, the job was very doable - with the right crew.&amp;quot;  He nods in your direction.  Rufus makes no outward reaction.  &amp;quot;Is this an OK location to review the take?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus nods... no, wait, his head isn't mobile.  He gestures, and Mek Pawl engages a brutal dampening field which blots out the view of the sky.  &amp;quot;Let's see what we have.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lawrence and ROiN persuade the Ionympha to regurgitate the contents of its cramped hold.&lt;br /&gt;
&lt;br /&gt;
First out are the crates of Eupholid military assault weapons.  Mek Pawl starts inspecting them when the first crate comes out, and declares them extremely salable.  Rufus does not seem impressed.&lt;br /&gt;
&lt;br /&gt;
Then the single crate of &amp;quot;artifacts&amp;quot; gets deposited by the ship's force beams.  Both Mek Pawl and the hunched Trop converge at the container and start reviewing the contents.  Mek Pawl's advantage of manipulating limbs and ability to physically enter the container gives him first look at most of the items.  Jewelry, scepters, masks, and random-seeming blobs all get scrutinized first by Mek Pawl then handed off contemptuously to the Trop.  Then he comes across an ornate ring about 20 centimeters in diameter and brightens significantly.  &amp;quot;Found one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He force-beam hands it over the Trop who manifests some esoteric scientific gear and interfaces with the toroid somehow.  &amp;quot;Confirmed: Royal credentials.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Excellent!&amp;quot;  The battle robot seems to regard Bruuuce again.  &amp;quot;Just what I was hoping for.  The weapons are worth 80 kilocredits, and easy to sell.  I'll give you 50%.  The art...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old Trop: &amp;quot;One point three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;1.3 megacredits, but very hard to sell.  I'll give you 5%.  I'll have to decrypt the Royal credentials we found, which makes them technically worthless right now, but... they buy you back into my favour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce seems immensely relieved.  &amp;quot;We also managed to get &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt;.&amp;quot;  He brandishes the technological thingie triumphantly.  &amp;quot;Not sure what it is, but they suuuuuure seemed much less willing to part with it than any of the other stuff.&amp;quot;  Bruuuce tosses it to Mek Pawl.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl reviews it intently.  Then begins to handle it reverently.  &amp;quot;Unknown artifact.  But the construction is... quite impressive.&amp;quot;  He hands it to the Trop.&lt;br /&gt;
&lt;br /&gt;
The Trop regards it calmly, and consults its scientific scanner some more.  Then, with trembling hands, orients it in a particular way and reeeeeeally looks at it.  He makes a croaking sound.&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;What?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Trop: &amp;quot;It's... it's a &amp;lt;i&amp;gt;hyperspacial &amp;lt;b&amp;gt;fulcrum&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl go limp.  &amp;quot;No...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus address Bruuuce with palpable intensity.  &amp;quot;Did you leave any witnesses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Survivors!  Did you kill everybody?  Is there anybody who knows you took this?&amp;quot;  He doesn't even wait for Bruuuce to answer, having calculated it already.  &amp;quot;Shit.  And to think your modus operandi of usually not killing people you don't have to actually made you an attractive operative for not triggering the Eupholids over some small treasure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;Uh...&amp;quot;  He turns to the Trop.  &amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;You seem to have taken the important bit of a 1-variable foldspace.  And now we're all going to die for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Fun.  I'm guessing a retrieval team (or armada) is already heading towards Relic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After a suitable dramatic pause, I grumble.  &amp;quot;Told you we should have left it.&amp;quot;  I look to Rufus: &amp;quot;Is simply returning it to them an option?  Or will they still expend great effort at ensuring our deaths?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruuuce looks pale.  &amp;quot;I thought that...&amp;quot;  He gesticulates confusion.  &amp;quot;...&amp;lt;i&amp;gt;whatever&amp;lt;/i&amp;gt; they were trying to hide would be what Rufus actually wanted.  Zark.  Zark zark zark.  What do we do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus answers Hirigoyen first.  &amp;quot;It's an interesting question.  It does not make cost-benefit sense for the Eupholids to transfer such an item via... a yacht with light escort.  Probability &amp;gt;87% that this was part of some complicated internal political plot, and even I cannot extrapolate whom exactly to return...&amp;quot;  Points with exasperation.  &amp;quot;&amp;lt;i&amp;gt;THAT&amp;lt;/i&amp;gt;.  The yacht I sent you after, and apparently which you left intact, has since been listed as 'lost'.  If the apparatus that it goes to is already complete, then our deaths mean nothing compared to the tactical and political might of a functional 1-variable fold-space generator.  However, if the apparatus is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; ready, then even a whisper of its existence is worth amassing an invasion armada for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus then turns to Bruuuce.  &amp;quot;What we do is: play our parts.  We sell our mostly-normal ill-gotten gain, and pretend like nothing is horrifyingly wrong.  There are entities which would notice our fleeing, circumstantially, and they would be obliged to chase us.  There is the possibility for finding advantage in this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old Trop turtles his eye stalks with doubt.  &amp;quot;Even zero-variable foldspaces are too militarily unbalancing to operate in this sector.  It's a bad sign that the &amp;lt;i&amp;gt;hyperspace &amp;lt;b&amp;gt;fulcrum&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; even exists!&amp;quot;  He can't help but say its name complete with italics and bold.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;You're thinking that if we stay quiet, the Eupholids might be inclined to stay quiet so as to avoid bringing attention.  But they'll still send covert forces for it.  &amp;lt;i&amp;gt;Scary&amp;lt;/i&amp;gt; covert forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So, is this complicated at all by the fact there's a Daemon lurking about?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I tightbeam Mek Pawl: &amp;quot;I don't know this Rufus guy at all, but if I were him, I'd be seriously considering reducing the number of witnesses to all of this.  I'm officially in paranoid watch my back mode.  Even more so than usual.  You should do the same.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I prepare a data packet containing visuals of the battle, the interactions with the scary Eupholids, and this conversation.  I don't send it to anyone, just have it ready to go in case I'm about to die and want to mess these guys up.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus stiffens.  &amp;quot;Yes.  And also 68.3% probability that it could have anticipated this via Mentally Based Abilities.  I had previously attached a correlative assumption that it was interested in the Red Coven locally.  But now that also might explain their recent influx to Relic too.  &amp;lt;i&amp;gt;Zarking mentalists.&amp;lt;/i&amp;gt;&amp;quot;  As a robot, he doesn't spit, as a general rule.   But his manner of speaking that last bit would have been spittle-flecked if he were biological.&lt;br /&gt;
&lt;br /&gt;
The old Trop: &amp;quot;No.  The Red Coven are here because of the artificial mentalist field noticed here at Relic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus speaks carefully.  &amp;quot;We investigated and found no corroboration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Old Trop: &amp;quot;I'm detecting it right now.&amp;quot;  He holds up his specialized scientific instrument, which displays rather a lot of technological gibberish.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl [tightbeam]: &amp;quot;I do know this Rufus guy.  I expect that if he were to be ridding the scene of witnesses spontaneously, he'd have to be contracting you to do it.  Which reminds me to tell you that I think you're a really great guy, and that I look forward to working with you for a long time.  And I should warn you that one of the things Rufus had me make was an interferometer that can read tightbeam transmissions if the source or the target is visible and within 20 meters or so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ha! I briefly smile in such a way that no-one notices, unless you're also a leader.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Right, so business as usual.  Pretend nothing is horribly wrong.  Wait for either a Deamon, or a very Seasoned Eupholid combatant to come looking for us.  Fun times.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I wait for them to finish the business end of the transaction.  By my calculations I'm owed another $4850 from Bruuuce once he gets paid.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruuuce echoes the leader-only smile weakly, clearly worried about the future.&lt;br /&gt;
&lt;br /&gt;
Rufus focuses on the old Trop.  &amp;quot;Can you get a direction on the source of the artificial mentalist field?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old Trop: &amp;quot;No... I don't think so.  The effect is curiously flat, even across Planck frames.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus seems to notice something about Mek Pawl, and turns to regard him.  &amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl gestures at War Pig.  &amp;quot;He's got something he showed me before.  I didn't know what it was.  Seemed like some sort of power supply.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus imperiously addresses War Pig.  &amp;quot;You have an artificial mentalist field?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I was wondering if he was going to bring that up.  I bring out the IDB and toss it to the Trop.  &amp;quot;Not sure exactly what it is.  Something to do with how I got here I suppose.&amp;quot;  I make sure all of my body language conveys that I'm going to want it back.  &amp;quot;Do you think that the Red Coven and/or Deamons are here because of ''that''?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Trop doesn't quite catch the IDB, and scrabbles on the ground to pick it up.  He inspects it more closely, but his body language conveys that he can detect nothing conclusive.  He glances at Rufus.  &amp;quot;Let me try my psionic plate, to see if it is affected.&amp;quot;  A device that would be perfectly suited for decoration on a Dr. Frankenstein set or some steampunk dungeon is revealed, and commences humming malignantly at a tone that everyone can feel behind their eyes.  &amp;quot;I'm getting nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus eventually asks, &amp;quot;Exactly nothing, or nothing notable?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Realization dawns on the Trop.  He starts modulating the evil version of a waffle iron.  &amp;quot;Less than nothing!  It prevents the psionic plate from registering that it's even missing anything.&amp;quot;  He looks oddly satisfied for somebody rather convinced that he's going to die soon.&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;So, yes.  That does fit with the rumours the Red Coven are chasing.  And the presence of the Daemon is still 96.2% correlated with checking the Red Coven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;Uh... so we're not going to die?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Oh, no, we're still probably doomed.  Just not as immediately as we were fearing.&amp;quot;  He turns to address War Pig.  His calculating manner plain to read to a leader or seasoned combatant.  &amp;quot;How much do you want for that device?&amp;quot;  He means the IDB.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sorry.  Something that obviously plot-centric isn't for sale.&amp;quot;  I mentally prepare to kill ''everyone'' if they don't give it back.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;OK, then.  Clearly, the fulcrum should stay with the MBA-cloak until we figure out what to do with it.  Right?  No need to attract the interest either the Daemon or the Red Coven before the Eupholid agent comes to kill everybody.  Also clearly: we all keep quiet about this.  Neither confirm nor deny any information about the raid at all.  And, nobody run for it.  Like I mentioned earlier, fleeing is noticed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;We don't usually sit still for long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;This first stage of figuring out won't take long.  You and your crew should stay here to guard the nominal take until my pick-up team arrives.  Should be 20 minutes.  Then we should meet back in Pinnacle, at which point I should have a better idea of what our options are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I retrieve the IDB from the Trop.  And, if they give me the fulcrum I'll take that too. ''Mhwaa haa haaaah ahaaaaah  haaaaa wheeeeze gasp!''.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So if we're going to wait here twenty minutes, I'm going to gently caress one of those assault weapons, just in case we need it.  Did Bruuuce get paid?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus seems bemused by War Pig's persistent avarice.  &amp;quot;Right, let's nominally settle things up so we can get on with behaving normally.&amp;quot;  Payment trickles down.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl skitters over to War Pig.  Says nothing, but presses a small communicator into the palm of his hand.&lt;br /&gt;
&lt;br /&gt;
Rufus, Mek Pawl, and the never-named old Trop take their leave of the landing pit.  The especially-heavy dampening field fades away, and the background chatter of Relic filters back in.&lt;br /&gt;
&lt;br /&gt;
Reptilianish: &amp;quot;I haven't been inside the Pinnacle Bar in a while.  Good food.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lawrence: &amp;quot;I don't think they serve food in the lower level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce broods.  The rest of his crew soon behave similarly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
So, just to be clear, did they actually give ''me'' the fulcrum.  Or does Bruuuce have it?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Cheer up fellas.  Just think.  You successfully pirated one of the most valuable objects in the galaxy.  That's got to be worth some bragging rights.  And really, in this line of work there's always ''someone'' wanting to kill you, so nothing's much changed.  And well, remember, we're acting normal.  Is this how you would normally act after a successful payday?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I connect the comm Mek gave me to my own so that I can easily answer if he calls.  I won't pester him for now.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ooops, that seems to have fallen down an edit-hole.  I blame chocolate poisoning.&amp;lt;br&amp;gt;&lt;br /&gt;
When Hirigoyen rolls up to the old Trop to reclaim the anti-MBA device, he also gets handed the fulcrum.  &amp;lt;big&amp;gt;DUN DUN DUNN!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lawrence: &amp;quot;Right, we should be doing repairs.&amp;quot;  He rides ROiN over to start doing some work on the Ionympha.&lt;br /&gt;
&lt;br /&gt;
Bruuuce eyes War Pig's hefting of an assault weapon, and does the same.  Reptilianish then also hefts an assault weapon.  He tries to appear relaxed; fails.&lt;br /&gt;
&lt;br /&gt;
After connecting to the communicator, it undergoes a long and involved authentication process involving at least three layers of encryption.  After which, it seems to connect to a single wiki.  It's contents are pretty thin so far, mostly just placeholders for some pending project, plus telemetry on Mek Pawl, Rufus-010 (in Pinnacle), Rufus-011 (with Mek Pawl), a being named Goojje (with Mek Pawl), and a being designated The Rajin (in the Brentian Secure Zone).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On the wiki I add my own telemetry: War Pig (outside Pinnacle), &amp;lt;b&amp;gt;&amp;lt;I&amp;gt;FULCRUM&amp;lt;/I&amp;gt;&amp;lt;/b&amp;gt; (War Pig's pocket).  Then I add a place holder for a pending project: War Pig Shield (5 point intermediate scale, 5 duck buffer)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then we wait for the pickup crew.  Just curious - how far away is that bar that I originally found myself deposited in, when all this started.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the wiki, the War Pig Shield project gets annotated by Mek Pawl (Funny.  In Progress.)  The Rajin queries what a FULCRUM is, to which Rufus-011 tersely comments.  (A DEFCON-1 item.  Current status DEFCON-3.)&lt;br /&gt;
&lt;br /&gt;
The bar in which you found yourself is some 50 km distant, and much closer to the Secure Zone.&lt;br /&gt;
&lt;br /&gt;
The pickup crew arrive, four large beings led by a pair of professional goons.  They all seem to have personality as their dump stats.  Bruuuce seems to know them well enough, and makes sure to tuck his and Reptilianish's assault weapons back in their crate before the pickup is done.&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;Whelllp.  I guess we paint stupid smiles on our faces and traipse over to Pinnacle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lawrence: &amp;quot;Shit-tonnes more work to do here on the ship.  Go on without me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce ponders.  &amp;quot;No, that doesn't look right either.&amp;quot;  He indicates Reptilianish.  &amp;quot;Go grab us some take-out for a couple hours.  We can all head to Pinnacle together after we get Ionympha mostly-ready to rock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yeah, I put the assault weapon back when they come to pick them up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Well, I was just a hired grunt for this mission, I think I'll head in.  Later.  If you need backup, let me know.&amp;quot;  I head into Pinnacle, up to the first level and enjoy a frothy Volcanic™.  While I'm there, I take another look at the IDB - is there any way I can nano-robot connect with it like other items of equipment?  Any way to activate it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I check my status at the Sokamye Dockyard as well.  Do I still have the ability to use their teleporters?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before you leave the crew of the Ionympha, Bruuuce responds in a good-natured way.  &amp;quot;You are welcome to stay as part of the crew, though we would probably address how much of a share you get.  But it is ...understandable, how this &amp;lt;i&amp;gt;other thing&amp;lt;/i&amp;gt; we're caught up in might make such a job seem less ...important.  Be seeing you in Pinnacle in a bit?  Have to at least raise a few glasses together, and hear what Rufus has to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the top level of Pinnacle, you are invited to your usual table where a Volcanic™ is being placed.  It's goooood.&lt;br /&gt;
&lt;br /&gt;
The IDB/anti-MBA/deus-ex-machina device remains as inscrutable as ever.&lt;br /&gt;
&lt;br /&gt;
Hirigoyen's access to Sokamye is as before - teleporters, sensors, comms.  The activity log shows that people have been lying low recently, since the arrival of the Daemon.&lt;br /&gt;
&lt;br /&gt;
A new entry on the secure wiki under the FULCRUM header: meeting 00001.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;consolas&amp;quot;&amp;gt;&lt;br /&gt;
RUFUS011: Strategic options pinged with preliminary results.  Not good.  Meeting with core team advised prior to meeting with assets.  Shall we convene at one of the southern corners in the lower level near the Vurm infestation?  War Pig could provide sufficient security.&amp;lt;br&amp;gt;&lt;br /&gt;
PUFUS010: Note that War Pig has access to top level at Pinnacle.  Better security to ask to join him there.&amp;lt;br&amp;gt;&lt;br /&gt;
MEKPAWL: Are you sure we want all the entities in the top level seeing us convene?&amp;lt;br&amp;gt;&lt;br /&gt;
THERAJIN: Top level of Pinnacle seconded.  Bloody brilliant drinks.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
War Pig gets a message from Mek Pawl.  &amp;quot;Can you get access for me, one of the Rufus, the old Trop, and a Brentian granted to visit you in the top level?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok, I keep a connection open to the dock's sensors, keeping an eye out for familiar looking ships.  And I'll try to arrange the access for the four non-seasoned dudes.  I'll meet them at the stairway and escort them to my table.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are a few ships that are familiar that are being tracked by the Sokamye sensors passively: the Xerathian scout class cruiser, the Harperian ships - especially the one that deposited the mentalist combatant.  Nothing overtly worrisome seems to be lurking near Pinnacle, aside from the overtly worrisome ships that have been parked there for a while.&lt;br /&gt;
&lt;br /&gt;
To be clear, all of War Pig's guests are indeed seasoned.  They're just not seasoned combatants, which is the litmus test for casual occupancy of the top level bar.  Mek Pawl, the old Trop (apparently named Goojje), and an extremely non-threatening robot (designated as Rufus-010) all enter the top level bar together.  As they settle in at War Pig's table and soothe their unease, a Very Interesting Brentian arrives looking completely at ease.  If it's not a seasoned combatant, it's probably close, and bolstered with an abundance of Tricks™ up sleeve-like hiding spots.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Can't shake the feeling of being in a predators den.  There's a lot of scary beings in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goojje looks about to agree, but instead gets distracted by the drink brought to him.&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Predatory though they might be, none of the denizens of this space are likely to serve anyone else's interest.  Plus they add a significant buffer to the difficulty in bothering us here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Somehow, the VIB manages to have a waitress intercept him with a Volcanic™ as he reaches the table.  He hoists the crucible in a small salute to the table, and tosses it down his throat.  &amp;quot;Bloody brilliant!&amp;quot;  He reaches out a hand to formally shake War Pig's hand - it is covered in a thin sheen of some sort of encounter suit, probably at least preventing his deliciousness from pouring out.  &amp;quot;Good to meet you.  I'm the one they call The Rajin.  I understand that you're to be our lead combatant associate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;We haven't exactly explained that part to him, but it's the most obvious function for him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin settles down after deftly ordering another drink with a subtle hand sign.  &amp;quot;Quite.  I thought that combatants were too... noisy, to work with us other than as contractors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl puts a tentacle on Goojje's arm, preventing him from killing himself with a Volcanic™.  Shakes his mantle as a subtle warning.  Then he looks at everyone in turn.  The secure wiki gets updated with: &amp;lt;font face=&amp;quot;consolas&amp;quot;&amp;gt;discretionary dampening field activated&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hmmmmmm... 'Lead Combatant Associate'.  Could work.  Though to be honest, the ''smart'' thing for me to do would be to attempt to disappear.  Admittedly, that's not really my style, but I think I would live longer.&amp;quot;  I smile.  &amp;quot;Then again, I'm not that smart.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;What strategic options have you come up with?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As they are answering, I sneakily double check I am still in possession of the Fulcrum, and the IDB.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Fulcrum and the IDB are still safely stashed in War Pig's loot bag.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;I think he was being sarcastic.  Our usual operations try to keep combat as an external entity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Our usual operations don't include taking possession a hyperspacial fulcrum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin is motionless for a moment, then seems to address Goojje.  &amp;quot;You confirmed this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goojje assents.&lt;br /&gt;
&lt;br /&gt;
The Rajin: &amp;quot;You weren't joshing about the DEFCON-1 silliness.  Had to look that up, by the way.  Odd reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Indeed.  I did some very discreet inquiries about selling some foldspace tech, and ran into an unexpected glitch.  Nobody is even slightly interested in obtaining anything.  The major entities are so averse to operating foldspaces in general that it was not not possible to even try to push further to suggest the possibility of 1-variable foldspace tech.  All my contacts were very interested in the possibility of trying to illegally sell off bits of foldspaces that they were wasting budget having to keep secure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin: &amp;quot;Who were you talking to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus looks at The Rajin for a long moment.  &amp;quot;Let's just say &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; Brent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin: &amp;quot;Quite.  But what about the Eupholids?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Not directly, no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So, let me see if I understand the situation.  We have an important bit of a 1-variable fold space.  We know of people who are trying to sell other bits of fold spaces.  And we have a seasoned technician, and I'm guessing a kick-ass physicist.  Is it possible we use the hyperspacial fulcrum to build our own fold space device?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dun, dun, DUUUUUN!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl and Goojje both look like you've proposed to use their baby sisters as clubs to beat their mothers to death.  The Rajin is doing an excellent impersonation of a rather sombre statue.  It takes the combination of leader and being seasoned to recognize that he's doing a series of Willpower checks - and succeeding - to get a measure of everyone else's feelings and inclinations about your utterance.&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;It's exactly that sort of thinking that makes me glad that War Pig volunteered to carry the fulcrum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now The Rajin's eyebrows race to see which can clamber over the top of his face first.  &amp;quot;You're carrying a bleeding hyperspacial fulcrum &amp;lt;i&amp;gt;around with you&amp;lt;/i&amp;gt;?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;That's not all.  He also appears to have in his possession the suspected artificial mentalist field.  Which, coincidentally, acts as an MBA blind spot.  It will serve to hide the fulcrum from the attentions of both Daemons and the Red Coven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin covers for his apparent astonishment by ordering another drink.&lt;br /&gt;
&lt;br /&gt;
After it arrives a few moments later, Rufus resumes.  &amp;quot;More than just keeping the fulcrum obfuscated, it will also permit War Pig to gallavant about doing unexpected things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin: &amp;quot;I see where you two are heading with this.  What's our window, and what's our contingency plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Our friends in the Eupholid Kingdom will doubtlessly send their first probing strike team in 33 hours, ±9 hours.  If we are willing to sacrifice the crew of the Ionympha as a distraction, we should be able to buy ourselves an additional 7-23 hours.  I expect at least six extraction operations required to gather the necessary illicit hardware, all of which will doubtlessly include a backstab as the sellers will maximize their earnings by also leaking the fact of the sales to other interested parties.  We have probably 44 hours until the Brentians even read The Rajin's report, and only a 34% chance of taking it seriously.  No offense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin shrugs.  &amp;quot;Sounds about right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;No extraction team, or teams, in mind, though I assume we'll be using War Pig.  Ships might be a problem, as I'm not sure we have enough different ships to adequately conceal the hurry we're in.  And I'm open to suggestions about who to set up to take the blame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I know of one ship that might be willing to be hired - the Tortuga.  It works with an associate of mine.  Though we'll have to make sure it's cargo capacity can handle what we're getting.  Plus the Ionympha of course, if we can avoid sacrificing them.  That's two ships.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;What about the location for actually building the fold space device?  I'm going to guess that it's going to be of a smallish diameter, so would building it inside a ship make sense?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I had a thought about blame setup.  There's a Xerathian scout class cruiser around.  If we can contrive some reason for them to attack the Ionympha, it may look like they're trying to erase witnesses to ''their'' crime.  They kind of hate me at the moment, so I could be bait for the attack.  Might be risky though.  They've got a lot of missiles.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Rajin: &amp;quot;You got the Xerathians to hate you?  What did you do, make a comment in their vicinity supporting common decency or good taste?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;He casually murdered one of their teams on shore leave, then embarrassed one of their battle suits.  &amp;lt;i&amp;gt;Then&amp;lt;/i&amp;gt; slaughtered an assault team sent to kill him.  &amp;lt;i&amp;gt;Then&amp;lt;/i&amp;gt; another.  Plus got them to lose face in public with their whole scout class cruiser by a dockyard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin orders War Pig a drink by way of a compliment.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Harperians.  We should set up the Harperians.  I could gather some Lawrencians to help complete the ruse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goojje: &amp;quot;Not a ship.  We should mask it with mass.  With a blind approach - preferably via shielded hard-line teleporter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin: &amp;quot;The Harperians are ripe for blaming, Mister Pawl, it's true; but I worry about your objectivity.  Mister Goojje, I do believe that you are proposing to build the device &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; on a ship.  What sort of mass are you proposing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goojje: &amp;quot;A small moon at least...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;I'll research potential bases of operation, let's table that for now.  War Pig, can you confirm whether or not you can hire the Tortuga - or if you want to involve them?  Then we need to decide about whether or not we send the Ionympha off as a distraction or if we need them to help us with our gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Rajin: &amp;quot;We might also consider what our agenda is, with such a device.  What do we mean to do with it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I hail Klamath and Tortuga: &amp;quot;Hello my good friends.  I may have a line on another job - but I'll need a ship to get there, and back with some cargo.  Tortuga, do you think you may be interested?  If so, I'll find out the specifics on destination so you can let me know your rate.  It looks like it's a 'need this yesterday' type of job, so just want to check if you were available.  Also, could you let me know the maximum amount of cargo you can carry?  Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rajin: &amp;quot;So many options.  Obviously, secrecy is important at first, so I think being really effective smugglers might be a first endeavor.  Maybe mixed in with some long range thievery.  I'm a little ignorant on the science - is there a way to use these things effectively without flashing a big 'here I am' sign whenever we use it?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Rajin: &amp;quot;Well, perhaps we shall see if we can come up with something somewhat more...&amp;quot; His eyes are brimming with portent.  &amp;quot;...amusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goojje: &amp;quot;That a foldspace has instantiated will be impossible to hide, but the ability to detect its location is proportional to the size foldspace portal relative to the slope of local spacetime.  If we run a foldspace of any size on a ship in deep space, it'll be pinpointed easily.  At the other end of the spectrum, if we open a foldspace inside a black hole it might be hard to narrow its location down to the correct quadrant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Basically, a personnel sized foldspace inside a gravity well is probably pretty hard to find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Long range tactical operation becomes troublesome without concurrent communication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Klamath responds to the hail after brief delay.  &amp;quot;Howdy there, big fella.  Can you be a bit more specific about the particulars of the job you're intending?  Did your thing with Bruuuce not work out after all?&amp;quot;  The Tortuga does not overtly participate in the communication, but Klamath imbeds indication that the ship is linked in to the conversation at his end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Klamath: &amp;quot;The thing with Bruuuce worked out fine.  It's through one of his contacts that I found out about this job.  From what I understand it involves picking up some purchased gear at a destination, and then delivering it.  As yet I don't have either location.  The idea is to be as discrete as possible, which is why I thought of Tortuga with the cloak.  I'm there in case being discrete doesn't work so well. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Yes, troublesome.  When we go on operations, we'll have to follow strict schedules of where and when the fold space will be activated.  At least until we become so rich we can hire a high stage biologist to grow us some mentalist psudian armour.  Mhwaa haa haa haa...  But I'm getting ahead of myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I eye them all with my beady little pig eyes.  &amp;quot;Which reminds me, we should probably get some tedious negotiation out of the way.  I'm quite interested to help get this venture going, even with the insane risk we're taking.  I just want to make sure I'm more of a partner among you instead of an external contractor.  If you can agree to that, we can figure out any details if we survive.  Sound reasonable?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Klamath:  &amp;quot;What? No needlepoint?  Yes, we assumed that it would involve transporting somewhere.  However, we need to be able to gauge the difficulty of said task.  And, while I appreciate you have been a no-questions-asked sort of contractor, we exist in a complicated web of alliances and understandings.  So, more details or context please.  &amp;lt;i&amp;gt;Especially&amp;lt;/i&amp;gt; if you're working with who I think you're working with now, after having helped out Bruuuce.  But, yeah, we're generally inclined to help you out - within reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus eyes Hirigoyen levelly.  Mek Pawl writhes somewhat uncomfortably.  Goojje sends his eyestalks wandering, as if to see who is going to answer.&lt;br /&gt;
&lt;br /&gt;
The Rajin:  &amp;quot;Looks like I'm nominated to respond.  Right then, we aren't exactly a formal arrangement type partnership.  We're all engaged more because we need each other, each member contributing something unique to our generally-aligned efforts.  We're work by consensus, with some modicum of 'honour'.  If you don't want to work with us, just say so.  Considering what we've stepped into, we're probably going to be hunted down and killed, so we are going to try to align with some seasoned combatant of some sort.  But, seeing as you are stuck in the same problem, you seem like a natural fit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Rajin: (I probably look a bit relieved): &amp;quot;Good. I was hoping it was something informal. Just wanted to know exactly what I was getting into. I'm talking with Klamath and he seems open to me using the Tortuga, but he obviously wants more information on the job.  I'm not sure how much to tell him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I send a text message to Vega: &amp;quot;Bored in the secure zone yet?  Something's come up and I could really use your help again.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;I suggest telling him nothing specific, obviously, to avoid getting us all invaded.  The degree to which you reveal the scope of risk associated I leave up to you.  As a word of warning, do not mention The Ragin.  Klamath has a... complicated relationship with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Maybe.  For the record, I'm at Pagliacci's with Klamath, and he's laughing his ass off.  What's up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.01.07 - Step 1: Fuck Up Some Harperians==&lt;br /&gt;
&lt;br /&gt;
The Nameless Cadre Of Different Bastards (henceforth referred to as NCODB, or En-COD-Bee) agreed that phase one of operation Why Not Build Some Science Fiction Awesomeness included:&lt;br /&gt;
* Build a secret base.&lt;br /&gt;
* Plan who to buy/steal foldspace parts from.&lt;br /&gt;
* Fuck up some Harperian's shit to set them up later.&lt;br /&gt;
&lt;br /&gt;
So War Pig did that last bit.  Found a Harperian ship shuttle parked somewhere, walked up, and slaughtered all associated Harperians.  Then he staffed it up with Lawrencians, sauntered over to the Ionympha, and started riding it around Relic to systematically destroy most of the Harperian ships.&lt;br /&gt;
&lt;br /&gt;
When finally the operational Harperian fighter around Relic intercepted, the Ionympha with the pirated Harperian shuttle decided to depart.  The fighter skulked along, keeping track of both ships.  Shots were traded at extreme long range, but not really engaged.  All ships eventually slunk into hyperspace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 005 - Pointed Issue==&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;So, uh, what are we going to do about this fuckin' guy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We need to figure out a way to get him close so that we can blast him with the turrets.  Any uninhabited star systems nearby we can go to?  Maybe play cat and mouse in an asteroid belt or something?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Or, is there a way we can use that missile of yours to keep him at sub-light while we get to him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lawrence: &amp;quot;He's faster than us in subluminal by a fair margin.  We're never going to be able to make him engage with us in open space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;Yeah.  We could keep him stuck for 10 minutes with the superluminal missile, but then it would flame out and he'd catch up with that shuttle pretty quickly.  Brent space is not conducive to playing peekaboo - the large masses in the system are defensively controlled by the Brentian navy, other than Relic.  The nearest system for shenanigans is Korol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Ugh.  Korol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lawrence: &amp;quot;You know Korol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Yeah.  Did a mission there.  Not really as part of any side - just some dude owed money that we were hired to collect.  It's not a happy place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lawrence: &amp;quot;That's saying something considering we've spent time on Relic and among the Harperian diaspora.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reptilianish: &amp;quot;I heard it was pretty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;It had big green and blue patches we could see from orbit, so probably has pretty bits.  But the inhabited part we went to had a lot of people with very little, living near big ruined things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;Yeah, well, the main planet itself is not what I'm thinking.  They had a whole interplanetary war in the system, and it's riddled with exploded space stations and wrecked ship battlefields.  And pretty much everybody living in the system, and not stuck in the gravity well of Korol itself, is now basically a freeholder mostly wanting to hide from everybody else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lawrence: &amp;quot;Yeah, but there's also lots of salvage crews, too.  And they're territorial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reptilianish looks at the weapons array, looks at War Pig, then gives Lawrence a flat look.&lt;br /&gt;
&lt;br /&gt;
Lawrence unfurls a tentacle at him.  &amp;quot;Good point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sounds good to me.  Let's go to Korol!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ionympha and the stolen Harperian shuttle veer vectors and set course for Korol - except not straight there.  Bruuce plots a route that includes a popular spacelane, helping mask the particular whereabouts of any given ship.  The corrival pushes to get a few minutes ahead of the shuttle, and breaks from the spacelane when it swerves to avoid the Korol system.  Then he drops out of hyperspace.&lt;br /&gt;
&lt;br /&gt;
A tense couple minutes pass, and another ship veers from the spacelane.  It blithely roars past the Ionympha at superluminal - but it is indeed just the shuttle.  More tense waiting occurs, to see if the fighter emerges to and stumbles within range.&lt;br /&gt;
&lt;br /&gt;
It does not.  Almost immediately a fighter-sized ship breaks out of the spacelane a full 0.1 Parsecs away, but starts sprinting toward the now solitary shuttle.  The Ionympha jumps to hyperspace to intercept, but the fighter dances away again.  Not willing to be lured too far away from the shuttle, Bruuuce swings back to protect the slower shuttle.&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;Had to try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lawrence: &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reptilianish:  &amp;quot;Are Harperians typically that stupid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lawrence shrugs.&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Sometimes.  They're smart, mostly.  But definitely able to be willfully stupid too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;Another hour-or-so to Korol system.  Any ideas what to try next?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I shrug.  &amp;quot;The entirety of my tactical experience has been walking up to people and shooting them.  Let's just go to Korol and try to get lost in the debris.  See if we can lure him closer.  Or make him give up.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lawrence: &amp;quot;How much time do we have to get rid of him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Yeah, Harperians are a bit... well, they don't give up on things.  Even when it makes sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruuuce: &amp;quot;I'm more worried about who might be showing up if we wait around.  If I were a lone fighter chasing a corrival that was involved in killing your guys, I'd just track it so that overwhelming numbers could show up to the party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ionympha and the stolen shuttle swoop towards a faint blur of mass on the etheric sensors, and a vast field of ruined ships is revealed when you draw in close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.01.15 - Step 2: Get Some Fold Space Bits==&lt;br /&gt;
&lt;br /&gt;
Skulking about a debris field did not manage to lure in the lurking Harperian fighter, but the intrepid crew of the Ionympha did manage to find an entity calling itself Hakone.  It eerily managed to breach their security while remaining infindable - while maintaining nearly-continuous conversation.  It only left when it had noticed that they left the Harperian shuttle behind.&lt;br /&gt;
&lt;br /&gt;
With time being too precious to waste any more, they simply returned to Relic in the Ionympha with the annoying Harperian fighter continuing to shadow them.&lt;br /&gt;
&lt;br /&gt;
War Pig promptly shifted to being aboard the TORTUGA, along with Vega and an array of Lawrencians.  Their mission: trade some data for a large chunk of a foldspace generator.  And to deal with whatever backstabbing happened.&lt;br /&gt;
&lt;br /&gt;
To help further the illusion of Harperian-backed activity, Vega insisted on War Pig wearing a gimp suit and riding on his head triumphantly (rather than cowering behind his shoulder, as usual).  They rendezvoused at the designated coordinates, and met with a large freighter.  Scanning it revealed a large-ish complement of robots, and three short-range fighters.&lt;br /&gt;
&lt;br /&gt;
Instead of landing inside the docking bay, the TORTUGA decided instead to let the away team jump into the waiting bay to complete the transaction.  The Lawrencian technicians confirmed that the component was as expected - except clamped down by large force beams.  Also as expected, the data submitted as payment was claimed to be not what they wanted and refused to deal.&lt;br /&gt;
&lt;br /&gt;
So War Pig killed everyone.  First just one at a time, then after retrieving an eccentric assault electric stream, vast swaths of robots simultaneously.  Somewhat complicating things were the fighters shooting at him, a glancing hit from any of them being utterly deadly.  But he merely danced - all the way to the bridge, killing the crew and releasing the cargo, and then back to the cargo area to get swallowed up by the cloaked TORTUGA.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 006 - So Far So Good==&lt;br /&gt;
&lt;br /&gt;
A couple hours later the TORTUGA has returned to Relic.&lt;br /&gt;
&lt;br /&gt;
TORTUGA: &amp;quot;So, where should we drop this off?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I contact the rest of the guys and find out where to take the first shipment, and get the specifics on the next run.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Welcome back, War Pig. Please meet us at the landing pit at [coordinates in the middle of nowhere].  We need to confer about our next steps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after that, Hirigoyen gets 212500 credits.  The secure wiki is updated with a new post: &lt;br /&gt;
&amp;lt;font face=&amp;quot;consolas&amp;quot;&amp;gt;Art sold to an interested collector.  Weapons sold to Harperians.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.01.21 - Step 3: Get Some More Fold Space Bits==&lt;br /&gt;
&lt;br /&gt;
After dropping off the first foldspace component, Hirigoyen went to the Sokamye Dockyards to hire a new ship to retrieve some more of the shopping list.  With guidance from one of the Rufii mathematicians, he selected a small freighter called Procalyptis(or Moth) who seem to be 1) cheap, and 2) fans.&lt;br /&gt;
&lt;br /&gt;
The first part of the exchange went as agreed - they met another freighter and made the exchange.  After the other freighter transmitted the data they had received in payment, suddenly a phalanx of medium-range fighters jumped into theatre.  First they dispatched the other freighter, then set upon the Moth.&lt;br /&gt;
&lt;br /&gt;
The battle seemed somewhat weighted in the Moth's favour, with War Pig operating some turrets.  But then the last couple fighters got desperate - and lucky - and dealt massive blows to the freighter with swarms of missiles.  Badly damaged, the Moth managed to pulverize the fighters and limp away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 007 - Do We Really Want To Do That Again?==&lt;br /&gt;
&lt;br /&gt;
After getting a few more minutes away from the system, the Moth drops back to sublight to effect repairs.&lt;br /&gt;
&lt;br /&gt;
MothCrew-1: &amp;quot;Can we ask...&amp;quot;  He aborts his request when he sees that the technician Lawrencians are already deploying to help with repairs.&lt;br /&gt;
&lt;br /&gt;
MothCrew-2: &amp;quot;That turned out, um, a bit sketchy at the end there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-1: &amp;quot;Yeah.  Whatever this cargo is, it's a bit more dangerous than just some drive parts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Indeed that was bracing.  I'll reimburse you for any patches used.  The next one may be similar, but we should get going as soon as possible.  I doubt there's any contact between our attackers and the people we're meeting with next, but we should limit the time between operations as much as possible.  Do you wish to renegotiate the fee for the next leg of the mission?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MothCrew-1: &amp;quot;Let's just put it to a vote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-2: &amp;quot;I'll go with whatever, I don't want to push any of you guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-1: &amp;quot;Maybe - we still might need you to be a tiebreaker, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-3: &amp;quot;I say yah.  Add danger pay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-4: &amp;quot;Agreed.  The Moth's getting some good experience, and we'll feel shitty if we don't go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-5: &amp;quot;Shoot!  Shoot shoot shoot shoot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-1: &amp;quot;So much for needing a tiebreaker.  OK, let's do this.  As soon as we get the Moth back above half stamina we'll head out.  Our typical modifier for danger pay is 50% - is that OK?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The huddle is interrupted by Carl.  &amp;quot;A couple thoughts for optimizing things.  First: I can crank up the targeting bonus to +2 on your fire stations.&amp;quot;  The MothCrew all seem to brighten at the suggestion.  &amp;quot;Second, I could rig in another fire control station for War Pig to use to control the missile guidance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-1: &amp;quot;Uh, we have to open the bay door to fire the missiles.  And we prefer to keep that as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carl: &amp;quot;Yeah, we saw that.  But there's a maintenance hatch we can convert easily into an up-to-3 missile port.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-1 blinks.  He turns to MothCrew-2.  &amp;quot;What missiles have we got in inventory?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MothCrew-2: &amp;quot;I forget.  It's been a while...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carl: &amp;quot;You've got standard 47 seeker missiles, and 10 idiot savants.  The missile port will be limited to firing all the seekers before it gets to the idiot savants.  If you want to switch up the order, or fire more than three at once, you'll still need to open the bay doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.01.28 - Step 4: Get Even More Fold Space Bits==&lt;br /&gt;
&lt;br /&gt;
After repairs and refits, the Moth jumped to the next rendezvous.  However, they did not find anything at the position they were expecting to meet at.  Careful scanning with the passive sensors happened across a faint thermal signature off in the void about a terameter away - so they went to investigate.&lt;br /&gt;
&lt;br /&gt;
A short hyperspatial hop later, they saw a large freighter matching the configuration of the one the were to meet, except that it was disabled.  Probably by some of the fighters that were lurking about it.  First one of the long-range fighters came to chase off the freighter, then after it was forced to eat a few too many missiles, it hung back while the other fighters joined in.  A short but savage space battle raged, with one of the fighters barely escaping the blazing onslaught of the Moth's turrets and missiles.&lt;br /&gt;
&lt;br /&gt;
Then the Moth cruised over to the prone shape of the large freighter and gave it an active scan.  It revealed the probable location of the gear they were hoping to acquire, a number of people aboard, and a shuttle.  The Moth was hailed from the shuttle, warning them to go away or they would destroy &amp;quot;the thing&amp;quot;, and were not amenable to any negotiations.&lt;br /&gt;
&lt;br /&gt;
So, War Pig arranged to be flung across the expanse to the larger freighter and to infiltrate.  On board he found a ship in a desperate state, with only vestigial systems still functioning to keep life support barely going.  He also found signs of a struggle aboard; some well-armed aggressor force had boarded and slaughtered the scantily-equipped crew.  He also discovered that the bay holding the desired foldspace part was locked behind ship-scale doors and reinforced with some sort of shield.&lt;br /&gt;
&lt;br /&gt;
Skirting around the inner bay, through the engineering section, War Pig burst into the outer bay with the shuttle and the majority of the existing personnel.  The gruesome efficiency of the assault electric stream on large groups of lesser combatants made it a very brief encounter.&lt;br /&gt;
&lt;br /&gt;
External threats eliminated, War Pig attempted to tamper open the locked bay door.  This resulted in him catching a particularly fearsome surge of defensive energy charge from the shield.  (And, after being lightly mocked by one of his captives, executing them all.)&lt;br /&gt;
&lt;br /&gt;
Then, it came to light that the people hiding inside the inner bay were actually the remains of the ships crew (saved by the valiant efforts of the ship's technical staff).  They were massively relieved when War Pig told them that the invading force was dead, and that he represented the buyers of the piece of equipment they were delivering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 008 - Dropoffs==&lt;br /&gt;
&lt;br /&gt;
The bravest of the emerging crew addresses Hirigoyen.  &amp;quot;Thanks again for intervening.  We were starting to think that the whole operation was a trap, and that things were hopeless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of the crew nervously eye the crispy remains of the boarding goons, while avoiding looking too hard at War Pig's imposing presence for fear of causing insult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok, I get the techies on the Moth to try and figure out the best way to get the cargo out.  Also, I look at the shuttle.  Is it big enough for the remaining crew to use?  I'd rather not have hitchhikers.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Carl: &amp;quot;No problem with the cargo - I'll just carry it out.&amp;quot;  He dramatically trudges from the Moth (which has docked) as though he is many tonnes and powerfully built.  Then he turns off the gravity, and slowly guides the large piece of technological sculpture into range of the Moth's force beams.&lt;br /&gt;
&lt;br /&gt;
The shuttle is clearly capable of carrying all the freighters remaining crew for a short voyage.  It should also be noted that the shuttle has been lightly modified for combat purposes while remaining utterly nondescript, and that it would fit inside the Moth along with both the foldspace components.&lt;br /&gt;
&lt;br /&gt;
And, just for flavour, I'll also note that there will be very little discernible left of the large freighter and anything aboard it when its fusion containment eventually fails.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You're trying to entice me to be evil.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It's probably working.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the gear is loaded I wait for the techs to confirm it's the gear we want.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hirigoyen is technically classified as &amp;quot;probably kind of evil&amp;quot;, and therefore it is sensible that not entirely altruistic aspects should be evident to him.&lt;br /&gt;
&lt;br /&gt;
Carl and his squad of Lawrencian techies swarm over the curved technological monolith with their highly-specialized scanners.  Reading their body language, War Pig can sense that something is amiss.  They start intently wriggling into the various crevices, until one gesticulates triumphantly and summons Carl.  Carl employs an esoteric toolkit, and presently removes something cunningly embedded in the device's structure.&lt;br /&gt;
&lt;br /&gt;
Carl: &amp;quot;Yeah, the component is legit, but somebody tried to bury some spy gear into it.  All clear now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Excellent.&amp;quot;  I guesture to the shuttle.  &amp;quot;Let's check out the shuttle to see if there's any tracking beacons in it that can't be easily removed.  If not, let's grab it too.&amp;quot;  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I turn to the refugee crew. &amp;quot;I believe the transaction was for some information.&amp;quot;  I pull out the data thing-a-ma-jig that had the data we were suppose to trade and transmit it to the one that had spoken earlier.  I glare menacingly. &amp;quot;My masters are disappointed that you attempted to sneak a surveillance device on the cargo.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And once everything is loaded, we hop over to the Moth and fly away.  If any of the crew attempt to intervene, I'll crispify them with the electric stream.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refugee Leader: &amp;quot;Tell your masters that I swear we knew nothing about any surveillance device.  We're just the transport crew.  We don't even know what that thing is!  If there's any message you want us to pass on to our bosses, at least help us fix the communications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carl, paying no heed to the refugee crew: &amp;quot;The shuttle is clean of tracking devices, but the controls are locked out.  Probably one of the overdone bacon impersonators had some access security.  We'll have to gut the brains and install fresh control hardware, which would take a few hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simultaneously, Carl tightbeams: &amp;quot;The secondary power should last another couple hours, but after that there's a 20% change of a blinding white flash every hour after that.  Or a 100% chance if I send the 'cleanup' code I installed when I adjusted the gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Everything gets loaded aboard the Moth without complication otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ignoring the refugee crew, we leave.  Once we're at a safe distance, I tell Carl to send the cleanup code.  Mwhaa haa haa.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the Moth speeds away at sublight, the Mothcrew seem quietly morose at leaving the refugees behind, but probably recognize that security is first priority.  When the blinding white flash is detected, a few of them wince.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aw, shit.  I was hoping they'd make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poor bastards probably tried to mess with that flaky secondary system to get the comms working.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least it was quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pretty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The jump back to Relic is uneventful, taking no risks and sticking to shipping lanes as much as possible.&lt;br /&gt;
&lt;br /&gt;
On Relic, the landing pit has changed only slightly, with some dirt berms having been added obscuring the rim even more.  The dropoff of the two foldspace components into the lower chamber goes quietly and without a hitch.  The Moth and its crew ask to hop back to Sokamye to re-stock on missiles and do some good fixes.&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;Welcome back War Pig.  Things are proceeding within acceptable parameters on all fronts.  The next two components are going to be trickier.  One is going to require breaking into a storage facility on a totalitarian company planet, and the other likely requires possible combat with a cruiser and several wings of fighters.  Which do you want to try first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.02.05 - Step 5: Yet Even More Fold Space Bits==&lt;br /&gt;
&lt;br /&gt;
War Pig decided to attempt the infiltration mission first - to Xerathia.&lt;br /&gt;
&lt;br /&gt;
While preparing for the mission, Hirigoyen summoned the Tortuga.  To ride as a turret alongside Vega, Carl the Lawrencian was inducted to perform technician duties.  His highly-augmented tools were supplemented with a set of ship-penetrating plasma charges.  A load-lifter hover-harness upgraded with a small ship-scale shield was also obtained, to assist with the loading of the 10-tonne foldspace component.  Also, a set of missiles was obtained to provide cover from outside the target zone.  Including one tactical nuke.&lt;br /&gt;
&lt;br /&gt;
The trip aboard the Tortuga to Xerathia was carefully uneventful, keeping to trade lanes and moving with traffic.  The descent down to the surface of Xerathia was depressing, as the affliction of a totalitarian company's dedicated exploitation was etched in every global feature.  The target was a featureless rectilinear building away from the gridlines of global industry.&lt;br /&gt;
&lt;br /&gt;
After depositing the missile cache and some sensor/comms at a lookout position, the cloaked Tortuga inspected the target zone more carefully.  It quickly became evident that the whole structure was a gigantic trap, but they found a secret personnel entrance after some more careful searching.&lt;br /&gt;
&lt;br /&gt;
War Pig, with Vega and Carl riding as turrets, crept carefully inside, and quietly incapacitated the guards.  By virtue of having been stealthy, and some epic tamper rolls, they were able to clandestinely lock down all the section of the hidden underground facitility and take their sweet time reviewing the secretive contents of the secret vault.  They did set off some alarms, but the sounds of agitation from the other sections did not seem to have much hope of breaking through too soon.&lt;br /&gt;
&lt;br /&gt;
There they found the target foldspace component, and hooked up the loadlifter.  Other large artifacts were ignored, except for noting a huge Y2000 robot that was deactivated and restrained.  Inspecting several secure crates they found, all secured, a [[Tundak Mafia|Tundak]], a gun, another robot, a computer, and a stasis pod.  War Pig was unable to resist taking the gun, and also the computer - and that was all that they could easily purloin in one go.&lt;br /&gt;
&lt;br /&gt;
Pounding from one of the intermediate-scale doors finally managed to breach, and a large being stumbled out - to its dismay.  War Pig followed it back into its barracks and silenced all the witnesses therein with the assault [[Electric Stream]].  &lt;br /&gt;
&lt;br /&gt;
Striding out in a haze of bacon smell, they then opened up the big doors.  There they faced three battle suits.  While technically formidable, their abilities were mostly the product of augmentations, and simply not up to the rigors of fighting War Pig and the HFFR.&lt;br /&gt;
&lt;br /&gt;
The outside team warned War Pig that some ships were inbound.  But first War Pig had to take out a couple missile turrets inside the cavernous bay.  The move boots were put to particularly good use as Hirigoyen danced around the missiles and pasted the turret operators.&lt;br /&gt;
&lt;br /&gt;
It was then that he realized that the ships were now already on top of their location and needed to be dealt with.  Worse, one was a troop ship and it had dropped off a strike team of purposeful-looking battle suits.  War Pig remotely fired two of the missiles and decimated most of the new strike team.  This prompted their fighter escort to charge the missile placement, so War Pig launched the rest of the missiles at them.  He landed a pair of lucky placements, which managed to disable both short-range fighters in the first turn.&lt;br /&gt;
&lt;br /&gt;
War Pig's satisfaction was cut short by the surviving member of the assault team breaching the facility and attacking.  They had a furious trade of heavy weapons fire, and it was a closely-fought battle.  However War Pig revealed the existence of the nuke in a very convincing manner, so the final battle suit broke off so that it could warn others.&lt;br /&gt;
&lt;br /&gt;
This gave the infiltration team time to make their escape.  The bay doors were opened and the foldspace component was loaded aboard.&lt;br /&gt;
&lt;br /&gt;
Except Hirigoyen though, &amp;quot;what the hell, I'd like to have a Tundak for a pet&amp;quot;.  So he bounded back, and juggled the Tundak back to the Tortuga - which required a bonus payment of 20 kilocredits just to permit it on board.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 008 - Tundak Juggler==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;So, for now, it would probably be a good idea to not post a video of me juggling a Tundak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm guessing I don't have to remind Tortuga/Batty to keep quiet about this, though I'm sure they're going to tell Klamath.  I'm ok with that.  I get Carl to make another crate or some kind of enclosure for the Tundak so I can carry it out of the ship without people knowing what's inside.  When we get back to Relic I send a message to the rest of NCODB: &amp;quot;Mission successful.  However, we should meet up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A tear shimmers in Vega's eye.  &amp;quot;It's a crime not to share something so awesome!  But, yeah, I understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Back at Relic, the whole NCODB meets at the landing pit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As we're landing I ask Batty to do a few hard locates to make sure there's nobody in the vicinity I'm not expecting.  I do as well.  I send a message to NCODB to set up whatever that dampening field was that they used at Pinnacle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After everything is unloaded, I thank the Tortuga and wait for it to leave.  Then I smile at the rest of NCODB.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Alrighty then.  The mission was a success.  We were able to sneak in, get the gear and fight our way out.&amp;quot; I gesture at the fold space gear. &amp;quot;There's the fold space gear.  However, in the same room, there was a lot of other equipment.  Much of it was around the same tonnage so I couldn't grab it, but there were some crates that I could grab.&amp;quot;  I pull out the gun.  &amp;quot;This was one of the items.  I haven't had a chance to try it yet, mostly because I was hoping Mek would look it over to make sure it's not going to blow up in my face if I try.  It's possible it's sentient, mostly because that seemed to be the theme of the items in the crates.&amp;quot;  I hand the weapon to Mek to look over.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Next was a computer.  I have no idea how powerful, or what was on it, but if it was there, I felt it was something worthwhile to steal.&amp;quot;  I pull out the computer and hand it to Rufus.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Stuff I couldn't grab included a Y2000 Giant, something in a stasis pod, and a robot who's type I didn't recognize.  Both of the robots were inactive and restrained.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then I wait to see if anyone comments on the gun or computer, or anything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A couple of good locates show that nothing is untoward in the vicinity of the dropoff pit.  From there, the unloading is ushered into the tent-like structure at the bottom of the pit.  As Hirigoyen talks, the foldspace component is re-inspected, then is teleported away.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl looks over the gun.  &amp;quot;Well, somebody sure as shit was worried about this gun being used.  Its got physical locks on the trigger system and the sighting, plus some explosives tethered to the muzzle.  The grip is pretty simplistic - won't fit many species.&amp;quot;  He slides a schematic scan over to Rufus to query.  &amp;quot;Don't recognize the weapon mechanism itself, though.  I'll do some tests.&amp;quot;  Goojje also peers on with interest.&lt;br /&gt;
&lt;br /&gt;
Rufus' body language is as though the computer you handed to him were a steaming dinosaur turd.  &amp;quot;I'm not sure we want to multiply risk vectors by carelessly exposing ourselves to a processor so worrisome that it had to be deactivated and stored in a secret secure facility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin maintains a level look at War Pig.  &amp;quot;There's something else.  What else did you bring back, War Pig?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;I don't want to carelessly expose ourselves either.  I think we should store the thing until after we've got our project done.  And then find a nice empty asteroid somewhere to set up some tests.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone: &amp;quot;Right.  The last bit of technology I grabbed probably should have been left there, but I kind of lost myself in the moment.&amp;quot;  I show them the control pad I have. &amp;quot;It's inactive, and bound, so it's not a threat.  This control pad was there and is the means to activate it if we ever want to.  I really, ''really'' don't think we ever should.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And, after a dramatic pause, I open the crate and carefully pull out the Tundak and show them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;show them&amp;quot;, I assume you mean the juggling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yes, but very carefully.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everybody forgets about everything except for the Tundak.&lt;br /&gt;
&lt;br /&gt;
Goojje: &amp;quot;I appears to be completely intact!  Marvellous!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl glanced at him.  &amp;quot;Yeah, it appears completely capable of killing all of us.&amp;quot;  A couple of his tentacles are used to make 'you cray-cray' gestures.&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Hold on - I'm still just cataloguing catastrophic scenarios that have opened up without any chances to rank them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raigin nods thoughtfully to himself.  &amp;quot;Please put the robot back into its container for now - this location is insufficiently secured.&amp;quot;  Mek Pawl also inspects the restraints on the Tundak, making some minor adjustments, then assists with the re-packaging.&lt;br /&gt;
&lt;br /&gt;
The Raigin: &amp;quot;Bloody brilliant!&amp;quot;  He beams at War Pig.&lt;br /&gt;
&lt;br /&gt;
Rufus pivots his head to regard The Raigin closely.  &amp;quot;Explain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raigin shrugs.  &amp;quot;I'll skip over the exciting part about how it's a &amp;lt;i&amp;gt;bloody Tundak&amp;lt;/i&amp;gt;, and that that's worthy adventure potential all by itself.  No, I'll just highlight how it makes for not only excellent cover for that operation on Xerathia, but also would be a fantastically effective distraction should we need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Have you thought about the possibility that the Tundak has contemporaries that might have been looking for it, and would now have a lead... to us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raigin: &amp;quot;I suggest that we do not leave it deactivated for too terribly long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goojje, who had been looking like a child whose toy was being taken away, brightens considerably.&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Let's table that for now.  I propose we create a new silo for these items, for now, and proceed with haste to finish our original idiotic project.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sounds good to me.  Next mission?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus nods.  &amp;quot;Next mission.  The care and deliberateness that this penultimate deal is exhibiting cranks up the probability that it is a shell for a counterespionage operation.  As such, the permutation is that the inevitable surprise arrival changes from a small strike team consisting of some fighters to one, or more, cruisers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;We've had to confirm for Rufus, repeatedly, that we don't have any magical technical defeat option we can manufacture against a cruiser ready for combat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So, if we know there's a possibility of cruisers showing up at the exchange, can we find out where the ship making the exchange is coming from and intercept them before anyone has a chance to intercept us?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;I like where your head is at.  Hard to imagine that such an operation would let the prize ever get far from the escort, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Agreed.  Such a tactic has a 79% probability of having the support cruiser arrive before the cargo can be secured - even in scenarios where there actually is a legitimate cargo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raigin: &amp;quot;If I were running such an operation, I'd make it so that the freighter has a cloaked strike class prowling right beside it the whole time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega [privately]: &amp;quot;That sounds bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So, what are the odds that the fold space gear will actually be there at the exchange?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Assuming the odds are good... I've been in three ships so far, the Tortuga, the Ionympha, and the ship I hired, the Moth.  What if we used all three at the same time?  If we're all in close formation when we drop from hyperspace, the Tortuga might be able to cloak before being noticed.  We get Bruuuce to handle the deal, and if a strike class shows up, the Ionympha and Moth can distract them while the Tortuga deposits me on the ship that has the fold space.  I kill everyone aboard, assuming I can get in, and the Tortuga retrieves me and the fold space gear.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Of course the problem then becomes escaping...  And if anyone is captured, it's likely the enemy will find out we're based out of Relic.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Well, technically you could fit the Tortuga inside the Moth.  So you could cloak and fly out any time you liked without notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;The odds that this interaction has the desired component is rather good - over 83%.  Mostly because they don't think there's much risk and want the bait to be as good as possible if the target is overly cautious.  But you make a good point about too much pointing back at Relic.  Especially while we still need to get a further sixth component before we complete the device.  Also, I'm not sure that either the Ionympha or the Moth is sufficiently potent to distract a cruiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Bruuuce and his crew are a considerable problem for us, as they're the link Eupholid Royals can trace back to us.  If they're not participating, we should find some flamboyant purpose for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Would it be possible to get to the meeting location first, stay cloaked, and wait for them to arrive.  Somehow get me aboard their ship and then wait.  Meanwhile, we leak information to someone that's hostile to the company/government we're dealing with about the meetup.  Someone who couldn't resist trying to take out one of their cruisers.  Hopefully, someone will arrive to engage the cruiser and when that starts, I attack the crew of the ship the gear is on.  Once the crew is dead, I open the bay doors and the Tortuga scoops me and the gear out.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;I do not doubt your ability to infiltrate a ship and overpower whatever might be onboard single-handedly.  However, there are two hurdles to this plan.  First, getting any ship within a light-week of the rendezvous will doubtlessly be noticed on long-range sensors.  Second, the cruiser will undoubtedly be waiting some inconspicuous distance away, making it not much of a target.  There is also some difficulty in that the government in question is not at war - mostly because its powerful enough that other nations go out of their way not to provoke it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Aren't we clever, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Pity we couldn't have him board the cruiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;If we go with the Moth and/or Ionympha, and the cruiser destroys them, how likely is it that the cruiser will stick around, and stay still long enough for me to board it?  Any way to get me past their shields?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Getting past a cruiser's shields is pretty much impossible. Either you bludgeon past them or you Trojan Horse aboard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Protocols in this kind of engagement would forbid them from docking or letting anything aboard. Tricky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.02.11 - Planless==&lt;br /&gt;
&lt;br /&gt;
Struggling with planning how to confront the probable arrival of a cruiser for their penultimate foldspace component acquisition, War Pig gets called away to assist the security detail at Sokamye Dockyards.&lt;br /&gt;
&lt;br /&gt;
There a belligerent near-legendary combatant was casually dispatching people in a way that was extremely worrying.  War Pig himself had considerable difficulty tangling with the automatic-placement badass (Adolf Zytogorski!), but had the benefit of an intermediate scale shield and a recently-earned third attack.  And, when it mattered, kickass targeting to level the playing field.  Zytogorski limped away, humbled, and no longer a problem.&lt;br /&gt;
&lt;br /&gt;
After that encounter, which Vega was streaming for pay-per-view, Hirigoyen was notified that a suspicious person was asking about his whereabouts.  Following up the lead,  War Pig found a Harperian fighter.  This seemed to require the assistance his trusty Lawrencian technician - Carl - who eagerly came to assist.  Including asking to be shunted alone inside the fighter to tamper it to be neutralized.  Then Hirigoyen strode in and decimated the Harperian.&lt;br /&gt;
&lt;br /&gt;
Stowing the claimed semi-intelligent Harperian fighter at the Sokamye Dockyards, Hirigoyen called for a meeting of the Nameless Cadre Of Different Bastards at the Pinnacle Bar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 009 - Planification==&lt;br /&gt;
&lt;br /&gt;
Hirigoyen needs to be at the upper Pinnacle Bar first, in order to ensure that the others aren't casually murdered by the other patrons for sport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok, I head to Pinnacle, and escort everyone up.  On the way I fill in the information on the Harperian ships onto the Wiki.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then I order a Volcanic.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Hirigoyen arrives in the Upper Pinnacle Bar, there is a Volcanic™ already being delivered.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;That flotilla of Harperians is too big.  It's more than any one faction can field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Ah.  So that's not likely to be the Harperian's looking for you or War Pig.  What's the probability that they're reacting to our suggestions of Harperian's collecting foldspace gear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Quite high.  If one faction of Harperians were to secure a working foldspace, it might drastically alter their internal power structure.  What we're seeing is probably the Harperians looking to bring one of their own rogue factions back into line, and possibly to make sure the foldspace portal is used by the ruling council of the Harperian diaspora.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;That makes coming and going potentially trickier...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;&amp;lt;i&amp;gt;And&amp;lt;/i&amp;gt; we might want to consider warning the Moth and the Tortuga.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus: &amp;quot;Agreed.  Plus we also still need to figure out how to deal with a cruiser.  And a Daemon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.02.18 - Fightless==&lt;br /&gt;
&lt;br /&gt;
In a tragic twist of circumstance, god failed to have something violent happen to War Pig.  Apologies.&lt;br /&gt;
&lt;br /&gt;
While the NCODB convened at the Upper Pinnacle Bar, they discussed various aspects of their planlessness.  The lurking Harperian fleet, the Daemon(s), the Red Coven, the Eupholids, the Xerathians, and the Brentians were all contemplated.  Futilely.&lt;br /&gt;
&lt;br /&gt;
With a philosophical strategy of &amp;quot;fuck it&amp;quot;, Hirigoyen decided to go and converse with the Daemon currently squatting in the Relic secure zone.&lt;br /&gt;
&lt;br /&gt;
Using his contact Klamath to get through security un-scanned (carrying both the Fulcrum and the Mentalist Blindspot), and was provided with a stout blaster from The Raijin on the inside.  After an awkward lunch with Klamath at Pagliacci's, Hirigoyen went to the now-deserted public park to chat with the Daemon.&lt;br /&gt;
&lt;br /&gt;
It didn't start off great.  It's an aloof, moody being with odd concepts of dignity and appropriateness.  For example, when War Pig that they might be able to have a mutually-beneficial exchange, the Daemon felt obliged to shoot a 4D (intermediate scale) F-blaster at him for suggesting that he might be lowly enough to engage in barter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 010 - Talks With A Daemon==&lt;br /&gt;
&lt;br /&gt;
The Daemon remains seated, though probably able to leap up without negatives, likely as a gesture of treating War Pig as unthreatening.  His gear and clothing appears casually disarrayed, but War Pig can detect how elaborately deliberate the appearance is.  The Daemon is probably quite vain.&lt;br /&gt;
&lt;br /&gt;
Various drones are having difficulty remaining discreet with the atypical gusts of wind swirling about.  They all flee his gaze.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keep talking, warrior cutlet.  I am having difficulty determining if you are what I was drawn to this silly moon for.&amp;quot;  His expression fails to hide the fact that there is much he is not saying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Aaah, 'warrior cutlet'.  Have you tasted a Brentian yet?  Delicious.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Well, I'm not sure if I am what drew you here either, but let's explore the thought.  You arrived a short time after I did, so it's possible my arrival is what sparked your prescience.  Now the reason it sparked your prescience is unclear.  It could be simply that I arrived in an unorthodox fashion - the manner of which is still a bit of a mystery to myself.  Or it could have been a signal that I'm someone you could use. I'm not sure what your motives are, but it seems like there's a power balance between the Daemon warlords.  My guess is you'd like to tip that balance in your favour.  I'm in a situation that has the potential for great power, so that might be what your prescience is telling you to exploit.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;However, the situation I'm in is only potentially powerful.  I would need help to make it a reality.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What a delicious thought!  Could it be that you &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; indeed the grave threat to galactic stability that I need to extinguish?&amp;quot;  He rises and looms in a way that only a 5-meter-tall being can.  &amp;quot;You do appear quite fearsome, for something so small.  But you don't strike me as being capable of turning into a government-toppling menace.  So show me what this potentially powerful future.  &amp;lt;i&amp;gt;SHOW ME.&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His eyes glow, and horrific tingling sense of his mind intruding into Hirigoyens spreads through the War Pigs awarenes.  But it's clearly corrupted: the Daemon thinks it is a vast mind peering into a helpless little thimble of a mind, but instead Hirigoyen sees its embarrassingly-simple mind raptly looking at a puppet show.&lt;br /&gt;
&lt;br /&gt;
So, what does Hirigoyen show the Daemon?  And what does he want to know from the Daemon's exposed mind?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ok then.  First I'm going to make it seem like I've had training to resist a mentalist - reciting some Hylosus children's rhyme over and over again.  Also that there's some external mentalist protecting me.  He'll smash through both levels of protection of course, but I don't want him to wonder why an unprotected mind was sent to talk to him.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then I show a flash of me receiving orders from my Harperian masters telling me to find out what he's doing here and if the Daemon's are going to be a threat to the GIANT FLEET the Harperians are amassing.  The fleet is hidden in a nebula somewhere and the Harperian mentalists are shielding it from prescience.  We're talking thousands of cruisers here.  The whole me killing Harperians thing was a necessary sacrifice to make it seem I'm not connected to them when I go and question others.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then, hidden deep in my mind, I show an image of a display screen I accidently witnessed - my Harperian master talking with a Tundak.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
MEANWHILE, I sift through his thoughts - location of fold space gear, access codes to get past locks and automated defenses, probable guards, that sort of thing.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And, I get ready to run like hell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.02.25 - Fleeing The Daemon==&lt;br /&gt;
&lt;br /&gt;
If the Daemon Baphomet wasn't mildly obsessed with eating new species, Hirigoyen would probably have died from one of the gigantic blasts from the F-blaster.  Looming close, Baphomet gave Vega the chance to sneak up his body and tamper him briefly unconscious.  They used the short reprieve to flee.&lt;br /&gt;
&lt;br /&gt;
They made it most of the way out of the park before Baphomet regained consciousness.  It is possible that they would have made good their escape then, except that they were spotted by the lurking Harperian.  The Harperian did not intentionally give away their location, but had his mind read by Baphomet as he was outside the area of effect of the Mentalist blind spot.  Baphomet ripped off the roof of one building they were hiding in, and partially-demolished another with the F-blaster.  It was a terrifying game of cat-and-mouse, but eventually Hirigoyen and Vega were able to slink away out of the secure section.&lt;br /&gt;
&lt;br /&gt;
They quickly coordinated with the NCODB and hid in the secret fold-space base and contemplated how totally utterly screwed they were.&lt;br /&gt;
&lt;br /&gt;
While warning Klamath about the fallout of the encounter with Baphomet, he passed on a message from a Harperian.  Which turned out to the ragged outcast Harperian from the secure zone park.  His name was Witclip, and he was terrified about the indelible mentalist mark Baphomet had left on him.  Being a mentalist himself, he perceived that Hirigoyen was somehow able to shrug off the same marks, and begged for help.  His backstory includes helping the Lawrencians escape, making him outcast and also making him the prime suspect for the recent rash of fold-space capers.  Hirigoyen consulted with the rest of NCODB and recruited Witclip and scrubbed his mark with the MBS then took him to their secret base.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 011 - Waiting To Die==&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;OK, let's set up a death pool.  Who wants to bet we'll die of boredom hiding down here?  Or are we going to get discovered and killed in a raid somehow?  Or who wants to bet that we do something foolish and get killed by that Daemon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My bet is that I die while trying to retrieve the second to last fold space gear.  Let's set up a subsection of our secure wiki that Witclip can be included in, fill him in on the mission and likely run-in with a cruiser, and get him to do some prescience on what we're actually going to face.  Maybe that will help us come up with a plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;That's an excellent idea.  I'll create a shell of the secure wiki that we can use for coordinating with Witclip.  It can also double as a way of interacting if we're ever concerned that someone might be listening into our thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Witclip: &amp;quot;Wait - now I really am affiliated with the group that is gathering fold-space components?  Funny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How much time to conjure prescience do you give Witclip?  It's about 7 hours until the planned rendezvous with the cruiser.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, what's his maximum MBA he can use?  Good hint?  Juicy Morsel?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conferring between Rufus and Hirigoyen, the best guess is &amp;quot;Good Hint&amp;quot; class prescience.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok, let's do the obvious one first.  First attempt at prescience should focus on the following question: &amp;quot;If we meet as planned, what kind of resistance are we going to encounter.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witclip: &amp;quot;I see a minnow in the center of a pond, and the word 'BUYAN' reflected in the surface of the pond.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Good thing War Pig has access to Wikipedia.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ok, so not only is it a cruiser, but it's likely a Corvette.  Or a disappearing island.. but that could just be a reference to the cloaking device.  So all that does is confirm that meeting as planned is a no go.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;Agreed - Buyan-class corvette makes sense.  And the Chita Syndicate only has two such Corvettes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Corvette?  Not strike class?  Well.  That's interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Basically a fat, slow strike class.  But still massively outside of our capabilities to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Except a corvette is a defensive class - an escort.  That might mean it's being diverted from some other duty to engage in this task.  What is the probability that it's being used because they suspect infiltration of their aggressor fleet command structure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;Interesting query. [tic tic tic &amp;lt;i&amp;gt;bing&amp;lt;/i&amp;gt;] About 78%.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goojje: &amp;quot;Er, ah, I'd like to reactivate the Tundak and ask it what it would like to do.  I bet it's fascinating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pretends to not notice everybody gaping at him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;If it's a defensive part of their fleet, can we arrange for it to be called away?  Distress call of some sort?  Or, if there is a schism in their command structure, can we entice another faction to take it out?  If the aggressor fleet is corruptible, they may be interested in a functioning fold space they can hire.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Of course this is all moot as we also need the fold space bits from the Daemon and I don't think anyone's thought of a way to do that either.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;To have the corvette called away would require for us to establish a credible threat that only it could respond to.  We don't have any levers to pull inside the Chita Syndicate to falsify orders or engender insurrection, and I do not think they're the right group to prostrate our not-yet-functional fold space capabilities before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Yeah, but... War Pig's got the right idea about distracting the corvette.  I just think we should do it the other way around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;That literally makes no sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;You have all the poetry of an especially-smug microwave oven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;Somehow, you have managed to make your sense quotient go down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Quite.  What I mean is that send a ship to rendezvous as expected - except perhaps a bit early and a bit far away.  While they strain their attentions to glean if it actually is the intended victims, we come at them from a blind side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;That made slightly better sense, but I need you to elaborate about this supposed blind side.  You've already told us that the corvette will be on guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Well, would it be feasible to derive what the defensive mission of the corvette is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;...Maybe.  Perhaps with another dose of prescience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Right.  With that, would it be possible to track down any supply missions that might be heading to the defended zone in the next few hours?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;Theoretically...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Right!  So we get War Pig here to borrow the cloaked ship again to violate a supply run to whatever is being guarded.  He and his wiggly-armed technician compatriots further violate some other element with legitimate authorization to visit the corvette.  Then he goes all commando, Bob's your uncle, and suddenly we don't have to worry about the corvette any more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Just like that, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin waves his hand.  &amp;quot;Pish posh.  Details.  Work them out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goojje [muttering]: &amp;quot;And you all acted like I was nuts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.03.03 - A Crazy Plan==&lt;br /&gt;
&lt;br /&gt;
In a moment of frustrated desperation, NCODB decided to let Witclip in on some of their crazy secrets to help him attempt some more accurate prescience.  After overcoming his disbelief and scaring him squiggly, posed the question &amp;quot;what is the easiest way for us to complete the foldspace in our current circumstance&amp;quot; and he drew forth a clairvoyant image of a daemon distinctly without horns.  After some confusion about what this might mean, The Raijin recognized the image as perhaps referring to the Daemon lord that claims Brent as part of its domain, with an ancient nickname of &amp;quot;Horntaker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This did not help much.  They pondered horrified plans of how to breach the daemon's armada and face it to take the required foldspace components.  Then they hit upon a less suicidal - but still decidedly crazy - plan.  The location of the armada left by the daemon visiting Relic was known.  So they decided to gather a strike force to penetrate that armada and steal the components they wanted.  In addition to War Pig and his Lawrencian turrets Vega and Carl, Witclip the mentalist and Rufus010 were deemed sufficiently useful to risk.  To help balance that risk, War Pig recruited one of his fellow Upper Pinnacle Bar regulars to provide backup - Bernie, the badass Reptiloid.&lt;br /&gt;
&lt;br /&gt;
Paying a small fortune to employ the Tortuga, they proceed with their assault.  Penetrating the flagship destroyer is not immediately difficult - it's too proud to run with shields up, making tampering by technician relatively straightforward.  Once aboard and in contact with the fringes of the control system, Rufus010 is able to massively compromise internal security such that they have relative freedom of movement.&lt;br /&gt;
&lt;br /&gt;
The next hurdle was a phalanx of 50 professional guards with assault weapons protecting the core sections of the destroyer.  War Pig left the rest of the team behind temporarily, and waded forward and killed everybody.  Assault electric streams are nasty on crowds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 012 - Mid-Crazy==&lt;br /&gt;
&lt;br /&gt;
General hail from the destroyer: &amp;quot;You are already doomed!  Your scans have been forwarded to our Master, who shall hunt you down and eat all of you.  If you flee now, you might extend your lives by a few days.  He is on his way NOW.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Not the most imaginative thing to say, now was it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carl: &amp;quot;Well, they're technically right, to the best of their knowledge.  And it sounds pretty intimidating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;What, like we &amp;lt;i&amp;gt;accidentally&amp;lt;/i&amp;gt; penetrated a daemon's ship in the middle of a fleet of cruisers, with no consideration for the capabilities of a daemon?  And we be all like, &amp;quot;Oh, shit!  Really?  A daemon's coming?  Well, crap, let's get out of here now before we get what we came for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carl: &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bernie: &amp;quot;Kinda gruesome how most of these guys have their eyes burned out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Yeah, that's the down side of having conductive nanoscopic robots concentrated in certain areas - they tend to be the parts that share in the current.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Mmmmm... bbq Reptiloid.  I inhale deeply.  &amp;quot;This is making me hungry.  Let's go.&amp;quot;  And I continue towards the goal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enormous maintenance doors loom before War Pig and his entourage.  They veritably hum with defensive power deep in their solid construction.&lt;br /&gt;
&lt;br /&gt;
Rufus010 confirms an UNLOCK command, and the immediate lack of ship's power binding the doors is stunning hole of sound.  Carl twitches a force beam readies the opening mechanism.&lt;br /&gt;
&lt;br /&gt;
Carl: &amp;quot;Uh, we can either open the personnel door, or open the whole door.  And we can control the speed that they open.  Any preferences?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bernie ushers the cargo-hauler-riding Rufus and Witclip behind cover, like the seasoned combatant he is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;They're probably expecting us to come through the personnel door.  Let's open the whole thing at top speed.  Maybe we'll catch them off guard.  But be ready to close it again quickly.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Plus, dramatic entrance points.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dramatic Entrance Counter™ increments.  &lt;br /&gt;
&lt;br /&gt;
In the giant-sized corridor beyond are about 10 more security personnel (professional S.I.G.'s with assault weapons) and two intermediate scale machines.  One is a loader-suit in the midst of fortifying the personnel door.  It is caught off guard by the sudden shifting of the main bay door, and totters backwards in slow motion.  Behind it and off the side is a large battle suit.&lt;br /&gt;
&lt;br /&gt;
Let's just say that the time factor is now at a crawl, as initiative begins.  Any observations that require dice will affect the first action.  It is clear from the 'oh shit' expressions that War Pig gets initiative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.03.10 - More Crazy==&lt;br /&gt;
&lt;br /&gt;
Kill kill kill kill grab flee flee flee&lt;br /&gt;
&lt;br /&gt;
* Pitched battle with large guardian battle suit.&lt;br /&gt;
* Claimed the two required fold space components.&lt;br /&gt;
* Survived the destroyer being blasted apart by the rest of the Daemon's fleet.&lt;br /&gt;
* Used Witclip's mentalist power to intercept one of the cloaked strike class.&lt;br /&gt;
* Boarded strike class and claimed it - but not before it sent out a distress call.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boring Story Bit 013 - Dramatic Escape==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
First, Rufus configures a means of the Tortuga and the Strike class to send encrypted messages to each other.  As we're both cloaked, we won't be able to send them tight beam, so they need to be encrypted enough so that the other ships can't figure them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then, we flee at sublight to the edge of the strike class cruiser's range, and then the Tortuga continues to triple long range.  Then the Tortuga will jump to superluminal heading to the nearest space lane.  If the other ships go to superluminal to chase, we blast them.  Otherwise, we give the Tortuga time to get away, and then we flee ourselves.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Complicating this plan is the distribution of a couple frigates and strike class cruisers, plus several squadrons of fighters that barf out of the frigates.  They spread out in a search pattern that means some of them will be out of range of the strike class should they jump to pursue the Tortuga.&lt;br /&gt;
&lt;br /&gt;
There is also the matter than nobody other than the Tortuga itself has any bonus to duck with ships.&lt;br /&gt;
&lt;br /&gt;
Just for clarification, who and what is on which vessel?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Rufus is on the Tortuga as liaison to our group.  Everyone else is on the Strike Class.  Fold space gear is on the Strike Class.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We position ourselves out of range of the frigates.  And using Whitclip, position ourselves at double long range of one of the strike classes.  The Tortuga will only do a brief hyperspace hop to see how many follow it.  If the enemy strike class also jumps to hyperspace, we'll attack it, otherwise, we'll try to take out three of the fighters that jump.  Immediately after we attack, the Tortuga will go back to sublight and we'll also change our position.  If we get attacked by nearby fighters, I'm hoping the strike class's shields will hold.  Then we move off while cloaked to let the shields recharge.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We'll see how that goes the first time.  If we're able to take out any ships, we'll all change our positions and try it again.  I get Rufus to set up prearranged positions/vectors for a few attempts, and whenever either of us are decloaked we'll send burst encrypted communications to the other with any change of plans.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's hard to really appreciate the scale of motion involved.  The long range guns on the frigates are about 200 km, with an effective range of about 2000 km.  The whole formation of the search spread of vessels extends about 10,000 km across.&lt;br /&gt;
&lt;br /&gt;
The Tortuga, when it jumps to hyperspace, moves at 17,000,000,000 km/s.  The fighters and strike class are double that: 34x10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; km/s.&lt;br /&gt;
&lt;br /&gt;
So wracking my brain for what experienced pilots would do: I think all the ships would conspicuously avoid flying through weapons range of the origin of the Tortuga's jump to intercept.  So no opportunities in that direction.  They were also primed to give chase immediately.  I also think that the fighters might try ramming the Tortuga in hyperspace - it's probably -10 to hit and only proportional damage, but is possible because of the short initial separation and their speed advantage.&lt;br /&gt;
&lt;br /&gt;
[rolls dice for 10 kamikaze fighters and 2 strike class versus Tortuga - 4 dice for all]&lt;br /&gt;
* Tortuga: epic roll of 22, +6 to duck, for a target of 28.  Attackers probably looking for double-sixes.&lt;br /&gt;
* fighter 1: NOPE&lt;br /&gt;
* fighter 2: NOPE&lt;br /&gt;
* fighter 3: NOPE&lt;br /&gt;
* fighter 4: NOPE&lt;br /&gt;
* fighter 5: extremely NOPE&lt;br /&gt;
* fighter 6: more very NOPE&lt;br /&gt;
* fighter 7: NOPE&lt;br /&gt;
* fighter 8: NOPE&lt;br /&gt;
* fighter 9: NOPE&lt;br /&gt;
* fighter 10: and NOPE&lt;br /&gt;
* strike class 1: NOPE&lt;br /&gt;
* strike class 2: NOPE&lt;br /&gt;
&lt;br /&gt;
The Tortuga of course drops to sublight.  It is temporarily incommunicado, as at this range only etheric communication is possible and that would reveal their location.&lt;br /&gt;
&lt;br /&gt;
Tricky.  What's next?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ok, Whitclip's telepathy only doesn't work on me right?  If he's on the strike class, can he communicate with Batty on the Tortuga?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witclip doesn't have telepathy currently; he currently has +3 locate and empathy.  His powers are foiled on other beings within the vicinity of the Mentalist Blind Spot.  Let's assume that he helpfully applied 0-point marks on the Tortuga and Batti so that he doesn't need to locate them any more.  It'll take him at least an hour to meditate back the 2 points required for telepathy after dumping the empathy and part of the locate bonus.  If you have him do that, it also means that the Nameless Strike Class can spend the time putting distance between from the current vicinity.  It does mean that your movement cannot be advised by Witclip's locate, though.&lt;br /&gt;
&lt;br /&gt;
Carl temporarily ceases to be a turret while he effects repairs on the hull.  On principle.  It's obvious that War Pig and Bernie will interface via turret controls.  But who is actually going to fly?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Before he dumps any locate, I get him to try and mark all of the enemy ships.  Then he dumps and gets telepathy back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Two questions:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;How long will it take the strike class to get back to Relic?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;How long would it take Carl to transfer Tortuga's mind from his ship to the strike class?  Assuming he's agreeable.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
I hereby christen the ship 'Hog'.  I let Vega be pilot.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vega is almost unbearable in his wriggly joy.  &amp;quot;Piss me off now, Harperians!  BWA HA HA HAA HAA!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Witclip has a considerably easier time locating the people on board the ships than the ships themselves, but they might be alerted to the marks and be able to brush them off, so he strains and applies marks to the actual ships as best he can.&lt;br /&gt;
&lt;br /&gt;
The Hog can get back to Relic in an hour.&lt;br /&gt;
&lt;br /&gt;
Carl is unsure about the time to transfer the Tortuga's sentience, if he's agreeable.  Usually, ship's intelligences are well-buried inside of the ship construction specifically to make it hard to remove them, and that will make the removal portion wildly variable.  Actually installing the sentience in the Hog should be quick, as long as no special security measures are needed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Only an hour... mhwaaa, haaa, haaaaa.  Ok, first we go an hour at sublight while Witclip gets his mojo back.  Then with telepathy we find the Tortuga and meet up with them to grab Rufus.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tortuga/Batty: &amp;quot;Ok guys, we're going to go back to Relic.  I'm fairly certain that the ships will follow us instead of worrying about you, so all you have to do is stay cloaked at sub-light for a while.  After we drop off the cargo, if you're still in danger we'll come back.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We then go in opposite directions at sub-light for a while, make sure we're not near any enemy craft, and then punch it to superluminal.  I keep a close eye on the sensors looking for other ships coming from the direction of Relic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Whitclip: &amp;quot;See if you can find Mek Pawl's mind to let him know we're coming.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An hour spent to get Witclip's telepathic mojo working: check.&lt;br /&gt;
&lt;br /&gt;
Grabbing Rufus is more of a problem.  Assuming that they were in hyperspace for even just one second (instead of the usual 5-second turn approximation), and assuming that travelling at half the speed of light is reasonable without triggering etheric sensors (150,000 km/s) instead of the more-reasonable 1/10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; luminal... it'll still take 31.5 hours to get to them.&lt;br /&gt;
&lt;br /&gt;
And it's not like you want to skip through hyperspace to get near them either.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, communication via telepathy is still valid to inform them of your plan.&lt;br /&gt;
&lt;br /&gt;
Witclip is unable to locate Mek Pawl's mind at this range.&lt;br /&gt;
&lt;br /&gt;
There is indeed a large vessel travelling quickly this direction from Relic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fundamental choice is whether the Hog jumps to hyperspace and leads a chase to Relic (or wherever), or does the Hog jump to try to meet the Tortuga again, or the Hog sits in local space and everyone aboard learns how to macrame.&lt;br /&gt;
&lt;br /&gt;
Or maybe there's something clever I haven't thought of?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Me no clever.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Screw it.  We let the Tortuga know we're racing to Relic and to lay low.  Then we punch it and get to Relic ASAP.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Engage operation Kermit the Frog.  CHECK.&lt;br /&gt;
&lt;br /&gt;
Another phalanx of fighters are primed to try ramming, but they lack sufficient superluminal speed advantage to make it work against the Hog.  As the strike class streaks towards Brentian space, a group of cruisers give chase - briefly.  At the boundary of Brentian territory, they halt.&lt;br /&gt;
&lt;br /&gt;
The rest of the Daemon fleet jump to the proximity of the Tortuga.  The large ship that was coming from Relic turns around.  It isn't fast enough to intercept the Hog, and it won't make it back to Relic until well after the Hog gets there.&lt;br /&gt;
&lt;br /&gt;
Anything the people aboard the Hog do during the hour transit?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On the assumption that we're going to have to hire a pilot, I get the technicians to give me override on the control systems in case I have to take over.  Can't think of anything aside from that.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;All righty then&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Let's assume there's no difficulty dropping the Hog out of hyperspace at minimum safe distance from Relic.  Rufus011 can assist with a flight path that allows a cloaked cruiser to arrive at the deposition pit, and then Mek Pawl takes over the offloading and starts the final assembly with Goojje in the NCODB secret base.  Estimated time to completion: 2 hours, then an hour of testing.&lt;br /&gt;
&lt;br /&gt;
What's next?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Do they need the fulcrum during that two hours, or only once testing begins?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Whitclip: &amp;quot;Are you still able to contact the Tortuga?  They ok?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bernie: &amp;quot;Know any good pilots?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They do indeed need the fulcrum - and the mentalist blind spot.  The fulcrum will be buried at the heard of the mechanism and nigh impossible to remove without a 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;-stage technician and an knowledge of the machine's schematic.  The mentalist blind spot will be housed in a secret compartment, locked via the secure wiki, and with a launching mechanism should such a need exist.&lt;br /&gt;
&lt;br /&gt;
Witclip: &amp;quot;Batti reports that the Tortuga is still safe, but Rufus says that there is a 37% chance that they will be detected and blown up by the Daemon when it arrives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bernie: &amp;quot;Aye, I know some decent pilots.  Thing is, pilots are a prissy lot, and they'll scratch each others eyes out for a shot at piloting a strike class cruiser.  You can probably recruit somebody better than the ones I know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I reluctantly hand over the fulcrum and mentalist blind spot.  What's the ETA on the Daemon ship arriving near the Tortuga?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is possible that the grim humour of Rufus010's prediction - the Daemon is headed back to Relic.&lt;br /&gt;
&lt;br /&gt;
I'm assuming that Bernie is not at the NCODB secret base, and therefore he's possibly still on the Hog.  But, just to be completely certain: who is where?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I figured we were all still at the landing pit.  Ok, if the Daemon is still on the way to Relic, the Tortuga is fairly safe.  Here's my plan:&lt;br /&gt;
*War Pig goes down to the secret base.&lt;br /&gt;
*With the mentalist blind spot gone, Whitclip will mark the Hog, Carl, and Bernie.&lt;br /&gt;
*Bernie and Carl will fly the Hog away from Relic.  Opposite direction from the incoming Daemon.  I tell them we'll contact them in three hours.  If they don't hear from us in say, a day, they get a free strike class cruiser.&lt;br /&gt;
*Everyone else down to the base to finish construction of the fold space.&lt;br /&gt;
&lt;br /&gt;
By the way, I ask Rufus what they typically paid seasoned combatants for high danger jobs and pay Bernie that plus 20%.  I impress upon him a strong desire to keep Carl safe and that there will be many more adventures and riches if things work out.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bernie: &amp;quot;Wait - so you mean to tell me that the fact that we managed to pirate a motherfucking strike class cruiser while we were impetuously fetching that other... &amp;lt;i&amp;gt;stuff&amp;lt;/i&amp;gt;... that the strike class - a &amp;lt;i&amp;gt;Daemon's&amp;lt;/i&amp;gt; strike class somehow &amp;lt;b&amp;gt;isn't&amp;lt;/b&amp;gt; the surprise main prize of the adventure?&amp;quot;  He blinks with ongoing puzzlement.  &amp;quot;Aaaaand... you're saying that you're willing to hand it over to me.&amp;quot;  Realization flashes.  &amp;quot;It's still whatchamacallit - marked - by the Daemon, innit?  Are you sending me off to be a diversion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carl: &amp;quot;I call captain!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bernie scowls at the Lawrencian.&lt;br /&gt;
&lt;br /&gt;
Carl: &amp;quot;Don't make me space you, turret gunner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bernie: &amp;quot;Fine.  Let's get the zark outta here and see if we can quietly score a reliable pilot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011 [securely]: &amp;quot;We have no set payscale for combatants or jobs.  However much you feel like paying Bernie is up to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Final construction of the 1-variable foldspace begins in earnest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I transfer 5K to Bernie before he goes.  Then down to the secret base to await a functioning fold space.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After an hour, the Daemon arrives.  And he's pissed.&lt;br /&gt;
&lt;br /&gt;
No, pissed isn't the right word.  He's a legendary being that has been embarrassed. It is a matter of honour.&lt;br /&gt;
&lt;br /&gt;
However, saving face does not seem to include going easy on the local Brentian government.  Rufus011 is able to determine that he is actively crushing information out of key government personnel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Good thing War Pig's kind of evil, or he might feel guilty about that.  I do send a message to the dock yard: &amp;quot;Sorry, but there's a possibility a Daemon might come there looking for me.  You should probably have an evacuation plan ready.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rufus: &amp;quot;So if the Daemons figure out that we've got a fold space somewhere on Relic, do you think they'll incinerate the place?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rajiin: &amp;quot;Is there any information we can plant with the Brentian officials or computer systems that would throw the Daemon off our trail?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sockamye Dockyard AI: &amp;quot;Well, isn't that horrific.  You don't plan to engage the Daemon here, do you?  Our shields will be set, and all organic controllers will be quietly de-permissioned temporarily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;It might also be appropriate to warn the Pinnacle Bar, not that they're likely to be taken off-guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;The probability that &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; Daemon suspects there is a foldspace on Relic is less than 5%.  Relic's reputation as a crossroads for all kinds of nefarious plans means that his primary intent is probably to find out where you're going.  Similarly, it might not appreciate that the equipment stolen had a particular purpose.  Foldspaces are virtually useless in this galaxy, because nobody is brave enough to let others connect to their local spacetime.  The 87% probability is that he thinks this was done purely to shame him, and that the primary goal was to goad his defensive fleet to scuttle his destroyer.  Plus the whole stealing of a strike class cruiser.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses thoughtfully.  &amp;quot;OTHER Daemons, however, might make better use of mathematicians and be extrapolating scenarios that are dangerous for us.  Same with various governments and large corporations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the mean time, probably the most constructive thing we can due is hire an array of ships to leave suddenly and quickly in multiple directions.  Although there is the fact that his indiscretions might draw the attention of the Daemon that actually claims dominion over this territory.  He might be forced to leave soon anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Construction continues on schedule.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the course of the next hour, the Daemon does indeed rampage around the Sokamye Dockyard and the Pinnacle bar, but is unable to inflict serious harm on either establishment.  He does coerce a couple unfortunate individuals to come out and have their brains squeezed out - first figuratively then literally.  (Mmmm!  Jelly!)  He soon determines that War Pig is in neither location, and his giant personal shuttle heads in the direction of the Hog.&lt;br /&gt;
&lt;br /&gt;
Not very shortly after that, a sizeable fleet of the HornTaker Daemon passes by.  Apparently to escort Baphomet out of her territory.&lt;br /&gt;
&lt;br /&gt;
Then the fold space generator is physically complete, and calibrations begin.&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;OK, let's run through some fold space basics, just to make sure that there are no surprises operationally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First thing: range.  The operational range of our 1v-FSG is 10,000km to 100P.  The bottom limit is physics-limited - that's as tight as we can fold space-time.  We might be able to eke something slightly closer, but it would risk burning out our systems and there would be a very obvious energy spike emitted from us.  The upper limit is data-limited - we lack sufficiently precise information about gravity maps to place the portal near a 'surface'.  That being said, technically we can go to functionally-infinite distance in void, send through somebody with the capability to accurately determine their location and modulate from there.  Probably not necessary though.  Also, we can hook up with any 0v-FSG of sufficient diameter, as long as our separation is above the minimum limit for both FSGs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next: functionality.  Our bad boy is a 3-meter maximum diameter portal.  We're going to have a ship-scale shield hyper-toroid covering the edge of the portal to aid transit.  We also have both a ship-scale shield barrier we can fire up if desired, plus a simple airlock field generator.  The foldspace can only instantiate as long as it doesn't transect any disruption nodes - which mostly means it can only open in space or open air.  We can't open a portal in the middle of most solid objects, because any nanoscopic robots will generally have a disruption net for self defense.  We also can't move a fold space portal once it's open - it will have the effective inertia of a small planet relative to local spacetime and won't move easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rufus seems to think that the Mentalist Blind Spot effectiveness will extend about 5 meters from the portal - in addition to the functional core of the base.  So anybody going through will have to get at least 5 meters from the portal opening for Witclip to be able to mark them to maintain telepathic contact.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're going to have a couple 'oh shit' protocols pre-programmed.  They called 'code brown' and 'fuck all y'all' respectively.  Initiating code brown means that the foldspace will open seven portals in succession.  The first six will be effectively-random locations - within parameters of being near the surface of habitable plants with interstellar contact.  The seventh will be to the corona of a brown dwarf star.  That should turn the base and a sizeable pocket of Relic's core into magma, but not cause too much destruction on the surface.  Fuck all y'all powers up the system isolation shields to full power, and opens up a portal to behind the event horizon of a supermassive black hole.  Goojje says that everything within a few light-minutes will go away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin looks like he's doing a fine job of hiding how appalled he is.&amp;lt;br&amp;gt;&lt;br /&gt;
Vega, not so much.  &amp;quot;Ho-ley zarking shit.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Witclip just blinks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Ok, so for testing.  Can we construct a probe to send through to a random spot in space, test the marking ability of Witclip, and then retrieve it?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Also, can we construct a tiny superluminal ship that will fit through the portal?  That way we're not limited to transporting personnel to a planet surface.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Finally, anybody have any ideas what to do with our new toy?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Way ahead of you on the probes-in-space calibration, with plans to dial in Witclip's marking ability.  As for tiny superluminal ships, it might be easier to buy some small aerospace hoppers.  After we excavate extra room to fit them in, obviously.  Though that's a shit-tonne easier now that we don't have to teleport mass up to the surface.  But frankly big guy, there isn't much in the way of any vessel that will fit through our aperture &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; can haul someone your size.  Much less something that's superluminal capable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;I think our first order of business should be to begin operations to counter plausible threats from entities that might deduce our existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega: &amp;quot;Uh, shouldn't we rescue the guys on the Tortuga?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;No, we should not.  Opening a portal to the Tortuga would both give away their location and reveal the existence of our super-secret space folder.  Besides, presumably the Daemon's fleet will eventually have to bugger off to catch up with the Daemon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega seems unconvinced.  &amp;quot;So, what do you propose we do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Well, obviously, we should open a portal to a nice, distant, civilized resort planet, and treat ourselves to some first class food and drink.  Being stuffed inside a reinforced bunker in the core of a moon is a tad claustrophobic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By catch up with the Daemon, would it not make more sense for the Daemon to go to his fleet instead of the other way around?  If the Daemon is being escorted away, how do we know he's not being escorted away in the direction of his own fleet?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I think I should go up to Pinnacle, hire a pilot, get the Hog back here, and then go mess with that fleet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Well, if you feel like hailing the Daemon to explain to him what he should do, please do so from a location far removed from this base.  Meanwhile, we can clearly see on etheric sensors that the Daemon's personal shuttle is heading almost exactly along the path taken by the Hog when it departed.  It is a path leading generally away from his fleet, which is still positioned near the Tortuga at the other end of Brentian space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;Daemons are classically stubborn beings.  Even though his shuttle is only capable of 1/4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; the speed of the Hog, he'll probably be willing to chase it for centuries.  The hypothesis that his fleet will have to meet up with him is highly likely - the slowest ships in his current flotilla are 3 P/h frigates, and they'll be able to intercept him easily, even with circumnavigating Brentian space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Hrmn.  If the Daemon is chasing the Hog, it's going to be tricky to have it loop back to Relic.  It might make the most sense if it never returns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Well, if the Daemon is out of the picture, and the Tortuga is safe, I'm leaning towards the resort planet.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portals are opened, probes are punted through, marks are applied and considerable calibration is made.  Portal placement accuracy goes from ±1000 km to ±100 m, then down to ±1 m, and finally ±10 mm.&lt;br /&gt;
&lt;br /&gt;
Goojje slumps from the released concentration.  &amp;quot;There!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl nods.  &amp;quot;Yeah, that's about as dialed in as we can get this beast.  How did the mentalist-reckoning accuracy score?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;We're still going to have to deal with increased accuracy decay proportional to distance from our base, cross product to distance from a previous portal opening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl does a 6-limb shrug.  &amp;quot;Sure, but better than nothing when we don't have somebody reporting to us their coordinates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Splendid.  Nirvana-4 then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;That is a wasteful suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Shouldn't matter to you - you can't go.  You have to stay here with Witclip to run the magic door.  The rest of us could use a brief respite of opulent comfort.  If we discuss anything important, we'll think it at Witclip to share with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goojje actually smiles a bit.  Mek Pawl chuckles.  Vega rubs his tentacles together eagerly.&lt;br /&gt;
&lt;br /&gt;
Rufus011: &amp;quot;Fine.&amp;quot;  The holographic controls cause a miniature Andromeda galaxy to shrink around Relic, and then expand on a planet a thousand Parsecs away.  He manages to find a section of beach outside of a resort 10 minutes from sunset.  The portal snaps open on a glorious view of soft sand a few meters from gentle surf.&lt;br /&gt;
&lt;br /&gt;
The Raijin strips off his weapons and equipment, and his boots, and strides triumphantly through.  He continues on into the waves, elaborate robes and all.  Mek Pawl drops most of his gear, but can't readily discard the semi-implanted tools and scanners.  He scuttles with enthusiastic speed into the surf, joining The Raijin and the oddly attractive Felinids that he chatting with.  Goojje gets bare naked with one deft, dramatic motion and waddles his wrinkly butt through and into the water too.&lt;br /&gt;
&lt;br /&gt;
Rufus011 confirms via tightbeam.  &amp;quot;No weapons of any kind tolerated.  Bringing one will mostly just shorten your stay and make returning difficult.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hmmmm... I can see three possibilities if I go through without weapons.&lt;br /&gt;
* I have an awesome time frolicking in the ocean until we head back.&lt;br /&gt;
* I'm somehow stuck there without weapons either due to locals attacking, or unforeseen backstabbing.&lt;br /&gt;
* I cease to exist because I'm too far away from my IDB.&lt;br /&gt;
&lt;br /&gt;
I shrug, lose the weaponry and gear (except for the move boots) and dive on through.  Probably while wondering if those are the first Felinids I've seen since I've been on Relic.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They might not be the first Felinids, but Felinids have been sufficiently rare that it's still effectively novel and oddly reassuring.&lt;br /&gt;
&lt;br /&gt;
An odd thing happens when War Pig appears on the late-afternoon surf beach on distant Nirvana-4.  People don't react to him with overmuch caution or awe.  Everyone nearby is green, awareness-wise.  The few slightly-less-green or possibly-slightly-combatant individuals are sufficiently spaced out that they haven't noticed anything special about Hirigoyen either.  In fact, the only person War Pig thinks has a glimmer of appreciation is the waiter armed with a tray of beverages who took care to offer a musically clinking glass to War Pig first.  After collecting drink orders, he returns up the beach with ineffable dignity to the beach-side bar at the edge of the resort.&lt;br /&gt;
&lt;br /&gt;
The Raijin's suit seems to have magically freshened itself up with the seawater and is now impeccably dry and smooth while he sprawls on the sand with his newly-acquired beverage.  &amp;quot;See, there's the thing.  And I realize that it massively undermines what I can contribute to the group, but I think we should conduct operations somewhere completely separate from Brent.  All we get for trying to leverage our new capabilities in our local sector is an unnecessary exposure to risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl has constructed an elaborate force-straw mechanism to extract his drink from its container while he lazily buries himself in sand.  &amp;quot;I dunno, man.  We've got a lot of grudges to tend to.  The best part of this whole thing so far has been the excuse to start fucking with the Harperians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vega, who has indecently mounted his drinking vessel to plunge his mouth into the main volume makes some slurpy grunting noises.  Hirigoyen thinks he means to agree with Mek Pawl.&lt;br /&gt;
&lt;br /&gt;
Goojje: &amp;quot;No matters what happens now, we will always already have successfully built and used a 1-variable fold space.  We are legend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Except we can't tell anyone about it without massive personal risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goojje shrugs.  &amp;quot;Legends come alive when the subject dies anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Philosophy from our centuries-old comrade aside, I think we should tidy up our affairs on Relic to not give anything away and to avoid risk.  The Eupholid death squads have to be crawling everywhere by now.  And who knows what the Daemons might get into their antlered-skulls to look into.  Harperians.  Xerathians.  Corporations.  Governments.  Or, heaven forfend, any of that painfully long list starts to cooperate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He takes a dramatic swig from his drink and gives a theatrical shiver.  &amp;quot;NO.  We should set up a new operation miracle-workers somewhere else.  And when we make too many enemies, we simply never go back and start up somewhere equally distant and new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mek Pawl: &amp;quot;Information gets surprisingly far, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Raijin: &amp;quot;Yes, quite.  And for those we impress, we leave behind instructions for contacting us.  For select customers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[cue A-Team theme music]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Intermission==&lt;br /&gt;
&lt;br /&gt;
So have you got something in mind for continued War Pig adventures?  This seems like a good game end or game pause spot.  As Goojje said - He is legend.  I think he'd be happy kicking back and living the good life for a while on a pleasure planet.&lt;br /&gt;
&lt;br /&gt;
I do have a game in mind...  setting anyway, probably will start off as a make up as we go along game like this one did.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nope - no concrete plans.&lt;br /&gt;
&lt;br /&gt;
The detailed web of incoming threats surrounding Relic space was what I had obsessively constructed.  But then I realized, via The Raijin, that these threats need not be faced after the 1v-FSG is functional, complete with telepathic communication.  So really it was looking to be a return to the roots of the game - random violence.  Except that, obviously, Hirigoyen would have a lot more ability to pick what to expose himself to.&lt;br /&gt;
&lt;br /&gt;
I have been toying with the idea of running a non-aggressive character.  Somebody with a useful support skill, so they could join up with teams easily, but also have considerable survivability and escape prowess.  Just saying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmmm... non-aggressive character could work.  I'm worried it will get dull though.  The battles just end up NPC's fighting each other.  Still, for the game I'm thinking, I was going to start you off as 1 stage non-combatant and 1 stage defender, so that would work.  Could try it and see how it goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Stanislav&amp;diff=824</id>
		<title>Stanislav</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Stanislav&amp;diff=824"/>
				<updated>2019-03-07T05:59:58Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]Referee: [[user:Dave | Dave]] &lt;br /&gt;
&lt;br /&gt;
Player: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
=Pre-Game=&lt;br /&gt;
==Prelude==&lt;br /&gt;
&lt;br /&gt;
Stanislav was once a densely populated city planet in the heart of the 2nd Galaxy.  It's hayday is remembered fondly by the older residents of the planet as now it's in the middle of the war zone between the Xoids and the Reich.  A number of years ago, the Xoids managed to get a large force to the planet and occupy a portion of it.  However, despite occasional reenforcements from both sides, neither the Xoids or the Reich have been able to win the planet.&lt;br /&gt;
&lt;br /&gt;
Being the expert diggers they are, the Xoids have descended to the lower levels of the planet and fortified there.  The upper levels contain the Reich forces, various mercenary guilds and the rest of the population.  In orbit there is a large Reich force defending the planet, and the external debris cloud of the system is crawling with Xoid ships.  It's been a somewhat stable configuration for some time.  Every so often a large cloud of recently grown Xoid ships leaves the planet, fights past the Reich ships and joins the Xoid ships in the debris cloud.  Over the years, the interval between clouds has descreased as the Xoids build up their factories on the lower levels.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
You ended up with 33 character generation points due to your parents having a &amp;quot;Crazy-Uncle&amp;quot; biologist who was professional at the time.  A large majority of beings born on the surface have leaned towards the large and strong variety so that they can match the Xoids in size and weapon carrying capacity.  This has reduced the number of smaller people, as well as people with more points devoted to intelligence, awareness, and will power.  The crazy uncle, whose name is Zelius, attempted to talk your parents into a less brutish offsping, though it's up to you if they were convinced or not.&lt;br /&gt;
&lt;br /&gt;
Zelius also tried to talk your parents into producing a mentalist as at this point in history Mentalists were just starting to be biologically created.  Whether your parents were convinced or not, Zelius used four of your generation point to make you a mentalist.&lt;br /&gt;
&lt;br /&gt;
20 years later, you have recently been reunited with Zelius.  You had gotten your arm blown off by an unhappy Yiptak and went to him to attempt to convince him that because of the family ties he should grow you a new arm.  He agreed in exchange for you being his assistant for a time.  That time has already passed, but you've stuck around as he provides excellent food and a home base.&lt;br /&gt;
&lt;br /&gt;
You have 20 skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#606060&amp;quot;&amp;gt;&amp;lt;th width=&amp;quot;300&amp;quot;&amp;gt;Suden Loup&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#b0b0b0&amp;quot;&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
Species: Zygroten&amp;lt;br&amp;gt;&lt;br /&gt;
Occupations: Guerrilla(2)&amp;lt;br&amp;gt;&lt;br /&gt;
*Skill: 20&amp;lt;br&amp;gt;&lt;br /&gt;
*Stamina: 3+14+16=33&amp;lt;br&amp;gt;&lt;br /&gt;
*Strength: 3&amp;lt;br&amp;gt;&lt;br /&gt;
*Speed: 6&amp;lt;br&amp;gt;&lt;br /&gt;
*Agility: 6&amp;lt;br&amp;gt;&lt;br /&gt;
*Intelligence: 3&amp;lt;br&amp;gt;&lt;br /&gt;
*Will Power: 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Awareness: 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Hand to Hand: 1+2+3=6&amp;lt;br&amp;gt;&lt;br /&gt;
*Mass: 100 kg&amp;lt;br&amp;gt;&lt;br /&gt;
*+2 To Duck&lt;br /&gt;
*Male, 2 m tall, 20 years old.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear:&amp;lt;br&amp;gt;&lt;br /&gt;
*100 Credits Worth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius has a number of medics in his employ who create patches.  As you work for him as well, you can buy them at a discounted rate of 3 credits.  You get paid 1 credit per day for courier services.  The entire area you are in is jammed, so you are able to visit a customer and through telepathy conduct a transaction.  Most often it's for Zelius to design an offspring or biological combatant of some sort.&lt;br /&gt;
&lt;br /&gt;
=Action Sequences=&lt;br /&gt;
==Game Recap: 2010-01-14 - First Contact==&lt;br /&gt;
&lt;br /&gt;
The particular evening in which the game starts, Sudan Loup aka Garou finds himself without a particual job to do, so is out looking for trouble.  Whilst wandering the corridors Garou encountered many a foe who wanted to extort cash from him and use him for target practice.  A Vega Lizard with a flare rifle is easily dispatched, as is a Hylosis with a couple of blast rifles.  After the fight with the Hylosis, Garou heads to the main bar, a relative safe haven for healing.&lt;br /&gt;
&lt;br /&gt;
Once healed, he heads out again and is quickly attacked by a Groten weilding paired 429's.  Garou is brought down and liberated of 5 of his patches.  Feeling vindictive, he heads back in and heals at the same table with the offensive Groten.  The Groten, thinking the puny furry being is a glutton for punishment, decides to heal up and wait again for Garou to leave.  Once both are healed, Garou sneakily places a mentalist mark on him, and then alters his emotions so that he is so bored he decides to leave the bar.  After a short time, Garou follows.&lt;br /&gt;
&lt;br /&gt;
The Groten decides that since the bar is so utterly dull, he would head in the direction of one of the conduits to Xoid territory.  Garou follows until he hears a fight where the Groten is, and, arriving at the scene, finds a dead Groten and a very not dead Xoid.  A battle commences and the Xoid is brought down.  Victorious, Garou feasts upon his fallen foe.&lt;br /&gt;
&lt;br /&gt;
Back at the bar, a number of the scarier combatants are heading out as a largish force of Xoids have been reported on this level.  Garou lets them know the coordinates of where he encountered his meal.  Eventually the combatants return and Garou learns that the Xoid incursion was likely a training mission for Xoid combatants.  What seems amiss is that the higher stage backup for the trainees seemed to fight as lunatics would.&lt;br /&gt;
&lt;br /&gt;
Garou is involved in three more fights, though one isn't really a fight inasmuch as it is discovering what it is like to be assassinated.  &lt;br /&gt;
&lt;br /&gt;
He's called back to the lab by Zelius.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction I - New Job?==&lt;br /&gt;
&lt;br /&gt;
Zelius meets you at the entrance to the lab, though complex would be a more appropriate word.  He has a staff of around 20 medics and lesser biologists, security including his Rouge Xoid body guard, and a couple of technicians.  There's various customers in the public portion of the lab, many who have been de-limbed in some way and are getting replacements.  Zelius leads you to his office.  He does have a private lab where he spends a large portion of his time, but you haven't seen it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, getting into trouble have we?&amp;quot;  Zelius says as he looks over your wounds.  &amp;quot;Hope you had fun.&amp;quot;  He grabs a couple beers out of a fridge and hands you one.  &amp;quot;I've got a problem that you may be able to help me with.  A client of ours ordered a combatant offspring grown for him, paid his deposit and then went and died on us.  I could try to sell him, but I think it may be more profitable to train him first and then rent out his services.  Feel like training a side-kick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I open the beer with a fang.  &amp;quot;You know, I'm still technically at 'side-kick' status myself, for the most part.  But, for you, I'd be willing to give it a try.  I have a couple questions, though.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Physically, what does this noob look like?  Please say he's lupine, or can be made to look that way.  If I'm ditching my lone-wolf act, I'd prefer it to be as part of a wolf pack.  Also, size and speed are of interest - if he's huge and obvious, it might be a problem.  And if he can't keep up, well, it'll be harder to keep him alive.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I take a chug of beer and lick my fangs.  &amp;quot;I'd also be interested to hear what you might be thinking in terms of compensation for this training gig.  Because, in order to maintain my svelte and non-threatening appearance, I'm thinking about getting some gear implanted - thug beam, move boots, shield - that sort of stuff.  Later, obviously, when I can afford them, but some help in that direction would be appreciated.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also use this opportunity to re-mark Zelius with a no-pointer.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, he's as fast as you are.  That's what made me think of this.  I think he would make an excellent hand to hand combatant, assuming he can acquire the skills.  That's one of the problems, he has no skill, so he would definitely be your underling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a stereotypical Groten in many ways.  He masses a tonne, which may be somewhat helpful if you're trying to keep a low profile.  Smaller beings stand out more than larger beings around here.  He has hypernormal strength, fast speed, and average agility.  He's also as dumb as a post with equally deficient awareness and will power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As for compensation, say 25% of anything I make on hiring him out, and of course a discounted rate for any biological services you require.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Training him may be difficult in that it will be hard to keep him just &amp;lt;i&amp;gt;wounding&amp;lt;/i&amp;gt; someone.  But if there are Xoid incursions in the area, you may be able to let him loose on a Xoid.  That reminds me, did you hear any details about the incursion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Right, the xoids.  The news after the incursion was that it was clearly a training run, with some scary xoids working as backup for the students.  But, strangely, the scary backup xoids appeared to be insane - multiple attack frenzy type.  Is this some sort of meaningful pattern that you know of?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I scratch behind one pointy ear with a dewclaw.  &amp;quot;I giant lout as a hand-to-hand combatant?  He would be fearsome when he landed a hit, but that very advantage would make earning skill incredibly hard for him.  And, frankly, I think the main reason I might be able to pull off being hand-to-hand is that I'm not that threatening and have a possibility of stealth - the Groten will consistently be cut down at range.  It's handy that he's fast, but maybe we should try getting him to train with a rifle or blaster.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, how much &amp;lt;i&amp;gt;would&amp;lt;/i&amp;gt; it cost to get my thug beam implanted?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Strickly speaking, using the point system for character generation means that the Groten would only have difficulty with skill if a skill detrement was built in to allow extra points for size and strength.  As Zelius is a seasoned biologist, this wasn't necessary.  :)&lt;br /&gt;
&lt;br /&gt;
You're not sure if he heard your thinking about the Groten as he was lost in thought after you mentioned the lunatic Xoids.  He exchanged a meaningful glance with his Rouge Xoid bodyguard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Um, standard cost of implantation of equipment is 500 credits.  Your discount brings it down to 300.  We can negotiate that when the time comes.  For now, I'd like you to let Goliath teach you how to tell the difference between the sane Xoids and the insane Xoids in case you encounter one.  In the mean time...&amp;quot;  Another meaningful glance between him and the Xoid.  &amp;quot;... it seems I had better get back to work.&amp;quot;  And he hurries out of the lab.&lt;br /&gt;
&lt;br /&gt;
You've never been alone with the Rouge Xoid before.  His entire lower half is robotic.  He has two immense blaster type weapons, though you've never seen him fire them.  He's quite intimidating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are to share this information with no-one.&amp;quot;  He grumbles.  Then over the next few hours you are shown images of Xoids.  For a while you can't tell them apart, but eventually he teaches you what to look for - a subtle targetting system is the main tell.  The insane Xoids don't care about earning skill, so they are equiped with targetting units.  Also, you're taught the difference between standard Xoid weapons and weapons that have been 'fitted' for the Xoid to give them a bonus to hit.  The lunatics use the fitted weaponry.  Goliath badgers you with image after image after image until you are able to recognize the lunatics instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Share this information with no-one.&amp;quot;  he reiterates and then escorts you out of the office.  There's a one tonne Groten waiting for you in the main lab.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Good point about the official skill detriment.  Still, I tend to count 1 combat skill earned when facing an approximately matching opponent - and inflicting +50 points of damage would tend to skew that.  -shrug-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try to keep my tail from drooping too despondently with fear while Goliath badgers me.  &amp;quot;Am I being trained to spot these insane Xoids so that I can avoid them?  Or so that I can report on them in case I see them?&amp;quot;  I don't even bother to ask why I shouldn't share the information.  All of my guesses suggest that it's knowledge that would dangerous and of little use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once in the presence of the Groten, I ask him, &amp;quot;So, what's your name?  I'm Garou.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goliath responds with a certain amount of contempt: &amp;quot;How you react when you see one is your business.  You're being trained because Zelius wants to keep you alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Groten stares at you.  &amp;quot;I don't know.  I was told to report to you for your training.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You know, speaking as a green mofo, I can totally understand why Goliath would tend to show contempt.  I try to stay the zark out of his way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I fix the Groten with a (comparatively) intense stare.  &amp;quot;This is a pivotal moment for you.  This is important.  You need to figure out what you're going to be.  Do you know what you want to be?  You're going to be a combatant, because that is the will of your creator, in much the same way that you're a huge hulking brute.  But there are still ways for you to affect who and what you are, and the very first part of that is &amp;lt;i&amp;gt;what you're called&amp;lt;/i&amp;gt;.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's a pause while I let that sink in, or rattle around, or whatever.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what do you want to be called?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not that it matters, really, because I'm going to call him &amp;quot;fluffy&amp;quot; until I can think of a better nickname for him.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can tell during the pause that he is thinking as hard as he possibly can.  In that brain of his the neurons are firing so fast that he's obviously coming up with a totally awesome name full of meaning and virtue and speaks on a deeply spiritual level.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Um... me brute?  How about you call me Brute?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Excellent.  Mr. H. Brute - I shall call you 'fluffy'.  Now, down to business.  Let's head outside and start your training, we can talk as we train.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assuming that there's some sort of internal comm relay that allows contact beyond shouting range, I hail crazy uncle Zelius.  &amp;quot;Pardon me, uncle, but are there resources to equip our newest protégé?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As fluffy and I head to a space more conducive for rough-housing, I continue the conversation.  &amp;quot;My job is to train you to be able to perform as a combatant.  In order to do this, it seems to me that I need to keep you alive.  And, probably the best way to facilitate that is if we can trust each other.  So, I'm going to try to earn your trust, and I'm going to try to trust you.  And the first stage of that is this:&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I stop, and reach up to place an prehensile paw on fluffy's shoulder and look up into his eyes.  With as much gravity as I can muster, I tell him, &amp;quot;I hereby acknowledge and designate you as being NOT FOOD.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a poignant pause, I resume walking towards the practice area.  &amp;quot;It's not exactly a usual statement of accord, but it's what I've got.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right.  So, continuing in the vein of keeping you alive, I think that it would be best for us to work on training you in the defensive arts.  It's quite variable in practice, but the general field is commonly called 'infantry'.  And we can do this in a very low-risk sort of way by simply having me beat the crap out of you over and over until you get toughened up and get the hang of avoiding my attacks - by ducking and parrying.  This is pure defensive training, so don't bother trying to counter-attack yet.  I'll do my best to not damage you too badly.  In return, I'd take it as a kindness if you didn't crush me like a bug.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ready?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Um... ok, I guess.  I thought you were going to train me to crush Xoids?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Each successful hit on him will require a will power roll on his part to not attack back.  He will have a bonus of ten because he realizes that he is in training, so as his will power is 1, only a roll of double sixes will cause him to try and squish you.&lt;br /&gt;
&lt;br /&gt;
He get's ready to duck.&lt;br /&gt;
&lt;br /&gt;
You get a text message from Zelius:  &amp;quot;I had a med pack with 20 patches put aside for him near the entrance.  Jacob will give it to you.&amp;quot;  Jacob is a security guard at the entrance to the complex.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I am going to train you to crush Xoids.  But, in order to be able to crush Xoids you have to get to the Xoids, and that will often involve surviving them attacking you.  So the crushing can only be learned after you learn surviving.  OK?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I do not spend more than two dice attacking him, so that I have the ability to go all-defensive if necessary.  That way it would be pretty unlikely for him to hit me even if he did take a swing.  Because despite what I said, I do have difficulty trusting him just yet.  For the purposes of training, I only inflict damage after I've landed a few 'touches', and I try to hold back on how much damage I deliver.  Hopefully it will cut down on the amount of time we have to spend training him with his med pack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is he very promising as a student?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes him a while to figure out the med pack.  The first few times he uses it, he causes more damage than healing.  But eventually he gets the hang of it.  He is starting to get the hang of ducking and parrying - more so with parrying because of the fast speed.  During your initial bought of training he manages to resist attacking you.  However you can tell he's starting to get impatient.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crush Xoids now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So how far away from the complex did you go before starting the training?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I've got some bad news for you, Fluffy, it'll be a while before you can crush Xoids.  After we train you for improved survivability, we'll need you to practice on regular guys - and try to not kill them.  Which, frankly, might be kind of slow and annoying.  But the alternative is to have you face Xoids immediately, and that is a high-risk proposition for me and nearly certain death for you.&amp;quot;  After Fluffy has the basic knack for using his med pack, I speed up the healing process by assisting with my med pack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there some particular reason why you're so impatient to crush Xoids?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How far away from the lab complex we go sort of depends on a couple factors that I hope I already know.  Namely: whether or not crazy uncle Zelius means for the place to be a secret, whether there is a zone of relative safety if we're nearer the lab complex (assuming it's in a somewhat quiet zone), and whether there's some alternate quiet spot I know of that would suit our purposes.  Speaking of which, I try to do locates regularly, to ensure that we're not too easily approached unawares.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seems wrong to get hurt and not crush something.  I know it's for training, but still feels wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius's complex isn't a secret.  It's far away from any passageways down a level, so you're relativly safe from Xoids, but there's still random goons wandering about.  There is the occassional spectator of your training, but no one has attempted to interfere.&lt;br /&gt;
&lt;br /&gt;
So how much training to you want to do?  Are you going to attempt to get him to first stage all on your own, or are you going to sprinkle in some real world experience?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
At the very least, I mean to give Fluffy a healthy head start on first stage infantry.  But really it depends on his temperament.  If I can keep him sufficiently engaged and willing, I'll be willing to grind away until he's first stage via pure sparring.  I get the feeling that this is somewhat unlikely, though.  And, he may well decide to put the skill earned instead into guerrilla.  So it goes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When it seems like Fluffy can't handle the sparring any more, and hopefully this is obvious before he succeeds in crushing me like bug, we'll head out for some supervised encounters in the real world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The think to keep in mind is that we should really try to not totally destroy people who are not Xoids.  Strictly speaking, we are at war, and the only reason to fight other non-Xoids is for training and acquisition of equipment.  Typically, the exchange from loser to winner is just one credit, but it's often circumstantial.  Do you get what I'm saying?  Pull your punches with low-skill guys, and try not to hit anybody other than Xoids in the head.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It occurs to me that I'm being too verbose.  &amp;quot;Just try to do as I say.  We should keep a running chat via tightbeam to coordinate.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right now you out will power him 5 to 1, so you can keep him sufficiently engaged and willing, though he may grumble about it.  You can easily convince him that he should start out as infantry if that's what you want.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right.  Try to avoid head shots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, spar your way to first stage Infantry?  Or go hunting?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I don't mean to brow-beat Fluffy into submission, because I'm hoping to establish a rapport with the hulking brute.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maybe the thing to do is to continue the training until he's about half-way through first stage, then see where his proclivities lie.  If he strongly would prefer to do some hunting, we could go out and find a suitable victim and see how he does.  This experience might help him decide how he wants to proceed.  If he gets his ass kicked at long range, he might viscerally develop a preference for finishing off the infantry stage via our sparring.  Or, if he tastes some success, he might go for more hunting-training and try the more aggressive guerrilla stage off the bat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Incidentally, I'm curious to know what his innate hand-to-hand is.  Can I get a feel for it via his parrying?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His base hand-to-hand is 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, it's better than 0.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-01-14 - Training==&lt;br /&gt;
&lt;br /&gt;
Brute aka Fluffy continued his training by fighting a rather unfortunate Reptiloid.  The Reptiloid was killed by a fist driving his head into his chest.  This seemed to go against the plan of just training and not actually killing anyone, but what do you do when you're one tonne and hypernormally strong?  Fluffy seemed to quite enjoy it.&lt;br /&gt;
&lt;br /&gt;
Garou defeated a Groten next, then a mouthy Yiptak was killed really dead.  A Vega-Lizard was disarmed (rrrrrrip) and let go.  A hand to hand Reglactin came to fight next, and was defeated.  While healing, the pair was attacked at long range by a couple of Yiptak shock shooters.  Fluffy was brought down, fortunatly landing behind cover and Garou was pelted as well.  The Yiptak's losing their advantage at range fleed, but not before one of them was marked by Garou.&lt;br /&gt;
&lt;br /&gt;
The pair followed the Yiptaks and reengaged them at a busy market, where they were defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;A SCENE FROM THE MARKET:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fluffy.  FETCH.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 1000 kg monster that had been hunching down flexes his hypernormally-strong muscles and bursts into a freight train-like sprint.  The monster isn't just huge, and it isn't just terrifyingly strong, it's also &amp;lt;b&amp;gt;fast&amp;lt;/b&amp;gt;.  And the single-mindedness of its charge is sufficient to quail the sturdiest of dispositions.  It's amusing to contemplate who or what wouldn't voluntarily get out of the way, or to imagine how easily the unfortunately-in-the-way individuals would be brushed aside or simple trampled.  Fluffy is not slowed by crowds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This fearsomeness is probably part of the reason why its prey is so keen on not being caught.  The chase goes for too long.  So, frustrated, Fluffy pauses and scoops up a large table, rips off its legs, and flings it like a discus.  A discus that weighs hundreds of kilograms.  A discus that removes the Yiptak's head.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction II - Choices==&lt;br /&gt;
&lt;br /&gt;
Fluffy is now a first stage Infantry.  You get the feeling that if he earned it just by sparring with you his bonuses and stamina from Infantry would have been pathetic, but as half of it was earned &amp;quot;in the wild&amp;quot;, he gets a regular stage.  He ends up with +4 duck, +2 Parry, +2 Awareness, and 21 stamina.&lt;br /&gt;
&lt;br /&gt;
From all the combat you've done so far, you get 5 skill - most of it coming from the battles where the opponent had the intention of killing you dead (Xoid, Yiptaks, Reglactin).  If you choose to go up in Leader, you get 5 bonus skill from the training of Fluffy.  When you realize this, you have a feeling that this might have been Zelius's intention all along.&lt;br /&gt;
&lt;br /&gt;
While in the market, you notice a Reptiloid watching you, smiling.  The only reason you notice is because he is with a painfully attractive female Zygroten.  While most of your brain is disengaging due to hormonal overload, the remainder thinks it recognizes the Reptiloid - you've seen him at court with some of the more capable combatants.  Once he sees that he has your attention, the Reptiloid tight-beams you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hi there.  You work for Zelius, don't you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I'm certainly not going to turn down 5 bonus skill.  And, frankly, a stage of Leader is almost exactly what the doctor ordered for Suden Loup.  Besides which, when Fluffy gets more powerful it would be good to not have to rely on being able to beat him up.  A stage of Leader it is, then.  Garou isn't sneaky enough to pull off Ninja Werewolf in these corridors, anyway, so he's likely going to default to my typical combatant - all guerrilla.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I return the tight-beam, and the smile.  Though I aim the comm at the reptiloid and the smile at the she-wolf.  &amp;quot;Hi there.&amp;quot; says my smile.  &amp;quot;Hi there.&amp;quot; I say in tightbeam.  &amp;quot;I've done work for Zelius.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The she-wolf smiles back.  There's a look of eagerness on her face that short circuits a few more of your neurons.&lt;br /&gt;
&lt;br /&gt;
The Reptiloid responds: &amp;quot;Thought so... usually his guys keep a bit of a low profile.  You seem to be bucking the trend.  I like that.  If you ask me, Zelius controls his guys a bit too much.  Doesn't let them roam free as often as he should.&amp;quot;  He looks thoughtful for a second.  &amp;quot;And well, to be honest, I don't think his heart is quite in it... for the war I mean.  I think he's more interested in personal wealth than anything else.  Can't say I blame him, exactly, but well a little patriotism from those with the power would be nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, I was wondering... would you be interested in a bit of side work?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fluffy looks confused.  &amp;quot;Why are you staring at those two?  Should I get another table?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A stage of Leader gives you +2 Will Power, +2 Awarenss, and 6 Stamina.  No bonus MBA.  Additionally, you can max out one of your stages of Guerilla if you wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Aaaah, Leader.  I pick the stage that I only got 2 H-2-H and max that one out, so that now I've got 7.  I think that's also the stage that I only got 14 stam from, but I'll let god confirm about the actual delta.  Best part, though, is that now Garou has halfway-decent awareness and willpower.  Plus that certain &amp;lt;i&amp;gt;je ne sais qoi&amp;lt;/i&amp;gt; and élan that comes with a stage of Leader.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's also a sense of relief with Fluffy being harder to kill now.  Less sense that Garou has to be ready to take on all opponents single-handed.  Even though, it's kind of cool to try to be that.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I let Fluffy listen in on the conversation, including my internal tactical tags about their location.  Though, if he arms himself with another table I won't exactly stop him, but I establish that our current tactical mode is one of readiness and discourse.  Not action.  Not just yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should I be worried about the degree of influence that the she-wolf is applying?  If it is genuinely clouding my perceptions and cognition, I'll try to dampen it.  Either through willpower, or instructing Fluffy to obscure my view, and I'll do an awareness check to see if I'm being influenced mentally.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless, I shut down the canis familiaris aspects and leave only the canis lupus.  And in that mode I respond to the Reptiloid.  &amp;quot;I suppose that you don't see the odd dichotomy of bad-mouthing Zelius about self-interest and personal wealth, and then follow it immediately with an offer of work.  Which, I assume, you mean to &amp;lt;i&amp;gt;pay&amp;lt;/i&amp;gt; us for.&amp;quot; I watch the Reptiloid carefully, to see if he shows signs of having to re-work the logic for himself.  &amp;quot;Because if you &amp;lt;i&amp;gt;do&amp;lt;/i&amp;gt; see the dichotomy, that means you think we're stupid.  And, by extrapolation, that you might be looking for stupid people to agree to your proposal.&amp;quot;  I show more teeth.  &amp;quot;Either way, the price just went up.  What's your offer...?&amp;quot;  I try to imply by my awkward pause that I'm looking for him to fill in his name.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You're correct.  The 14 stamina was for the stage which you got 2 hand-to-hand.  So the stam would increase by 7 and the hand-to-hand would increase by 1.  (Sweet)&lt;br /&gt;
&lt;br /&gt;
You don't think you are being influenced mentally.  Now that you're talking with the Reptiloid, you're able to shift your focus away from the she-wolf (a bit)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As I said, I can't say I &amp;lt;i&amp;gt;blame&amp;lt;/i&amp;gt; him for putting his own interests first.  I just think that he should be a bit more forthcoming with his assistance to the people actually fighting the Xoids.  For example, you've probably heard of the recent Xoid incursion.  Rumour has it that the King and his Luitenants are planning a counter offensive to show the Zarking Xoids that this isn't an area to pick on.  I'm sure Zelius is going to be receiving an order for a substantial amount of patches.  Now, as primarially a business person, Zelius is likely to sell the patches at full price and reap a tidy profit.  I think that if he were a more patriotic being he'd be offering them at a steep discount.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now Zelius is probably richer than even you realize.  I'm sure that if he were to, say, lose his current supply of patches, it wouldn't be a serious blow.  He would still have his complex and all his underlings and life would go on.  The person or persons who took the patches would be able to get them to the combatants at a significant discount, helping the cause, while still making some serious money for their trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean just imagine if one were able to help obtain, say ten thousand patchs and was able to earn a credit each on them.  Imagine the kind of gear you could buy for ten-K?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses for a bit.  The she-wolf is distracted by something at a nearby shop which she bends over to look at.  &lt;br /&gt;
&lt;br /&gt;
The Reptiloid continues: &amp;quot;So, um, are you aware of the political situation here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I cock my head to one side.  &amp;quot;Those are some mighty interesting numbers you're throwing around.  Let's assume that I'm functionally oblivious to the political situation; educate me.  But please start with your name.  I'm Werewolf, and this is Fluffy.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without looking, I try to gauge if Fluffy is getting riled at all.  He may be programmed with some innate Zelius loyalty, and that might make him feel uncomfortable listening to the Reptiloid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I spend a point to establish a telepathic connection to crazy uncle Zelius.  &amp;quot;Hello uncle - I've got some Reptiloid with a foxy Zygroten propositioning me with talk of stealing your supply of patches.  He's floated some political/ideological justifications and quoted numbers like 10^4.  Does they look or sound familiar to you?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reptiloid: &amp;quot;Werewolf and Fluffy?  Ha!  I love it.  I'm Solapur.  My friend here is Buronga.&amp;quot;  (Which in the ancient Zygroten language means 'slutty').  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;As for the political situation, it's rumoured that King Montgomery might be retiring as ruler of this section and gaining employ directly with the Reich.  If that were the case, one of his Lieutenants would be the natural choice for new King.  I'm an associate of Luitenant Hikaru and I have no doubt that he will assume the throne.  Lieutenant Nyota simply hasn't got the ambition.  If you were to assist me in this little endevour, not only will you be paid hansomly, but you will be in the eventual ruling party's good graces.  This carries many advantages.&amp;quot;  The she-wolf seems extra perky at this point.&lt;br /&gt;
&lt;br /&gt;
Fluffy doesn't seem to be riled.  Seems a little bored.&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;Ah, that would likely be a scumbag by the name of Sola.  He's still pissed that I wouldn't grow him a new pair of legs a few months ago without getting paid first.  He's likely going to try to talk you into smuggling a small technician robot into the lab.  The plan would be for the robot to disable the security protocals so that when they attack, I couldn't lock down the warehouse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd politely decline if I were you.  He's scum, but he's still somewhat high up in the Monarchy structure, so you don't want to burn any potential bridges.  That, and there's likely a sneaky Mavvice with an assault weapon nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks for letting me know.  It's satisfying to know that you are trustworthy.  When you're done with the Reptiloid, let me know how the training is going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You're all briefly distracted by a large bug flying by.  It's about the size of an apple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that might short-circuit this little rendezvous.  I aggressively swat the bug out of the air with my thug beam.  And, being all Leader-y, I exploit my ability for clarity.  &amp;quot;Xoids!  Find cover and start locating!&amp;quot;  I expect Fluffy to comply immediately.  I'm curious to see how Solapur and Buronga respond.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I might be over-reacting, obviously, but I've only been professional for about a minute.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You attack aggressively.  The bug attempts to evade, but you smush it.  Solapur was locating as soon as he noticed the bug and Buronga is also nervously looking around, torn between diving for cover as you advised and staying close to Solapur who is staying put.  Many others are looking around for any Xoids.  Various other people around are looking to you to figure out what the hell you're talking about - not all of them saw the bug.&lt;br /&gt;
&lt;br /&gt;
You don't spot any Xoids.  Solapur spends a few more moments locating and then shakes his head.&lt;br /&gt;
&lt;br /&gt;
Solapur: &amp;quot;Well, that was an interesting diversion.  Maybe a Xoid spy or someone's sick idea of a joke.  I should be getting back.  If you are interested in doing business together, come find me.  I'm usually at court.&amp;quot;  And he abruptly turns and walks away.  The Zygroten looks disappointed and follows him.&lt;br /&gt;
&lt;br /&gt;
Fluffy mutters:  &amp;quot;What now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
What a convenient way to get out of that particular conversation.   I scoop up the smashed remains of the bug.  &amp;quot;Now, let's take this device back to the lab for review, and let's plot a training excursion down a level.  And confer with our evil master.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head back by way of a weapons and equipment store - to sell off the appropriated laser rifle, and to obtain an opaque sack with which to carry the xoidprobe without risking it seeing anything.    We don't actively hunt, and try to avoid too much trouble on our return.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, Fluffy, how are you feeling?  You've clearly toughened up, and have achieved the basic survivability I was hoping you'd get.  Now we get to try training for more aggressive skills, if we want.  Both of us.  What kinds of abilities are you most interested in developing?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, the bug is currently a light paste, so no worries about it seeing anything.&lt;br /&gt;
&lt;br /&gt;
Fluffy: &amp;quot;Like the idea of going down a level.  Hard to try and pull my punches on guys up here.  I have a feeling I'm going to have difficulty landing hits.  Anyone I attack is going to go all defensive - at least if they're smart.&amp;quot;  He smiles.  &amp;quot;Maybe I should focus on Infantry for a while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Not being a technician or a biologist or particularly experienced or very specifically intelligent, it seems prudent to be suspicious of the famously-robust Xoid technology.  If that is, in fact, what it is.  I'm hoping Zelius can confirm if it's Xoid, or merely intentionally Xoid-like.  Bio-tech has come a long way since the Galactic Wars.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I flash Fluffy a genuine smile.  &amp;quot;You're wiser than most.  By piling on the infantry you do indeed leave yourself more free to balance your tender attentions.  Also, there's the small matter of the fact that if you go down I can't move you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we're in agreement about heading down a level to do some hunting/training.  The training aspect is clearer - infantry for you and guerrilla for me.  But what shall we hunt to try to accomplish that?  Lone Xoids of mediocre ability might be slim pickings, and I'm afraid that we're just going to have to admit that we're not that stealthy as a pair - yet.  Maybe what we need to do is find ourselves a good place to ambush people - preferably Xoids - that also includes some good hiding in case we decide that we don't want to engage.&amp;quot;  Garou wrinkles up his snout.  &amp;quot;Or something.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Are we intercepted before we can report back to Zelius?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Likely.  The market is some distance away from the lab.  :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Same order of battle as before - Fluffy in the lead, with Garou demurely commanding from behind pretending to be subordinate.  Except this time I don't think we'll dally trying to hunt down mouthy people.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-01-28 - Damn those head shots==&lt;br /&gt;
&lt;br /&gt;
On the way towards the complex, the pair encountered a group of about eighty combatants apparently under the command of Lieutenant Hikaru.  Solapur was among them and he let them know that they were heading down a level to retaliate against the recent Xoid incursion.&lt;br /&gt;
&lt;br /&gt;
Further on, they encountered an all too confident Groten who wouldn't let them pass.  A brief battle ensued and the Groten was defeated.  A trio of Yiptaks was encountered next and they quickly brought down Fluffy and then focused on Garou.  Feeling a tad overconfident, Garou took a couple hits, thinking they couldn't do significant harm and thus leaving him dice to utilize.  Unfortunately, one of the Yiptak's landed a nice hit to the head, almost dropping him.  The final standing Yiptak and Garou called it a draw and they skulked off.&lt;br /&gt;
&lt;br /&gt;
Four hours passed.  There was much healing to do.&lt;br /&gt;
&lt;br /&gt;
Once they resumed, they encountered a runner that was heading from the direction of the main way down a level.  He was running at top speed to Court.  He needed to warn them of the rather large Xoid incursion.  Garou and Fluffy quickened the pace to the complex especially once Zelius contacted Garou and let them know the lab was under attack.  They were ordered to check the area surrounding the lab and to not engage the main battle.&lt;br /&gt;
&lt;br /&gt;
The first encounter was with a lone Xoid who had twin weapons and a large drill like apparatus.  Though he had formidable firepower, he was brought down.  Soon after, three more Xoids were spotted, two with drills and one standing guard.  The one standing guard turned out to be one of the insane Xoids.  The battle was long and fierce, and despite a valiant attempt by Garou at patching, Fluffy was killed by a spectacular shot to the face.  The Xoids were brought down and killed... a lot.&lt;br /&gt;
&lt;br /&gt;
One more Xoid was found before Garou finished his sweep.  The Xoid quickly determined that he was out classed and attempted to do something with his drill, but it was yanked away before he could finish.  He died shortly after.&lt;br /&gt;
&lt;br /&gt;
The once again lone wolf went to the main entrance, past the carnage of the main battle, and back into the lab.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction III - WTF Happened?==&lt;br /&gt;
&lt;br /&gt;
Zelius and Goliath go to Court to find out what happened there.  One of the staff biologists (an Equidon) named Fascia wanders over.  She has some medical gear with her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey.  Zelius asked me to do some work on you to say thanks for your help.  Want anything implanted?  We had better make it quick.  I think we're going to be swamped with limb regrowing very soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I ask for the 35m thug beam to be implanted in one arm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also seems that Garou goes through patches pretty quickly, and will need to obtain some more.  Before I spend credits on stocking up, I'll just wait for the surgery and to hear from Zelius about what he finds out.  And what he might assign me to do next.  It might be prudent to start saving up for a patch robot or three.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, do I know (m)any other mentalists?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She begins work on your arm.  It takes a couple of hours.  &lt;br /&gt;
&lt;br /&gt;
By then Zelius and a few other have returned.  Seems there was a blood bath at Court.  The King and Lieutenant Nyota are still alive, but a lot of others aren't.  Before, when there have been large Xoid attacks, they went for a ship building facility near court, so over time, it's defenses have been beefed up.  While still defendable, Court wasn't nearly as fortified.  Seems the Xoid goal in this attack was kill as many people as possible.  They brought a lot of intermediate scale napalm grenades with them.  (Four of which were recovered from the drills the Xoids you killed had).&lt;br /&gt;
&lt;br /&gt;
Lieutenant Hikaro's force went down a level, met little resistance and went down another level.  They discovered a small troupe of Xoids and killed them, but couldn't go much further due to heavy fortifications.  Seems the Xoids were waiting for a counter attack and let them go past before advancing up a level, thus fighting an already depleated force at Court.&lt;br /&gt;
&lt;br /&gt;
There are remaining Xoids on your level.  They killed all they could and then fleed into the maze of buildings, apartments, and roads on your level.  Most of them are not the scary crazy ones that stayed until they died.  They were armed with twin 2Dx10 assault blasters.  It was nasty.&lt;br /&gt;
&lt;br /&gt;
You don't know any other mentalists.  As far as you know, you're the only mentalist in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, so much for schemes to set up an un-jammable network of mentalists and getting rich.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2Dx10 assault weapons?  Yikes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, what's the Royal response to the situation?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems that the royal response is to plug the hole down to the next level with some shield generators.  Right now, Hikaru's men are guarding the hole (the previous guards were killed).  The remains of Nyota's and Montgomery's men are escorting technicians.  Problem is, it seems a lot of Xoids are still up on your level laying low.&lt;br /&gt;
&lt;br /&gt;
You get this information by listening to the various combatants coming in for body part replacement.  Most of the people coming in were like you, not at court, but caught the edge of the Xoid advance.  The Xoids attacked them as they went by and some of them only lost limbs.  You hear that there is a lot of bickering and finger pointing among the royal ranks.&lt;br /&gt;
&lt;br /&gt;
Zelius sends you a text message:  &amp;quot;I'll have something for you to do in a couple days.  In the mean time, I'd suggest you go Xoid hunting.  I understand the King is offering 100 credits a head for Xoids that are still on this level.  Also, Goliath has more lessons for you.  When you're ready for that, contact him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It makes sense that there would be not-insignificant strife among the ruling class; this seems like the kind of tactical defeat that leads to the whole planet being taken over by invertebrates.  Have the Xoids been typically out-strategizing the Royalty?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xoid bounty hunting sounds like an appropriate diversion for Garou's spare time.  With that in mind, I'll blow 60 credits on patches (for a nice round 20 more, thanks to Zelius' 3-credit/patch deal).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I go find Goliath, and wait patiently for him to address me.  It's probably safe to assume that he needs no explanation from a lowly green combatant.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xoids haven't been typically this effective against the Royalty.  Course, you've only been in the area a short time.  You get the feeling that the Xoids haven't sent this large of a force to this particular section before, or at least not for a very long time.&lt;br /&gt;
&lt;br /&gt;
Goliath is working on removing the explosives from the Xoid drills.  Someone must have gone out and collected them.  He glances up at you, gestures at a rather large patch sitting at a table near him, and says:  &amp;quot;Apply that to your head.&amp;quot;  He then goes on with his work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Seems like there's something new in Xoidland.  More fighters, a better leader, or just a shift in strategy.  I'd be curious to hear what the Royal mathematicians are prognosticating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But that'll have to wait.  For now I've got an abnormally large - and I'm guessing vaguely Xoid-ish - patch to apply to my head.  Which, conspicuously, is where I keep my brain.  I settle myself into a relaxed position out of the way, and I apply the patch as instructed.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The patch doesn't look Xoid-ish.  It looks like a typical patch, only bigger.&lt;br /&gt;
&lt;br /&gt;
Once the mesh invades your skull, your existing nanoscopic robots report that it is attempting to install some sort of database with additional programming.  They want permission to allow it to continue.  I assume you do and after a few minutes the process is complete.&lt;br /&gt;
&lt;br /&gt;
Goliath looks up after a short time and makes some inconprehensable noise consisting of grunts, clicks and groans.  After a ten seconds or so, the new programming kicks in and you understand that he just said: &amp;quot;You're going to learn the Xoid language.  You've got a translation matrix installed, but we at the moment it's slow.  We need to work it so that your brain is connected more efficiently, which means I'm going to talk at you a lot.  Let me know when you get bored and want to take a break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He then goes on to tell you a whole bunch of random shit about how the Xoid military usually operates.  At least what he remembers, he's been a rouge for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Translation matrix in Xoidese will be useful.  Will Garou also be able to produce the requisite grunts, clicks and groans?  If so, I try to speed up the matrix connection by repeating Goliath's spiel after translation from then back to Xoidese.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just to check: how many of the burrowed-in Xoids are armed with 2Dx10 assault weapons?  I'm not sure if Garou is up to, uh, earning skill quite that fast.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What sort of fighting force is at Zelius' disposal?  Besides Goliath, I mean, who seems to be a force to be reckoned with all by himself.  Sola seemed to indicate that there are (in)famously other operatives that Zelius runs, but that they're under considerably more strict control than Garou.  I'm just curious to know what sort and size of machine that Garou is a cog in.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first time you attempt to repeat the language, you think you see a smirk on Goliath's face, though it's hard to be sure.  You really don't have the mandibles for it.&lt;br /&gt;
&lt;br /&gt;
There's no way to know how armed the burrowed in Xoids are.  From what you heard though, it seems the powerful Xoids fought until the end and only the less powerful ones ran for it.&lt;br /&gt;
&lt;br /&gt;
Zelius had ten professional grunts in addition to Goliath.  Now he has four.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ha!  I might not have the mandibles for properly pronouncing Xoidese, but I'm probably better suited for approximating gurnts/clicks/groans than Goliath's mandibles are for approximating a &amp;quot;smirk&amp;quot;.  I keep working at it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even if the &amp;quot;less powerful&amp;quot; Xoids are only armed with their standard paired riflebugs, they're probably relatively well-armed.  It's just that Garou isn't anywhere near able to face anybody with a 2Dx10 assault weapon - that's a lot of harm-infliction potential with a frightening amount of walk-it-in capacity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is Garou counted among the &amp;quot;grunts&amp;quot;?  If not, what makes them different?  Are they slaves?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yeah, 2Dx10 is mucho scary.&lt;br /&gt;
&lt;br /&gt;
Garou wasn't counted among the grunts.  The grunts are at least triple your size and have assault weapons.  You don't think anyone is a slave, though you've never asked.  Nobody seems particularly brain impaired, though they're not really bright.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Funny how not being all that bright can be difficult to distinguish from consciousness-bypassing neuromechanical slavery.  Are there any surviving members of Zelius' grunt squad that Garou has any sort of rapport with?  I'm assuming &amp;quot;no&amp;quot;, but it's worth checking in case there's some additional tie of loyalty or conduit of information that can be used later.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garou tries to actually engage Goliath in conversation with Xoidese, for practice.  &amp;quot;So, what tactics does one use with a backup team of ten professional grunts to protect the main lab from an assault team of Xoids with superior numbers?&amp;quot;  Huh, another question just occurred to me.  &amp;quot;And was the lab just a target of opportunity, or was it specifically targetted?  And if it was specifically targetted, did they miscalculate the assault strength because they didn't know about you?  And, if &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;'s so, what does it mean that they know about you now?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your translation matrix translates what you tried to say as: &amp;quot;Some smell of many combatants willing of guard toilet such that Xoids of plenty are depressed.  And was toilet just asking for flowers if it horribly petted?  And as it was horribly petted, does computer kill everyone?  And if something's up, are you smart enough now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goliath stares at you blankly for a few moments, then continues on his speel about various types of Mega-Xoids.&lt;br /&gt;
&lt;br /&gt;
You weren't terribly close to Zelius' guards, though you've earned a bit of respect since they heard about the Xoids you took out during the assault.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
So far, I am unimpressed with the translation matrix.  But I'm genuinely interested in the questions, so I try again.  &amp;quot;Sorry.  I try less hard words.  Was the Xoid attack on lab planned?  Or was it chance?  Did the Xoids know that you are here?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Say, if there's Xoids, and Mega-Xoids, is there a class of Xoids in-between those two: Kilo-Xoids?  Intermediate scale Xoids?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess earning the respect of the guards is something.  Being a relatively tiny being that can't effectively use an assault weapon has me at a bit of a disadvantage in Stanislav.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh, I'm sure there's Kilo-Xoids.  Mwa ha ha ha...&lt;br /&gt;
&lt;br /&gt;
Goliath raises a hand as you begin your new attempt at speech.  He seems annoyed.  &amp;quot;Right now the translation matrix is putting all of it's effort in calibrating to your brain.  Understanding comes first, speaking later.&amp;quot;  He pauses for a moment.  &amp;quot;In a couple of days this is all going to be much easier anyway, assuming Zelius is sucessful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Note to self: don't speculate on the existence of monsters to a creator of monsters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garou stops trying to mangle Xoidese.  &amp;quot;What is Zelius attempting?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Something he'll show you himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I watch Goliath with a deadpan expression, and continue with the matrix refinement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I telepathically contact Zelius.  &amp;quot;Goliath is a big old chatter box.  He's talking my pointy ears off about something you're setting up, and he's probably going to take whole hours to tell me.  Can you just tell me what you're attempting so we can just focus on the translation matrix embedding?  Unless you think he's going to move onto his other favourite topics: pressing wild flowers and knitting.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius is quiet for a moment.  &amp;quot;Goliath will escort you to the lab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goliath then stops talking at you as he receives a communication.  Then he is still for a number of unsettling long moments.  You're not sure why they are unsettling at first.  The air seems to grow a bit thicker for some reason.  Then you get it, Goliath is acting exactly like a Massetin you saw once acted when they were attempting to not kill someone.  Once you realize this, you also realize that somehow his weapons got into his hands without you noticing them.  You are momentarially mesmorized by the high quality craftmanship of the weapons that allowed them to look like oversized pistols, but actually are at least x10 assault weapons.  They seem be straining somewhat as Goliath is holding them a little bit too strongly.&lt;br /&gt;
&lt;br /&gt;
After a few more moments, the tension in the room disapates some and Goliath stands.  He walks to the door that leads to Zelius' private lab, presses his hand on a sensor and the door opens.  He then turns his eye on you and you can't help but look away from the intense stare.  He says curtly in common: &amp;quot;This way&amp;quot; and goes into the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I wonder which is the greatest source of Goliath's annoyance: that Garou revealed that he leaked some information, that Garou commented on his wild flower collecting and knitting, or if those comments were a little too close for comfort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garou follows him into the lab.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warily.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius is there waiting.  There's a lot of equipment in his private lab that you don't recognize.  There also is a lot of what looks like Xoid creatures.  You spot three inanimate Xoids, as well as a host of other weird things.  Once you're inside, Goliath leaves.  There's one other person in the lab - a Takolee.  He appears to be working on one of the inanimate Xoids.&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;You may want to avoid Goliath for a while.&amp;quot;  He sweeps his arm around the vast room.  &amp;quot;Welcome to my lab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll explain a couple of things quick and then I have a job for you to do.  I've seen the crazy Xoids before.  Before I moved to this section I lived in another area that was hit.  It seems they send the crazies up to soften a place up before they send something experimental up.  Where I was they sent up these large ant-like creatures who were nasty hand to hand combatants.  I left and travelled for a bit and found they had used this tactic in a number of places - soften up a section and then try something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, there's something coming.  Probably something nasty.  We need to figure out if we should evacuate this section or not.  The main way down a level is in the process of being blocked.  We could try to go to a different section, work our way down from there and then make our way back this way, but that would be time consuming and perilous.  I've heard stories that amongst the vast array of apartments, shops and debris in the southern part of this section there are personel scale ways down.  I was hoping that you might be able to find one with your mba.  I admit, I don't know the scope of what you're able to do, so this may be asking too much, but if it's possible, it will really help us.  We could sneak down and see if we can determine what's coming next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Takolee bounds up a piece of equipment nearby so he can talk at eye level.  &amp;quot;Hi!  I'm Paimon!&amp;quot;  He seems way too cheerful to exist.&lt;br /&gt;
&lt;br /&gt;
Zelius continues: &amp;quot;We're trying to keep our projects and what we know secret for now.  There's something about the political structure here that I don't trust, though I can't exactly place why.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
So, essentially, Zelius revealed nothing specific about what he's trying to accomplish, or what significance it may have.  So it goes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll be discreet, and start trying to probe for hidden access down a level - under the guise of hunting the remaining skulking Xoids from the last assault.&amp;quot;  Garou pauses, and twitches his snout.  &amp;quot;Can you tell me what particular aspect has Goliath pissed off?  I'd like to avoid his triggers.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, if it's possible, Garou tries to sense whether Paimon is delicious without doing anything overt.  Just curious.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a scale of 2 to 12, the deliciousness of Paimon seems to be 9.&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;Goliath is a very 'chain of command' type of person.  He wasn't expecting you to contact me directly when you couldn't get any more information out of him.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
He pauses for a bit thoughtfully.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've been working on a project that you might be able to use to penetrate deep into Xoid territory.  Not only would it be advantageous in the war, but we could use it as leverage to make us quite impressively rich.  We've been very secretive about it because if it works and the royalty knew about it, they'd likely just take it over.  Goliath's slip in telling you that my project involved you was part of his angst.  I'm doing preliminary testing on it now and probably by the time you get back from finding a way down a level we'll be able to see if it works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Paimon: &amp;quot;Oh! Come! On!  Aren't you going to tell him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius glares at the Takolee until he skulks off.  Zelius then turns back to you.  &amp;quot;Sorry for all the secrecy.  As I said, I'm getting paranoid in my old age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, when you find a way down, make sure that Goliath can fit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It's hard to resist snark about a &amp;quot;rogue xoid&amp;quot; that is a very &amp;quot;chain of command&amp;quot; type of person.  But I don't think Garou is either that quick-witted or that stupid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Paranoid.  Got it.  Make sure egress suits Goliath: check.  I'll try not to impair your plans by dying or anything.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garou waits to be dismissed.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-02-04 - Merkin?==&lt;br /&gt;
&lt;br /&gt;
Garou transmutes his MBA into permenant locate and goes hunting both for a way down a level and for Xoids to kill.  He is able to kill enough Xoids to earn him two patch robots and also takes down an oppurtunistic Vega Lizard.  It seems that there were many more Xoids out there than the royalty estimated.  Garou learns that the bugs flying about are flying patches that will apply themselves to a Xoid in combat and who will infect a dead body to multiply their numbers.  He also encountered a new smaller type of Xoid.  They were typically in pairs - one sniper and one shock shooter.&lt;br /&gt;
&lt;br /&gt;
Once he found a way down a level, he needed to take out one of these pairs and was successful with the help of an Orbodun that joined in the fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
For the record, Garou could have been successful even if the Orbodun hadn't joined in the fight.&amp;lt;br&amp;gt;&lt;br /&gt;
...any skilled combatant with paired 429NST blasters would have been fine.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction IV - My kingdom for a flame thrower!==&lt;br /&gt;
&lt;br /&gt;
Orbodun:  &amp;quot;So what makes you think there's a way down here?  By the way, my name is Pagenstecher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The building you are in is in fairly good shape, largely due to automated maintenance.  It does appear to have been abandoned for some time.  As you and Pagenstecher look around, you find a hidden panel in a wall that opens up to an elevator.  Pagenstecher will have to hunch down a bit to fit, but it's possible, which is good because he's about the same size as Goliath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;My name is Garou.  I'm a mentalist, and I'm following up the instructions of somebody whom I'm guessing has access to mathematicians.&amp;quot;  Garou does a locate, to see if there's any means to judge what's waiting below.  &amp;quot;Now that I've located this, I'm disinclined to reveal its existence to anyone who might be down the next level by bumbling down.  I mean to button this back up, and report back.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf looks levelly at the bear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you plan to do?  If you don't mind my asking.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pagenstecher is thoughtful for a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I'm going to make my way back to court to see if I can convince them to honour their commitment on the Xoid heads.  So, you're a mentalist, uh.  Never met one of those before.&amp;quot;  You get the feeling he's not quite convinced you're telling the truth.  &amp;quot;If I'm actually able to get the 600 credits, I'm gonna buy me some more gear.  I could use a shield.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wall panel is easily closed so that the elevator is hidden.  The uber-locate doesn't reveal much of anything down below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I get a lot of hassle with people reacting to my size, and I appreciate your abilities.  Would you mind if I put a temporary mental mark on you so that I can contact you mentally for possible future collaboration?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How similar are the paths to our individual destinations?  Garou probably means to travel for a bit with Pagenstecher so that he can dump the über-locate and start regenerating points of MBA without becoming too much of a target - due to lessened awareness.  Without being able make an excuse to travel with the bear for very far through the Xoid Incursion Zone, the wolf might keep the bonus just to be on the safe side.  Until he gets back to the lab.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And it's eight heads - you're welcome to these two.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Orbodun looks at you with trepedation.  &amp;quot;The last time a canine type animal 'marked' me it was unpleasent.  I would appreciate it if you didn't.&amp;quot;  He blasts the torsos of the two dead Xoids until the heads are easily ripped off.&lt;br /&gt;
&lt;br /&gt;
If you travel with the Orbodun to court, there's a fairly clear path back to the lab - unless there's another major Xoid attack.  As you start heading back, you see the occasional combatant - non Xoid and it seems as if the Xoids have either been all killed or become scarce.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
What is the demographic of those flying bugs?  Increasing, stable, or are they growing scarce too?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
They seem to be growing scarce.  You come across a few bodies that have been breeding grounds, and see the occassional bug, but little else.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Garou goes with the ursine, and then makes his way back to the lab.  If there's sufficient duration to get a point of MBA back, the first order of business is to report into Zelius and give the exact location of the passage down to the next level.  If not, then I'll just tell him when I get there.  Probably moving quickly and without anything beyond nominal stealth - just staying near cover as much as possible and keeping out of lines of sight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I hope Goliath has lessened his grudge by now.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is indeed enough time to get a point of MBA back.  Zelius is pleased.  He requests that you arrange your abilities to have permenant telepathy by the time you get back.  You split up with Pagenstecher once you arrive at Court and you make your way to the lab.  Once there, Zelius says that he needs a couple hours before he's ready for you.  Anything you want to do before you go back in?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yeah.  I buy a flamethrower.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you return to the complex, Goliath escorts you to Zelius' private lab.  Zelius and Paimon are there near a Xoid body on a table.&lt;br /&gt;
&lt;br /&gt;
Zelius:  &amp;quot;Greetings Garou.  Nice flame thrower....&amp;quot;  As you approach the table you see that the Xoid body is alive, but unconscious.  At first it seems a bit odd that it was Goliath that came and greeted you at the entrance because that means that Zelius and Paimon - both non-combatants would have been alone with a live Xoid, but then you quickly realize that the Xoid could have easily been biologically tampered to remain unconscious.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've discovered why we seem to have an abundance of insane Xoids.  The explanation lies with our big friend here.&amp;quot;  He gestures to the sleeping Xoid.  &amp;quot;I'm curious, can you sense it's mind telepathically?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All right, let's do this.  I concentrate beyond the thing's compound eye and make contact with it via my permanent telepathy.  &amp;quot;Knock knock.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You're easily able to connect to the Xoids mind and are quite surprised to sense that it isn't unconscious.  You're inpromptu greating isn't answered.  If anything, the Xoids mind seems... empty.  You probe around a bit when suddenly you have the intense feeling that you are falling.  Then you lose consciousness.&lt;br /&gt;
&lt;br /&gt;
You awaken a moment later and open your eye.  You're flat on your back and there seems to be a commotion going on.  Instincts take over and you get up - abruptly via the quick rise ability.&lt;br /&gt;
&lt;br /&gt;
Zelius and Paimon are there looking over a sleeping Zygroten that Goliath seems to have caught.  Once you get up, Goliath unceremoniously drops the Zygroten and quickly puts himself between you and Zelius.  You're a bit taken aback because you've never looked at him at eye level before.&lt;br /&gt;
&lt;br /&gt;
Zelius peers around Goliath's bulk with a look of incredulous delight.  &amp;quot;Holy Zark!  It worked!&amp;quot;  He's looking at you like you're the best thing since sliced bread and then says &amp;quot;I'm sorry Garou. I figured it would've taken days to figure out how to get you in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zark.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm going to want the Zygroten body back eventually; I'd appreciate it if you take care of it.&amp;quot;  I do this telepathically, because I don't want to fumble around with unfamiliar mouthparts or alien comm technology.  &amp;quot;I'm assuming that there is a way to reverse this, because if there isn't I'm going to be really &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; annoying about it.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try to get a feel for the Xoid body.  What kind of stats do I have to work with?  I'm mostly interested in speed and agility - those are critical for my craft.  Also, is there an implanted thug beam?  I'm guessing not; that'll be on my list of demands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beyond the basic physicality, I suppose that there's a whole spectrum of unfamiliar Xoid technology that I need to get a feel for.  Mostly comms, but also simple internal data protocols so that I can run the biotech.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here's an important question: where is my consciousness?  Is the Xoid body merely a puppet, and if it dies I simply wake up in my old body?  Because, if that's the case, and there's a supply of bodies I can burn through, we could kick some &amp;lt;i&amp;gt;serious&amp;lt;/i&amp;gt; ass.&amp;quot;  I have this annoying sense that a Xoid body is incapable of smiling.  And, thinking about that, I'm probably reminded about how much I liked showing off my fangs and the sense of being tricked and/or trapped is renewed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I dub this incarnation &amp;lt;i&amp;gt;WERETHROPOD&amp;lt;/i&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You realize after the fact that communicating telepathically blew your last MBA point for using the temp variant of telepathy.  It seems the two permanent mba points are gone.  Also, you have trouble communicating with Zelius via line of site, but easily accomplish it anyway because you've had a mark on him for quite some time.&lt;br /&gt;
&lt;br /&gt;
Zelius (out loud): &amp;quot;I'm assuming there's a way to reverse it as well.  You consciousness is still in your body, the Xoid is just an extension of you.  If it dies you will wake up in your own body, though I don't recommend letting it die.  We think that the crazy Xoids that are coming up are the same Xoids over and over again except in new bodies.  We think that if you die in there, the process of returning to your own body abruptly is quite stressful.  The Xoids earn as much skill as they can before going insane and then just keep coming up as lunatic Xoids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's excellent that you still have use of your telepathy.  We wern't sure if you would or not.  I had to clone one of the Xoid bodies and modify it so that you could use it.  I would like to eventually make it more generic so that any mentalist can use one, but for now I've just got it working for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you connect to the nanoscopic robots of your new body, they response similarly to how your old body did.  Werethropod's stats are:&lt;br /&gt;
*Strength: 6&lt;br /&gt;
*Force: 24,000 N&lt;br /&gt;
*Speed: 6&lt;br /&gt;
*Agility: 3&lt;br /&gt;
*Base H-to-H: 0&lt;br /&gt;
*Size: 800 kg&lt;br /&gt;
*Base Stam: 20&lt;br /&gt;
&lt;br /&gt;
So, the biggest detrements compared to your actual body are less agility (so less duck) and one less hand to hand.  However, WERETHROPOD SMASH!  Zelius definitly had you in mind when he made the body - you don't think you've ever seen a fast Xoid.&lt;br /&gt;
&lt;br /&gt;
There are in fact two inplanted thug beams 1D - 30m range, one in each arm.  You also have an implanted shield - 40 - duck buffer of 5.  Both the shield and the thug beams are very well hidden - can't tell just by looking at you.&lt;br /&gt;
&lt;br /&gt;
You also sense something in your mind.  When you focus on it, it seems like part of your mind is next to a wall of some sort.  You push on it a bit and it gives a bit, but when you stop pushing it bounces back.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A fast Xoid?  Duuuuude.  And I won't be complaining about doing 1D+30 damage.  Nor about implanted shields.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now the encouraged stage of leader makes a lot more sense if stress points might get racked up.  And not getting double MBA is also a sanity-saver.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess the next obvious phase is to get proficient with this body, and to think of ways to sneak it to the down-level without getting shredded by Reich personnel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How did you figure out that the Xoids were using some sort of telepresence in cloned bodies?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I was curious why there seemed to be a large number of insane Xoids, so I arranged to have a killed one brought to my old lab.  After working on it for quite some time, I found yadda yadda yadda...&amp;quot;  He then goes on to speak in biological terms that are waaaaaay over your head.  You, Goliath and Paimon kind of look at each other dumbly as Zelius expounds his scientific genius.&lt;br /&gt;
&lt;br /&gt;
Once he's done, Goliath speaks up.  &amp;quot;Now might be a good time to practice speaking Xoid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius:  &amp;quot;Yes, yes.  Good, good.  I'm going to get some champaign.  Oh, and one more thing.  The Xoid puppets are made to be as identical as possible to a regular Xoid.  If they were just tools, I don't think the Xoids would have been as diligent in hiding the differences.  I'm not sure what this means, but well, there you go.&amp;quot;  And he wanders to a cabinet and retrieves a large bottle of booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Time to practice speaking Xoid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pardon me, but do you have any Grey Poop On?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Which way to the little bug's room?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does this carapace make me look fat?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your eel has escaped and is juggling that Herboven's pomegranates.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How in the zark do we get this body out of the lab without every wise-ass schmuck taking a pot shot at me?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The original plan was to make you look dead, put you in a sack and have your Groten partner deliver you to the way down.  If he was stopped, he could say he was taking you home for lunch.  Obviously we're going to need a new plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I guess the first thing to ask is whether there's any standardized way that a rogue Xoid like Goliath is marked as not-necessarily-hostile.  I'm guessing that it's really mostly just a matter of Goliath being hyperbolically terrifying, but it's worth asking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assuming that there's no easy answer, I think that what we might need is a set of goons.  Werethropod has the handy function of being able to appear unarmed, so some goons could move me at &amp;quot;gunpoint&amp;quot; to be interrogated by their &amp;quot;boss&amp;quot;, and once at the portal could act as guards for the location.  The problem then being that I think Zelius is low on goons to spare, and it's really zarking hard to find goons you can trust...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes me wish I had placed a mark on Pagenstecher regardless of his objections.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-02-12 - Exploring enemy territory==&lt;br /&gt;
&lt;br /&gt;
A helmet and fake fur allowed Werethropod to leave the lab and make it to the way down.  A couple of Felinids stood in his way briefly.  Werethropod killed one and the other managed to flee.&lt;br /&gt;
&lt;br /&gt;
He shed the disguise and went down to Xoid territory.  He chatted with a few of them and tried to act like a sole survivour of a battle.  The other Xoids seemed to assume he had brain damage.  When he had a chance to be completely alone with another Xoid, he found that surprise is a very effective weapon when you need to get close and do massive damage in hand to hand.  &amp;quot;So, let's go this way...&amp;quot; PUNCH!&lt;br /&gt;
&lt;br /&gt;
Down a further level he found many Xoids, chatted in a bar with a Xoid bartender, and found a secure passage further down that a guard would not let him into.&lt;br /&gt;
&lt;br /&gt;
On the way back, he met up with a [[Coska]] and [[Felinid]] that seemed to realize that he was abnormal - and seems to have also witnessed Werethropod's dispatch of another Xoid.  They followed him back to the elevator up.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction V - Lewis and Clark==&lt;br /&gt;
&lt;br /&gt;
Lewis is the Coska and Clark is the Felinid.  &lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;So, are there a lot of Xoid mentalists?  This if the first I've heard of one.  If there's lots, that opens up a whole mess of problems for everyone up above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;I thought you said he thought he was a Zygroten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;He did... I think he was just trying to throw me off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Wouldn't be hard.  You're kind of gullable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Shut up.  You're the one who kept insisting he was the one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Hey, I was just homing in on what you saw in that stupid vision of yours.  Furry Xoid - you're nuts, not him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;By the way big guy, sorry about invading your mind earlier.  Won't happen again.  What should we call you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Ugly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Shut up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just from the way these guys move and situate themselves when they are still, it seems they have major awareness.  They are also quite well equipped - shields, assault weapons and lots of other random gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As far as I know, there are no Xoid mentalists.&amp;quot;  Blink blink.  No, wait - no eyelids.  Never mind.  &amp;quot;You can call me Garou.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we leave this building, would you two sneaky fellows mind helping to conceal our presence here, and perhaps hide a few snoop-scanners that we can access for a heads-up when we return?  There have been at least two sets of snipers that have decided to use this place as a nest.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assuming that we appropriately prepare to travel with Werethropod acting as a prisoner (leaving the Xoid weapons hidden back by the elevator), I try to steer the conversation at the same time I steer the direction of our movement.  &amp;quot;You guys are pretty well-equipped.  Is there someone in particular that you work for?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Lewis and Clark look at each other briefly.  Clark scampers off to hide some scanners and communicators.&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Well, there's at least 1 Xoid mentalist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;We don't work for anyone at the moment.  We had worked for the last bunch of months for a well funded king a bunch of sectors away, but that got dull.  That, and he got assassinated by one of his underlings.  The new guy was a total dickhead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;And he wanted us to work for free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Yeah, like that was going to happen.  Anyway, we snuck off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;We got this idea that instead of working for other people, we would start up on our own.  The two of us are good trainers, and some of the only mentalists around.  So we thought we'd find some more like us and maybe starting training up a bunch of goons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;We'd totally kick ass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;So, why do you want to go see this Zelius fellow?  Aren't you worried that when you surrender yourself, you'd just be killed?  Espeically if they find out your a mentalist.  That might freak them out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Yeah, you totally freaked out Lewis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Bite me.  Who's the coward who complained about heading down to Xoid territory.  Pussy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Chicken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Anyway, aside from you, there's a Zygroten up here somewhere that may have similar qualifications.  We're going to look for him next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Yeah, then we can be Pussy, Chicken, and Bitch.  And, I guess Bug... damn, that doesn't work very well.  To be honest, I thought Lewis was getting a bit nutty when he told me to look for a furry Xoid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Which reminds me, any idea where the Zygroten is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;That way vaugely... though I'm having trouble getting a bead on him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;As it happens, I know that the Zygroten is located with Zelius.  So, that should be pretty handy for you.  And, incidentally, the Zygroten is male, so I think 'bitch' might be stretching the metaphor a bit.  Maybe 'cur'?  He's not of your caliber, though.  So maybe 'whelp'.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When we get there, you should be mindful of the security - a large rogue Xoid called 'Goliath'.  He's pretty badass.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what sort of training do you specialize in?  And, do you mind if I start skipping.  There's something incredibly entertaining about a point-eight tonne bug-eyed monster skipping that I just can't seem to resist.&amp;quot;  Werethropod starts to skip.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They describe their skills and you gleen that Lewis is 2nd stage Infantry, 2nd stage Leader and 1st stage Scout.  Clark is 2nd stage Scout, 2nd stage Leader and 1st stage Infantry.&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Told you he was nuts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Bitch still works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;You sure you want to come with us?  You might get disected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Dude, he's skipping.  I don't think he cares.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;What aren't you telling us, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Answer me this: is my skipping not ludicrous and hilarious?  Because if you don't think it is, I fear for our future endeavours together.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I stop skipping.  &amp;quot;OK, it is possible that that was &amp;lt;i&amp;gt;too&amp;lt;/i&amp;gt; silly.  I'll grant you that.  And perhaps I should not, in fact, wear a bright pink tutu for my next foray down a level.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mostly, though, the things that I'm not telling you aren't my things to tell.  They're Zelius', and he'll tell you if he wants.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speaking of which, if there's enough time to regenerate a point of MBA, I'll re-establish telepathic contact with Zelius to warn him of visitors.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, this conversation happens shortly after you leave the ornate building and start your way back....  And well, two combatants apparently leading a captured Xoid is sure to attract attentions from &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Indeed.  This might be an opportunity for some training as infantry.  Let the bad times roll.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-02-18 - From There To Here==&lt;br /&gt;
Werethropod along with Lewis and Clark proceed from the hidden elevator towards Zelius' laboratory.  Along the way, the encountered several hidden Xoid emplacements.  The typical strategy is that Werethropod is warned by the other Xoids that he should move to cover with them, which he does, and tries to attack/kill the Xoids while hoping that Lewis and Clark will prevent him from dying.  This sort of works.  The first time, Werethropod is badly hurt.  Ironically, the second time, his poor health leads the Xoid victims to allow him to heal up to full stamina - before he tries to kill them.  On one occasion, there was a sense that the trio were outmatched and they decided to avoid that particular battle.  In the last occasion, one of the small sniper Xoids was taken alive.  Along the way non-Xoids were also encountered, but the persuasive abilities of Lewis and Clark defused all problems.&lt;br /&gt;
&lt;br /&gt;
Once at Zelius' lab, Goliath is deployed to usher in the trio.  While ducking Lewis and Clark's questions, Garou wriggles inside the brain of Werethropod and after ten minutes of struggle manages to wake up in his Zygroten body.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction VI - Meh==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
That might have been a lot of mental effort, requiring recuperation, leaving Garou in need of some plot-less sleep.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And, maybe, the referee and player were too busy to exchange plotjectiles.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-02-18 - Xoid Technicians Are Easy To Kill==&lt;br /&gt;
&lt;br /&gt;
Zelius assigns Garou the task of finding and linking up telepathically with an old contact.  After travelling for a couple days, he is successful and a mission is organized for Werethropod.  A Xoid building facility is the target - more specifically the Xoid technicians inside it.  The mercenary group that Zelius has contacted will attack the facility which until now has been successfully defended by the Xoids.  Werethropod will rush in to assist with the defense and when everyone is distracted by the battle, find and kill the technicians.&lt;br /&gt;
&lt;br /&gt;
Garou once again inhabits Werethropod and is transported to the location in question.  &lt;br /&gt;
&lt;br /&gt;
Not deigning to waste time, Werethropod crept directly toward the intended target.  But, before he could reach it, he was intercepted a couple times.  The first time, the 800kg robo-bug and a 4-meter-tall lizard discovered that they had sidled up next to each other in the middle of a long passageway.  There was some scuffling, but after Werethropod bashed off the Vega Lizard's arm it decided to leave.  Next a pair of Zygroten jumped the ur-Xoid and attacked with swords.  They were sufficiently skilled that they whittled their way through much of Werethropod's stamina and shields without sustaining any sufficiently decisive flail-blows.  However, the potential lethality of the flail-equipped Werethropod was sufficiently impressed upon the lupine attackes such that they decided not to pursue him when he tried to leave.&lt;br /&gt;
&lt;br /&gt;
Finally the not-really-a-rogue Xoid reached the target factory.  He loitered a bit, and managed to get some medical assistance before the mammal attack came.  Once the shooting started, he was drafted by the nominal leader Xoid and was assigned a position to defend.  When the combat closed into the specific location of the factory, the other Xoids were suitably distracted, permitting Werethropod to sneak off.  The options were two large armoured doors or an unguarded third door.  Being &amp;lt;s&amp;gt;lazy and a coward&amp;lt;/s&amp;gt; tactically opportunistic, Werethropod chose the undefended door.  It lead to a disused office area, and an elevator.  The elevator went up to a floor now dedicated as a larder - full of disabled mammals.  The larder level also had a balcony overlooking a large area that was nominally behind the aforementioned large, armoured doors.&lt;br /&gt;
&lt;br /&gt;
It was full of technicians and equipment.  There were two guards - one by the doors, and one in a perch.&lt;br /&gt;
&lt;br /&gt;
Werethropod charged down to the nearer guard, and flailed its head off.  Then there was an ugly firefight between werethropod and the other guard conducted with the assault rifle and paired rifles (respectively).  After hosing down the second guard, Werethropod started systematically killing technicians (some had already started escaping).  More guards came in, and got flailed to death.  More technicians died.  Even more guards came in; more flail-y death.  The last of the technicians died or escaped, and Werethropod additionally hosed down the equipment with the assault weapon.  Then Werethropod clambered back up to the larder to &amp;lt;s&amp;gt;escape&amp;lt;/s&amp;gt; flank his victims.&lt;br /&gt;
&lt;br /&gt;
Retracing the route through the larder, down the elevator, and back through the abandoned office space, Werethropod peered into the barricaded line of defense held by the Xoids.  Not being able to get a line of sight out to the attacking forces, to inform them of the modest success achieved so far, Werethropod decided on a distinctly &amp;quot;divine wind&amp;quot; sort of tactic.&lt;br /&gt;
&lt;br /&gt;
This part is a bit blurry - perhaps further clarification will be forthcoming.  Werethopod engaged the full contingent of battle Xoids, and spend significant time dancing.  A few Xoids fell, and Werethropod lasted longer thanks to the group's need to keep paying attention to the main battle.  But, inevitably, the flailing ur-Xoid was brought down.&lt;br /&gt;
&lt;br /&gt;
But Werethropod is hard to kill, thanks to the skill being kept on a remote brain.  Some time later, Werethropod was rousted to consciousness back in the ruined factory area.  It seemed that a guard and a couple technicians thought to question him.  Unfortunately, while they had successfully immobilized his arms, they had tethered him to a structure incapable of restraining him.  And, strictly speaking, Xoid claw feet work just fine for a hand-to-hand combatant - especially an unusually fast one.&lt;br /&gt;
&lt;br /&gt;
The guard was dead quite suddenly, with Werethropod's foot buried in its vitals.  Then, gripping the corpse with his foot, Werethropod leapt out the nearby door.  Then tearing away the dead guard's medical pack with his mandibles, Werethropod ran for it.  As it happened, the Xoid force beat back the attacking force, and in their rage had pursued them away from the factory.  And so, Werethropod escaped.  Miraculously.&lt;br /&gt;
&lt;br /&gt;
As he fled, Werethropod was assisted by a hidden sniper that kept the Xoid forces defensive, and the timely distraction of the mammal forces.  Who, as it happens, managed to lure most of the Xoids into an explosive trap.  Werethropod was signalled to proceed to a certion building...&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction VII - Werethropod Lives! (Barely)==&lt;br /&gt;
&lt;br /&gt;
Arms bound behind your back, you make it to the building the sniper is in and make your way inside.  The first person you see is a female Massetin armed with a couple of force blades.  You also see a couple of Xoid bodies that have been sliced into many small pieces.  She smiles at you evilly and says &amp;quot;This way.&amp;quot;  You are led further into the building.&lt;br /&gt;
&lt;br /&gt;
Eventually, you head up a couple flights of stairs and end up in a small room with two Human occupants.  Once is the leader of the group that Garou had met during the negotiations with Zelius and the other is obviously the sniper (Plasma rifle gives it away).&lt;br /&gt;
&lt;br /&gt;
The leader (who you know is named Morgan) is smiling.  &amp;quot;I'm amazed you got out.  Give me your video feed of the entire battle in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Plasma rifle.  Nice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Certainly, Mr. Morgan.&amp;quot;  I distribute the appropriate sensor logs.  And, even limited to mandible posturing, I attempt to look smug.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though, really, the smugness is more about the permanent telekinesis I can now acquire, and use to tamper myself free.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When do we go back?  I really want to retrieve that flail.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, your MBA works from line of sight from Garou, not Werethropod.  You're able to telepathically contact people you've marked.&lt;br /&gt;
&lt;br /&gt;
Morgan and the Massetin spend a few moments processing the logs, the sniper is remaining focused outside.  The Massetin starts grinning huge and looks expectantly at Morgan.  Morgan is thoughtful for a moment.  &amp;quot;Go.&amp;quot;  he then says and the Massetin runs off.  You notice she's got move boots of significant ability.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You must have really pissed them off.  They left that place almost undefended to go after my guys.  Which reminds me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Morgan looks back outside at the battle.  You can see that his group is falling back and the Xoids are advancing.  Morgan's guys abruptly all go behind cover and the Xoids look like they're going to charge.  Suddenly, there is a large explosion near the Xoid forces, obliterating a whole bunch of them.  Morgan's guys come back out and continue the fight with the remaining Xoids.  The Xoids are falling back, but given the odds, it's unlikely they'll make it back to their facility.&lt;br /&gt;
&lt;br /&gt;
Indeed, the Xoids change tactics and scatter in a bunch of directions, trying to loose themselves in the city.  Morgan's group doesn't give chase and instead returns to the building you guys are at.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go back to the building and see what's left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Curses!  It would have had significant Coolness Factor to have telekinetically tampered Werethropod's arms free.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it is...  &amp;quot;So, any chance you could free up my arms?&amp;quot;  Thought occurs.  &amp;quot;Also, salvaging any Xoid patches would be awfully appreciated.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are out of the building and amongst Morgan's main forces, someone free's your arms.  Many are looking at you wearily, but being beside an unflinching Morgan keeps them content.  Everyone goes back to the facility and meet up with a Xoid-gore-covered Massetin who looks extremely satisified with herself.  &lt;br /&gt;
&lt;br /&gt;
Morgan to the Massetin: &amp;quot;What do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Massetin (growling evilly): &amp;quot;Let's do it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Morgan turns to you.  &amp;quot;Want to do that again?  Right now all of those Xoids that escaped are heading back to their forces to warn them about a hand to hand rouge Xoid who doesn't look like a rouge Xoid.  However, we have time to hit one more target before they can sufficiently disperse the warning.  And this target's a hatchery.  They've got it defended in a similar way to this one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You notice your flail lying on the floor.  You also spot a couple of Xoid corpses that have the med packs the Xoids were using.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
FLAAAAAAIL!!!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And, uh, healing. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Actually, I suppose that time is a factor.  It might be more appropriate to try to work the disarming approach of needing healing first...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-03-09 - It's the end of the Xoid Puppet as we know it... ==&lt;br /&gt;
&lt;br /&gt;
Morgan et all quickly go to the 2nd target of opportunity.  On the approach, Werethropod notices that there is a large intermediate steed sitting outside the facility and it appears that gun emplacements are being added.  Before he can get too close, he is warned off by a Xoid AI that isn't forthcoming in usable information.  There's also a group of about 6 Xoids which look like they've been turned back as well.&lt;br /&gt;
&lt;br /&gt;
Werethropod approaches the group and through his leadship ability and by virtue of having the only assault weapon, convinces them to approach the facility despite the warnings.  Once inside, Werethropod is greated with an unusual sight.&lt;br /&gt;
&lt;br /&gt;
First, there appeared to be 6 of the insane Xoids that had been encountered earlier.  There's also a hand to hand Xoid that appears to be the leader of the group.  Finally, there's a group of dead Xoids that appear to have been killed by the insane Xoids.  The hand to hand Xoid, sensing a possible kindred spirit, took Werethropod to a side room and attempted to recruit him, while the other Xoids who came in with Werethropod were executed.&lt;br /&gt;
&lt;br /&gt;
Once alone, Werethropod attacked.  The battle was however brief, as the Xoid quickly exited the side room to call for assistance.  Two assault weapon bearing lunatic Xoids came in and made Werethropod do some significant dancing before Werethropod also left the side room and attempted to leave the facility.  He managed to get out a warning to other approaching Xoids before he was gunned down by the six crazy Xoids.&lt;br /&gt;
&lt;br /&gt;
The approaching Xoids were greated with a warning that their commander was killed by a rouge group of Xoids, and then witnessed the bearer of bad news be killed spectacularly by said Xoids.  If the crazy Xoids wanted to keep their presense secret, it didn't work out so well.  It's quite likely that the hand to hand Xoid is royally pissed off.&lt;br /&gt;
&lt;br /&gt;
Garou earned a couple of stress points for his trouble and woke up back at the lab.  He filled in Zelius and Goliath what happened, and then went out with Clark to do some sparring at a back to work on some Infantry skill.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction VIII - &amp;lt;This Space For Rent&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Garou is dispatched to go receive payment from Morgon, which he does uneventfully.  Upon return he finds that Werethropod II is almost ready, Lewis and Clark are continuing the training of more goons, and Goliath seems surly.  He always seems surly, so all is good.&lt;br /&gt;
&lt;br /&gt;
One of the new goons, a green looking Cracaloid Major greets Garou on his return.  &amp;quot;Yo.  I'm all trained up on Infantry.  Lewis &amp;amp; Clark suggested I come to you for hand to hand training.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Guerilla?  On &amp;lt;I&amp;gt;this&amp;lt;/i&amp;gt; planet?  Are you suicidal?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I suppose that, given the assumption there's a temporary lull, there's no harm in training the Crocaloid.  If it's willing, a-training we shall go.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Garou tries to establish a rapport with Lewis/Clark via a permanent telepathic link such that they can contribute infantry training input while I'm driving Werethropod II.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-03-19 - Do Xoids have ball-sacks? ==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
EXECUTIVE SUMMARY: No, probably not.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Eventually, Garou is given a similar Xoid body and requests to be transported back to the scene of his previous body's demise.  Upon reaching the area, he finds a group of six Xoids and a steed guarding the approach to the facility.  The group spots Werethropod and instructs him to approach and be interrogated.  The leader of the group isn't convinced of the honesty of Werethropod, and demands that he hands over his weapons.&lt;br /&gt;
&lt;br /&gt;
Werethropod drops his rifles.&lt;br /&gt;
&lt;br /&gt;
The leader demands he drop his flail as well.&lt;br /&gt;
&lt;br /&gt;
Werethropod takes out his flail and beheads one of the other Xoids who wern't paying as much attention as he should have.  The battle continues for some time - one other Xoid is killed outright with the flail and others are severely wounded.  Werethropod probably would have taken them all out, but a lone Xoid combatant emerges from the facility 200 m away and blasts at him at range.&lt;br /&gt;
&lt;br /&gt;
Werethropod manages to get to cover and waits for the surviving Xoids to pursue - which they do and without the long range backup are taken out.  Werethropod lets the leader of the group live and he eventually wakes up.  During a brief conversation, it is learned that the facility was re-taken by main Xoid forces and the 5 insane Xoids inside were killed.  The hand to hand Xoid was not seen at all.&lt;br /&gt;
&lt;br /&gt;
A small distance later, much slow healing happens in an effort to conserve patches.&lt;br /&gt;
&lt;br /&gt;
During that time, he is tracked down by the hand to hand Xoid and a scout underling and attacked.  The scout is killed and the two hand to handers trade pain.  (Including, it should be noted, an un-duckable hit clashing with an un-hittable duck.)  There is a brief pause in the combat as Werethropod backs off and the other Xoid patches up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction IX - Click click click click hiss click (translation: fuck you)==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The main things I'm curious to know are:&lt;br /&gt;
#How he knew I was a remote-drone.&lt;br /&gt;
#What was the purpose of coming back to the scene of the crime?  I'm pretty sure it wasn't really to find Garou.&lt;br /&gt;
#What the hell his deal is - rogue, or what?&lt;br /&gt;
Unless there's MBA involved, which there might be - considering the insane Xoids.  In which case, these questions get tumbled all topsy-turvy.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xoid is looking at you thoughtfully while he applies most of the scout's patches.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where the hell do you come from anyway?  I was hoping to negotiate with you while you were happily bound in our lab, but seems like you're not as pathetic as I originally thought.  May as well talk before we get some more training in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also you notice that Zelius has removed the mark you put on him.  Probably happened during your last combat so you didn't notice right away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Tell me about your lab, and I'll tell you about mine.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While I watch the clubber Xoid, I contact Zelius mentally.  &amp;quot;Sorry for the delay, boss.  Distractions.  What's up?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clubber smiles.  &amp;quot;What's to tell.  It's a lab.  There's really smart guys there.  I'm sure it's the same for your lab.  I guess I'm more interested in your intentions and if they can be blended with ours.  We've decided that it's unlikely you are part of the main Xoid military.  If that were the case, we'd likely see more of you, not just one.  You're not one of ours gone hostile because that body of yours wasn't part of our original inventory.  The chances of you being part of the Reich et all are slim to none.  That leaves another, shall we say 'ideological' group of Xoids that are stealing our work.  So, should we bother negotiating anything, or are our viewpoints too different to even try?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;Not sure yet.  Don't die.  Something has happened at Court and there's a havily armed group of Hikarou's men outside.  They're requested that nobody leaves.  I think they're waiting for one of their senior guys to come talk to us.  If things get ugly that might be the last Xoid body I can make for a while, so take care of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
So, he's part of an &amp;quot;ideological&amp;quot; group of Xoids.  Fascinating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Clubber: &amp;quot;The so-called Special Forces Xoids have been working in cooperation with the main Xoid military, so it's pretty hard to extrapolate what exactly your viewpoints are.  All we knew was that we liked the potential of the tech and decided to quietly evaluate it.  If you can extrapolate more about your what specifically your 'viewpoints' are, then maybe you've got some possible acolytes who might be receptive to what you propose.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Zelius: &amp;quot;Don't die?  Well, there go all my plans for the prom, thank-you-very-much.  I'll see what I can do.  What is the probability of hostilities at the lab?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess now my plan is to extricate Werethropod II from his current risky locale, and stash him away in the semi-sentient van.  Then, time permitting, to drag Garou's consciousness back into the Suden Loup.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A quick will power roll between the two of you indicates that he beat you by a fair bit (5+).  So you didn't really notice when he switched to speaking in common part way through his last bit of rant.  About half way through your response, you realize you're responding in common as well.  You have no idea what significance that is, or if it's even possible to tell that you're not a Xoid using a translation matrix.  He seems to speak common quite well.&lt;br /&gt;
&lt;br /&gt;
Clubber is thoughtful for a few long momnets:  &amp;quot;Our view is that this planet has been at a stalemate for too long.  Can you guess why there isn't any way that either side can win?  You obviously know why the mammels will never be able to take the planet back from us, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;The probability of hostility is only 18.3%.  Goliath is quite twitchy though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
GAH.  If &amp;lt;i&amp;gt;that's&amp;lt;/i&amp;gt; the way it's going to be...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I cock Werethropod's awkwardly-segmented head to one side and stare blankly at Clubber.  &amp;quot;Oh, I dunno, perhaps because after the mammals get sufficiently annoyed that they use a nova bomb, there won't &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;be&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; a planet to take back?  Frankly, I have no idea, zark-face; do I &amp;lt;i&amp;gt;look&amp;lt;/i&amp;gt; like a strategic geo-political analyst?  Say your piece, if you have something to say.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Zelius:  &amp;quot;The whole 'don't die' plan is developing some glitches.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clubber (sounding annoyed):  &amp;quot;Fine.  We want to ensure that you don't let our main forces have this technology, either intentionally or accidentally.  With it, they would eventually win this planet and we would all be assimilated back into the main navy to continue this endless war.  Statistically that means that we all pointlessly die, or if they make use of the tech we all go insane.&amp;quot;  He pauses, seeming frustrated.  &amp;quot;Maybe we should arrange a meeting between your boss and my boss.  Do you think we could agree not to kill each other until we can go down a few levels and access the hard-lines?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;What's going on?  The group outside is just waiting there, so we've got a bit of time.  Are you in hiding?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another Xoid comes into view.  He's close enough that he's obviously good at sneaking.  Clubber notices and they seem to share a quick communication.  He then abruptly turns his head back to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now that's interesting.  Seems our facility wasn't the first you attacked.  And the other one wasn't used by us at all.  And you were working with the mammels...  Son of a zarking bitchworm...  I think our mathematicians are going to have re-evaluate their probabilities.&amp;quot;  His mandibles adjust to a warped Xoid grin.  &amp;quot;Y'know, I think in some twisted sense we may be on the same side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The scout is also approaching, though he appears to be unarmed.  At the moment, he's about 25 meters away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I keep a (facet of my compound) eye on the scout.  Does it look like a hand-to-hand combatant?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Clubber: &amp;quot;Well, I think I can guarantee that we won't be letting the main Xoid forces have this tech.  I'm afraid that a meeting would be problematic, though.  Perhaps we could arrange something else, because your interpretation of the possible future does sound like the kind of forward-looking crap that my bosses are into.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, to Zelius: &amp;quot;I'm talking with a seemingly somewhat-rogue member of the remote-body 'special forces'.  They've divined somehow that I'm a mammal remote-operating Werethropod, and they're interested in negotiation.  Of a sort.  Any instructions?  Also, you might want to talk with Lewis and/or Clark - one of them usually has some prescience going, and may have some insights into what's going on at the lab.&amp;quot;  Actually, it might be easier to just include Zelius in the whole spectrum of my current experience telepathically than to keep editorializing it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to Clubber: &amp;quot;I think there might be a way to conduct secure negotiations.  What is the communication method you use to control your remote bodies?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clubber looks a little confused: &amp;quot;What communication method do &amp;lt;i&amp;gt;you&amp;lt;/i&amp;gt; use?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's easy enough to link up with all three of them.  Clark has enough points for a juicy morsal - which he does.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Woah, that reminds me of some strange drugs I tried once in college...  oh, um, I had a crazy ass image of a planet and it seemed like one of the continents was completely covered in machinary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The scout doesn't obviously look like a hand to hander, but that's mostly because of the lack of club/blade/flail.  Otherwise, it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To Clubber:  &amp;quot;I don't know the technical description, but it allows me to talk to my boss while I'm also driving the remote body.  If you use something similar, that means we could act as proxies for our bosses for their safe and secure discussion.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A continent completely covered in machinery?  I wonder if that's literal, or symbolic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More importantly, what the hell does that have to do with the royal contingent looming over the approach to Zelius' lab?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess I was kind of hoping that after three stages of pure guerilla, Garou could spot hand-to-hand prowess just by the way a being carries itself.  So it goes.  Perhaps Lewis or Clark will spot something salient before I get surprised by Mr. Sneaky Xoid doing something violent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Zelius:  &amp;quot;So, uh, what communication method do &amp;lt;i&amp;gt;you&amp;lt;/i&amp;gt; think the remote Xoids are using?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clubber seems a bit eager: &amp;quot;Well, that's interesting.  We definately should talk.  At the moment, when I'm using the remote body, I don't have contact via my own.&amp;quot;  He nods toward the other Xoid. &amp;quot;Hence the courier of information.  If you're able to talk to your boss while using the interface, that opens up many more possibilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, that means that my boss is out of contact unless we contact him conventionally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scout (in Xoidese): &amp;quot;Someone's coming.  Five large mammels.  Be here in a minute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;I figured they grew some Xoid mentalists.  If they have a means of connecting the two minds without the owner being a mentalist... well, that has it's good and bad points.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
In Xoidese:  &amp;quot;Can you describe the mammals?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I hope that they're not homing in on me...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Clubber:  &amp;quot;Perhaps you should confer with your boss first.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Zelus: &amp;quot;How much of a risk would it be for the Xoids to be able to inspect Werethropod?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-03-25 - Unholy Alliance==&lt;br /&gt;
&lt;br /&gt;
The mammals in question turned out to be 5 Grotens who thought that because they outnumbered the Xoids, they would easily kill them.  Well, they were wrong.  In fact, Wethropod probably could have taken them down all by himself.  Clubber managed to kill one, with a vicious double clubbing to a Groten's vitals.  The others died by flail.  All of the Grotens died from single attacks to the vitals, demonstrating that really large, strong, hand to hand combatants are to be studiously avoided at close range.  Also, they make for very quick fights.&lt;br /&gt;
&lt;br /&gt;
Clubber agrees to discuss the situation with his boss and meet up with Werethropod later.&lt;br /&gt;
&lt;br /&gt;
Werthropod makes it back to his van, only to find it disabled and a Felinid attempting to gain entry.  Turns out the Felinid was a significant hand to hand combatant and after not being scared off, engages with the lone Xoid.  The battle was actually closer with the Felinid than the 5 immense Groten's which is somewhat ironic, but in the end the Felinid was killed.&lt;br /&gt;
&lt;br /&gt;
Meanwhile...  Coup at Court - King Montgomery is killed and Hikarou names himself King.  They lock the entire kingdom down and take over Zelius's lab, putting him to work making mundane steeds.  Goliath is exiled from the Kingdom and Garou's body is watched over by a Yiptak with an assault weapon.&lt;br /&gt;
&lt;br /&gt;
Werethropod meets up with Goliath to re-arm him and then heads off to find Clubber.  He meets up with Clubber, ends up talking to one of his superiors.  Apparently, Hikaru made a deal with the Xoids that allowed him to become king.  The Xoids end up making a deal with Zelius for eventual exchange of technology and the Xoids agree to not support Hikaru anymore.  Werethropod is left to go back to his territory and attempt to kill Hikaru's men.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction X - Attack of the Clones==&lt;br /&gt;
&lt;br /&gt;
Zelius is busy compiling a list of everyone he believes has to be killed to free himself (and probably set himself up as the new king with you all being his leutenants).  Clubber has offered to be with you and offers to trade training - he's got 2xLeader and infantry and he's working on a stage of Geurrilla - he obviously doesn't realize that you've got telepathic trainers already.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;sings...&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;He's makin' a list, checking it thrice,&amp;lt;br&amp;gt;&lt;br /&gt;
Gonna decide which bastard dies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kiiiiillier Xoids are com-ing, to-night.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-04-01 - 4 Down, 121 more to go==&lt;br /&gt;
&lt;br /&gt;
Werethropod and Clubber make their way back up to the home territory with the intent of killing as many of Hikaru's men as they can.  They first encounter three Reptiloids at a guard station.  They are snuck up upon and killed... and eaten, but not before one of them sends a message to a series of bread-crum communicators they were using to communicate with home base.&lt;br /&gt;
&lt;br /&gt;
Werethropod decides to wait to see what is sent to intercept them.  Clubber goes along with it.&lt;br /&gt;
&lt;br /&gt;
A hover platform with two Grotens and three more Reptilods come and attempt to spot them from a distance.  The two Xoids were behind substantial cover so they were not able to be taken out at range.  A hand to hand Takolee showed up next and attempted to draw the Xoids out from cover, but wasn't able to, so he retreated back to the others.  The enemy waited for more backup and when three Vega Lizards joined the group, they all advanced.&lt;br /&gt;
&lt;br /&gt;
Clubber and Werethropod got much practice parrying.  However, Clubber was brought down and killed first, and Werethropod shortly after.  Of the nine attackers, one of the Reptiloids was killed.&lt;br /&gt;
&lt;br /&gt;
Garou wakes up in his body, but is paralyzed so that he doesn't arrouse the attention of the Yiptak guarding him.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction XI - Back in the Lab==&lt;br /&gt;
&lt;br /&gt;
Zelius, Lewis &amp;amp; Clark who were all linked up with you telepathically wince as you receive your additional stress points.&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;I think we need to formulate a plan to escape this kingdom.  I don't think that taking it back from Hikaru is feasable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Now, where would you get an idea like that?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Pause for dramatic effect.-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know, not being in an 800 kilogram disposeable body any more tends to affect one's sense of what is worth trying.  Let's sneak the zark outta here!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All we have to do now is to find a way to escape the assault weapon goons at the lab, make our way through hostile royal territory to a tiny little elevator down into hostile alien territory.  And then all will be &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt;!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First things first.  What does Zelius need from the lab that he absolutely needs with him?  What personnel?  What needs to be destroyed so as to not fall into enemy hands?&amp;lt;br&amp;gt;&lt;br /&gt;
...AND HOW DO WE GET THIS ASSAULT WEAPON GOON THE ZARK OFF ME‽‽‽&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius seems uncomfortable: &amp;quot;Um, I don't really know.  Wait... wait, I've got an idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis and Clark mentally shrug their shoulders.&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Well, this sucks.  They've got 4 guards with assault weapons at the entrance to the lab, one Yiptak practically sitting on you, and earlier they cleared out all the trainee's weaponry and replaced them with stun weaponry.  Fortunately we hid our assault weapons before that happened.  Dude, I think Clark and I wouldn't have any trouble sneaking away, and you probably could too, but Zelius and the dozen or so medics here would be toast in combat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;So what are the chances that those Xoids are going to figure out you botched that battle out there to get rid of the dude with the clubs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;You think he botched it on purpose?  Doubtful, he's not that subtle.  But thinking about them again, I wonder if they're going to try to reestablish contact with you somehow.  Maybe send up a bunch of the crazy Xoids again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Oh, good point.  Right.  Sneaking away is sounding better all the time.  Can we assume you wouldn't be willing to ditch the non combatants and get out of here with us?  We'd could do that whole mercenary group thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;I could carry Zelius.  Nothing else though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;If it comes down to just what/who the three of us can carry on our backs, I can haul 100 kilograms.  Zelius?  Prioritize: besides yourself, what 100 kilos of people or equipment is most important to escape with if all else fails?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not that I'm exceptionally certain about what 'all else' entails, exactly.  I'd like to know how prone I am in my paralyzed state, what's the most expedient way to undo that, and whether we need to avoid tipping off the guards by having a rescue detail come for me.  Also, how skilled are the goons with assault weapons, and how are the entrance guards deployed?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm thinking that I can take pretty much any single combatant at close range, so the guard watching my body shouldn't be a problem unless I'm physically restrained or there's some other tactical factor.  Likewise, as long as the guards by the entrance are merely professional and are grouped near to the entrance such that I can keep the uber-parry in effect, I might be able to handle them as well - albeit slowly, sans the 24,000 Newton, flail-wielding body.  If they're seasoned, it'll be ugly, even with Lewis and Clark as backup.  Might be better to circumnavigate or distract them instead of taking them out prior to exfiltrating the squints.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How capable are the trainee's?  If we 'liberate' the assault weapons from the guards, say?  What do you think about using them to help usher the geeks outta this shithole?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I hate to admit this, especially before a cruel god, but I worry that the &amp;quot;Special Forces&amp;quot; Xoids might have realized that one way to get Zelius to work for them is via having Hikaru capture him and trade him for other material support.  Or, possibly, they might be satisfied with just having Zelius killed, to protect the secrecy of their little technical marvel.  Regardless, odds are that the SF Xoids will have somebody or something watching that elevator.  I might be earning [[scout]] skill in that phase of the operation...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;Well, if you think 'The Xoid barks at the moon at midnight' to your nanoscopic robots, that will end the paralysis.  Everything I need I keep inside my head, however, there's a total of 18 medics, biologists and technicians here that I wouldn't want to leave for dead.  I don't think Hikaru will kill them if we leave, but I think it would be prudent to destroy the lab.  Especially if the crazy Xoids eventually come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;And well, the people we were training originally were redeployed elsewhere.  Hikaru's got us training his goons now.  There's a dozen green guys here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;The Yiptak seems to be a professional shock trooper, so not much of a problem.  Of the 4 guards, two are professional snipers.  They got's rifles.  There's a Crocaloid Minor out there with the big laser - 1Dx10.  I don't know if he's a shock trooper or shock shooter, but I'm guessing he's seasoned.  And well, the Groten is scary.  He, um, appears to have thug beams and move boots.  I don't think he's seasoned, but on the high side of professional.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;I think it would be too much of a conincidence if you woke up just after Hikaru's forces took out two hand to hand Xoids that came out of nowhere.  It's unlikely, but there's a chance he'd put it all together.  We may want to wait a while before we try anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Telepathy is &amp;lt;i&amp;gt;da bomb&amp;lt;/i&amp;gt; for planning illicit action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's critically important is the layout of the goons by the entrance.  Are they all clustered by the door?  Or, worse, are they spread out to cover the door from afar?  And can anyone tell me more about the tactical situation my body is in?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I'm going to burn a couple points for permanent telekinesis anyway - for longer-range parrying purposes.  But can I employ it now to feel around my body for restraints?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Inventory: What's available that might be of use?  Obviously the assault weapons are gone, but I'd really be able to put a shield to good use.  Even better would be a hover platform or two.  With that, Lewis and/or Clark could have a good chance of being able to move more personnel stealthily.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also - dude - &amp;lt;i&amp;gt;move boots&amp;lt;/i&amp;gt;.  That groten is zarking &amp;lt;i&amp;gt;mine&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I propose the following Order Of Battle:&amp;lt;br&amp;gt;&lt;br /&gt;
Plan Alpha) If the door goons are nicely clustered for my ungentle attentions, then the best approach is to jump them as &amp;lt;s&amp;gt;precipitously&amp;lt;/s&amp;gt; suddenly as possible.  Lewis/Clark sneak into the lab with my body and my guard, use &amp;lt;s&amp;gt;prestidigitation&amp;lt;/s&amp;gt; swipe stuff to tamper his weapon, and I kill him nice and quiet.  Meanwhile, Zelius gathers his people's.  I head out and kill the door guards, with Lewis and Clark sneaking out immediately before to provide fire support on the zarking snipers.  After they're all dead, we flee as fast as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan Beta) If the door goons are annoyingly separate, we want to try to suck some of them in.  To that end, I'll just get up and beat my guard to death, letting him get lots of nice loud blasts off to alert the outer guards.  Lewis and/or Clark should then send one of their Hikaru trainees out to warn the guards that 'Garou is awake, and he's pissed'.  After we've lured in as many suckers as possible to their death, we proceed with fleeing.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there a comm system at the lab we need to disrupt?  Either native, or breadcrumb?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oooh, and here's a thought: how difficult would it be for me to carry Zelius around and use my hand-to-hand to allow him to tamper on people in combat?  To, say, paralyze them?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to Lewis, the guys outside are clustered around the door.  The last time he checked, they were playing cards.&lt;br /&gt;
&lt;br /&gt;
Nada on the hover platforms, unfortunately.  Also, unfortunate, but any spare shields lying about were 'claimed' by Hikaru's trainees.  Though, they may be easily liberated.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have the internal comm, and there is a likely hood that the guards outside are within line of site of a breadcrumb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think Zelius in combat isn't really feasable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All righty then.  Sounds like Plan Alpha.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should we clarify the points for the blunt force telekinesis before I play test them?  And I confer with Lewis and Clark about finding and disabling that breadcrumb while I meditate back some MBA.  I assume that one of them is fine handling the telepathic conference duty...?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blunt force telekinisis - 1D Damage - 1 pt temp / 2 pt permanent&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-04-08 - Escape From The Lab==&lt;br /&gt;
&lt;br /&gt;
The plan initially goes well.  Lewis and Clark distract the Yiptak and using telekinesis, diable his weapon.  Garou wakes himself up and immediately attacks the Yiptak who finds out quickly that he is unarmed.  He chooses to flee and tries to elicit the help of the trainee's still in the lab.  Lewis and Clark who had a moment to retrieve their hidden assault weapons, convince the trainees that attacking would be a bad idea.  The Yiptak is quickly killed.&lt;br /&gt;
&lt;br /&gt;
Zelius's employees are gathered and prepared to leave.  Garou, Lewis and Clark exit the lab to engage the guards on the outside.  The Croc Minor with the assault weapon is the first to go down and the battle rages on with the others.&lt;br /&gt;
&lt;br /&gt;
Meanwhile...&lt;br /&gt;
&lt;br /&gt;
King Hikaru meets up with some of his men and they describe the attack with the two hand to hand Xoids.  Hikaru is somewhat perplexed at the situation and after thinking about it for a bit, decides that he'd go discuss it with Zelius.  Zelius is, among other things, a mathematician, so he may be able to shed some light as to where the Xoids came from.  It's probably time to make a personal appearance anyway so that he can discuss the situation in the Kingdom.&lt;br /&gt;
&lt;br /&gt;
Once they are almost to the lab, they suddenly hear the sounds of weapons fire, and quickly pick up speed to investigate.  Seeing Zelius's men fighting against his own was quite dissapointing.&lt;br /&gt;
&lt;br /&gt;
Hikaru orders his men to join the fight.  It quickly becomes clear that Garou, Lewis, and Clark are out gunned so they step inside to recieve assistance from the 10 medics inside.  The King's men follow and the battle continues inside the lab.  Fortunately, with a seamingly endless supply of patches and medics to apply them, Garou's side wears down the other side.&lt;br /&gt;
&lt;br /&gt;
There is one particularly tense moment where Garou is attacked by one of the snipers and the hand to hand Groten is waiting to smush Garou's brains if he goes down.  The sniper was &amp;lt;s&amp;gt;one&amp;lt;/s&amp;gt; two points away from beating Garou by ten.  The placement ended up being in the stomach.&lt;br /&gt;
&lt;br /&gt;
Hikaru sends a terse message to Zelius: &amp;quot;You don't actually think you're going to escape the kingdom do you?&amp;quot;, and then retreats from the lab.  His surviving men shortly follow.  The battle continues outside briefly, but the King's men run for it and get behind cover.&lt;br /&gt;
&lt;br /&gt;
Zelius and one of his skilled assistances go with Garou, Lewis, and Clark and the rest are convinced to run away and hide.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction XII - Clowns to the left of me, Jokers to the right==&lt;br /&gt;
&lt;br /&gt;
I assume you liberated the move boots from the Groten.  They need some modification before you can use them.  They're x2 speed.&lt;br /&gt;
&lt;br /&gt;
The big question is how fast do you want to travel to the elevator?  The faster you go, the less reaction time you'll have against all those sniper Xoids among the apartments.  The slower you go, the more chance there is of more of Hikaru's men catching up with you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yes indeed, the move boots are &amp;lt;i&amp;gt;claimed&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For tactical consideration, what stages of medic and technician are Zelius and his assistant?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The question of movement rate is really one for Lewis, Clark, and Zelius.  The scouts have seen enough of the sniper nests to get a feel for how hard they would be to spot, and Zelius with his mathematician powers of prognostication along with Lewis/Clark's prescience will inform how worried we need to be about how close behind us Hikaru's men will be.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius has one stage of medic and a bunch of biologist.  His assistant, let's call him Tomasetti, is one stage medic, one stage technician and three of biologist.&lt;br /&gt;
&lt;br /&gt;
Zelius suddenly mutters &amp;quot;Oops.&amp;quot; and looks a bit embaressed.  When the rest of you look at him, he says: &amp;quot;We left those trainee's in the lab...  and I blew it up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You start travelling.  Zelius, Lewis and Clark have a brief conversation about how fast they want to go, how easy to spot the snipers are, etc, etc, and you start moving at a fairly fast clip.  You move such that potential sniper positions are avoided, or at least not in line of site for more than a turn.&lt;br /&gt;
&lt;br /&gt;
There will be pot shots though...  &lt;br /&gt;
&lt;br /&gt;
One more thing... shortly after you start your Trek, Clark reports that he tried to contact Goliath to let him know you were coming, but he can't contact him.  You all can still feel his mark, but he's not responding telepathically.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
After dumping all my points for the Two-Tonne Punch, Garou is now mentally exhausted and can't use any MBA at the moment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No response from Goliath with his mark intact means that he's been taken out but kept alive - and the prime suspect for that would be the Special Forces Xoids.  Joy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, Zelius, what's the probability that we're going from the frying pan into the fire?  The Special Forces Xoids are almost certainly waiting for us at the elevator, right?  Do we negotiate with them, or try to fight our way clear?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, we might want to consider developing something that might be able to block the telepathic control of the remote bodies.  Lewis, Clark, it's possible that the Xoids don't know about Mental Shields.  If we deploy them around Special Forces Xoids, we might render them prone.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;Fire.  Definitely fire.  I think that above all else, the special forces are wanting to keep their tech out of the wrong hands, and well, that likely includes us.  If they've come at us with a force that can take down Goliath, then any negotiations would involve us first being contained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Mental Shield?  Dude, never tried that before.  So few mentalists on this world, never thought we'd need one.  Worth a shot though.  Damn, should have thought of that when we had Werethropod to test it on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Now that would piss them off, wouldn't it.  If you not only stole their tech, but figured out a way to disable them quickly?  I would think that if we demonstrated we could do that, they'd throw everything they had at us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;If they did throw everything they had at us, it may be a large enough force to get the Reich's attention.  If we could stay alive long enough...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;OK, next question: why would they keep Goliath alive?  He's not useful for anything other than killing those who get in our way.  And by taking him down, they've reduced his perceived tactical value to us, if they're thinking of using him as a negotiating piece.  Maybe they plan on questioning him?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What's the time scale for getting to the elevator?  I have a feeling Garou is going to be wanting some MBA to play with.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;18% chance they will use him as a negotiating piece.  76% chance they will try to extract information about us from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At your current rate of travel, it will take about 3 hours to get to the elevator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Fortunately, I don't think Goliath knows much of tactical value.  &amp;quot;How important is it that we try to retrieve Goliath?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is the probability that Hikaru's forces need to rely on tracking us directly?  If it's significant, maybe we can alter our mode of travel slightly to ensure that we're harder to track.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also of tactical consideration is the handy pinch-point of the elevator.  Most of the goons on this world will only be able to transit it one at a time, and I think we could deal with a very large number of beings if they're fed to us serially.  Unfortunately, it could also act as a trap, allowing overwhelming force to flank us on the side that we're on - whichever side that ends up being.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think that stealth is our best bet - get through the elevator and out of the kingdom, then stay out of sight and on the move.  Then maybe we can make our way to another kingdom and set up that mercenary training house Lewis and Clark had in mind.  Speaking of which, I switch the telepathic training dialogue with Lewis and Clark to focus more on scout now.  Though, frankly, I think I might earn more guerilla skill in the near future.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius (grimly): &amp;quot;Goliath has been with me for a long time.  Tactically speaking it would make more sense to leave him, but personally I would like to attempt a rescue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can't think of a way they would be able to track us other than directly.  They don't have any mentalists that I know of, and communication is still jammed everywhere.  I think that Hikaru himself has quite descent awareness, though I don't think it compares to Clark's.  It's likely that Hikaru and that Takolee are tailing us, while the surviving Vega Lizard is going to get help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;If we're not pinned down or with superior firepower breathing down our necks, it'll probably be worthwhile to see if we can rescue the big scary bug.  Our ability to home in on him might catch them off guard.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If Hikaru and the Takolee are tailing us, it stands to reason that they're keeping in contact with their forces via a trail of breadcrumbs.  Maybe we should get Clark and Zelius to predict where they're likely to leave their breadcrumb, and have Clark hide explosives that will destroy or obscure the daisychain after a Zelius-calculated time.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or, alternately, we might want to circle around and get the motherfuckers.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
==Game Recap: 2010-04-22 - Magic Mushrooms==&lt;br /&gt;
&lt;br /&gt;
[http://www.badgerbadgerbadger.com/ badger badger badger badger badger badger MUSHROOM MUSHROOM!]&lt;br /&gt;
&lt;br /&gt;
The group flee towards the elevator of doom.  They move fast enough that someone tracking them will unlikely catch up, and they can avoid most of the sniper positions.  However, a few of the sniper positions are able to take pot shots at them, though they have little effect.&lt;br /&gt;
&lt;br /&gt;
At one point, a very loud Xoid bellows out a command that can be heard throughout the kingdom.  It seems to be located in the direction that the guys are heading.  It's unknown what the command means.  Clark has some MBA points available for prescience which he uses for a cryptic hint.  He sees a Mega-Xoid Centipede covered in mushrooms which both Garou and Zelius gleen to indicate a mushroom cloud.  Nukes be a comin'.  They have 18 hours.&lt;br /&gt;
&lt;br /&gt;
Eventually of the sniper positions slows them down enough that a group of Hikaru's men are able to reach the battle site before Garou and company can sneak away.  They have a rather cheaply made van and 8 professional combatants (one with an assault weapon) deploy and fruitlessly try and find the well hidden guys.  Garou advances and attacks while the rest sneak and try to take control of the van.  Before the van is taken, it let's loose with a loud horn that can likely be heard for many kilometers.&lt;br /&gt;
&lt;br /&gt;
Garou holds his own against the only professional combatants, and Lewis and Clark take out a couple of the Xoid snipers.  They take the van towards the still hidden medic/tech when Hikaru shows up and disables the van with his large laser rifle.  Hikaru and his Takolee swordsman join the fight.  By this time, 6 of the 8 professional combatants have either been killed or fleed.&lt;br /&gt;
&lt;br /&gt;
It's somewhat of a stalemate.  Noone wants to act too agressively, and they all have significant defensive abilities.  Many insults are traded and Hikaru is let in on the fact the area is going to be nuked.&lt;br /&gt;
&lt;br /&gt;
4 Crazy Xoids arrive next and the mammels briefly join forces to take them out.  The Xoids notably were using stun weapons.  They are taken down just before an immense intermediate scale Xoid arrives on the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction XIII - All we are saaaaaaaaying.... is give peace a chance==&lt;br /&gt;
&lt;br /&gt;
Hikaru tight-beams Zelius (and Zelius relays everything via the telepathic connection):  &amp;quot;Ok, it seems like you've got something the Xoids desperately want.  Sounds like it would be valuable, whatever it is.  Let's cut a deal.&amp;quot;  Zelius just stares at him with an incredulous look on his face.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Intermediate Scale Xoid (ISX) aka Clubber tightbeams both Garou and the Takolee and says in Xoidese: &amp;quot;So, which one of you is my former battle buddy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Takolee looks confused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nice.  We're &amp;lt;i&amp;gt;so&amp;lt;/i&amp;gt; all going to die.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garou raises a paw and responds to the KiloXoid.  Considering the Takolee's fluster, it's probably obvious anyway.  &amp;quot;Present.  You're looking well, Clubber.  What's up?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Telepathically to the rest of the crew: &amp;quot;This was the Xoid I was interacting with from the Special Forces Xoids.  Somebody give me a read on this body's stamina.  Because I get the feeling that he might not be here to take us in alive.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zelius, I think the tactical response to Hikaru is to ask what kind of deal he's proposing.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;I'd rather tamper him such that all of his itch receptors are permanently on maximum, give him a small blade and watch him skin himself.  Speaking of which, could you find out what happened to Goliath?&amp;quot;  He then attempts to talk in a civil tone to Hikaru:  &amp;quot;If you can figure out a way to get us all out of here, I'd be willing to negotiate.&amp;quot;  You think Hikaru's three stages of leader seem to sense Zelius's true desires.&lt;br /&gt;
&lt;br /&gt;
Clubber: &amp;quot;Dude.  Came to rescue you.  We'd like to offer you and your scientist buddies there sanctuary.  And you've totally got to try one of these bad boy bodies.&amp;quot;  Your stages of leader tell you that you should replace 'rescue' with 'capture' and 'santuary' with 'inprisonment'.  And he definitely is excited about his new body, though more in a sense of using it, rather than letting you use it.&lt;br /&gt;
&lt;br /&gt;
The tech/medic says in a meek telepathic voice.  &amp;quot;Um, I'm guessing he's got 20 stam.  And I think I wet myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius says it's virtually certain that Clubber and Hikaru are talking as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To Zelius/Lewis/Clark: &amp;quot;Neither option seems particularly appealing in terms of alliance at this point.  Unfortunately, since I'm at 13 stamina (although, mostly from stunning), there might not be a lot of resistance we can put up.  In terms of long-term survival, I suspect that we're probably better off with Hikaru, but only marginally.  Clubber and Hikaru are clearly probing each other, but since Clubber can't possibly trust Hikaru with the truth, and Hikaru is too savvy to accept anything other than the truth, I'm guessing that they're unlikely to start working together... right?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think our best chance is sneaking Zelius out of here once the action starts.  Then the victor can negotiate with me for telepathic proxy to Zelius.  If I live.  It would have to be after the action starts, though, because we need to distract Hikaru's monster awareness.  Which reminds me - Clubber usually has a super-scout Xoid hanging around him.  Lewis/Clark, do you see any?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Clubber: &amp;quot;Dude, you mean sanctuary similar to our buddy Goliath?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ah, the poor med/tech.  He's pretty screwed.  Although his existence also screws me, because if they glean that he's in the telepathic loop they don't really need Garou.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tomasetti (the med/tech) says: &amp;quot;Um, I could do some patching while you guys are talking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clubber: &amp;quot;Goliath?  Oh, that's the Rouge Xoid right?  He's fine.  He's pretty bad ass.  Took out 4 of my troops before they managed to stun him.  My guys got a bit overzeleous when I told them to secure the elevator.  We've kept him unconscious to keep him safe, but we'd be happy to return him to you.&amp;quot;  He seems to communicate with one of the surviving shock shooters that fleed earlier.  The small Xoid then runs off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've ordered that the Rouge is brought here.  Not sure how long it will take though, he'll have to be carried.  I'm sure your biologist there can wake him up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius get's hailed by Clubber: &amp;quot;Greetings sir.  Assuming you're the scientist that's got my superiors all in a tizzy, I've been ordered to request that you accompany me below.  I am authorized to guarantee that you'll not be harmed in any way.  We're really hoping that we can work together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Ok, we've got some more company.  A bunch of Hikaru's men have just snuck into view over there.&amp;quot;  He gives you a vector.  There's 8 of them and they're some of his top guys.  Two of them are significant snipers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;That's nothing, just saw a bunch of those mini-Xoids over there.&amp;quot;  Different vector.  &amp;quot;At least 10 of them, hard to tell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;See any scary Xoid scouts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Nope.  Do you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Nope.  Making me nervous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Chicken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Pussy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All telepathic:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Patches?  Yes please.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With the arrival of Hikaru's snipers and the Xoid snipers, we're officially just a prize to be plucked.  And that gives me a powerful discomfort.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there any value in suggesting to Clubber that Hikaru might have gleaned something about the technology?  It might help make sure that they try to kill each other.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By the way, Zelius, when/if they bring Goliath, you guys have codes to verify that he's not being unduly influenced, right?  If we manage to tamper him conscious, I mean.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I put Garou's will in order, and prepare to compose a final haiku.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tomasetti sneak over and starts patching people.  He doesn't sneak very well, but not many would sneak well in this crowd.  You think the Takolee is surprised by his sudden appearance, but that's about it.&lt;br /&gt;
&lt;br /&gt;
Zelius looks at you:  &amp;quot;I'm a seasoned biologist.  What do you think?&amp;quot;  He realizes a moment later he was being rude.  &amp;quot;Sorry, a little stressed at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Um, I think that every one of those Xoid snipers are acquiring on me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;I think perhaps they're aiming at me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;This sucks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hikaru to Zelius: &amp;quot;I think it's inevitable that shooting is going to start.  Either that or they're going to try and stall so that they can get that nuke up here.  My snipers are ready to take out their snipers, but I think that they've got more troops than I do.  The best chance for your survival is to hop on my back.  I move extremely fast and I'm as sneaky as your two friends there.  When the shooting starts, we make a run for it and let everyone kill each other.  You and I can start up in another kingdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clubber: &amp;quot;Well, shall we go?  Or do you want to wait for Goliath to get here?  Or maybe we should take out Hikaru's men first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A few crazy Xoids show up, and a few more of Hikaru's men show up too.&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;I'm going to sneak off like I'm fleeing and find a good place to hide.  When the shooting starts, should I attack the snipers, or that ISX there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, zark.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Telepathically: &amp;quot;Looks like working with Hikaru is the only reasonable option at this point.  Sorry Zelius, I think that Goliath will either be on the convoy that brings the nuke, or they'll have shoved a nuke up his unconscious ass.  Tactically, I wouldn't trust Hikaru to be the one carrying Zelius, but I bet the odds do favour the success of that proposition over anything else we can muster on our own.  It's up to you, Zelius, and your calculations, though.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Clubber: &amp;quot;We were getting all ready to high-five you when we noticed that you've got all your snipers acquiring on one of us.  What's up?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clubber: &amp;quot;Wow, you guys have descent awareness don't you.  I'll make you a deal.  Y'all start walking this way and they'll start acquiring on Hikaru instead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Sweet...&amp;quot;  There's a brief mental look of 'what's up?' in Lewis's direction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We may have a third option.  I've been contacting previous trainee's telepathically ever since the coup.  Looks like a few of them finally showed up.  Blatherwick, can you hear us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blatherwick: &amp;quot;Dude...  you wern't kidding about the mess down here.  Which one of those guys is Hikaru?  Right, that one.  I brought Hermosillo, Waldo and Hancock.  Plus a couple of missiles.  What's your plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Hancock?  Sweet!  You'll like him Garou.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;Ok, introductions:  Blatherwick is our most recent trainee.  2nd stage scout and 2nd stage infantry - mostly maxed out.  Waldo is a seasoned shock shooter, Hermosillo is mostly a technician, and Hancock is a hand to hand combatant... and also a Gavagh.  Waldo, what kind of missiles?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Waldo: &amp;quot;The big kind.  I won't be able to use them on Hikaru cause you're too close.  That big Xoid is likely too close too.  But that group of Xoids or the other group could be hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;We appreciate your support, but really, it's only 3 extra combatants.  I'm not sure if it will turn the tide that much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermosillo: &amp;quot;Would a few smoke grenades help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Smoke grenades would be huge.  I vote that we take up Hikaru's offer, except that Zelius will stay on Lewis, and Lewis will in turn hitch a ride on Hikaru for the getaway.  I can carry Tomasetti, and will attempt to flee along with Clark.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's all about just surviving at this point.  Though I have a feeling that I'm not going to be able to escape without parrying some intermediate scale attacks first, and that'll be exciting.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelius: &amp;quot;I see a 75% chance that Hikaru's offer was for me alone and that he actually hopes that the rest of you die in this mess.  I don't think that Hikaru could carry both Lewis and myself.&amp;quot;  Hikaru is a big Crocaloid... but Lewis is pretty big too.&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;There's a mavvice with an assault weapon sneaking up on us too.  Oh, and there's another Reptiloid.&amp;quot;  You spot the reptiloid - remember Solupur from waaaaay back?&lt;br /&gt;
&lt;br /&gt;
While everyone is staring each other down, you're all patched up to full.  The two surviving guys from the previous fight patch themselves up to full too, though one still is missing a leg.  &lt;br /&gt;
&lt;br /&gt;
Goliath wakes up.  He reports that he's being escorted towards the lab by a couple of crazy Xoids with assault weapons (not stun).  He was already up on this level when he woke up, so he doesn't know what is guarding the elevator.  He's at full stam, but unarmed.  He also caught a glimpse of the Xoid that tampered him back awake - nothing remarkable except a really large shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
AAAAAAH.  Full stamina.  Pity I'll still be killed with one hit from the KiloXoid, and pity I still can't summon the two-tonne punch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All right, let's rock.  Fuck Hikaru; we'll let him cover us.  Light up those motherfucking Xoid snipers, and blot out any line of sight on us with smoke grenade-o-rama.  I'd like to intercept the Goliath detail as we try to extricate ourselves from this mess, preferably with Hikaru and his entourage in tow.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, clearly, the direction to go is &amp;lt;i&amp;gt;up&amp;lt;/i&amp;gt;.  And over.  And as far away as possible.  We'll have to see if Hikaru has any bright ideas later, after the ramifications of this brouhaha sink home.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-04-29 - How Did We Survive That?==&lt;br /&gt;
&lt;br /&gt;
The full extent of the battle was obscured to the main characters due to the sudden thick clouds of smoke - which probably greatly contributed to their survival.  There was the sound of &amp;quot;FWOOOOoooooosh-BOOM!!!&amp;quot; heading toward and emphasizing the approximate location of the Xoid snipers.  This left the uneasy alliance of Zelius' crew and Hikaru's men to face Clubber in his KiloXoid body and a shock shooter.&lt;br /&gt;
&lt;br /&gt;
Except that, once the fighting began, the [[Mavvice]] with the idiotic grin started shooting at Lewis (who was carrying Zelius).  Treacherous bastard.  The Xoid shock shooter was taken out, and Clubber was seeming ineffectual.  So, with a burst of movement truly horrifying to consider (thanks to what seemed like 5-10 meter base movement) the KiloXoid charged off to gather up reinforcements so that they could be close enough to engage us inside the smoke.  The characters had thought to use the pause to conceal themselves and make an escape attempt, but the zarking Mavvice lingered and revealed their hiding spots to the Xoids when they returned.&lt;br /&gt;
&lt;br /&gt;
As the battle raged, both sides were eroded, but the Xoids seemed to be worse off for it.  Then Lewis took a hard hit from Clubber (which was actually a nick, which is why Lewis lived) and was knocked down - leaving Zelius potentially unprotected.  Seeing that getting Zelius away from the Xoids was the most important strategic concern, and the slim likelihood of accomplishing that himself, Garou indicated to Hikaru to gather up Zelius.  Which Hikaru immediately did, and fled as though Zelius were a prize.&lt;br /&gt;
&lt;br /&gt;
Dammit.&lt;br /&gt;
&lt;br /&gt;
The characters converged to help Lewis, giving the Xoids an opening to distribute even more harm.  Annoyed, betrayed, and harassed, the characters rallied and beat the crazy Xoids down and finish off the damn Mavvice.  This prompted Clubber to repeat his combatant fetching.  This time the characters made good their escape.&lt;br /&gt;
&lt;br /&gt;
As they fled, they engaged in telepathic communication with Zelius.  Hoping to goad Hikaru into continuing to work with the group, they ask Zelius about what instructions Hikaru's men have with regard to the characters.  Hikaru ignored Zelius entirely, so Garou suggests he tamper Hikaru unconscious.  This does not go well.  Zelius is dropped, then instructed at gunpoint to tamper himself unconscious.  He refuses, and telepathic contact is lost.  Which does not bode well.&lt;br /&gt;
&lt;br /&gt;
Continuing with their earlier plan, the characters intercept the convoy carrying Goliath in a possible rescue attempt.  They jump the Xoids, and discover that their instructions are to kill Goliath before doing anything else.  They do indeed succeed in dropping Goliath, but it takes them so long due to his impressive duck and massive stamina that they are shredded themselves a moment later.  A flurry of patches later, Goliath rises, gathers up both assault weapons from the dead Xoids, and destroys an intermediate scale ant Xoid that appeared down the passageway.&lt;br /&gt;
&lt;br /&gt;
Joined now with the powerful Goliath, the characters flee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction XIV - How Many Of Us Actually Survived That?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
We sneak as quickly as we can towards the last-known location of Zelius.  Can we still sense his mark?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can still sense the mark, though something odd happened shortly after you lost contact with Zelius.  The mark seemed to split into two marks for a few moments.  The second mark didn't last long, only a few seconds.  Zelius's mark is quickly moving towards the main ship factory in the kingdom.  It borders on a different kingdom.&lt;br /&gt;
&lt;br /&gt;
Lewis:  &amp;quot;Waldo got killed.  Hancock got crushed, but is still alive.  Seems Clubber went after them briefly before heading in the direction of Court.  The rest of that group are still alive, though they've fled the scene.  Should we try and meet up with them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Goliath is slowly being patched up by the flying patches.  He had to patch his lower half with some robotic patches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Gah - sounds like Zelius' head has been cut off and a life supporter borked into it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have very little hope of actually catching Hikaru at this point, due to his combination of move boots and resources.  I propose that we swing past and collect our allies then proceed to the shipyard.  Not necessarily to track down Hikaru - because we can do that at our lesiure via the mark on Zelius' head.  But to see what the situation is, and the prospects for escaping this soon-to-be-nuked hole.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How fast is Goliath?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goliath has a speed of 3.  He suggests that he goes directly towards the ship yard, while you go and meet up with the others.  You'll likely catch up with him just before he arrives there.&lt;br /&gt;
&lt;br /&gt;
While heading towards the others, you hear another kingdom wide Xoid command yelled out.  This one says &amp;quot;Fall back to incursion point.&amp;quot;  Lewis and Clark note that they spot sniper teams on the move heading towards the way down a level.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yikes.  Nuke(s) imminent.  Spread the word.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed is of the essence.  Is either Blatherwick or Hermisillo capable of carrying or fixing Hancock?  If not, we may need Goliath to do the carrying.  Do they need backup?  With the new marching orders, perhaps we should have Lewis or Clark stay with Goliath to keep him covered while he dumps dice into movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What kind of timescale are we talking about here?  How long would it take to run directly to the shipyard?  Man, I wish Tomasetti was a second stage technician - so that he could fit those move boots while I carried him.  Hmmm... maybe it would be better if he rode on Goliath.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hopefully the Xoids will be mostly preoccupied with their own movement and will be less of a threat to us moving without spending dice on sneaking.  The problem becomes Hikaru's people.  I hope that they're mostly just professionals, such that my base sneak of 12 plus keeping to cover might be hard for them to snipe.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;When we did the prescience, it indicated that we had 18 hours before the nukes got here... though I guess the Xoids could have easily sped up that timetable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hancock's torso is already strapped to Blatherwick's back in a scene vaguely reminicient of Empire Strikes Back.  Blatherwick's a Groten, so he actually was carrying everyone, which is why they were all able to sneak into the kingdom so easily.  They indicate that they actually snuck through the ship factory to get into the kingdom, but it may be likely that Hikaru will tighten up security once he gets there.&lt;br /&gt;
&lt;br /&gt;
Indeed, you are not bothered by Xoids or Hikaru's men enroute to the factory.  Everyone is able to meet up at the edge of the apartment zone before needing to head out into relatively open terrain before getting to the factory.  Clark sneaks ahead and reports that the entrance to the factory is heavily guarded.&lt;br /&gt;
&lt;br /&gt;
By this time Zelius's mark is out of the kingdom.&lt;br /&gt;
&lt;br /&gt;
It's been about 3 hours since Lewis had the prescience about the nukes.&lt;br /&gt;
&lt;br /&gt;
Lewis spots Clubber.  He's hiding at the edge of the apartment zone, eyeing the heavily guarded factory.  He hasn't spotted you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
3 hours and we've formed up?  Excellent.  What's everyone's status?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...I can haz move boots?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What constitutes &amp;quot;heavily guarded&amp;quot;, and how much open terrain is there before the entrance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm toying with the idea of sneaking up on Clubber and luring him into the open to attract the attention/fire of the factory guards (I'm hoping that they feel an intermediate scale combatant bug is higher priority target than some wee little hand-to-hand puppy).  Rather depends on what sort of entourage he's got with him, though.  I'd rather keep the team to engage Clubber as small as possible, so that the rest can sneak up on the entrance and splatter the guards as necessary - if that's even feasible.  Alternate tactics may be required.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Did we happen to discover Zelius' decapitated body on our way to the factory?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heavily guarded is 20 professional troops with shields, grenades, and 1Dx10 assault weapons.  Blatherwick reports that when they snuck through the facility, there were only a couple guarding the door at the time and there were a few seasoned combatants inside guarding the techies.  There's about 100 meters of open space before you can reach them.&lt;br /&gt;
&lt;br /&gt;
Clark sneaks closer to Clubber and reports that he's got three snipers and three shock shooters with him.&lt;br /&gt;
&lt;br /&gt;
You didn't notice Zelius on the way, but once you catch up to Goliath, you see that he's got the body slung over his shoulder.&lt;br /&gt;
&lt;br /&gt;
Hermosillo offers to fix your move boots.  It will take a half hour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
20 dudes with big assault weapons across a 100-meter gap is officially daunting. Are there any other ways &amp;quot;up&amp;quot;?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was a corridor up a level near Court.  You had heard that it was barricaded by shield generators, similar to the way the way down was.  Might be tamperable though, once you get past any guards.  Problem is that to get there, you need to travel at least 50 meters in line of site of the 20 dudes before you can get across the expanse to another section of apartments that are near court.&lt;br /&gt;
&lt;br /&gt;
The 20 dudes also have a number of fortifications they can use as cover, complicating the problem even further.&lt;br /&gt;
&lt;br /&gt;
Goliath: &amp;quot;I say we go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lewis: &amp;quot;What do you think Clubber will do if we attack the factory?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clark: &amp;quot;Probably get his snipers to fire at both sides while he charges the factory... though he may decide to go to Court instead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomasetti: &amp;quot;But Clubber must realize that Hikaru wouldn't stay here.  Why didn't he retreat with the rest of the Xoids?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, this is a fine pickle.  Time is likely of the essence, so that prevents us from wasting time to back-track and approach the up-shaft from a different vector (most likely to discover that there's been similar reinforcements deployed there as well).  Likewise, I have doubts that we would have sufficient time to engage Clubber's crew and scatter them, regenerate, then tackle the shipyard guards.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While we do have a couple very persuasive individuals, Hikaru's own dominating persuasiveness is probably insurmountable in this circumstance.  So that's out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clubber's lingering is a bit troubling.  I guess it's possible that he means to use his movement capability to get him and his crew out if necessary, when the time comes.  But also possible is just that they all consider these bodies expendable, and are betting that we'll show up here, and are simply lying in wait for us specifically.  Because, with a crew of snipers and shock shooters, they could be rapidly eroding the guards with hit-and-fade tactics (sneak, hide, aim/acquire, each sniper being teamed with a shock shooter to finish the target).  Since they're not doing that, it makes me paranoid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What might be also important to learn is if Hikaru and Clubber have any ad-hoc deal in place, so that they can both be rid of us.  If my paranoia is right, if we simply charge out, we'll be facing all the guards PLUS all of Clubber's crew simultaneously.  Which would suck.  To test this, we should get one of the sneakier individuals to place a relay comm, then transmit tight-beam to the guards the exact positions of the Xoids - and see if they use that information to play with their assault weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless, I think we should see if mental shields block the remote body connection.  That way we could quickly and quietly rid ourselves of the Xoid factor.  Then all we would have to do is charge across 100 meters into a nest of 20 assault weapons...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Recap: 2010-05-06 - Now &amp;lt;i&amp;gt;THAT&amp;lt;/i&amp;gt; was a fight!==&lt;br /&gt;
&lt;br /&gt;
Clark sneaks towards the Xoids and places a communicator that can be transmitted to as a relay between him and Hikaru's men.  Once hidden, the coordinates of all the hidden Xoids are sent to the 20 professional combatants.  Hikaru's men immediately opened fire at the hidden Xoids.  Clubber was already behind cover, so wasn't in danger, but the sniper/shock shooter Xoids were hidden outside of cover.  Two of them won initiative and were able to dive behind cover, the remaining four were not and became bug soup.&lt;br /&gt;
&lt;br /&gt;
Lewis, Clark, and Garou snuck up on the remaining Xoids to try and encompase one in a mental shield.  It was hoped that the shield would jam the telepathy between the Xoid body and it's controller.  Clark put a shield on one of the smaller Xoids as a test and unfortunately, nothing happened.  &lt;br /&gt;
&lt;br /&gt;
While trying to decide what to do next, suddenly Clubber slumped and fell over.  Seems Lewis wanted to try again, just in case.  It quickly dawned on them that the smaller Xoids were in fact not remote controlled bodies, but just a different type of Xoid.  The sniper and shock shooter Xoids paniced and were about to try applying one of Clubbers patches in the hopes of waking him up, but Garou, Lewis and Clark emerged and opened fire.  One of the Xoids was killed and the other fled.&lt;br /&gt;
&lt;br /&gt;
Garou de-limbed the massive Xoid and then Lewis removed the mental shield to allow Clubber to once again take control of the body.  What should have happened was nothing, as once the connection was severed, Clubber would have had to be in line of sight to make the connection again.  He also would have gotten the stress points just by being kicked out so fast.  But since God wasn't thinking, Garou and Clubber got to have one last conversation about the situation.  Seems Clubber was waiting for the group in a vain hope of joining forces again to try and retrieve Zelius.  In the end, Garou lets Clubber withdrawl from the body on his own as to avoid any more stress points.&lt;br /&gt;
&lt;br /&gt;
Clubber reports to his superiors that the telepathic link can be jammed, which causes a significant amount of angst.  The nukes are 'fast tracked'.&lt;br /&gt;
&lt;br /&gt;
The group again considers the 20 professional goons with assault weapons, shields, and grenades.  The goons also have significant cover they can hide behind.  A plan is quickly formed where Garou is to be the front man, crossing the 100 meter expanse as quickly as possible and drawing their fire.  The rest of the group will be hidden and once the goons expose themselves, they'll be hosed down by Goliath, Lewis and Clark.  Garou will try to draw them out from cover as much as possible to let them be taken out by the others (mostly Goliath).&lt;br /&gt;
&lt;br /&gt;
Blatherwick (a hypernormally strong Groten) picks up Garou like a javelin and throws him almost half way there.  Garou lands running and with the help of his recently fixed move boots, runs to within range of his thug beams.&lt;br /&gt;
&lt;br /&gt;
Then he dances.  Boy does he dance.  30 assault weapon attacks from 15 shock troopers have difficulty landing more than token damage, but it adds up.  The five remaining goons are shock shooters and they inflict some serious harm.  Garou is 5 stam away from being taken down in the first volley.  Unfortunately for the shock shooters, they have identified themselves as the biggest threat.  Goliath comes out of hiding and kills two of them.  Lewis hits one in the arm, blasting it off.  Clark significantly hurts another.&lt;br /&gt;
&lt;br /&gt;
With more targets, not all the goons shoot at Garou, but a lot of them do.  Garou survives the next round and with the goons going behind cover, he hides to let his patch droids heal him up.  When the goons come back out from cover, they don't spot Garou and instead engage the other three.&lt;br /&gt;
&lt;br /&gt;
The goons eventually decide that fighting Goliath, Lewis, and Clark is too dangerous when the three can use cover, so they go behind their own cover and stay there.  The trio don't take the bait and stay at the 100 m range near cover.  They hide and wait for the goons to come out.  This gives Garou a chance to heal a bit and recharge his shield.  Eventually, he sneak over one of the massive armour plates the enemy is using for cover.  No one spots him and he uses Swipe Stuff to obtain more patches for his droids to use.  The previous owner of the patches is unimpressed.&lt;br /&gt;
&lt;br /&gt;
Garou leaps back over the armour hoping to draw out the combatants... but what comes instead is a bunch of grenades that toss him about like a severed Trop eyestalk.  Still, the damage isn't comparable to an assault weapon and Garou survives.  He quickly sneaks to the side to avoid a second toss of grenades and then hides once again.  One of the shock troopers pokes his head out from cover to see if Garou was dead, but what he sees instead are 20-odd blasts of coallated energy emerging from Goliath's assault weapons.  He doesn't see them for very long, as his head (eye's included) quickly kaslorpify.&lt;br /&gt;
&lt;br /&gt;
More patching and then Garou attempts to sneak over the armour again.  This time he's spotted and is shot at immediately.  He's able to dance and jump back over the barrier.  The grenades follow and this time due to a less than favorable duck roll, Garou is driven deep into the negative stamina.  If the goons had followed him out, they would have surely killed him, but at the moment, they were not willing to face Goliath's weaponry again.  Using telekinesis, Lewis and Clark assist the patch droids in healing up Garou.&lt;br /&gt;
&lt;br /&gt;
Frustrated, the goons eventually try to follow Garou out to take out the annoying hand to hand combatant, and a couple more goons are killed or disabled by the trio at range.  Unfortunately, even though the trio dove behind cover after attacking, their general location was known.  During the battle, someone in the factory had dug out a missile bazooka and found some ship scale missiles to use.  One is fired at the cover Goliath, Lewis and Clark just went behind, and while not taking the full ship scale damage, the group takes significant harm.  Lewis loses consciousness, as does Tomasetti.&lt;br /&gt;
&lt;br /&gt;
Briefly without backup, Garou dances some more as the goons focus their firepower on him.  Things seem to become much more chaotic here on out.  Lewis and Clark are briefly out of the fight, but Goliath quickly returns firing at range.  Goon combatants are on both sides of the cover now so Garou is less able to use stealth.  At one point, goons from one side of the cover fire grenades at Garou on the other side and do damage to both Garou and the goons on the other side.  Another ship scale missile is fired at Goliath and again, Goliath is saved only by the cover he is behind.  Lewis and Clark eventually return and add to the mix.&lt;br /&gt;
&lt;br /&gt;
In the end, 7 of the 15 shock troops are dead and all of the shock shooters are dead or dismembered (some by grenades from the shock troopers).  Garou is ducking and parrying furiously and most often the shock troopers either miss or only walk a couple of dice of damage into Garou which is mitigated by his patch droids.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, as is the case in AIF combat, people get lucky.  During Garou's final defensive round, the last shock trooper on his last attack rolls double sixes for his attack, inflicting full damage.  Garou's stamina is driven so deep into the negatives that he is automatically unconsious.  On his round, the patch droid makes it a slim possibility for him to wake up and Goliath, Lewis and Clark attempt to draw the goons fire.  But he doesn't wake up, and with 8 goons having two attacks each, at least one attack finishes off the prone Zygroten.&lt;br /&gt;
&lt;br /&gt;
=Epilogue=&lt;br /&gt;
&lt;br /&gt;
Boom!&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Planet_YAT&amp;diff=823</id>
		<title>Planet YAT</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Planet_YAT&amp;diff=823"/>
				<updated>2019-03-07T05:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Miscellaneous]] &lt;br /&gt;
Setting: [[AIF Universe II | AIF Universe II]]&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:DaveLittley | Dave]]&lt;br /&gt;
&lt;br /&gt;
Player: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
You'll control three characters, one combatant, one support non-combatant, and one ''other''.&lt;br /&gt;
&lt;br /&gt;
All three are nodes of a Protector named Titus.  He's not a particularly powerful Protector - a few centuries ago, a number of his high skilled nodes were killed by another Protector.&lt;br /&gt;
&lt;br /&gt;
Non combatant is first stage scientist (all 3) and needs to have hypernormal intelligence.&lt;br /&gt;
&lt;br /&gt;
Combatant is 1st stage (maxed).  32 points from the character generator.  Might be an idea to make him not-tiny as there will likely be some kidnapping for the ''other''.&lt;br /&gt;
&lt;br /&gt;
The other is an experiment Titus is running.  It's a nanoscopic robot entity that has the ability to take over another body.  Only has three attributes: intelligence, awareness, and willpower which are 6-6-6.&lt;br /&gt;
&lt;br /&gt;
==N.I.P.==&lt;br /&gt;
&lt;br /&gt;
The ''other'' is code named N.I.P. - Nanoscopic Invasive Parasite.  It is injected into a biological being and attempts to take over it's brain.  There is a will power contest to gain control; 2D + Will Power.  The NIP needs to win 5 times in a row to assume control, and with each successful roll, he gets +1 on the next roll.  Each losing roll will result in -1 on the next roll.&lt;br /&gt;
&lt;br /&gt;
Once established, the body and mind belong to the NIP, though the target retains somewhat aware.  The NIP can't access the target's memories, but it can use skills the target has.&lt;br /&gt;
&lt;br /&gt;
The NIP can only earn skill in tandem with it's host.  When the host earns 10 skill to go up a stage, the NIP also goes up a stage - assuming that the NIP and host are the same stage.  If the host is lower stage than the NIP, the NIP won't earn any skill.  The NIP can't earn an occupation - he must rely on hosts for actual occupation skill.  However, when the NIP goes up a stage, he will gain 1-2 bonus WP in additional to the 1 from going up a stage.&lt;br /&gt;
&lt;br /&gt;
When in a host, the NIP can utilize any combat skills the host has.  The host's base awareness and stage awareness are replaced by the NIP's.  In terms of will power, the NIP's will power is ''added to'' the hosts when making consciousness rolls.  Persuasion rolls use the NIP's will power.&lt;br /&gt;
&lt;br /&gt;
During Titan's testing, it was found that the host gained stress points during the implantation process.  &lt;br /&gt;
&lt;br /&gt;
If the host dies, the NIP can survive in the body if it hasn't been completely obliterated.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
You've been sent to a planet called YAT.  It's a Dynomer producing factory planet controlled by two Protectors named Cora and Clarice.  Titus already has a technician service shop on the planet, and you're going there under the guise of setting up a biological services branch.  You are not to tell anyone that you are nodes of Titus and especially not to tell anyone about the ''other''.&lt;br /&gt;
&lt;br /&gt;
==Prelude Plot Infliction==&lt;br /&gt;
&lt;br /&gt;
Max and Min-e arrive via cheap transport to planet YAT.  Mikey is stored in a small cavity within Max's left femur.  Min-e knows how to safely extract him and put him into a new body.  You have no gear except for a med-kit each and 10 patches.  (''aaaahh, patches, it's been so long'')  Max has 100 credits, and Min-e has 1000 - the larger amount to buy gear for the new lab.  You have the address on the planet for the Titus's tech shop, and they're expecting you sometime this week.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
First things first: Weapons R Us or equivalent.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 will probably be a bar.  Where, as we unsurprisingly fight for our lives as we slake our thirst, we hope to glean more understanding about the unique demographic and social patterns of planet YAT.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then, perhaps, we can contemplate the whole &amp;quot;showing up at work&amp;quot; thing.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no weapons stores.  You simply 'buy' a weapon/equipment virtually and then go to one of many mini-factories (high tech AIF equivalent of a 3d printer) and the gear is generated for you.  All weapons are coded to your biometrics, so no one else can use them.  They also can't be resold as loot.  There are the main weapons in the list, plus some really cheap blasters and lasers that can be purchased for 1 credit (1D) but only have 100 shots in them.&lt;br /&gt;
&lt;br /&gt;
As you are travelling, you notice a small swarm of tiny robots fly by.  They are all green.  A few of them break off from the pack and approach you.  On of them says - in a somewhat cheery voice.  &amp;quot;Hi!  I'm Cora!  You're new here, aren't you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Niiiiice. As it should be. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie ponders what would be the most efficacious equipment. She searches online data networks for for common equipment for people not wanting to stand out, but be well-armed. The general shagginess of Max should help with discretion, if necessary. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;-grunt- New. Yes. &amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cora reponses: &amp;quot;Cool, I love meeting newcomers.  Where are you from---  oops, wait, gotta go.&amp;quot;  And with that the flock of little green robots is intercepted by a flock of little red robots and they have a pitched battle with little tiny weapons.  It's kind of amusing to watch.  It's obvious they are all zero staged.  As they are flying, they quickly swarm out of site beyond the next building.  A few of their shots accidently hit you guys, but it's micro-scale damage, so it mostly just stung a little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Minnie's search, she finds out that there seem to be two classes of people - those with money, and those without.  Being unable to sell loot easily makes acquiring stuff through combat somewhat problematic.  There are a lot of people who simply have no money and no easy way of getting any.  However, among the ones equipped, weaponry looks fairly typical - pistols, rifles, etc.  Assault weapons seem to be frowned upon.  Shields are around, though not too common.&lt;br /&gt;
&lt;br /&gt;
Minnie also realizes that any interaction with a Protector node of this planet will be available to high stage mathematicians nodes of the prime Protector.  It's unlikely they will be scrutinized if you don't attract their attention, but, well, it's there.  You probably already figured that out. :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Night: 2013-263 ==&lt;br /&gt;
&lt;br /&gt;
Max and Minnie continue to a factory and purchase some gear – upgraded medical equipment for Minnie, and a large 2D blaster for Max.  Then they head…  TO A BAR!&lt;br /&gt;
&lt;br /&gt;
It’s not a particularly violent bar and Max starts hitting on another Groten as cover while Minnie looks for targets.  They eventually spot a lone Zygroten leaving the bar and decide to follow.  While suspicious of the brute behind him, the Zygroten doesn’t do anything hostile and walks back towards the spaceport.&lt;br /&gt;
&lt;br /&gt;
Minnie does a quick check of local customs and laws to make sure that it’s not illegal to starting shooting someone, and finding no such laws, Max pulls out his blaster and opens fire.  Both he and the Zygroten trade misses and then Max lands a hit.&lt;br /&gt;
&lt;br /&gt;
It’s a telling hit.  The Zygroten has 20 stamina total, and the heavy blaster does near maximum damage.  Add to that the placement is his head, so the Zygroten went from full stamina to -2 without being assassinated.&lt;br /&gt;
&lt;br /&gt;
The blast catches the Zygroten as he’s trying to turn away from the blast.  It impacts in his temple and blasts away that portion of his skull and bits of his brain.  The force of the blast lifted him up in the air briefly and he lands limp on the ground.&lt;br /&gt;
&lt;br /&gt;
The Zygroten is used as a host for Mikey.  The trio head to work.  At one point they are observed by a Clarice robot.&lt;br /&gt;
&lt;br /&gt;
The technician’s shop that they were to share got blowed up real good, most everyone was killed in the explosion.  The structure was still sound though (ship scale and all that), so they had the place to themselves except for one employee named Crum.  They bought a bunch of equipment and set up shop.  They even had a customer.&lt;br /&gt;
&lt;br /&gt;
Mikey went out to explore and was set upon by an insane Mavvice who stabbed him to death.  It was quite unpleasant for the host.  Max and Minnie intercepted and dropped the Mavvice who became Mikey’s new host.&lt;br /&gt;
&lt;br /&gt;
* Abram Crum Shortridge is the human who was at the technician shop.&lt;br /&gt;
* Damac is the name of the rival technician facility that is suspected of planting the bomb.&lt;br /&gt;
* 2 others survived the attack - one guard (defender/aggressor) and one huge labourer robot.&lt;br /&gt;
* Another 2 are unaccounted for.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Plot Infliction 001 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
First things first: EXPERIENCE?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;It seems to me that while setting up a bio-mod business, with healings on the side, might be interesting long-term, we are in grave need of some experience-earning activities.  Sadly, our n00b status has us at considerable risk.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;MAX SMASH.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Yes, that's all well and good, except that we need you to be capable of range combat.  So hold off on the smashing until it is tactically appropriate.  Please focus on gaining proficiency with range weapons - preferably paired.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;SMASH FUN.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Yes, yes, we both know that the most fun existence is as a hand-to-hand badass.  The problem is that they make lousy team players, and we're a team here, are we not?  Besides, if we have need of a hand-to-hander, we can inject Mike into one.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;NO FAIR.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Don't worry.  Mike will just be driving disposeable people, as backup to us earning maximum experience.  For now.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mike: &amp;quot;Heeeey!&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Suck it, viral-boy.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;...Me still boss?&amp;quot;  Worried face.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Absolutely.  Do you approve my proposed scheme?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Plan... APPROVED.&amp;quot;  Smug face.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mike: &amp;quot;You guys suck.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Max get's 3 experience.  Mostly for the epic kill on the Zygroten.  Mike gets one experience from the fight with the Mavvice that the Zygroten earned before he went nuts.&lt;br /&gt;
&lt;br /&gt;
Crum was watching you guys obviously having a private conversation via communicators.  &amp;quot;Um, hey, I got an idea.  You guys seems to be quite good at what you do - one brilliant scientist and his bodyguard goon.  And well, you seem to have a knack for temporary allies...&amp;quot;  he glances at Mike in the Mavvice body.  &amp;quot;Maybe you could let me handle the business end of things while you do what you do best?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What are your plans for Minnie earning experience? - going to keep with the scientific studies, or send her out to earn other abilities?  &lt;br /&gt;
&lt;br /&gt;
Minnie also has had a chance to analyze the performance of Mike and his hosts.  She's noticed something about when the host goes insane.  Instead of the host's will power being added to Mike's when a consciousness check is done, it's subtracted.  It also seems like the host is going to get a stress point every time they are dropped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The plan is for Minnie to work on alternating stages of Medic and Scout.  The idea is mostly for her to be inseparable with Max.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie [tightbeam]: &amp;quot;Max, I think you should tell Crum that we would be happy to let him be the business manager, for a 5% cut.  He should filter appointments through our comm, with our approval.  In turn, we shall be available for backup security, as we watch the office sensors remotely.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;OK, Crum.  Get 5%.  Call us.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ok, Max and Minnie can do group skill for now.&lt;br /&gt;
&lt;br /&gt;
Crum: &amp;quot;Awesome.  I'll start finding you some customers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Night: 2013-269 ==&lt;br /&gt;
&lt;br /&gt;
Random violence was had by all.  Ok, maybe not all random.  A new host was acquired for Mikey (another Mavvice) and there was some mayhem in a bar.  There was interested parties luking by the lab and following the trio.  A couple of Felinids were scared off, and a battle was had with a hand to hand human combatant.  The Human also was driven off.  The experience gained gave Max a new stage of Aggressor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Plot Infliction 002 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
OK, I admit that I just edited this page so that I could try the year-day notation.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crum mentions that the Darmac company has posted something online about you guys.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Due to an unprovoked attack against one of our security personnel, Darmac offers a 75 credit bounty for the deaths of the following individuals:&amp;quot;  Images of the three of you, plus some edited footage of the battle with the Human are shown.  &amp;quot;Also, until such time as the bounty is complete, Darmac will pay 1 credit per shot landed on any person leaving their facility:&amp;quot;  Address and image of the spot you're renting.  &amp;quot;Darmac personnel are exempt from this bounty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
First things first: upload more complete video of the interactions with the human, showing that it attacked first.  And the scan of it armed inside the facility.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Next: mathematician-scouring for more specific information about Darmac.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Finally: contemplate a new host for Mikey, so that he can earn arbitrary amounts of money from Darmac by shooting Max with a really really small weapon.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your videos vanish shortly after they are uploaded.  If Minnie were merely 1st stage mathimatician and hypernormal intelligence, she probably wouldn't have pulled it off, but having the memories of Titus gives a certain gut instinct.  She's able to trace the deletion to Barakat Corporation.  They're a mathematician for hire outfit.  Based on what they offer, there's a high probability Darmac has a standing contract with them to eliminate any 'bad press' on the public networks.&lt;br /&gt;
&lt;br /&gt;
Darmac is a technician house, owned by a Zygroten of the same name.  He's a 4th stage technician and has a number of green technicians working under him.  His head of security is a Vega-Lizard...  a found video of him in combat indicates he was probably 4th stage two months ago.  Seems to be a shock-shooter.  Unknown number of other security personnel, but Minnie puts the range between 5 and 8.  It's likely the Human was one of them, but probably not the Felinids.  The Felinids were probably temporary goon hires with a task of following you.&lt;br /&gt;
&lt;br /&gt;
Minnie estimates there's only a 15% chance Darmac has actual scientists on staff.  If they are responsible for the bombing, they would have had to contract out a physicist.  As they are already contracting out mathematicians, this seems likely.&lt;br /&gt;
&lt;br /&gt;
Minnie has a feeling there's something else... Darmac seems to have an unusual interest in both your predecessor technicians (the ones that went boom) and you guys.&lt;br /&gt;
&lt;br /&gt;
Anything specific you want to look for?  You could probably find more information about the Darmac personnel by scouring random video feeds of outside the facility and seeing who comes and goes.  Would take a bit of time though.&lt;br /&gt;
&lt;br /&gt;
Oh, and you have a customer.  There's a large Crocaloid outside.  Crum says he wants his strength bumped up - a scan of him indicates it's possible - he would go from 5 to 6.  He's armed - bunch of blaster pistols.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
That reminds me.  Minnie has Max contact Crum to make sure he's cognizant of the bounty.  While we're at it, might as well adjust the web presence to indicate that we are Out Of Business.  In the face of superior resources, it is better to adopt asymmetric tactics.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max likewise hails the Crocaloid via the building: &amp;quot;So sorry. We out of business now.  Bounty cancelled.&amp;quot;  Minnie tries to use the building sensors to get a whiff of any increased comm activity from him.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crum: &amp;quot;Got it... does that explain those Vimren out there?&amp;quot;  Looking at the scanners you see a number of Vimren hiding poorly nearby.&lt;br /&gt;
&lt;br /&gt;
The Crocaloid looks confused/annoyed for a moment, then wanders off.  You didn't detect any increased comm activity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Night: 2013-276 ==&lt;br /&gt;
&lt;br /&gt;
Fought some Vimren (claimed 1), and then fought some Crocaloids.  Made nice with the Crocaloids as they fled and turned them into paying customers.  Managed to eventually leave the lab in a battle taxi, while more would-be bounty hunters were scared off by a goody-goody monster.  They ended up at a bar and fought a trio of Humans and an opportunistic Groten.  Two of the Human's were claimed.&lt;br /&gt;
&lt;br /&gt;
== Plot Infliction 003 ==&lt;br /&gt;
&lt;br /&gt;
Still in the bar?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
No, we leave pretty much immediately.  Minnie queries from cached data for quiet spots to perform the Mikectomy.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Mikey goes in rifle-guy?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;No, I think we should try to implant Mikey into the pistol-guy.  That way we can try to collect the bounty too, as an extra 'fuck you' to Darmac.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max furrows his brow from the effort of thinking.  &amp;quot;No need 'nother pistol-guy - I'm pistol guy.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Whatever, he'll be dead shortly anyway.  And in order to collect the bounty, I suspect that Darmac will want first-person sensor data of the kill - which Mikey won't have.  But if we Mikenize the pistol guy, he might be able to convince the rifle guy to get and share the bounty.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max has a flat expression.  &amp;quot;Not sounding very 'honourable neutral'.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie's fur bristles.  &amp;quot;Yeah, well, you're not sounding very 'low intelligence' either.  Besides, all we would be doing is putting our comrade in a new, fairly-won body.  We'd leave the parasitic infiltration stuff up to Mikey, who is evil.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max rumbles with displeasure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie stares at Max for a moment.  &amp;quot;FINE.  No dishonourable misrepresentations as part of our group plan.  We'll try the rifle-guy first.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max gives a satisfied snort.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wouldn't you all have the same alignment, as you're all different versions of the same person?  Hmmmm...&lt;br /&gt;
&lt;br /&gt;
Easy to find a quiet spot...  There's a room-by-the-hour hotel nearby.  It's a dive, but they value their customer's privacy.&lt;br /&gt;
&lt;br /&gt;
*Rifle Human: 100 kg, XP: 22, Stam 25, Str 3, Spe 6, Agi 3, HH 1, Int 6, WP 5, Aw 8, Duck 2, Hit 5, Damage 5.  2nd stage aggressor.&lt;br /&gt;
*Pistol Human: 100 kg, XP: 25, Stam 30, Str 4, Spe 4, Agi 3, HH 1, Int 6, WP 6, Aw 11, Duck 4, Hit 3, Damage 3.  1-aggressor and 1-defender.&lt;br /&gt;
&lt;br /&gt;
Hmmm... they both rolled smart.  Go figure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I figure that &amp;lt;s&amp;gt;alignment&amp;lt;/s&amp;gt; nature is somewhat fluid.  And while I envision this crew as essentially honourable-neutral, I cannot realistically imagine a parasitic being being anything but essentially evil.  Or, if not evil, then non-sentient - much less of genius intelligence.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max settles into a guard configuration while Minnie proceeds with the Mikectomy on the Rifle Human.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm going to assume success on the possession, unless there's some plot important aspect to the victim, or there's a significant will power difference.  Much simpler that way.  Mikey is now in control of a Human.  It feels kind of icky.  :)&lt;br /&gt;
&lt;br /&gt;
The lawful aspect is kind of, well, inconvenient... considering that the potential for Mikey infiltrating anywhere is quite high.  Might involve a lot of lying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The three of us will slink forth.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Hungry.  Eat other human?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey: &amp;quot;Go for it, big guy.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;You don't want to save the host for a spare?  We could hire a battle-taxi to drop us off so we could store him now that he's all safely tampered into coma.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Collecting bodies... kinda creepy.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Oh - as opposed to eating people?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey: &amp;quot;She's got you there big fella.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max glowers, bites off the comatose human's head, and crunches it loudly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Well, I guess we don't have to worry about hiding the bodies.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While nature might be fluid, it seems like certain transitions are more possible than others.  To go from &amp;lt;s&amp;gt;lawful&amp;lt;/s&amp;gt; honourable to dishonourable just takes a few lies.  To go the other way takes a lot more.  And while we're not talking Dal Fona levels of commitment to pure honour, it's fun to keep the characters struggling with meta-moral concepts.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mmmmmmm.... crunchy brains.  What are you going to do with the Mavvice body?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;OM NOM NOM NOM&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Leave no evidence of Mikey's ex-hosts.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Night: 2013-283 ==&lt;br /&gt;
&lt;br /&gt;
See Max.  See Max use paired heavy blasters.&lt;br /&gt;
&lt;br /&gt;
BOOM BOOM BOOM go the paired heavy blasters.&lt;br /&gt;
&lt;br /&gt;
See Mikey.  See Mikey use a blaster rifle.&lt;br /&gt;
&lt;br /&gt;
ZAP ZAP ZAP goes the blaster rifle.&lt;br /&gt;
&lt;br /&gt;
See Minnie.  See Minnie quiver.&lt;br /&gt;
&lt;br /&gt;
Quiver quiver quiver goes Minnie.&lt;br /&gt;
&lt;br /&gt;
Oh!  See Minnie gain a stage of Scout!  Scout, Minnie, Scout!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Reconnaissance was done to determine the strength of the Darmac Security.  Here's the info found so far:&lt;br /&gt;
*Head of security: Vega-Lizard - Shock Shooter.&lt;br /&gt;
*2nd in command: Trolian Trop.&lt;br /&gt;
*Groten receptionist/bouncer in Darmac&lt;br /&gt;
*Croc Minor - sneaky dude encountered outside of Darmac&lt;br /&gt;
Goons:&lt;br /&gt;
*Human - Sword&lt;br /&gt;
*Insectizoid - Blast Rifle 2D+4&lt;br /&gt;
*Equidon - 2 swords&lt;br /&gt;
*Sandarak - 2 429's&lt;br /&gt;
*Orbodun - Blast Rifle 2D+4&lt;br /&gt;
*Orbodun - Blast Rifle 2D+4&lt;br /&gt;
&lt;br /&gt;
Best guess is that the goons are all 2nd to 3rd stage.  The others are unknown.&lt;br /&gt;
&lt;br /&gt;
Other than reconnaissance, a serious fight with a 4th stage guy in a random bar earned the trio some experience.&lt;br /&gt;
&lt;br /&gt;
== Plot Infliction 004 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
With her shiny new base locate of 15 (plus a couple dice), Minnie does some careful looking around.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Night: 2013-297 ==&lt;br /&gt;
&lt;br /&gt;
* First wave: a pair of human bounty hunters, with a Takolee medic.&amp;lt;br&amp;gt;&lt;br /&gt;
They approached as M³ left the bar, and quickly established their intent.  Fighting was pitched, but the effectiveness of Max's paired heavy blasters coupled with some lucky vitals placements made for a one-sided end.  M³ hid to heal up.&lt;br /&gt;
&lt;br /&gt;
* Second wave: a septet of identical Trop goons.&amp;lt;br&amp;gt;&lt;br /&gt;
The dual-pistoled stalk-eyed horde discovered M³ while they were still using their medical gear.  Minnie slapped patches to finish readying the combatants, and the fracas ensued.  Despite suffering heavy casualties, the Trops were relentless.  They soon gunned down Mikey, and Max had to retreat with Minnie slapping the Groten frantically.  Eventually Max managed to blast away the rest of the Trops, and afterwards stomped on their heads.  After leaving the battleground with Mikey's corpse, they hid and extracted Mikey's essence and Max disposed of the evidence.&lt;br /&gt;
&lt;br /&gt;
* Backwash from second wave: Max and Minnie convince a human to be Mikey's Next Host.&amp;lt;br&amp;gt;&lt;br /&gt;
A violent discussion and a discreet visit to a back alley later, and Mikey is back in the saddle again.&lt;br /&gt;
&lt;br /&gt;
Tired of dives, M³ ventured into a Spunky Bucket™ for some libations and intrigue.  Which was promptly fulfilled by chugging an Anurian Ale™ and being clubbed senseless by an accommodating fellow patron.&lt;br /&gt;
&lt;br /&gt;
== Plot Infliction 005 ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
More drinking ensues.  Minnie is designated as the lookout.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drink drink drink... ping.  I'm going to assume that Minnie's keeping an eye on your bounty.  The 1 credit for shooting random people coming out of your place has been taken down.  Bounty is still there though.  Also, there's a notice on the Darmac web site that they are currently closed to tend to some 'personal matters'.  Looks like they cancelled a bunch of appointments.&lt;br /&gt;
&lt;br /&gt;
There's some message board activity linked to your bounty.  Someone shared a video about your fight with Max's last pre-host - the Human you captured in the last bar.  People are trying to speculate why you took him prisoner instead of just killing him.  Currently they think the most likely theories are biological experimentation and slave trade.  Though the 'late night snack' theory is a close third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Night: 2013-318 ==&lt;br /&gt;
&lt;br /&gt;
Fleeing the Spunky Bucket™, the three were intercepted by Darmac security forces.  They managed to escape the batch of professional goons, but lost Mikey's host in the battle.  Minnie and Max fled, but were followed relentlessly, and decided to go to a tough bar to make the last stand memorable.  This time, the professional goons held back, and the Darmac second in command of security came in and started mopping the proverbial floor with Max.&lt;br /&gt;
&lt;br /&gt;
Max eventually surrendered to his fate and attempted more drinking before he died.  The Darmac dude - a Trollian who was really trying to enjoy the fight, started asking questions.  Seems he wasn't informed why any of this was going on and wanted to figure it out.  Eventually deciding that putting down a green dude wasn't his style, he told Max and Minnie to play dead and get as far away from Darmac as possible.&lt;br /&gt;
&lt;br /&gt;
== Plot Infliction 006 ==&lt;br /&gt;
&lt;br /&gt;
Ok, so Max, Minnie, and Mikey (without a host) get on some public transit and leave town.  The place you end up looks quite a bit similar to where you were at, except there seems to be quite a few more Protector robots, both the micro-scale ones you saw previously, and personnel scale ones.  Soon after arriving, a little green Cora micro-scale robot approaches.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hi!  Got chased away by that Darmac guy, huh?  Are you going to set up shop again, or just lay low for a while?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Max [tightbeam to micro-Cora]: &amp;quot;Ssshhhh.  We died.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie [battlewiki]: &amp;quot;The apparent ease that the Protector nodes know of our status suggests that any respite from Darmac we might have been hoping for is probably going to be extremely brief.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;You think Coras will tell on us?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;I don't know.  But I think it is fair to assume that whatever Protector-class entity is directing Darmac has near-Cora-class intelligence gathering capabilities.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Darmac is going to get us?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Maybe.  Darmac seemed to be kept intentionally in the dark by their puppet masters, and they are close to guessing motivations for hunting us down.  Also, it is possible that Darmac might have gotten themselves in trouble by letting us go.  So there is a chance that we'll be having some unknown set of combatants being sent at us next.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Not making me feel better.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Night: 2013-324 ==&lt;br /&gt;
&lt;br /&gt;
*Max fought a Clarice robot as a combat effectiveness test.&lt;br /&gt;
*Max and Minnie got a portable medical cabinet and convinced a couple of Crocaloids to be customers.  Max was inserted into one of them and afterward pretended nothing was amiss and was still the other Crocaloids buddy.&lt;br /&gt;
*An immense Groten named Bertha attempted to flail Max for not paying her protection money.  The guys ended up healing her and bumping up a stat.&lt;br /&gt;
*A Cora robot was hovering around all the time.&lt;br /&gt;
&lt;br /&gt;
== Plot Infliction 007 ==&lt;br /&gt;
&lt;br /&gt;
Cora tight-beams you.  &amp;quot;Hey.  That Trollian you fought wants to send you a message.  All it says is: 'I've been fired.  Watch your back.'  I guess Darmac didn't believe the whole 'you're dead' ruse.  Personally I hope you stay alive.  I'm not sure who the Protector is that's pulling Darmac's strings, but I think it's a douchebag.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
1) I think we already had the Trolian's comm - did god forget, or is it a creepy, creepy allusion to the degree of intrusion into our existence of Cora?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2) Cora is the name of our cat.  I can't stop imagining the super-intelligent distributed entity licking its butt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3) I assume you watched &amp;quot;[http://www.youtube.com/watch?v=_y4DbZivHCY True Facts About The Sea Pig]&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max texts a thank-you to the Trolian, and offers our gratitude.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie [battlewiki]: &amp;quot;Any ideas about what we can do to better prepare for the inevitable Darmac or Darmac-like hit squad?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey: &amp;quot;Luckily, I already have a new friend already picked out for when you two die the inevitable, horrible deaths you are clearly destined to suffer soon.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Not helpful.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) Bit of both.&lt;br /&gt;
&lt;br /&gt;
2) Meow&lt;br /&gt;
&lt;br /&gt;
3) Yup.&lt;br /&gt;
&lt;br /&gt;
Cora: &amp;quot;Actually, Darmac has been acting strangely.  He really has closed up shop, and I don't think it's just for you guys.  At the moment my mathematician nodes don't have enough information to go on.  I was hoping that the conflict between you and him would reveal something, but it hasn't.  Pity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Max [to Cora]: &amp;quot;Can we help?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey [battlewiki]: &amp;quot;Wait.  What?  Exposure to these Cora nodes is all badness, as it gives her mathematician nodes fodder to figure out about moi.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Just trying to be helpful.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Actually, the big guy is probably onto a good idea.  The exposure risk is essentially meaningless, since we have one of Cora's observation nodes glued to our butts full-time anyway.  But actually participating with Cora's interests might mean we can leverage some kind of barter - perhaps in the form of better warning of what might be coming at us.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Also, Mikey is a big chicken.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Yes, well, I had noticed his marked contrast between his concern for our immediate future and the one convoluted risk to his existence.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey: &amp;quot;Hey.  I was teasing about the immediacy of your inevitable horrible deaths.  I would truly be quite upset if you were to die any time soon.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;...because without us you're essentially stuck in one host.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey: &amp;quot;Yeah, OK - there's that.  But also, I feel a strong connection to both of you.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;You mean besides the part where we're forks of the same being?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;We three are part of Something Else.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Did you just capitalize an abstract concept?  Is your low intelligence stat making you cling to religious concepts to explain the universe so that it seems consistent with your own arbitrary internal preferences?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max shrugs.  &amp;quot;I sense that you, me, Mikey are all part of one entity.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie ponders, more disturbed at Max seeming to agree with Mikey against her than anything else.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey: &amp;quot;Hmmm.  If we're all part of one gestalt entity, it's got to be pretty freaky to have us as facets.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max nods in profound agreement.  Minnie just winces harder.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey [tightbeam to Dionysus]: &amp;quot;Do you have any urge to kill these two and take their stuff?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie [battlewiki]: &amp;quot;Funny.  Like I don't have your comms bugged.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey: &amp;quot;Just checking.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
How does Bertha seem once she regains consciousness?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do you have Bertha immobilized when she regains consciousness?&lt;br /&gt;
&lt;br /&gt;
Dionysios: &amp;quot;Nah, probably couldn't use it anyway.  The scientist probably has everything linked to her biometrics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cora: &amp;quot;Hmmmm...  Well, you could capture Darmac and interrogate him.  Or, you seem to be good at attracting goons, you could convince someone to try and get a job there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clarice node that just flew in:  &amp;quot;Hey, are you guys talking about that Darmac guy?  He's gone to ground.  Found a high security apartment in a lower level and is holed up there with his Vega-Lizard lapdog.  Looks like everyone else was fired.  Have you figured out who his boss is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cora: &amp;quot;Not yet, not enough data to go on.  He seemed to have an unusual interest in these guys and the techies before them.  Hold on... querying mathematician nodes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- A moment or three later --&lt;br /&gt;
&lt;br /&gt;
Cora: &amp;quot;Ok, the lease to their workshop was originated by a Protector named Titus, though he tried to make it non-obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clarice: &amp;quot;Never heard of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cora: &amp;quot;Yeah, not one of the big ones.  Got his ass kicked a few centuries ago by another Protector.  Been keeping a low profile since then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clarice: &amp;quot;Any enemies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cora: &amp;quot;Well, obviously the one that kicked his ass - but he ran off about 80 years ago.  A Protector named Steerpike.  Confederation and quite a few Protectors want him dead.  Low probability it's him - he wouldn't bother with a technician shop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clarice: &amp;quot;Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cora to you: &amp;quot;Ok, so Titus hired you to come here and work at his shop.  Did he give you any reasons aside from the obvious 'make money for me' one?  Did he ever mention anyone he was hiding from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clarice: &amp;quot;Maybe we should care less about who Darmac is working for, and more about why he's gone all 'hide in a hole'?  Can't be just because of these two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- Insert dramatic pause --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yes, Bertha is completely immobilized.  Because 1-tonne Groten.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max [to Cora]: &amp;quot;We not really understand what going on.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-- Insert bated breath --&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bertha: Stupid. Unfocused. Rage.&lt;br /&gt;
&lt;br /&gt;
Cora: &amp;quot;Oh, I'll figure it out eventually.  I'm the brains of the operation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clarice: &amp;quot;Yeah... brains...  Anyway, I'll send someone to talk to Darmac and see what's up.  If you guys want to be useful, find one of their goons and beat some information out them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Aaaaallllrightythen - no releasing Bertha just yet.  Let's make sure her comms are disabled so that she doesn't annoy too many people, and then Minnie is going to copy Bertha on a query for going rate of Colloidling Chow™.  To see if it shocks some reasonability into her.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max's eyes go wide, and he takes a deep breath.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;What's up, big guy?&amp;quot;  She does a locate.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;Bad feeling.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie: &amp;quot;Like what?  Did you get a direction?&amp;quot;  More locating.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max: &amp;quot;No, not like that.  More general.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie frowns.  &amp;quot;If you say that it's a great disturbance in The Force - as if millions of voices suddenly cried out in terror and were suddenly silenced - I'm going to stab you in the eye.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max - hesitantly: &amp;quot;Well, kinda.  I feel like the entity we are but facets of had an idea for a game.  A terrible, terrible idea.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie looks worried - probably about Max's sanity.  Mikey updates Max and Minnie's user: pages to include the category: &amp;quot;FREAKS&amp;quot;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cora and Clarice nodes suddenly stop buzzing about and become very, very still, as if all of their attention is elsewhere.  A moment later massive jamming starts (peach marmalade, you think), and they start moving again.  They move to be within line of site to a communication node nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that's probably not a good sign.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
How difficult would it be to tamper in a remote control to make Bertha blind/deaf/still/unconscious as necessary?  It is looking like our &amp;quot;helpful&amp;quot; time is nearly up, and we need to get to ground.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Max to Dionysus + Mikey: &amp;quot;Shit be going down.  Shall we form up?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You'd have to create and install some control nodes within Bertha's brain.  Probably take an hour to do... her native nanoscopic robots will attack it, so it will have to be replaced periodically.&lt;br /&gt;
&lt;br /&gt;
Dionysus shrugs: &amp;quot;Just some moron jamming.  Probably nothing.  But we'll stick around just in case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I supect that we do not have an hour.  Max tells Bertha, &amp;quot;Will drop off your flail at Spunky Bucket.&amp;quot;  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minnie tampers Bertha to be temporarily blind and deaf, we move out to the 10-15 meter range and Minnie hides them until she's content that it's &amp;gt;20.  &amp;quot;You guys might want to hid too; she's pretty angry.&amp;quot;  Lastly, she uses the force beam to tamper Bertha non-blind, non-deaf, and non-immobilized.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey is going to hide separately, with a shrug to Dionysus.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dionysus hides nearby as well.  When Bertha wakes up she gets up, lets out a giant howl of rage, looks around, and then wanders back into the bar.&lt;br /&gt;
&lt;br /&gt;
A ways in the distance, you hear a large explosion.  The steady trickle of people going in and out of the bar seems to have gone one-way - nobody is leaving.  The bouncer has got his head looking inside as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Interesting.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey hails the bouncer.  &amp;quot;What's up?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bouncer looks annoyed at you.  Then patches you into the feed that he's watching.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Aet9wYHaufk Cue Epic Space Battle Music!]&lt;br /&gt;
&lt;br /&gt;
In the Planet YAT system, a fierce firefight is raging.  There are a lot of fighters and corrivals up there, but what really attracts your attention are the Protector's themselves.  The main Clarice Protector is a smoking, exploding, debris field in low orbit (Minnie quickly calculates it's a decaying orbit).  The main Cora Protector looks like it's attempting to flee the system, but is being chased by another smaller Protector.  The smaller protector is about strike class cruiser sized - cylinder shaped.  It appears to have two fold space generators active on it.  The one in front is somehow projected forward and it's being used as a battering ram to slice the Cora/Clarice ships to ribbons.  The rear facing fold space is spewing a steady stream of fighters and other ships in it's wake.&lt;br /&gt;
&lt;br /&gt;
The new Protector ducks really well, and many of the hits that do land appear to be bouncing off it's hull.  There's some very high-tech armour employed.  &lt;br /&gt;
&lt;br /&gt;
Planet YAT itself seems to be surrounded by similar craft to the ones coming from the new Protector.  They are mopping up the remains of the Cora/Clarice fleet and shoot down anything attempting to flee the planet.&lt;br /&gt;
&lt;br /&gt;
You guys obviously have all of Titus's memories.  Based on what you see of the enemy Protector's combat style, Minnie estimates an 80% chance the new Protector is Steerpike, the Protector that kicked Titus's ass so many years ago.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that's foreboding.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I thought that Steerpike merely let Cora and Clarice starve to death locked in a dungeon...  Which makes Titus' eventual victory over Steerpike seem less assured in this case.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mwaaa haa haaaa...&lt;br /&gt;
&lt;br /&gt;
Anywho.  Cora is soon ripped to shreds and Steerpike returns to YAT orbit.  Jamming is still in full force, but he sends a message to the local network that is transmitted to everyone who is connected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings to all my new minions.  As you may have noticed, there has been a change in government.  Cora and Clarice have been found in violation of various laws and I have arrived to take over Planet YAT.  The cleansing of Cora and Clarice from the system proceeds at a good pace, but I require your help in purging them from the planet itself.  I estimate that there are approximately 800 million Protector nodes requiring destruction.  As they are no doubt planning sabotage of the various planetary systems keeping you all alive, I suggest you all get started on their destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, it is estimated that there are approximately 14 billion biological entities on Planet YAT.  Unfortunately, this is way too many for my purposes.  We will need to purge at least 80% of you.  Now, there are two ways we can go about this.  One is the Darwinian elimination of the weak among you - fight amongst yourselves until the most capable are left.  I will then welcome the survivors with open arms into my army.  The second way is somewhat more unpleasant.  I would do this to the entire planet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Various sensor feeds watching Steerpike see him dip down into the atmosphere, point at the surface and open a fold space to above a star somewhere for just an instant.  It's not enough to cause much damage to the planet itself, but there's a couple hundred square km of the surface that is coooooooked.  It was in a quite densely populated part of the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Revising previous estimate to 13.85 billion biological entities on Planet YAT.  I would prefer not to destroy you all, so I suggest you get busy reducing your numbers on your own terms.  I will wait at most a month before making my decision.  Enjoy your violence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dionysus: &amp;quot;Now there's an interesting psychological question... I wonder what most everyone's going to do.  I'm going to guess a lot of stubborn refusal, mixed with a lot of opportunistic killing.  Meanwhile, we're all distracted from countering whatever that asshole is doing.  Ah well, didn't think I was going to live long anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Just to make sure: everybody is healed up to full, right?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Set paranoia to 11.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Night: 2013-238 ==&lt;br /&gt;
&lt;br /&gt;
''Blood in the streets...''&lt;br /&gt;
&lt;br /&gt;
== Plot Infliction 008 ==&lt;br /&gt;
&lt;br /&gt;
You get the feeling you're being followed...  probably cause there's a scary cloaked robot following you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Now that Minnie can function as a proper turret, complete with additional die, she makes a game of noticing signs of the cloaked robot.  While she's on the lookout for threats and opportunities, of course.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mikey [tightbeam to Dionysus]: &amp;quot;How are we going to get you some move boots, so that you can participate in your most effective mode?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dionysus:  &amp;quot;Move boots.... probably need to find a technician.&amp;quot;  He looks thoughtful for a moment.  &amp;quot;So, are you going to tell me what your connection is with these guys?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cora Stealth Node:  &amp;quot;So, I have a proposition for you.  My plan is to get as many of my high skill nodes off world as soon as possible.  The enemy Protector has disabled all of my orbiting fold spaces, and it seems my ground base ones have been taken out as well.   However, my main physicist node was on planet when the attack happened and I know where she is.  If we can reach her and get supplies to her, she could build a small fold space generator for us.  Once we get off world, I'm going to need a place to rebuild my ship scale body.  I'm hoping we can get to your main nodes and you'd give us sanctuary, in exchange for my scientific expertise, and/or a sizable sum of money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I figured out bonuses for this Cora node... the difference between a 2nd stage scout and a 5th stage scout is epic.  Minnie spots nothing.  It's kind of unnerving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Minnie runs a quick review through her photographic memory to spot what Dionysus might have noticed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is probably not much point in arguing obfuscation with the Cora node, however.&amp;lt;br&amp;gt;&lt;br /&gt;
Max [to Cora]: &amp;quot;We help gather stuff.  Get off death trap.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minnie notices that the three of you fight similarly.  Even with different skills, you all have the same feel about your ducking, attacking, etc.  It would probably be noticeable with any group of nodes of the same protector.  Dionysus probably interpreted that as you all having worked together before.&lt;br /&gt;
&lt;br /&gt;
Cora: &amp;quot;Ok, I need to go fetch my physicist self.  Head to this location and try to secure it.&amp;quot;  She sends you coordinates to what looks like an office building.  The coordinates specifically point to a room in sub-level 4.  One problem - it's 280 km away and there isn't a lot of public transit at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Mikey [to Dionysus]: &amp;quot;I would rather not; it's kind of embarrassing.  Does it matter?  I think they might be able to get us off this doomed rock.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Which brings us to the dilemma of needing to find a hopper capable of hauling a Groten.  What proportion of vehicles are sentient on this planet?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dionysus shrugs.&lt;br /&gt;
&lt;br /&gt;
97.485832%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, we consult whatever map database we might have and looks for parking garages exceeding 100 vehicle capacity.  Then we start trolling for the 2.514168%.  We try to be mindful of keeping to routes with plenty of cover, and to avoid getting cornered.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Night: 2013-346 ==&lt;br /&gt;
&lt;br /&gt;
It is somewhat problematic travelling hundreds of kilometers in a post-neo-apocalyptic dystopia.  Slowed even further by finding it necessary to punch through structural walls.&lt;br /&gt;
&lt;br /&gt;
== Fin ==&lt;br /&gt;
&lt;br /&gt;
A couple more nights of random violence, but got kind of boring plot-wise.  Moving on to a new game...&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Natural_Born_Killer&amp;diff=822</id>
		<title>Natural Born Killer</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Natural_Born_Killer&amp;diff=822"/>
				<updated>2019-03-07T05:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
Referee: [[user:Dave | Dave]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
=Pre-Game=&lt;br /&gt;
==Prelude==&lt;br /&gt;
&lt;br /&gt;
Remember Sarin?&lt;br /&gt;
&lt;br /&gt;
Some time has passed since the events of [[Making of an Eliminator]].   The previously uncontested Kvankii underground has recently been the victim of a sudden emergence of Eliminators and Gavagh Militias.  While their numbers are few, they have been extremely annoying.&lt;br /&gt;
&lt;br /&gt;
But that doesn’t really concern the fresh young Giamon soldier who is undertaking his first mission.  You started in the diplomatic corps, but found it too dull and decided to train as a combatant.  &lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
You are second stage, with your first stage being diplomat – and you were lucky enough to become a mentalist because of it.  You get the standard 30 points in the character generator (no robots).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, that's different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#606060&amp;quot;&amp;gt;&amp;lt;th width=&amp;quot;300&amp;quot;&amp;gt;Oberona&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#b0b0b0&amp;quot;&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
Species: Faerie&amp;lt;br&amp;gt;&lt;br /&gt;
Occupations: Diplomat, Infantry&amp;lt;br&amp;gt;&lt;br /&gt;
*Skill: 20&amp;lt;br&amp;gt;&lt;br /&gt;
*Stamina: 2+3+19=24&amp;lt;br&amp;gt;&lt;br /&gt;
*Strength: 3&amp;lt;br&amp;gt;&lt;br /&gt;
*Speed: 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Agility: 2&amp;lt;br&amp;gt;&lt;br /&gt;
*Maneuverability: 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Intelligence: 3&amp;lt;br&amp;gt;&lt;br /&gt;
*Will Power: 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Awareness: 8&amp;lt;br&amp;gt;&lt;br /&gt;
*Hand to Hand: 1&amp;lt;br&amp;gt;&lt;br /&gt;
*Size: 50 kg, 1.5 m long&amp;lt;br&amp;gt;&lt;br /&gt;
*+4 To Persuade&lt;br /&gt;
*+4 To Pilfer&lt;br /&gt;
*+4 To Duck&lt;br /&gt;
*+4 To Parry&lt;br /&gt;
*MBA&lt;br /&gt;
*Butterfly wings&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You're given 50 credits worth of gear.  Introduction to follow...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Question: is the +3 to duck and parry including the natural bonuses, or is that just the bonuses from infantry?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fixed - forgot the natural bonuses.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Training sucked.&lt;br /&gt;
&lt;br /&gt;
The diplomatic corps was ok, though kind of dull.  Getting the MBA was cool.  You transferred to military partially because they tend to earn more skill there than in the diplomatic corps, so you'd be able to develop the MBA faster.  Your diplomat teacher suggested keeping your MBA to yourself for some reason... and well, he was damn persuasive.&lt;br /&gt;
&lt;br /&gt;
In battle school, you found that people didn't really take you seriously.  You're not sure if it's because you were a diplomat or because they had a problem with butterfly wings.  Regardless, you earned your combatant stage and was assigned to a mentor to continue your training.  You think that you probably got the most annoying, stupid, arrogant soldier on the planet as a mentor - a Yiptak named Barf.&lt;br /&gt;
&lt;br /&gt;
Also, you think one of the instructors had it in for you.  He always seemed to glare at you for some reason.  And there was that one time when a stun laser was accidently replaced with a 3D laser while you were training.  The mistake was discovered after the first shot, but that first shot nearly took your head off (You only had 5 stamina at the time.)  It's made you a bit paranoid.&lt;br /&gt;
&lt;br /&gt;
One day Barf wakes you up early.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;C'mon bug-bitch we got a frak'n mission.  You're gonna help me &amp;lt;i&amp;gt;persuade&amp;lt;/i&amp;gt; some frak'n scum bags to tell us what they know about the frak'n Kvankii.  See if that frak'n diplomatic shit is frak'n worth anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Game=&lt;br /&gt;
==Game Night - Feb 19, 2011 - Faerie on the run==&lt;br /&gt;
&lt;br /&gt;
According to Barf, the mission involved seeing a Human named Jacob at an old warehouse.  Barf was misinformed.  They ended up at a robotic's lab run by Kvankii and endup up trapped with 10 fresh robots, a Kvankii, and a large robot guard.  The Kvankii implied they were sent here to die... and the 10 fresh robots made every attempt to make it so.&lt;br /&gt;
&lt;br /&gt;
During the battle, Oberona got a simple text message &amp;quot;Do you want to live?&amp;quot; from a communicator stuck to a wall.  Answering in the affirmative, the communicators said &amp;quot;When the distraction happens, DON'T DUCK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The battle raged on for a few more moments, and then an explosive when off near the Kvankii.  Oberona held still for a moment and prevented herself from flinching when she was grabbed with force beams.  A very sneaky being carried her off, out of the building.  Apparently, whomever it was didn't have any interest in saving Barf.  A larger explosion leveled the building shortly after they left.&lt;br /&gt;
&lt;br /&gt;
Oberona was put down nearby and she finally got a good look at her benefactor - an Eliminator robot.  This caused a certain amount of stress...  The gist of the conversation was &amp;quot;You work for me now.&amp;quot; and the Eliminator went off.  An odd thing did happen though - at one point, the sneaky Eliminator picked Oberona up and moved to a different location, doing lots of looks behind him.  The Eliminator's name was T89.&lt;br /&gt;
&lt;br /&gt;
Before figuring out what to do next, a communication bathed the area identifying Oberona and Barf as traitors to the Giamon Empire and a bounty was placed on their head.&lt;br /&gt;
&lt;br /&gt;
The next few hours were spent fighting off would be bounty hunters and trying to heal in between.  The bounty system was nicknamed RHOAP bounty, which stood for Rotting Head On A Pike... in other words, not wanted alive.  Everyone who wanted a shot at the bounty had to donate a credit to it, and if they succeeded, the bounty would be theirs.  If not, the bounty would go up for the next person.  The idea being, once the bounty was sufficiently high, it would attract higher stage combatants.&lt;br /&gt;
&lt;br /&gt;
Also, every time someone added a credit, a communication beacon would go off, revealing the location of the battle to everyone in the vicinity.&lt;br /&gt;
&lt;br /&gt;
While fleeing a somewhat scary bounty hunter, Oberona encounters a human hiding on a rooftop.  She offers to help and uses her mentalist ability to convince the persuer to run away.  She indicates she is also a low stage Mentalist - scout specifically and is still in the experimental stages of figuring out her powers.  The two ladies team up.&lt;br /&gt;
&lt;br /&gt;
Things change during a battle with a crazy Hylosis.  Oberona is taken down and she happens to wake up to see her new friend use MBA to make the Hylosis lie prone and be executed.  &lt;br /&gt;
&lt;br /&gt;
Ref Note: This was a very annoying fight for Josaphene - double digit duck and parry and she still gets hit three times, once in the head.  That crazy Hylosis kept rolling double-sixes.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction I - Josaphene==&lt;br /&gt;
&lt;br /&gt;
Josaphene takes you to a nearby bar and hides you in a corner.  You're a little unnerved by this, being at -1 stamina in a room full of combatants, but it seems you are hidden quite well.  She goes into the crowd and about a minute later she returnes with a med pack which she gives to you.  It has 20 patches.&lt;br /&gt;
&lt;br /&gt;
She asks you to hop on her back again and you head out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You don't mind if I communicate telepathically from now on, do you?&amp;quot;  you hear in your head.  &amp;quot;It's much more secure, and I'd rather not have a record of this in case someone is able to download your memories.  We're going to go find some place to hide and heal.  There's a cheap apartment nearby where someone forgot to lock the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Josephene, ma'am, one thing I did learn well from the diplomatic corps was to recognize one's place in power and setting.  And I'm a canoe on a stormy sea in the middle of some sort of maneuvers between battleships.  I'm in no circumstance to question the means or motivation of your helping me.  Whatever or however you say things are going to be, I'll be agreeably toeing that line.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
That being said, Oberona wears a carefully-controlled expression of being patiently curious to hear about who Josephine is, what she is, who she works for or represents, and what the zark it has to do with me.  Aside from the grimacing that is the natural consequence of using the med pack.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop calling me ma'am.&amp;quot; and she mutters &amp;quot;First time I've been called a battleship.&amp;quot; under her breath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'know, I came here to either warn you, or kill you.  When I first saw that uniform, I thought for sure I was going to end up killing you, but then that message about treason came out and you were riding on that freaky robot...&amp;quot;  she looks at you thoughtfully as if trying to decide whether to continue or not.  Eventually she shrugs - then starts talking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Gians are eventually going to try to kill you.&amp;quot;  You note she says Gians, not Giamons.  &amp;quot;A lot more than they appear to want to now.  I don't know what the hell is going on with this whole bounty thing, but if they knew what you are, then they would have put a more concerted effort into it.  I thought maybe they would want to recruit you, but it appears that isn't the case.  That seems to fit with what I've observed about your governor - I don't think he would have nutured someone who might end up more powerful than he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But that's irrelavent right now because I don't think they know about you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She notes the blank look in your eyes and this point and realizes you don't know what she's talking about.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry.  You're what we call a 'Natural'.  Every once in a while a mentalist comes along that has an ability way beyond the normal range of abilities for a typical mentalist.  Back home they are highly coveted by the various factions.  Many of the Gians are one.&amp;quot;  You're starting to notice that whenever she says 'Gian', there's scorn in her voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's why I was asking if you'd played with the various abilities.  To see if anything seemed abnormally powerful.  But it seems you haven't had a chance to try much yet.  Problem is, it might not even be something you're capable of yet, you're still pretty green.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, I can't stick around to find out.  I try not to stay on one planet for too long.  But now that you know, you need to realize that if the Gians find out, they'll come after you.  Once you figure out what you can do, keep it hidden.  Meanwhile, try to develop it.  That's your best hope of survival.  Any questions?  I'll stay until you're healed, but then I'm leaving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Questions:&amp;lt;br&amp;gt;&lt;br /&gt;
# Will we stay in touch telepathically?  Even if only for the sake of your curiosity and my random questions.&lt;br /&gt;
# Are you affiliated with any organizations?  Particularly organizations that might benefit me to try to join once I'm worthy?&lt;br /&gt;
# How did you know that I was one of these 'naturals'?&lt;br /&gt;
# Are you a 'natural', and if so how does it manifest?&lt;br /&gt;
# Can you clarify who the Gians are, and how they're related to the Giamons?&lt;br /&gt;
# What do you know about the Kvankii's versus the Eliminators going on here?  Are the Kvankii's influencing the government?&lt;br /&gt;
# If I get move boots, do you know how they'll affect my movement as a flying being?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I also silently ask myself how the zark I'll get out of this bar after Josephine leaves.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Actually, you've relocated to somebody's apartment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can check in telepathically occasionaly if you want.&amp;quot;  She smiles amused.  &amp;quot;I don't think my organization would be interested in having you join them.  You're not human enough... and too much of a cyborg for their liking.  A natural has one specific ability that is significantly more powerful than what it would be for a regular mentalist.  For example, if bonus to hit was your natural ability, a point of MBA would be a lot more than +1 to hit.  Maybe +5, or +10.  It's not really an exact science and different naturals can have different strengths of the same ability.  I'm a natural in bonus to locate.  That's how I found you.  I can think about what I want to find and I find it.  When I get to a planet, I do a locate for naturals, and then I go find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her demeanor darkens a bit.  &amp;quot;The Gians are the traitorous Trupepol that left Earth and founded the Giamon Empire.  They are the ones that are using both their mentalist abilities and high technology to keep the Trupepol mostly contained.  And despite all the warnings, all the latent prescience that has haunted Humans since before we went into space, they're partnering with Daemons.  Power has corrupted them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She relaxes after a moment.  &amp;quot;As for your last two questions, I have no idea.  I did a locate for powerful beings when I got here.  There is one significantly high stage Kvankii here, as well as three Tundak's.  I doubt Kvankii's are influencing anything but the lower levels of government.  Governer Dahkceid was once Trupepol - he wouldn't let himself be influenced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Follow up questions:&lt;br /&gt;
* If you're Trupepol, why would you help a mechanism-afflicted individual such as myself?&lt;br /&gt;
* Why would the Gians no longer be interested in (re)recruiting me?  How is it in their interests to get rid of me?&lt;br /&gt;
* Do you know Governor Darkside personally, or just by reputation?&lt;br /&gt;
* Since you can find me anyway, how about you leave a mark on me for ease of future telepathic gossip?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would help you because I'm long since caring about you cyborgs existing.  I've lost a lot of the ideological zeal of my youth.  However, betrayal is another matter.  If helping you has a chance of hurting them, then it's worth the effort.  As for the Gians, think about the situation they are in.  They've amassed galactic power extremely quickly and it's taking all of their effort to both control their territory and keep a lid on us.  Being a natural is a threat to them, and it's easier to just kill you off now than risk you becoming as powerful as they are and upsetting their fragile hold on things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know the governor.  I only know what I've learned since I've been here, and that's not much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She smiles.  &amp;quot;I marked you the first moment I saw you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Now I'm just plain confused.  There is no game theory variant wherein selectively killing off randomly-occurring powerful mentalists from within one's own pool of access is beneficial.  It just means that all competitors, particularly including internal counter-government groups, are going to have relatively increased access to new powerful mentalists.  If anything, they should logically be extra-interested in wooing such individuals - particularly because the Giamon influence is so strongly associated with mentally based abilities.  It's roughly equivalent to a powerful army deciding to kill off all promising new combatant recruits they have access to.  Is there something she's not telling me that makes this make sense?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Oberona clamps down on these thoughts, realizing that poking the crazy might get her killed.  She focuses instead on finishing healing.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She smiles.  &amp;quot;I don't need to read your mind to see you have doubts.  And you're right, a lot of it doesn't make sense.  Perhaps in the historical setting you're thinking of the Giamon Empire as a replacement of the Confederation.  They're not.  Think of them as who they really are - Trupepol.  And they were one of the less nice factions.  While they've gotten over their technophobia, they still are highly xenophobic.  If you were human, you might have been able to find a place with them, but since you're decidedly not there's no way they'll let you become a threat.  It's not rational, but knowing them as I know myself, it makes a certain kind of sense.  Believe me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that last sentence, Oberona loses all doubt and believes her.&lt;br /&gt;
&lt;br /&gt;
The healing continues uninterupted.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Mmmmm... Freshy washed brain.  Shiny.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After the healing is complete and Josaphene has taken her leave, it's time to settle in and start experimenting with the abilities Oberona has access to so far.  Systemically going through the 1-point powers then 2-point powers, meditating in-between.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As luck would have it, a test subject appears.  The owner of the apartment comes home shortly after Josaphene leaves.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, look at that.  An intruder.  And a &amp;lt;i&amp;gt;tasty&amp;lt;/i&amp;gt; looking intruder at that.  The stars are shining on me today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The triloid draws a couple of pistols and looks at you hungrily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that would seem to delay testing until Game Night...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - Feb 24, 2011 - Tormenting a Crocaloid==&lt;br /&gt;
&lt;br /&gt;
If Dante envisioned an 11th level of hell, it will have been filled with small children with stomache flu puking all over the place.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction II - Plot?  We don't need no stinkn' plot!==&lt;br /&gt;
&lt;br /&gt;
Waking up at 3 am to clean up puke really sucks.&lt;br /&gt;
&lt;br /&gt;
==Game Night - Mar 3, 2011 - Rainbow Death Faerie==&lt;br /&gt;
&lt;br /&gt;
Fighting bounty hunters and Kvankii robots.  Made third stage.  Sold some gear.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction III - Taste The Rainbow==&lt;br /&gt;
&lt;br /&gt;
You're able to make it to a different weapons store if you want to sell more booty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Oberona is definitely going to take advantage of that.  She sells off the blasters and the med kit, for a total of (I think) 22 credits.  The temptation is to start buying idiot savant missiles to mess with bounty hunters who tend to drive the Oberona to go all-defensive, but she can't afford a tactically-significant number of them.  No, it's time - as always - for ever-more patches.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
After which it's time to &amp;quot;quietly&amp;quot; practice with the rainbow powers.  As unobtrusively as possible, anyway.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm trying to think of a way you can 'quietly' practice with a 2D intermediate scale rainbow death blast, but surprisingly nothing is coming to mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Fortunately, a number of terrible ideas occur to me.&lt;br /&gt;
&lt;br /&gt;
# The most obvious possibility involves picking a setting and and targets that nobody gives a crap about - I could find a school.  Except that all the little bastards would tweet about me faster than I could test the rainbows on them.&lt;br /&gt;
# The next possibility would seem to be to hide the indiscriminate violence amongst other thoughtless antisocial acts - like a freeway on-ramp.  Again, though, the potential reporting array is problematic.&lt;br /&gt;
# Perhaps what is needed is a more private setting - like a nice, quiet home invasion.&lt;br /&gt;
# Or, you know, I could go to a bar.  Nobody notices what happens in dingy old bars.&lt;br /&gt;
&lt;br /&gt;
But, in actuality, what I think Oberona will do is stick to just tiny rainbow flickers in bathroom stalls until another bounty hunter test can be made.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Actually, trying to do a tiny blast reveals a lot.  When you've got the ability in permanent ability, you can do &amp;lt;i&amp;gt;up to&amp;lt;/i&amp;gt; the full 2D* of damage.  So you can do a blast that only does a point of damage if you want to - or a blast that looks impressive, but doesn't hurt at all.  You're also able to get the rainbow effect mastered.&lt;br /&gt;
&lt;br /&gt;
After a short bout of experimentation, T89 hails you.  &amp;quot;Meet me here as soon as possible.&amp;quot;  He sends coordinates that coorespond to a bar nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Oberona heads directly to the indicated drinking establishement, does a good locate outside, then sneaks in.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one seems to pay you much attention when you enter the bar.  It appears to be largely green and professionals here.  No Giamon personel evident.&lt;br /&gt;
&lt;br /&gt;
Once inside you get hailed and directed to a seat in the corner.  Once seated, T89 makes himself visible to you, hanging creepily from the ceiling.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings Oberona.  We hava job for you to do.&amp;quot;  You're sent a list of 5 names, plus comm #s, locations, and visuals.  &amp;quot;These beings are in our employ similar to you.  You are going to be their collector.  You are required to meet with each one, once every five days and collect some funds for us.  We have no set amount that they owe us, it's more of a percentage of what they make in their various activities.  They will transfer the credits to you, and you will confirm that they are transferring the proper amount using your mentalist abililities.  If you discover they are cheating, you are to kill them.  At the end of the 5 day cycle, you are to report to me and transfer the full amount, minus 2% which you can keep for yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses.  Then after a moment.  &amp;quot;Also, I'm curious about something.  Please send me your sensor feed from timestamp XXX to XXX.&amp;quot;  And the times he wants are from the moment you are about to enter that Husk robot's vehicle you destroyed to shortly after you leave the vehicle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;You know, technically, I'm not really a soothsaying sort of mentalist. &amp;quot; I send him data for the entire fight, including the exploding husk droid. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a very pregnant pause.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Also, I realize that it's almost completely irrelevant, but back before I was sucked into the vortex of corruption in the local Giamon government, or pissed off Kvankiis, or had a bounty pinned on me, or was claimed by Eliminators, or started spouting deadly rainbows of massive destruction... I had ambitions of becoming a pilot.  Seems pretty far-fetched from the corner I'm heading into at this point, but I would like to mention that I have not-terrible duck based on maneuverability - in case you have ships you might need piloting.  You probably don't, considering how your operation seems to be very skulking-in-shadows-y and not at all roaring-overhead-in-ships-y.  But I thought I'd raise the idea, because I'm sort of at a crossroads about what to be and I'd appreciate some input.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a few more moments T89 says: &amp;quot;Of our likely probabilities for you, it seems the most likely case is that you are a scientist in addition to your combat and diplomatic skills.  However, that conflicts with your history that our mathematician gleened when checking you out.  Care to elaborate?  Are you in fact 6th stage?  If so, I'm sure we can find a more lucrative job for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At present we're not at the stage where pilots are of use.  In fact, any pilots we require would likely be coopted from within Giamon ranks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If this ability is somehow beyond the normal range for a typical mentalist... well, the possibilities are interesting.  Obviously, any type of combatant would be much more effecitve.  I'm somewhat biased to stealth... so what immediately comes to mind is that you can be make to look quite harmless.  If you were unarmed, and used your diplomatic skills to seem fairly non combatant, you may be able to get into places that myself or other combatants would have difficulty.  If you had a specific target in mind, you could potentially get quite close without them realizing the threat.  If you had a stage or two of sharp shooter, you could aim without their knowing it, and probably take them out regardless of how good at ducking they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On the other hand, I could see the appeal in being a shock trooper and &amp;lt;i&amp;gt;laying waste&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;-sigh- I suppose I'll have resign myself to laying waste. By the way, is there some quiet place where I could practice controlling unnaturally devastating blasts of angry rainbows?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you're willing to be briefly rendered unconscious, I can take you to a completely secure training facility, complete with drone robots to practice on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pulls out a tool kit while he waits for you answer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I'm willing to be unconscious.  But, I should point out that you might not want to trust that as a means for keeping a location secret with mentalists.  The main thing I want to test, other than target practice at full deathbow, is whether or not I can automatically pulse rainbow death through a marked object when thrown.  As luck would have it, there would seem to be moderate advantages to being a hand-to-hand combatant bonus-wise - but not at range, unless a marked blade I throw into a target can guide a rainbow death blast.  So, with all the mentalist marks I mean to be throwing around, I'm going to have to be careful to scrub them all.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having a 1/2 tonne death machine tamper you unconscious is somewhat unnerving, but you let it happen.  You awaken in a training facility not unsimilar to ones you're used to in the Giamon ranks.  This one is deserted except for you, T89, and a bunch of deativated robots in a pile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here, this should be fun.&amp;quot;  In the pile, one of the robots shakes itself loose and hovers towards you.  It's a Kvankii.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's brain was whiped and we put a stage of infantry in it and then made it go insane.&amp;quot;  T89 then has to duck as the Kvankii shoots it.  &amp;quot;I'm going to hide.  Enjoy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - March 11, 2011 - Coming out party==&lt;br /&gt;
&lt;br /&gt;
So much for a low profile.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction IV - A Paranoid Governor==&lt;br /&gt;
&lt;br /&gt;
T89 hails you... starts to speak and then breaks down in fits of giggles, which is a bit hard to imagine coming from an Eliminator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;They pissed me off.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction V - A pause in the fabric of space-time==&lt;br /&gt;
&lt;br /&gt;
It seems the Giamon forces are a bit taken off guard by the attack of the leprebots.  You have some time to heal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Leprebots.  A scourge of biblical proportions.  Oberona heals up to full, and contemplates how god could be so horrid.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Also, Oberona braids her hair.  To improve her disguise.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point during the healing, T89 hails you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello.  It seems the Giamons are not actively looking for you at the moment, but that's likely to change soon.  I've chatted with some associates about you and they have a couple of suggestions...  one thinks you should allow us to tamper you unconscious and store you for a couple years.  Let the Giamons think you were killed by those odd green robots.  We would charge a slight storage fee, but you would be safe barring unforseen circumstances.  Personally, I don't really recommend it.  A lot can happen in a couple years.  Another thinks we should make you a psudis armour robot.  It would effectively make you look like a robot, and we can add some technology that would fool scanners.  In a way, it would be a small ship.  Our tech quoted 5000 to build it, and given what I know of her capabilities it is an &amp;lt;i&amp;gt;extremely&amp;lt;/i&amp;gt; good deal.  I realize you likely can't afford it now, but it may be something to work towards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You know, I can imagine hibernation (by virtue of technological means) being a relatively common practice.  But, yeah, I don't think Oberona will be partaking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The idea of a small ship-like robot-impersonating armour is pretty compelling.  But it seems like by the time Oberona could afford the 5 kilocredits, she's probably survived long enough to have sufficient skill that she isn't scared of much.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Oberona does her best to convey that in the form of a long sigh through her nose.  &amp;quot;Perhaps a more timely solution would be some regular armour and robotic clothing such that I appear to be some nondescript being.  It's not like I have to pass active scans very often.  And some sort of facial disguise such that I could open a visor on the helmet and appear to be something with an amusingly-shaped proboscis.  Or, you know, point me in the direction of an area not continuously teeming with combatants and soldiers.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - April 1 - SPLAT==&lt;br /&gt;
&lt;br /&gt;
Stupid faerie wandered into ambush.  Should have died, but luckily the ambushers were fucktards.&lt;br /&gt;
&lt;br /&gt;
Then the stupid faerie tried to kill off some Gaimon soldiers guarding the bar she was supposed to rendezvous at, and got her fool head blown off.&lt;br /&gt;
&lt;br /&gt;
The end.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Mercenary_Guild_Zealand&amp;diff=821</id>
		<title>Mercenary Guild Zealand</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Mercenary_Guild_Zealand&amp;diff=821"/>
				<updated>2019-03-07T05:56:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]]Referee: [[user:Dave | Dave]] &lt;br /&gt;
&lt;br /&gt;
Player: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
==Shipped to the 2nd Galaxy==&lt;br /&gt;
The Evil Group of Robots: Myxo, Torres, and Bruce are smuggled off of [[Sarin]] in shipping containers and after many days are opened by a Takolee.  He says: &amp;quot;I'll lead you to the fold space where you will be assigned to a Mercenary Guild known as Zealand.&lt;br /&gt;
&lt;br /&gt;
He pauses and looks you over again.  &amp;quot;I'm guessing at least one of you is an assassin.  Word of advice.  Don't acquire on the Batori.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He meant it in its plural form.  The facility you are in is obviously owned by the Radicals and is quite busy with various people bustling everywhere.  The hub of the facility is the 1 variable fold space.  It's about 2 meters in diameter.  There's a boarding area and you need to wait a few hours in a queue.  &lt;br /&gt;
&lt;br /&gt;
Eventually it's your turn and you are ushered into the portal.  On the other side you are greeted by a humanoid robot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello.  My name is Smilodectes.  I'm your guide for the time being on station Beta 230.  A ship from our guild will be arriving in a few days to pick us up.  I'm also to provide basic gear, though it's likely you'll be specifically equipped depending on the particulars of any given mission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 1 - So it begins==&lt;br /&gt;
&lt;br /&gt;
Three days to kill...  Any plans?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Desired gear:&lt;br /&gt;
* range weapon - the bigger the better&lt;br /&gt;
* patches - the more the merrier&lt;br /&gt;
* shield?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Okey-dokey.  3D Blaster Rifle, Tool Pack with 40 patches, and a 50 point shield - duck buffer 5.&lt;br /&gt;
&lt;br /&gt;
Torres has his patch robot building armour for him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Right. Armour. Let's get that going too. Vitals, then limbs. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
AND, armour-penetrating or better for the weapon, if possible. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 11/11/2010 - Destroying a turret==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;GRYXPLYK's log:&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374387&amp;lt;br&amp;gt;&lt;br /&gt;
Just got promoted to sub-sub-sub-specialist and given a long-zap.  The fleet has gloriously withdrawn to allow us to prove our worth against the vile hordes of dissimilar freaks.  Let them come.  We will earn our place in the after-hive with stacks of their corpses and feast upon their discordant souls.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374392&amp;lt;br&amp;gt;&lt;br /&gt;
Sub-sub-commander GURKLYX informed us that the large wave-sense detected a Horde vessel approach, and it cowardly creeps upon us under the horizon.  It is probably soulless anyway, and is right to fear extinguishment from our giga-zap.  We are to keep watch for hordes of Horde trying to attack the giga-zap with lowly tactics.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394&amp;lt;br&amp;gt;&lt;br /&gt;
Two shiny black Horde machines have appeared almost upon me!  I shall zap them until their soulless carapaces are indistinguishable from things that have died from being zapped.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_a&amp;lt;br&amp;gt;&lt;br /&gt;
They seem to be very difficult to zap.  They dance with terrible Hordely quickness and what zaps we do land do not slow them fast enough.  Still, we are winning.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_b&amp;lt;br&amp;gt;&lt;br /&gt;
The horribly ugly one hurts us with its unfair attacking-then-riding-on-the-other.  We hate it, and will kill it first.  The other one is less ugly, and stares at us as though it might want to mate with us.  We intend to fill it with eggs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_c&amp;lt;br&amp;gt;&lt;br /&gt;
The more-normal-looking Horde machine is an assassin!  It does not want to mate with us at all!  We hate it, and will kill it first.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_d&amp;lt;br&amp;gt;&lt;br /&gt;
They are still not dead.  We hate them, and will kill them.  Victory is assured.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_e&amp;lt;br&amp;gt;&lt;br /&gt;
The giga-zap has been killed!  BLOODY VENGEANCE MUST BE HAD!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_f&amp;lt;br&amp;gt;&lt;br /&gt;
More of us have come to exact bloody vengeance with their zipple-zaps upon the Horde machines.  They will die.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_g&amp;lt;br&amp;gt;&lt;br /&gt;
There is another one of them from out of nowhere!  It is just like the more-normal-looking Horde machine - is it an assassin too?  We will kill them all.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_h&amp;lt;br&amp;gt;&lt;br /&gt;
They have killed another of us!  For that they will die.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_i&amp;lt;br&amp;gt;&lt;br /&gt;
We have been victorious!  One of them has fallen.  While it was picked up, its doom is sealed.   They will all die.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_j&amp;lt;br&amp;gt;&lt;br /&gt;
They are still not dead, and many of us are near to earning a place in the after-hive.  The soulless Horde ship taunts us from the sky and sends our brothers on the far side of the hive to the after-hive.  Still, these Horde Machines will all die.  Brother kilo-GRUMXLIK comes to ensure our victory.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hive Time Index - 374394_k&amp;lt;br&amp;gt;&lt;br /&gt;
The vile abomination Horde ship sent brother kilo-GRUMXLIK to the after-hive, and now looms over us.  We go next.  They did not die.  We were not victorious in this battle.  I hope I am sent back from the after-hive to kill them and lay eggs in their heads.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 2 - To the fleet==&lt;br /&gt;
&lt;br /&gt;
Capt Nigel gives you a thumbs up when you board.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe that qualifies for one completed mission in your contract.  I'll let your c.o. know when we get to the fleet.  You'll likely be required to transmit all sensor data of the mission to him when we get there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You and Torres each earn 1 skill and Bruce earns 3 (or 5 if you give him your skill).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All skill funneled to Bruce until he's seasoned too.  Then we'll see.  That should just be 5 more, after which I can resume my epic amassing of assassinification.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I assume that Patchita is working continuously to repair me and to rebuild my armour.  Also, it's probably worth chatting with Bruce to see if he can cooperate with one of our 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;-stage technicians to conjure me an armour-penetrating weapon.  Although, it sounded like I might be able to requisition something from the fleet shop to be built, but it would be nice to know if a backup could be had if necessary.  If such a thing is possible, and we can only ask for one technical boon from the fleet shops, I'd like to be able to also ask for move boots.&amp;lt;br&amp;gt;&lt;br /&gt;
Note to self: also top up patch supply before heading out again.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Torres, I think we also need for you to make us a supply of smoke grenades.  While we are fairly-impressive war machines, we are much more terrifyingly effective if we can bring our stealth capabilities to bear.  Should we find ourselves presented with another no-cover scenario, I'd still like the ability to force our victims to have to spot us.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's not a lot of spare material on the ship to make stuff with.  The crew indicates that there will be materials available at your destination.  The patch robots are able to fix you up though.&lt;br /&gt;
&lt;br /&gt;
After a number of hours you arrive at the fleet.  It appears to be one frigate, a bunch of strike class, and a bunch of other smaller craft.  You fly to the frigate and dock with it.  You and all the other recruits are ushered off and led into a briefing room.  Eventually an old looking X47 robot comes riding in on his Rabid Centurian steed.  Another small robot follows.  &lt;br /&gt;
&lt;br /&gt;
X47: &amp;quot;Welcome to Mercenary Guild Zealand.  I'm Commander Red-C and I lead the ground forces division.  You lot - &amp;quot; and he looks at the large group of obviously freshly minted robots &amp;quot; - are probably all going to die.  But since you wouldn't have been created if it wern't for the war, you should relesh your brief existance.  Take as many Xoids down with you as you can.&amp;quot;  He turns to look at you, Torres and Bruce.  &amp;quot;You three are going to have an interesting time here.  Between you and a few other sappers we've been able to recruit we're at full strength for a big assault.  You're probably going to die too, but you have the potential to take &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of Xoids with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He gustures at the other robot that followed him in.  &amp;quot;This is Ordway.  He'll be your contact point on this ship and will be giving you your orders.  Also, he's your technician and will gear you up.&amp;quot;  He then turns with his steed and leaves.&lt;br /&gt;
&lt;br /&gt;
Ordway steps forward: &amp;quot;Ok, you clone-bots already have optimized gear, so there's nothing I can do for you.  You have access to basic ships systems so use the map to go to holding area 8.&amp;quot;  They all march out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You three...  I understand you're already had a battle.  Please submit your sensor data of the entire thing.  I'll review it while I work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He then starts fitting all three of you with x5 move boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;giddy&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Myxo happily transmits her log of the events from touchdown to pickup. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With the advent of the super-move capabilities, the remaining requisition list is as follows:&lt;br /&gt;
#armour-penetrating range weapon&lt;br /&gt;
#patches&lt;br /&gt;
#smoke grenades&lt;br /&gt;
#armour&lt;br /&gt;
#a pony&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I'm curious about the capabilities of the clone-bots, especially if we're going to be interacting with them on the battlefield. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ordway glances at Bruce while he's working.  &amp;quot;It's not often someone who comes here is smarter than I am.  That should help matters.  I'm transmitting a file of everything we know about the layout of a Xoid cruiser.  Study it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once he's done with the move boots he instructs you to follow him.  He's got similar movement capabilities so you can test out your newfound obscene speed.  It feels &amp;lt;i&amp;gt;awesome&amp;lt;/i&amp;gt; to be going that fast.&lt;br /&gt;
&lt;br /&gt;
He seems to be taking the long way around to whereever you are going.  At one point you pass by a bay filled with corrivals that look like giant spikes with an impressive looking weapon mounted at the end.  Eventually you end up in the armoury.  Here is the gun you are given:&lt;br /&gt;
&lt;br /&gt;
*Plasma Rifle 2D+4&lt;br /&gt;
*Scope +4 to hit&lt;br /&gt;
*Stamina: 30, Armour 30&lt;br /&gt;
*Shield: 20&lt;br /&gt;
&lt;br /&gt;
Ordway starts working on fitting it for you such that it has an additional +5 to hit.&lt;br /&gt;
&lt;br /&gt;
Torres is given a bunch of grenades and a 2Dx10 Blaster Rifle.  Bruce is given 2 2Dx10 Blaster Rifles.  They are both scoped and fitted as well.  He'll work on armour next.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
OK, that's &amp;lt;i&amp;gt;obscene&amp;lt;/I&amp;gt;… but in a good way. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce seems perturbed.  He tight-beams to you.  &amp;quot;We're not going to earn much skill using these weapons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I tightbeam back to Bruce.  &amp;quot;You know, considering Red-C's thought that we're probably going to die, it's entirely possible that they may be throwing us against some pretty ugly odds.  I propose an adaptive methodology: we use the obscenely-awesome gear provided, and if it seems to be overkill we can switch to more moderate weapons for training purposes.  In the mean time, it looks like they mean to be using us for boarding parties with those stabby-looking corrivals - how well do you think you'll be able to help your tech tamper the portals and equipment inside a megaXoid?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ordway, do you know if will we be working in conjuction with any other non-clone-bot teams, or adjunct to the clone-bot troops, or if we'll be separate?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;I think having both Biologist and Physicist will be advantageous when dealing with Xoid technology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ordway: &amp;quot;The clone-bots will be the distraction.  The basic plan is to pierce the Xoid crusier, deploy the clone-bots to keep the Xoids busy, and sapper teams will carry bombs to sensitive portions of the ship.  You'll be given small thrusters so you can get to the exterior of the ship and launch off to be picked up after the battle.  Typically each spike ship will have one sapper team and a contingent of goons.  We try to hit the target with as many ships as we can at once, then the sappers that survive can take out multiple targets on board.  Once the ship is crippled, the frigate comes in and finishes it off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Do the clone-bots also have thrusters to escape the megaXoid after the battle?  I'm just formulating tactics to suit different potential scenarios, and thinking about how best to maximize effectiveness. &amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, they will have them.  Everything is timed precisely.  When you pierce the ship, you'll have a certain time to deposit the bomb, a certain time to flee, and then the bomb goes off regardless.  If all goes well, all of our robots will be launching off the ship at the same time moments before the bombs go off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Shared privately with Bruce and Torres: &amp;quot;Precise timing to wage a battle while carrying explosives?  That's worrisome in how it forestalls adaption to anything unexpected. &amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;I wonder what their turnover is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;Probably quite high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 11/18/2010 - Death To All==&lt;br /&gt;
&lt;br /&gt;
Now at full strength, the Mercenary Guild Zealand sought out a target.  One was found quickly and they went to engaged.  Myxo's sapper team boarded one of the pierce ships and eventually they flew towards the Xoid cruiser.  Luckly they were not shot down and soon they found themselves inside the Xoid ship.  Torres was equiped with a huge bomb strapped to his back.&lt;br /&gt;
&lt;br /&gt;
The clone-bots burst forth and battled the Xoids that were send to counter the invaders while the team snuck towards their target - a massive turret.  They killed a couple of Xoid sentries blocking their path.  Once was beaten down by Bruce's massive assault weapons, while the other was assassinated by Myxo.  A large 2 tonne bug attempted to eat them shortly after, but couldn't spot the stealthy robots.  They continued on to their target.&lt;br /&gt;
&lt;br /&gt;
The corridor to their target was blocked by 3 Xoids, while another 3 were within line of site down another corridor.  Battle commenced - it was long and grueling, especially after Bruce got assassinated by a Xoid sniper.  The Xoids went largely on the defensive, to give the 2 tonne bug beast time to get back.  Which it did.  And it almost bit Bruce in half with it's immense mandibles, shook him like a dog toy and threw him a goodly distance away.  Fortunately, it was easily assassinated a moment later and never got back up.  The rest of the Xoids were eventually brought down.&lt;br /&gt;
&lt;br /&gt;
With the Xoids dead, the crew contined to their target.  It was booby trapped with an explosive, but Myxo's armour took it all easily.  The backup gunner crew inside didn't last long.  The explosive was planted and the crew snuck off, past two more of the bug beasts.  They found an airlock and made their escape.&lt;br /&gt;
&lt;br /&gt;
The only sapper teams that didn't succeed were the ones that were shot down before reaching the ship.  The cruiser was disabled by the numerous internal explosions and the frigate swooped in and finished it off.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 3 - Tactical Deconstructions==&lt;br /&gt;
&lt;br /&gt;
You each earn 1 skill.  Or, Bruce earns 3.  The mercenary group is paid for the successful mission, they they go about building more ships and bombs for another.  It could take a while.  Ordway eventually finds you, requests your sensor data, and goes about rebuilding your armour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Bruce earns 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We hand over the sensor data to Ordway.  &amp;quot;May we have access to some of the other generalized battle data?  I'm curious to know the progress of the other groups, sapper and clone-bot, and to have our handy mathematician to crunch the array of resistance they faced.&amp;quot;  While Ordway works on the armour, I make sure to keep my current helmet so I can have it fixed up - but maintain some of the more impressive wear marks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tightbeam conference with Torres and Bruce: &amp;quot;So, guys, what do you think of our current existence so far?  Seems like the advanced gear is pretty necessary for survival in these circumstances.  We almost lost Bruce there - might that have been partially a failure of tactics?  Because I think we could bend the fights more to our favour if we were willing to be a bit more patient, and to use more stealth tactics coupled with extreme movement capabilities.  Not that we seemed to have a lot of time to spare with this last scenario.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ordway says sure and he shows you how to access the ships archives.  &amp;quot;This one was a cake walk.  Sometimes we encounter a ship that's obviously been warned of our tactics.  This one wasn't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;I probably could have snuck right up to those three Xoids in the corridor and opened the door.  Maybe with a smoke grenade or two, we could have planted the bomb without battle at all.  Though the smoke grenades might have impared my ability to effectively plant the bomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;I should jump on Myxo more often after all agressive attacks.  Her duck is way better than mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By the way - your patch robots are slowly earning skill too.  Eventually they'll be 3rd stage techies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Bruce, can you peruse the archives and give us some idea about what sort of countering tactics Xoid ships employ.  We want to be able to recognize them before we run afoul of them, and if we can be ready with a strategy to take advantage it if possible.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;While I agree that Torres could probably have stealthily gotten to the target, the failure mode is kind of unacceptable.  If he were to be spotted by some fluke, those military grade Xoids are pretty deadly.  As for Bruce jumping on me after an all-aggressive attack, I agree that can be useful, but getting fully behind cover a good distance away is pretty effective too.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;-stage techies sounds good to me.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce goes through the archives.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seems the most common tactic is for the Xoids to install small ship scale shields on some of the interior corridors of their ship.  They attempt to trap the sapper teams in a non vital part of the ship and have them explode with the bombs.  When this happens some of the teams escape by blasting through the corridors themselves to get to an adjacent corridor - seems some of the interor walls are intermediate scale.  But this really slows them up.  I would estimate that 75% of the time there isn't an intermediate scale wall to blast through and the team is toast.  Of all the attacks Zealand has performmed, this has happened 8.2% of the time, though the occurance seems to be increasing.  On these ships, the Xoids often have their varient of sonic weaponry as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In 14.5% of the attacks the ship has a large population of 200 kg hand to hand bugs, similar looking to the flea Mega-Xoid.  They make short work of the distraction robots and make life very difficult for the sappers.  The sappers are usually more stealthy, but there are so many of the bugs that if combat starts, the team is often overrun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once, shortly after the ship was pierced, it exploded.  There was no build-up of the drives, it just exploded.  It must have been filled with some kind of chemical explosive.  Zealand's entire robot contingent was destroyed.  Two more Xoid cruisers were lying in wait a couple parsecs away and the frigate barely got away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the creepiest encounter seems to have been fairly recent - about 8 battles ago.  They were part of a larger Reich assault on a group of Xoid cruisers.  They decided to try and take down one of the enemy destroyers that seemed to have wicked turret gunners.  The enemy was attacked, the pierce ships all successfully got in... and then nothing.  As is typical there's jamming, so they lose contact while the teams are inside.  The pilots of the pierce ships ejected ok, but none of the sapper teams or other robots got out.  &amp;lt;i&amp;gt;And there were no explosions&amp;lt;/i&amp;gt;.  The sappers were defeated and the bombs were all disarmed before they went off.  The frigate attempted to get the pilots, but had to leave many behind because the attack was really going sour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Interesting.  So, we should develop a methodology of systematically checking for large-scale shield emitters as we proceed through a megaXoid.  As for the 200kg fleas, I'm not sure if there's anything we can do, really.  The explosive variant almost sounds like it was a baited trap; that's something for the Zealand mathematicians - best avoided ahead of time.  If we're on a ship and Torres notes some trace explosive compounds that are out of place, perhaps we should consider aborting mid-mission?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The creepy encounter sounds sort of like they blundered into a ship full of high-skilled combatants.  Not much to plan for there, really.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Incidentally, what occupation is Bruce working on?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Specialist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Frigate (let's name it...) Kinghamia flys back to Reich controlled space.  It's stopped and inspected about 8 times on it's journey until it arrives at a city planet called Xerez.  This is where Zealand's main shipyard is.  They continue the process of building new pierce ships.  You note that they are also building another Frigate, though it's in it's beginning stages of construction.  You can hang out at the shipyards or you can explore Xerez.  You'll be called back when they are ready for another mission.  They say you need to leave your awesome weaponry behind, but they give you access to more modest guns if you want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I wouldn't mind a backup cutting laser or needle beam...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I'll tag along with Torres and Bruce if they are so inclined.  Otherwise I'll meditate on the koan of instant death.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torres is going to stay behind, but Bruce wants to go cause some trouble.  You can get a 2D cutting laser.  Bruce gets a couple of 2D blaster rifles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Righty-ho.  I tag along with Bruce to keep him from getting into too much trouble.  My intention is to travel stealthily, such that Bruce seems to be acting alone.  I'll acquire on everything that moves, but will try to refrain from shooting anything unless Bruce needs help.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 11/26/2010 - Diversions==&lt;br /&gt;
&lt;br /&gt;
Bruce found some bounties he wanted to persue - something about a mercenary guild betraying the Reich to the Xoids.  The guild was mostly toast and the bounty were for some stragglers that got away.  Bruce was able to navigate the web with various connected sensor feeds to track some of them.&lt;br /&gt;
&lt;br /&gt;
The first targets were a trio - a [[Groten]], a [[Felinid]], and a [[Takolee]].  It was a fairly easy fight - Myxo let Bruce do most of the battle, though she did decapitate the Takolee medic with her cutting laser.  The Groten was questioned briefly and he spewed some barely intelligeble conspiracy theories about the Reich, though it seemed that he was telling the truth when saying they didn't betray anything to the Xoids.  Bruce earned 300 credits for the kills.&lt;br /&gt;
&lt;br /&gt;
Another person, this time a [[Mavvice]], was followed to a ship.  On the approach, however, Bruce was assassinated by a nearby [[Anurian]] who quickly dropped behind cover after taking his shot.  Unfortunately for him, he was within range of Myxo's move boots and she trotted over and returned the assassination.  Bruce got up a moment later and faced off the Mavvice who was emerging from the ship.  The Mavvice with the 2Dx10 assault laser.  Bruce and Myxo were able to bring him down, Bruce earned another 200, and Myxo claimed the weapon.&lt;br /&gt;
&lt;br /&gt;
Bruce has now earned his second stage of [[Weapon Specialist]] and is now seasoned.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 4 - Portents of Doom==&lt;br /&gt;
&lt;br /&gt;
Time passes.  Torres spends it making grenades.  Bruce decides he's going to continue his scientific studies along with his combat skill and starts working on a second stage of physicist.  He borrows the two other patch robots and together they build more robots for the raiding parties... no skill, but he makes them good at hand to hand.&lt;br /&gt;
&lt;br /&gt;
At a point when about half of the pierce ships are done, Red-C informs everyone that the Reich has requested assistance.  There is a contested planet that the Xoids have taken an interest in and the Reich is going to set up an ambush.  Similar m/o - pick one of the enemy ship and pierce it.  This time there will be two sapper teams per pierce ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Myxo gets Patchita to perform the minor repairs required from the fight with the Mavvice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ordway, do you have time to fit this assault laser for me?  It's good to have a backup.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
OK, time to take stock of our team plans.  Bruce is going up in more scientist - hopefully his hand-to-hand beasties are useful, but it does mean a downward trend in our specific team combat effectiveness.  Myxo is planning on continuing building up epic levels of assassin - scary potential, but will continue to rely on stealth and movement to face large groups of opponents.  What is Torres planning on training as?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Does Red-C assign the sapper teams that are to ride together?  And, more importantly, are the sapper teams meant to coordinate?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Say, Torres... if we had a massive supply of pin communicators that we left behind as we proceeded through a megaXoid, how much would that affect our stealth?  If it's not too much, it might be worthwhile in order to be able to coordinate combat information across teams.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ordway indeed has time.  He fits the weapon for you such that it has +5 to hit.&lt;br /&gt;
&lt;br /&gt;
Bruce is going up in scientist in his spare time, but that won't take away from earning combat skill when fighting.  As it will take him a month to earn his second stage of scientist, he'll likely go up in something else first.&lt;br /&gt;
&lt;br /&gt;
Torres is a bit undecided what he wants to go up in...  maybe more munitionist, maybe more scout.  Maybe weapon specialist - with switch so he can toss a grenade each turn.&lt;br /&gt;
&lt;br /&gt;
Red-C does assign the sapper teams.  They will be given different targets.&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;It will affect our stealth if I don't spend time hiding each one... though it depends on who is doing the looking.  If it's like the last ship I doubt anyone will see them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 12/02/2010 - Battle Kvankii==&lt;br /&gt;
&lt;br /&gt;
The next attack is a large one - multiple Reich ships and multiple Xoid ships.  The Kinghamia flies into the battle and picks a Xoid ship that is holding back somewhat.  The pierce ships are deployed and the one EGOR is on makes it through and pierces the ship.&lt;br /&gt;
&lt;br /&gt;
The clone-bots are deployed and the sapper teams sneak after them.  Xoids are quickly there to meet them and it appears they are being helped by a robot.  It has a body shaped like a centaur with it's torso having arms and multiple tentacle like limbs.  It also seemed to have three vital areas and Torres quickly figures out that it's actually three robots in one.  What is highly disconcerting is that the enemy robot spots the sappers immediately and aims at Torres.&lt;br /&gt;
&lt;br /&gt;
Not able to immediately flee the battle, the two sapper teams attempt to seperate.  The enemy robots briefly focus on the other sapper team and slow it down enough to allow some of the Xoids to go after it.  Meanwhile Myxo's team started to move to their objective.&lt;br /&gt;
&lt;br /&gt;
Torres figured out that one of the enemy robots was actually a Kvankii-Lood.&lt;br /&gt;
&lt;br /&gt;
Bruce and Myxo attempted to slow it down while Torres went and planted the bomb, but the Battle-Kvankii equaled their movement and was able to keep up with Torres.  Briefly the steed robot was disabled and the Kvankii was forced to fight on it's own... and was &amp;lt;i&amp;gt;destroyed&amp;lt;/i&amp;gt; by Bruce's twin 2Dx10 blasters.  The steed and remaining robots fled.&lt;br /&gt;
&lt;br /&gt;
Torres planted the bomb while Bruce and Myxo gave chase.  The steed-bot was too quick and got away.  Meanwhile, another Battle-Kvankii showed up and assassinated Torres just as the two others were returning.  Torres was rescued and the group fleed to the exterior of the craft.  They launched off, didn't get shot by the ships turrets, and flew away.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 5 - Much Wreckage==&lt;br /&gt;
&lt;br /&gt;
The battle rages around you.  With the speeds that the ships are all going it's hard to keep track of much, especially all the fighters.  Torres flies you in a random direction away from the battle and you all hope that you look like debris.&lt;br /&gt;
&lt;br /&gt;
The Xoid ship you were just on seems to have trouble maneuvering, but you see it position itself and then open a large bay door.  About 200 huge missiles fire out of it, not at any ship, but towards the interior of the star system you are near.  Noteably no large explosions were apparent in the ship when your bombs should have gone off.&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;It's likely those missiles were intended to be launched much closer to the target.  It's actually a good sign they are launching them now - must be desperate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the battle continues, it moves away from you and you are left in the void watching the various flashes and explosions from a distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Bruce, what is the probability that those weren't missiles, but instead were escape vehicles for the battle Kvankiis?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Not that there's much to do as we drift through void.  While the scale of space battle means we're unlikely to be harmed, it also means that we're likely to be stuck here for a while.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;15%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Indeed.  Time passes.  Eventually the battle seems to end.  A number of ships head in towards the system, but at this range it's difficult to determine if they are Reich or Xoid.  A number of ships also left the battle in a direction away from system and a short time later a smaller number came back.&lt;br /&gt;
&lt;br /&gt;
All is quiet.&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;I think it would a bad idea to just try and call the Kinghamia.  Let's slowly head back and see who won.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Heh.  Like we have an option about the 'slowly' part.  I propose that we head towards some Reich wreckage after we've ascertained that the fight is over and we aren't in immediate risk of being Xoided, and see if we can hack together a working set of long-range comms and sensors.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I'm still puzzling over the significance of those large missiles.  What's the probability that they're some sort of stellar bomb that's going to eventually burn away this sector of space by prompting the star to go nova?  Or perhaps destroying evidence of some facility when they saw that this battle might be lost?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;From the brief glimpse of the missiles I got, they didn't appear to be protected at all.  You'd think if it was a stellar bomb, they'd make it so that they would be difficult to destroy before impact with the target.  I'm guessing that if there were ships in the system, the missiles were destroyed long before they got to their target.  They looked like nukes for orbital bombardment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of my guesses have low probabilities.  We need more data.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a single small ship approaching your vicinity.  Difficult to tell what type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Right - probability of nukes to destroy traces of one of their own facilities that they didn't want us to find traces of?  If we get rescued, and if the Reich has established control of this system, perhaps we can suggest a scout team follows the vector of those missiles to look for remnants.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Since there isn't really anything to do about an approaching vessel other than to just wait and see what sort of type it is, that is what I propose we do.  I was toying with the idea of sending out a small comm to bounce hails without giving away our location, but that just doesn't work at this scale.  The maximum range of such a device (to maintain secure tightbeam contact with us) would be trivial for a ship to search with active sensors.  We might not get a lot more chances at this, though, so any information that helps suggest whether it's Xoid or Reich should be carefully watched for.  Not that I can think of what that might be since ships more than short short range will just look like featureless dots on our etheric sensors.  Hopefully they send out an E/M hail checking for survivors.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probability low... I didn't get the specs on this system, but got the impression that it was Reich controlled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ship approaches, and then sweeps the area in an active scan.  It checks on a couple small items of debris before it gets to you and as it approaches you see that it's a Maggot MegaXoid.&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;This is it.  We're all going to die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;Don't be so pessimistic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;Maybe they'll try to interrogate us... then I can blow them up.&amp;quot;  He starts preparing all his grenades so they can be detonated all at once.&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;That's the spirit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The MegaXoid stops about 20 meters from you, it's mandibles looking hungry. &lt;br /&gt;
&lt;br /&gt;
It hails you.  &amp;quot;You help now... side on yours... salvage surgery need crush robots... rescue Slavakirek if nasty.  Gah.&amp;quot;  It lets out a frustrated Xoid howl and then the hail turns to text.  &amp;quot;Your language is annoying to learn.  Though it may be difficult to accept we're not exactly on opposing sides.  I'm going to take you back to the ship you tried to disable.  We're going to attempt to salvage it, and it would be easier if we could clear it of the robots aboard.  If I did it, it would cause additional damage and it's on the edge of salvagability as it is.  Also, one of our operatives is still on board - Slavakirek.  You need to go in, kill the remaining robots, and escort Slavakirek out.  He's trapped in an aft engine compartment.  I'll take you back to the planet when you're done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It opens it's mandibles and moves forward to grab you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Text response: &amp;quot;How do you know we tried to disable a ship?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Slavakirek was watching you on the ship's sensors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 12/09/2010 - Rescuing Slavakirek==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Inky blackness can be peered through only by benefit of highly augmented sensor gear, and all that can be seen are organically alien shapes that are the internal volume of an immense space-faring insect-like being.  No air.  No gravity.  No helpfully reassuring signs indicating that anybody or anything ever intended a being to be here safely.  It feels like a mechanical gut of a horrific war machine is supposed to feel.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Black shapes scuttle.  They could be big, but they can't be seen directly.  They're too fast.  They're stealthy.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But something sees them.  Tentacled segmented centaur-like robots lash out with deadly purpose, and the black shapes dance - two huge arachnids and a smaller clean-limbed battle robot with its torso atop a sleek insectile thorax.  Two Eliminators, and a Gavahg.  One Eliminator disappears into the shadows, while the other snaps out single bolts of searing, penetrating death.  The Gavahg washes down the arrayed robots with a pair of heavy assault blaster rifles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They all move so fast that they are suddenly gone.  The blazing, flashing fight turns into a distant flickering glow reflected down serpentine corridors off of gleaming ropey stanchions.  Military-grade hardware clashing with seasoned purpose... somewhere.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eventually, it stops.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 6 - Towards the planet==&lt;br /&gt;
&lt;br /&gt;
Slavakirek moves to lead you out of the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not authorized to tell you much.  You'll be taken to our headquarters.  I'm certain they have no intention of just killing you, especially after helping me.  I'm guessing they'll try to convince you to work for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;That's nice.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tightbeam to Torres and Bruce: &amp;quot;Let's disable the scout, including communications and anything potentially explosive, and interrogate him.  We can evaluate the patch robots later.  Bruce, which is probably more dangerous - doing the interrogation in here with the battle kvankiis, or outside where with the ship scale bugs?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;It's disabled.  I can wake it up, but it will be paralyzed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;It's a close one.  There still may be battle Kvankii's here, and we know that two of the scout robots survived.  They may be going to get help.  On the other hand once we exit the ship with the Xoid, the MegaXoid may decided that we've outlived our usefullness and eat us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probabilities say it's slightly safer to stay put for the interrogation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Right.  Let's make this quick.  Torres is on watch, Bruce you interrogate the scout, and I'll try to stall the Xoids.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Slavachrkklkghfflickmeister: &amp;quot;What is the likelihood that we're going to be killed or kept as prisoners if we don't comply?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;I've determined that the 3 battle Kvankii's were the only ones left here after the, um, good guy(?) MegaXoids attacked the ship.  77% chance that the remaining ones evacuated.  Also, the scout appears to be 3rd stage scout, 1st stage guerrilla.  All imprinted stages, so the Kvankii's have a 4th stage mathematician working for them.  It's likely the other individual robots of the battle Kvankii were imprinted as well.  Haven't been able to determine anything about the big picture with the apparent Kvankii/Xoid collaberation... 80% probability he doesn't actually know anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slavakirek: &amp;quot;Um, I don't know.  I guess that depends on if you're going to cause us trouble or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Torres: &amp;quot;If there's no more battle Kvankii's, that means we might be getting a major influx of Xoids very shortly.  Keep your sensors swivelling.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bruce: &amp;quot;Probe to see if we can learn about the Kvankii's relationship with this megaXoid - they appeared to be functioning and interacting with the resident fauna just fine.  Were they tricking it, or is there more explicit Xoid involvement?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Slavakhanirickymarten: &amp;quot;Might we be expected to operate against Reich forces?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I had an amusing thought.  What if the Kvankii's are entirely parasitic, able to exist amongst the Xoid fleet in secret.  Perhaps because the megaXoid instinctively obeys the instructions of whomever fondles some sort of Control Uvula in a command chamber somewhere.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;The scout has elected to remain silent on the subject of Xoids.  Slightly higher probability they were working with the Xoids instead of tricking them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slavakirebadabadabalabamba:  &amp;quot;I really don't know... I would be inclined to say no.  We're not really having trouble with the Reich as far as I know.  Xoids are being a pain in the ass.  By the way... I'm guessing there are a couple more scout robots still here...  any chance you could find them before we leave?  They might cause trouble for the salvage crew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Torres and Bruce: &amp;quot;Did you hear what I heard?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Slavakokomobeachboys: &amp;quot;What do you mean 'Xoids are being a pain in the ass'?  YOU'RE a Xoid.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;I'll go take out the scouts.  I'll leave a breadcrum trail of comms to call if I need help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slavy: &amp;quot;Um... right.  I'm really not the one to be explaining all this.  I'm just a tech.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;Highest probability at this time is that he's more or less an [[Insectizoid]] made to look like a Xoid.  Might be some kind of Reich infaltration scheme.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Torres and Bruce: &amp;quot;I got the distinct impression that he belongs to a group that does not affiliate with either the Xoids or the Reich.  Interesting.  Bruce, how about you ride along with Torres on the mop-up sweep, just to be careful.  Let's get this done and find out who we're really dealing with outside.  Let's leave the incapacitated scout in the middle of this room as bait, I'll keep watch over it and our Xoid-ish friend.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Slavacrepuscular: &amp;quot;We'll do a sweep to get the other scout robots.  How did you end up on this ship?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Disabled Scout Robot: &amp;quot;Do you have any strong desires to stay alive, even if it means never returning to the Kvankii operations?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slavapendix: &amp;quot;I'm not authorized to discuss my mission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scout: &amp;quot;Yes... I offered to work for you guys, but the Gavagh didn't seem interested.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruce &amp;amp; Torres head off.  It takes about 20 minutes to find and kill both scouts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Slavathabasca: &amp;quot;What can you tell us to ease our anxiety?  You've already acknowledged that you're not a Xoid or with the Reich; what are you?  Insectizoid made to look like a Xoid, or a Xoid with a different non-hive brain?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scout Robot: &amp;quot;You understand that we can't trust you in these circumstances.  But it might be possible to keep you alive for release in some other setting - if you can provide us with sufficient reason.  Once my comrades finish hunting down and killing your scouty compatriots, your time will be up.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the boys are back, I look expectantly at the Scout Robot.  I'm probably going to kill him by crushing its vitals with one pointy spider-like leg.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Torres and Bruce: &amp;quot;So, head out onto the surface of this beast, and see what fate has in store for us?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scout: &amp;quot;You have the ability to 'kill' me so that my memories are toast.  My imprinted stages will be intact.  You could then let me go as an independant robot somewhere.  That's about all I got.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slavakirek stares for a moment.  &amp;quot;You don't seem the type to suffer from anxiety.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Torres and Bruce return.  &amp;quot;Let's rock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Scout dies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Slavajustinbeiber: &amp;quot;We overcompensate by killing things.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Torres and Bruce: &amp;quot;Agreed.&amp;quot;  We make our way to the exterior of the megaXoid.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You make your way to the exterior.  You spot the Maggot that brought you there as well as numerous other Xoid ships.  You also spot one non-Xoid looking ship - a hopper, and it's heading towards you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello!&amp;quot;  It hails.  &amp;quot;I've been instructed to give you a ride to the planet.  Hop on in.&amp;quot;  It pivots around and the back doors open up.&lt;br /&gt;
&lt;br /&gt;
Y'all are flown through the battle wreckage.  You don't spot the Kinghamia, so either it escaped, or was destroyed so thouroughly it's unrecognizable.  You leave the scene and fly into the system and eventually arrive at a planet.  It appears to be a city planet, but the massive decks seem to have collapsed on about 40% of the surface.  You fly to a spaceport and are let out.  There's a Zygroten and two Crocaloids waiting for you.  The Zygroten seems to be quite startled by your appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry... they said to meet some rescued robots.  They didn't say two Eliminators and a Gavagh.  I've been ordered to escort you to an audience with the Emperor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses, and looks quite uncomfortable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Um... they don't allow guests to have assault weapons at court.  Can I ask that we deposit them in a locker nearby?  I can get you some more modest weapons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You don't spot any Xoids.  Of note is that both Crocaloids have significant looking armour, and Bruce let's you know that it's Psudian.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Myxo automatically hands over the large assault laser. &amp;quot;I'll want that back. &amp;quot; Hopefully the obvious angst of Bruce giving up his epic firepower will let them not be too inclined to ask for bitchslapper. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;What planet is this?  What is your empire called?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stanislav.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Torres hands over his assault laser, and apparently all of his grenades, though you think it's a safe bet he still has some.&lt;br /&gt;
&lt;br /&gt;
Bruce refuses to hand over his guns until he has replacements.  He's given a couple of 2D+4 Blasters.&lt;br /&gt;
&lt;br /&gt;
The weapons are deposited in a nearby locker and you're given the codes for it.  And it's off to court...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I prepare to face Emperor Wapner.  Or, if it's Night time, Emperor Harry T. Stone.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bruce, Torres: &amp;quot;Let's not demonstrate any of our tactical abilities. Torres - no mentioning to others about what you notice, Bruce - no brandishing paired weapons (though that might be moot now), I won't acquire on anything, and none of us should move more then 5 meters per turn.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zygroten/Crocaloids lead you to some public transit and eventually you arrive at a guarded corridor.  You exit the public transit, some guards let you in and you continue on foot.&lt;br /&gt;
&lt;br /&gt;
Eventually you are met by a couple other guards (again, with psudian armour).  They appear to be in a tight beam conversation with your guards.  You don't know what they are saying, but from their facial expressions, the guards you are with seem annoyed.&lt;br /&gt;
&lt;br /&gt;
The Zygroten turns to you and says: &amp;quot;One of our scientists would like to meet you.  Something about examining your construction.  Normally I wouldn't humor him, but we've been ordered to keep him happy...  You ok with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Engaging full willpower, layered with withering übercool: &amp;quot;How about we &amp;lt;b&amp;gt;don't&amp;lt;/b&amp;gt;.  Let's get on with what we need to do at court.  Your scientist can satisfy his fanboy urges with remote sensor data for now.  Because if he insists on wasting our time before we can establish certain tactical parameters regard our longterm mission protocols, he's going to have firsthand view of us being fully &amp;lt;i&amp;gt;fucking&amp;lt;/i&amp;gt; functional.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two new guards look at each other briefly, then hastily go back the way they came.&lt;br /&gt;
&lt;br /&gt;
You are led to court.  &lt;br /&gt;
&lt;br /&gt;
Guards are everywhere, though they all look professional.  Much annoying fanfare is present and eventually Emperor Hikaru is introduced.  He's up on a raised platform, complete with throne.  You are led to the obvious spot below the throne where he meets guests.  The Zygroten/Crocaloids stand off to the side.  Imagine Jabba's palace when Luke first went there (without the trapdoor to the rancor pit.)&lt;br /&gt;
&lt;br /&gt;
Hikaru: &amp;quot;Greetings noble robots.  On behalf of the Stanislav Kingdom, I would like to thank you for your recent assistance defending us against the Xoids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door you came in closes and two others open, one to the right and one to the left.&lt;br /&gt;
&lt;br /&gt;
Hikaru: &amp;quot;I would also like to thank you for the generous donation of your skills for our robots division.  Your imprints will be invaluable in continuing the war effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10 heavily armed, seasoned combatants come through the side doors, along with a couple of Interrogator robots.  The doors close behind them.&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;I hid a grenade on that Zygroten's crotch... just give me the word.  Got some smoke grenades too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the Interrogators says: &amp;quot;Drop your weapons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Party time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Night 12/16/2010 - BoomBoomBoomBoomBoomBoomBoomBoom==&lt;br /&gt;
&lt;br /&gt;
The 10 seasoned combatants definitely had the upper hand... until Torres blew them up.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 7 - Vacation on Stanislav==&lt;br /&gt;
&lt;br /&gt;
Ref Note: Obviously it's been a few years since the original [[Stanislav]] game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You've cleverly hit all the high points already, such that most of Myxo's socio-political insight to the damn planet is now conveniently in line with how Garou's was.  Back-stabbing Hikaru in power, and some sort of Xoid-tech crossover action.  Well done.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First things first: paranoia.  Check ourselves and all the gear - especially Stanislav-sourced weapons - for any forms of tracking or tracing or whatever.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is indeed tracking devices on the weapons, but they are easily spotted and removed.  You don't find anything on yourselves.&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;Desicions... descisions...  kill the planet, or escape the planet.  Seems wrong to stay and fight these guys since technically we'd be fighting against our own side and not the Xoids...  Not that I have a problem with being 'wrong' or anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;It would be more in line with what we'll eventually be doing back on Sarin, if we ever get back there.  Maybe we should establish ourselves as the 'dominate underground establishment' here like Ares and Artimis want to do back there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruce: &amp;quot;But then we'd be stuck here... seems like a planet full of dickheads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Torres: &amp;quot;Well, there is that.  Anyway, short term, let's find somewhere to hide for a while so we can repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Personally, I'm inclined to make our target to be to escape this miserable world inside of our very own megaXoid.  That emperor douche has probably made some enemies here that we might be able to exploit to accomplish our escape.  You never know - we might be able to contribute to a coup, and actually get to kill the unclefucker.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 1/6/2011 - Tough Massetin==&lt;br /&gt;
&lt;br /&gt;
After an hour of healing the trio was intercepted by an Kiloxoid Flea with a Human and a Massetin riding on it.  The Flea was easily dealt with, and the Human was mostly non-combatant.  The Massetin however was another story.  He was an impressive hand to hand combatant and his weapon was an assault laser that had a force bayonet on it.  He would use hand to hand to drive the bayonet into the target and then pull the trigger on the assault weapon.  It was most effective.&lt;br /&gt;
&lt;br /&gt;
Myxo was driven down and Torres went to pick him up.  Unfortunately, the Massetin was more than a match for Torres's duck and was able to land the final shot into Myxo's vitals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fin&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Clops&amp;diff=820</id>
		<title>Clops</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Clops&amp;diff=820"/>
				<updated>2019-03-07T05:51:55Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
Setting: AIF Classic™&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:DaveLittley | Dave]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Artist==&lt;br /&gt;
&lt;br /&gt;
When you achieve fifth stage of an occupation, you can then go up in Artist for that occupation.  This retroactively gives you a bonus 20 points from the occupation generator for each stage of that occupation.  Then, if you also have a stage of Leader, you can train people in the enhanced occupation.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
Planet Clops.  90% water covered, two main land masses.  Northern land mass is about the size/shape of Australia.  Southern land mass is a large thin continent going horizontal just below the equator.  Wraps around 2/3 the planet.  Looking at it on a map gives the impression of a face with only one eye.&lt;br /&gt;
&lt;br /&gt;
During the fall of the confederation, a Trupepol controlled G1 arrived and eradicated the major industrial/population center on the northern continent.  It's never been rebuild and the majority of the population live on the southern continent.  Population of about 500 million.&lt;br /&gt;
&lt;br /&gt;
Southern continent is made up of three provinces.  Central province is the main seat of government of the planet.  Lots of biologists - research/teaching/business interests.  Western continent run by a biologist running a stim export business.  Provides 20 free stims per day to citizens as a form of quality testing.  Eastern continent is run by a cabal of hand to hand combatants.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
Three options:&lt;br /&gt;
* A character with 35 points in the being generator (no robots)&lt;br /&gt;
* A character with a stage of ''Decapitator'' (Regular striker &amp;amp; +1 severance &amp;amp; placement after 5 stages)&lt;br /&gt;
* A character with a stage of ''Stimmer'' (7D Stamina, 5 will power)&lt;br /&gt;
&lt;br /&gt;
No mentalists.  Any are very effectively hunted down and killed by the central government.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
That's, like, not even a decision.  As &amp;lt;i&amp;gt;if&amp;lt;/i&amp;gt; I can resist playing a &amp;lt;b&amp;gt;Decapitator&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
30-point 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;-stage character in process...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
===Political Climate===&lt;br /&gt;
*Eastern province (Yugakonai) and Western province (Blackcliff) are enemies.  Central province (Vólkerzell) prevents all out war acting as a buffer and controlling the heavy weaponry of the planet.&lt;br /&gt;
*East thinks West are super dangerous because they burn out all their will power using stims.  If the Trupepol ever come back, they'd have an instant army.&lt;br /&gt;
*West thinks East are super dangerous because hand to hand combatants from East keep chopping off their limbs.&lt;br /&gt;
&lt;br /&gt;
===Steppen Blitzer===&lt;br /&gt;
*Her father was an adventurer who had a hobby of fathering children.  Goes to a planet, fathers a child, raises them to adulthood and leaves.&lt;br /&gt;
*She's not a native of East, but gained citizenship when her father paid for tuition at the ''Decapitator'' dojo.  It wasn't cheap for non-citizens.&lt;br /&gt;
&lt;br /&gt;
===In The Beginning===&lt;br /&gt;
Game begins as Blitzer graduates and goes to Vólkerzell to explore.  She has an ornamental blade 1D severance of 1.  It's a message: &amp;quot;Yes, the blade sucks, but I can ''still'' chop off your head.&amp;quot;  Plus 100 credits worth of other gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, as pleased as Steppy is about graduating first stage from the dojo, the ceremonial icon of her ilk is perhaps too much of a target for a green character to carry around brazenly.  Is there some way to pay for secure storage of such an item?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase of desired beginner gear pending...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Near the border there are sword shaped lockers available for 1 credit per month.  Seems to be a common request.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Alrightythen: purchase a month of sword storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then it's time to stroll into VOO-kuh-shell, and see what (very limited and appropriate for a green character) adventure there is to be found.  Mostly meaning heading to a bordertown bar that isn't too scary, if such a thing exists.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-08-04 - Random Violence==&lt;br /&gt;
*Yiptak striker tried to steal her stuff.  Steppy ate his heart.&lt;br /&gt;
*Hired by a Medic named Crowley - exchanged healing for debt collection.&lt;br /&gt;
*Went to another bar to collect Crowley's debt.&lt;br /&gt;
*Croc Major all glowerly.  Former victim of an Easterner.&lt;br /&gt;
*While watching target of debt collection, Croc gathered three others to jump Steppen.&lt;br /&gt;
*Steppen ate all their hearts.&lt;br /&gt;
*Went to collect debt.  Ended up chopping off an arm to get it.&lt;br /&gt;
*Sent credits to Crowley, made friends with the debtor's companion as debtor ran away.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 001 - Plotless==&lt;br /&gt;
&lt;br /&gt;
Steppen, Crowley, and Kundasal are hanging out in a bar...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;OK, Kundasal, what sort of adventures do you normally get up to?  And are they survivable by green guys?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What are the functional parameters of Steppy's extraordinary sense of smell?  Is there any additional benefit to sniffing the crotches of my teammates, to help establish what their scent is?  Because that might be awkward to initiate.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kundasal: &amp;quot;Nothing really exciting.  Did some enforcer type work for a gang near the Western border, but that got boring.  Thought of trying to mug the Westerners to get their stims and sell them.  But found out that the free ones they get don't work on anyone else.  The province doesn't want it's people to sell them.  Decided to come to this side of the continent to see what opportunities arose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Crowley: &amp;quot;I don't think there's much in the way of jobs.  Just random mayhem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kundasal: &amp;quot;Yeah, I'm noticing that.  It's too bad.  Random mayhem gets dull after a while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm thinking that the sense of smell will be most useful if you ever need to track someone.  Probably give a bonus to locate depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I hear what you're saying - purely random violence is probably not going to sustain our interest.  But perhaps if we are instead investigating about what the local power dynamics are, while letting the random violence wash over us, we can find some more interesting opportunities.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of which, Steppy peruses the news feeds to see what is in the public attention.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kundasal: &amp;quot;Local power dynamics are pretty simple.  East versus West.  Though I guess we could get more granular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nothing immediately pops out on the news.  Life of Clops has been predictable lately.&lt;br /&gt;
&lt;br /&gt;
A Zygroten approaches your table, smiling big.  &amp;quot;Hey, you got on Disarmed.com!&amp;quot;  He sends you an net-address to a video of you slicing off that guy's arm in the other bar.  It's getting a few hits.  &amp;quot;You should probably expect a visit from a Westerner soon.  They like to take out the newbies before they get too powerful.&amp;quot;  Even without your enhanced senses, you'd be able to tell this Zygroten's pheromones are going on overdrive.  He wants to get laid.&lt;br /&gt;
&lt;br /&gt;
Crowley: &amp;quot;Whoah, found the video.  That'll serve him right for not paying his debts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Horn Dog: &amp;quot;I appreciate the heads-up.  My name's Steppen.&amp;quot;  I tightbeam him my comm address.  &amp;quot;If you happen to notice any Westerners looking for me, feel free to contact me.&amp;quot;  Steppy gives him a good looking over; does he have any able-to-be-detected signs of having skills?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The guys [chatwiki]: &amp;quot;Looks like the influx of random violence is going to be ever-so-slightly less random.  Thinking about this twist a little, a simple 'East versus West' paradigm seems too generic.  It would be interesting to see if we could sniff out the primary movers and proxies of the standoff - because there usually are some.  Even if they're somewhat unintentional.  &amp;lt;i&amp;gt;AND&amp;lt;/i&amp;gt;, I think we should keep a lookout for a possible Westerner-type as a recruit.  A little pan-social aspect to our team might allow us to exploit new niches.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Horn Dog gives you his comm address, plus points you to an ad on the net for a hotel nearby that rents by the hour.  He winks and heads back to his seat.  He's armed similarly to your, except he's carrying his Eastern Ornamental Sword.&lt;br /&gt;
&lt;br /&gt;
Crowley: &amp;quot;I've been curious about that too.  Seems odd whatever reasons there are for the conflict haven't been resolved, one way or the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kundasal: &amp;quot;To be honest, I'm surprised West hasn't just bought some ships and smashed East.  Hand to hand prowess is good and all, but not when you can be smacked from orbit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Perhaps there is some Centralist sanction against such efforts, considering that the Central Province has most of the tech and is the seat of power.  Plus, the low-level rivalry could be a useful mechanism for Centralist filtering and training of operatives.  And nothing like having an overt rival to keep people distracted from other subtle influences.  We should be wary of exposing anything that powerful people don't want attention drawn to.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Focussing on Kundasal:  &amp;quot;So, how does one typically recognize a Westerner?  Or, at least, a stereotypical Westerner who is likely to be blithely aligned against all Easterners.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During lulls in the conversation, Steppy will casually search the net for various different types of move boots.  She doesn't want anything that would clash with her athletic-elegant aesthetic.  And perhaps peruse for skilled technicians who might specialize in cool edged weapons.  Just because.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Nights (Unofficial Version)==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An unstoppable force of wrath, ninja-bitch and her side-kicks hunted down some grudge bounties and played with them like chew toys.  Finally growing bored with having established dominance over that first town, ninja-bitch moved on to seek worthy foes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She found none.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Instead she found more bars with yelping puppies that needed kicking.  Sure, one Groten got in a lucky shot.  Ninja bitch was sufficiently impressed to let him live.  For howls and giggles, she decided to help one of her side-kicks train, and set him against hopeless odds to teach him the kind of extreme skill that was expected of him.  Then, at the edge of failure, she swooped in and slaughtered all who opposed them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, there was possibly a widestroke blaster purchased so that Crowley would suck less if cornered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bada-bing bada-BOOM: Doubled in experience.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 001.5 - Possibly Even Less Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Steppy looks to see if there are any force gauntlets that can be concealed on forearms behind sleeves.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-09-08 - Mostly Random Violence==&lt;br /&gt;
&lt;br /&gt;
* Grudge Bounty hunting and hunted.&lt;br /&gt;
* Kundasal's family drama sent a bounty hunter after him.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 2 - The Search For Plot==&lt;br /&gt;
&lt;br /&gt;
Crowley: &amp;quot;So, I wonder if anyone collects interest on my grudge bounty while it's sitting there waiting for my death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I thought that interest was a market capitalization that was evolved away from when the Confederation introduced the hyperspacial-quantum credit currency.  Its direct connection with concepts of inflation made it less competitive in pan-galactic economies in which investments often are measured in centuries, and the ability to maintain parity of value with a wider range of context was more important than rewarding hoarders.  Indeed, aren't there many examples of planetary economies grinding to a near standstill due to the pointless concentration of value-counters that pretend to increase in self-referential value?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[Looks at character sheet]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Intelligence = 2&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Uhhh... I mean, whatever.  Just so long as it's mostly losers who come looking for you, so we can have fun chopping them up, instead of scary assholes needing easy pay.  Right?  Stabby stab stab!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A chill of crazy makes Steppy's ears flatten back.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Maybe... &amp;lt;big&amp;gt;Maybe&amp;lt;/big&amp;gt; the search for plot itself is the sign that makes &amp;lt;i&amp;gt;them&amp;lt;/i&amp;gt; notice you, and then &amp;lt;i&amp;gt;they&amp;lt;/i&amp;gt; find ways to make things miserable for you.  Or, quote - interesting, as the Human curse goes.  Maybe we should avoid plot as best we can, just pick aimless directions at every juncture.  That way we have random experiences - and that still earns us experience - but it prevents them from being able to track us based on our plans.  Because we won't have any plans, or plot, or whatever you want to call it.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Steppy winces.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Shit, except for the bars thing.  How do we &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; ping the bars for the delicious beverages and the soothing random violence?  Because that's how &amp;lt;i&amp;gt;they&amp;lt;/i&amp;gt; will always be able to zero back in on us: &amp;lt;i&amp;gt;they&amp;lt;/i&amp;gt; focus on the bars.  Bars are, like, the network of their consciousness.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Deep breath.  &amp;quot;Maybe I could learn to like tea.  And keeping my random acts of violence to outbursts in alleys and such.&amp;quot;  Crazy look at Crowley and Kundusal.  &amp;quot;What do you guys think about tea?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-09-15 - Fin==&lt;br /&gt;
&lt;br /&gt;
An Equidon with a quartet of biological stabby animals went grudge bounty hunting on the group.  Two lucky shots with his cutting laser literally disarmed Kundusal, leaving Steppy as the only effective combatant.  She was able to distract it long enough for the others to escape, but was killed in the process.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Big_Bada_Boom&amp;diff=819</id>
		<title>Big Bada Boom</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Big_Bada_Boom&amp;diff=819"/>
				<updated>2019-03-07T05:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
Setting: AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:DaveLittley | Dave]]&lt;br /&gt;
&lt;br /&gt;
Player: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;milliMaxian (aka Bob)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A flying robot.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;Drucker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;An Orbodun sapper wanabe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Not very tragic backstory==&lt;br /&gt;
&lt;br /&gt;
Bob was created by a large family of robots in some heavily populated city planet in the Giamon Empire. There were loose affiliations with the Kvankii-Lood, so the family of robots were no strangers to violence. Most were at least a stage of combatant and the elders were powerful battle robots.  Turn-over was high as robots were killed and new ones were created to replace them.&lt;br /&gt;
&lt;br /&gt;
Bob didn't mind all of this, and probably would have excelled within the family.  However, as he established his unique personality he grew weary of all of the petty scheming and deception that his brothers inflicted on one another as they tried to obtain status and rank.  Rebelling against this, Bob acquired a somewhat honourable outlook on life.&lt;br /&gt;
&lt;br /&gt;
Leaving might have been problematic as the family would not be happy, so Bob saved some credits and disappeared on a passenger liner one day.  After some hasty research, he choose a destination planet he found that had little Kvankii influence and had a larger than average robot population.  The plan was to eventually rebuild his body and disappear from his family forever.&lt;br /&gt;
&lt;br /&gt;
==New Russia==&lt;br /&gt;
&lt;br /&gt;
New Russia is a somewhat isolated system within the Giamon Empire.  Originally founded by people from one of the nation states of Old Earth, it retains a large human population, plus some quirky aspects to their culture.&lt;br /&gt;
* There are no weapon stores, only equipment.  Having a facility devoted to the selling of weapons is illegal.  This seems less of a cultural thing, but more of a way to resist influence from the capitalist dogs in Nastidyne.&lt;br /&gt;
* People can build all of the weapons they want, as the government wants to promote self sufficiency.&lt;br /&gt;
* Personal scale Dynomer is free to citizens.  Caveat being that if you leave New Russia, or export anything from New Russia, you will be audited and owe the government the price of the Dynomer used to create the goods.&lt;br /&gt;
* Migrants can become a citizen for a 1000 credit fee.  Bob paid this when he arrived.  First stage technician and medic courses are also free to citizens.  Bob just finished his technician course.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&lt;br /&gt;
During your technician course you became friends with an Orbodun named Drucker.  You got along because you were both new to New Russia and had lawful tendencies.  He also implied he was a part of a large family that he was distant from.  He has indicated he wants to become a sapper and jokingly asked if you wants to help be his 'meat shield'.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 001 - The Beginning==&lt;br /&gt;
&lt;br /&gt;
You and Drucker exit from the somewhat lame graduation ceremony and start wandering to a bar.&lt;br /&gt;
&lt;br /&gt;
Drucker: &amp;quot;So, how do you feel about partnering up for a while?  I really want to get good at blowing things up, but I think I'll need a combatant to help me survive.  I'm thinking once we get good and get a name for ourselves we could make some serious credits.  You've mentioned one day building a ship and I'd be totally on board for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maxian regards Drucker with his typically flat affect.  &amp;quot;Item one: the proposal to form a partnership.  I agree to the proposal.  As a team, we can work on mutually-beneficial projects with greater effectiveness.  Item two: the idea that you need a combatant to protect you while you become a combatant.  This is not entirely accurate.  Combatant experience will be diluted by having partners.  Also, my ability to assist will be dampened by your size - I am a defense-oriented combatant, but you are too large for me to carry out of harm's way.  Item three: our potential for earning credits.  This seems doubtful.  As our projected abilities involve demolitions, fabrication, and running away, this does not suggest anything other than an extremely niche market with limited commercialization.  Item four: my plans to build a ship.  That is likely more of a retirement scenario, with me spending significant time as a pilot/mechanic on other people's ships first.  If we need to build a ship anytime soon, that would probably be an escape-from-disaster scenario.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Internally, Maxian reviews the conversation.  He dials the index[ramble] down a few notches.  He also flags in internal concern that Drucker might lack the required intelligence to actually gain a stage of munitionist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drucker: &amp;quot;Ha! You have too little ambition.  I bet if we got creative, we could extort vast quantities of credits from people who didn't want to get blown up.  Once we get a reputation, we could get a steady stream of income from people who pay us to stay away.  And well, you're right that you might not be the best meat shield, tactically speaking.  But that's just over thinking things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He thinks a bit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We need gear.  There's a construction bazaar nearby, let's go build ourselves some weapons before we attempt going into a bar.&amp;quot;  The construction bazaar is a series of tents/workbenches where technicians can build stuff.  Dynomer is supplied.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;fyi - you arrived on New Russia with a tool kit and 10 patches.  Drucker has a med pack, tool kit, and 20 patches.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My thinking is that basing income on extortion is fundamentally self-limiting.  Not that I am averse to using leverage as opportunities arise, or to seek such leverage over entities that piss us off.  However, if we develop the kind of reputation that you imply, it would be much more expedient, economical, and permanent to pay for us to die.  Until such time that we are legendary figures of epic capabilities, we might find more stable employment by hiring out demolition services and letting others face the consequences of their motivations.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Maxian plots a course to the construction bazaar and pings Drucker with it.  Meanwhile, Maxian also downloads the schematics for a simple 2D blast rifle.  And investigates what is needed to make a shield and force beams.  Plus starts scheming for how to internally install a tool pack along with the aforementioned shield and beams.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drucker seems disappointed.  &amp;quot;I see your point...  ok, let's get skilled up first, then move on to extortion, and finally blow up the planet.&amp;quot;  He smirks.  &amp;quot;Wait, did I say that out loud?&amp;quot;  Belly laughs follow.&lt;br /&gt;
&lt;br /&gt;
Drucker sets up a battle-wiki for the two of you.  He adds a link to an obscure net forum deep in the bowels of the planet's information network.  It's a private forum so you're not sure how he got in.  It's the middle of a conversation between a couple of petty criminals.  They're trying to get in good with a small organized crime group.  They've been given a task of killing a rival and destroying a ship scale chassis she's been working on.  They can kill the rival, but they need help destroying the chassis.  They've commented on the forum that if anyone knows someone who can blow it up, to contact them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not a munitionist yet, and don't have explosives, but there must be some way a couple of technicians can blow up a partially constructed ship.  Whatdya think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drucker also starts building a 2D blast rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After stenciling the blast rifle with &amp;quot;CAN MAKE YOU A WEAPON JUST LIKE THIS FOR 18 CREDITS&amp;quot;, Maxian starts working on a shield.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Blowing up the planet seems impractical.  It's where we keep all our stuff, like our bodies.  Also, the mechanism for such a reaction might attract attention.  We should discuss that plan further before commencing.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;If the partially constructed ship chassis has a power supply, then that power supply could probably be tampered into rendering the chassis into slag.  Or, you know, bits - assuming we have a means to get out of range, and that the blast radius does not have consequences we are unwilling to take the blame for.  If there is no power supply, then the ship chassis might not have the internal force-reinforcement for achieving full ship-scale stamina.  That might be able to be rapidly disassembled with a more modest fusion generator.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I have a meta-question: how did you come to have access to this forum?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Internally, Maxian also starts downloading materials for studying physics and mathematics.  Not that there is likely to be opportunity to do so, but just in case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drucker eyes you quizzically.  &amp;quot;Well, obviously we wouldn't ''be'' on the planet when we blow it up.  We'd set up the event and then get off the planet.  But that's more of a long term goal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ship power supplies might be difficult to tamper to explode given our maximum of three dice - it depends on the technician building it - and there's a 87% probability that she's at least 2nd stage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, and to answer you meta-question - a member of my extended family is a mathematician of some merit.  He's available to help from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the gun, Drucker starts building a patch robot.  While you're working on your shield you notice a booth where someone is giving away projectile weapons and bullets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is good to have clarified that your proposed plan for demolishing the planet is not meant to be suicidal.  Does the concept have financial benefits intended, or is it more of an artistic statement?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You make a good point about the relative difficulty in causing a ship power supply to melt down.  Do you have any alternative concepts for inflicting harm on a ship-scale chassis?  I do plan on earning a stage of physicist at some point, which would make such a thing more possible, but for now I'm still just green.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Maxian obviously regards the patch robot, then does a search for how difficult it would be to build such an entity.  &amp;quot;That patch robot is a good idea, considering that projectile weapons and ammunition are handed out for free.&amp;quot;  Maxian adds a tag to the battle-wiki for the projectile weapon booth.  &amp;quot;Do you mind if I make a copy?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Maxian decides to shelve the discussion about Drucker's extended family for the time being, but tries to discreetly run a query on notable local Orbodun families.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmm... unfortunately I've only got as much technical know-how as you, so no ideas are immediately coming to mind.  We need an explosive.  Let me think on that a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Plans for various simple robots are plentiful on the net, so you can easily find the means to build one.  Regarding the brain, you can create a brain from scratch and download basic knowledge, but until it develops it's own personality, it would be extremely naive and annoying.  There are personalities that can be downloaded from the net.  Most free ones are for semi-intelligent robots and can be set up to be loyal to the owner.  For more intelligent personalities, it's a risk because you never know what exactly you're going to get.  Many are available for a fee and have advertised traits, but there are horror stories about sleeper personalities that are embedded and take over and turn on their owners.  To get a decent personality for an intelligent robot, you'll have to find a vendor you can trust.&lt;br /&gt;
&lt;br /&gt;
Drucker looks around. &amp;quot;Hmph, that would explain why many people have projectile weapons.  Wonder why they're giving them away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He patches his comm through your wiki as he hails the vendor: &amp;quot;Hey dude, why are you giving stuff away?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vendor: &amp;quot;Making them gives practice to some wannabe technicians that don't want to bother with the course.  At least that's what my boss tells me.  Can't sell them, so we give them away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drucker: &amp;quot;That might make sense for the guns, but the ammunition?  I doubt a student would bother with the quantity of bullets you're giving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vendor (shrugs): &amp;quot;Hell if I know.  I just do what I'm told.  You want one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drucker: &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maxian builds a tiny little brain from scratch, downloads basic knowledge into it, and prepares for the naive annoyingness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Consider it a dare to the referee.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Maxian asks the vendor: &amp;quot;Can you tell us who you work for?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[privately on the battle-wiki]: &amp;quot;Assumption: Distribution of weapons might be a means for the government, or some other entity with a great deal of control, to instigate a higher rate of inter-personnel combat in the population for the purpose of creating a large class of skilled combatants.  Hypothesis #1: There could be some generalized threat that the government wants to harden the population against, either in preparation or as a deterrent.  Hypothesis #2: The government/controlling entity has plans to harvest combatants for some purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vendor: &amp;quot;Screw off, robot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drucker pauses for a moment.  &amp;quot;The giving away of weapons seems to be a local phenomenon.  There are no planet wide patterns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Both you and Drucker finish off your robots.  They are functional, but lack finesse.  How much in the way of behavior protocols are you going to incorporate into yours?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the vendor: &amp;quot;Is there a rotational inclined plane that you need assistance disassembling?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Maxian appends the [Drucker|mathematician|family] file with an appreciation for how readily accessible mathematician-style information is to Drucker.  Possible hypothesis: Drucker is himself a mathematician.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Minimal protocols for the patch robot.&lt;br /&gt;
# Do no harm to me, or by inaction allow me to come to harm.&lt;br /&gt;
# Obey Maxian (or Maxian's explicit delegates), except where it may conflict with #1.&lt;br /&gt;
# Protect its own existence, except where it may conflict with #1 or #2.&lt;br /&gt;
# Be cool, except where it may conflict with #1, #2, or #3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2017-08-31 - First Mission==&lt;br /&gt;
&lt;br /&gt;
*Went to a bar - Maxian defeated a trio of humans who wanted to use him for target practice.  Let them live.&lt;br /&gt;
*Drucker's associate arranged for them to pick up a couple of ship scale missiles.  Had to kill the aggrieved Groten that delivered them.&lt;br /&gt;
*Met up with employers - a couple of Trops and went to target facility.  The Trops engaged the guards while Drucker and Maxian slipped in the back way.  Unable to tamper the lock, Drucker kicked it down.&lt;br /&gt;
*Inside were the technician and a young human guard.  After a largely ineffectual defense, both fled.&lt;br /&gt;
*Explosives were set, chassis destroyed, payment was made.&lt;br /&gt;
*Drucker when to brothel while Maxian went to a park.&lt;br /&gt;
*A Yiptak in the park decided to ambush the lone robot.  Quickly realized the problem with attacking a flying being in a park when using a short range weapon.&lt;br /&gt;
*Combat was observed by Russian police.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 002 - Pigs==&lt;br /&gt;
&lt;br /&gt;
You get hailed by the police.  &amp;quot;We need to have a conversation.  Come down and meet us here on the roof.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are five beings you can see - one large, three human sized, and one flying robot similar to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Certainly officers, once you give me verifiable identification.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Assuming that the police have reasonably believable identification, Maxian will comply promptly.  There is some confusion about the preposition &amp;quot;down&amp;quot;, however.  When we last left Maxian, he was near ground level murdering the Yiptak.  After than, he would have been either pretending to penguin along again, or bobbing along at a normal speed just off the ground.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The flying robot similar to Maxian is &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; similar, exactly?  Is it possibly from the same creator?  Or is it merely of the same kind of capabilities?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The flying robot is similar in that it flies and is about the same size, but that's about it.  They have adequate identification.&lt;br /&gt;
&lt;br /&gt;
Upon getting closer, you see that the large officer's gear is really designed to intimidate.  Full armour, massive shield and an immense weapon.  It's likely an personal scale assault weapon would be more effective, but there's something about a large being carrying an intermediate scale rifle that really adds to the soldiers vibe.  The rest of the soldiers are well geared as well.&lt;br /&gt;
&lt;br /&gt;
On approach they give you an intense active scan.  Then the large one speaks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, you seem to be more effective than the typical orphan around here.  But unfortunately, you were destroying government property back there.  I'm afraid that means you have to be incarcerated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other soldier: &amp;quot;That means paperwork, boss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Big soldier: &amp;quot;Damn, you're right.  And I hate paperwork.  Options?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other soldier: &amp;quot;We could just kill it?&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Big soldier: &amp;quot;True dat.  But I'd rather not.  I'm feeling magnanimous today.  Though I suppose it would be easier than dragging it to the station and doing the paperwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flying soldier: &amp;quot;Let me do it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big soldier's helmet lifts so it can get a better look at you.  It appears human, but is the size of a small Groten.  &amp;quot;What do you think robot?  It would be easiest just to kill you.  Can you think of any ''incentive'' to not?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maxian cogitates and considers the situation for a few long milliseconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Soldiers.  NOT police.  Or, at least, the soldier-ified version of police that has more to do with &amp;quot;subduing and pacifying&amp;quot; than &amp;quot;protect and serve&amp;quot;.  This is probably just an opportunity to extort some bonus pay, but the threat of violence is legitimate.  Maxian being green, is not going to be able to effectively bluff his way through this encounter.  So, instead, he's going to lean on his green-ness, and default to K2SO-ish manners.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This appears to be extortion.&amp;quot;  Maxian's head pivots calmly to stare expressionlessly at the ogre-oid.  &amp;quot;You are extorting me, aren't you.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I am inexperienced at this process.  What is the normal amount extorted for damaging foliage?  Also, do I just pay the large scary one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other soldier: &amp;quot;Well, it got ripped of on it's personality download, didn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flying soldier: &amp;quot;Let me kill it!  Kill it!  Kill it!  Kill it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large one eyes you levelly.  &amp;quot;50 credits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maxian jerks his head with alarm to look briefly directly back at the humungoid.  &amp;quot;50 credits‽‽.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With a pause to look at the stenciling on his blaster rifle, Maxian glances around to look at the pack of vulture-pigs.  &amp;quot;I have not been successful selling any wares since finishing technician school.  This level of extortion will be difficult to sustain.&amp;quot;  Maxian transfers 50 credits to the proto-luruk.  &amp;quot;How often is this extortion likely to be required?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The humungoid smiles.  &amp;quot;Well, there are options.  Usually this, um, donation, is required whenever you attract a squad's attention.  Depending on the mood of the squad of course.  I peg you for a troublemaker, so you'll likely be seeing us a lot.  However, I could add you to a list of government consultants, for a daily fee of 10 credits a day.  As long as I get my fee, you stay on the list.  Squads wont bug you then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the other soilders who hasn't spoken yet, speaks up.  &amp;quot;There are guns everywhere.  You'd have a hard time selling them.  You'd have better luck using the technician skill for consumables - like good fixes or armour.  Or, you could, y'know, get a job.  Government always wants technicians, that's why they offer the free training.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Humungoid snorts: &amp;quot;It's a combatant.  It obviously doesn't want to spend it's time in boring job.  So, what'll it be, want to &amp;lt;strike&amp;gt;be my bitch&amp;lt;/strike&amp;gt; be a government consultant?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm afraid that I cannot afford to be a government bitch.  I shall have to endeavour to stay out of trouble, though I'm not sure how to avoid having nasty stalk-eyed flesh bags trying to kill me.&amp;quot;  With a clumsy look at the helpful soldier, &amp;quot;Perhaps I can try to find some more consistently required technician work to be able to afford to protect myself.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Maxian pulls himself more upright.  &amp;quot;Am I free to leave now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The humungoid gives a dismissive gesture and the five of them wander off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maxian wastes no time making himself scarce from the proximity of the vulture-pigs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It seems like the next logical place to hang out is by one of the makerspaces, building personnel shield generators.  Perhaps those will be more salable.  Also, Maxian will hang a virtual sign suggesting, &amp;quot;Can make your weapon +1 to hit for 20 credits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nearest construction bazaar is a little less crowded than the one you were originally at, but you do spot another guy giving away projectile weapons and ammunition.  Parking nearby with your virtual sign, you attract the attention of people coming to get ammunition, but most seem unwilling to pay you.  Many comment that you are too expensive.  But, over the next few hours, you do get a couple of customers for weapon fitting.  +40 credits.&lt;br /&gt;
&lt;br /&gt;
During that time, Drucker pings you and directs you to a spot on the net where some people are discussing the two Trops, Orbodun and Robot that attacked the hidden shop.  You identify who you guess was the technician that ran off - she calls herself Angon and the conversation ends with her inviting a few people she knows to a bar to discuss the particulars of hunting you all down.&lt;br /&gt;
&lt;br /&gt;
Drucker:  &amp;quot;I'll be done in another couple of hours.  Then let's meet up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Maxian's character sheet is updated with both the 50-credit expense and the 40-credit earnings&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;What is the Venn diagram of the 'let's meet up' plan?  Are we also meeting with our previous Trop employers?  It seems like they would be interested in knowing about this threat, and would improve our probabilities of being able to address the situation.  Unless you mean to suggest that we slink away and lay low until the drive to hunt us down has diminished.  Or perhaps what you're working on is an explosive to drop on their meeting place.  Just as an observation, the police on this planet are not kindly.  We should avoid attracting their attention.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It seems a bit odd that more beings are willing to shell out for (anecdotally) over-priced weapons fittings than they are for combat shields.  Is this a by-product of Maxian actually being busy with the fittings and not having a chance to build any shields to sell?  Or is there some other circumstantial issue at play?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're not meeting up with the Trops.  Let them fend for themselves.  I propose we hop on transit and travel a few thousand km.  The Trops have ties to this area of the planet, while we don't.  They'll be the target of retaliation and we'll be forgotten about.  Let's meet here:&amp;quot;  He tags a bar near a transit hub about 4 km from your location.  &amp;quot;Then we can head off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You had a chance to build a few shields, but nobody seemed too interested in them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Discretion in this case makes sense to me.  What is the probability that we will be discovered or pursued?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Maxian begins sneaking low and slow towards the designated rendezvous location, by as circuitous a route as is feasible.  He is inadequately experienced to effectively avoid observation, but he will still try to avoid obvious concentrations of combatants, or crossing large empty expanses that are free of visual cover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2017-09-07 - Shot a lot==&lt;br /&gt;
&lt;br /&gt;
*Went to bazaar to make guns.  Got attacked by large robot trying to force him to convert patches.  Escaped.&lt;br /&gt;
*Conversation with Amata - another robot from Maxian's family.  &lt;br /&gt;
*Met up with Drucker.  Deferred planning.  Went to a bar a few thousand km away from their previous location.&lt;br /&gt;
*At bar, randomly attacked by insane Groten.  Groten killed.&lt;br /&gt;
*Drucker working on Munitionist background training.  Aka, mixing noxious chemicals from exotic drinks.&lt;br /&gt;
*Maxian starts exploring gaining a stage of physicist.&lt;br /&gt;
*Other technicians send their robots to kill Maxian.  Limited effectiveness.&lt;br /&gt;
*While Maxian is busy fighting the robots, Drucker gets assassinated.  Amata is in the bar.&lt;br /&gt;
*Maxian assassinated while Drucker is behind cover.  Amata kills patch robot.  Maxian is able to wake up in time before being shot again.&lt;br /&gt;
*Both Maxian and Drucker barely make it out of the bar.  They split up and run away.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 003 - Run Away!==&lt;br /&gt;
&lt;br /&gt;
Maxian is currently just outside of the bar, while Drucker has put some effort into getting the frack out of there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there's a spare moment, Maxian will slap on a patch or two.  The plan is to give Drucker enough time to get to cover, by distracting Amata if necessary.  Hopefully luring Amata in a different direction.  Being still green, Maxian probably can't scan for the best escape routes while also watching the door, so the hope is that heading up over the roof line will serve as sufficient cover to start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Nights 2017-09-14 &amp;amp; 2017-09-28 - Stuff Happened==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 004 - More Gear!==&lt;br /&gt;
&lt;br /&gt;
The wheels on the bus go round and round... except, hover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First and most obvious is to download the route and timing of the bus that we're on, and look for our best exfiltration opportunity.  If we have some significant time on the bus, perhaps we could do some building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, Drucker, we need to talk about modality.  We're not an effective assault team, and we don't have much likelihood of competing in that arena.  So, if we're going to be successful as a team, we should be realistic about what our skillset and talents are.  For my part, I'm good at running away.  Which I cannot do while I wait for a low-speed partner that I cannot possibly carry.  Not that running away is particularly profitable in-and-of itself.  So the question becomes, what is it that we can do well that we can profit from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Running away...  I have a thought.  How would you feel about occasionally being a puppet?  All I really want to work on is my munitionist skill.  If we set up some sort of secure communication and remote control ability in you, you could penetrate a target, I can take over your body and do my munitionist thing, and then you could make the getaway.  The problem would be jamming.  We'd have to do a daisy chain line of site communication setup to make sure that I can take over when I need to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or even better, let's build the remote control ability into that turret robot we're going to make.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Having a remote-accessible waldo that can double as my personnel turret gunner sounds good to me.  I'll already be building some redundantly-paranoid lockouts for the turret &amp;lt;s&amp;gt;droid&amp;lt;/s&amp;gt; robot, but in terms of limb power, weapon power, comms, and sensors.  So that should make the features required for remote access rather straightforward to extrapolate.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Any clarification on the duration of the bus ride?  It might also make sense, as a professional, to glance about the bus for any potential threats.  And to keep tabs else gets on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2017-10-05 - Scary Encounter Tables==&lt;br /&gt;
&lt;br /&gt;
Randomly running up against a pair of droid-hating professional combatants, one with an assault weapon and one a shock-shooter with a sonic rifle?  Ouch.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 005 - Scow Pilot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing Maxian does is put all his built gear in a paid locker, and sets Waldo up with the blaster rifle inside to guard it.  Waldo will be expecting a coded ping before the locker is opened to disarm.  If no coded ping, he's to shoot all-aggressively at everybody who is not Maxian.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The second thing Maxian does is to do a quick once-over of the scow he'll be piloting.  Any egregious mechanical issues will be noted and the boss will be pinged with suggestions for repair.  Likewise, the control systems will be reviewed to check for any obvious PWNages of the control systems that will make piloting a problem, and similarly reported to the boss.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Not being a mathematician, it is doubtful that Maxian could determine what challenges there may be in the haul route, but he'll check online anyway.  Just in case it's a well-known target practice joke among the general public.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If that all works out smoothly, Maxian will ping the boss: &amp;quot;Is there anything specific I should know - besides the itinerary, waypoints, and certifications required?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things that Maxian will contemplate doing - given a modicum of opportunity:&lt;br /&gt;
* &amp;lt;b&amp;gt;Repaint The Scow&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Something involving teeth, like what was made famous by the [https://hushkit.files.wordpress.com/2013/05/p40warhawk.jpg?w=525&amp;amp;h=&amp;amp;zoom=2 flying tigers].  Possibly with the ship's name emblazoned with retina-hating orange.  Which reminds me... &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Re-Name The Ship&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; In the highly-unlikely eventuality that the scow has a cool name, Maxian won't fuck with it.  But otherwise, it's getting renamed - albeit probably unofficially - to something suitably awesome.  Like &amp;lt;i&amp;gt;ULTIMATE SHIT HAWK&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;PRETTY ECCENTRIC NAME IS SPECIAL&amp;lt;/i&amp;gt;.  Might abbreviate that second one. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Get Fast&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Determine what the optimal toxic waste haul cycle is, and try to achieve it.  Or find ways to improve it.  Daring/stupid stunts involving transferring momentum to the cargo will be saved for last-ditch improvements, and will only be attempted if it can be verified that there is low-observability of the delivery runs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Make It Fun&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Most likely by imagining that the scow is a heavy fighter on an attack run, and pretending to dodge heavy turret fire.  Again, vetoed if suck maneuvers will cause unwarranted risk or damage.  Less worried about being observed for that, though.  They can't be too fussed about somebody making such an endeavour less boring. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Build A Turret On The Scow&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;  Not that the turret would necessarily have any weapon installed in it.  Mostly for the practice of such a construct - if the scow ever has significant down time, etcetera. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Install A Pair Of Deck Chairs On The Exterior Hull&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Just because, well, that's funny.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Shadows_of_Thexd_Game&amp;diff=818</id>
		<title>Shadows of Thexd Game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Shadows_of_Thexd_Game&amp;diff=818"/>
				<updated>2019-03-07T05:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
Setting: AIF Classic™&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing a sadistic Groten... medic?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character: BRUNO==&lt;br /&gt;
&lt;br /&gt;
Bruno was a citizen of Dossalth - sort of.  Dossalth as a political collective did not require certified identity of citizenship to have full access to public benefits, and Bruno received defender and medic training under the aegis of Dossalthian Volunteer Service.  Not being particularly inclined for the rigid oversight of Dossalth Forces, Bruno was much happier working aboard a mercantile freighter.  So it was that Bruno was awkwardly already in Thexd space when the Kingdom of Thexd invaded Dossalth.&lt;br /&gt;
&lt;br /&gt;
It needs to be mentioned that nobody expected the invasion.  While Thexd was large, their sprawling naval force had no ability to face the concentrated prowess and technological might of the Dossalth Forces.  Thexd's long expertise in slave-trading lead them to develop the med-tech ability to force unsuspecting biological beings to temporarily act as agents of Thexd.  This undermined many of Dossalth's mighty warships, though notably Thexd was unable to claim either of the Dossalth Forces 1VFS carriers - one scuttled itself by opening its 1-variable fold space inside a small black hole, and the other discovered the vulnerability and escaped.&lt;br /&gt;
&lt;br /&gt;
After the existence of Thexd's &amp;quot;Salt of Obedience&amp;quot; quasi-sentient nanoscopic robots became known publicly, Bruno became important for his ability to maintain the freighter's crew's resistance to overt external control.  Especially since the freighter's captain insisted on returning to Dossalth space to assist the Resistance.  This forced the freighter's crew through many Thexd checkpoints, and a number of tense experiences with pretending to let SoO force answers in interrogations.&lt;br /&gt;
&lt;br /&gt;
The past few years have been spent mostly waiting around in various queues, occasionally in temporary custody for arbitrary search and seizure of contraband, punctuated with extremely tense moments carrying weapons or Resistance fighters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 000 - Crash onto Aksaray==&lt;br /&gt;
&lt;br /&gt;
Aksaray is a strategically insignificant planet in an economically depressed corner of the Kingdom of Thexd.  It has no significant manufacturing, nor any precious resources to export, and is located too out of the way to facilitate trade.  This means that it has no significant military presence.  And by being in an uncontested region inside the Kingdom of Thexd, Aksaray can be visited from many locations without much risk of running into a Thexd checkpoint.  Which makes it a great location for the ghost network of smugglers to buffer transactions.&lt;br /&gt;
&lt;br /&gt;
Mostly.&lt;br /&gt;
&lt;br /&gt;
Except that this past run for the freighter had it run afoul of a rare Thexd military patrol.  Luckily, patrols in this portion of space are not front-line troops.  Unluckily, the freighter was unarmed, and was only able to avoid being blasted into glowing chunks by ramming the patrol ship.  The freighter was badly damaged, but could still maintain some limited mobility.  Worse, the battle was impossible to miss from Aksaray, and more daunting military response was certain.&lt;br /&gt;
&lt;br /&gt;
Instead of being hunted down and killed all together, the captain decides to dump the crew in the main city - Rageltsac - and set the freighter to fly itself over the sea and overload its fusion generators.&lt;br /&gt;
&lt;br /&gt;
Captain Barnstable: &amp;quot;Well, we're fucked.  The people on this planet aren't fond of Thexd, so it should be easy enough to blend in.  Stay in groups of 3 or less.  Lose all the Dossalth tech and clothes.  If you run into the police, play dumb and don't make a fuss - be nobody interesting or troublesome.  Look for opportunities to get off planet, but watch out for scams - most of the people Thexd pull offworld from here become property.  Don't be slaves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First Mate Shohada: 'Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I can play dumb.  Everyone expects a Groten to be dumb.  I have a feeling not being troublesome might be difficult.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I look over whatever gear I have and shed anything that might be interpreted as Dosslath.  Hopefully I'm able to keep a med kit or pack. I have a feeling there will be those among the crew that want to go with the medic, so I wait and see if anyone suggests a team-up.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Mate Shohada flicks a look up at Bruno.  &amp;quot;Yeah, it probably goes extra for you.  Problem Grotens are too dangerous for local police to take into custody - they'll just shoot you.  Keep in mind that you get less slack than most beings.  Brodki - you're a total coward.  Stick with Little Bruno and help him not get shot by police or picked up by Thexd military.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki is a TaArbori, and he gives a full-body nod to the Reptiloid First Mate.  As Brodki deftly progresses along the ceiling, it occurs to Bruno that this suggested pairing might be more about finding somebody big and duck-capable enough for Brodki to ride on instead of being left behind.&lt;br /&gt;
&lt;br /&gt;
Every single scrap of Bruno's gear screams Dossalth construction - even the personal med kit.  He's going to be naked.  It's pretty much the conclusion that everybody is coming to as well, and piles of discarded gear form around the edges of the central hall.&lt;br /&gt;
&lt;br /&gt;
Captain Barnstable: &amp;quot;OK kiddiewinkles - we've got a Thexd fighter inbound, so landing isn't an option.  We're going to slow down and swoop over the harbour.  You'll have a 3-second window to jump before we punch it up to combat speed.  This is your 10-second warning!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rear bay door cranes open and the internal comm system broadcasts a countdown to the jump zone, and a countdown to the jump to hypersonic.&lt;br /&gt;
&lt;br /&gt;
10 - 9 - 8...&amp;lt;br&amp;gt;&lt;br /&gt;
The crew share a mix of worried and grim looks and make their way to the hurricane howl of the open hatch, carefully gripping as they go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I grin at Brodki.  &amp;quot;Climb on Brody.  And hold on tight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then I wait until about the 2 count, hold on to Brodki with one hand incase he's not able to hold on, and leap out with a 'Geronimoooooooooooooo!'.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki is acrobatic and strong, and even Bruno has a grudging sense of respect for the apparent robustness of his grip.&lt;br /&gt;
&lt;br /&gt;
When the moment of jump comes, the enormousness of the feat is a bit staggering.  Bruno is among the demographic that have a willpower gut-check that fail out of hand.  And queasy second of the jump window passes and over half of the crew are rooted to the spot.&lt;br /&gt;
&lt;br /&gt;
Then Captain Barnstable yells a commanding &amp;quot;JUMP! NOW!&amp;quot;.  This is in turn also outside of Bruno's willpower league, which counters the jump fear, leaving Bruno able to pick which irresistible drive to not resist - and he leaps clear of the freighter with a brave battle cry.  Falling into the water takes a horrifying eternity.  Groten physiology is thankfully more than adequate to face the instantaneous pressure of water surface tension.  Others fare less well, and Bruno watches some others hit the surface with painful-sounding SMACKs - but is certain that nobody is in mortal trouble.  Sadistic chuckles escape Bruno at the pain that must have inflicted.  &lt;br /&gt;
&lt;br /&gt;
A few unfortunate crew mates had sufficient willpower to resist the Captain's command, but flubbed the first and second jump checks.  They find themselves tumbling quite far through the air when they finally manage to hurl themselves out.  The energy of their impacts, and the distance they'll have to swim make their fates more difficult.&lt;br /&gt;
&lt;br /&gt;
But Bruno doesn't get to observe that directly, as his dense physiology overwhelms his paddling and he slips underwater and sinks to the bottom.  But this is unsurprising to Bruno; it's just how swimming goes for a Groten.  And Bruno's been living on a spaceship during war time, and has pretty much always got his personal oxygen supply kept with an extra 10-minute buffer.  And that is plenty of time to underwater jog to &amp;lt;2.8m water depth.  Turns out that Brodki can't swim either, but he's just as nonplussed by a brief submarine jog-ride.&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes Bruno when he strides out of the lagoon is the sheer number of people.  There is a lot of people.  There are crowds everywhere.  Even the shallows are veritably teeming with people.  Hiding in the crowd will not be a problem.  Hiding from the crowd would be essentially impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Does anyone pay any much attention to the Groten/Taarbori emerging from the water?  Regardless, I stride into the crowd and wander in a random direction away from the water.  Plan is to get a feel for the general area, and look for bars.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Does Brodki have any useful skills?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, how well armed is the typical person in the crowds?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A towering Groten is hard to not pay attention to, especially for a crowd of beings with a mean stamina in the single digits.  This is particularly true for beings in the Groten's trajectory.  All movement is movement through crowds of people.  Bruno accomplishes this somewhat more easily than most, because most beings get out of his way for fear of being crushed (most - some are oblivious, some are obstinate).  What Bruno cannot do readily is move through the crowd stealthily.  To succeed in not being noticed prevents people from getting out of the way of the nigh-intermediate-scale biped.  The inverse of that is that Bruno would have no difficulty moving through a crowd at whim, but the inevitable crushing of people would be far from stealthy.&lt;br /&gt;
&lt;br /&gt;
The local architecture is... motley.  It's a continuous favela draped over the bones of what was an elegant city.  Which makes for a a hell of a lot of places to hide, since literally every square meter is some sort of habitation.  However, it poses a unique problem for locomotion - there are no direct routes anywhere.  Buildings are also not laid out with any predictability, making differentiation difficult.  In fact, at first glance, Bruno sees nothing other than habitations by the way of structures.&lt;br /&gt;
&lt;br /&gt;
Brodki functioned on the freighter as a low-level technician, and he can be seen unconsciously coiling one tentacle to rub at the blank spot where a tool kit used to be.  He also is known to have a somewhat violent history, but the specifics are not known to Bruno.&lt;br /&gt;
&lt;br /&gt;
95% of the typical population is totally unarmed.  The other 5% range from walking sticks to pocket knives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, this is going to be annoying.  &amp;quot;Brodki, you were probably looking at the sensors when we flew over.  How far does this habitat extend?  Can we get to a less densely populated area?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I continue walking, and keep an eye out for anyone with tools or medical gear.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extremely annoying.  Also annoying: the only etheric data network is explicitly Kingdom of Thexd supplied, and it requires identification and live telemetry to access.  So: no maps, no search functions, no anonymous comms.  As Bruno is grumbling about that additional deficiency, he does note that there is a rather large amount of unencrypted line-of-sight metadata being shared.  He quickly pings that it's an ad-hoc locality-based social network - and that he can use it help move through the crowd by unobtrusively pinging people in his path and suggesting they nudge their vector a bit.  A little unnerving, but Bruno also realizes that a lot of people are noticing him and sharing their points of view of him via this social network - often annotated with &amp;quot;wow that fellow is big&amp;quot;, or &amp;quot;This almost stepped on me!&amp;quot;, or &amp;quot;Big for a Groten with no slave collar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Actually, I was pretty distracted with trying to patch the hull after that impact.  But, as I recall, this habitat covers pretty much all of the peninsula, with the slave pens overlooking Rageltsac from the mountains.&lt;br /&gt;
&lt;br /&gt;
Bruno does spot people with various implements, but they're all crude physical artifacts for specific purposes.  Entire rooms full of such gear is required to approximate the effectiveness of a tool kit or med kit.  But that's all they have, that can be seen.&lt;br /&gt;
&lt;br /&gt;
A flare of awareness ripples through the social web: people spot police hover vehicles heading towards the lagoon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, let's see just how good a place to hide this is.  I find a habitat that seems big enough for me, and if its not locked or anything I go inside and hide.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clearly, god has failed to convey the degree of population density that Bruno is swimming through.  There are not only no empty habitats, but they are all brimming with occupants.  As soon as Bruno starts moving through the crowd toward a doorway, it alarms the crowd of residents that are immediately proximal.  The local social web flares with worried POV of a towering Groten bearing down on a doorway.  Unless he's willing to crush people, Bruno will not make it to the doorway before it is belligerently blocked by a knot of people demanding to know what he wants.  Confused and frightened whispers ask the question of last resort: &amp;lt;b&amp;gt;Do we call the police?&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki [encrypted]: &amp;quot;Whoa there, big fella.  No need to panic the locals.  Let's just head down one of the gaps between some of the taller habitats; that should be sufficiently invisible from above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki [to the angry residents]: &amp;quot;Sorry!  My fault!  We got confused, and thought we were somewhere else.  Apologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The local social web is replete with admonitions to be more careful with such huge feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I make an effort to put on a confused dumb Groten face, then I head towards the taller buildings as Brodki indicated.&lt;br /&gt;
&amp;lt;bR&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It would be bad if I accidently crushed someone wouldn't it?  I so like the feeling of entrails between my toes.  Sigh.  Any ideas for a plan?  I think we should just wander for a few hours, and then look for opportunities to barter your technician skills for tools.  Even crude tools are better than nothing and I can carry a lot.  And then after a while you can also barter 'your' medic skills.  No one will believe it's me at first, but once we establish a trade I can take over.  You being the skilled one, and me being your bodyguard/steed seems like a good cover.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let's just assume that all discourse with Brodki is conducted via encrypted tightbeam.&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Sure, that's reasonable.  Though I don't think you demonstrating medic ability would be a bad thing - a stupid Groten is more of a worry than a reasonable Groten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heading down the irregular canyon between haphazardly stacked habitats does make observability from afar extremely difficult.  Wading through the people gets slightly easier back here, too, as there are fewer 0-stage beings obliviously in the way.  While Bruno carefully shambles down the depths of the alley, there is a surge in police-awareness echoing from the end of the alley - various shared images of a police hover vehicle.  In response, all the social webs either go dark or pointedly don't look at anybody's face or only just re-share images of the police.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Good assumption. :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
That's cool.  We also make sure we follow the trend and not transmit anything.  Continue down the alley.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, I suppose you're right.  I wonder where all these people came from.  Seems an awful way to live, being crammed in this peninsula, waiting to be harvested as slaves.  At least that's what I'm assuming happens a lot of the time.  I guess we'll find out sooner or later.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Yeah, they don't have slave pens for no reason, that's for sure.  Do you think people get slavamized against their consent?  Or do you think... what's up big guy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruno has slowed down as he noticed something odd.  An extremely improbable number of people have gradually entered a domicile that appears to be a comfortable-looking closet.  That and the Crocaloid lingering most prominently beside the closet has that glower-at-every-person-who-passes manner of an ill-at-ease bouncer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Brodki: &amp;quot;Bar.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I hail the bouncer.  &amp;quot;Excuse me sir.  I was wondering if the establishment you're guarding is a members only type of place, or if it's open to passerby's that happen to notice it's existence.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[god rolls dice]&lt;br /&gt;
&lt;br /&gt;
The Crocaloid-who-is-probably-a-bouncer snaps his attention subtly at Bruno (and, by extension, Brodki).  &amp;quot;Thank the stars - a being with actual manners!  No, fine sir, there are no qualifications required for admittance to the establishment within... sadly.  Anyone with cognition of its existence is permitted entry - as is the Good Old Aksaray Way: this &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt; a free planet.  I am at liberty to hassle any whom I feel would be problematic for the operation and continued existence of the establishment, but mostly that is a matter of sussing undercover police officers - which you are most clearly &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt;.  Please, by all means, you and your companion should reside a while and strike up a conversation with the janitor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Crocaloid-who-is-definitely-a-bouncer gestures a sweeping welcome, much to the puzzled annoyance of the local residents who refract an array of social-web comments &amp;quot;Grumpy Lizard can not-frown?!?!&amp;quot;, &amp;quot;What just happened with Asshole Bouncer Guy?&amp;quot;, &amp;quot;Everybody needs to take a break from glowering sometimes?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Brodki [to the Crocaloid]: &amp;quot;Thank you for your gracious hospitality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sure enough, at the back of the comfy-looking closet, behind some heavy drapery, is a steep passage downward with only ultraviolet lighting.  Bruno needs to slouch to avoid scraping his head along the sloped ceiling as it transitions from quick-fab ceramic matrix to tooled stonework.  The obligatory over-bright vestibule at the bottom is around a double-back passage, and opens into what was once a decadent set of baths.  Now drained of water, they are instead filled with tables and stools.  Two of the four un-pools are teeming with people.  A third is popular, but with actual personal space between individuals.  A fourth has a single occupant: a Halamite.  The bar proper is in what was probably the towel area.  Service appears to be mostly handled by an array of force beams in the lofty ceiling.&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Funky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I head casually towards the bar proper.  If this is a free drink establishment I order an ultralargebeer.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Brodki: &amp;quot;Well, this is promising.  I'm going to just hang.  Up to you if you want to look for technician customers.  Regardless, I think we should hang out here for a few hours until the police give up their search.  Or until someone tries to kill us, whichever comes first.  Fortunately we have nothing to steal.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As the Halamite obviously wants to be left alone, I head towards the third bath and see if there are any seats that can support my mass.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;I think that, based on how novel our circumstances, just siting and observing for a while makes a lot of sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The self-service section of the bar proper is a relatively short line, which feels somewhat miraculous given the general continuous sea of people.  Nevertheless, the ubiquitous short-range social-web clarifies who is indeed waiting in line, and there turn out to not be that many.  Basic food and drink are free, and as a remaining shred of civilization that includes simple beer of any portable volume.  So it is with an immense mug of beer that Bruno turns down the stairs into the third pool.&lt;br /&gt;
&lt;br /&gt;
As soon as Bruno sets a huge calloused foot on the first step down there is an instant charge of excitement in the air.  A significant population of the Third Pool glance at Bruno and Brodki obviously, and it feels like a good bet that the rest flicked passive sensors in their direction too.  This causes Bruno to pause for a fractional moment.&lt;br /&gt;
&lt;br /&gt;
But nobody does anything overt, and most of the Third Pool denizens cease staring so obviously.  Though the Third Pool social-web does seem to still figure heavily in discreet glances of Bruno and Brodki - shared threat-assessment style.  Bruno continues to a table by the edge of the pool.  There are no chairs that look guaranteed to support his mass, but the edge of the pool has a stone ledge that should suit well for the purpose.&lt;br /&gt;
&lt;br /&gt;
Brodki gracefully moves himself from Bruno's shoulder and into a chair at the table.  He sets his frothing Volcanic™ crucible on the table and takes a test sip.  &amp;quot;Oooh, that's horrible.  All acid and hardly any venom.  How's the beer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The beer is also pretty terrible - probably diluted and a bit on the flavourless side.&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;It's possible that we're in the wrong section, demographically-speaking.  But I'm willing to guess that they're making an exception because you're huge and terrifying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As I'm sitting there I check everyone out to see if there's any evidence of patch use.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sneaky. &lt;br /&gt;
&lt;br /&gt;
The demographic in the Third Pool are all sporting scars consistent with un-prettified patch use.  And, indeed, there is one table consistently not included in the social web has one Crocaloid furtively using a med kit. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Bazinga!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I watch him work.  Does he appear to have any medic skill with it?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The operative aspect of the use of the med being 'furtive', so it is difficult to have a clear view of what exactly is going on.  What Bruno can tell, however, is that the being is on track to increase its stamina by 3.  This could be a lack of skill, or this could be some extremely primitive equipment, or this could just be bad luck.&lt;br /&gt;
&lt;br /&gt;
Regardless, a few people in the Third Pool notice Bruno's attention.  The local social web flickers with annoyance - &amp;quot;What's that thing looking at?&amp;quot;, &amp;quot;Subtle much?&amp;quot;, &amp;quot;Big walking rug has big nose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki's tentacles smoothly flex and grip on the table.  It takes Bruno a beat to recognize this as a TaArbori startle-flinch.  Brodki addes an image of a glistening puddle to the secure comm.  &amp;quot;A rather immense Colloidling appears to have extruded out of some plumbing without anybody noticing...!&amp;quot;  A flick of passive sensors in that direction, and - yes indeed - that does appear to be a larger-than average puddle of sentient slime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I contribute to the social web:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Don't do subtle very well.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Just checking for fellow medics.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Who's this janitor the bouncer mentioned?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Brodki: &amp;quot;I'm guessing that's the janitor.  Probably expecting a possible fight.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Colloidling hoists a sensor-clustered pseudopod above its central mass, to give it a better look around.  Then it tight-beams Bruno.  &amp;quot;Pardon me, large sir, but may I inquire as to what sort of medic you are?  It is presumptuous to ask, to be certain, but I suspect that you may not realize the controversy of the topic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of the Third Pool denizens seem nonplussed about the presence of the triple-sized Colloidling, and indeed the social web seems to self-consciously edit it out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I include Brodki on the conversation with the Colloidling.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Just a first stage medic, but kind of useless without tools.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Colloidling: &amp;quot;Your relative level of skill of interest, to be sure, but what I mostly wanted to know how you came to have these skills.  The simple old Aksaray hospitals aren't what they used to be, so it is rare to see medical professionals from those.  Most medics are property of the slaver operations, or otherwise complicit.  And, of course, the very finest medics are Thexd-trained.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Is that just obsequiousness, or is there actually something distinguishing about Thexd medics?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Colloidling: &amp;quot;Oh, it is very much a truth.  Thexd-trained medics have extra bonuses, and Thexd medical equipment is especially effective.  Though many in this pool would not be happy to hear anything like praise of Thexd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2017.10.26 - A Taste Of The Locals==&lt;br /&gt;
&lt;br /&gt;
* Underground Bath Bar&lt;br /&gt;
** Informative chat with gigantic Colloidling - got secret resistance comm connection.&lt;br /&gt;
** Police officer waddles in looking for suspected resistance.&lt;br /&gt;
** Goons decide to harrass B &amp;amp; B.&lt;br /&gt;
*** Turns out that Brodki is an assassin, and has a laser weapon hidden in his giant mouth.&lt;br /&gt;
*** Bruno kills one goon by throwing it like a rag doll into one of the fleeing goons.&lt;br /&gt;
*** Bruno accidentally squishes a bystander - police get called.&lt;br /&gt;
** Fleeing the UBB, Bruno manages to blunder directly into the police unit called to investigate.&lt;br /&gt;
* Prison&lt;br /&gt;
** Bruno gets picked up by the police, and decides to not resist arrest.&lt;br /&gt;
*** Brodki sneaks away... slowly.&lt;br /&gt;
** In prison, Bruno meets a couple interesting individuals:&lt;br /&gt;
*** FM &amp;quot;Fresh Meat&amp;quot; - Vega Lizard quasi-slave&lt;br /&gt;
*** AMF &amp;quot;Angry Motherfucker&amp;quot; - Massetin pilot/psychopath&lt;br /&gt;
** AMF suggest a plan to infiltrate a slaver operation and get off planet.&lt;br /&gt;
* Ecker Slavers&lt;br /&gt;
** From prison, Bruno applied to work for Ecker as a combination medic and &amp;quot;people handler&amp;quot;.&lt;br /&gt;
** Ecker offered to pay 10 credits per day, up to 100 credits per operation, get Bruno released from jail, and be open to employing Bruno's colleagues.&lt;br /&gt;
** But they want to interview Bruno in person first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 001 - Slavey McSlave Face==&lt;br /&gt;
&lt;br /&gt;
Things are processed quickly, and Bruno is released and standing on the roof landing pad within 20 minutes.  A shuttle flares in to land, and a door slides open to reveal a capacious and comfortable interior.  It is currently occupied by one smiling Reptiloid.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello Mr. Bruno!  I am Zeep, and I'll direct you to your interview to join Ecker Group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello Zeep.  Thanks for the ride.&amp;quot;  I get into the shuttle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zeep hides his nervousness well enough, using all the skills of a disposable middle-manager.  While the shuttle sweeps its hatch silently closed and whisks through an effortless inertially-isolated launch, Zeep offers Bruno an entirely-too-small container of a good off-world beer.  The shuttle whips past the nominal &amp;quot;slaver buildings&amp;quot; on the mountaintop, and Bruno gets to see that they're mostly mansions and expansive compounds with parks inside, almost resort-like.  The other side of the mountains taper down to some industrial farming, which in turn gives way to a sprawling strip mine on the edge of a desert.  Here the shuttle banks sharply downward, toward a well-lit compound at the edge of the strip mine and the desert.  As the shuttle lands, Bruno guesses that the mine is mostly inactive, and this building has been repurposed by the Kingdom of Thexd - based on the loud insignia imprinted on it.&lt;br /&gt;
&lt;br /&gt;
The shuttle drops inside of a well-lit bay, which is clean but industrial in feel.  A delegation of two Reptiloids in business suits and three large goon-class servants in &amp;quot;ECKER&amp;quot; jumpsuits welcome Bruno out of the shuttle.&lt;br /&gt;
&lt;br /&gt;
Zeep: &amp;quot;This is where we'll be giving you a quick aptitude test, and will discuss career options.&amp;quot;  Gestures to the lead suit.&lt;br /&gt;
&lt;br /&gt;
Lead Suit [Harsh Thexd accent]: &amp;quot;Please follow us to the examination room.&amp;quot;  The suits lead Bruno back through some corridors that are designated as the &amp;quot;Ecker Wing&amp;quot;, with Zeep following encouragingly, and the three probably-slaves coming respectfully last.  The examination room is a medical bay.  Not just any medical bay - it's beast of an advanced surgery with some exceptionally impressive gear.&lt;br /&gt;
&lt;br /&gt;
Sprawled on the main medical unit are the vital organs of some poor bastard, who appears to be quietly missing them quite a lot.&lt;br /&gt;
&lt;br /&gt;
Everybody looks at Bruno, to see what he does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;It would be hilarious if Bruno also had a stage of Artist-Chef and got confused as to which skill he was to demonstrate.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bruno gets to work.  I think he'll try to use as many of the pieces of gear as he can to get a feel for them as he's putting the poor slave back together.  He also pays attention to evidence of slave juice and tries to learn how it interacts with the slave's mind.  Finally, he tampers the pigmentation of the slave's skin/fur/whatever so that it has a large target on it's chest.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More specific applied use of the equipment cements its fearsome capabilities, technically (7D+7), but Bruno finds much of the underlying mechanism and the control system to be sub-par. At least - compared to Dossalth-built equipment.  &lt;br /&gt;
&lt;br /&gt;
Re-assembling the poor bastard starts of simply enough, though Bruno determines that this is not a slave - just a highly-tampered victim.  And wide awake.  It's not long into the procedure that Bruno discovers the first conundrum: this being is not technically complete.  When pondering what to make of that, Bruno is aware enough to also recognize that several organs have been tampered to have lethal repercussions.  Given the frightening tamper possibilities of the operating theatre, Bruno determines that the corrupted organs can be used as fodder for creating a medical bypass - with the liberal addition of nanoscopic robots, of course.  Let's assume that Bruno decides to do that, and manages to be successful.  At the end, the being is complete and viable - albeit still tampered to be paralyzed and now sporting an artistic target on its chest.&lt;br /&gt;
&lt;br /&gt;
The two non-lead suits step up and make a closer inspection of Bruno's work.  Clearly communicating in a closed network conversation, the Lead Suit develops a smug look.  &amp;quot;A basically-competent first stage medic.  Probably with combat-triage type training, considering the mode to directly proceed with making the subject functional without obtaining consent or asking for guidance.  Also did not attempt to perform a slavamization, which suggests reasonable restraint and not over-eagre to impress.  We would be willing to train, if so desired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the Lead Suit appears to consider the evaluation complete and marches out of the room with the other two suits in tow.&lt;br /&gt;
&lt;br /&gt;
Zeep: &amp;quot;OK, that went well enough.  Your demonstrated initiative to do what was obviously necessary is key, as well as the patience with the slavamization.  And, well, you obviously know enough to function most basic requirements.  So, we probably don't have to waste your potential in the maintenance infirmary.  Which means we have two options - if you're interested.  Option 1 is placement with the Presentation Team in the Sales Arena.  That is a high-visibility position, with opportunities to develop industry contacts.  Option 2 is to work an internship with a Thexd Enforcement team.  This would probably let you earn a stage of Thexd-Medic, and certify you with some of the tactical gear.  What do you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I don't think I'm suited for sales.  And earning a stage of Thexd-Medic is intriguing.  I would probably lean towards option two.  However, I was hoping to also procure employment for two other individuals - a technician and a pilot.  The technician I've known for some time and is trustworthy.  The pilot, I just met, but as he led me to you I feel I owe him one.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zeep appears to approve of Bruno's stated career path preference, for whatever that's worth.  &amp;quot;Indeed, we would need to interview the individuals in question, of course, and determine what positions would be suitable.  Give us their contact information, and we'll set up the next steps.  Meanwhile, is there anything that you need fetched for you? You can officially start up with the TET immediately, as this is where their base of operations is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bruno follows Zeep out of the operating theatre and is lead to a well-appointed vestibule after walking down a corridor featuring a seemingly-unnecessary number of bulkhead doors.  The jumpsuited probably-slaves also come along, and wordlessly head to some cabinets and start collecting some gear.  They assemble a small pile and present it demurely to Bruno.  It includes an Ecker medic uniform suited for a lanky Groten, a Thexd med pack (2D+2), a satchel communicator, a 1D blaster of blunt military design, and 10 Ecker slave-capable patches.&lt;br /&gt;
&lt;br /&gt;
Zeep: &amp;quot;We're waiting for &amp;lt;checks a random article on wikipedia&amp;gt; your mentor: Gorna.  She's a Sandarak medic for Thexd that you'll be working with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I give him the comm number of AMF.  &amp;quot;I'll have to go get my technician friend.  He likes to keep off of the Thexd network.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;While we are waiting, can you fill me in on some specifics of the job?  Tasks I'd be required to perform?  Where will I live?  How many hours a day of free time will I have.  Will I have use of any of the slaves myself?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zeep stretches out a patient &amp;quot;aren't you adorable&amp;quot; smile.  &amp;quot;The specifics of a Thexd Enforcement team medical intern deployment are best summed up as high-intensity medical training in a variety of tactical settings.  When not on active duty, you can stay in the base's barracks.  Or, if you have a place to stay in Rageltsac that you'd prefer, we might be able to arrange transport.  Free time is typically allocated as six hours of recovery time after active duty debrief, followed by up to ten hours of being on-call.  Active duty, once engaged, lasts as long as the mission lasts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfortunately, we do need all Ecker employees to be using valid Thexd certified identification.  So it is not acceptable for you to just show up with some random person; in fact, you are explicitly required to not bring unauthorized personnel to any Ecker facility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Zeep placidly agreeable expression fractures for a moment.  &amp;quot;Apparently this Ay-Emef person you have recommended is a suspected serial killer, and has been certified as mentally unstable.  What were you proposing that this being do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Ha.  Yeah AMF seemed the type.  I told him I would put in a good word for him, and now I have, so my debt is cleared.  If you choose to ignore him, that's not my issue.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I guess I'll have to go find Brodki on my first recovery time. :)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fierce-looking Sandarak in Thexd combat fatigues stalks into the Ecker waiting area, and immediately looks completely out of place.  The comfy chairs of varying scales, tastefully appointed decoration, and hide-all-the-functions detailing are straight out of some utopian planet office block.  The armoured-and-shielded combatant with a moderately huge blaster and ready-for-shit stance would be more appropriate on some crater-strewn hellhole.  After a brief glance to determine both of your threat levels, she pauses to look way, way up into Bruno's eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Holy zarking mother of zark, they gave us a huge meat shield this time.  Are you really able to train as a medic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zeep: &amp;quot;I presume that you've already been given the evaluation by-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah.  Words.  From a person's brain.  Better indication is the indignant flare of the nostril but not roaring and trying to rip off my arm, so this could be a smart-enough Groten after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zeep looks at Bruno: &amp;quot;Gorna is misrepresenting your function with the term 'meat shield'.  Your safety will be paramount.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gorna gives a sour chuckle.  &amp;quot;Yeah, about as much as the rest of us, anyway.  You do what I say, and listen to what I mean, and we'll make a proper combat medic of you.&amp;quot;  Gorna extends a hand by way of greeting, possibly with intent to clasp appendages and oscillate them in that creepy manner proliferated by the Confederation eons ago.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I raise an eyebrow at the hand, then shake it.  Careful not to squeeze too hard.  &amp;quot;Sound good.  When do you propose we begin?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before Bruno can worry about squeezing too hard, a tentacle-like appendage flicks out from Gorna's palm and tampers an interface with Bruno's huge palm.  There's a tamper check competition, but Gorna figuratively crushes Bruno's ability to defend, and quickly finds himself paralyzed (and with his feet gripped to the floor, so that he doesn't topple over).&lt;br /&gt;
&lt;br /&gt;
Gorna proceeds to communicate directly with Bruno via the physical connection.  &amp;quot;Ah, well, I guess that's the first lesson:  Medics can be scary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zeep appears somewhat discomfited.  &amp;quot;What are you doing?  I demand that you treat this member of Ecker Group with all due respect, and release him!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gorna [out loud]: &amp;quot;If he's sufficiently unhappy, he'll probably have plenty of opportunity to rip one or more of limbs off.  But if I'm going to let a creature - that can tear me in half with its bare hands - watch my back in combat settings, I really want to know some fundamental things about it.  So relax; we're talking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gorna [secure]: &amp;quot;The fact that I could even attempt that tells me that you're not Thexd-native or slaver-trained.  So I'm guessing that you're Dossalth diaspora.  And, you know what?  Fine.  I don't zarking care.  But I know you probably do, so let me tell you this - I won't mention it to anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Regardless of what happens next, what you should do after that is take one of those slave-capable patches and slavamize yourself - to yourself.  That will allow you to create defensive architecture that would need to be systematically breached before your root nanoscopic robots can be tampered directly.  Since you're probably Dossalthian, this will seem like a horrific idea, because 'slave=bad'.  Well, lesson two is this: stop thinking about biological beings as having some correct default state.  That corners you into the assumption that nanoscopic robots are primarily servants of their meat-host.  This leaves the massively influential population of nanoscopic robots as a slave population ripe for coercion.  Start thinking of beings as cooperating populations of cells, bacteria, and nanoscopic robots.  Let the so-called slavamization act as your own internal constitution to ensure your collective core principles are always followed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A flicker of unease creases the Sandarak's eyes.  &amp;quot;OK, what's next is I release you.  We can either bow respectfully to each other and head out to deploy together, or we can throw down and make a fuss.  In three... two... one...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gorna takes a step back from Bruno with the alien-looking med-pack tentacle extending to maintain contact.  Then she releases the paralysis, and the tentacle zips back to Gorna's arm.  Both Gorna and Zeep watch Bruno carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2017.11.02 - Semi-Accidental Organ Removals==&lt;br /&gt;
&lt;br /&gt;
* Bruno meets Thexd Enforcement Team he'll be working with:&lt;br /&gt;
**	eenie		&lt;br /&gt;
**	meenie		&lt;br /&gt;
**	miney		&lt;br /&gt;
**	moe	sargeant	&lt;br /&gt;
*	applies slavamization to self		&lt;br /&gt;
**		high level of access/intervention	&lt;br /&gt;
***			stay conscious&lt;br /&gt;
***			tamper resistant&lt;br /&gt;
***			enhanced calm&lt;br /&gt;
*	deploy = 	get the slave theives	&lt;br /&gt;
**		wave of slaves	&lt;br /&gt;
** one herboven gets slapped --&amp;gt; very messy spray of vitals and crushing death of 3 others&lt;br /&gt;
*	deploy = 	domestic disturbance	&lt;br /&gt;
**		external spleen action	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 002 - Insert Funny Subtitle Here==&lt;br /&gt;
&lt;br /&gt;
The rest of the on-call period passes without any further active deployments, and the team wraps up their FPS game (Team Wolfenstein 36) and trudges out of the ready area to make way for the fresh team that rolls in looking less than entirely eagre.&lt;br /&gt;
&lt;br /&gt;
Moe: &amp;quot;Hey Tall Idiot, you did good for a first day.  Of course, the bar is 'not dying', but even so.  You coming to crash with us in the barracks, or do you want to ping that slaver suit to arrange for a lift back to the teeming masses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
One day I'm going to bite off Moe's head for calling me an idiot.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Nah, I'm going to go visit the teeming masses for a bit.  Maybe next time.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I ping Zeep: &amp;quot;Hey Zeep.  Can I get a ride back to Rageltsac?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I look for a locker or something where I can store some of my stuff.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moe has 64 stamina, so biting off his head might require some gnawing.&lt;br /&gt;
&lt;br /&gt;
Moe: &amp;quot;OK big fella.  Remember you need to be back here in 5.8 hours.  Ping us if there's any delay, so that we don't have to come looking for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zeep: &amp;quot;All right.  A shuttle will land in the operations bay in 3 minutes to give you a lift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are plenty of lockers of varying sizes available.  All of them look very rugged and industrial.  What does Bruno want to leave behind?  Besides the &amp;quot;ECKER GROUP&amp;quot; slaver smock, I mean.&lt;br /&gt;
&lt;br /&gt;
As promised, a shuttle rapidly decelerates over the bay and drop down for an artless landing in the corner of the bay.  It's intermediate scale, probably about 200 years old but well-maintained.  The pilot pings Bruno, opens the big doors, and asks where he wants to be flown to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I was mostly thinking of the medical uniform.  I'll leave it behind and just use my cloak.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I send the pilot the coordinates of where I was picked up by the police.  &amp;quot;I want to end up there, but how about you drop me off somewhere within a kilometer of that spot.  Somewhere where it's wouldn't be too noticeable that a ship flew in and dropped off a Groten.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The slave pilot hears and obeys.  The shuttle flies low over the favela, and drops Bruno off on a rooftop that is slightly less crowded.  Bruno does have to remember to warn people via the short-range social web to get out of the way, due to the cluelessness of 0-stage people.&lt;br /&gt;
&lt;br /&gt;
A careful stroll through the crowds later, Bruno comes to the scene of his arrest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok, I indicate via the social network that I'm looking for a Ta-arbori.  I'll keep broadcasting that as I go.  I'm going to slowly and carefully head towards the bar.  Not planning to go in, just want to chat with the bouncer.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The social web bounces back mostly unhelpful quips.  &amp;quot;Maybe he doesn't want to be found.&amp;quot;  &amp;quot;Why is a shaggy monster trying to eat a TaArbori?&amp;quot;  &amp;quot;What the zark is a TaArbori?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once Bruno turns into the narrow alley that the Underground Bath Bar hides in, The social web once again grows somewhat more reticent.  Shouldering through... er, I guess it's more like hip-nudging through the crowds, Bruno makes his way deep enough in to catch sight of the bouncer Crocaloid.  &lt;br /&gt;
&lt;br /&gt;
He also appears to have noticed Bruno.  &amp;quot;Well, hello there O ye mighty squisher of patrons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, sorry 'bout that.  I overestimated the patron's intelligence.  So, remember the weird looking tentacle dude I was with?  We got separated when the cops caught me.  He might have come back here.  Have you seen him?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crocaloid bouncer arches an eyebrow ridge.  &amp;quot;Indeed, we do not filter our clientele based on intellect, and I do not think that we should reserve judgment based on cognitive prowess alone.  What we do judge are people's actions, particularly the casual murder of innocents.  Defending one's self against non-innocent actors is entirely different - lauded even.  But even though we cater to a rougher crowd, because this is a somewhat rough neighbourhood, we are still fundamentally a neighbourhood bar.  People living around here don't have much, but what they do have is family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sends Bruno a location.  &amp;quot;Go and make things right with that family, and we'll help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I think you're using 'casual murder' incorrectly.  That implies intent.  'Accidental impact' would be more appropriate.  But whatever.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I wander off.  I'll keep wandering for next 5 hours.  Hopefully Brodki will hear that I'm about and come find me.  Otherwise I'll call for a ride back to the barracks.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Bouncer narrows his eyes, and beckons Bruno to approach. Let’s assume that Bruno is sufficiently curious and beguiled by the Bouncer’s manner. Once within reach, the Bouncer establishes secure contact. &lt;br /&gt;
&lt;br /&gt;
“Even tightbeams can be read, so I was trying to slow the mathematicians from gleaning too much. Your partner is at that location. You’ll have to hurry, now that we’ve had this quiet conversation.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Doh.  Ok, I thank the bouncer and start heading to the location.  Start occasionally checking to see if I'm being followed.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's hard to imagine a nearly-three-meter-tall monster moving stealthily through a dense crowd, but there is draped laundry and awnings and guy wires that help obscure Bruno.  Unfortunately, this also makes it virtually impossible to determine if he is being followed.  He wends his way extremely inefficiently through the favela, because there is no direct or logical path anywhere.  Eventually he comes to a blind canyon of crappy construction that roughly approximate the coordinates that the Bouncer indicated.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey man, what happened?&amp;quot;  It's a tightbeam of Brodki's voice from an entirely-too-sophisticated communications pin hidden on a pole with excellent line-of-sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Brodki!  I'm pleased you're safe.  I spent some time in jail, met some interesting characters.  So, um, it's been hinted at me that tight-beam communications aren't that secure.  So, either we meet up, or we be careful what we say.  Whatdayathink?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki: “Yeah. Heard that you were bought by some Slavers who contract with Thexd. So I think we’ll just keep this a remote conversation for now.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, don't blame you.  I haven't been turned into a slave, but if I had, I would probably be ordered to lie about it to trap you, so completely understand if you want to stay away.  I've gotten myself a job with one of the slaver guilds.  I'm hoping I can save up enough money to get a ride off this rock one day.  But in the mean time, their medic skills are amazing.  Going to try to learn all I can.&amp;quot;&lt;br /&gt;
&amp;lt;bR&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So are you safe?  I'd offer to help, but I'm not sure how.  I could probably get you a job at the same guild I did if you're interested.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;So you're saying that you work for slavers, but are not a slave.  I think I can admit that's possible.  However, you are objectively very different in mannerisms, like you've got something editing your expression.  Which, I have to say, seems pretty slave-y to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[awkward pause]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What the hell kind of job does one do for a Slaver, anyway.  Isn't that just 'associate slaver asshole', by definition?  Or perhaps 'junior slaver asshole'?  'Apprentice slaver asshole'?  Can't say I'm super-stoked by any of those titles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[another awkward pause]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, yeah - I'm OK.  I wish there was some way you could prove that you're not slavamized - ironically, considering that you were the one who we counted on for knowing this stuff.  If there's anything you need built?  I bought a shitty tool kit, and used it to build a proper tool kit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Not built, but maybe examined.  They gave me a satchel communicator.  Is there any way to tell if it's set up to record everything I say and relay it back to my employers?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki cautiously emerges from hiding, from a location only a TaArbori or sedated Takolee could hide in.  He swings along the upper edge of the structures with elegant dignity - above the crowd, to maintain a thousand-meter-stare on Bruno.  He gesticulates for Bruno to put down the satchel communicator and back away.  After slapping the hand of an inquisitive passer-by, Brodki hoists it up for inspection.  He then promptly lapses his glowering to inspect the satchel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wow.  This was made by a bunch of children.  I mean, yeah, it'll work just fine.  But just barely.  And look how clunky this thing is.  It's got this huge ruggedized case to make up for the fragility of the inner construction.  And they need all this space to make up for their apparent inability to optimize components.  Oh, wow - the user interface.  They might as well have physical buttons with no markings.  Still, it could be deceptive and some sophisticated override firmware could be buried in the buffer or something...&amp;quot;  He starts pulling out fistfuls of electronics and connections, then pulls an efficient-looking artisanal communicator-sensor out of a satchel.  He modifies his own handiwork in some esoteric way, then installs it in the satchel communicator.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There.  All the processing is now done by my controller.  And now you should be able to seamlessly and securely patch into the satchel from anywhere within its range.  I've uploaded my local node to obscure my position.&amp;quot;  He places another comm-bug on top of the satchel.  &amp;quot;If you want to keep your actual location more obscured, use this relay in a daisychain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;That's awesome.  Thank you.  If you ever need help from a medic, let me know.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;I'm stranded on a planet run by slavers deep in Thexd territory.  I can pretty much guarantee that I'm going to need a medic - if only to avoid being tampered.  Luckily, being a first-stage Dossalth technician appears to have significant advantages over the clumsy junk they build here.  If you're not slavamized, you could probably use my help, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2017.11.10 - Thexd Enforcment Team Destroyed==&lt;br /&gt;
&lt;br /&gt;
*	finish meet with Brodki				&lt;br /&gt;
*	back to the barracks				&lt;br /&gt;
**		horrific Thexd medic training - reassembling interrogation victim			&lt;br /&gt;
**		discovers interrogation victim was a crew member			&lt;br /&gt;
*	early summons for the Thexd Enforcement Team				&lt;br /&gt;
**		spooky dead stuff			&lt;br /&gt;
***			eenie		- dies in shuttle&lt;br /&gt;
***			meenie		- assassinated / bleeds out&lt;br /&gt;
***			miney		- NOT QUITE DEAD YET!&lt;br /&gt;
***			moe		- assassinated / revived / killed anyway&lt;br /&gt;
***			gorna		- toasted&lt;br /&gt;
**		leaves SALT trap			&lt;br /&gt;
**		first shuttle immolates			&lt;br /&gt;
**		escapes on second shuttle			&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 003 - Failure Of Foreshadowing Title==&lt;br /&gt;
&lt;br /&gt;
The Thexd combat shuttle pilot: &amp;quot;Are you two all that survived?  Is the rest of the team taking control of the bridge?  Because the short-range fighters are having a rough time with a new ship that has shown up - and either we need to fire up this freighter to get it back to cover of port or we need to bug out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miney: &amp;quot;Crap.  Bug out, the rest of the team were taken out by some well-equipped Resistance.  Not sure what's on that freighter, but we need to get back to base and report it to the Royal Navy so that they can intercept whatever they have going on in that thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Yes, bug out now!&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bruno contemplates to Miney: &amp;quot;So, a team boards a freighter and disappears, and Thexd command decides to send a force of exactly the same strength to the same situation.  I'm no tactical genius, but that seems dumb in hindsight.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shuttle turns back towards Aksaray and the engines groan with acceleration.&lt;br /&gt;
&lt;br /&gt;
Miney: &amp;quot;We're in the middle of nowhere that matters!  Anybody from the main Thexd military that's here is because of zarking up somewhere else and being sent where there's just petty shit that &amp;lt;i&amp;gt;doesn't matter&amp;lt;/i&amp;gt;!.  What the hell are Resistance fighters doing way out here‽  The only thing of value out here are the slave traders, and the Resistance don't give a zark about slaves!&amp;quot;  Miney is clearly upset.  He pulls off the remains of his helmet and fling it hard at the opposite wall and gives a reptilian scream of frustration and loss.&lt;br /&gt;
&lt;br /&gt;
After some uncomfortable moments of the ship trembling as it skips along just sub-relativistic, the shuttle pilot pings the back. &amp;quot;We've cleared the EM jamming, in touch with base now.  They're not sending any more fighters, but are calling Royal Command for assistance.  Maybe a cruiser is near enough to help out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Well, let's get back to base as soon as possible.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As soon as we're within 10K of Rageltsac I'm going to use the satchel communicator to send a brief message to Zeep, letting him know what happened.  At the same time I'm going to send a similar message to Brodki.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shuttle pilot: &amp;quot;OK mister intern!  I'll just do the thing that I've been doing, just as you instructed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miney: &amp;quot;Lay off.  He saved my life back there; he's earned some respect.  Plus, I'm in no condition to stop him if he decides to rip his way into the cockpit and tear your arms off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silence from the pilot.&lt;br /&gt;
&lt;br /&gt;
Zeep: &amp;quot;That sounds traumatic, and explains the arrival of the reserve troops at the base.  Do you think that you'll want some counseling?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Dude, pretty intense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of the flight back to Aksaray is over in a few minutes, with the slowest part being the need to wend through the thin ship traffic around the planet.  Even though there aren't many hoppers or ships altogether, there is no set patterns of travel which means that it's every ship for itself.  Most vessels are mindful of keeping open comms and transmitting their vectors, but some assholes don't.  Ironically, it makes them stick out even though they might be trying to be secretive about their path.&lt;br /&gt;
&lt;br /&gt;
In the operations bay of the Thexd base, Bruno sees two squads of Thexd soldiers he's not seen at the base before.  One looks rumpled and out of sorts, sitting awkwardly in the &amp;quot;ready&amp;quot; area - probably a reserve unit unaccustomed to active duty.  The other unit looks intimidating.  They have an air of professionalism and capability Bruno has not observed in the Thexd troops he's seen on Aksaray so far.  This second Scary Squad is arrayed around a Human in Thexd officer's garb.  He gesticulates to Miney, who in turn tells Bruno to follow.&lt;br /&gt;
&lt;br /&gt;
Miney: &amp;quot;Come on, time to debrief with the [https://en.wiktionary.org/wiki/REMF REMF].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
During the trip, I use my ample supply of patches to heal up Miney and myself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I follow Miney over to REMF.  I'll let him do most of the talking and let myself be viewed as the lackey I am.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So it is that Miney and Bruno are in good physical condition for the &amp;lt;s&amp;gt;interrogation&amp;lt;/s&amp;gt; debriefing.  The Thexd officer never introduces himself.  He first demands a download of the team's battlewiki and all relevant metadata, which Miney provides.  The REMF doesn't waste time asking about observations or operations, since that's all obvious from the download.  He is, however, relentless about demanding explanations for all the things the team didn't accomplish.  Like secure the first shuttle, and lock it up or set to fly out and get controlled by the second shuttle (Bruno is unsure if they have that capability).  Like why they didn't breach the bridge directly to establish control of the freighter first (a decision made above both Miney's and Bruno's authority).  Like why they didn't expect that sending in the same-strength force would be just as futile as the first (derp derp derp).&lt;br /&gt;
&lt;br /&gt;
Miney does not seem cowed by the experience, which seems odd.  Perhaps because he just saw all his friends killed and this is nothing in comparison.  Perhaps because he knows that all the major strategic failures are actually the officer's responsibility, and that all the fuss is defensiveness.&lt;br /&gt;
&lt;br /&gt;
Eventually the REMF halts the painfully-overdone debrief.  &amp;quot;All right.  Corporal Miney, you are dismissed.  The rest of this active cycle and the following rest cycle are free for recuperation.&amp;quot;  Miney salutes, and takes a step back.  He eyes Bruno, and does not leave.  Perhaps expecting to accompany him back to the barracks.  The REMF becomes impatient.  &amp;quot;You are dismissed, Corporal.  I wish to speak with Intern Bruno for a moment.  Alone.&amp;quot;  Except, not alone, because Scary Squad is still arrayed about the debriefing room in a menacingly effective tactical manner.  Miney gives Bruno a nod, and leaves.&lt;br /&gt;
&lt;br /&gt;
The REMF crosses his arms and looks up at Bruno in a gesture of demonstrating a lack of being intimidated.  &amp;quot;Intern.  You displayed commendable capability in action, even successfully using the SoO, despite not yet completing a stage of Thexd medic.  Very impressive, for a Groten.  We find ourselves short of combat medics.  Would you consider taking a commission?  We would be able to complete your training immediately, instead of having to wait for finding a new Enforcement Team medic to mentor you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Interesting.  I'm quite eager to finish my training, but considering what I just went through, being in the Thexd military might cut my lifespan short considerably.  I have a question.  If I accept, will I continue to be stuck on Aksaray, or will there be opportunities to leave this world for other posts?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The officer visibly squirms at the question.  &amp;quot;Yes, the enlistment would technically allow transfer, based on qualifications and available opportunities.  However the hope is that you would serve a tour of duty here on Aksaray, where we have a shortage of qualified personnel.  It's not like your current arrangement with... whichever local slaver organization you are contracted to... is going to have you operate elsewhere anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He abruptly turns and starts marching out of the debriefing room.  &amp;quot;Think about it.  You have until the beginning of the next active duty cycle to decide.&amp;quot;  Members from Scary Squad dart out the door first, then the rest filter out after the REMF.  The Scary Squad medic gives Bruno a dismissive glance before he leaves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I shrug and head into the barracks.  I say on the squad's battle wiki to Miney: &amp;quot;He asked me to enlist.  How long does a tour of duty last?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Miney: &amp;quot;There's, uh, no set term.  My contract said something about 10 months, but the fine print allowed for extensions as needed.  Apparently a lot of extensions have been needed.  Not that that's a problem, it's sort of my career now anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faint screams come from the direction of the medical section.&lt;br /&gt;
&lt;br /&gt;
Zeep pings Bruno: &amp;quot;Let me know if you need anything.  I heard that you're off duty early this cycle because of the inicident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki [encrypted]: &amp;quot;Psst.  Reminder, you should bring me one of those funky Thexd combat med packs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zeep: &amp;quot;Any slaves I can borrow for medical practice?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Brodki: &amp;quot;Noted.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I wander the barracks until I find any kind of equipment storage.  If there's no obvious guards or security I'll grab another med pack.  I'll wear it so that the extension is usable by my other arm.  If anyone asks why I have two, I'll say it's so that if one arm is occupied, I can tamper with the other one too.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, I head near the medical section to see what the screaming is all about.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zeep: &amp;quot;Possibly.  For medical practice, does this mean that you are considering ending the Thexd internship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The equipment storage is actually well-labeled on the base network.  The room unlocks as Bruno approaches after it pings his ID.  Metadata tags on the various lockers show which ones Bruno can access.  Pulling out another Thexd tactical med pack is easily accomplished.  The network then adds one med pack to Bruno's online inventory check-out.  &lt;br /&gt;
&lt;br /&gt;
As Bruno heads toward the medical section, a couple professional soldiers guard the entrance.  They project an aura of disallowance.&lt;br /&gt;
&lt;br /&gt;
One on the left: &amp;quot;This section is closed during interrogation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One on the right: &amp;quot;Scram, tall furry moron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Muffled screaming vaguely-familiar voice: &amp;quot;aaaaAAAAAAAAGGG!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zeep: &amp;quot;My trainer was killed.  So either I wait for a new one, or accept their offer to enlist.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Guards: &amp;quot;Hmmm... as part of my medical training, it would help to be able to observe the interrogation.  Is there a sensor feed I could have access to?  That way I can watch without bothering anyone.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zeep: &amp;quot;They asked you to enlist?  That's a clear violation of our cooperation arrangement.  Pardon me while I escalate this incident to management, and see if we can use it to forestall their delaying tactic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Guard on the right: &amp;quot;You?  Medical training?  Haw haw haw!  I'm surprised you can even say 'medical'.  Can you believe this tower of shaggy stupidity?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guard on the left suddenly gets a pained expression.  &amp;quot;Hold on a moment.&amp;quot;  He and the guard on the right are obviously participating in some dynamic communication.  &lt;br /&gt;
&lt;br /&gt;
Presently, the Reptiloid in a suit that evaluated Bruno's medical skills when he first arrived on the base stalks out and eyes Bruno.  &amp;quot;Follow me.  Let's see what you've learned so far, and what is left for your contractually-agreed upon stage of Thexd Medic.&amp;quot;  As Bruno is compelled to follow him into the medical section, he notices that the screaming appears to have paused.  The Lead Suit is joined by his Assistant Suit, and they take Bruno into room with high-fidelity neurological linking equipment.  &amp;quot;It will be fastest to conduct this final evaluation and training in virtual reality.  Please connect to the test apparatus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The connection procedure is pretty standard, and soon Bruno finds himself in a rather convincing simulation of himself standing on an infinite featureless surface.  He is soon joined by the Lead Suit, except that for some reason the Lead Suit felt it appropriate to have himself be 6 meters tall.  A series of different species and tasks are then presented to Bruno.  The Lead Suit is harsh and implacable, and schools Bruno on the ways of physical modification and combat stimulation he hadn't considered before.&lt;br /&gt;
&lt;br /&gt;
And then it's done.  Bruno can tell because the simulation ends, the Lead Suit says, &amp;quot;You are done.&amp;quot;  The Assistant Suit walks Bruno out of the medical section, carefully keeping him from seeing anything interesting.&lt;br /&gt;
&lt;br /&gt;
One stage of Thexd Medic:&lt;br /&gt;
* +4 Stamina&lt;br /&gt;
* +1D+1 Heal&lt;br /&gt;
* +1D+1 Tamper&lt;br /&gt;
* +1 Duck&lt;br /&gt;
* +1 Hide&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zeep: &amp;quot;Well, that was intense.  I've finished my training.  What now?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With my new found skills, I reapply a slave patch to myself with the same parameters as before.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zeep: &amp;quot;Ah, so they decided to forestall the breach of contract by accelerating the training.  Excellent.  This means that any further participation with the Thexd Enforcement Team is voluntary on your part.  Ecker Group will support your continuing to assist, as that was the original intent of the agreement.  However, if you wish to change assignment, that is also possible.  We do not currently have anything queued up for you to transfer into, so there's no rush for you to decide.  I believe that the next cycle of active duty for you is not for another 7 hours.  Do you plan on staying at the base, or would you like transport to somewhere else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The updated slave patch goes without a hitch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I'd like to get transport to Regeltsac.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Assuming I get a ride, I let Brodki know I'm coming.  I'll get dropped off the same place as last time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bada-bing, bada-boom.  Transport to Rageltsac is arranged and accomplished in a manner essentially identical to before.&lt;br /&gt;
&lt;br /&gt;
This time when Bruno heads to the rendezvous location, Brodki pings him directly instead of from hiding.  &amp;quot;Some checking on the whole slavamize yourself thing turns out to be widely understood among medical specialists.  Still creep as zark, but it at least makes sense.  And I see you've brought a spare Thexd freak-pack - excellent.  Hand it over so that I can work some magic.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Assuming that Bruno hands over the Thexd tactical med pack, Brodki pulls some heavy robotic coils out of hiding and starts creating something plainly Frankensteinian.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Um, should also mention that I think another member of the crew was captured.  I could hear an interrogation happening and the voice sounded familiar.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;If you're interested, I can slavamize you.  You'd have root access to your protocols, so you'd still be in full control.  And it would make it difficult for a medic to tamper you or someone else to slavamize you.  I'm not sure, but it should protect you from the SoO too.  I'd have root access as well, but I promise not to make you do anything too demeaning.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Another crew member?  Zark.  How are they getting pinched?  Are you suggesting that this slavamizing voodoo would make me resistant to interrogation?  Or that interrogation would somehow be less demeaning that the stuff you would make me do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a flourish, Brodki presents his creation.  &amp;quot;Here you go - try that on.&amp;quot;  He's created a Groten-sized version of the Thexd tactical med pack tentacle.  &amp;quot;It's intermediate scale, and can handle your full strength.  It's got 5 meters of reach, and now sports arrays of grip pads.  And it's got all the creepy creepy medical robotic cilia action of the original, for transferring patches and smaller doses of nanoscopic robots.  Plus I've upgraded the user interface so that you can use combat bonuses with it.  ...not that you have any, as far as I know.  I call it the 'BAD MOTHER FUCKER med pack'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sweet!  Thanks Brodki.  Can't wait to try it on someone.  The slavamazation wouldn't make you resistant to the type of interrogation I was hearing.  It would just make you resistant to tampering, salt of obedience, or slavamazation.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Right.  I'll consider it.  Meanwhile, have you considered the many benefits of becoming an [[Assassin]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Assassin?  That doesn't seem like a good fit for me.  With this BMF med pack, I would have thought [[Striker]] or [[Aggressor]] in hand to hand would be useful.  That way I'd have a bonus attacking with it.  If I hit with it, it wouldn't matter how much damage I do, because the intent would be the tamper.  If I wanted to inflict large amounts of damage, I'd just punch them.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;I&amp;gt;btw - Custom occupations?&amp;lt;/I&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki squints with confusion, like Bruno is missing the obvious awesomeness of Assassins.  &amp;quot;But, you're a medic.  If you're busy flailing around as an Aggressor or Striker, everybody will know to stay away from you.  As a sneaky sneaky Assassin, you can be healing and saving team members - all the while acquiring a huge bonus to hit.  And you don't need to get placement for your tampering!  You could even do it sneakily, so that they don't know what's happening.&amp;quot;  Clearly he has strong feelings about this.&lt;br /&gt;
&lt;br /&gt;
Custom occupations seem appropriate.  Go for it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I shall called it 'Puppeteer'&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*3 to 5 to Hit (Hand-2-Hand)&lt;br /&gt;
*1 to 2 to Duck&lt;br /&gt;
*+1D Bio-Tamper&lt;br /&gt;
*2D Stamina&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nice.  Just 1 more experience point away from seeing how that works out.&lt;br /&gt;
&lt;br /&gt;
Where to next?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I head back to the barracks via my ride.  When I get there I hail Miney.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yo.  Want to do some combat training?  I'm just shy of my next combat stage, plus it might release some stress.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The return trip happens as before, uneventfully.&lt;br /&gt;
&lt;br /&gt;
Miney: &amp;quot;Well, there's at least three things impeed... impede... impair... making that plan not work out.  Firstly, I'm drunk, an' I don't wanna.  Secondly, god is an asshole.  I mean, not to paint too critical a picture of an omnipotent being, but that fucker just killed off all my friends - and almost made me a smear - just to further some half-baked plot idea about contriving a mechanism for accelerating the main character's training as well as ratcheting up the drama for him as a green combatant stuck in a virtual slaughter.  Have you met him?  Asshole.  And, as an asshole, there's no way in zark that god is going to let a player-character earn their final point of experience in a combat occupation with plot-inflicted utterly non-lethal training with a non-player-character whose entire spreadsheet existence consists of 2x5 cells of shorthand - one of which is 'uses stim patches from combat medic for bonus to hit'.  And third, I'm &amp;lt;i&amp;gt;reeeeeeally&amp;lt;/i&amp;gt; drunk, and think I'm communing with god.  Which is profou...  profoun... important enough to mention the drinking twice.  Also all my friends all just died, and nobody cared that I was sitting in the middle of our barracks with all their stuff all by myself drinking and crying.  So I don't wanna.  That can be number four, too, even though I kinda said it already, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok then...  one thing I want to try is to convert a regular patch into a slaver patch.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interesting idea.  It probably takes more nanoscopic robots than the usual patch carries, so at least 3 regular patches needed to make one slaver patch.  I guess the question is whether a stage of mathematician is required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems feasible that the control architecture would be present in generalized biological nanoscopic robots required to make slavamization happen.  However, my imagining is that without the input of competent biologists and mathematicians it would be of the crudest sort, essentially guaranteed to get in the way of all higher-order cognitive processes.  At best such a slavamization would prevent a being from earning any more stages and give them a very flat affect.  At worst, well, vegetablization is possible even with more sophisticated slavamization if the subject resists.  But that eventuality is probably more likely with a crude slavamization attempt.&lt;br /&gt;
&lt;br /&gt;
The main differentiations being the level of sophisticated conceptualization possible by the nanoscopic robots themselves.  In their basic form, they're just computers running present routines - so they would need to trigger the subject's own brain to think about what they're thinking about to evaluate what they're thinking about doing.  A lot of cognitive overhead for a being.  More sophisticated &amp;quot;slavamization&amp;quot; nanoscopic robots are networked to be able to semi-intelligently filter most cognitions themselves, only needing to co-opt brain cells for tricky evaluations.  All the way up to the vaunted Salt Of Obedience which is itself sentient, and has no need to cooperate with the host brain at all to evaluate its nerve impulses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2017.11.16 - Oh.  Well, Shit.==&lt;br /&gt;
&lt;br /&gt;
*	chilling back at the base		&lt;br /&gt;
**		canitar	orbodun sargeant&lt;br /&gt;
**		human red shirt	&lt;br /&gt;
**		4 croc major combat slaves	&lt;br /&gt;
**		runs into FM delivering combat slaves	&lt;br /&gt;
***			contracted by Coolmunda Slavers&lt;br /&gt;
*	deployed to Rageltsac		&lt;br /&gt;
**		shit - they're after Brodki	&lt;br /&gt;
**		aaand, Captain Barnstable's here	&lt;br /&gt;
**		RESISTANCE HAPPENS	&lt;br /&gt;
***			canitar decommisioned / guarded by slaves&lt;br /&gt;
***			red shirt snatched / tampered / squished&lt;br /&gt;
***			police is not cooperative&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 004 - Whatever Is Possible Before Requiring Combat Rounds==&lt;br /&gt;
&lt;br /&gt;
The aero shuttle pilot pings Bruno.  &amp;quot;I have no protocols for this eventuality.  Should I call for assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;No, not necessary.  We're going to take the prisoners to base.  Start flying back, but at regular speed.  We don't want to attract attention.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
wiki: &amp;quot;Brodki, have you gained control of the craft yet?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I use my satchel and try to hail AMF.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brodki rolls one huge brown eye at Bruno, then makes a gesture.  The pilot has just enough time to say &amp;quot;Huh?&amp;quot; before he is ejected from the pilot console.  Except that the ejection mechanism appears to have malfunctioned - in that the pilot seat, with it's array of inertial dampers and parachutes and hover units is still in the ship, while the pilot arcs out over the city at sufficient speed to deposit him several kilometers away.&lt;br /&gt;
&lt;br /&gt;
Captain Barnstable: &amp;quot;That was foolish, he'll inform the base before he hits the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;I don't think he will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain Barnstable: &amp;quot;Because he's a slave and wasn't given commands specifically to?  That's not a gamble I'm happy with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;He was a slave?  No, I electrocuted him, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain Barnstable: &amp;quot;Uh, OK then.  I'm wondering if we might confiscate that police cruiser, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;The police cruiser would not make sense for approaching a Thexd base - unless it's near the police station.  Is it near the police station?  The information on this planet is stupid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain Barnstable: &amp;quot;I'm not convinced that attempting to penetrate a military installation is in our grasp at this time.  We might do better to try to steal a ship from some slavers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2017.11.24 - And Now For Something Completely Different==&lt;br /&gt;
&lt;br /&gt;
*	ping AMF			&lt;br /&gt;
*	head to Ecker Group			&lt;br /&gt;
**		applies +2 stims		&lt;br /&gt;
**		Captain Barnstable		&lt;br /&gt;
**		Brodki		&lt;br /&gt;
*	pick up AMF			&lt;br /&gt;
*	commandeer a BRICC - Basic Rectilinear Interstellar Confederation Carrier			&lt;br /&gt;
**		Carenum		&lt;br /&gt;
**		inspected by a long range fighter from NOT Aksaray		&lt;br /&gt;
*	pirate station	Bruno and Brodki		&lt;br /&gt;
**		heals a combatant for information		&lt;br /&gt;
***			Thexd worried about Resistance	&lt;br /&gt;
**		Yiptaks	3	&lt;br /&gt;
**		orbodun bounty	sniper	&lt;br /&gt;
**		Thexd Troopers	ID unavailable…	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 005 - Don't Look Behind The Curtain==&lt;br /&gt;
&lt;br /&gt;
Shit, what was the name of that space station again?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also: What do you think about taking over explicit control of Brodki?&lt;br /&gt;
&lt;br /&gt;
BRODKI&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;species:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;TaArbori&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;stamina:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;occupations:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;technician 2 &amp;lt;br&amp;gt;assassin 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;bonuses:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;fix/tamper +2D+2 &amp;lt;br&amp;gt;assassinate +8 &amp;lt;br&amp;gt;duck +5 &amp;lt;br&amp;gt;hide +4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;intelligence:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;willpower:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;awareness:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;strength:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;speed:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;agility:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;manoeuvre:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 (swim)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;hand-to-hand: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#dddddd&amp;quot;&amp;gt;&amp;lt;td&amp;gt;mass: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 kg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;length:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.2 m&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2017.11.30 - Making Friends==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think the Felinid likes me.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*	pirate station Lizant					&lt;br /&gt;
**		bottom bar				&lt;br /&gt;
***			medic + technician meta tag			&lt;br /&gt;
***			scary equidon			&lt;br /&gt;
***			odd-looking-aliens VS reptiloids			&lt;br /&gt;
***			sells gun to bar patron - pause to fit for bonus			&lt;br /&gt;
***			evil the cat			&lt;br /&gt;
***			4 reptiloids - 	ambush&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 006 - There will be plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Bruno takes the unconscious Reptiloids somewhere secluded and practices his medic ability, while also practicing a new art form that's all the range - Reptiloid Origami.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Brodki will check local networks to see if there's a source of Dynomer anywhere.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The publicly available schematics to the station do not indicate where other beings are, so seclusion has to be sought out.  The crowds seem to be thickest between the main bays and the core businesses.  The habitat and industrial sections have more sporadic occupation.  Bruno observes some smaller being slinking into ventilation and service ducts, perhaps for seclusion, but those are too tight a squeeze to be suitable.  The industrial sections seem to have a higher level of security, so Bruno and Brodki naturally drift to a residence section.  Eventually, they find a quiet-enough corridor.&lt;br /&gt;
&lt;br /&gt;
Brodki quickly determines that there is no raw Dynomer available; everything is reclaimed equipment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ah well, we'll have to start seeing what we can build from the gear of the foes we vanquish.  After Bruno gets bored with his artistic expression, we dump the Reptiloids and head back to the pilot's bar.  See if anyone interesting has shown up.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bruno and Brodki get pinged by Captain Barnstable via a secure channel.  &amp;quot;I've been catching snippets of your exploits, you two.  It gave me an idea.  Head to [station address] to meet with a gunsmith named Zapoteca - the shop is named after him.  He'll work up some decent fake ID's for both of you, members of 'BS Consulting'.  We now are nominally technical contractors, specializing in both medical and mechanical consulting of a tactical nature.  It's pretty much the perfect excuse to be anywhere strange.  I've already been in touch with Zapoteca, and have everything arranged - except for coded scans of you guys and what your new names are.  If Zapoteca tries to squeeze extra money out of you, politely refuse.  It's both unnecessary and likely a catch for some other angle he's working.  But whatever you do, don't piss him off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki mutters just to Bruno.  &amp;quot;That doesn't sound ominous at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2017.12.07 - Socializing With Blobs And Cannibals==&lt;br /&gt;
&lt;br /&gt;
*	off to see Zapoteca		&lt;br /&gt;
**		to get ID's for BS Consulting	&lt;br /&gt;
**		new names	&lt;br /&gt;
***			Bruno --&amp;gt; GRINGO&lt;br /&gt;
***			Brodki --&amp;gt; GEWOG&lt;br /&gt;
*	upper bar so that AMF can drink		&lt;br /&gt;
**		abort - too many reptiloids	&lt;br /&gt;
*	lower bar so that AMF can drink and cause trouble		&lt;br /&gt;
**		human - eaten	&lt;br /&gt;
**		OPA - tampered unconscious	&lt;br /&gt;
*	delivery mission		&lt;br /&gt;
**		pick up cargo from unsavory robot	&lt;br /&gt;
**		awareness twinges lead to change of plans	&lt;br /&gt;
**		arrive at bay full of scary robots	&lt;br /&gt;
**		unpleasant evil-the-cat appearance	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 007 - License To Kill==&lt;br /&gt;
&lt;br /&gt;
Safely aboard the Carenem, Captain Barnstable has Bruno artistically locate the crate in hold #3.&lt;br /&gt;
&lt;br /&gt;
Captain Barnstable: &amp;quot;So, our next step is to stop by the big industrial bay and pick up 99 more crates - except with plain old work robot parts.  Plus we need to dump the missiles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Dump the missiles?  That seems like a waste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain Barnstable: &amp;quot;For the same reason that we're stocking up on droid parts - we need to get through a Thexd checkpoint.  And, unlike patrols in the ass-end of nowhere, bribing those officials takes some major piles of credits and have a much higher likelihood of being lethal if you run across a non-bribable official.  So we need to hide our contraband amongst similar components, and we can't be having ship-scale weapons hiding in the closet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;No, I figured we were doing something like that when you mentioned getting more crates.  It's just that I can disassemble the missiles into indistinguishable parts.  It'll take time to put them back together again, if we ever do, but it'll be a hell of a lot faster than making them from scratch if we need them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah.  Let's do that then.  Perhaps while we're underway.  There's some modifications to the ship that we could use you making while we've got Bruno lugging crates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Bruno's not-inconsiderable raw power is used for hefting crates within reach of the Carenem's internal force beams (which in turn are directed by AMF), Captain Barnstable has Brodki disassemble the internal separations between the internal bays and has him install some ship scale shields instead - to make the interior volume more adaptable.  Now the four individual 4-chassis-point bays can also be configured into two flat 8-cp levels, or two tall 8-cp compartments, or one yawning 16-cp contiguous hold.&lt;br /&gt;
&lt;br /&gt;
The Carenem eases away from Lizant station and joins the general flow of traffic, and slips into the near-perfect anonymity of a well-travelled space lane.&lt;br /&gt;
&lt;br /&gt;
While underway, Brodki is also instructed to install a black market Thexd transponder.  The original transponder for the BRICC having the dual problems of identifying the Carenem as stolen and having been discreetly disintegrated before departing Aksaray.&lt;br /&gt;
&lt;br /&gt;
Captain: &amp;quot;Can you confirm that this transponder is for the correct configuration of craft?  I'm not confident of the source, but there weren't many options.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brodki: &amp;quot;Nope.  It's all arbitrary, relying on a remote Thexd registry that is functionally inaccessible to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain: &amp;quot;Grand.  Bruno, -er Gringo - can you prep us for possible interrogation resistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Refugee_Game&amp;diff=817</id>
		<title>Refugee Game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Refugee_Game&amp;diff=817"/>
				<updated>2019-03-07T05:49:43Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
Setting: AIF&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:DaveLittley | Dave]]&lt;br /&gt;
&lt;br /&gt;
Player: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;Edward Braddock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A human medic/defender.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;Ziggy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A Zygroten striker.  Strongly good alignment.  Vain.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;Scouty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A robot scout/mathematician. Grumpy.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#eeeeee&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;Morris/Samantha&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A Felinid couple out in the wilderness.  Scientist and Seasoned Combatant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
Planet Weismann.  City planet - stack variety.  Casualty of war and slowing being rebuilt.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&lt;br /&gt;
Braddock was leading a peaceful life as a medic on a utopian planet in the 2nd galaxy when the Xoid invasion came.  &lt;br /&gt;
Through luck, he wasn't on a part of the planet that got blasted from orbit, but still had to navigate untold horrors to find&lt;br /&gt;
his way to an evacuation point and to safety.  He then spent months (years?) being shuffled from holding area to holding area&lt;br /&gt;
until he finally got a chance to leave the hell he was in and foldspace to a planet in the 1st galaxy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately all that did was drop him off in a different kind of hell.&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-03-31 - Planet Full Of Assholes==&lt;br /&gt;
&lt;br /&gt;
Leaving one war zone to seeming arrive in another was somewhat disturbing. The only contact with the government was a question &lt;br /&gt;
about being either a 2nd stage medic or 1st stage biologist.  Not being either, he was given 20 patches and a rifle, and ushered &lt;br /&gt;
along with the rest of the refugees.&lt;br /&gt;
&lt;br /&gt;
Not planning to shoot anyone, he sold the weapon at a trading bazaar and bought some clothes to hide his human appearance.  Humans&lt;br /&gt;
were somewhat prejudiced against among the refugees when it was found out humans had brought down the Confederation.&lt;br /&gt;
 &lt;br /&gt;
Not being able to afford decent medical tools, he decided to try and find some work.  His first potential customer tried to coerce him&lt;br /&gt;
into forced servitude, and this is when he found out that the planet supplied free patches.  So much for providing good heals for&lt;br /&gt;
money.  His next customer was a Crocaloid named Calantica who wanted backup in a bar fight.  It went well and earned him a couple of&lt;br /&gt;
credits.&lt;br /&gt;
&lt;br /&gt;
For the next while he watched the crowd until a fight started he wanted to take sides on.  A loud-mouthed Groten was trying to kill&lt;br /&gt;
a couple of humans.  Well timed patching of the humans allowed them to survive and take down the Groten.  The confused Humans thanked&lt;br /&gt;
Braddock and went on their way.&lt;br /&gt;
&lt;br /&gt;
The aftermath of battles usually involved a Colloidling scooping up the corpse and gear and taking it into the back room.  A local &lt;br /&gt;
bar 'warlord' claimed all gear from fallen combatants.&lt;br /&gt;
&lt;br /&gt;
The next interesting thing was a contact from someone wanting good heals to replace patchwork.  During the hour walk to get to the&lt;br /&gt;
customer, he got a message from someone to be careful.  Apparently it was another medic who had tried a similar approach to gaining&lt;br /&gt;
credits and was hunted for his trouble.  The customer turned out to be a Zygroten who wanted to be made 'pretty' again.  Six hours&lt;br /&gt;
later all his patchwork was healed and Braddock earned 5 credits.&lt;br /&gt;
&lt;br /&gt;
At this point, he had heard about groups going out of the stack on scavenging missions.  An odd requirement seemed to be a 1 point &lt;br /&gt;
shell shield.  Curious, Braddock approached a group coming in from one of the exterior portions of the stack and asked them about it.&lt;br /&gt;
Turns out that during the war, whomever the enemy was deposited trillions of micro-scale robots.  These robots would swarm over&lt;br /&gt;
people, burrowing into their bodies until they were dead.  While mostly gone now, there were still small swarms in the unpopulated&lt;br /&gt;
areas of the planet.  A complete shell shield is the only defense.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction I - Need. Med. Gear.==&lt;br /&gt;
&lt;br /&gt;
Your medic advertisement is still active locally.  Keep waiting for potential customers, or try something else?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock will probably update the advertisement due to circumstances.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;COMBAT MEDIC: can apply patches effectively when it matters most.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Offer: Provide a MED PACK (and some material) and I can create some custom armour for you.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And, what the heck; I'll do a search for health clinics to possibly volunteer at.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the next few hours, you get three messages from potential customers:&lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Um, hi there.  I'm guessing you're a fellow recent refugee?  It seems the only way to make credits is to go on scavenging hunts.  Want to team up and try it out?  I'm a technician, so our skills might complement each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. &amp;quot;If you're looking for more permanent work, I have a connection to a warlord a couple stacks over.  You'd make armour in exchange for gear and security.  And good booze.  Not the swill served around here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Dude!!!  I could use a backup medic.  I get shot a lot.  I'd cut you in on any booty I get.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are no health clinics in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hm.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1: &amp;quot;Hello.  Yes, I am a recent refugee, and I have heard about the scavenging opportunity.  It seems that we would need shell shields to protect ourselves from the flesh-burrowing micro-scale robots.  Also, I hope that you've got some ability to defend yourself, as the locals are somewhat troublesome.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2: &amp;quot;Thanks for the suggestion, but I'm not ready to settle down into a such a static position.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3: &amp;quot;Dude.  Sounds like I could totally help you out.  Why is it you get shot so much?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1: &amp;quot;Um, shell shields?  Robots?  Crap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3: &amp;quot;Meh.  Probably cause I like to shoot them first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
This is almost as bad as the selection of Republican candidates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1: &amp;quot;Yeah.  This planet is pretty shitty.  What you said before about our skills complementing each other might still be true, though.  Do you have any defensive skills, or are you needing total babysitting?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3: &amp;quot;Ah, so you're a 'shoot first, drink beers later' kind of fellow.  It seems to be a common philosophy.  Are there any particular things you look for in people you feel like you compulsively want to shoot?  Or is it pretty much just random?  Would you describe yourself as more skilled, or lucky?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
First guy cuts the connection.  Third guy: &amp;quot;Gear.  All the loser refugees (no offence) get rifles, and a good chunk of 'em got no skills.  You a medic, so you at least got some stam, but a lot don't.  I was lucky, was in the stack that the refugees landed.  I usually search the residences, cause people like to hide there.  Can usually collect 20 rifles on a good day.  Problem is, I ain't the only one doing this.  If I'm wandering around carrying a dozen rifles, I make a nice target.  That's where you come in.&amp;quot;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock says a little mental farewell to #1 and focusses instead on #3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3: &amp;quot;That makes sense.  You seem very industrious, and I think I can probably help you out.  What kind of a cut were you proposing?  By the way, my name is Braddock.  Where should I go to meet up with you?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-04-07 - Grotens Are Irritable Creatures==&lt;br /&gt;
&lt;br /&gt;
Squishy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Extruding people through their fingers has got to be messy.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meeting up with a Mavvice named Cal, the pair went to a residential area of the stack to 'convince' newbies to give up their newly minted rifles.&lt;br /&gt;
The first couple of attempts went well.  Cals twin pistols and bloodthirsty demeanor convinced a couple of non-combatants to give&lt;br /&gt;
up their weapons.  The next target wasn't so willing and fought back - and lost.  Unfortunately, the next room they checked contained a &lt;br /&gt;
Groten who didn't like being interrupted.  The battle was fierce with the Groten using his issued rifle as a club.&lt;br /&gt;
&lt;br /&gt;
Cal was brought down, and Braddock picked him up so that he could apply patches.  Unfortunately, the Groten attacked Braddock next, landed a hit,&lt;br /&gt;
and got placement.  Cal was grabbed, squished, and had his head bitten off.  The rest of the corpse was tossed at Braddock, who grabbed it and&lt;br /&gt;
ran, claiming Cal's two pistols and force blade.&lt;br /&gt;
&lt;br /&gt;
Sneaking back to the Bazaar, Braddock was able to finally procure a med pack.  Also, met a like minded Zygroten named Ziggy. They went off to &lt;br /&gt;
attempt some vigilante work and was able to claim another three rifles.  Currently at the bazaar offering armour making services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction II - Let The Strangeness Begin==&lt;br /&gt;
&lt;br /&gt;
So, you're in the bazaar with Ziggy with the intention of making armour for people.  2 questions:&lt;br /&gt;
* Your ad says 5 credits, but if they try to talk you down, what's the lowest price you'll accept?&lt;br /&gt;
* Assuming you can do this indefinitely how long will you continue until you get bored and go do something else?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* No negotiation with individual customers - the price is the price.  If Braddock runs out of customers willing to pay 5 credits, then he'll perhaps move it down to 4 credits.&amp;lt;br&amp;gt;&lt;br /&gt;
* If business allows, probably make just enough to afford a pair of shell shields for extra-stackular exploration.  If customers are genereally too hostile and the majority of transactions turn into potential conflict, he might reconsider methodology.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's an initial surge of three customers, each wanting some vital armour.  These guys seem to be refugees that have had some success acquiring funds.  During the three hours you're working, a Yiptak comes wanting a 2 layer helmet.  He's got professional type stamina and you get the feeling he's not of the latest batch of refugees.  He asks to be called when you're done and heads off.&lt;br /&gt;
&lt;br /&gt;
You finish the vital armour for the three newbies - they pay the 5 credits each.  &lt;br /&gt;
&lt;br /&gt;
Then, an odd plot-like substance arrives in the form of a robot.  Unbeknownst to you, he was sneaking past.  Upon seeing you, he stops sneaking, walks over, and stares at you for a moment.  It's a smallish humanoid&lt;br /&gt;
robot, 50 kg, seems to only have a tool kit at first glance.  At first you think he's a potential customer, but then he sends you a text message.  All the message contains are 7 coordinates for spots on the planet.&lt;br /&gt;
&lt;br /&gt;
He then seems to snap out of whatever his brain was doing, and does a quick locate and then hides.  He hides such that you and Ziggy can see him, but sheltered from most people passing by.  He also pulls out a couple of force blades you hadn't noticed before.  Then, in a low, somewhat freaked out voice:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What. The. Fuck.!?!????&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Did the Yiptak professional supply the requisite structural biomass for his 2-layer helmet, and did he pay up front?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Droid [tightbeam, trying not to draw attention to him; CCing Ziggy]: &amp;quot;Uh, hello?  Do you know us or something?  I'm just an unremarkable combat medic, and my partner here is a simple goon.  Is there something we can help you with?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ziggy [separate tightbeam]: &amp;quot;Hypothesis 1 - he is acting according to some subconscious programming relating to useful individuals.  If so, he's only a moderate threat, and we might be able to learn a lot by putting him at ease and getting him to disclose stuff.  Hypothesis 2 - he got hacked by somebody who wanted to tell us something.  In which case he's going to be suuuuuper offended and might be rather inclined to assassinate us (or whatever).  It's possible that he could track us easily, so escape might not be an option if he's hostile.  Your thoughts?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yiptak left behind the biomass.  Didn't pay up front.&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;I don't know... but I haven't seen a lot of robots here.  If he attacks and we take him down, we could probably sell his body.  Hopefully it won't come to that, I'm kind of curious what his story is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Robot: &amp;quot;So... you don't know me.  Hold a second.&amp;quot;  Mental checking.  &amp;quot;I sent you coordinates?  What the hell?  I didn't even know I had those.  Gah.  You go though your admittedly short existence thinking you're a completely free and independent robot, and BANG, suddenly you have behavior protocols.  So, ya, what's your story?  The probability of you being an unremarkable combat medic is in the toilet right about now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy to Robot: &amp;quot;No, he's pretty unremarkable.  We both are.  Just arrived with the last batch of refugees, so I seriously doubt Braddock would attract any undue attention.  Unless it's this whole fascination with medics this planet seems to have.  My guess is you've made a mistake.  Easy enough to do - lots of non-descript humanoids around here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Robot: &amp;quot;Braddock huh.  Well, I'm a second stage scout, so observation is kind of my thing.  And now that it's happened, he's definitely the one I was apparently looking for.  I recognize the face, the clothes, the gear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy (tightbeam to you): &amp;quot;Maybe it's all a story he made up.  Lure us into something unpleasant at those coordinates.  Might be his motus operandi for gullible newbies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Robot: &amp;quot;Do you have a sense for how long you've been looking for me?  What was your nominal purpose while you thought you were free and independent?  Robots are pretty rare here, so I'd be extremely curious to know your backstory.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ziggy [tightbeam]: &amp;quot;My gear is all recently acquired, and my clothes were from when I first arrived here.  This suggests his implanted mission was from within the last 5-10 hours.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Robot: &amp;quot;Just had a thought - do you know if you disclosed that you deployed your information payload.  Does your master / controller / hacker know I've been found?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Of course, it probably makes sense to look up where those coordinates resolve to.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Robot: &amp;quot;Purpose?  Seriously?  I first switched on 4 months ago in an abandoned apartment in this stack.  No idea where I came from, a couple implanted stages, and no purpose.  I've been hanging out ever sense.  I don't have a master / controller / hacker.  I think I would have noticed if someone tampered with me.  Haven't contacted anyone else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The local government has about 20% of the planet's stacks up and running, all near the south pole.  The rest of the planet, we'll call 'the wilderness'.  The first coordinate is close, only two stacks into the wilderness.  The rest are further out, with the last few being near the equator.  If you ever want to get there, you'll need to acquire some sort of ship or hitch a ride with someone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Robot: &amp;quot;OK, let's assume that you don't have a master / controller / hacker, and that you assembled and activated spontaneously by divine agency.  Since your little fugue state seemed to not be intentional, perhaps there was some unintentional communications as well.  Such a thing might have left traces in communicator logs, if you were so inclined.  But I'm more interested in your apparent recognition of me - and my gear.  I arrived recently with nothing, and acquired this gear and clothing since my arrival, considerably after your magical activation.  So your recognition of my gear and clothing requires you to have received information since then.  Without a master or controller or hacker, I suppose it was a revelation from your supernatural activator.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ziggy [tightbeam]: &amp;quot;I'm leaning towards the bullshit/trap hypothesis, but am still struggling with considerable curiosity.  It's not like there's a whole lot of interesting stuff going on in this hole of a world.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Out of curiosity, does the robot seem to have any tools?  Or has it dealt with repairs purely using free patches?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Robot: &amp;quot;Hold on.&amp;quot; -pause- &amp;quot;I checked my comm logs.  Nothing that shouldn't be there.  Though my creator could have put another comm in my brain that I don't know about.  Wish I was a technician.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Keep an eye open.  It's possible his creator was watching us and transmitted our visuals to him to activate his subconscious programming.  But that still doesn't answer the 'why' question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The robot has a tool kit and doesn't seem to have any patchwork on him.  However, you recall that whenever you went to a patch dispenser, it only had biological patches available.&lt;br /&gt;
&lt;br /&gt;
A small group of people pass by near you carrying a bunch of gear and the robot says &amp;quot;Excuse me for a moment.&amp;quot; and sneaks off.  He returns with a largish looking laser pistol.  &amp;quot;Sorry.  When I get stressed I like to steal things.  Either of you want it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Robot: &amp;quot;No, you swiped it - it's yours.  You might want to consider trading it for some mechanical patches; you can hire a technician to convert the free biological patches into something you can use.  Which could be handy when you sneak out to the closest set of coordinates to see what's there.  Assuming that missives from your deity are interesting to you.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ziggy [tightbeam]: &amp;quot;If we can't manipulate urchin-bot into running recon for us, how interested in checking out the nearest set of coordinates are you?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The robot doesn't have much in the way of facial expressions, but you get the feeling he's annoyed.  &amp;quot;I've been here 4 months, you think I haven't figured out the patch thing yet?  I'm not too bright, but I ain't that dumb.  Give me your comm, I'll tell you what I find.&amp;quot;  And he sneaks off.  He left the gun if you're interested.&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Well, that was weird.  Let's see if he finds anything, we can't go explore yet anyway.  Back to our flourishing armour crafting business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hey, if he's insistent about not having anyone or thing he ultimately must obey, either he is willfully self-deluded or being deceitful.  Mockery is in order for both.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Let's just finish the scary Yiptak's order and then see if we're still intact.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just before you finish the Yiptak's armour, the robot comes back, sits near you and looks annoyed.  &amp;quot;Seems I can't go check out the coordinates on my own.  Every time I tried, I ended up deciding to come back and find you instead.  If I ever find my creator I'm going to swipe his spine and shove it up his ass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of the armour creation goes by uneventfully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Welcome back Mr. Robot.  My name is Braddock.&amp;quot;  I'll let Ziggy introduce himself if he's so inclined.  &amp;quot;It seems like our paths might be intertwined for a bit.  We've got a bit of business to conclude, then we'll discuss what to do about the mystery of your tourette's coordinates.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ziggy: &amp;quot;I vote we go an see.  It beats dying of random assholery here.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now that the Yiptak's armour is done, I ping him for pickup.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yiptak comes back, pays you 20 credits for his armour and leaves.  Says he's going hunting and may ask for a chest plate later on.&lt;br /&gt;
&lt;br /&gt;
Ziggy picks up the gun the robot swiped.  &amp;quot;Huh, it's stun.  This will pay for my shield.  You keep the Yiptak money for your shield.  Then yeah, let's check out the first spot.  We wanted to explore anyway, this a good a destination as any.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Robot:  &amp;quot;Ok.  First, there's something I need to know.  Could you try to order me to do something stupid?  Not suicidal stupid, just regular stupid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-04-14 - My Kingdom For A Force Blade!==&lt;br /&gt;
&lt;br /&gt;
Fortunately, the robot didn't have to follow Braddock's orders, making his opinion of the universe a slight less fatalistic.&lt;br /&gt;
&lt;br /&gt;
Gearing up with 1 pt shell shields (overpriced) the gang went forth into the wilderness in search of the first set of coordinates.  They managed to avoid too much unpleasantness due to the robot (hereby known as Scouty) being able to detect and avoid possible entanglements.&lt;br /&gt;
&lt;br /&gt;
Some unpleasantness was had, however.  They tangled with a Vega Lizard intent on de-gearing them.  Ziggy fighting, Braddock healing, and Scouty swiping the Lizard's patch supply proved an effective combination.  The Lizard was brought down, de-geared, and extorted for credits.  Last seen running towards the civilized area.  Reaching the coordinates, they had to fight a couple of crazy squatters.  It was rather pitiful.  &lt;br /&gt;
&lt;br /&gt;
The coordinates led them to the basement of a derelict building.  Inside a storage room Braddock found a single force blade.  Upon examination, it turned out to be fitted specifically for Braddock giving him +3 to hit with it.  It also looked identical to the force blade he claimed from the Reptiloid squished by the Groten.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction III - One Down==&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;If you're going to be doing more of these scavenger hunts, I think I may be a liability.  I'm just not that sneaky.  Plus, maybe we should find someone who can shoot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Seriously?  A force blade?  We came all this way for a force blade?  What's going to be at the next one, a pistol?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ziggy: &amp;quot;You more than make up for your lack of sneakiness with your panache and sleek good looks.&amp;quot;  Pause with stupid grin.  &amp;quot;Besides, why would we want the distraction bait to be sneaky?&amp;quot;  Less-goofy face.  &amp;quot;Seriously, though, I value your company.  If you're not interested in what might be at the other locations, at least consider the experience we'll get for surviving the exploration.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scouty: &amp;quot;Yeah, not just any force blade, though.  It was eerily identical to the one I was already carrying, right down to the scratches.  If it's based entirely on sensor data he got from you, and was also able to alter it so that it was customized for me... that's some impressive technical capability.  This is a being worth talking to.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pause.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Say, how technically impressive do you guys think the being that made the little people-eater bug-bots probably is?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;The bug-bots are not terribly impressive individually.  A professional physicist/technician could design one.  The impressiveness is the scale at which they were deployed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;True.  I asked around a bit and it seems the most likely way to get off this rock is to become seasoned and then hired by some of the ships that land occasionally.  Unfortunately the most likely avenue of experience seems to be random violence which doesn't sit will with me.  So, I'm all for the hunt, I just wanted to make sure you realize I may be holding you back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;The next set of coordinates is three stacks deeper into the wild.  Shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;There's that batch of gear we left behind.  Maybe we should go trade that in for credits first.  Plus, maybe armouring up would be a good idea for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I swipe stuff for a living.  I got all the credits we'll need.  If you want to make armour, let's just hide here and do it.  Lot's of bodies to choose from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I'm not too fussed about needing much more money or stuff - it all just makes me a target at this point anyway.  As much as I'd like to have a decent shield and some move boots, I don't particularly want to &amp;lt;i&amp;gt;die&amp;lt;/i&amp;gt; for having them.  It might make sense to have our only combatant a bit better armoured.  You want some more armour, Ziggy?  Otherwise, I vote we mosey on outward to the next coordinate.  After that, we might want to consider heading back to recruit a technician and/or a range combatant.  The range combatant for obvious reasons, and the technician to help us scavenge some transportation.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Checking the coordinates, are they arranged like a trail of breadcrumbs?  Or are they scattered somewhat randomly?  I got a sense that the distances between them grew quickly, but I'm not sure how that growth worked out topographically.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Well, more armour would be good, but I see your point about standing out too much.  Let's see what kind of resistance we get at the next set of coordinates and decide then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;A range combatant would certainly be useful, but the three of us seem to be geared towards hand to hand combat.  I think we should focus on that and stealth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sound of a ship entering the atmosphere makes itself known.  It gets louder until you can see a large shuttle fly by overhead.  It appears to be landing at the stack you started at.&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Ships like that come from time to time.  They offer work to the seasoned combatants, or anyone with specialized skills. I haven't bothered to try and get recruited yet. I heard they never accept robots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Why not?  Lack of skilled robots because of the lack of robotic patches?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Actually, the patch detriment tends to make the individuals earn experience faster.  That, and surviving being hunted for scrap dynomer.  The robots that make a stink of trying to be hired get rejected, and oddly disappear soon after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first three coordinates seem to be a trail.  The next three are somewhat grouped, and last is alone.  Let's say this planet is roughly Earth sized.  The functioning reclaimed stacks cover an area about the size of Antarctica at the south pole.  The stack you arrived at was at the outer edge.  Here are where the coordinates are:&lt;br /&gt;
* 2 stacks north from starting stack: found force blade&lt;br /&gt;
* 3 stacks north from that in the same direction.&lt;br /&gt;
* 10 stacks further north.&lt;br /&gt;
&lt;br /&gt;
Each stack is 20 km across, so it's only 300 km away.  The next three:&lt;br /&gt;
&lt;br /&gt;
* 6000 km north west.  That's straight line distance, or you can circle the edge of the civilized area and then head straight north.  On Earth, that would put you in the middle of Argentina.&lt;br /&gt;
* 700 north east - about Uruguay.&lt;br /&gt;
* 200 north west - back into Argentina.&lt;br /&gt;
&lt;br /&gt;
And the final set of coordinates:&lt;br /&gt;
&lt;br /&gt;
* 5700 km north east.  On Earth would be the middle of the Atlantic at the equator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Right.  Let's discuss more strategy while we travel to the next coordinate.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I like your idea, Scouty.  If we can grow our stealth and hand-to-hand capability, that would probably suit us best.  I'm close to leveling up a stage of Scout.  Ziggy, what's your next stage?  How about you Scouty?  Perhaps after that I should consider Striker.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;After this 60 km adventure, we're definitely going to need to conceive of some sort of transportation if we decide to pursue anything else.  Any ideas about what we might try?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;I was thinking of going up in Striker again, but now I'm thinking Defender.  I can still get the parry bonus and it will help my stealth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Scout.  Plan is to become so sneaky that I can eventually stow away on one of the ships leaving this rock.  At least that ''was'' the plan.  Now, maybe striker or assassin for when I find my creator and have words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Hoverboards?  Probably have to find a technician to make 'em custom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You guys make it to the edge of this stack uneventfully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Ziggy - Defender!  Brilliant.  I fully endorse that plan.  I like how it augments your combatant capability while also addressing the awareness gap.  While we can keep Scouty safe, he can keep us out of the majority of awareness blunders, or hide us as needed.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Scouty - your situation is trickier.  Assassin is a hard path.  A totally kick-ass path, but probably a bit frustrating for the foreseeable future.  Striker is just plan ass-kicking, so no objections there.  BUT, and I say this as a green combatant, your main contribution is still in the realm of stealth and awareness.  Your prestidigitation of that Vega Lizard's patches, for instance, was probably more tactically valuable than a couple iffy force-blade thrusts.  Yet, engaging still could be risky, so perhaps a stage of Defender also makes sense for you?  Whichever way you lean, though, you're already pretty invaluable, so we've totally got your back.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Hoverboards as transportation sound suitably hilarious.  I mean, it definitely won't attract attention from anybody in orbit.  Buuuut, I'm not sure I'm keen on crossing a 6000 km span on a hoverboard.  Though, thinking about it, perhaps a few hoverbikes might be OK for the 300 km stint.  How hard can those be to scavenge/make?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ref Query: Are custom occupations a possibility? &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;- After 5th stage or if you can find someone to train you.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I've never seen a scavenging team bring back a vehicle to sell.  We may be able to find a technician to make one, but that would require a lot of cash.  And if we start asking around, people will figure out we have a lot of cash and then we become a target.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Maybe what we need to do is find a recent refugee that's a technician and convince them to join our team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Maybe we should just find a stack that hasn't been picked clean and try to find a working vehicle.  I may have luck with my tool kit even though I'm not a technician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;There's also the hypothesis that this technically-impressive person(s) might have some cohesive plan behind this junket, and that some idea of transportation might be provided.  Somehow.  If we look for it.  I mean, they had the means to distribute geo-caches around the globe, so it stands to reason that they might actually want us to realistically get there without massively complicating the endeavour.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Blink blink.  &amp;quot;Yeah, probably a long shot.  Care to run the numbers on that hypothetical, Scouty?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We continue onward.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I must confess to being a bit confused about the constituents of the inter-stack spaces, such that we can see the sky.  I rather had the impression that the entire planet was covered in stacks continuously, that the non-reclaimed stacks were still physically present, and that we were continuous denizens of the middle layer.  Are we travelling across collapsed structure to get to physically intact stacks?  Or were they disintegrated somehow?  (Now I've got a mental image of Darth Vader shaking his finger, &amp;quot;NO disintegrations!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also: have we ever seen a working vehicle, ever?  Other than the occasional spaceship, I mean.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You've seen a few working vehicles back at the bazaar.  Heavily guarded.&lt;br /&gt;
&lt;br /&gt;
The inter-stack spaces were open to allow vehicle access.  There were many bridges between the stacks on the levels, but most have been destroyed from the orbital bombardment that took out the top level.  So you have to climb down to the bottom, cross the space, and then climb back up to the second level.  Lots of debris at the bottom, so sneaking/hiding is easier.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the bonus to sneak and hide works against you when the area is mined.  As you're walking along, something goes boom next to you.  You each take 1D of damage and your gear is moderately damaged as well.  It was a small explosive, probably golf-ball sized.  So, not much risk of it killing you, but really hard to spot in all this debris.  Scouty swears loudly - he had been watching for enemy combatants, not small explosives.  &lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I hate this planet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;So, how many robot patches do you have?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;30.  I try to conserve them and just do good fixes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that's made of suck.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Let's move carefully away from the explosion; it has a high likelihood of attracting predators.  Then we should conceal ourselvs, preferable in a location with good cover.  I can easily heal the biological harm, and one of us should repair any damage to Scouty so that he can focus on keeping watch.  Also, we might want to repair any of our equipment that was significantly affected.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It's kind of a pity that Scouty couldn't go up in Munitionist.  That would be epic.  Yet another thing to grudgingly remark to Scouty's creator.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;But, anyway, I'd like to bump the probability of incoming predators over the request for calculating the probability of there being transportation considered by the Instigator(s).  If you can do math while you're on lookout, Scouty.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You move back a ways and Scouty hides the three of you.  He says there's about an 80% chance of people coming to investigate the explosion, but fortunately he's mostly wrong.  He says he spots a couple of Vimren taking a look from the opposing stack, but they don't venture into the gap.&lt;br /&gt;
&lt;br /&gt;
Scouty keeps watch while Ziggy borrows his toolkit to fix him.  Then gear that was damaged - fortunately you don't have much.  A couple hours later you're good to go.&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Finding a vehicle nearby is low - less than 5%.  It increases at about a 1/2% each stack further we get from the civilized area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Good news!  If we walk 3800 km, we're nearly guaranteed to discover a vehicle.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Conferring with Ziggy and Scouty, we try to guess the range of effect on that explosive.  If it's 3-5 meters, we might consider spreading out far enough so that we don't all get caught in the blast - in case it's a somewhat common type of device and there's a next time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So... do you guys have any suggestions for what we should call our little team?  Ziggy and Scouty and Braddock doesn't exactly roll off the, er, vocal generation mechanism.  How about Surprisingly Effective Random People?  SERP!  And then we could verbize it, if there's anything we end up being particularly good at as a team.  Let's SERP them!  They got SERPed!  SERP you, Klingon bastards!&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Braddock holds off on suggesting generating matching tattoos.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ziggy laughs at your sarcasm.  Scouty stares at you blankly.  He's not smart or old enough to get it.&lt;br /&gt;
&lt;br /&gt;
The area of effect seems to be 5 meters.  &lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;How about I hold on to all the gear, and you two run ahead and absorb any explosive damage we find?  Then we patch you up when we get to the other side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock laughs.  &amp;quot;Let's spread out a little further than 5 meters.  I'll take point, and will try to keep to cover and watch for boobytraps.  Scouty, you should still keep locating for threats and whatnot.  Feel free to suggest directions to me by tightbeam.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hopefully, since there's no stamina listed for med packs, they're functionally indestructible.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-04-21 - Innoculation==&lt;br /&gt;
&lt;br /&gt;
* Stuff happened.&lt;br /&gt;
* Found the 2nd cache.  Turned out to be two doses of an unknown inoculation.  Braddock and Ziggy each took one.&lt;br /&gt;
* Hired a vehicle/pilot to take them to the third set of coordinates.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction IV - Nest Of Reaver Vimren==&lt;br /&gt;
&lt;br /&gt;
After climbing up to the second level, and going a short way into the stack, Scouty spotted the group of Reaver Vimren about 100 meters ahead.  You immediately hide and wait for them to go past and out of site.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the taxi you hired chooses that moment to hail you &amp;quot;GET BACK HERE NOW!!!!&amp;quot;  He sounded quite panicked.  Since he's not in line of sight, he had to broadcast it.  The Reavers all turn in your direction simultaneously and then start charging at hypernormal speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A lot depends on how far away they are relative to how far we need to travel to get to the rendezvous.  Even though they're hypernormally fast, that's just 1 m/turn faster than us.  And since they're frenzied, even our half-sneak with some terrain bonuses if we pick our path well might be enough for them not to necessarily notice us.  And if we are all travelling with 4-dice movement, they might not be able to simultaneously keep up with us and land any hits.  At least for a while.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, since they started out of sight, I'm hoping that there might be a path we could take that would take us further out of their line of sight.  Preferably along a different path than they are likely going to take (ping Scouty for a prediction), so that we can travel a parallel but safely separate path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But I'm not really sure how far a &amp;quot;short way&amp;quot; is, or how high we had to climb to get to the second level.  If we've got a kilometer to cover, we'll be totally overwhelmed when we get outside anyway.  And if the Reaver Vimren are only a few tens of meters away, they're going to start swarming us in under a hundred meters.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There's also the descent portion.  If it's particularly perilous to traverse, then that might work in our advantage - if Ziggy has good agility and the Vimren don't.  But considering that Vimren aren't supposed to have hypernormal speed either, it's possible that they might have a shifted average for agility too.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So: clarification of setting is requested.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You're about 20 meters into the stack.  The climb up from the bottom level where the vehicle is was about 30 meters.  The climb up wasn't really perilous with your grip pads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
We run for it!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You sprint back the 20 meters to the edge of the stack.  You immediately see what has the taxi driver so concerned.  A mob of Vimren are charging the vehicle.  It appears they came from the adjacent stack and it's apparent that they are going to reach the vehicle before you do.  The driver texts you: &amp;quot;I'll lead them off a ways and then circle back.  You hunker down until I get back.&amp;quot;  He then takes off, but not so fast that he loses the Vimren.  He's obviously not aware of the 30 or so that are chasing you.&lt;br /&gt;
&lt;br /&gt;
You also get hailed from a comm relay on the other stack: &amp;quot;Need help?  I can get you out, but you're going to have to huddle together.  My quantum mirror isn't that big.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Group Hug!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Group hug!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also - Taxi driver: &amp;quot;Another mob behind us.  We'll evade and meet you back here in an hour.  You keep moving and away until then.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The intense scanning of the quantum mirror happens a moment after you huddle.  I'll assume you don't try to block it in any way - instantly you're transported ''somewhere''.  You're inside a chamber, just big enough to fit you.  And the exit from the chamber has got a shield running on it.  Beyond there's a room that looks like a hospital lab and the only occupant is a Felinid.  He's got his hand up to hold off any questions for a moment in a way that implies he's talking to someone on his internal comm.  Eventually he stops and looks at you.&lt;br /&gt;
&lt;br /&gt;
Felinid: &amp;quot;Hi!  Um... sorry about the shield, but I'm really not a combatant, so for the moment I'm going to leave it up.&amp;quot;  His stamina confirms that - all of two.  &amp;quot;Once the Vimren calm down, I can transport you back.  Here's access to the exterior sensors and comm, so you can coordinate with your vehicle.&amp;quot;  You get access to a network of sensors in this stack, including ones at the edges.  You're able to spot your ride.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock thumbs-up the Felinid while confirming plans with the Taxi.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Taxi: &amp;quot;OK, we're safe for now, and hope to continue according to plan.  Are you OK with meeting back at the drop-off coordinates in an hour?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Felinid: &amp;quot;Thanks for the rescue.  We totally understand about the shield.  Is there anything a combat medic and scout team can do for you to repay for the assistance?  And, well, what happens next?  We'd like to get back to our excursion.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scouty and Ziggy [battlewiki]: &amp;quot;Felinid has 2 stamina, so is probably all scientist.  Let's act casual and non-threatening.  You guys have any thoughts or concerns or questions we should ask him?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taxi: &amp;quot;Sure thing bub.  See you in an hour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felinid: &amp;quot;No, we have the combatant part covered.  My wife is a bit of a meat-head, though don't tell her I said that.  She's on her way back.  I can probably let you out of there once she's here.  As for medic, well, we have the medical cabinet over there, and Kitten's got a patch robot with her, so we're good.  So... not to be insulting or anything, but aren't you boys out of your depth way out here?&amp;quot;  He pauses with his hand up again.  Then sighs.  &amp;quot;Sorry, my wife wants me to hold off talking to you until she gets here.  She gets kind of paranoid at times.  She'll be here shortly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Maybe he could figure out what was in that inoculation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;If I trusted him enough, I could ask him to examine my brain to see if I have any more conditioning.  But that's moot because I don't trust him enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Felinid: &amp;quot;Your wife sounds like a sensible person.  We're patient.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scouty and Ziggy [battlewiki]: &amp;quot;Yeah, the presentation is as a well-meaning brainiac with resources in a personal bunker stuck in the middle of nowhere.  And apparently has a badass spouse and a child.  If true, they might be valuable assistance, assuming that we don't cause them any problems whatsoever.  A possible alternate explanation is superficially similar to the presentation, except that they prey on other occasional survivors to keep themselves stocked with supplies, like patches and tech and meat.  Scout, care to try running the numbers on the competing hypotheses?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also: it would be helpful to get a sense of what our new group capabilities actually are.  Both Braddock and Ziggy went up awareness pretty significantly - well, hopefully significantly for Ziggy.  If his awareness is up to 8, we might have a half-decent chance of being able to avoid the notice of the Reaver Vimren.  If it's still down around 5, we might need to come up with some clever ideas about how to proceed in the other stack. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Child?&lt;br /&gt;
&lt;br /&gt;
Scouty (after a moment of looking around): &amp;quot;Low probablity that they would hunt survivors for meat or supplies.  They seem well stocked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Right -  Ziggy goes up in Defender.  Parry goes up by only 2, but the awareness bump is 3 and +1 for a stage.  His total awareness is now 8.&lt;br /&gt;
&lt;br /&gt;
Presently you hear the sounds of someone running hard.  Another Felinid bursts into the room.  She's geared to the hilt - large shield, helmet, plasma rifle, tool kit, med kit, patch robot, force gauntlets and move boots.  She strides over to the chamber you're in and looks you over.  Any thought of speaking at this point is crushed as her impressive will power has got you all enthralled.  Braddock is especially intimidated as he can tell she has 70+ stamina.  After a moment, she visibly relaxes, but is still looking you over.&lt;br /&gt;
&lt;br /&gt;
Male Felinid: &amp;quot;See.  I told you they were harmless.  I'm going to let them out of the chamber now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The female Felinid gives you a smile that indicates just how horribly you'll die if you try anything.  It's effective.  Then she backs away while the shield is lowered and you can pile out.&lt;br /&gt;
&lt;br /&gt;
Female: &amp;quot;You shouldn't have used the mirror.  The Vimren are swarming out there.  And who knows who else detected it.  We're going to have to relocate... again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Male: &amp;quot;Couldn't be helped. It was an emergency. These boys were about to be mobbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Female: &amp;quot;A bunch of noobs being killed when they poke there noses into someplace dangerous isn't an emergency situation!  It's more of a situation where you make popcorn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Male: &amp;quot;Now, now Kitty.  Don't be like that.  Plus, it's been boring lately.  Nice to have someone else to talk to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Female turns on you three again: &amp;quot;So just what the hell are you doing out...&amp;quot; and she stops abruptly and stares at you and Ziggy.  The male suddenly says &amp;quot;Really?&amp;quot; and comes up and stares as well.  It's both confusing and terrifying at the same time, especially since the female has gone back into 'I'll kill you if you look at me funny' mode.  Scouty is being ignored.&lt;br /&gt;
&lt;br /&gt;
Female (slowly and menacingly): &amp;quot;Could you explain to me what you're doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Mistook &amp;quot;kitten&amp;quot; to mean literally a child of a cat, instead of a pet name.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scouty and Ziggy [battlewiki]: &amp;quot;Guys, we're out of our league.  We do not have the willpower to bullshit this person.  Please stick to facts.  We can be vague, perhaps, so we don't sound totally bugfuck insane or needlessly reveal our whole array of treasure hunt.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Braddock smile-winces at &amp;quot;Kitty&amp;quot;.  &amp;quot;We're on a very odd sort of scavenger hunt.  Can you tell me why you're trying to make me shit myself with your scowl?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ziggy is all poofy and Scouty is statue-like still.  No worries about them.&lt;br /&gt;
&lt;br /&gt;
The male Felinid puts a hand on the female's shoulder.  &amp;quot;Stand down a bit Kitten.  I'm sure there's an easy explanation.  Even I can tell they're not some hunting party after us, and I don't have your monster will power.&amp;quot;  She then grabs a scientific medical scanner and starts examining the two of you.&lt;br /&gt;
&lt;br /&gt;
Female: &amp;quot;I wish you'd stop calling me that in a tactical situation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The male asks for one of your patches, and Ziggy hands one over.  It also gets some scrutiny from the medical scanner.  &lt;br /&gt;
&lt;br /&gt;
Male: &amp;quot;So, it seems that you're using the contaminated patches, but are not showing any of the effects.  Any idea why you're immune?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock is cognizant that his reaction to mention of 'contaminated patches' was probably observed.  &amp;quot;Well, that's another piece of the puzzle.  The mysterious scavenger hunt we're on had at the last cache a set of so-called inoculations.  I had assumed that they were for something that we might face as we proceeded on the scavenger hunt, and was wondering if there was connection to the Reaver-like Vimren we've started seeing.  But I'd really like to know what the patches are contaminated with, and what the effects are.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scouty [battlewiki]: &amp;quot;What's the probability that the Instigator(s) chose this stack partially to have us encounter this couple?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The male seems to get more intense.  &amp;quot;Are you saying you were ''innoculated''???  I started working on a cure myself but it became quickly apparent I needed at least one more stage of biologist before I could get anywhere.  That's what I've been working on while studying what happened to the Vimren.  Would you mind if I &amp;lt;strike&amp;gt;dissect your brain&amp;lt;/strike&amp;gt; get some tissue samples from you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Female: &amp;quot;The patches weren't exactly contaminated with anything, they were just made differently.  Every time you use one, some of your native nanoscopic flora is replaced.  Over multiple uses, more and more of the invasive bots are introduced.  One effect is that your hormones are altered to inspire more aggressive tendencies.  This gets you into more fights, and hence use more patches.  But the real purpose is when they reach saturation point.  That's when you become extremely susceptible to slave juice.  Those ships that come down and hire combatants - they only take people that have reached the saturation point.  They get 'hired', get aboard their ship, breath in the air laced with a mild form of slave juice, and voila, instant seasoned combatant slave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Male: &amp;quot;We were originally working with the government, and when we discovered what was going on, we spoke out.  Big mistake.  We've been on the run ever since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty [battlewiki]: &amp;quot;90%.  But does that mean there isn't anything at the actual coordinates and it was just to get us in the area to encounter these two?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Female: &amp;quot;So, if you didn't know any of this, then there's another biologist out there who has the cure and wanted you cured.  But why you?  And why the stupid scavenger hunt, why not just find you and give it to you?  It could be someone from the government hoping to flush us out.  Maybe the cure doesn't actually cure anything, just hides it.  This is turning into to many unknowns for my liking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy [battlewiki]: &amp;quot;What's the probability they are going to kill us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty [battlewiki]: &amp;quot;18%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy [battlewiki]: &amp;quot;Ok, that's good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty [battlewiki]: &amp;quot;60% that they'll just transport us back to the mob of Vimren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy [battlewiki]: &amp;quot;Ok, that's less good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A pained smile is what Braddock uses to continue the discussion with the Felinids, possibly contributed to by the battlewiki discussion.  &amp;quot;We have pretty much no clear understanding of the motivations of the Instigator(s) of our scavenger hunt.  All we know is that we have a cache in the other stack.  Honestly, you guys have pretty much quadrupled our understanding of what's going on, and now I can guess why I got a sense that I should avoid a second stage of medic.  For that, on top of saving our lives, you have our thanks.  We have no particular reason to trust the Instigator(s), and we don't want to be a risk to you.  But...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Braddock does a quick check with Ziggy and Scouty, to make sure they're not caught off guard with my suggestion.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;If you can help us get to the next cache, we could show you what we find.  We're not very tough, but we're moderately discreet.  And we're fast.  Do you have any ideas?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While talking, Braddock will have been carefully extracting an array of representative cells and a full spectrum of nanoscopic robots.  He puts the sample in some standard biological container, and sets it on some tactically inoffensive counter and backs away.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The male Felinid grabs the sample and scurries over to a lab like area and starts working.  The female chuckles.  &amp;quot;Well, he'll be busy for the next month.  As to your cache, if it's in that stack you were trying to get into, I could transport you over.  You'd be going in blind though, and the Vimren will swarm you as soon as you arrive, so you won't have much time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, I'm going to add a price.  We're considered wanted criminals by the government.  That means we can't go back to the civilized area.  In exchange for using our quantum mirror again, you're going to go on a supply run for us.  I'll give you a shopping list and some cash.  Mostly it will be patches and descent food.  Deal?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock bust out with an undignified guffaw.  &amp;quot;You have a deal, lady.  We're out doing this crazy scavenger hunt mostly out of curiosity and to contrast the malicious grind of existence back in the so-called civilized stacks.  I'd gladly be a delivery boy to somebody as helpful as you two.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thoughtful pause.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I have tactical questions.  First regarding the cache.  Do you have any good maps of the target stack?  Next, about the supply run - how would you like the goods delivered?  Considering that you're in hiding, perhaps we should take the supplies to some other location within range of your teleporter?  Do you have a means of discreet communication beyond just the vicinity of this stack?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Female: &amp;quot;Yeah, the civilized stacks suck.  My name's Samantha by the way.  My nerd over there is Morris.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;I heard that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Samantha: &amp;quot;We'll figure out the delivery logistics later.  I'm kind of curious about your cache too, so let's do that first.  The stacks are all standardized, so if you give me the coordinates, I can place it on the map and see what we have.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty [battlewiki]: &amp;quot;Ooooh, this could be bad.  What's to stop her from going herself once she knows the location?  Not like we could stop her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ziggy and Scouty [battlewiki]: &amp;quot;I'm guessing that that these individuals are benevolent, and that the Instigator(s) have the cache be appropriate for their observation. But I agree, let's not be unnecessarily naïve.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Please pardon our paranoia, but we would like to keep the exact cache location in our control.  But we can share the appropriate coordinates for travel purposes.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She smiles, bringing back a little bit of her 'I kill you and eat you' expression, but it's bearable.  &amp;quot;No problem.  Whatever coordinates you give me, I'll send you.&amp;quot;  She sends you a map of the stack - at least it was a map of the stack waaaay back when it was a functioning member of society and not invested with Reaver Vimren.&lt;br /&gt;
&lt;br /&gt;
Based on the map, your coordinates are in the middle of one of those residential area mazes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Thanks Samantha.  You're a bit initimidating, and we appreciate you understanding.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Confer via battlewiki: &amp;quot;OK, according to the map, where should we teleport in to?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Say, is there anything we could send through to a different location to act as a distraction?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-04-29 - Sonic Pod==&lt;br /&gt;
&lt;br /&gt;
The teleporter was activated to draw away the Vimren, and a short time later, the crew was transported to near the coordinates.  Moving quickly, they broke into an apartment and found that the coordinates pointed to a corpse.  It appeared to be a Takolee that was killed by Vimren, and it happened months ago.  Interesting items on the Takolee included a 5 point shell shield and a sonic pod - somewhat of a relic of a weapon.&lt;br /&gt;
&lt;br /&gt;
Much sneaking and fighting was had against the Vimren in the area.  At one point, a baby Vimren was abducted by Braddock as a pet...  The harsh conditions of the planet were obviously getting to him.&lt;br /&gt;
&lt;br /&gt;
They got to the edge of the stack and were noticed by Samantha.  The quantum mirror was again activated and the group was transported safe inside Samantha and Morris's lair.  The lameness of the cache was discussed and plans were made for the supply run.  The group went back to their taxi and drove back to civilization.&lt;br /&gt;
&lt;br /&gt;
Upon return, Scouty noticed a fellow scout notice them.  A mutual noticing pact was established and then denied by the other scout.  Supplies were procured and it was decided they needed a technician to fabricate the medical supplies that Morris wanted, so they went in search of a 'recluse' that was on this stack.  On the way, they were intercepted by a Reglactin striker and a long battle ensued.  Ziggy would have died four or five times over if not for Braddock's patches.  Eventually the Reglactin gave up, shared the comm number of the person who hired him, and left.  &lt;br /&gt;
&lt;br /&gt;
Mistaking the source of the attack to be the reclusive technician they were after, the comm number was called, and in the course of the conversation it was mentioned that the group wanted a bunch of ''medical gear'' fabricated.  The universe chuckled at this and shortly after Scouty re-noticed the scout following them and realized that who they were talking to.  The conversation ended quickly after.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction V - Technician==&lt;br /&gt;
&lt;br /&gt;
You manage to get to the area the reclusive technician is suppose to hang out.  It's near the edge of a stack and the last mention of him on the net was that he did some work customizing weapons for a scavenging party that was heading out.  That was two days ago.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Scouty, please run some probability calculations on the following paranoid extrapolations:&amp;lt;br&amp;gt;&lt;br /&gt;
# That Other Scout Fuckface seemed sufficiently interested in our medical gear search to take that as valuable information.&lt;br /&gt;
# The main people who would give any kind of a crap about us looking for non-standard medical gear are the Asshole Government Cadre that are systematically infecting the transient refugee population with proto-slavamization.&lt;br /&gt;
# The AGC is probably more interested in Samantha and Morris, and would be happy to track us back to them.&lt;br /&gt;
# The more time we spend looking for the reclusive technician, and possibly waiting for him to fabricate said gear, the more likely that the AGC - possibly via the OSF - can track us down.&lt;br /&gt;
Assuming that those numbers aren't vanishingly small, I propose that we either spend only minimal time finding this technician and convince him to relocate to build somewhere else, or we just bug out now and leave minimal spoor.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Results from Scouty:&lt;br /&gt;
# 80% +/- 5%&lt;br /&gt;
# 75% +/- 7%&lt;br /&gt;
# 98%.  However the probability of the AGC ''knowing'' we could lead them to the Felinids is 3% +/- 14%&lt;br /&gt;
# 68% +/- 23% - much of that depends on if 1 or 2 are true.&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Regardless, we should be quick about this.  I vote we go to the nearest bar and ask about weapon customization.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock nods to Ziggy.  &amp;quot;That's a solid plan, setting-wise.  Let's roll.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We head to the most obvious watering hole and inquire about weapon customization.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I typically avoid bars.  Too many people in a tight space that could spot me, and rip me apart for recycling.  I'll hide outside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy shrungs and the two of you go inside.  It's tense inside.  You get the impression that people are nervous.  At least the fellow green people in here are.  It's a mix of green and professionals, and you two stand out a bit being green and well equipped.  However you're aware enough to not be too obvious.  Ziggy goes up to the bartender and starts asking questions:&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Yo, my good sir.  I'm interested in some weapon fitting for myself and a couple others.  I was wondering if you might point me in the direction of a technician for hire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bartender: &amp;quot;Normally, the warlord here would have some technicians available for hire, but they're prepping for something or another, so I don't think you'll have much luck.  Maybe try back tomorrow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Ah, unfortunate.  But, in my searching I heard of a technician around here that isn't part of a organized group.  Has a reputation for being reclusive.  Heard of him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bartender: &amp;quot;Ah, you mean Ikol.  Yeah, he does freelance from time to time.  Hard to predict when he's around though.  He was here a couple days ago, but before that it was weeks.  And before that it was daily for a while.  Like I said, unpredictable.&amp;quot;  The bartender gives Ziggy a hard look.  &amp;quot;I can see you've got no ill intent here.  I heard he likes to hang out one stack over in the wilderness.  Apparently he's got a place he hides out in while building stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;That's most helpful.  Would you have a image of him you could send me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bartender: &amp;quot;Sure, if you see him tell him I said hi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy get's an image.  Bartender gets a tip.  Ikol is a Triloid - though about twice the size of a typical Triloid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
We leave as discreetly as is seemly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This is extremely fortuitous.  The semi-remote location might give us a window to actually get things fabricated.  Moreover, the gracious demeanour of the bartender and his regard for Ikol suggests that he is a reasonable being that should be relatively safe to do business with.  Hopefully he also have enough expertise to give us some insights about these classic items we found at the last cache.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Scouty - everything clear out here?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Yeah, things are quiet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Rock and roll.  Do we need anything else before we go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I can't think of anything, and time is probably precious.  Let's head in a random direction, then look for a good way to cover our tracks, and then proceed stealthily to the next stack over in the wilderness.  Sound good?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hmmm... being a munitionist would be handy for throwing people off our trail.  Messily.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course, another stage of medic would be super-handy for combat, even though Braddock might have to conceal the full effectiveness of the healing in civilized settings.  Actually, just having a force beam to remotely apply patches from hiding might be the biggest tactical improvement.&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of which, we should probably get Ziggy a combat shield that is capable of employing his parry as a duck buffer so that he isn't a sitting mutt at range.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random direction!  If you're being followed by that scout, Scouty doesn't spot him, and he checks a lot.  He mentioned a few other people along the way he thinks are eyeing you guys, but it's hard to tell if he's just being paranoid.  You're able to get to the edge of the stack and make your way over to the next stack.&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;So, how are we going to find this guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I could look ahead on my own.  I don't have any compulsion against searching for a technician like I have the coordinates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Getting tired of us already?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;You have no idea.  The smell alone....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Man yeah, what I wouldn't give for a shower.  My fur is all knotted and gross.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yikes!  Braddock will surreptitiously double-check to see if there's anything more his nanoscopic robots can do to minimize funk generation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;OK, Scouty, if you feel frisky and want to do the Scout thing.  But keep in mind that you're a rather tempting morsel for scavenging.  We'll sneak across to the next stack too and find good cover.  Come get us when you find something.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You sneak across to the next stack and Scouty hides you before heading off.  How long would you wait before going after him / leaving him for dead?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Call it just shy of an hour - say 50 minutes.  Then we proceed cautiously, with the assumption that Scouty has encountered hostiles and that we need engage protocol &amp;lt;big&amp;gt;BLOODY VENGEANCE&amp;lt;/big&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty comes back after about a half hour.&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Well, I found something.  No sign of our technician, but found a shield active covering an access point into a building.  It's not a significant shield, just enough to keep the bugs out.  There's a communicator and scanner gripped nearby.  It was all hidden behind some debris that I think was dragged there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;That sounds like a bingo.  Let's head there and ping the communicator and see what we can negotiate.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sneak! Sneak! Sneak!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sneaking is so much more effective when the referee doesn't want to include random encounters.&lt;br /&gt;
&lt;br /&gt;
You make it to the shield and communicator and ping the communicator.  You get a recorded message &amp;quot;GO NOT FURTHER.  ANYONE ENTERING WILL BE SUBJECT TO EXLOSIVE DEATH AND DISMEMBERMENT.  And then you get sent a rather grisly picture of a person who probably swallowed a grenade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Responding to the communicator: &amp;quot;Message received!  Vividly!  Nevertheless, I have four comments.&amp;lt;br&amp;gt;  &lt;br /&gt;
1: We would like to request for some equipment to be fabricated - we can pay.&amp;lt;br&amp;gt;&lt;br /&gt;
2: We have some equipment we would appreciate you taking a look at, because we think they might have some significance.&amp;lt;br&amp;gt;&lt;br /&gt;
3: Are you able to train people as munitionists?&amp;lt;br&amp;gt;&lt;br /&gt;
4: The bartender back on the edge of the 'civilized' stack says to say 'hi'.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously, I'm assuming that the lack of referee-induced transit troubles means that there is a high probability that this is indeed Ikol.  It wouldn't be the first time I was wrong about that, though.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scouty and Ziggy [battlewiki]: &amp;quot;If we explode, maybe we should leave in different directions.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A short while later, you see someone emerge from down past the shield.  He stops and looks you over and then approaches.  It's hard to really get a feel for him at first because you're attention is fully locked on the assault electric stream he has.  But after a moment of intimidation you're able to see that it is indeed the Triloid, though up close he's a bit bigger than expected - about 200kg.&lt;br /&gt;
&lt;br /&gt;
Ikol: &amp;quot;That bartender's a jerk.  What do you want?  And how much can you pay?&amp;quot;  He's eyeing Scouty hungrily.  &amp;quot;How much for the robot?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Woo - assault electric stream!  Those are for wussies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Considering that we seem to have run a fair chance of being blown up or electrocuted due to his directions, it is entirely possible that that bartender is indeed a jerk.  However, he seemed reasonable, and gave the impression that you were intelligent and reasonable too.  We have some medical gear that we are hoping you can fabricate for us.&amp;quot;  I pass on the specifications, and divulge plainly the budget we were given for acquiring them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The robot is our partner, and a key piece of a puzzle that we're trying to figure out.  Along with this old sonic pod.  We'd be happy to elaborate, if you're interested.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He stares a moment.  &amp;quot;Y'know, asking for medical gear like that might put a big target on you.  Hope you didn't ask around too much before finding me.&amp;quot;  He chuckles.  Then he turns around and heads back the way he came.  One of his arms waves for you to follow as he deactivates the shield.&lt;br /&gt;
&lt;br /&gt;
You get led to an old office that he's converted to a shop.  He's got shields set up all over the place so that nothing can get in, and you see some air generators running.  Ikol pulls out a tool pack and starts fabricating the medical gear.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So where'd you get the sonic pod?  Haven't seen one before.  I could see it coming in handy around here.  Should try to build one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, we're basically fucked now, with respect to spending any time in the so-called civilized stacks.  How much do you know about the medical issues on this planet?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I'll be totally honest, I don't know much about sonic pods.  What would they be useful for, other than in the case that we get beset by a swarm without our shields or feel a profound need to summon every lurker within earshot?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Also: I was totally serious about the munitionist training being desirable.  But that might also go for technician training.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All the while, Braddock will stroke his giant imaginary Chorkian mustache that he's fantasizing about growing.  Along with getting a giant sombrero and bandolier.  But maybe just finding a way to bathe might be the main image update he should be contemplating.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ikol: &amp;quot;From what I understand, they like grabbing the medics for their factories.  Any that don't cooperate end up dead.  Kind of petty if you ask me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was thinking of the bugs when I saw the sonic pod.  The shields protect you, but the pod could actually kill the damn things.  Might not be a big deal here, but I've heard the swarms get denser the further north you go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He glowers: &amp;quot;I'm not a teacher.  Or a munitionist for that matter.  You're on your own there.  So what do you want this medical stuff for anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Ah, so you don't know about the corruption of the standard-issue patches causing increased aggression culminating in susceptibility to slave juice when seasoned.  I suspect that second stage medics are a risk because they might notice.  I'm not sure what this medical stuff is for, but I suspect it has something to do with addressing that.  We're just delivery boys for that aspect.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, I suppose that having an effective weapon against a swarm would be handy.  I suppose we'll have to figure how to use the damn thing without giving ourselves nosebleeds.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Not a teacher: check.  Any suggestions for gaining a stage of technician?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Triloid stares at you blankly for a moment, then continues his work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Download the technical specs, and then go adventuring.  Quickest way.  It'll be assumed you're studying as you go.  Though tinkering with stuff might help too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He turns to Scouty: &amp;quot;So what's your story?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I'm a seething cauldron of hate and fury.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ikol: &amp;quot;I mean how'd you get here?  Robots tend to not be part of the refugees.  Someone here build you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;HATE AND FURY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ikol: &amp;quot;Right...&amp;quot;  He goes back to work.&lt;br /&gt;
&lt;br /&gt;
Scouty [battlewiki]: &amp;quot;Sorry.  Didn't like the whole 'sell me your robot' thing earlier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[battlewiki]: &amp;quot;A seething cauldron of hate and fury is way more accurate and interesting of an explanation than anything else we could come up with to avoid revailing too many strategic details of our Quest.  Safari?  Scavenger Hunt?  Whatever.  Besides, he's probably too busy wondering about how close he is to seasoned to be paying overmuch attention to trivia like our lame backstories; he was looking for something to distract himself from the possibility that he's one cunningly applied aerosol of nanoscopic robots away from being slavamized.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ASIDE: [reality queries]&amp;lt;br&amp;gt;&lt;br /&gt;
# If Braddock were actually to go up a stage of technician, are there any aspects that might be compatible with the stage of medic?  Like, say, creating bio-mechanical armour as 10-points per unit.&lt;br /&gt;
# Is there any extrapolation of munitionist that can dovetail with medic in lieu of technician for the purposes of explosive fabrication or tampering?&lt;br /&gt;
# Would the projected experience earned towards technician, or another stage of medic, be separate from combat experience or blended as one ambiguous well of tricking experience points?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-05-05 - Delivery Boys==&lt;br /&gt;
&lt;br /&gt;
Stuff happened.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction V - Where's my car dude?==&lt;br /&gt;
&lt;br /&gt;
So.  You need a vehicle.  To cobble together a vehicle together from the wrecks on the stack, you need to be a stage of technician.  I see two options.  One is to go out adventuring.  Find a stack that's inhabited and cause trouble.  Two is to attempt to put together a car without a stage of technician, and hope that your low tamper rolls don't destroy the car parts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Indeed.  But perhaps a modified version of Option One would be more suiting to Braddock - find an inhabited stack and try to help out.  That's certain to cause trouble of its own ilk.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The question becomes how to find an inhabited stack.  &amp;quot;Samantha, is there any inhabited stacks nearby?  I could use some opportunity to gain experience besides well-equipped scavengers.  A stage of technician is my next priority.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-05-12 - Two Weeks In A Community Stack==&lt;br /&gt;
&lt;br /&gt;
... not populated by assholes.  Who would have thought.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction V - Safari==&lt;br /&gt;
&lt;br /&gt;
You now have a working atmospheric ship!  It seats 4, top speed is about 500 kph, 5 intermediate scale stamina, 2 maneuverability.&lt;br /&gt;
&lt;br /&gt;
When travelling, generally speaking, the higher and/or faster you go, the more likely it is you'll be noticed by someone.&lt;br /&gt;
&lt;br /&gt;
Where to?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;TREMBLE BEFORE MY SMUG SUPERIORITY!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Er, I mean, I think that despite being massively limited in combat Braddock is now the most generally effective &amp;lt;i&amp;gt;adventurer&amp;lt;/i&amp;gt; character I've ever developed.  It's a fun axis to explore.  I'm contemplating having his next stage be Defender:ships so that he can also be the team pilot.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Back to the contextual present:&amp;lt;br&amp;gt;&lt;br /&gt;
Utilizing Scouty's vaunted awareness and mathematician projections to plot a course with minimized risk and exposure - both for general detection but also from sniping from below.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;OK guys, I propose that we stop by Samantha and Morris first.  Their innate utility and the probability that the Instigator(s) intended for us to interact with them seems like a logical reason to invite them along with us to the next waypoint.  Votes?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Also: I name the aero hopper &amp;quot;Swoopy McFloatface&amp;quot;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure.&amp;quot; &amp;quot;Whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trip back to the stack Samantha and Morris are at is disturbingly quick compared to when you were going the other way.  However, once you reach where they had set up, you find nothing.  There's no obvious signs of combat, so either they were taken out very quickly and their based claimed and taken, or, they packed up and left.  You do find that tractor that they had used to move their stuff.  It's hidden where it was originally parked.&lt;br /&gt;
&lt;br /&gt;
Scouty: &lt;br /&gt;
* &amp;quot;3% chance they were kidnapped and taken away.  &lt;br /&gt;
* 13% chance they were killed and the attackers cleaned up really well.  &lt;br /&gt;
* 48% chance they had friends who they called to get them.  &lt;br /&gt;
* 27% chance they used the tractor to move and then for some reason brought the tractor back here. &lt;br /&gt;
* 42% chance they had another means of transport they were not telling us about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;You know that adds up to more than 100%, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;There's margins of error on each one.  Plus, I'm only first stage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;I doubt they were killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Um, yeah, hence the low percentages on those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Why would they leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Well, we were gone two weeks.  Who knows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Maybe we should check the surrounding stacks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;What is the probability that they bugged out when we approached?  Because, honestly, incoming flying machines are probably harbingers of unpleasantness.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Let's leave a small daisychain of comms and hide nearby, and wait a bit to see if they re-emerge to make contact.  Meanwhile, perhaps we can brainstorm and investigate to see if we can think of a way to track or find them.  Or discover what's up.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Pretty low.  They wouldn't have had time to pack up that quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You guys find a place to hide and wait.  Scouty heads off to see if he can track anything.  He returns about ten minutes later.  He found a comm hidden on the tractor.  It's from Morris.  It's encrypted, but Scouty quickly figures out an encryption key based on their names.&lt;br /&gt;
&lt;br /&gt;
Morris Message: &amp;quot;Hey boys, hope you're alive and the ones reading this message.  Had some ships sniffing around the stack so we decided to leave.  Probably going to get some distance, so probably won't be seeing you any time soon.  If you're desperate to get a hold of us, leave a message on this comm and put it at these coordinates at the first stack we met.  We'll check there from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's coordinates for a point inside a stack, but not specifically which stack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
So it goes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We take the cautious route back to the stack where we met Sasha and Morris and leave them a message at the described rendezvous.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;font face=&amp;quot;consolas&amp;quot;&amp;gt;&lt;br /&gt;
Hi there.  Technician stage achieved.  Proceeding with more of the scavenger hunt.&amp;lt;br&amp;gt;&lt;br /&gt;
The further noisy stack has reasonable inhabitants, in case you want access to a technician.&amp;lt;br&amp;gt;&lt;br /&gt;
Assuming we don't die, we may check back one stack-closer than the nearer noisy stack - in case you want to communicate.  Such as leaving requests for things to fetch/build.  Or whatever.&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Right, then it's time to plot a course for a significant segment of the globe.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Shotgun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Um, I think I should be a in a position to have maximum viewing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;They're called sensors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Oh, right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, give me an idea of what altitude you'll be flying at.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
That's a good question.  Despite having travelled hundreds of kilometers across this messed up dystopia, we have no clear idea of what next-scale threats there are.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Seems like there's three options:&lt;br /&gt;
# Below the height of the stacks, shooting the gaps.&lt;br /&gt;
# 500m - 1km above the stacks.&lt;br /&gt;
# &amp;gt;1km&lt;br /&gt;
Slinking through the stacks &amp;lt;i&amp;gt;might&amp;lt;/i&amp;gt; help keeps us from being noticed by big scary things, which may not even exist.  It definitely will help Braddock earn experience towards being a Defender, until we almost certainly get shot down.  Worse, it could generate a lot of sightings to help track us.  Both of which might be fun, proportional to its stupidity.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Out of range of most personnel weapons but within lunging range of cover has a certain appeal.  It also probably means that we could travel faster, technically, but any contrails would have increased visibility to ground-based observers.  It would also keep us within standard personnel comms, which might be interesting.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Above 1 kilometer makes us essentially invisible to ground-based observation (again, with the contrail caveat), but means that we're more obvious on ship sensors (radiant emissions and mass less obscured by the surface).  It also means that we'd have to dance for quite a while before we could get to cover if we were intercepted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Braddock reviews with Scouty, so that he can try to apply some Math to the scenarios.  I'm leaning towards the middle option.  If we keep our speed below 200 km/h we shouldn't have any contrails at all (and would slow immediately if we did), plus should have very low observability from both the ground and the sky.  BUT, I'm willing to hear what Scouty's opinion of our exposure buzzing the gaps would be, as well as bobbing along in traditional airspace.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;I'd like to veto the &amp;gt;1km option.  I'm going to assume we'll be attacked along the way.  If our vehicle is disabled, the higher we go, the harder we'll crash.  We can survive a lower altitude crash and live on to salvage another vehicle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Really lacking in viable information to make projections here.  I wish I listened more when other scavengers were talking about their trips.  I think it really comes down to frequency and risk.  Going &amp;gt;1km means there is a 0.5% chance of being intercepted per 100km.  As we are going 6000 km, cumulatively that's a 30% chance.  If intercepted, it's a 85% chance it will be something that can easily destroy us.  Going low means there's a 1% chance per stack of being noticed by someone, with a 25% chance they will be armed enough and eager enough to attack us.  65% chance it will be something that can easily destroy us.  1/2 to 1 km above the stack and we risk both.  0.1% from above, and .5% from below.  &lt;br /&gt;
&lt;br /&gt;
So, probabilities of interception / destruction:&lt;br /&gt;
* Within height of stacks: 75% / 49%&lt;br /&gt;
* 500 m to 1 km: 44% / 33%&lt;br /&gt;
* &amp;gt; 1km: 30% / 25%&lt;br /&gt;
&lt;br /&gt;
And this is based on me being a first stage mathematician and not having much data to work with.&lt;br /&gt;
&lt;br /&gt;
Probabilities of insta-death if vehicle is destroyed:&lt;br /&gt;
* Within height of stacks: 5%&lt;br /&gt;
* 500 m to 1 km: 15%&lt;br /&gt;
* &amp;gt; 1km: 50%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Ok then.  So, I reiterate the not wanting the 25% of destruction and then 50% of death option.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Allrightythen.  &amp;quot;We've got a veto for the higher-altitude doom flight.  Based on Scouty's very guess-like probabilities, we have nearly twice as much aggregate risk by trying to stay out of range of personnel weapons.  That coupled with being more exciting -er, I mean, potentially more experience, I vote we hug the ground and see how it goes.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If Braddock were a better technician, or maybe had a bit of physicist, he'd probably work on creating some shields and some crash-mitigation hardware.  -shrug-&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You travel stack to stack, hugging the ground.  Amongst the debris, there's little chance someone in orbit or high in the atmosphere would spot you.  You occasionally see scavenging teams as you go by, and occasionally someone takes a pot shot at you, but it not enough to do any damage and you're gone before they have a chance to make a serious go of it.&lt;br /&gt;
&lt;br /&gt;
Until you get to about the 500 km mark.  Then out of nowhere, someone fires a missile bazooka at you.  Braddock ducks hard, but it's not enough to avoid impact.  It hits the driver side door, doing some significant harm to the vehicle, and knocking Braddock to half stamina and unconscious.  Before anyone can do anything, the vehicle lurches to the right and slams into a decrepit building, toasting the vehicle completely.  Ziggy grabs Braddock and the three of you exit the wreckage of Swoopy McFloatface.&lt;br /&gt;
&lt;br /&gt;
You wake up a moment later and wince at all the crushed bones on the left hand side of your body.  A glance out the hole you came in shows a dozen combatants heading your way, but they're about a km away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;NOOOOO!!!&amp;lt;/big&amp;gt; Swoopy McFloatface!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wish I'd had a chance to rig the remains to explode on command.  Alas.  &amp;quot;Thanks for saving me.  Let's get the zark out of here and start over.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Getting less than 10% of our planned travel distance is not ideal.  Based on the interference we've sampled so far, do we need to re-evaluate our mode?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Actually, before we discuss that - Scouty: did you get a bead on what our local threats and opportunities are?  Are those combatants part of a salvage operation that we could see, or some territorial locals?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I didn't see any ships, so I don't think they're scavengers.  Unless they were dropped off for pickup later.  From what I saw before we crashed, it didn't look like the area was picked clean of gear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Could have been a fluke.  If our next trip is equally short, maybe re-evaluate then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As one of your legs is broken, Ziggy carries you for a bit while you apply patches.  It's extraordinarily painful as the patch has to rearrange your bone fragments into the proper place before they get fused.  But in short order you can walk again.  You're able to sneak out of the building and into the ruined city-scape.  You head in the opposite direction as the approaching combatants and don't encounter anyone as you go.  Eventually you're able to get to the edge of the stack.  The standard hiding and locating happens and Scouty spots a hidden dude watching one of the cross roads of the gaps.  He hasn't spotted you.  He's in a position to have a good view down the gaps, but not back into the stack.  You can see he has a missile bazooka.&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Well well well, they have more than one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It appears that we will not be able to make any more significant progress travelling until after we escape this stack.  Undoubtedly, we should sneak up on this lookout and disable him in order to depart safely.  Scouty, what's the probability that there is another dozen combatants stationed nearby to surge out after a downed hopper like the other lookout position?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Braddock does a quick review of his own battle-readiness - what's his stamina, and is he at full movement?  Also - how many patches have been wasted already?  It'll be hard to replenish those, so don't want to use any more than is necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Braddock likely would want to question the lookout, to find out why they take potshots at random hoppers.  But I suspect that any specific reason given would be perfunctory, mostly as an excuse to make life difficult for adventurers.  Braddock might mix in some meditation not terribly different from Zen Pessimism, while he also slowly studies physics.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By the way, Braddock is totally going to be studying to be a triple-threat first-stage scientist: physics, math, biology - in that order.  Each one will take 3 months, so likely to not affect the next few adventuring stages.  But still, it's the principle of the thing.  Also, you never know when you're going to be stuck for a long-ass time being bored building a hopper.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Pretty high.  I doubt they'd have the missile without the squad to support it.  I don't see them, but they could be out of line of site.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Braddock got knocked to 21 stamina.  It only required one patch to get his full movement going again. That healed him 9, so he's up to 30.&lt;br /&gt;
&lt;br /&gt;
Scientist - noted.  Might come in handy.&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Let's think of their motivations for a moment - why did they hit us?  Perhaps the plan was to disable our vehicle so they could claim it.  We're without a vehicle now, so they might not be as willing to waste a missile on us.  They can't have too many of those, and even if they have a stockpile, they might not be able to replenish them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;With the dozen combatants nearby, they won't actually need to 'waste' a missile to give us grief.  In fact, I'd be surprised if they only had the one bazooka-weilding goof on lookout - perhaps he's just the easiest to spot.  Let's take our time and see if we can spot any others.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps, if we're too badly stuck, the ability to waste a missile ourselves might give us the cover we would need to make a clean departure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And, perhaps, while we're contemplating our options, a more-formidable craft might cruise buy and get a single missile flung at it.  And then maybe it will &amp;lt;i&amp;gt;purge the shitheads with intermediate-scale fire&amp;lt;/i&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Also: we should keep an eye out for anything that might be worth obsessively guarding from random passers-by.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-05-19 - All But One==&lt;br /&gt;
&lt;br /&gt;
* Cloaked Hopper&lt;br /&gt;
* 10 Plasma Grenades&lt;br /&gt;
* Med Kit?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* Losing Vanny McFloatface #1 to an intermediate scale fighter&lt;br /&gt;
* VULCAN NERVE PINCH&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction VI - Scientific Interlude==&lt;br /&gt;
&lt;br /&gt;
Ziggy requires two months to gain a stage of physicist.  Where do you plan to go for him to study?  And what does Braddock do while waiting?  Scouty may be a problem - that long with nothing to do might induce some stress points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
If we're talking on the scale of months, I'm tempted to push it all the way to three months so that Braddock can get a stage of physicist too.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So, how about we head back south to a region a little more climactically endurable to spend this next segment of time.  Still avoiding the region of active scavenging, but such that we won't die of exposure if our habitat controls get crippled.  Then, let's build a base.  Or, rather, I'll start studying for a stage of physicist and overseeing Ziggy building the base.  That should give him enough time to earn a stage of technician, then he too can start studying for physicist.  After the three months (ish) we should then have two physics/techs that can effectively work on the disassembly and reassembly of the Ninja Hopper.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Scouty, we'd obviously like you to patrol and keep watch while we're toiling away.  Is there anything else you want or need to be doing in that time?  Perhaps some reconnaissance would help you advance your Scout experience?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Plans in my head, that I share with the guys via the NerdWiki, includes:&lt;br /&gt;
* borrowing the shield/hologram generator to help us store/hide the Ninja Hopper&lt;br /&gt;
* using the subterranean space similar to that paranoid stack to help avoid detection&lt;br /&gt;
* setting up a comprehensive array of sensors and communicators throughout the stack&lt;br /&gt;
* telling Morris that we built the Ninja Hopper ourselves (technically would be true), and tease him for never getting a stage of technician&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;The scavenging activity really dropped off after about a thousand clicks on the long trip.  So if we stay say 1.5 kkm away from the civilized area, we should be undisturbed.  It's hot, but not dangerously so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;The first thing I'm going to build on the base is a shower.  Maybe a Jacuzzi.  Well, after the A/C of course.  Many mirrors too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;From what I remember hearing back on the civilized stack, the lower levels are hard to get into.  But with all the damage to the stacks further north, it may be easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Well, let's keep an eye out for heavily damaged stacks in the approximate latitude we're aiming for and see what we can find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Wouldn't a heavily damaged stack be a lure for others too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- Travel... travel... travel... --&lt;br /&gt;
&lt;br /&gt;
When you arrive the band of latitude Scouty thinks is safe, you guys start travelling west.  Do you look for a damaged stack, or one of the uniformed wasteland of stacks?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock will vote for using one of the uniform stacks in the wasteland.  All the while quietly judging Scouty for using a term like kilo-kilometers instead of just shifting to megameters; such is the mental burden of his &amp;lt;s&amp;gt;technician stage&amp;lt;/s&amp;gt; smug superiority.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It makes sense that the infrastucture level would be blocked from casual access, but they have to be made for regular maintenance access - with provisions for catastrophic power loss.  So I suspect that with some persistence we should be able to figure out how to access some maintenance sections.  Or, worst case scenario, we spend some time constructing a basic plasma cutter and go old school on the hinges.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We'll also pause to ping if there's any functional stack AI, because that might produce an unpleasant beacon of our presence that we wouldn't want to ignore.  Sadly, that probably also means doing without a reliable power source, but I think we can compensate for that pretty readily.  More of a problem will be water supplies, but I suspect that there's some straightforward resources we could tap into - it's kind of fundamental for sustaining a large population in the first place. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You find a stack that looks like all the other ones in the area and settle down.  Finding a way into the lower section is difficult - most of the access points are designed so that non-professional technicians with tool packs can't get in.  However, once the crude plasma torch is constructed, things go much quicker.  As far as you can tell, there isn't any power or response to communication.&lt;br /&gt;
&lt;br /&gt;
A hydroponics area seems like a good spot for a base.  There's a smallish greenhouse apart from the main growing area that would work well for living quarters and a lab.  Plus, you're able to access one of the old cisterns that still has water in it.  You and Ziggy commence work while Scouty searches as much of the stack as he can get to, as well as distributing sensors and communication nodes.&lt;br /&gt;
&lt;br /&gt;
Finishing the base doesn't quite earn Ziggy a stage of technician, but he's getting there.  Probably while he's studying physics, he could work on some side projects which will get him there.&lt;br /&gt;
&lt;br /&gt;
Anything else before beginning the 3 month sabbatical from adventuring?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Aside from scheduling some regular breaks to keep us sane, some training/sparring bouts to keep us from getting too rusty, and zen contemplation of the pessimistic truths underlying reality... yeah, let's finish burning that 3 months of studying.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If we get any whiffs of information over the comms or sensors, we'll undoubtedly pause to contemplate that, too.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One and a half months later...&lt;br /&gt;
&lt;br /&gt;
You and Ziggy are busy studying in the lab when you get an alert from Scouty.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yo!  There's a ship coming!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Accessing the various sensors you see what looks like a hovering cube van.  It approaches the stack, flies in and lands.  5 guys pile out and start looking around.  They split up and start searching the stack.  It appears they're making a note of any gear they find, but they're not picking it up.  They're also leaving daisy chains of communicators.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, shitballs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Scouty, what's the probability that there's still somebody in that van?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Braddock tries to evaluate the staminas of the 5 individuals we can see so far.  Additionally, we listen in to any communications that might be emanating from the van.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Odds are that this is an advance team of a larger scavenging operation - Scouty, back me up with real numbers please.  That means there are more coming, and that we have nothing to gain by engaging.  However, this seems like a really awkwardly far distance to come scavenging, so there is some possibility that this is a government-affiliated team looking for anomalies - again, Scouty, run some numbers for me.  If that possibility is significant, we might want to intercept and interrogate one of them.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Regardless, we should prep for bugout.  Scouty, get back to base as fast as your stealthy move boots will allow.  We'll load all the good shit onto the battle platform and into Vanny McFloatface 2.  We'll stay stealthy for as much as possible, but will be ready with the missile bazooka.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Theoretically, we should have been able to make a base that was sufficiently concealed from most typical observers.  But I don't trust reality to be reasonable.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;90% van inhabited.  34% chance of advanced scavenging team.  45% chance searching for anomalies.  98% chance we're fucked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Five Individuals:&lt;br /&gt;
*Alpha: 61 stamina.  Seems very comfortable with his weapon.&lt;br /&gt;
*Beta: 56 stamina.  &lt;br /&gt;
*Gamma: 32 stamina.  Carrying the tool kit.&lt;br /&gt;
*Delta: 76 stamina.  Also seems very comfortable with his weapon.&lt;br /&gt;
*Epsilon: 63 stamina.  Though you only caught a glimpse.  Disappeared shortly after exiting the van.&lt;br /&gt;
&lt;br /&gt;
All human.  All are carrying 2D+4 sonic rifles.&lt;br /&gt;
&lt;br /&gt;
The base is on the bottom level and all access to the top level is locked and hidden.  You guys made it so that someone of Scouty's awareness would have a tough time noticing the entry ways.  You have a bad feeling that might not stop Epsilon.&lt;br /&gt;
&lt;br /&gt;
Ziggy and Braddock start packing.  Scouty makes his way down and helps out.  You can keep an eye on 4 of the 5 humans through the sensors.  Nobody (including Scouty) can spot Epsilon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yeeeeikes!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;OK, so we're dealing with seasoned combatants, and even more terrifying - a seasoned scout.  Our degree of outclessed-ness presses the realm of astrophysics.  We bug out immediately, as quietly as we can.  Scouty, what are the odds that Epsilon observed you coming here, or followed our web of comms back to the base, and is here already?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Not that it matters, we leave regardless.  The main difference will be if the cube van is waiting for us as we go.  Scouty will pilot Vanny McFloatface 2 while Braddock and Ziggy scramble to hook up remote controls.  Assuming we even get to leave the base - we keep an eye on the various sensor feeds, particularly on the van.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cube van is motionless and the crew of scary humans (COSH) are still wandering about.  They have spread out, but not split up.  All within line of site of each other.  And they've all got move boots, so they cover ground moderately fast.  They don't appear to be bothering to sneak.&lt;br /&gt;
&lt;br /&gt;
You guys pile into VM2 and prepare to stealthily leave.&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I wasn't anywhere near them when they landed, so they couldn't have seen me.  The chances of them spotting a comm are in the single digits.  There's an obscene bonus to hide out there with all the debris and the size of the comm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And on cue, Epsilon comes into view at one of the sensors, staring at it from about a meter away.  Your network gets hailed.  The rest of COSH pause in their movement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock check to make sure he's wearing his brown pants.  Because he probably needed them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We continue our departure, but maintain contact with our network.  We leave by a route that maximizes distance from the other van, and from the locations of the COSH.  I'm hoping to carefully plant another comm node in daisychain on another stack so we can keep getting distance.  But, in the mean time:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Hello there, crew of scary humans.  Can I help you with something?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It appears that Alpha is the one responding.  He has a look of rage on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TUNDAK!  We've found you!  You'll pay for the destruction of this planet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then he abruptly shifts into a magnanimous expression.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But if you surrender now, we promise not to torture you before killing you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Beta: &amp;quot;No we won't&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alpha: &amp;quot;SHUT UP!&amp;quot;  And then Alpha shoots Beta.  Hits him, but only in the shield.  From this you can determine that Alpha is a shock shooter, and Beta has an impressive duck.&lt;br /&gt;
&lt;br /&gt;
Gamma and Delta start running to where Epsilon is.  Epsilon is still staring intently into the camera.  He's, well, creepy.  Up this close, he has a crazed intensity about him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Um, just for the record. I'm not a Tundak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Well, we're fucked if they catch us.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[Replying to COSH]: &amp;quot;Foolish humans!  How did you figure out it was me?  And how did you find me?!  It should make for interesting conversation while I hunt you down and assassinate all of you.  Feel free to stick together if you want to make it interesting.  Or some of you can run to make it last longer.  Either way, none of you can be permitted to survive and give away the location of my treasure vault.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Braddock shrugs at his companions in Vanny McFloatface 2.  &amp;quot;I was briefly contemplating asking them what they would do if I was just a scared biological without significant combat capability, but I figured that they've probably gotten good at making excuses to themselves to kill random innocents.  So I went with maximum distraction.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
COSH-α: &amp;quot;FOOL!  We care not for any filthy treasure you may have collected.  All we care about is our righteous vengeance which will purge you from our existence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
COSH-γ: &amp;quot;Well, we shouldn't discount the possibility of righteous vengeance ''and'' treasure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
COSH-ε: &amp;quot;Everyone must die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty-[battlewiki]: &amp;quot;Maybe I ''am'' a Tundak.  Just a Tundak programmed to not think he's a Tundak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy-[battlewiki]: &amp;quot;You're not a Tundak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point you're all in VM2 and driving away down a gap.  You've got about 5 minutes of contact before going out of line of site and losing connection.  Gamma has analyzed the comm and figured out the direction it was transmitting.  They're all following the trail.  They'll be at an access point going below to your base in about 10 minutes.  Unless you depower all the comms/sensors.  Then it will take longer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[battlewiki]: &amp;quot;Actually, a Tundak's involvement would make a lot of sense - just not in the way that they're implying.  If anything, this has all the hallmarks of being a Kvankii-Lood operation, which might thence have a Tundak interested in undermining it.  Or, alternatively, they Kvankii's might have done all this just to mess with some Tundaks, and there might be one Tundak lingering out of a sense of responsibility.  Or whatever.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The idea that directionality of solid-state comms gear can be determined by observation is horrifying, and we'll be sure to program all the comms to point straight down once we break contact.  But first, let's see if we can derive any more information out of these insane goons - hopefully well before we go out of line of sight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
COSH: &amp;quot;One question though - why do you insult me as being a Tundak?  Why do you deny the horrible power of the Kvankii-Lood?!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
COSH-α: &amp;quot;Bah!  Don't try your lies on me.  If you truly are a Kvankii, show yourself, and we can hunt the Tundak together!  But we both know that isn't going to happen.  You will answer for your crimes you metal monster.  Once you are destroyed, this planet will be reborn into the utopia it once was.  The Confederation will flourish without your corruption and decay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can't help but stare at him while he's ranting.  And it take a moment to realize that COSH-γ has taken out his tool pack and is interfacing with one of the comm nodes you left behind.  Based on his ability to tamper into the network, you figure he's a second or third stage technician.  He can't actually access any of the information that's being sent between the nodes.  He can just send a carrier signal throughout the network at a certain frequency that lights them all up on etheric sensors, including the one on VM2.&lt;br /&gt;
&lt;br /&gt;
The bad news is that they all abruptly turn and head back to their van.  The van itself starts moving to meet them.&lt;br /&gt;
&lt;br /&gt;
The good news is that MV2's speed and maneuverability dwarf the bulky cube van.  You can out run them easily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, them's the breaks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We burn out the VM2 comms, isolate the autopilot and set it to circle the globe continuously - at just slightly faster than the cube van.  Then once we've got a good separation, we bail out on the battle platform out of sight and make for full cover in a quiet stack.  No foolish leaving of sensors for that scary scout to notice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Scouty, you drive.  If we get out of this, let's hide in a quiet stack and start over.  First Ziggy and I will make VM3, then Nerd Base 2, then resume studying.  Sound good?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a scale of 2 to 12, the effectiveness of the autopilot is: 6.  That should be good for a few days.&lt;br /&gt;
&lt;br /&gt;
As you guys cower in the quiet stack, Scouty is able to determine at what point the Van should have gone past, plus a healthy margin of error.  The tension visibly releases once he gives the all clear.&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Assuming they were following the van, they should be long past by now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;How about we head north a couple of stacks in the battle platform before setting down to work.  Just so we get some more distance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Works for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Does anyone else think it was an odd coincidence that they picked our stack for Tundak hunting?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Maybe our activity was noticed by someone and they were fed information?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I suspect that VM2 will be shot down by a random act of reality before then, thereby transferring the COSM to being SEP.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, just to be paranoid, I think we should leave the stack by way of the other side - some 20km away from the last-known probable path of the COSM.  &amp;lt;i&amp;gt;Then&amp;lt;/i&amp;gt; we head north for a couple hours and find another inconspicuous stack.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My fear is that there is no coincidence, and that this was a non-subtle suggestion from the Instigator(s) to make progress.  Of course, it's also possible that these bozos were just keeping a scary-keen eye open for any 'uninhabited' stack that had a subtle array of sensors ringed around it.  So maybe we shouldn't do exactly that again.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ok.  VM3 is constructed and you find a suitable stack to rebuild your base.  It goes quicker this time as you know where everything is on the lower levels.  You refrain from putting comm and sensors everywhere, and this means Scouty is a bit more important for spotting threats.  Fortunately, things settle down and you're able to continue your studies.&lt;br /&gt;
&lt;br /&gt;
Another month and a half go by without incident.  Ziggy earns his stage of technician from building the second base, and you both finish your stages of physicist.  Scouty finishes his third stage of scout.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
BOO-&amp;lt;i&amp;gt;YAH&amp;lt;/i&amp;gt;!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, uh, I guess we button up our little sanctuary, and head back to extract the Ninja Hopper.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;ASIDE: That might have been the most exciting stage of scientist we've ever played in the history of AIF.  Well done, sir.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trip to the Ninja Hopper is uneventful.  Everything is right where you left it, and you and Ziggy start the careful disassembly.  It's slow going because you're being extremely careful not to wreck anything.  Parts get taken outside and Scouty uses the Battle Platform to transport them somewhere hidden.  Once done, you and Ziggy start the painstaking assembly process while Scouty keeps watch.  You'd be sweating even if it weren't so blasted hot.  Eventually all the parts are back together and the diagnostics check out.  The hopper starts, and the cloak works.  It's a thing of absolute beauty.&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Buzz the civilized area before checking out the last set of coordinates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I think we should go straight to the coordinates.  Though I am curious what is in orbit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Yeah, the last set of coordinates must be something frick'n huge.  Let's do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I agree that the desire to see what is at the last coordinates is nearly irresistible.  But just in case it triggers something which gives us no further time to prepare, I propose that we finish off a few last paranoid preparations first.&amp;quot;&lt;br /&gt;
# Carefully disassemble and remove the hologram shield projectors.&lt;br /&gt;
# Drive VM3 and the holo-shield back to our last base.&lt;br /&gt;
# Install the holo-shield such that we can quickly re-hide the Ninja Hopper, then hide VM3 in it.&lt;br /&gt;
# Make another shielded battle platform to keep in the Ninja Hopper, just in case we need to bail.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Then I think we might want to contemplate looking up Samantha and Morris.  What do you guys think?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty (seething cauldron of rage and fury): &amp;quot;I've been waiting over ''four months'' to find out who fucked with my brain.  Most of that time sitting on my ass while you two study.  I ''really'' don't care about the Felinids.  I'm fine with the rest of the prep, but I would like to go to the last coordinates after that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy shrugs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;OK, that's a pretty clear preference.  I do appreciate the final nod to paranoia, which is the more pressing idea for me.  As for the Felinids, they might have already served their purpose for the schemes of the Instigator(s), by way of explaining things to us.  And they might be better off not being with us.  We can definitely debate the value and risks of a seasoned combatant in our midst after we discover the final piece to the puzzle.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We roll.  Er, fly.  Braddock volunteers to man the VM3, on principle that there will be more potential for ducking experience there.  But we're hoping that there isn't any complications, and avoid any that Scouty can see from the Ninja Hopper's vantage - probably 1km up.  Or whatever is the optimal scouring the stacks with passive sensors distance.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ok, you claim the shield/hologram, head back to your last base and set things up.  A new battle platform is made that fits into the hopper, and then you're off to the last set of coordinates.&lt;br /&gt;
&lt;br /&gt;
Dun Dun DUUUN!&lt;br /&gt;
&lt;br /&gt;
I'm going to hazard a guess that you cloak and keep your speed down so there's no contrails.  It takes a while, and the monotony of wrecked stack after wrecked stack is kind of depressing.  Countless wrecks of buildings and vehicles, and skeletal remains of bodies everywhere.  You reach the area of the planet that got smashed with an asteroid and start skirting the outside of the crater area.  Based on the estimated circumference of the crater the last set of coordinates is near the edge of it.&lt;br /&gt;
&lt;br /&gt;
Eventually you reach the target stack.  It appears that another stack further in the crater zone was blown off and collided with this one.  The whole thing is leaning at about a 20 degree angle.  The coordinates reside somewhere in the bottom level of the stack.&lt;br /&gt;
&lt;br /&gt;
Oh, and the temperature gauge reads 75 degrees C outside.  As far as you can tell, there are no bugs this close to the equator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
This is terrifying in a couple of ways.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First, a stack that is 20km across and tilted at a 20° angle will have a height differential of 6.8 km from one side to the other.  On earth, that would qualify it as the third tallest mountain.  Now, I'm not totally sure how tall these stacks are supposed to be, but I got the sense that their height was measured as being just a faction of a kilometer tall.  So, that might be a frightening structure to contemplate being anywhere near.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Having spent a moment to choke on my smug superiority, I just figured out that you might have meant that all the floors were still technically mostly-horizontal, and that all the vertical members were  leaning over at 20°.  That's less funny to picture, but no less scary to imagine crawling into.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then there's the whole 75°C ambient temperature aspect.  Regular old humans start suffering from the harmful effects of heat at around 44°C (that's when organic proteins start breaking down), but can tolerate brief exposures of up to 60°C without too much ill effect.  So I figured that with nanoscopic robots in play, our characters would be able to brave some of the hotter climes we've encountered up to now with mostly just extreme discomfort.  At 75°C, this is clearly where we're talking about taking some damage.  The question is: how much damage?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The logical course would be to send our heat-resistant professional scout robot to check things out for us.  Except that he's programmed to only approach these coordinates with one of us meat puppets.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;OK Ziggy, looks like you and I need to make ourselves some space suits.  I'll make mine look extremely boring, and I expect that you'll make yours look &amp;lt;i&amp;gt;amaaaaazing&amp;lt;/i&amp;gt;.&amp;quot;  Turning to the Seething Cauldron Of Rage And Fury.  &amp;quot;Don't worry, it shouldn't take us too long.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You guestimate you can be active in that heat about two hours before you pass out.  Death would follow about an hour later.  It would happen to Ziggy even faster - Zygroten's are not designed for heat as well as humans.  All times will shorten with greater activity.&lt;br /&gt;
&lt;br /&gt;
So, yes, environmental suits are being built.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It's going to be a pain in the ass to make accommodations for Ziggy's tail.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-05-26 - Mad Scientist's Secret Lair==&lt;br /&gt;
&lt;br /&gt;
* Got to the coordinates.  Ended up being a crack in the supporting column of a stack.&lt;br /&gt;
* Cobbled together some ship tools to widen the crack so they could fit.  (Instead of using the handy plasma grenades)&lt;br /&gt;
* Down a shaft, through a couple bulkheads, and into a small base with a 10 meter diameter '''QUANTUM MIRROR''' ''or is it?''&lt;br /&gt;
* Found 3 Scouty duplicates.  Seeing them triggered Scouty's conditioning programming to deactivate.&lt;br /&gt;
* Quantum mirror controlled by a little floating ball in the middle of it.  Two numeric settings, and two commands 'Activate' and 'Recall'.&lt;br /&gt;
* First number appears to be distance, a setting of 1 sent them 2.6 million km into space.  A setting of 2 double that.  The scale seemed to be logarithmic as a really large number send them out of the galactic cluster.&lt;br /&gt;
* Second number was a countdown of a day.&lt;br /&gt;
* Odd time-compression thing going on.&lt;br /&gt;
* Experiment to talk with Scouty outside the base went weird.  Braddock talked to Scouty, returned, and Scouty had no memory of the event.  Alternate universe was considered.&lt;br /&gt;
* Attempt to go the neighboring system resulted in an attempted interception by a military craft.  Returned back to quantum mirror.&lt;br /&gt;
* Contemplating more experiments or going and finding Morris/Samantha.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction VII - Working Out A Puzzle==&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;So, when you went through the mirror, and were talking to Scouty, time passed for you.  However, when you returned, you were here an instant after you left.  From Scouty's point of view, you would have left, shown up in the sky and returned in the Quantum mirror at about the same time.  Were there two of you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Whaaaat?&amp;quot;  If Scouty were biological, he would be getting a headache trying to wrap his mind around all of this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;There clearly were not two of us coexisting, as then Scouty would have been having conversations with both of us simultaneously.  I'm a little bummed that the comm probe we sent through also did not seem to exist after we bomfed back...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Say, we should bamf back up to the standard 3km 'low insertion' zone with the Ninja Hopper, then fly down to see if we can find that probe.  Because it's possible that we're dealing with a persistent mirror or alternate reality, but it's also possible that we dealing with an infinite parade of almost-identical realities.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Also: we have yet to test what happens when the timer runs out.  Does that pop back the same as the 'recall' function?  Or does it shift is back into our native spacetime - but in the location we're already at?  Let's combine both tests.  Head out to look for the probe, and set the timer to be, say, 0.1 and let it run down all the way.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Obviously we all stay inside the Ninja Hopper the whole time.  Just in case.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ok, you transport back up to the low insertion zone with the timer set to 0.1.  You search around, but there's no sign of the probe.  Then you just wait the few hours for the timer to count down.&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;You know, I'm looking at the sensor feed of when you were talking with me, where I don't remember.  I flinch shortly after Braddock contacts me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;When?  I don't see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The video starts playing in the battle wiki.  It pauses at a spot.&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;There.  And then I look distracted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Ok... I sort of see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Maybe he ''is'' talking to the other Braddock, but not mentioning it to this Braddock?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Why would he do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;How should I know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Well, because he's you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Maybe he's not saying anything because God forgot this aspect of the complex reality he's weaving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;What?!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Just saying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;You can't say that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Because it's breaking the 4th wall you idiot.  You're not suppose to do that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Oh, right.  Sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;And I thought I was the moron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the time reaches zero, you're recalled back to the quantum chamber.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Braddock declares himself a Zen Pessimist Monk of the Order of Conflicted Continuity.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, when we bamf back, we immediately attempt to return to the same low insertion zone.  Subjective time suggests we spent hours up there, but supposedly objective time means that we've only been gone for a brief moment.  What happens when we try to make those subjective intervals overlap?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You bamf (is that the official word now?) back, but there's no sign of you.&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;That was actually kind of dangerous.  What happens if we were here and we teleported onto ourselves?  They might have been there and we just killed them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I'm still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Can we figure out a way to safely go to a civilized planet?  It's been ages since I've had a decent beer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;You make a good point, Ziggy.  But I'd like to do just a couple more experiments first.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First, we bamf to our usual low-altitude insertion.  Fly down to the edge of the stack where we originally entered, and hook up to the comm daisychain, and say &amp;quot;hello&amp;quot;.  We also make a physical mark on something.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on the craziness that results from that test, we head out and up to check to see if that mark exists in our native spacetime.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bamf!  Fly fly fly.  You find a wrecked hopper that would be good for an obvious mark.  Then you tap into the comm.  &amp;quot;Hello?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Braddock2: &amp;quot;Huh, that worked.  Now I'm on this side of the conversation.  When you put the mark on wrecked hopper you find, I think it won't show up when you go back.  When I bamfed, the Braddock I was talking to said he put the mark on the same thing, but when I got there, as you're getting there now, there wasn't anything there.  I (and I assume you) are going to check anyway, but I think we'll find nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy2: &amp;quot;Maybe when we recall, time is rewound back for the person recalling, so anything that happens after that is overwritten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Did you come up with that yourself, or did the Ziggy you talk to say that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy2: &amp;quot;The Ziggy I talked to said it, but it makes sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;There could be some wacked infinite regression thing going on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;What would happen if one of you guys came with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Braddock2: &amp;quot;Yeah, our Ziggy suggested that when we went.  The group we were talking to didn't want to try it until we figured things out more, and I tend to agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;i&amp;gt;BOMF&amp;lt;/i&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We then proceed to have the same conversation, I assume.  But, since we bomfed back to the instant after we bamfed, there is no way that we've had a chance to stroll out to the wrecked hopper to check on that mark. &amp;lt;i&amp;gt;So why did we just lie to ourselves?!?!&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Instinctively, though, Braddock knows that it's true - the mark &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; there.  So it wasn't lying, not technically.  But it just doesn't make any sense.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With a desperation of sensing a fracturing reality, Braddock squints crazily at Ziggy.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;BEER!  We need to go get some beer - decent or otherwise.  Let's set the distance thingie to 10,000, set the time to a few days, and let's find ourselves some motherfucking beer.  And let's not think about this too much until we have a few in us first.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You technically didn't lie to yourselves.  While Braddock2/Ziggy2/Scouty2 didn't have time to go check on the mark, I assume they just asked you if it was there... Or at least that's what happened when B/Z/S2 was talking with B/Z/S3.  And 4, and 5, and so on.  Braddock2 said &amp;quot;I (and I assume you) are going to check anyway, but I think we'll find nothing&amp;quot; implying he hadn't actually checked yet.&lt;br /&gt;
&lt;br /&gt;
However.  Notably you do ''not'' have the same conversation.  There isn't any other version of the three of you after you return.  When you go out and check, there is no mark.&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;In any infinite regression, there's always a starting point.  It appears we're the starting point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;BEER!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
You guys Bamf out 10000 and you end up in some random spot in the first galaxy.  It takes a moment for the navigation computer to figure out where you are based on star positions, but eventually it maps things out and you find you are about 12 parsecs from a city planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Let's hope that city planet has beer.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We make for the nearest spacelane and proceed in a suitably paranoid manner.  If anybody tries to extemporize about temporal theory or alternate realities, Braddock blandly stares at them with an expression that clearly demonstrates that he has had insufficient beer to participate.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps singing might be a reasonable alternative means to pass the time.  Like continuously looping the Smurf theme.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everyone is fairly exhausted with thinking about the crazy shit, so you guys mostly chat about unimportant shit.  While you and Ziggy mostly reminisce about life before the Xoid's invaded, Scouty focuses on imagining what it will be like to unleash his mathematician abilities on a planetary network.  Food, drink, and not existing in a planet full of assholes trying to kill you is also discussed at length.&lt;br /&gt;
&lt;br /&gt;
You easily find a space lane and blend into traffic heading towards the planet.  On approach, a beacon informs you it is called Athuvazhi, and that it's a company planet owned by Nastidyne.  Huge shipyards are littered throughout the system and the planet is a hive of activity.&lt;br /&gt;
&lt;br /&gt;
As you approach the surface, Scouty looks up and goes kind of rigid.  After a moment: &amp;quot;Um, I've noticed something. Should I tell you before or after the beer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Is it an imminent threat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;No, I don't think so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;BEER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Ok, I've located a bar that shouldn't be too threatening to us.  It's mostly green combatants and non-combatants.  We'll blend well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He gives you coordinates and you guys head down.  There's parking nearby and everyone around seems fairly non threatening.  You guys go in and it's a bustling group of people  Lot's of dancing, drinking, etc.  Many are armed, but you get the impression there isn't much violence here.  You're able to find a table and can get beers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
After tilting back a few delectable bverages and soaking in the relative lack of imminent death, and perhaps having some decent food delivered, Braddock will issue a conversation-starting belch.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;OK, before we ponder the various impossibilities and conjectures of bamf-bomfing, what was it that you spotted on approach?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Access the planetary network.  When you do, sync your internal chronometer with planet time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When you do, you find that planet time is over 27 years behind your time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Well, that's interesting.  Probably an artifact of the slope of spacetime, where the further away we go the more we also traverse from our native timeline.  Odd that it isn't proportional with our [https://en.wikipedia.org/wiki/Light_cone light cone], but whatever.  Is there anything 27 years in our past that we would like to observe?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A palate-cleansing slurp of beer while Braddock considers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So, we seem to have a basic understanding of the functionality of the Space-Time Zarker.  The most poignant limitation of which is the poignant primacy of our observable timeline.  Which means that while we can affect things while space-time zarking, only the things that remain observable to us after we bomf have continuity.  Probably helps to avoid paradox, which is pretty important for causality.  Nifty.  Also nifty is the lack of time elapsing in our native space-time during the space-time zarking.  But...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another sip of beer.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;But - there are some things we still have yet to explain.  Like:&lt;br /&gt;
* Who was the Instigator(s)?&lt;br /&gt;
* Were they native to the same space-time as us, or are we in an alternate spacetime that they could affect?&lt;br /&gt;
* How did they manage to have so much cumulative action setting up the Scavenger Hunt?&lt;br /&gt;
* Why us?&lt;br /&gt;
* Where are they now?&lt;br /&gt;
* If he handed the STZ control ball to some asshole and backed away 10 meters and instructed it to 'return', would we cease to exist or would this spacetime on non-Hellhole continue?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Based on the AIF [[timeline]] the year you arrived on Hellhole was 5010.  That makes the current year 4983.  You don't know exactly when the war was on Hellhole, but you heard mention it was 20 years ago, which would place it at 4990.&lt;br /&gt;
&lt;br /&gt;
Ziggy orders something a bit stronger than beer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;27 years.  Wow.  So, yeah, that doesn't explain who the instigators are.  Why would they want us to find this machine?  If they knew where it was, why didn't they go to it themselves?  I can't think of any reason why they would want us to have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;This is all interesting and all, but now that we have this, how best to use it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Well, we can buy stuff and bring it back with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I'd be careful there.  The money system uses complex math to keep it secure.  Our credits might be out of sync.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;You mean our money won't be any good here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I don't know.  But we should test it before, say, going into an equipment shop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Still, 27 years.  Do you think you could figure out how to control the time span?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;Sorry, I'm not used to being the smart one.  You're too focused on how may years the difference is.  If you convert it to days, you'll see that we travelled back in time exactly 10000 days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Ha!  So the apparent locality displacement is based on some etheric objective scale relative movement of the galaxy/universe whenever we displace temporally.  That certainly explains the lack of a direction parameter on the equipment.  It also means we should be extreemely cautious about trying for 'low altitude' insertions after the planet rotates 180°.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It also explains the apparent identical realities - it would conform with the quantum multiverse, with each space-time zarking creating a branching causality from the same root.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So we've established that during the bamf we can exist in multiple instances, but that they collapse into the prime viewpoint causality after the bomf for the purposes of the timeline we experience.  And our attempts to affect reality were mostly confined to durations that would have technically existed &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; the bomf return point, so therefore would not be part of our causality.  Therefore we should try giving ourselves sufficient temporal space to see if we can affect things technically before we even bamf, and see how that affects causality.  Because it opens up the possibility of us being the Instigator(s).&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then Braddock mutters into his beer.  &amp;quot;Or the possibility that it's Morris.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;So, every time we bamf, we start a reality branch in the multiverse.  The question is, do we stay in that branch when we bomf, or do we return to our original version of reality.  My guess is that we return to our original.  Mostly because that's where the time machine is.  All we have here is that sphere you've got in your pocket.  If we went back to the future in this branch, that sphere would have to be the entire time machine.  But since the time machine is back in our original time/reality, my guess is the two are still connected somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;So, we're not the Instigator(s)?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Not us.... but it's possible a version of us are.  Maybe someone from another timeline used their machine to go back to their past and that created the branch that for us is our native timeline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;I wish I could get drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;I wonder which of those three robots we found on the wall is you?  My bet it's the one on the left.  He looks grumpy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty to you: &amp;quot;Why Morris?  I thought he was a biologist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;If these really are branch realities, that means that they are observationally persistent - as long as we're present to observe them.  Which really does beg the question: do we actually want to head back to Hellhole at all?  There's the whole hand-the-sphere-to-an-asshole plan which might enable us to stay happily in civilization - with a Ninja Hopper.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Which all leans heavily on the hope that there isn't some potential paradox of us needing to fulfill some the Instigator(s) role.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Scouty: &amp;quot;Because of [https://en.wikipedia.org/wiki/Chekhov%27s_gun Chechov's gun].  Morris prime could have been the space-time zarking scientist, which he completed after the war, only to discover that perhaps the most functional alternate timeline is one where he goes back and convinces our native Morris to pursue biology to have pre-achieved the skills necessary to avoid something he was too late to circumvent himself.  And we're complicated accessories to implementing native-Morris's potential biological something something.  It's thin, I know.  But the narrative nature of reality has a way of skewing probabilities, I think.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Well, if we give up on Hellhole, we're giving up on a freak'n time machine.  I think as long as we're careful, that option will always be open to us.  Plus, part of me was fantasizing about helping the other refugees.  A life of hell and then slavery isn't something that should go unchallenged.  I know I'm being kind of an idealist, but if we have the power, shouldn't we do something about that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;You're kidding, right?  It's obvious I was sent to give you guys a means to escape.  A cloaked hopper ''and'' a time machine?  Escape-o-rama.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;But we got the inoculation too.  Why give us those if we weren't meant to stick around?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scouty: &amp;quot;We never did figure out what the deal with that med kit is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Um... yeah, that too.  Maybe we should go back and chat with Morris.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;OK, I think we have sufficient reasons to continue suffering back on Hellhole.  So that much appears to be decided.  A good starting point would be to talk with Morris - perhaps the med kit will reveal something to him.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;BUT, let's also bring back all the beer we can feasibly carry.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BEER&amp;lt;br&amp;gt;&lt;br /&gt;
BEER&amp;lt;br&amp;gt;&lt;br /&gt;
BEER&amp;lt;br&amp;gt;&lt;br /&gt;
trundle trundle trundle...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;BOMF&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You BOMF back and set up some more refrigeration for the beer.  Ziggy comments that you guys should build a small brewery.&lt;br /&gt;
&lt;br /&gt;
Scouty asks a bunch of physics questions on speed of planets, stars, galaxies, space etc.  Feeds it all into his mathematician brain and says he can probably compute close to exact positions depending on how far you go back.&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;So, go visit the Felinids, or explore space/time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I realize that it unnecessarily multiplies variables, but I propose that we do both - head back a few months to shortly after we left our note for Morris and Samantha.  Zoom back and see how hard it is to penetrate whatever blockade is surrounding Hellhole - thanks Ninja Hopper!  Then see if we can find the Felinids.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;If we then also leave some sort of mark in the past, we can check for it in our native spacetime after we bomf back to verify that it is indeed our own branch we are backing down.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ziggy: &amp;quot;Wouldn't it make more sense to go back to a couple hours after we left the Felinids?  That way, we know exactly where they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Re-introducing our current selves into the timeline at that point leaves us little choice but to do a &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of explaining.  There's no way we could both have achieved stages in technician in that time (scientist could have been coincidence, however unlikely), and I'd rather not have to give up all our tactical gear to pretend to be timely extrapolations of ourselves.  If we insert ourselves after stages of technician and a bunch of scavenging make sense, that would free us up to abort the conversation amicably if we determine that the seasoned combatant or seasoned scientist might be problems.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nods towards Scouty.  &amp;quot;And I think we might have a reasonable chance of tracking them down.  If it doesn't pan out, we can try again earlier.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Night 2016-06-02 - Escape From Hellhole==&lt;br /&gt;
&lt;br /&gt;
* Went to visit Morris / Samantha&lt;br /&gt;
* Encountered COSH again.  Rammed them.  &lt;br /&gt;
* Explained everything to the Felinids, everyone went on a trip back to Athuvazhi.&lt;br /&gt;
* The lure of living anywhere other than Hellhole was too great, so they all decided to abandon the time machine and live happily ever after.&lt;br /&gt;
&lt;br /&gt;
-Fin-&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
&lt;br /&gt;
Scouty, Ziggy, Morris, Samatha and Braddock, free of Hellhole, started their new lives in the past.  It is unknown what adventures they may have had, or how long they lived.  All we know is what happens at the underground facility that houses the time machine.  From that time perspective, an instant after the group left, the time orb returned alone.&lt;br /&gt;
&lt;br /&gt;
Days and nights passed in the lonely workshop until it was discovered by another adventuring party.  This time it was the Crew Of Scary Humans (COSH).  A complicated backstory of this group exists, but all we really need to know to explain this is that COSH-ε, the scary scout, was a Trupepol operative who went insane on Hellhole and used his unstable MBA to track the group to the lab.&lt;br /&gt;
&lt;br /&gt;
COSH-γ, being the smartest and most technically minded of COSH, figured out some testing was required.  Sensors were built and sent, then small probes.  Eventually, like the crew before, a space worthy vehicle was built inside the chamber.  COSH piled in and left, returning an instant later.  More trips were made.  A few times COSH exited the vehicle for breaks, sometimes with fresh equipment, sometimes with fresh wounds and scars.&lt;br /&gt;
&lt;br /&gt;
After 22 separate trips to the past, a morbid tableau of violence returned.  The corpses of COSH-α and COSH-β were strewn asunder with numerous blast rifle burns, mostly to their vitals.  COSH-δ was unfortunately half way across the time displacement effect, so only the lower half of him returned.  It is unknown if he was still alive before transit.  The dead form of COSH-ε was being held upright by his snapped neck by a very confused looking, blast rifle wielding, Orbodun.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Outcast_game&amp;diff=816</id>
		<title>Outcast game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Outcast_game&amp;diff=816"/>
				<updated>2019-03-07T05:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
&lt;br /&gt;
Referee: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing Hunsan, a serial-killing amphibian.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
==Introduction Part:1 - You Sick Bastard==&lt;br /&gt;
&lt;br /&gt;
In one of the more-stable regions of the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Galaxy is nestled ancient &amp;lt;i&amp;gt;Nelumbo&amp;lt;/i&amp;gt;, one of the original colony worlds of the Anurians - one of the co-founding species of the sprawling Conferderation.  While the upheavals of the last century have left the Confederation in tatters, Nelumbo itself was able to ensure that a nice protective buffer around itself.  This is because, while Nelumbo is (still) virtually a Utopian Class™ planet, it maintains a significant defensive capability.&lt;br /&gt;
&lt;br /&gt;
To this end, Nelumbo created a new class of being: Stage-3 nanoscopic-robot/biological emulations.  With advantages of both biologicals and robots, they make pretty good soldiers.  And after serving a tour of duty in the military, they are permitted to retire to a life of leisure and near-immorality back on Nelumbo.  Assuming they're not insane or anything.&lt;br /&gt;
&lt;br /&gt;
Hunsan was just such a Stage-3 soldier, who served his tour of duty unremarkably, and retired back on Nelumbo.  And being perfectly sane, he blended in with civilian society just fine.  Except for a small hiccup: he got bored.&lt;br /&gt;
&lt;br /&gt;
First there was the idiot that almost killed him with a hopper.  While the pilot was appropriately apologetic at the time, Hunsan didn't actually forgive him until after he found out where he lived, crept in, quietly blasted several holes in his vitals, cleaned up very thoroughly, and programmed the hopper to fly the remains to the bottom of the middle of the ocean then self-destruct.  Then there were others; many others.  Too many to count, really.&lt;br /&gt;
&lt;br /&gt;
Finally, Hunsan was done in by the inevitable onset of Murphy's Law - a power cell on his black-market hand-made silenced blaster partially failed and caused a disruption in a very public place.  A &amp;lt;s&amp;gt;man&amp;lt;/s&amp;gt;- frog-hunt ensued, which was always doomed due to availability of powerful mathematicians and mentalists.  Ironically, knowing that, Hunsan also did not bother to spare the lives of several more people - and peace officers - that got in his way, before he was finally subdued.&lt;br /&gt;
&lt;br /&gt;
Conveniently, Nelumbo does not have a death penalty.  Indeed, Nelumbo does not really even have prisons.  There is only one punishment for citizens that cannot be rehabilitated¹: &amp;lt;b&amp;gt;banishment&amp;lt;/b&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
¹ &amp;lt;i&amp;gt;It did not take a mathematician nor a mentalist to determine that Hunsan could not be rehabilitated.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 000 - Shopping Spree==&lt;br /&gt;
&lt;br /&gt;
Due to painfully honourable requirements in Nelumbian authority, Hunsan is provided an advocate/advisor.  A hologram of a well-tailed Anurian appears in Hunsan's security cell.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings, ex-citizen Hunsan.  My name is Ascaph; I will be your counsel.  As you undoubtedly know, you are to be banished.  It seems that you have some considerable assets, and that it would be deemed inappropriate for you not to be able to use them.  Therefore I have been empowered to assist you with the purchase of whatever items you can afford, and have them delivered to the site of your banishment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Well, Ascaph, I guess the obvious question is: Where am I to be banished to?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascaph: &amp;quot;It has been decided to banish you to... a part of the 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Galaxy that is... well... hard to return from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is clearly more to it, but Ascaph is too civilized to be able to just blurt it out immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, that narrows it down...  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;On the Reich or Xoid side of the war zone?  A city planet on the Reich side would be good.  I may be able to use my combat skills for some good and make a life for myself.  Xoid side... You may as well just kill me now.  I'd rather not be Xoid food.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After thinking for a moment...  &amp;quot;How much does a 1-man superluminal craft cost?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is instantly obvious that your choice of phraseology pains Ascaph's sensibilities.  &amp;quot;I think the first issue is that we &amp;lt;i&amp;gt;can't&amp;lt;/i&amp;gt; just kill you ourselves, immediately.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
A miniature version of the 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Galaxay springs into holographic existence, annotated with the boiling front between the Reich and the Xoid forces.  Then it zooms to a region on the far Xoid-dominated end of the galaxy.  &amp;quot;This region of the 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Galaxy was caught largely off-guard by the initial Xoid assault, and fell quickly.  The Xoid combat forces hurried past to press the off-balance Confederation forces and claim as much volume as possible.  This left a considerable population of survivors far behind the battle front.  Most of them were undoubtedly consumed by the subsequent waves of Xoid industry.  Currently, this zone is nearly completely-depleted as far as the Xoid resource-consumption efforts are concerned, and should be of low interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Except that the Xoids have to semi-regularly re-route reinforcements to this area.  Analysis shows that there are some highly-effective anti-Xoid combatants operating in the area.  And, more than that, the effects cascade into an unreasonably large drain on Xoid resources.  Which is where you come in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The simple existence of the temporary fold-space portal will cause the Xoids extreme agitation.  From there, your typical modus-operandi of impulse killings and evasion will further distract the Xoids from the actual subversives, while also draining even more resources.  Which brings us to the second issue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The  display zooms further into what appears to be an oddly-shaped nebula around a binary red giant.  &amp;quot;This is the remains of a star system that has been thoroughly mined, but seems to have significant Xoid and non-Xoid activity.  It should provide excellent cover, and be extremely difficult to pursue you.  It also means that you will not be able to reach clear vaccum for superluminal travel - at least not for a while.&amp;quot;  The view continues to zoom in, revealing that it is not actually a nebula; it is a truly immense debris field.  Rocks sized from mountains on down tumble in a swirling orbit, punctuated with the grisly remains of what was at least one mega-city.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So... with that in mind, how would you like to be equipped?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I practice keeping a straight pleasant face, while I imaging slowly killing Ascaph with a spoon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Well, it doesn't look like there's much of any atmosphere there...  What would 5,000 credits get me for a hopper?  Plus, I'll need a space suit and some kind of personal propulsion for when I inevitably lose the hopper.  Hopper should be big enough such that you can install a medical cabinet in it.  Also, if at all possible, something that can make patches for me.  I'll also come up with a list of combatant gear.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascaph helpfulling links you to an equipment list¹, and a ship-building configurator².  &amp;quot;You've been out of active service too long.  You forget that being Stage-3 means that breathing is merely a pleasant aesthetic convenience for you.  I do agree about probably wanting some sort of personal armour or shielding, though, as well as propulsion.  It's a pity that you appear to have 0 maneuverability, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
¹ &amp;lt;i&amp;gt;Significant additions are the Nelumbian Military &amp;quot;omni-implements&amp;quot;, &amp;quot;omni-patches&amp;quot;, and &amp;quot;dynomer spinneret&amp;quot;.  The Omni's function equally well on mechanical and biological subjects.  Equivalent pricing to the segregated variants.  The Dynomer spinneret can turn raw dynomer into pretty much anything - given the right skill set.  Even without special skills, the spinneret can pultrude omni-patch-like weave in combat time scale.  Best of all, assuming the spinneret is already in-hand, the same dice pull AND apply the patch-weave. Larger Meditechs³ you served with often had them implanted in a limb, and could whip out 4-dice worth of slappiness each turn (plus modifiers). They're a bit cumbesome, though: for each D6 of throughput⁴, they need to be 10 kg (and cost 50 credits).&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
² &amp;lt;i&amp;gt;Which should functionally look a hell of a lot like the ship-building spreadsheet we had developed.  Assume 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; stage technicians and physicists, dynomer is über-plentiful (10 credits / tonne),  and building is 10 credits / tech-hour.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
³ &amp;lt;i&amp;gt;Pretty much everything in the Nelumbian Military was Stage-3, so both  Medics and Technicians could function interchangeably.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
⁴ &amp;lt;i&amp;gt;Personnel scale.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunsan studies the equipment list and configurator, makes some mental notes, hums the Anurian version of Criminal Mind by Gowen a lot, and then produces a list:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Personel Stuff:&lt;br /&gt;
*Shield (5) - 50 stam&lt;br /&gt;
*Long Range Laser Rifle 2D&lt;br /&gt;
*2 3D Laser Pistols&lt;br /&gt;
*Move Boots x3&lt;br /&gt;
*Omni-Pack&lt;br /&gt;
*Dynomer Spinneret&lt;br /&gt;
&lt;br /&gt;
Ship #1:&lt;br /&gt;
*15 CP (configure)&lt;br /&gt;
*48 extra stam for a total of 50&lt;br /&gt;
*8 km/turn&lt;br /&gt;
*2 pph&lt;br /&gt;
*0 maneuverability&lt;br /&gt;
*Partial shield (5) - 50 stam&lt;br /&gt;
*5D Weapons (1 cp)&lt;br /&gt;
*2 CP cargo, 1 CP crew&lt;br /&gt;
*100 km EM sensor, 200 km EM comm&lt;br /&gt;
*1P etheric sensor, 0.1P comm&lt;br /&gt;
*1 teleporter (?? Do teleporters still exist?  Quantum mirrors?)&lt;br /&gt;
*Docking clamp, airlock and 10cp force beam.&lt;br /&gt;
Based on the 10 credit per tonne and tech hour, I got a total of 8370 credits.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ship #2 - aka Anurian Ship Pack:&lt;br /&gt;
*0.2 CP&lt;br /&gt;
*2km/turn (wheeeeeee)&lt;br /&gt;
*No superluminal&lt;br /&gt;
*2 maneuverability&lt;br /&gt;
*No shields, weapons, cargo or sensors, just 0.1cp crew space for me.&lt;br /&gt;
*33 credits.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Or something like ship #2 anyway.  I'd like to have it near where I'd typically be controlling the main ship, so that if things go fubar, I can hop into it and flee.  If they can make it look like a piece of debris, that would be ideal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
That leaves me with 567 credits...  How much does the spinneret cost?  Is there a ship scale equivalent?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ships sound fine.&lt;br /&gt;
&lt;br /&gt;
The spinneret cost 50 credits per D6 personnel.  500 for 1D6 intermediate scale (weighing 100 kg), 5000 for 1D6 ship scale (weighing a tonne).&lt;br /&gt;
&lt;br /&gt;
The move boots might be of limited utility any time Hunsan is more than 15-ish meters from a large mass.  Upgrading to non-Newtonian will cost x10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok, ditch the moveboots, and get a personnel spinneret.  What about tools to repair the ship?  Also, can I assume the ship is sentient, or does that cost extra?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, I ask for a computer containing all of the information we know about Xoids (ship configurations, language, etc).  Also, the computer should have as much scientific information as required so that I can earn stages of scientist if I want to.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So, Ascaph, how long do you think it will take to get all this gear made and I get shoved out the fold space?  Also, are you going to put me in an area that other Anurian's have been banished?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
==2014.01.24 - ''Lost in spaaaaaaaaaaaaace!''==&lt;br /&gt;
&lt;br /&gt;
Loaded antiseptically into his freshly-minted and inappropriately-perky-looking spacecraft, Hunsan is punted through a flash of fold-space.  And ends up in the dark.  Literally.  Peta-tonnes of matter in every direction very effectively blot out all light.&lt;br /&gt;
&lt;br /&gt;
Realizing the tactical gravity of his situation, Hunsan quickly endeavours to fumble away from the coordinates of the fold-space event.  In doing so, he has a brief but violent exchange with a lightly-armed Xoid shit-hauler.  Fortunately he is also noticed by a local non-Xoid nomadic family - the Waltons¹.  They rid him of the stealthy Xoid bloodhound that decided to keep track of him, and led him to a rendezvous at a hidden diner.  To discuss just how fucked they all are now.&lt;br /&gt;
&lt;br /&gt;
And, right on cue, passive etheric sensors noticed a terrifyingly large battle-group of mega-Xoids inbound.  They forecast the the fastest fighters could be local within 22 hours.&lt;br /&gt;
&lt;br /&gt;
¹ &amp;lt;i&amp;gt;Most notably: Bob - the functional head of this &amp;quot;family&amp;quot;, and Jo -  a young and un-intimidating mentalist sent to help navigate Fat Man through The Black™.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
==Plot Infliction 001 - Introduction Part: 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So, Ascaph, what would have your reaction been if I had slaughtered everyone in that diner and dragged Jo here by her hair and told you that she was now our slave?  Obviously I didn't, but I'm curious about your nature and how it impacts my control over you.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascaph (secure channel): &amp;quot;My first reaction would have been a slight tweaking to my cognitive protocols, so that I wouldn't suffer too much emotional distress.  My functional parameters include a directive to assist you in the function of taxing the Xoid military, and implicit in that is to not hinder you significantly in your most effective methods.  If a facet of that turns out to further validate the reason for your banishment, I will avoid getting in your way.  Which is not to say that I wouldn't aid in tactically-irrelevant individuals in escaping.  But I would probably try to be sufficiently valuable to you such that you aren't compelled to dig out my cognitive core and burn it into slag.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;Now tha' I'm nae pinned ta th' floor, ye shor do 'ave a noice ship, Mister Hunsan.  I cannae smell any farts 'r nuthin' - th' air 's SO... tasty, or somfin'.&amp;quot;  She looks around.  &amp;quot;An' it be So Frickin' SHINY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, she smells quite badly, leaves smudges on everything, and her voice kind of makes you want to kill her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I'm going to assume that since I'm Anurian and have a whole CP devoted to crew that I've got a nice bath and/or shower.  I point at it to Jo:  &amp;quot;There - you can go clean yourself up.  You should still be able to access the ship from the shower.  Also, my religious order commands a vow of silence three hours per day and it's close to holy time, so I would request that you keep conversation at a minimum while I contemplate my existence.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good point.  Being an Anurian - even if it's really just simulated nano-robotically - it would be assumed that one of your habitation priorities would be full immersion.  So, Fat Man does indeed have a nice bath/shower/tank segment.  Along with the requisite m³ of H₂O.&lt;br /&gt;
&lt;br /&gt;
Jo is at first reticent.  Hunsan might almost have interpreted it as shyness, until she seems to get the idea and strips down without hesitation.  A couple times she turns to you as if to comment or ask a question, but catches herself before she can violate your religious beliefs.  Three things become blatantly apparent.  1) Jo is astoundingly naïve and guileless. 2) Has probably never had a bath in her life - a couple times she appears to be in genuine risk of drowning.  3) Even without her, her suit still has a surprising amount of &amp;lt;i&amp;gt;stank&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ascaph has managed to alter the exterior surface of Fat Man to be much lower reflectivity.  Likewise, running with the re-calibrated sensors has greatly improved fine gradient sensitivity (primarily in the IR band) allows for much-improved sensing of local bodies.  So navigation is a lot less bumbling, and Fat Man can keep up with the fleeing Walton family (plus a couple extras from Wiber's Diner).  On glaring tactical downside not accommodated for by Jo's modification is that Fat Man would be briefly blinded by firing its own main gun, but Hunsan has Ascaph program in a &amp;quot;firing filter&amp;quot; to prevent that.&lt;br /&gt;
&lt;br /&gt;
At one point, Bob's ship briefly hails Fat Man by tightbeam, and politely asks that you follow another ship's course at a constant distance.  The troupe then executes a meandering loop around a large floating mountain, after which Fat Man is asked to hide.  Everybody else is doing it, seemingly without having to be asked.  After a lull of a few minutes, an unobtrusive group of gigantic boulders tilt outward, and you are invited to follow the others in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I follow them in.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inside the floating mountain is another menagerie of ships, all clustered around an ad-hoc structure that seems to be made up entirely of docking apparatus and storage tanks.  Much of the interior space of the hollow mountain is devoted to drifting banks of hydoponics, which glimmer brightly due to the photonic leakage from their crude support systems.  Nestled in the gloomy recesses can be seen scores of pods of missiles, probably thousands of them all-told.  There are also signs of discreet airlocks dotting the internal surface of the hollow mountain, suggesting a network of tunnels in the main mass.&lt;br /&gt;
&lt;br /&gt;
The barrier boulder doors silently swing closed behind all of you.&lt;br /&gt;
&lt;br /&gt;
Also worth noting is that some of the ships lingering here use mega-Xoid carapaces as portions of hull.  There are no rogue mega-Xoids here.&lt;br /&gt;
&lt;br /&gt;
Bob hails from his ship as it manoueuvres to dock with the main structure.  &amp;quot;OK, I think this is a good place to part ways.  Jo says that your sensors are configured so you can make your way around on your own now, so you don't really need her any more.  We're going to pick up some supplies here to keep moving on, and urge some stubborn friends to leave the vicinity.  You should be able to determine your own course from here.  OK?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Tired of me already Bob?  Can you give me a general direction to travel that would be safer than the others?  Or are we all just generally screwed?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Jo: &amp;quot;So, Jo, it would seem Bob wants you back.  Where should I dock to drop you off?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bob: &amp;quot;I'm not tired of you at all!  I wish circumstances were different, so we could have more time to get to know you.  But it's a dangerous time coming, and the Walton's are Runners &amp;amp; Hiders.  And you are clearly a nexus of Interesting Stuff, which is exactly what we try to run and hide from.  If we're lucky, we'll meet up again when things quiet down and we can spend a while hanging out in peace.  For now, though, since The Black Belt is essentially a disc, any direction perpendicular to the flat sides is your best bet.  Good luck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo dries off from her extended bath with an expression of revelation.  &amp;quot;Yeah, I heard.  I can jump out any time since we're inside this refuge - it's just a short flight.  But if you're feeling gentlemanly -er, gentlefrogly, you could pull alongside Bob's ship and I could flit across to that.&amp;quot;  She steals a glance at the bathing facilities.  &amp;quot;Or, you know, I could stay on board a while and help out... with... stuff?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ascaph (private channel): &amp;quot;As much as I like young Jo in terms of company, you would probably get her killed.  There's a 80% probability she has not completed any combatant stages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To Ascaph: &amp;quot;Still, she's a mentalist.  If we can get her trained up, she could be useful.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Jo: &amp;quot;You're welcome to stay if you want.  Just realize that there's a pretty high chance we may never cross paths with the Walton's again.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Especially if we're dead, but I don't tell her that.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo: SQUEEE!&lt;br /&gt;
&lt;br /&gt;
Bob (re-hailing): &amp;quot;Jo says that you've invited her to stay on board your ship.  Can we discuss that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, she asked and I figured I can use all the help I can get.  Having a mentalist around may come in handy.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;OMG.  Which station is mine?  Do I get a locker?  Can I bring over my stuff?  Is there a ship policy on pets?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bob: &amp;quot;Yeah... Jo is old enough to be making her own choices now.  And having a mentalist is handy, which is why we are eager to make sure she makes it back to the family.  Especially her mother - my little sister.  She's quite protective.  Things would go a lot easier if she could meet you and scowl at you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Bob: &amp;quot;Yeah, sorry, I don't think I can fit a good scowling into my schedule.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jo: &amp;quot;Do you need to purchase some food before we depart?  Or is that what your question on pets was about?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.01.30 - Target Practice==&lt;br /&gt;
&lt;br /&gt;
* Left Refuge 543 - with Jo, against Walton family preference.&lt;br /&gt;
* Encountered and destroyed a Local Enforcement Xoid (flying ant) - victory.&lt;br /&gt;
* Pounced on a lone Assault Rogue Xoid (wasp) - fled in shame.  Hid with a terrified local.&lt;br /&gt;
* Engaged 2 L.E.X. - victory, but nearly destroyed.&lt;br /&gt;
* Stumbled across Refuge 837 - used guile to gain entry, did not make friends.&lt;br /&gt;
* Traded a bath for a missile.  Woo.  One missile.&lt;br /&gt;
* Developed &amp;quot;juicer&amp;quot; idea for obtaining water.&lt;br /&gt;
* Encountered &amp;quot;The Dude&amp;quot; Lebowski's minion, Tim.  Was ominous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 002 - 14 Hours Until Xoid Swarm==&lt;br /&gt;
&lt;br /&gt;
Doom doom doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok, plan is to fix the ship and then go out and earn 4 more experience for a stage of defender.  Need to fix up 36 stamina.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo has already gotten one hour's worth of repairs done, and managed to reduce the damage debt by... &amp;lt;rolls 3D6&amp;gt; ...15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Awesome.  We fix for another hour.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo decides to work externally for the next set of repairs, to get a better sense of Fat Man.  She keeps carefully within the boundary of the main shields, just to be safe.&lt;br /&gt;
&lt;br /&gt;
Before the hour is complete, a small ship flits in through a smaller access port, and moves quickly to dock near the administrative section.  Very shortly thereafter, individuals can be seen swarming over their ships  - mostly expediting repairs, but also loading extra batches of missiles.  Shortly after that, ships start leaving batch-wise.&lt;br /&gt;
&lt;br /&gt;
A familiar Hylosus knocks on the airlock hatch.  &amp;quot;Hey in there.  Are you guys going to hide out here in the refuge, or are you going to join the migration?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello friend... where is everyone migrating to?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hylosus squints its little pink eyes at the main sensor on the station side of the airlock.  &amp;quot;Well, generally Antispinward, away from the foldspace event.  But since the incoming sweep of L.E.X. is coming from Inward, most people are slinking with an Outward lean to start.  How soon are you leaving?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.02.06 - Ambush==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the hunt for experience, the Fat Man found a warren of sub-Xoid inhabiting a medium-sized mountain.  The extent of the habitat was revealed by a brief burst of active EM scanning, which was taken as being quite threatening by the inhabitants, citing the proximity of LEX.  Simultaneously, a short-range fighter came out and flew in a threatening manner.  When the Fat Man attempted discourse, it engaged with repeated phalanxes of idiot-savant missiles.  The belligerent pilot quietly escaped from the disabled wreckage of its fighter, after it had taken a couple hits from the Fat Man's 5D Ten Tonne Gun.  The Fat Man towed the fighter for possible future use.&lt;br /&gt;
&lt;br /&gt;
A short while later, as the Fat Man progressed anti-spinward, they were startled by an incoming group of missiles.  When they rushed to intercept where the missiles had originated - on the far side of a nearby rock - they suddenly found themselves facing a quartet of Local Enforcement Xoids at long range.  Lacking cover in an escape-wise direction, the Fat Man started a brutal engagement.  The Fat Man was pounded down to single-digit stamina, and only one LEX was disabled.  In a cunning tactical move, they hid and then flung the disabled short-range fighter in an escape trajectory.  The LEX were distracted, and after landing some telling hits on the decoy, moved to investigate.  The Fat Man tried to quietly slip away, but again the hidden source of missiles pointed them out.  The LEX charged back to re-engage, but this time they managed to also spot the ship flinging missiles, and engaged it as well.  Because Xoids.  This caused the Fat Man to briefly ally with the tormenting missile boat to fend off the LEX.  After the LEX were defeated, the Fan Man made a run for it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 003 - 10 hours Until Xoid Swarm==&lt;br /&gt;
&lt;br /&gt;
Ascaph: &amp;quot;Obviously, we need to find a suitable retreat and conduct repairs.  Should we try to locate a habitat, or should we simply try to make do with random cover?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;It's possible that there's some abandoned habitats, from homesteaders running from the vicinity of the foldspace thingamajobby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yeah, let's find a habitat, abandoned or otherwise.  Jo, want to use your mojo to find one nearby?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ascaph - while Jo's fixing the ship, can you come up with some combat simulation for me to run through?  Not sure if it will help with the experience earning, but it can't hurt.  Assuming we find a good place to hide, that is.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.02.15 - Slaughter==&lt;br /&gt;
&lt;br /&gt;
Using a combination of Hunsan's defender-increased awareness and Jo's eldritch locate power, the Fat Man quickly homed in on an empty settlement and discreetly entered it.  It looked quiet and intact, as if the residents had carefully boarded it up before leaving.  And not as though they had all been slaughtered by an invading force of faceless horrors, for example.  Jo suited up and began performing repairs.  Hansan unceremoniously ghosted out an airlock without a space suit and went exploring.&lt;br /&gt;
&lt;br /&gt;
Leaving a line-of-sight breadcrumb trail of Ascaph nodes as he went, Hunsan found a discreet airlock to enter by and proceeded through a network of narrow access tubes before entering the main habitat module.  Inside the primary space there was a weakly-Xoid-like being - not bipedal, with too many semi-manipulating limbs, and only 200 kg.  Hunsan quietly backed away and did more exploration through the tubes.  Nearby, he also found a group of 10 more of the spidery beings - and they were busily equipping themselves with weapons, while chittering excitedly in a Xoid dialect about boarding the vessel that had just arrived.  Some quick mental arithematic, and Hunsan decided to practice on the lone being first.&lt;br /&gt;
&lt;br /&gt;
Circling back to the main chamber, Hunsan engaged the lone guard.  It quickly became evident that it was only a first stage combatant.  It was the first to die.&lt;br /&gt;
&lt;br /&gt;
In the confusing minutes that ensued, Hunsan used his discreet array of Ascaph nodes to keep him tactically outmaneuvering  a total of 26 more of the spidery beings.  Highlights included: &lt;br /&gt;
* A mass of 10 hand-to-hand fast combatants bottlenecked in a narrow tunnel trying to get at Hunsan - as he patiently killed them one-by-one.&lt;br /&gt;
* Screams echoing on an on through the tunnels from bug that had its legs burned off, it's pain-fractured sanity etching horror to all its surviving fellows.&lt;br /&gt;
* A being fleeing so abjectly that its own comrades were startled into accidentally shooting it - finishing it off.&lt;br /&gt;
&lt;br /&gt;
Finally, Hunsan had the last few combatants cornered with their commander - a big-headed centipede, and his bodyguard - a long-legged pillbug.  He negotiated their surrender.  Disarmed them.  Then killed them.&lt;br /&gt;
&lt;br /&gt;
Well, mostly.  The commander centipede managed to escape into the tunnels...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 004 - 9.5 hours until Xoid Swarm==&lt;br /&gt;
&lt;br /&gt;
It felt like it took longer.&lt;br /&gt;
&lt;br /&gt;
Ascaph keeps you appraised of his status as his nodes slowly sweep the tunnels.  He doesn't have enough nodes to flood the tunnels, so he daisy-chains them in a manner not terribly dissimilar to an anteater's tongue looking for ants an a nest.&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;What did those guys do that made you think we couldn't just keep them locked up for a while?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Jo: &amp;quot;Nothing.  I think this may be a good spot for a long term hideout and having Pseudo-Xoids know about it would be a bad thing.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I patch myself up to full and then check out the ship the bugs left behind.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo goes quiet for a moment.  &amp;quot;But, what about the actual owners of this place?  Aren't they the exact same problem anyway?  This place can never be a secure, long term hideout.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ascaph quietly annotates your shared meta-wiki - narrowing the estimation of her intelligence to the 4-5 range, and theorizing about a mostly lawful-good nature.&lt;br /&gt;
&lt;br /&gt;
From the observation perspective of the control deck, the ship in the middle bay seems like an odd mixture of mundane and alien.  It is a 17 chassis-point &amp;quot;bucket&amp;quot; of a ship with little to recommend it.  If all 30-ish of those neo-Xoids were packed in it, it was probably not a luxurious affair.  But perhaps the personal space of these creatures is considerably less than that of an Anurian.  The basic configuration is crude, with very low-tech main systems - for the most part, as far as you can see.  But there are aspects of some equipment that look entirely out of place on the hull, and look to be a completely different class of build quality.&lt;br /&gt;
&lt;br /&gt;
It appears locked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sigh, perhaps training her up to be an uber-mentalist isn't going to work out.  Hope I don't have to flush her out an airlock.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sorry, different magnitudes of 'long term'.  Aside from the bugs, it looks like this place has been abandoned for months... years maybe.  I'd be happy if we can hold onto this place until that incoming Xoid horde realizes that fold space didn't bring a fleet with it, and leave.  I'm hoping that won't take too much time.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aschaph: &amp;quot;Make sure you have nodes near all of the dead bugs.  If I were that bug, I would hide for a while, and then sneak out and try to grab one of their guns.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jo:  &amp;quot;Jo, here's my visual of the bug's ship.  Can you give me an idea how to seal it shut so that if that leader bug comes back, he'll have a tough time getting in?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo responds to the earlier conversation with the universal young-adult &amp;quot;ooooooooooookaaaaaaaaaaaaay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ascaph: &amp;quot;Leaving sentries by the arrayed corpses will reduce my search effectiveness considerably, while I calculate that there is a 92% probability that there are alternate caches of weapons and equipment that the triacontrapede would have access to.  I place a higher tactical risk on it finding and using communications gear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It takes Jo a bit too long to review the bucket-class ship.  &amp;quot;Uuuuuhhhhh...  OK.  Weird.  The sealing will be pretty hard.  The hatches all look pretty standard, but there's about 20 of 'em arrayed around the main fuselage.  Sealing would probably mean welding or annealing each one of them.  But there's something kinda... off about that ship.  The shield arrays are way too exposed, and they're coupled with some pretty funky-looking transducers or something.  Which looks extra kooky, because the main chassis is so basic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Ah, ok keep looking for bug-boy then.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I leave a Ascaph node by the ship to let Jo keep looking it over and then I join the search.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascaph folds you into his search algorithm, and you quietly float down dusty narrow tubes for another half an hour.  At which point, Jo has completed another full fix on the Fat Man.  &amp;lt;rolls&amp;gt;  Fixed 8 more stamina.&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;I think I've puzzled out what those transducer-ized shield arrays do.  Beyond inefficiently generate combat shields, I mean.  I bet that when the ship gets right up next to a big ship, it can use those transducers to try to bend combat shields.  That would let them get access to the hull surface, plus it might mean that they could use a big ships shields to help protect itself.  Sneaky.  And tricky.  Probably takes both a mathematician and a techie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deep in the pitch-black crevices under a dark mountain sunk in a lightless abyss, it's oddly peaceful.  The life support systems are nearly silent, and the hewn-rock structure is pleasantly tactile.  Navigating purely by fractional differences in surface thermal conductivity, while moving without touching anything, is very near to being in a sensory deprivation tank.  And the quiet is nice.  It's tempting to cut comms with Ascaph's ongoing burble of data and logistics from the node dutifully trailing you to keep you in line-of-sight.  Just a bit quieter, and you think you could almost hear god rolling encounter dice...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.02.20 - Playing Outside Other People's Comfort Zone==&lt;br /&gt;
&lt;br /&gt;
The crew of the Fat Man continued to search for the elusive quasi-xoid as repairs proceeded on the ship.  While they did not find it, they did find a stash of missiles.  After managing to decrypt access to the abandoned habitat's control system, they were able to review sensor logs of the quasi-xoid exiting and fleeing several hours earlier.  Then the Fat Man left, moving anti-spinward, away from the Fold Space Event.&lt;br /&gt;
&lt;br /&gt;
They found themselves near a refugee fleet of vessels and volunteered to help with combatant duty.  Which came along soon enough.  The fleets scouts had spotted some Local Enforcement Xoids inbound.  The fleet veered to avoid, and the Fat Man was one of three vessels sent to act as a buffer.  Their intended tactic was to hide, hoping to not to need to engage.  But if the LEX seemed to divert in the direction of the fleet, they would flush the megaXoids with heavy missile bombardment from behind cover.  Hunsan had other plans.&lt;br /&gt;
&lt;br /&gt;
As soon as the megaXoids were within line of sight, he engaged all 3 by himself.  And was victorious.&lt;br /&gt;
&lt;br /&gt;
His proclivity for violence frightened and awed his wingmates.  News of his badassery caused an arrogant local to challenge Hunsan to a fight.  It did not go well for the challenger.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 005 - 6 hours until Xoid Swarm==&lt;br /&gt;
&lt;br /&gt;
Ascaph: &amp;quot;The probability that there will be more status-seeking challengers like 'HANKA' is about 89% - before the Xoid Swarm arrives, assuming we stay with this fleet of refugees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;The fools!  Don't they realize that we are ''invincible''?!?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can almost feel the internal sensors all pausing to focus on Jo.&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;What?  It's kind of fun edging in on the basking glow of being a badass.  Also, it was funny.  Shut up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Fat Man proceeds, you definitely notice a dramatic increase in the number of locals about.  All of them are in ships, and all heading in the same direction, but something seems to be causing increased concentration and reduced speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Bring 'em on.  We'll get more experience that way and hopefully more patches.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I fly casual... not a care in the universe. :)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The concentration of migrating ships starts getting silly; there's no way that this mass of vessels is possibly being stealthy any more.&lt;br /&gt;
&lt;br /&gt;
As the density of vessels increase, so does the undisciplined chatter.  Bob hails you.  &amp;quot;Looks like there's some sort of check barrier ahead, run by affiliated locals.  Story is that anybody can pass through as long as they submit to intensive internal scanning and boarding.  But anybody too well-armed, or with much valuable cargo, gets detained.  Sounds like half of the unarmed vessels in our little ragtag fleet are going to head straight for the barrier and try to charm their way through.  The rest of us are hanging back to see if we can get a lead on a checkpoint that is suitably corrupt, and we can get our fighters through.  Are you with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [off the comms]:  &amp;quot;Zark.  I better warn my family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.02.27 - Border Busting==&lt;br /&gt;
&lt;br /&gt;
Before attempting to cross the border, Hunsan did a quick poll of other heavy fighters nearby that would also have trouble crossing - to see if they might also be interested in punching through together.  His first contact with with an insulting yokel who was extremely unhelpful.  Then Hunsan briefly talked to a ship where the pilot had difficulty saying much more than &amp;quot;Horde scum!&amp;quot;.  Feeling that this was pointless, Hunsan decided to get on with it.&lt;br /&gt;
&lt;br /&gt;
Buying their way across the impromptu border did not go smoothly.  Even the corrupt &amp;quot;affiliated local&amp;quot; forces were savvy enough to recognize that the Fat Man was exactly the type of ship that the Xoid Swarm had instructed them to watch for.  This meant that things got violent.&lt;br /&gt;
&lt;br /&gt;
Hundreds of missiles were expended by the initial border security vessel, which did it little good.  Four Black Ant Class megaXoids immediately moved to intercept, but they were simply not capable of  handling a professional combatant in a long-range fighter.  As the Fat Man put more distance from the border, some Red Ant Class megaXoids went all-aggressive and inflicted some telling harm before being reduced to charred husks.  The flickering glow of further pursuit urged the Fat Man onward, and stumbled across another missile boat.  This time the cloud of missiles stripped what was left of the Fat Man's shields, and two more Red Ant Class megaXoids were inbound.&lt;br /&gt;
&lt;br /&gt;
Jo was managing to make excellent use of their meagre stock of ship patches, so the Fat Man was able to finish off the second missile boat and beat down both the RACmX.  But just barely.  The Fat Man reeled away to flee the flashing heat signatures of pursuit, but not soon enough.  They were hailed by the insulting yokel - who turned out to be an enforcer for the local mafia, who also happened to be working on the border.  Things did not look good.&lt;br /&gt;
&lt;br /&gt;
At least, until the resulting firefight saw the enforcer yokel's fighter suffer a single massive hit to the vitals, causing it to temporarily flee behind cover.  Technically, this still meant that the yokel's ship was in better fighting condition than the Fat Man, because it still had shields.  But it was prone to the next ship to arrive, which hailed the Fat Man to simply ask &amp;quot;Help horde scum?&amp;quot;.  &amp;lt;s&amp;gt;Horde scum&amp;lt;/s&amp;gt; Hunsan agreed, and bits of the yokel's fighter could be seen floating in several directions.  And so an alliance was forged with the so-called &amp;quot;Horde Scum Rogue Xoid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Fat Man and HSRX fighter continued to flee... until they noticed a bar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 006 - Beverage Interlude==&lt;br /&gt;
&lt;br /&gt;
HSRX raises a drinking globe thingy sloshing with dubious liquid.  &amp;quot;Horde scum!&amp;quot;  He... er, she?  It.  It sucks back the whole contents of the globe with one slurpy draw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.03.06 - Dancing With MegaXoids==&lt;br /&gt;
&lt;br /&gt;
After finishing off some drinks, the Fat Man heads out from the High Albedo Bar followed by HSRX in his large fighter.  Immediately upon emerging, they spotted an array of bounty hunter ships, and immediately engaged them.  They were green.  One got away.&lt;br /&gt;
&lt;br /&gt;
They moved to a different corner of The Black and started repairs.  Before they could do much, a medium-range fighter stopped nearby and struck up a conversation with HSRX asking about the whereabouts of the Fat Man.  Apparently, not quite spotting it.  The Fat Man used this opportunity to try to destroy the medium-range fighter.  The fighter fought hard to get away, flushing away scores of missiles.  It barely got away, and the Fat Man barely survived attempting to destroy it.  Stalemate.&lt;br /&gt;
&lt;br /&gt;
And then, after finishing repairs, Hunsan showed Jo the massive stockpile of [[dynomer]] and had her start fabricating ship scale patches.  She got 3 done when the Wasp-class megaXoid buzzed by and spotted them.&lt;br /&gt;
&lt;br /&gt;
The mindlessly aggressive mode of the Wasp let Fat Man and HSRX quickly wear down its massive shield and daunting stamina.  It also meant that it shredded HSRX's ship in just a couple turns, and marched on to wreak Xoidy wrath on the Fat Man.  Finally beating it down, despite its internal swarm of living patches, was a gruelling victory.&lt;br /&gt;
&lt;br /&gt;
The Fat Man limped over to retrieve HSRX plus some supplies (missiles and patches), then expedited repairs with patches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 007 - Preparing For Doom==&lt;br /&gt;
&lt;br /&gt;
Jo double-checks Little Boy, to make sure that it's ready to deploy quickly.&lt;br /&gt;
&lt;br /&gt;
HSRX: &amp;quot;Horde scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.03.13 - Dancing With MegaXoids 2==&lt;br /&gt;
&lt;br /&gt;
* Met &amp;quot;botherer&amp;quot;: Virginia.  She persuades the Fat Man to partake in a &amp;lt;s&amp;gt;suicide&amp;lt;/s&amp;gt; dangerous mission to lure Xoid Swarm forces into a trap.&lt;br /&gt;
* Encountered Ant megaXoid - it ran active scanning to flush out targets for a lurking Centipede megaXoid.  Tough fight.&lt;br /&gt;
* Encountered a Red Wasp megaXoid.  Messy.&lt;br /&gt;
* Encountered another Red Wasp megaXoid.  Close call.&lt;br /&gt;
* Encountered a Fly megaXoid.  Still around; very annoying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 008 - Philosophical Break==&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;If we can't lose this Fly, maybe we should use it to help lure megaXoids to a kill zone.  We won't have as much setup time as ideally hoped for, but maybe we can still make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;KILL ZONE!&amp;quot;  Pause.  &amp;quot;Ahem, yes, I'm all for that idea.  Where to?  I think it's time to stop this sneaking and just punch it.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.03.20 - Wait... What Does Kamikaze Mean?==&lt;br /&gt;
&lt;br /&gt;
The Fat Mand and the Angry Sow (Victoria's ship) accelerated to &amp;quot;zarking zark speed&amp;quot;, which involved dumping all dice to movement and just letting smaller objects bounce off the shields.  The separation between the Xoid Swarm forces was sufficient to allow them to charge between and get to the Kill Zone™.&lt;br /&gt;
* Lure total: 36.5 megaXoids, plus one small cruiser-class gigaXoid&lt;br /&gt;
* kills:  2 Wasp-class megaXoids (and 1 Ant-class megaXoid, non-scoring)&lt;br /&gt;
* assists: 1 Cricket-class and 1 RED Wasp-class megaXoids&lt;br /&gt;
* Fat Man killed by: Centipede-class megaXoid armed with 1x10 assault ship scale blaster&lt;br /&gt;
* space suits soiled: 1 (technically it could have been 2, but Hunsan doesn't appear to have one)&lt;br /&gt;
&lt;br /&gt;
Game night ended with a crushing press of space-suited personnel packing into the clunky industrial teleporter, and hoping to zark that the sensor link held.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 009 - Transition==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunsan is in a ''Very Bad Mood&amp;amp;trade;''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The disconcerting series of WHUMPS flash to static, and for that instant everybody's eyes reflects the same dread: is this a teleportation or is this the inside of a mountain-smashing-class set of antimatter explosions?&lt;br /&gt;
&lt;br /&gt;
Kinda both.&lt;br /&gt;
&lt;br /&gt;
The instant is discontinuously replaced with the whole cramped mass of people floating in a large bay.  Everybody reflexively twitches in the next moment, causing the whole compressed people-knot to ripple in a slow expansion.  Then there are about 40 people screaming with exultation, hugging and fist-bumping and other such comradely gestures.  Except for the people immediately proximal to Hunsan and Jo - they create a respectful gap.  You soon notice a similar gap forming a little ways away, as the bodies disperse even further, the core of which is HSRX.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Horde scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An impressively-armoured space suit with a brightly-striped Reptiloid peeking out the faceplate wriggles through the crowd toward Hunsan.  &amp;quot;Hunsan!  The odds of that working were not optimal, but I feel optimistic that we collectively destroyed over 50 Swarm Xoids.  I can hardly wait to hear intel reports!&amp;quot;  It appears to be Virginia without computer-augmented improvements to her voice or visuals.&lt;br /&gt;
&lt;br /&gt;
An intercom grumbles in surprisingly penetrating tones.  &amp;quot;OK survivors, get comfortable.  We're cloaking and cruising the zark out of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The access doors to the bay are conspicuously locked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I glare at Virginia.  &amp;quot;And how many ships did 'we' lose?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The whole 'cloaking and cruising the zark out of here' is likely the only thing preventing Hunsan from trying to kill her.  And everyone in the vicinity.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So what happens now?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia's [http://hitchhikers.wikia.com/wiki/Joo_Janta_200_Super-Chromatic_Peril_Sensitive_Sunglasses Joo Janta] visor on her space suit goes mirrored, and Hunsan cannot make out her expression.  &amp;quot;Well, uh, we lost all of them.  4 long-range fighters, 5 medium-range fighters, and 6 combat shuttles.  Plus your ship, obviously.  Which is, um, unfortunate.  We also probably lost 15 people, which really rather a lot less than we might have lost.  And now we're probably going to celebrate being still alive while trying to not piss off the beings running this ship.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HSRX makes his way over to Hunsan, and floats to have his back to Hunsan's back.  His grappler-limbs are poised over his holstered blasters.  &amp;quot;Horde scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo nonchalantly mounts Ascaph to one end of the large dynomer log, and a surprising number of Ascaph nodes fly out of Jo's pockets and array themselves on the surface as tiny little tugboats.  On the freshly-rebooted battlewiki, Jo mourns: &amp;quot;The shooooower...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To Virginia: &amp;quot;Ok... next two questions.  Who are the beings running this ship?  And, how do you acquire and/or build new ships?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BattleWiki to Jo:  &amp;quot;Yeah.  Major suckage.  So, what do you think your chances are of picking the lock on those access doors?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia gets playfully mugged by a mass of fur - possibly a Groten, but it's got a helmet on - and is unable respond immediately.&lt;br /&gt;
&lt;br /&gt;
Jo via battlewiki: &amp;quot;About a 1-in-36 chance.  And it probably wouldn't be sneaky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia manages to re-emerge from the hug and jovially pounds a furry shoulder.  Then she addresses Hunsan again.  &amp;quot;This ship is the Abeken, and its captain is Masud Namdar.  His lieutenants are Killer Kurt, Bahrami the Butcheress, Calm Richard, and Miss Roekito.  Plus goons.  We're probably going to be talking to some of them soon - I've been instructed to stay near you and to not get drunk.&amp;quot;  She pauses.  &amp;quot;I'm not sure how to answer the ship question.  Other than to say, 'the usual ways'...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Beer-like substance is acquired by somebody and is getting distributed.  The alcohol is allowed to soak into the existing adrenalin high, and people start to seem very merry indeed.  Except for the ones affected by Hunsan's Aura Of Homicide™.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try to scale back the Aura Of Homicide™ and try to look more thoughtful.  If anyone asks, I'll say I'm contemplating my survivability now that I'm ship-less.  What I'm actually doing is fantasizing about killing everyone in the room.  I decline any beer though, for now.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While waiting, I do try to observe my fellow survivors.  How geared towards personnel combat are they?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Half of the group seem to be somewhat specialized for ship combat: mostly defender or mostly range combatant.  Almost half are balanced adventurer types.  A few are mostly techies.  Everybody has either armoured space suits or shields, or both.  Everybody is well-armed, ranging from arrays of heavy blasters to full assault weapons.  The mean combatant stages here is  probably 4, dragged down slightly by the techies.&lt;br /&gt;
&lt;br /&gt;
Not really tactically significant, but you notice that there are only 4 species present: Reptiloids, Humans, Anurians, and Groten.  No Rogue Xoids, and no robots.&lt;br /&gt;
&lt;br /&gt;
Clearly many individuals are allowing the alcohol to have effect, and it seems possible that one corner of the bay might turn into an orgy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mmmmmm... assault weapons.  I try to relax while waiting for impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After all of you being left to marinate in the tension-release party for a couple hours, Virginia perks up.  &amp;quot;I've been asked to take you to talk with the Captain.&amp;quot;  She addresses Jo and HSRX (but doesn't seem to notice Ascaph) - &amp;quot;I wasn't explicitly told that you could come or not.  Which might mean that you get harrassed, or it might mean that you get casually killed for impudence.  It's up to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On battle-wiki: &amp;quot;I think we should keep together.  HSRX, try to appear non-threatening... at least as best you can.  Jo, when you get in there, keep a look out for hidden exits, or ambush type combatants.  Hopefully we'll be useful enough that we can bargain some sort of use for us.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I smile at Virginia.  &amp;quot;Let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia gives a nod abbreviated by the limits of her spacesuit, and heads to one of the personnel doors.  Once all of you get there, it flashes open in a StarWarsian manner.  Waiting there are three assault-weaponed beings in combat space suits - elongated helmets suggest that they're all Crocaloid.  Hanging back is another figure in a very battered Human-shaped spacesuit.&lt;br /&gt;
&lt;br /&gt;
The moment after everybody knows it isn't an initiative roll, Virginia leads you past the trio of reptiloids and gives something of a zero-G bow to the impatient-seeming Human.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aw, fuck.  You're not bringing your fuckin' &amp;lt;i&amp;gt;luggage&amp;lt;/i&amp;gt; along with you too?&amp;quot;  He appears to be indicating the giant pillar of Dynomer floating through the door in a stately manner.&lt;br /&gt;
&lt;br /&gt;
Virginia glances back in confusion.  &amp;quot;I guess they don't trust us yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HSRX mutters quietly.  &amp;quot;...&amp;lt;font size=1&amp;gt;horde scum&amp;lt;/font&amp;gt;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Human makes an exasperated gesture.  &amp;quot;FINE.  Mr. First Galaxy Hobo, you just bring along your whole fuckin' peanut gallery and every piece of shit you own to an important fucking meeting with the person who managed to rescue you from the very fuckin' &amp;lt;i&amp;gt;sphincter&amp;lt;/i&amp;gt; of the ass-end of an Intergalactic Evil.  Because it's not at all fuckin' preposterous that you think you have any fuckin' say about what you get to keep.&amp;quot;  The voice transducer carrying his voice out of the confines of his helmet does unpleasant things with the sound of flying spittle - like is voice is simultaneously frying bacon.&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;I'm guessing that he's 'Calm Richard'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The corridor is short, and your brought onto a cramped bridge of some old-fashioned Confederation Strike Class cruiser.  In the command chair is an Anurian that appears to make a point of looking like how old he is - which is really damn old.  He also appears to be missing an unsettling amount of his face, like it was clawed off in one swipe.  Another Anurian-shaped space suit, with intermediate-scale shields running, is sitting immersed in an old-style linker chair.  A Human-shaped space suit is at the main weapons station, but is also watching you.  The thing that really draws the eye, after you notice it, is the Batori perched behind the command chair.  It looks a bit dusty, like it might be stuffed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I wonder if the Batori and the Anurian's disfigured face are related.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I bow slightly to the Captain.  &amp;quot;Hello.  On behalf of my companions and I, I'd like to offer our gratitude for transporting us away from that clusterfuck back there.  I hope we can come to some mutually beneficial arrangement going forward.&amp;quot;  I pause.  &amp;quot;Are we leaving the system?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunsan recognizes a twinkle of Chaotic-Something in the Captain's eye.  &amp;quot;Well met, Hunsan Foldspaceovich.  No, this is your basic sub-luminal cloaking device - we have no way out of this system.  Before we decide where we're actually going or see how mutual the benefits are, we need to double-check how much we're being tracked.  What marks do all of you have?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Additional, Hunsan is pretty certain that the weapon-station Human is building an assassination acquire.  Although, it seems to be reflexive instead of aggressive, as the human seems to shift targets every couple turns - occasionally including the other Human or the goons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I'm guessing I have three marks.  One is from one of the employee's of &amp;quot;The Dude&amp;quot; whoever he is.  One obvious large one is from my government in the First Galaxy.  Another hidden one is likely also from my government.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Battlewiki: &amp;quot;Guys, do any of you have mentalist marks on you?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HSRX [battlewiki]: &amp;quot;Horde scum mark?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [battlewiki]: &amp;quot;I have 0-point marks on all of you, and my mom has me marked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;I am only aware of Jo's mark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain Namdar: &amp;quot;I'm assuming that the First Galaxy marks are of little consequence, tracking-wise.  The Dude is a different story.  That needs to be gone immediately.  If we can get the other marks off too, is that of interest to you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[battlewiki]: &amp;quot;Everyone get rid of Jo's mark if you can, before they have a chance to notice them.&amp;quot;  I scrub her mark.  &amp;quot;She can always add it again later.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Namdar: &amp;quot;Sure, let's get everything off, start with a clean slate.&amp;quot;  I hide my glee at the idea.  &amp;quot;I'm not sure if the Rouge-Xoid has any marks or not, probably not, but worth a check.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jo [battlewiki]: &amp;quot;You may want to get rid of your mom's mark, for her protection.  If 'The Dude' ends up looking for us, he may use prescience to find people who can find us.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another StarWarsian hiss, and a low panel flahes open.  A wuw-wuw-wuw-wuw echoes out the portal until an old Interrogator Robot floats through and wafts to the approximate center of the small bridge.&lt;br /&gt;
&lt;br /&gt;
Masud Namdar: &amp;quot;Excellent.  Let's see what we're dealing with.&amp;quot;  He makes a theatrical chopping 'make it so' gesture in your direction while giving a meaningful look at the Interrogator.  It's wum-wum-wum becomes more WUMM-WUMM-WUMM!  Each of you in turn feels like your sinuses is caught in a paint agitator, and are left with a ringing in your skull that has nothing to do with sound.&lt;br /&gt;
&lt;br /&gt;
A calculating look gutters dangrously in Captain Namder's eye.  &amp;quot;It appears that none of you have any marks.&amp;quot;  He arches his neck in a way to suggest that he's looking down on Hunsan, despite the fact that the Captain is in a chair attached to the floor while Hunsan floats near the nominal ceiling.  &amp;quot;Are you &amp;lt;i&amp;gt;sure&amp;lt;/i&amp;gt; that you were marked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You are indeed sure about the Nelumbian mark.  There's a distinct aftertaste of it painting the back of your mind's eye even now.&lt;br /&gt;
&lt;br /&gt;
Jo [battlewiki]: &amp;quot;My mom's going to be &amp;lt;i&amp;gt;piii&amp;lt;b&amp;gt;iiii&amp;lt;/b&amp;gt;ssed&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Absolutely sure.  It was unpleasant when it was applied.  If it's not there now...&amp;quot;  I shrug.  &amp;quot;I guess it's possible the mentalist working for 'The Dude' purged it without me feeling it, though why he would do that I don't know.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[battlewiki]: &amp;quot;Aschaph - any ideas?  What's the probability that the Interrogator is missing the marks cause it's an ancient piece of junk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;The probability that the Interrogator is somewhat faulty is about 18.313%.  Regardless, there is a 99.727% that you are still marked by the mentalist on Nelumbo, and that it was designed to be invisible to others.  They might also tend to decide what other marks they're willing to have coexist with their own.  Their parameters for this would undoubtedly be prescience based, and unguessable by me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [battlewiki]: &amp;quot;Uh, what's the 0.273% chance that Scary Salamander &amp;lt;i&amp;gt;doesn't&amp;lt;/i&amp;gt; have a mark?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;Oh, you know, the cumulative probabilities of things like: Nelumbo has been eaten by a giant space goat, the mentalist decided to quit their job to become a professional karaoke singer, or that Hunsan travelled back through time to kill the mentalist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [battlewiki]: &amp;quot;You didn't really compile those probabilities, did you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;No, I didn't - I was just teasing you for being so earnest.  It's just standard error hypermathematics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [battlewiki]: [invents glaring-pouty emoticon glyph]&lt;br /&gt;
&lt;br /&gt;
HSRX [battlewiki]: &amp;quot;Horde scum brain ache more than horde robot brain zark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Masud Namdar: &amp;quot;It seems unlikely that The Dude's mentalist would not mark you himself, especially after going to the trouble to un-mark you.  We're going to have to dump you.  Pity.  Any requests?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;Wait, are saying that not only did the Nelumbians give me a super stealth hyper-mark, but they also could have wiped a mark put on me since I've been here?  Why would they care?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Namdar:  &amp;quot;Actually, I don't think it will be necessary to dump us.  The highest probability is that the mentalist from my home world gave me a ''very'' well hidden mark.  As Nelumbo falls under the realm of the Giamon Empire, it makes sense that they'd have access to powerful mentalists.  As for the mentalist I encountered here - either he didn't mark me, or the mentalist from Nelumbo is taking an active interest in me and cleared the mark shortly after it was applied.  Either way, the only person that can track me now is in another galaxy.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;I'm calculating the possible extrapolated actions of a set of people who think it's reasonable to foldspace people to the far end of another galaxy.  It leaves a lot of leeway for theories.  If you weren't so certain about there being a mark from The Dude, I'd calculate a higher probability that there was no mark to start with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Masud Namdar: &amp;quot;Your theories are irrelevant.  Head to an outer lock and jump when we slow down.  Your options are habitat, refuge, or bar.  Maybe we'll be in touch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Calm Richard chuckles, and gesticulates to the exit.&lt;br /&gt;
&lt;br /&gt;
Virginia looks confused.  &amp;quot;What?  No!  We need him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Masud Namdar's half-skeletal face gives the single most creepy smily Hunsan has ever seen.  &amp;quot;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;I&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; don't need him.  But if you want to try to recruit him for your crew, you can jump out too and I'll send your ship to come find you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia reveals just how very many teeth Crocaloids have with a sharply beaming smile.  &amp;quot;I got it?!?!  I'm a Knight?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Masud Namdar nods.  &amp;quot;It is overdue, Dame Virginia.  Your masterful ushering of success in this last crazy mission merely cemented it.  But he -&amp;quot; nods toward Hunsan &amp;quot;- really does need to get the zark off this ship.  Now.  I trust that you will not bring him to another Lord unless you calculate that he is indeed not being tracked by The Enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia bows enthusiastically.  &amp;quot;Of course.  Sir.&amp;quot;   She turns and attempts to will Hunsan to leave quietly with a silent look of ferocious glee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We quietly follow Virginia and head to an airlock.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That was.... interesting.  Thanks for sticking up for me back there.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[battlewiki]: &amp;quot;Ascasph, do you think there's a chance that this whole exile thing wasn't meant to be a thorn in the side of a few Xoids, but actually to flush out or gain info on this guy and whatever group he belongs too?  Also, what's the probability he's actually part of the Radicals&amp;amp;trade;?  The Batori might have just been a trophy.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia:  &amp;quot;Let's talk about that more over a beer.&amp;quot;  Even though everybody is technically floating in microgravity, Virginia seems to be levitating.&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]:  &amp;quot;There's a chance of pretty much anything in this universe.  The chance that your exile is actually a convoluted means to gain insight on some person or persons here is less than 1%.  The combination of powerful mentalists and mathematicians undoubtedly would serve such a purpose better and more readily.  The probability that Masud Namdar is actually a part of the Radicals&amp;amp;trade; is 63.519% based on what I could observe.  That estimation would shift dramatically if we could determine the functionality of the Batori.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The linear distance to an outer airlock is actually quite short, but it involves crossing no less than three ship scale bulkheads.  It does yet another StarWarsian snap open, revealing a surprising amount of light faintly tracing a large rock some 30 kilometers distant.  The ship cruises behind a smaller mountain, cutting off the view, and slows dramatically.  Then suddenly everything snaps into slightly different focus, as the cloaking device is dropped.&lt;br /&gt;
&lt;br /&gt;
Calm Richard: &amp;quot;That's your cue to exit, folks.  Is there any chance some of you are going to make us shove you out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia tighbeams a set of vectors for everybody to depart the ship, then she turns to the human.  &amp;quot;It has never been my place to make tactically-unnecessary commentary before.  But now I feel like I have that right.  Go fuck yourself, Sir Spaz Dick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunsan can sense how silently enraged Calm Richard is, even though he's technically not saying nor doing anything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.03.27 - Semi-Radical Start and A Mafia Hitman==&lt;br /&gt;
&lt;br /&gt;
After heading to the demiXoid habitat and having a beer, Hunsan and Dame Virginia hammered out an tentative agreement to work together.&lt;br /&gt;
&lt;br /&gt;
Virginia headed off for some short but secretive purpose, and Hunsan had an excuse to kill a trio of fairly tough professional goons.&lt;br /&gt;
&lt;br /&gt;
After Virginia got back, a moderately terrifying demiXoid assissin arrived to bring Hunsan before a mentalist working for The Dude.  Hunsan was not keen to accommodate the assassin, but shortly thereafter Hunsan and HSRX were assassinated.  However, the assassin himself was also badly hurt, while Hunsan and HSRX were annoyingly unwilling to stay down after being assassinated.  So the assassin fled.  For now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 010 - Fleeeee...==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fleeeeeeeee....  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The group moves quickly, but Virginia seems confident that the maze-like interior of the demiXoid habitat will mean that pursuit or tracking is not an overwhelming concern.  She uses this rationale to guide the group to a small space suit shop that caters to humanoids.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I patch as we go so that I'm up to near full.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;After we get me a space-suit, I think we should figure out a job we can do such that we can then afford assault weapons.  Then we should hunt down that assassin.  Plus his goons.  Plus anyone else who gets in our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The space suit is pretty crappy, but fully functional.  It's pretty old.  Which is excellent disguise in a habitat full of profoundly sketchy equipment.&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;I had the couple Xoidbux for the space suit, but assault weapons are a couple orders of magnitude outside my budget.  We could possibly trade big chunks of that pile of raw robonanoscopium you're hauling around, but that would be a very bad idea strategically.  Mostly because it is a neon sign saying FOLDSPACEOVICH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HSRX: &amp;quot;Horde scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;I hate it when you two argue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HSRX chuckles.  &amp;quot;Horde scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia has a cold, reptilian look.  She might be somewhat humour-impaired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Meh, so what now?  Wait for your Captain to send you a ship?  Care to tell us what that secret meeting was about?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jo: &amp;quot;We need to get you some experience.  Want to go to a wimpy bar and pick some fights?  It would be awesome if we can get you to fourth stage.  Then you can get perma-healing which would increase our survivability immensely.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
HSRX:  &amp;quot;Xoid scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia [general]: &amp;quot;I went to an information merchant to get some local meta-maps and dossiers on active entities nearby.  I didn't want to give them any extra data by having our whole group directly observable by the mathematicians.  I was originally thinking that we lurk until the ship finds us, but with the mafia entanglement that might change the equation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia [tightbeam to Hunsan]: &amp;quot;I also did some background checks on our Rogue Zoid acquaintance.  It came up suspiciously blank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;I'm not sure I want to stay with you guys, much less risk my neck with a whole bunch of fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HSRX:  Nods agreeably.  &amp;quot;Horde scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, now that I'm suited up, I'm a bit less obvious.  What's the most likely place where non-Xoid people hang out?  Might be a good place to wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia LOLs on the HordeWave.  &amp;quot;The nice, somewhat-respectable people on any given habitat are all demiXoids.  The non-Xoids are in the ghettos where the underworld has the most influence, and that's who seems to be oddly interested in you.  So probably not such a great place to do a whole lot of waiting.  Hunsan seems to have sent one of the two underworld alpha-combatants in this habitat into a temporary retreat; I calculate an 87.937% chance that the local underworld bosses will be over-compensating with an all-hands hunt.  To save face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo looks like she's going to be sick.  HSRX is not capable of much in the way of facial expressions.  &amp;quot;Horde scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Instead of playing their stupid game of cats and mice, I propose that we sneak into the local underworld stronghold and let Hunsan have his so-called chat with their mentalist.  Then the mentalist dies, to impair their further coordination capabilities, plus any mathematicians we spot.  If we're lucky, the local boss's might even be present without either of the alpha combatants, meaning that they die too.  Leaving the local underworld in a temporary civil war to decide who runs the place.  If our ship doesn't show up in a timely manner, we could sell Hunsan's services to weaker sides to help prolong the conflict.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Private to Ascaph: &amp;quot;Let me know if any of her projections seem incorrect.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ok, I ''really'' like the plan, but I see two problems with it.  One - alpha combatant assassin can be up to full strength as easily as me.  I'm assuming he has access to a supply of patches.  Two - as a group we're not all that sneaky.  Blast our way in, maybe, but sneak?  I think we should go for it anyway, because, FUN!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascaph [tightbeam]:  &amp;quot;Her probability is within my own error margin, though at the top end.  She likely has superior data, however it is also possible that she might be mis-reporting the probabilities within feasible bounds to affect our cooperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia shows a lot of diplomatic teeth.  &amp;quot;Item 1: the status of the alpha combatants.  The key is that both alpha combatants will be participating in sweeps in a vain effort to search for Hunsan.  Item 2: our relatively low group stealth capability.  I do not think that this group should all participate on such a raid.  HSRX should guard Jo and the pile of robonanoscopium in some quiet spot - I have a couple candidate locations nearby.  Meanwhile, I've found a couple professional goons that are non-affiliated that could act as wingmen for Hunsan during the actual raid.  Much of the so-called sneaking would be by virtue of my having acquired access codes to the local underworld stronghold.  Additionally, there is a 91.937% probability that the core of the stronghold has a selection of discrete escape modes.  For added tactical options, one of the goons is a twin-pistol weilding Anurian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Its-a-trap.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HSRX: &amp;quot;I think I dated her.  She was horde scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.04.03 - Invasion==&lt;br /&gt;
&lt;br /&gt;
HORDEWAVE LOG CODE: MURDER RUN&lt;br /&gt;
*backup goons	&lt;br /&gt;
**anurian (Annie)&lt;br /&gt;
**reptiloid	 (Reppy) - UPDATE: EXTRADEAD&lt;br /&gt;
&lt;br /&gt;
*TARGET:guards&lt;br /&gt;
**bartender (assault weapon) - STATUS: DEAD&lt;br /&gt;
**assassin (bus-bug) - STATUS: DEAD&lt;br /&gt;
*TARGET:bossy 1&lt;br /&gt;
**dignitary - demiXoid - STATUS: ESCAPED&lt;br /&gt;
**bodyguard - groten - STATUS: DEAD&lt;br /&gt;
*TARGET:core guart station&lt;br /&gt;
**cyborgXoid - STATUS: DEAD&lt;br /&gt;
*TARGET:command center	&lt;br /&gt;
**dignitary - demiXoid - STATUS: EXTRADEAD&lt;br /&gt;
**bodyguard - crocaloid - shockshooter - STATUS: DEAD&lt;br /&gt;
**arrayed techies - STATUS: DEAD&lt;br /&gt;
*mentalist - STATUS: INTERRUPTED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 011 - Don't like being interrupted==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hunsan is grim-faced during the short ship ride.  After we land and exit the escape craft, I say out loud and conversationally:  &amp;quot;I'm feeling quite frustrated I didn't get a chance to talk with 'The Dude' some more.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then I pull out both pistols and attack all aggressive at the other Anurian.  Repeatedly.  Assuming all goes well and she's a smoking corpse at my feet, I then say to Virginia:  &amp;quot;Feeling less frustrated now.  Let's go find the others.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old-style space suit Hunsan is sporting these days has a vaguely stormtrooper-esque helmet, so he has an artificially stern expression covering any actual expression he might be having.  Nevertheless, body language still conveys his mood accurately.&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Your frustration is noted.  However, we got all the insight we were likely to get from that interaction, so there were diminishing returns.  More importantly, there were rapidly escalating risks.  Both in terms of rapidly-returning alpha combatant teams, and for The Dude to bring his powerful mentalist in-line to attempt more direct influence over us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks over the fried goon.  &amp;quot;Any chance you can fit in that space suit instead, and use his smaller weaponry?  It might be helpful to assume his identity for the remainder of our stay on this habitat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Converging with the others is very easy, thanks to Jo's current telepathic capability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADDITIONAL: Virginia's calm demeanour is augmented by her suddenly-dark faceplate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia ensures that the largish escape intermediate-scale hopper has no tracking elements active and no easter eggs. Then, in a dark corner of the demiXoid habitat (turns out, Wikipedia named it &amp;quot;Degache&amp;quot;) the rest of the rag-tag group rendezvous and cram into the limo.&lt;br /&gt;
&lt;br /&gt;
HSRX looks over the crispified Anurian. &amp;quot;Horde scum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;Yeah, what did that guy say?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Head of security decided that he was a loose cannon and decided to make an example of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;Ah.&amp;quot;  She nods in a slightly perturbed manner.&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;I note that there was little likelihood that there was anyone else to make this being an example &amp;lt;i&amp;gt;for&amp;lt;/i&amp;gt;.  Is everything OK?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.04.09 - Hunting Some Hunters==&lt;br /&gt;
&lt;br /&gt;
* Hunsan shuts down his own sensors to appear merely professional&lt;br /&gt;
** creepy effective&lt;br /&gt;
* found a sniper to hire at the Spirited Pail&lt;br /&gt;
** LODZ&lt;br /&gt;
** aqualoid&lt;br /&gt;
** assassin 2, sharp shooter 1, defender 1&lt;br /&gt;
** personality striving to eventually become 2D&lt;br /&gt;
* decided to hunt for human mobster faction&lt;br /&gt;
** Caucasus Bros&lt;br /&gt;
** borscht vendor with missile launcher&lt;br /&gt;
** local goon with Xoidian assault weapon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 012 - Musical Interlude==&lt;br /&gt;
&lt;br /&gt;
A glitch in one of the borscht carts starts some music playing over a speaker system, echoing through the chamber.  It's rhythmic ancient Human music; Ascaph identifies it as &amp;quot;Def Leppard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;We need to find at least 3 more seasoned guys to kill.  And then, I will be ''Epic Evil&amp;amp;trade;''.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, I wonder if we should try to ally with one of the crime families - might be a way to get some of those Xoid assault weapons.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Finding 3 more seasoned combatants should be possible, but it might be hard to find them alone.  We might need to engage with some information traders to see if we can make such encounters non-random.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lodz: &amp;quot;Hold on.  &amp;lt;i&amp;gt;That guy&amp;lt;/i&amp;gt; is looking to get &amp;lt;b&amp;gt;more&amp;lt;/b&amp;gt; evil?  Ssssshit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Indeed.  Speaking of which, the Xoidian assault weapons angle is tricky.  It's not aligning with Underworld groups that get access to them, exactly.  We would need to get the cooperation of a Xoidian breeder, which would mean contact with some legitimate demiXoid family.  That involves heading to shallower sections, and charming the hell out of somebody or something pretty powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lodz: &amp;quot;Whaaaaat?  Why even sssssay that?  It'sss imposssible.  Thossse asssault weapon guysss - they ssspend hundredsss of kilosecondsss sssucking up to the bugsss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;There are shortcuts.  But it is an avenue to pursue after we are more mobile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
About 9 hours still remain until Virginia's ship is due.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.04.16 - Experience Needle In A Corpse Haystack==&lt;br /&gt;
&lt;br /&gt;
Pushing further into the corner of the habitat that the previous assault-weapon-weilding Humans came from, Hunsan, Dame Virginia, and Lodz came to a terrified doorman in front of a re-purposed zero-G hotel.  The terrified Human confessed that all the &amp;quot;tough guys&amp;quot; were on Level 7.&lt;br /&gt;
&lt;br /&gt;
Heading directly to Level-7, Hunsan found 2 professional combatants - seemingly waiting for something.  Hunsan tried to talk with them, but they attempted to flee - which triggered Hunsan's killing instinct.  And die they both did, in one turn.  Their screaming summoned 24 of their similarly-skilled friends.  They all went all-aggressive, and it rained blaster fire upon Hunsan.&lt;br /&gt;
&lt;br /&gt;
14 turns later, the only Human surviving was one that had enough wits to flee while he could.&lt;br /&gt;
&lt;br /&gt;
After some patches applied by Virginia, Hunsan decided to intercept some more Humans he heard gathering beyond the door utilized by the escaped Human.  There he found more worthy combatants: one armed with an assault weapon and three with heavy rifles.  Two of them escaped, and Hunsan did not pursue.&lt;br /&gt;
&lt;br /&gt;
While leaving the compound, Hunsan was curious about Level-8.  There he found a dungeon, crammed full of kidnapped hostages.  The frightened throng were freed.  Dame Virginia, Lodz, and Hunsan made their way out of the ghetto, obscured by the desperate crowd.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 013 - Instability In Degache==&lt;br /&gt;
&lt;br /&gt;
The Dame orchestrates a clandestine reunion with Jo, HSRX, and the pile of Dynomer™.&lt;br /&gt;
&lt;br /&gt;
Dame Virginia: &amp;quot;The freewave is buzzing with news of security forces penetrating into every corner of the Human sector.  I wonder if the Human Mob will be hunting us, or be too busy recovering from being raided.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Ha!  Serves them right.  Or not.  Anyway, it was fun.  So what now?  Word is going to travel pretty quickly that we raided one of the crime families.  If I were them, I would be pulling back to protect the home turf, though we may still have a window of opportunity while that happens.  I think we should try to hit one more of the smaller ones before we hunker down and wait for the ship.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Virginia: &amp;quot;There is a 92.314% chance that all the smaller families will not have combatants that will let you earn any experience. Furthermore it is most likely that all of the powerful combatants will be well backed up with goons.  However, let's wait for the ship over in one of the nice neighborhoods. We'll be easily noticed, but the underworld won't be able to send squads of combatants. It might just tempt them to send the alpha combatants. We'll just need to be ready. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Works for me.  To a nice neighborhood!!!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;OK. The question becomes how do we prepare for the alpha combatants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.05.01 - Betrayed==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;''Sooner or later, everyone betrays me.''&lt;br /&gt;
&lt;br /&gt;
Which is a corollary to ''Everyone must die.''&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Dame Virginia claimed her ship, the Thanil Kamal, the troupe skulk away from Degache for several hours to a much more impressive habitat called Dofteana.  While there, Hunsan takes HSRX on an away mission to interrogate alcoholic beverages.  HSRX reveals his deeper purpose in trying to aid an intermediate scale demiXoid in capturing Hunsan.  Hunsan disagreed philosophically, and murdered them both - to the wide-eyed patrons of a Spirited Pail.  &lt;br /&gt;
&lt;br /&gt;
Short one comrade and one leg, Hunsan returned to the Thanil Kamal.  Virginia suggested purchasing a Xoidian replacement limb, but posited that there was some reason why Hunsan was reluctant to be carefully inspected.  By means of an answer, Hunsan let Virginia scan him, letting her witness his Stage-3 nanoscopic construction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 014 - Epic Badass==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Feeling an overwhelming urge to shoot someone in the head.  Not cause I'm angry per se, but because I want to test out the auto-placement.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Virginia: &amp;quot;So, now that you've got a good scan of me, what do you think will be involved in getting me a new leg?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunsan can see Virginia calculating madly as she runs permutations.  &amp;quot;It might be interesting to have a Xoidian biotech expert review what might be possible with your physiology, but it would probably be extremely unwise to do so without strictly controlled conditions.  For now, can you make do with a simple mechanical limb?  We can 'borrow' a suitable demiXoid breeder, and 'contain' what information it divines - later.  In 2 hours we have to meet with a contact to get our first assignment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Mechanical limb sounds good.  Can you make it such that I can remove it and get a 1D pistol out of a secret compartment?  Or easily assemble a 1D weapon out of parts in it?  I'm thinking of situation if I'm ever disarmed and captured.  Hopefully that will never happen, but you never know.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;It should be relatively straightforward to conceal a weapon in such a limb, but we'll have to complete that later - we only have enough time for a functioning leg by the time we need to meet our contact.  And they've set the rendezvous in the 7m/s² gravity section of Dofteana, so a functional leg is not optional.  I also think it means that all of our respective duck bonuses do not apply.  So, keep that in mind shen picking fights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sets about constructing a mostly-skeletal-looking leg for Hunsan.&lt;br /&gt;
&lt;br /&gt;
Ascaph [confidential]: &amp;quot;I would have expected her to move our docking location, in case the local underworld players decided to attempt a follow-up from the intermediate scale retreival goon, and assuming that HSRX leaked our location to the mafia.  It's not something that Virginia would ignore without reason, but I'm at a loss as to what that reason would be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lodz, still in his preferred turret station, diligently logs visual records into the HordeWave of every potential target that appears in or near the docking bay.&lt;br /&gt;
&lt;br /&gt;
Jo just sulks, looking forlorn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To Virginia: &amp;quot;I recommend we move the ship to a different dock.  HSRX may have leaked our location.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Jo: &amp;quot;Y'know, you might be less depressed if you took a more active role.  How about you help Virginia with the leg.  Maybe we can get you up to 2nd stage techie.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia nodes sagely.  &amp;quot;Makes sense.  But as luck would have it, I had us dock at the 'potentially compromised' position, which means that there's a couple long-range fighters and a seasoned strike team nearby waiting to back us up.  It's also the reason why we have to stroll all the way into the spun-gravity section to meet with out contact.&amp;quot;  She gets out of the way of Jo taking over the leg fabrication.  &amp;quot;Also, I've got our sniper diligently ready to kill anything that scans us funny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1.5 hours later as Jo is installing the leg, Virginia is reviewing with Hunsan the route they'll take to the rendezvous, and how Hunsan shouldn't kill anyone without Virginia's OK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Right, no killing without Ok from boss.  What about maiming?  I'd actually be quite good at maiming now.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;I was unaware that you had any setting between 'ignore' and 'brutally murder'.  Let's save field testing of your newfound ability to hold back when we're not dealing with my peers.&amp;quot;  She raises her voice to address Lodz and Jo.  &amp;quot;You two should be ready to pilot the Thanil Kamal to intercept us if we find ourselves jumping or being thrown out of airlocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lodz gives a thumbs-up.  Jo does her best to contain her unease as she finishes up the leg connections.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I tightbeam Jo:  &amp;quot;What's up?  You seem grumpy.  Are you concerned that Virginia is planning to betray me?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Virginia: &amp;quot;Right, tone back on the violence.  Let's party!&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo [tightbeam]: &amp;quot;I'm just feeling a bit trapped.  I thought this was all going to be some fun adventure, with the danger balanced by discovering interesting things.  And I guess I always assumed that I would finish the adventure and head back to my family, armed with wisdom or whatever.  But it hasn't been an adventure, so much as watching you kill everything and anything, focussing on getting better at killing.  And it's been scary, and I'm kind of scared of you.  And now I don't know if I can ever find my family, even if I wanted to.  And Virginia is the only halfway-nice person I've met this whole time, except she doesn't think I'm valuable, and you're probably going to find an excuse to kill her.  And I have to wonder when it'll be my turn...&amp;quot;  She looks at you with moist, vulnerable eyes.  &amp;quot;I mean, uh, nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Party on.&amp;quot;  She summons a holographic map into the Hordewave, with the ghostly shape of Dofteana highlighted with a meandering path scribed through it.  It is meticulously annotated with lines of sight along the planned path, probable cover, and regional demographics.  &amp;quot;Here's our approach.  We spend a bit more time in the gravity section than we might need to, but I didn't want to use the too-obvious elevator - just in case.  And this gives us a chance to case the rendezvous site from a section with good cover and multiple escape routes.&amp;quot;  Several new veins intensify through the body of the habitat.  &amp;quot;Plan Alpha, if everything goes calmly and respectfully, we'll take this meandering route back to the Thanil Kamal to avoid ambushes.  Plan Beta, if something happens that we need to be back at the Thanil Kamal quickly, we'll use &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; direct route.  Plan Gamma, if there is fecal matter intersecting with impellers, at either our end or at the Thanil Kamal, there will be a broadband hail of 'GAMMA GAMMA GAMMA', and we'll rendezvous with the ship just outside of these airlocks.  If everything goes completely wrong, and we all need to flee in different directions, those that can - and want to - should meet up in the secret back room of the Spirited Pail here in Dofteana in 10 hours, or at the Spirited Pail back on Degeche in 10 days.  Password: DELTA DELTA DELTA DELTA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lodz seems impressed.  Jo looks  worried, but that might be more about the other conversation.&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;OK, Security Chief, let's head out.&amp;quot;  &lt;br /&gt;
She adds via a private chat channel on the Hordewave: &amp;quot;The people we're meeting are generally very good at keeping the fighting for the Xoids.  But that doesn't mean we won't be in for some sort of hazing.  So, even if things seem to go kind of wrong, please do try to just disable the combatants.  Our image as a controlled, cohesive team will be enhanced if it can seem that you follow my orders.  I understand that you are not an honourable being, and that you're easily powerful enough to do without me.  But I am, and I promise to never cross you as long as you keep our partnership.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Jo: &amp;quot;Hmmm... regarding Virginia - she doesn't think you're valuable because you're relatively unskilled.  But I see your potential - I'm from the first galaxy remember.  I heard lots of stories about how badass some mentalists are.  They can bypass a lot of the bullshit regular folks have to deal with, cause, well it's like they can cheat.  When I get back from this mission, we should figure out a way to get you earning experience.  Regarding me - yes, I'm a homicidal maniac, but I've no reason to make it 'your turn'.  And I'm not looking for an excuse to kill Virginia - the only situation that would happen is if she turns against me.  And while I'm paranoid, logically I don't see any reason she would.  She tried to warn me about HSRX and that turned out to be good advice.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Anyway, keep me linked telepathically and I'll tell you how this meet-up goes.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Virginia: &amp;quot;Sure, I can disable.  Actually I've been thinking about the whole honourable/chaotic thing.  Being an asshole has served me well up until now, but I think that now experience earning going to be going up at a &amp;lt;Anurian version of snail&amp;gt;'s pace.  To keep the fun going it might be better to cultivate more lackeys.  And to do that it may be in my best interest to be more trustworthy.  So, going to try to be more honourable.&amp;quot;  I smile, evilly.  &amp;quot;''Try'', anyway.  No guarantees.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.05.08 - Missile Monster Mission==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;i&amp;gt;Let's all give Calm Richard a hand!  Clap clap clap.&amp;lt;/i&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dame Virginia and Slaad Hunsan cautiously go to the rendezvous location, and discover Calm Richard there along with a Reptiloid called Tyler Kenttro and 2 professional goons.  Sir Kenttro gives Dame Virginia a mission to retrieve a ship-scale missile-breeder from a secret demiXoid lab, and tells Virginia that Richard is assigned to help her with the infiltration.&lt;br /&gt;
&lt;br /&gt;
Virginia doesn't like that idea, mostly because she loathes Calm Richard, but also because she is disinclined to have the so-called oversight.  So she spontaneously instructs the Slaad to burn off Calm Richard's hands.  It's actually extremely spectacular, seeing as how Calm Richard has an excellent duck and is quite fast.  But Hunsan has even better hit and epic bonus on initiative, and slightly better rolls, which combined with his auto-placement capability let's him effectively disarm Richard without being overtly lethal.  This gives Virginia the excuse she needs to not bring him along, and earns Hunsan a life-long enemy.&lt;br /&gt;
&lt;br /&gt;
As they leave, Kenttro informs Virginia that she isn't allowed to hire any extra goons for the mission, citing the need to remain secretive.  Virginia pondered this over a beer, on their way back to the Thanil Kamal.  As they prepared to leave, she had an idea about how to infiltrate more effectively: she visited a secretive personal contact known as &amp;quot;Burbler&amp;quot; to borrow some &amp;quot;bug suits&amp;quot;.  These life-like robotic costumes let Hunsan and Virginia appear like a common form of demiXoid, as long as they weren't subjected to intense scrutiny or careful scanning.&lt;br /&gt;
&lt;br /&gt;
The Thanil Kamal then ghosted for a few hours to get to habitat Kawuneeche, and Virginia and Hunsan saunter-floated in their bug suits.  This gave them a chance to case the police station that the secret bio-lab was hidden in - and spot the fearsome intermediate-scale beasties on guard.  They decided to cause a distraction, so they went to a wealthy district of the habitat, Hunsan discreetly slipped out of his bug suit, then went on a homicidal rampage - including killing a security officer.  He hid and resumed his bug suit costume in time to flee through oncoming horde of police.&lt;br /&gt;
&lt;br /&gt;
Upon returning to the police station, they found it pleasantly reduced in staff.  They quickly killed off the front office personnel and locked the outer doors.  Then they tampered their way past a secret door to face off against a remaining intermediate scale combatant.  It was well-armed and well-armoured, but insufficiently skilled to stand against the Slaad.&lt;br /&gt;
&lt;br /&gt;
Then they tampered through a ship-scale blast door - eventually - and found themselves beset-upon by a motherfucking Batori.  Eeeevil evil evil.  It, too, was burned before the purifying beams of Hunsans lasers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 015 - Wait... What?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It there's much of the Batori's head left, I grab a tooth or two as trophies.  Preferably ones that have been lightly scorched by my lasers.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is, in fact, essentially nothing left of the Batori's head - as that is where all the damage was inflicted.  However, there are some rather distinct and terrifying talons remaining...&lt;br /&gt;
&lt;br /&gt;
Virginia [hordewave]: &amp;quot;FUCK.  Please do continuous locates while I look at this thing.  If it zombie-flinches and disembowels me, please burn it some more.&amp;quot;  Ongoing locates tell Hunsan that the Batori is completely inert, but also that there are many guesome-sounding biological thingings going on beyond the artificial dark-field in the doorway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Holy shit.  This thing isn't a proper Batori.  It's stuffed with Xoidian guts, woven throughout its hide.&amp;quot;  Now that she mentions it, many of the armoured plates on the Batori have a suspiciously chitinous look to them.  Which would not have been possible to spot as it moved blur-like.&lt;br /&gt;
&lt;br /&gt;
With a poignant look at Hunsan, Virginia is obviously doing math.  &amp;quot;OK, next phase is locating the big missile-breeder and extracting it.  But now we have a conundrum.  We were going to kidnap the biotech and use it for our own purposes, but there is a 37.875% probability that this being is out of our league, and might not be able to be controlled by us.  In which case, we would be smarter to just kill it.  Thoughts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meta-comment on the hordewave: &amp;quot;&amp;lt;i&amp;gt;Really&amp;lt;/i&amp;gt; zarking glad that we probably aren't facing another cell of post-Radicals.  Or something.  Probability went from 98.978% to 11.984%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ascaph: &amp;quot;Send one of your nodes past that dark-field to take a quick look.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Virginal: &amp;quot;Xoid-Batori.  Scary stuff.  If they have a psudo-Batori, and this is the first you've heard of them, they might put a priority on keeping it a secret.  ''If'' that's the case, and ''if'' they have a means of detonating ship scale missiles, we may be screwed.  We should get in there quick to do a threat assessment.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;What do you think would be more valuable to take back with us, the missile-breeder, or the body of a Xoid-Batori?  Assuming we can't do both.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;Node away.&amp;quot;  Real-time sensor data begins streaming.&lt;br /&gt;
&lt;br /&gt;
Virginia [hordewave]: &amp;quot;Threat assessment makes sense.  Proceed however you think appropriate.  Comms are probably damped at that barrier, as are sensors, so we'll be cut off once we enter.  The Xoid-stuffed Batori will probably fit in the missile-breeder's nostril, so that's unlikely to be a concern.  And now that I've had a good scan of it, the main function of the corpse would be as a trophy.  The missile-breeder remains our primary focus, the biotech is our conundrum-ridden secondary.  If anybody blinks at you wrong, kill them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The data stream from the node ceases once it floats through the damping field.  A brief moment later, it returns and spews out what is saw:  &lt;br /&gt;
* an comprehensible web of biological apparatus with distinctly machine-like aspects to them that would make H.R Giger nod appreciatively&lt;br /&gt;
* a giant, armoured nautilus shell with stubby segmented legs and what appears to be a magazine of ship missiles extruding from it&lt;br /&gt;
* two demiXoids twitching in the throes of some sort of very unpleasant death, without any obvious external marks explaining it&lt;br /&gt;
* a tentacled being busily tampering its array of restraints, pausing to flash a burst message at the node.&lt;br /&gt;
&lt;br /&gt;
The burst message is in Common, and says: &amp;quot;WE MUST HURRY IF WE ARE TO ESCAPE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that's, well, confusing.  But anyway, I dive in.  &amp;quot;Virginia, help that guy get out of it's restraints - I'll check on the bio-tech.&amp;quot;  I ascertain how easy it will be to move that sucker, and if I need to release anything that's holding it down.  Also locate for anything attached to it that may set off booby traps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While we're busy I tightbeam the tentacle guy: &amp;quot;Who are you?  Anything we need to know about moving this thing?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A closer inspection of the missile-breeder reveals that it is also restrained, but the restraints are merely dumb intermediate scale links and succumb quickly to repeated laser flashes.&lt;br /&gt;
&lt;br /&gt;
The tentacle thing has an annoyed tone to its highly-accented Common, probably because Virginia is removing the restraints from their anchors and not from its tentacles.  &amp;quot;My name is Betrumorturog.  The main thing about doing anything with Sabah is to not annoy her, so that she doesn't kill us all.  I was planning on feeding her one of these fools, and using the other as a lure to bring her with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worth noting is that Virginia is being extremely diligent about not touching anything - using only force beams and force tools.  Also, her shields and space suit are set to &amp;quot;paranoid&amp;quot;.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hmmm, me not so smart with big names.  Me call you 'Rog'.  So, Rog, how did you kill those two bugs?&amp;quot;  I smile.  &amp;quot;Should we be worried?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I'll follow Virginia's lead and try not to have direct contact with anything.  Use my built in force beams, and have my shield on low power.  And I carefully try not to upset Sabah.  Gooood, monster.  Gooooood monster.  Once she is free, I do a locate around the room to see if there is anything else worth snatching before we go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Giant fist-sized eyeballs bulge from the central inter-tentacular mass of the alien biotech, and they swivel to gaze wateringly at Hunsan.  &amp;quot;Feigned decrease in intelligence does not significantly widen the gulf between our minds, Anurian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;Buuuurn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: &amp;quot;The demiXoids died for keeping me imprisoned for too long.  You tell me if you should be worried.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunsan is unable to even make good guesses about what else is in the laboratory, and judging from the technical snippets from Virginia popping up on the hordewave, she is averse to having anything else brought aboard the Thanil Kamal.  Virginia finishes freeing B-Rog from the wall, and requests a basic array of commands.  He shares it, and she annotates the hordewave with a placeholder meta-tagged 'under review'.  &amp;quot;Please make it so that Sabah comes with us now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog continues tampering on the harness attached to him with several of his freakishly prehensile tentacles, but floats over to Sabah and gently brushes a protuberance.  &amp;quot;Wake.&amp;quot;  Scores of small hard eyes blink open simultaneously, concentrated in the 'front', but also distributed all around her bulk.  The ten closest to B-Rog all focus on him.  &amp;quot;Come.&amp;quot;  He turns and jets towards the giant door; she follows closely behind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I let out a short laugh at the intelligence comment.  Then I follow them out.  &amp;quot;We may be facing two intermediate scale demiXoids out there, if they've managed to come back yet.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.05.15 - An Insufficient Amount Of Violence==&lt;br /&gt;
&lt;br /&gt;
* flee habitat with Sabah and Betrumorturog&lt;br /&gt;
* fended off some long-range fighters&lt;br /&gt;
* meet with Sir Kenttro - hand over Sabah&lt;br /&gt;
* Betrumorturog inspects Hunsan - learns too much, begs to not be killed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 016 - Plot So Inflicty, It Causes A Rash==&lt;br /&gt;
&lt;br /&gt;
Jo [from inside Hunsan's mind]: &amp;quot;I'm not sure I understand what a 'swarm communicator' means, and it looks like you don't either.  Let's check with &amp;lt;s&amp;gt;pushy croc bitch&amp;lt;/s&amp;gt; Virginia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [telepathically, but seemingly everywhere instead of behind Hunsan's eyes]: &amp;quot;Hey captain, what the heck is a &amp;quot;swarm communicator' anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia [looped in telepathically, but also communicating via an aura of discomfort]: &amp;quot;No fucking clue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;Well, darn.  I'm afraid to ask Buttlickabog.  He seems a little manic at the moment.  Maybe we should just forget about all of it, and let the poor wiggly guy go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;It is possible that we don't want to be part of this particular, insidious little game, and should just leave his charred corpse stuffed in a random rock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;You guys all have flashy eyes.  What's going on?  I calculate a very small probability that Betrumorturog is intentionally part of any Nelumbian-Botherer conspiracy.  By the numbers, he should be replaceable - if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog [out loud, sounding nervous]: &amp;quot;I can be valuable!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ascaph: &amp;quot;We're just trying to figure out what this whole 'swarm communicator' is.  Seems like none of us have a clue.&amp;quot;  I scan whatever data I have on Xoids from my first galaxy knowledge and see if there's anything there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Jo, if I compel our guest to leave his mind wide open, want to poke around in there?  Connect Virginia and I telepathically too so we can see what you see.  Hopefully Virginia will be able to guide you to what we're looking for.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;While I get the various risks here, I'm drooling a the prospect of commandeering a Rogue Mega-Xoid.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are no full hits on &amp;quot;swarm+communicator&amp;quot; when you query your database, and all the secondary associative potentials have nothing relevant.&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;Ah.  Well.  Let me know if there's anything I can do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [seemingly as one of Hunsan's own thoughts]: &amp;quot;It might be fun to poke around in Mr. Squiggly's brain, sure.  Betcha he won't like it, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia [externalized telepathy]: &amp;quot;Not just you; everybody who's ever faced a MegaXoid has fantasized about being able to have one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog interweaves his tentacles, possibly as some sort of mindfulness gesture.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I gaze levelly at Betrumorturog.  &amp;quot;Here's what's going to happen.  My friend here is a scientist.&amp;quot;  I gesture at Virginia.  &amp;quot;You're going to explain as much as you can about this swarm communicator and how you think I could potentially fit into it.  While you are doing that, you're going to completely open up your mind to Jo here.  Don't resist her in any way.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog extricates a tentacle from his complicated limb-weave and uses it for a gesticulation of emphasis.  &amp;quot;I will comply - BUT: I want it understood that anything that happens to your mentalist's mammalian mind inside of mine due simply to the structure of my mind is NOT my fault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[dramatic pause]&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I nod to Jo.  &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A typical person would be concerned for Jo's safety.  Hunsan is, but that's also countered by the fact it would be hilarious if Jo's head exploded.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo [inside Hunsan's head]: &amp;quot;I saw that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [more generalized telepathy]: &amp;quot;OK, I'm heading into the Squiggle Monster.  If my eyes roll back and blood spurts out my ears or anything, burn the creepy jerkface.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [muffled, echoey telepathy]: &amp;quot;Oh, &amp;lt;i&amp;gt;ick&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: &amp;quot;I sense the presence of your mentalist.  It is quite unpleasant.  I trust that this means it is time to proceed.&amp;quot;  When Virginia nods, he proceeds.  &amp;quot;While I have been mostly employed as a creature-maker and body-modifier, my pet project for many years has been investigating the Swarm Communicator.  Long ago, there was a question about what made a Rogue Xoid different from a regular Xoid, and the surprising discovery was that they all had some sort of injury to an otherwise inconspicuous sensory organ.  Regular Xoids do not deign to discuss the topic, but Rogue Xoids uniformly describe a sense of separation and loss of cooperative drive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [muffled telepathy, hidden from Betrumorturog]: &amp;quot;Oh, gross.  Gross gross gross.  The people who he's quoting are his parents - they're the ones who did much of the research.  And &amp;lt;i&amp;gt;he ate them&amp;lt;/i&amp;gt; to get their knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: &amp;quot;The sensory organ seems superficially olfactory, but also has nonoscopic organelles that interact oddly at a quantum level.  In addition to this, Xoids are known to exhibit cooperative capabilities beyond the scope of their observable communication.  During experiments on Xoids separated from their units, I've been able to temporarily disable the organ, inducing Rogue-like behaviour.  Re-enabling the organ, without any damage of any kind, the Xoids not only reverted but also had would react with increased hostility.  More than that, subsequent experiments on different Xoids produced updated strategies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [muffled, higher pitch of freaked-out-ness]: &amp;quot;Holy poopies, the parents aren't memories - they're full personalities in here.  And they're not the only ones; it's gosh-darned zoo in here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia [telepathic back-channel, away from Betrumorturog]: &amp;quot;OK, creepy - but is he being honest here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [muffled, tainted with a sensation of gagging]: &amp;quot;Yeah, this is what he actually thinks.  Seems actually quite excited about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: &amp;quot;I have not been able to verify further capabilities of the postulated Swarm Communicator, but it is known that Xoids are able to interface with many kinds of Xoidian biotech in a manner impossible to other beings, including Rogue Xoids.  I have tried to construct copies of the Xoid sense organ, but have always failed.  However, surgically implanting the Xoid sense organ has had some promising results.  Most beings have been able to properly sustain the organ into proper functionality, though some did sense a brief feeling of insight into Xoid mission and purpose.  Replacing a Rogue Xoids damaged sense organ with a functional one harvested from a 'donor' seemed to make them un-Rogue-like - though it was hard to tell with them becoming suicidally aggressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [muffled, whispering]: &amp;quot;Something weird is happening.  A 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;-stage mathematician personality just asked me to take it with me when I leave - to save it.  Then I noticed that the central ego, a hypernormally-intelligent entity, mocked it for asking to be my slave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: &amp;quot;I'd suggest to you to warn your mentalist about who she chooses to associate with, but I doubt you'd trust me.  Proceeding, I believe that the artificial Anurian might be able to be modified to sustain the Xoid sense organ, and we can finally have a window into the mind of the Swarm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia [back-channel]: &amp;quot;Take a careful stock of what he's suggesting now, Jo.  Is there anything he's leaving out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [muffled, mental equivalent of controlled breathing exercises]: &amp;quot;Uhhh... He's very busily trying to imagine how to make it work, so he's not totally sure of himself.  He also seems unconcerned with any potential dangers to Scary Salamander.  And, uh, he's really trying to get his nasty little hopes up about extrapolating this into getting his own MegaXoid - because he's trying to focus on proving his worth to stay alive.  ...Hey, you know, I think all these personalities are modular - I could borrow pretty much any of them that I liked...  like, say, that 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;-stage techie... or either of the 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;-stage scientist parents...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Jo: &amp;quot;Those modular personalities might have more will power to you.  If you borrow one, you may end up being subservient to it instead of the other way around.  I'd recommend against it.  That whole slave mocking thing by the hyper-smart entity may have been an attempt to get you to try it.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Betrumorturog: &amp;quot;So, it sounds like we would need to capture a Xoid, extract it's sense organ, and implant it into me.  What's the probability that it would alter my personality significantly?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Ooo ooo!  If B-Rog has multiple high stage personalities, if I toast him, do I get experience for them all?''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo [muffled, with a gleam of avarice]: &amp;quot;Ah, I can see the central ego actively binding three main modular personalities, manipulating them to carry a bunch of the cognitive burden for him.  The rest of the personalities I can see keeping to the shadows of his mindwell.  Yeah - as much as it would be nice to steal a plug-n-play set of stages, I don't feel like having any more internal conflict than I already have.  Wait, what the hell is &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: &amp;quot;Indeed, as I described, the logical next step would be to implant a fresh Swarm Communicator organ into you.  With the hope that the mechanism for either sustaining the organ or, preferably, gleaning the underlying function of the organ could be understood and duplicated.  I'm not sure what you mean by 'personality', though.  If you mean an overly dramaticized meaning associated with the process of internal aspects expressed as external affect - then maybe.  If you typically behave differently when you suddenly have access to radically new information, then that sort of difference may be expected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ASIDE: Betrumorturog technically classifies as a green combatant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Jo: &amp;quot;What the hell is what?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Virginia: &amp;quot;So how are we going to go about capturing a non-rogue Xoid?  All the Xoids I've encountered have been in ships...  I could see finding one of the local enforcement mega-Xoids and see if they have a pilot in them.  Do you think that would work?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo's telepathic connection flutters for a moment.  &lt;br /&gt;
&lt;br /&gt;
Jo [no longer muffled]: &amp;quot;Gah.  Sketchyness.  Out of Wriggly-Butt's head now.  Another personality - maybe an older sibling? - tried to sneak/force itself into my mind.  OK, not so much 'try' as 'would have succeeded' except that it got lost and confused by my expansive preoccupation with showering.  I punted it.  Which was made easier by the fact that Betroombaflog crippled it almost immediately, preventing it from trying anything else.  Bebungabungasog was very sorry, but was all gross and judgey about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia [back-channel]: &amp;quot;MegaXoids pretty much never have pilots, because they're sentient.  Well, semi-intelligent.  They have their own stages.  They do have turret gunners though.  But not necessarily in the L.E.X.'s.  I think we're looking for a Swarm megaXoid.  Scheming will be in order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.05.22 - Death Of A Blob==&lt;br /&gt;
&lt;br /&gt;
* burbler's hide-out is destroyed	&lt;br /&gt;
** Dame Virginia &amp;lt;i&amp;gt;pissed&amp;lt;/i&amp;gt;	&lt;br /&gt;
** Hunsan going in to investigate&lt;br /&gt;
* ambush part1:		&lt;br /&gt;
** groten	DEAD	&lt;br /&gt;
** anurian sniper DEAD&lt;br /&gt;
** humans	2 DEAD&lt;br /&gt;
** work for Kashket ...who works for BIKKAM	&lt;br /&gt;
* ambush part2:&lt;br /&gt;
** soul-fucked human attempts to delay Hunsan while Bikkam is inbound&lt;br /&gt;
** fighters	3 (2 DESTROYED)&lt;br /&gt;
* withdraw	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 017 - Close Encounters Of A Crazy Kind==&lt;br /&gt;
&lt;br /&gt;
After deploying a pile more patches, Jo resumes meditation.  Lodz stays curled up in his turret, on watch.  Dame Virginia stays at the helm.  Ascaph starts experimenting with dubstep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Let us resume to find some Xoid supply lines.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Thanil Kamal weaves slowly through the mid-depth maze of orbiting mountains in the general direction of the Xoid Swarm supply lines.  Dame Virginia is cautious to avoid encounters.&lt;br /&gt;
&lt;br /&gt;
Virginia [temporary hordewave, stripped of most databases, decoy for Betrumorturog to hack]: &amp;quot;OK, so, how exactly should we go about this operation?  In my experience, and according to all the information I've been able to review, megaXoids have a tendency to not give up... until they blow up.  Which would make it extremely problematic for harvesting anything like delicate Xoid sense organs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Any chance we could convert one of the turrets to be a stun weapon?  Probably wouldn't work on regular ships, but might work on a Mega-Xoid.  And if can pierce the hull and stun the Xoid on the inside too, all the better.  Betrumorturog knows the tech, he may be able to help.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia [continued paranoid mode]: &amp;quot;I can't imagine anything like a 'stun' weapon at ship scale, but maybe Betrumorturog can...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia [sandbox of paranoidwave]: &amp;quot;Mister Betrumorturog, we are currently on a path to intercept some megaXoids to try to further your proposed experiment.  Would you be able to assist us in transforming one of our ship weapons into a non-lethal type?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: &amp;quot;You propose a megastun?  Intruiging.  I will begin some concept development immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Ok, while he's working on that.  Any ideas for a Plan B?  I can't think of any way a Xoid would willingly leave their ship out here.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;It presents an interesting tactical problem.  Perhaps if we had some sort of lure for the Swarm Xoids to try to board some place, so that we could engage with the megaXoid and personnel Xoids separately...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lodz: &amp;quot;I sort of assumed that our Security Chief was simply going to systematically blow off a megaXoid's drives, then weapons, then whatever else was problematic, then we would just board the neutredXoid and find us a passenger or two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;...that has merit too...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ship random encounter tables currently aren't really up to inflicting anything interesting for the section of travel laterally at this depth in The Black.  So let's assume that the Thanil Kamal navigates to the general corridor of the Swarm supply line and begin reconnaissance.  Looking for anything in particular?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.05.29 - MegaXoid Hunt==&lt;br /&gt;
&lt;br /&gt;
* Betrumorturog turns one turret into megaStun 1D/3&lt;br /&gt;
* cryptic prescience:&lt;br /&gt;
** &amp;quot;if there is a change, you'll LIKE IT&amp;quot;&lt;br /&gt;
** &amp;quot;some old, grey Anurian's flinching and saying, 'that's not right'&amp;quot;&lt;br /&gt;
* turns out, Swarn megaXoids travel in groups...&lt;br /&gt;
* picked a group:&lt;br /&gt;
** 4 red ants, 2 black ants, 4 transports&lt;br /&gt;
** attacked by 2 red, 1 black&lt;br /&gt;
* Thanil Kamal taken down&lt;br /&gt;
* boarded by Xoid&lt;br /&gt;
* things get messy...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 018 - Red Pill Or Blue Pill?==&lt;br /&gt;
&lt;br /&gt;
Well well well.  This is where we inflict some weird damn plot.  How to start?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, first we find a place among the rocks to hide far away from the Xoid convoys.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Next, make sure that Jo has the read thought and telepathy.  I'd like her to be in our heads during the procedure.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once Jo has a lock on B-Rog's brain:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Betrumorturog: &amp;quot;Assuming you're able to implant the Xoid organ, can you alter my physiology around the implant site such that I can isolate it and turn it off if I want to; while still keeping it alive and healthy?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo powers up her trans-cranial group voyeurism, and squats in Betrumorturog's circus-brain for the opening question.&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: &amp;quot;Ah, interesting request - one that had not really been an aspect of my previous experiments, due to obvious limitations of my, um, &amp;lt;i&amp;gt;volunteers&amp;lt;/i&amp;gt;.  I should be able to create an internal mechanism for shutting it down, but that would mean essentially killing the organ.  The functional interaction of this organ has never been observed steady-state, so I have no baseline for specifying measures for 'alive but dormant'.  However, it should also be possible to construct the external aspect of the organ so that you can control how much input it is sensing - that might have the effect you're looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [muffled, with the mental equivalent of sounding like she's holding her nose]: &amp;quot;He's imagining giving you... kind of like nose-tentacles that you can unfurl.  Oh, jeez.  &amp;lt;i&amp;gt;His&amp;lt;/i&amp;gt; tentacles... they're artificial - they're what he made for himself as built in bio-tech tools.  Then he surgically removed his arms and legs.  And his carapace.  All so he could work &amp;lt;i&amp;gt;inside&amp;lt;/i&amp;gt; things better.  What is with this guy and being totally frickin' gross?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ha, nose-testacles.  Good thing I'm usually wearing a helmet.  Though I would guess an Anurian wouldn't have the instinctive gross factor a human would.  Anywhoo...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Let's do both.  Hopefully I won't have to shut it down, but I want the option.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Private to Virginia: &amp;quot;Well, I say we go for it, but you're the captain.  I think the potential benefits out-way the risks, but then I've noticed my lust for power and/or violence often overrides my common sense; that's how I ended up in this galaxy in the first place.  If you want to risk having your chief of security compromised, I'm all for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aside: a [http://en.wikipedia.org/wiki/Tentacle tentacle] is very different from a [http://en.wikipedia.org/wiki/Testicle testicle].&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Well, I'm going to propose that we build a disposable module for the procedure, so that we can do it off of the Thanil Kamal - in case you go homicidal.  Because I think that is the only way we even have a chance of surviving you being compromised.  I work with Jo to determine your status before allowing you back onboard.  The only question is whether we need to have a third party present physically to oversee Betrumorturog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ascaph: &amp;quot;From what I can guess, the probability that something will go wrong is about 61.234% ±25.345%.  But the probability that you will survive is 79.275% ±17.358%.  So, what the hell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;Can we just get this over, already, so I can get out of this freak's head?  It's really unpleasant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lodz: shrugs.&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: looks excited under a veneer of smug sophistication.&lt;br /&gt;
&lt;br /&gt;
The unassuming CokeⓇ machine in the mid-deck that you never noticed before: LED display blinks, &amp;quot;&amp;lt;font face=&amp;quot;impact&amp;quot;&amp;gt;SOUNDS LIKE FUN&amp;lt;/font&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hunsan's lust for power is ''waaaay'' stronger than his common sense.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Let's do it.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia and Jo set up an operation theatre in the back of the main bay on the Thanil Kamal.  Jo then reluctantly resumes watch over Betrumorturog's vile inner experience while he removes the Swarm Communicator Organ from the paralyzed Xoid.  Unravelled loops of surprising length get delicately pulled out of the Xoid's head to be contained in a loose coil swaddled by a glowing sterile field.&lt;br /&gt;
&lt;br /&gt;
Betrumorturog turns to Hunsan.  &amp;quot;You're turn.  If you can, I suggest that you self-paralyze and deactivate pain sensation from the neck up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thrill of fear flushes through Hunsan - something he hasn't genuinely felt in a while.  He has  a terrifying view of the extruded cutting tools in Betrumorturog's tentacles as he opens up the front of Hunsan's head.  There's a profoundly disturbing sensation of proprioception as Hunsan's chin, with his mouth closed, is press down against his chest while the rest of his head is tilted back to stare at the ceiling.  Betrumorturog begins issuing volleys of local commands for Hunsan's nano-cells, but they're all for simple structure purposes and of little worry.  The Xoidian loops of SCO start getting carefully arranged behind Hunsan's sinuses, and it seems to take forever.  The whole time, Betrumorturog's many tentacles are all busily working with flurries of delicate motions.  His great eyes water with concentration, and neglected blinks.&lt;br /&gt;
&lt;br /&gt;
Finally, Betrumorturog closes up Hunsan's head, blinks a bunch of times, then proceeds to bob from side to side, regarding his handiwork.&lt;br /&gt;
&lt;br /&gt;
Betrumorturog: &amp;quot;All right Mister Hunsan, it is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Mwaa haa haaa...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First - anything obviously feel different?  I try extending and retracting the tentacles.  I assume Jo's in my head as well.  Assuming nothing is obviously making me more insane, I say &amp;quot;Let's test.&amp;quot; and I go try to pick up one of the discarded Xoid assault weapons.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo is indeed in your head.  And you hear her start crying mentally, &amp;quot;oh shit oh shit oh shit oh shit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As Hunsan unfurls his SCO-tentacles for the first time he is suddenly aware of more... presence - for certain entities.  The incapacitated Xoid becomes a deeply-understood comrade, and he is surrounded by an aura of danger.  Something very, very dangerous is about.  It must be guarded against; destroyed if possible.  For the first time in his existence, Hunsan is flooded with a sense of guilt.  He is momentarily transfixed by it.&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;There was &amp;lt;i&amp;gt;another&amp;lt;/i&amp;gt; personality hidden, using the 'main' one as a puppet.  The main personality was terrified of me because it was afraid of what would happen if the Hidden Asshole In Control managed to snag my mind too!  And there's a harpoon-shaped mental projection preventing me from disconnecting!  Kill him!  Kill him!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And, right on cue, Hunsan feels a tentacle-like extrusion come through Jo into his own mind, seeking to clamp down on all thought and control.&lt;br /&gt;
&lt;br /&gt;
But Hunsan finds that he doesn't give even the slightest crap.  Not about Jo's plight.  Not about the control-seeking gripping extrusion from Betrumorturog.  His mind is now aflame with gut-hardening certainty.  The &amp;lt;i&amp;gt;SWARM&amp;lt;/i&amp;gt; is right, as it is always right.  Everything here should die.  Everything here &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; die.  Hunsan leaves thoughts as to his own fate for later, when he has time to contemplate his own status as abomination.  Right now, he has a LOT of killing to do.&lt;br /&gt;
&lt;br /&gt;
The tentacle grows frantic, and manages to tamper Hunsan temporarily paralyzed.&lt;br /&gt;
&lt;br /&gt;
The Hidden Asshole In Control chortles telepathically: &amp;quot;Weeelll.  THAT did not go as well as hoped.  Having an unstoppable combatant as an extension would have been extremely useful, but I suppose I shall have to be content with my newly-expanded ability to turn others into pawns.  No wonder The Dude worked so hard to keep me away from telepaths - this. IS. &amp;lt;b&amp;gt;AWESOME&amp;lt;/b&amp;gt;.  I shall have to be very careful about ingesting the little telepath permanently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo's eyes go completely black, and a voice from extremely far away says, &amp;quot;Touch my daughter and die, worm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And Betrumorturog screams, then his head explodes with a dull pop.&lt;br /&gt;
&lt;br /&gt;
The paralysis of Hunsan starts to fade after the abrupt dissolution of the thought-tentacle intrusion in his mind.  He can feel the &amp;lt;i&amp;gt;presence&amp;lt;/i&amp;gt; of the two assault weapons, and they scamper over to mount themselves on his arms.  Where was he?  Oh, yes: KILLING EVERYTHING.  This &amp;lt;i&amp;gt;Horde Scum&amp;lt;/i&amp;gt; must all perish.  ALL HORDE SCUM WILL PERISH, &amp;lt;i&amp;gt;to protect the eternal sanctity of The SWARM&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A hidden spot inside of Hunsan's core being reaches out a powerful mental &amp;lt;big&amp;gt;NOPE&amp;lt;/big&amp;gt;, and disconnects the personality-over-riding aspect of the SCO.&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;Uh, guys?  Guys?  What's going on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I take a big shuddering breath as I reassert my personality.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That was intense.&amp;quot;  I glance at the assault weapons clinging on my arm, and test them out by firing into Betrumorturog's corpse.  &amp;quot;Asshole.&amp;quot;  I mutter afterward.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aware that &amp;lt;i&amp;gt;everyone&amp;lt;/i&amp;gt; is probably staring at me, I wander over to the Xoid we extracted the SCO from.  &amp;quot;It was unnerving.  For a moment there, I felt an immense guilt over what we did to this guy.&amp;quot;  Then I shoot it a whole bunch.  I turn and smile evilly at my comrades.  &amp;quot;Seems to have passed.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I nod to Virginia:  &amp;quot;There was a moment where it was affecting my personality - I felt some sort of sympathy for the Xoids.  Which is odd, because I usually don't feel much sympathy for anything.  But I have regained control.  I think we're good to go.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Private to Jo:  &amp;quot;You Mom's a bad-ass.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Private to Ascaph: I describe the sensation of the 'hidden spot inside my core' helping out.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main glitch in the style points is that each assault weapon has 4kN of force.  The pair of them considerably exceeds Hunsan's 500N capability, meaning that only the initial blasts hit their mark while the rest spray away in increasing arcs.  Hunsan sustains 8 points of damage, and is prevented from breaking his arms by the buffering actions of the assault weapon grippers.  Let's assume that the later demonstrations were accomplished with the usual recoilless pistols.&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;That was very nearly catastrophic.  Apparently in both of the worst possible ways.  Does the Swarm Communicator work?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo [telepathically]: &amp;quot;I really didn't know how much of a badass she was.  Is.  I think she's angry with me.  And with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ascaph [battlewiki]: &amp;quot;Ah.  Could it have been via that super-mark the Nelumbian mentalists gave you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I think the Swarm Communicator works.  I'd be able to use the assault weapons if I were strong enough.  We'd have to find more Xoids to do further testing.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, if I understand correctly, I still feel the presence for the Xoids, but not any of the loyalty to them.  Right?&lt;br /&gt;
On that Xoid I blitched, where his patches had nothing to do, are any of the patches still there?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I try to concentrate on that potential super-mark spot and think at it: &amp;quot;I have questions.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.06.05 - The Power Of Associates==&lt;br /&gt;
&lt;br /&gt;
With the Thanil Kamal still mostly unarmed, Dame Virginia decided to re-equip at a scuzzy dive habitat called Paracanth.  The plan was to sell the Xoid assault weapons to fund ship weapon replacements.  A suitable buyer was located, and of course there was a desperate ambush waiting for them en-route.  While the attackers were many, and several were skilled, they were under-equipped for the task - they died messily.  &lt;br /&gt;
&lt;br /&gt;
When they made the actual exchange, Virginia decided to alter the deal to be a direct exchange of weapons.  Mostly so that, in the likely event that the traders killed themselves with the assault weapons, Virginia and Hunsan could just claim everything.  As fluke would have it (3% chance), one of the traders actually did bond with the assault weapon (and named it Mr. Killey), so Virginia remained bound by the terms of the deal.&lt;br /&gt;
&lt;br /&gt;
As they returned to the Thanil Kamal with the ship weapons, they were intercepted by a large demiXoid - who turned out to be an old associate of Virginia's.  And somewhat insane.  Hunsan killed him out of annoyance.&lt;br /&gt;
&lt;br /&gt;
Lurking in the shadows of the docking bay holding the Thanil Kamal, an eager Reptiloid first tried to get hired as crew on the Thanil Kamal, then when rebuffed for that was determined to pay for passage.  Hunsan killed him for a laugh.&lt;br /&gt;
&lt;br /&gt;
While the weapons were still being installed, a marauding bounter hunter craft swooped in and demanded that Hunsan be turned over to them.  Virginia delayed while Hunsan boarded the ship.  The ship tried to dissuade Hunsan by crushing him, but he managed to slither inside an airlock too quickly.  Once inside, he faced off against a pair of seasoned combatants, and the pilot.  The seasoned combatants - a demiXoid and a rogueXoid - were not faring well against Hunsan, and the pilot was distracted with getting the ship away from Paracanth.  Hunsan methodically murdered the two seasoned combatants, but the pilot turned out to be very difficult to kill.  Partially because of being a 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;-stage defender, and partially because of his intermediate-scale shields.  The pilot also had a Cheat Class assault weapon - 10x missile launcher with 100 missile clips of idiot savant missiles.  A short-but-gruelling fight left Hunsan at a disadvantage, so he needed to retreat.  And, as luck would have it, his associates took his retreat as an opportunity to ram the Thanil Kamal into the marauding ship - destroying it utterly, and killing everything aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 019 - In The Clutches Of Open Vistas==&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;We need to hide somewhere to finish connecting up the weaponry.  After that, we should consider our options.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;What kind of options?  Do you mean options for running away, or options for Bothering?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: [grins] &amp;quot;Well, both really.  On one hand, we seem to have Bikkum hunting for Hunsan - and all of us by proxy.  Which might seem like an overwhelming threat.&amp;quot;  Jo and Lodz nod in agreement.  &amp;quot;BUT, it also means that The Dude is now officially desperate.  Bikkum is about as high-profile a combatant as anyone can actually hire, and is very pricey indeed.  This would tend to confirm that The Dude is out of resources capable of handling Hunsan directly.  So a possible strategy could be to start systematically hurting The Dude's operation, making it clear that these are costs being incurred explicitly in retaliation for having a bounty on Hunsan.  Alternatively, we could work to strengthen ourselves so that we could actually face Bikkum and his team(s).  Though, it is possible that my superiors would be annoyed at losing Bikkum from the pool of available resources, so we might be able to leverage that to have them help us distance ourselves sufficiently - to keep both Bikkum and Hunsan in play for Bothering™.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hiding and fixing is the obvious first step.  Going after The Dude's operations sound like fun, but I don't think it gets us towards our end goal, which for me at least is getting control of a Mega-Xoid.  I think that if we were to get control of a Mega-Xoid, The Dude would detect it through his array of mentalists, and that would convince him to leave well enough alone.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;However, the main problem is that my abilities to use Xoid tech don't work unless I'm actually in the presence of it - and I think that even if I were in the same area of space as a Mega-Xoid I wouldn't have any connection through vacuum.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;bR&amp;gt;&lt;br /&gt;
&amp;quot;On the other hand, for a moment in that ship over there, I thought there was a moment of connection with that Rogue-Xoid, which I had thought wasn't possible.  Maybe after we fix the ship we should go to a spot where Rogue-Xoids are occasionally spotted and see if my fancy new tentacles work on them.  That could open up all sorts of possibilities.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Private to Ascaph: &amp;quot;So, if we assume I'm being monitored from the 1st Galaxy, what do you think their end game is?  Is it a proof of concept situation - see if it's possible a being like me can take control of Xoid-Tech and leave it at that?  Or do you think it's possible they're planning a retrieval mission so they can dissect me?  My guess is that as soon as I actually commandeer a Mega-Xoid, they're going to try something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascaph [private]: &amp;quot;Mentalist monitoring from the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Galaxy is a wise assumption.  I'd bundle your 'proof of concept' hypothesis in with a broader 'send something to mess with the Swarm' general category.  That's squatting at 74.193% probability, and all things considered with my lack of data it's probably on the low side.  The probability of a retrieval mission seems... small.  Less than half the error variance band.  In addition to the extreme difficulty of apprehending you, and the risks of all the assorted questionable things you've been exposed to, there is the underlying factor of the Nelumbian government being strictly classified as 'honourable'.  The 'they try something' hypothesis is 19.791%, but it's based on psychology more than any specific probable strategy I can predict.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Re-hiding of the Thanil Kamal and then re-arming it with two functional 1D laser turrets takes a few hours, but completes without incident.&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;OK, so where should we look for some Rogue Xoids?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Find one of the more populated rocks and go to a bar?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;I know just the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sets course for a sprawling system of habitats called Pterygota.  Several mountain-sized masses connected by massive dilapidated constructs - clearly a vacated Swarm facility - now thick with vessels of almost every kind¹.  There seems to be no central government in place, but there appear to be representative presences from several different demiXoid factions.  Basically, it's a chaotic ship-scale bazaar.&lt;br /&gt;
&lt;br /&gt;
The Thanil Kamal glides easily through some crowded traffic and nestles inconspicuously into a well-defended bay.  &lt;br /&gt;
&lt;br /&gt;
Virgina: &amp;quot;The proprietor of this parking facility is a mostly-trusted contact, so we're probably safe leaving just a token presence aboard.&amp;quot;  She smiles at Jo.  &amp;quot;There are a plentitude of different venues available here.  Our chances of running across Rogue Xoids pretty much anywhere is a relatively flat probability, so it's all a matter of what sort of tactics we want to employ to control the encounter(s).  What are your thoughts, Security Chief?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
¹ &amp;lt;i&amp;gt;Confederation type vessels notably absent.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;One option is for Virginia and I to get into our Bug-Suits and sneak into as many bars as possible until we find a Xoid.  This is just a testing mission; once we find one, I see if I can sense any connection to it.  If there's nothing, we leave and try again maybe two more times with different Xoids just to be sure.  If I do glean a connection, we play it by ear as to what we do next.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;OK, let's try that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some repairs are needed to Hunsan's bug suit to make it less conspicuous after having most of its legs shredded during its last outing.  Luckily, Jo and Virginia are able to use the dynomer to make reasonably convincing bio-like robotic patches.  The Dame and the Slaad suit up in their exoskeletal pseudomorphs and head out on the hab'.&lt;br /&gt;
&lt;br /&gt;
It takes about 100 meters into the causeway before Hunsan's tentacles start to pick up anything.  He tastes vestiges of Xoidian presence, but nothing specific.  Virginia leads the way to a professional bar, in which there are two separate Rogue Xoids.  Hunsan could smell them as he approached the bar, and once inside can taste how broken they are.  They're vestiges of themselves, and so sad that they're angry.  Violently angry, but they both save their lonely anger to vent profitably by working for parasites.  They can only tolerate it because they're afraid of dying, which they secretly know they should have.  And both of them avoid each other as much as they can - doing everything reasonable to avoid visual contact - because each is a painful reminder to the other of the glorious Swarm they are no longer a part of.  Also, the smaller one by the bar has a fiercely loyal assault weapon with him.  The big one in the corner has some remaining helpful little patchXoids, keeping them in reserve for an emergency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interlude - Crisis of Experience==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hunsan is having a bitch of a time trying to figure out what to go up in next, and he's only two &amp;lt;del&amp;gt;skill&amp;lt;/del&amp;gt; experience away from it.  Arg.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are three goals tugging him in different directions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first obvious goal is to ''kill everything'', so a stage of Repeater would help there.  Plus if I'm a turret gunner it makes sense.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The next goal is ''survival'', especially since I seem to be in a lot of personnel fights lately.  Defender would be the choice there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And lastly, there's ''bloodly vengence''.  While I doubt I'll ever make it back to Nelumbo, there's still the hope.  If I'm ever going to cause them problems, I'll need underlings.  Doing non-stop Leader from now on could open up all sorts of possibilities.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another stage of repeater would indeed multiply the horror that Hunsan can inflict - no doubt.  And, considering the kind of combatant he is, there are diminishing options for tactical challenges that aren't primarily seated in facing greater numbers of opponents.  Though, personally, I'd find it hard to resist getting a couple stages of assassin: assassination attempt coupled with automatic placement, followed up instantly with a scary double-tap - it's the holy grail of legendary combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
In terms of survival, it might be argued that scout could serve more effectively than defender.  There is slightly less duck, and half the stamina - but Hunsan is not particularly lacking in either.  However, the slight increase in awareness plus the benefit of +5 stealth would serve to help Hunsan better control circumstances in which he must engage.&lt;br /&gt;
&lt;br /&gt;
Leader has virtually no tactical benefit - Hunsan already has the theoretical maximum bonus to hit, and just shy by one of maximum damage.  BUT.  There is no denying that he would be an extremely effective leader.  Basic leadership bonuses would be strongly reinforced by the fact that Hunsan is blood-chillingly terrifying to any being capable of understanding it.  Followers of Hunsan would be near-zealot levels of loyal.&lt;br /&gt;
&lt;br /&gt;
That wasn't helpful, was it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Scout and Assassin are not really Hunsan's style.  If he had three attacks with all vital shots, there isn't much that can withstand that kind of damage - so take down in one turn is already likely.  Admittedly, there are extremely high stamina creatures out there that Hunsan may eventually face, but I don't think he has the patience to build up an acquire.  And scout, well - sneaking for pussy's. :)  It does make a lot of sense tactically, but Hunsan's got an oversized ego to take care of.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though.... if I did scout for a couple stages, I may eventually be able to locate that blasted mark the Nelumboians put on me.  That may be worth pushing aside the ego. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
DAMN!  Can't decide..........&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Hunsan means to play in the realm of megaXoids, he may find that some of them have staminas that confound even his vaunted damage-delivering capabilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.06.19 - MegaXoid Hunt II==&lt;br /&gt;
&lt;br /&gt;
After a deep and meaningful communion with rogueXoids in the pilot's bar, Hunsan went back to the Thanil Kamal to drop off his bug suit, and returned to look for work as a turret gunner.  The idea being to take over the host ship, and use it as bait on a megaXoid, so Hunsan could try communicating with it.&lt;br /&gt;
&lt;br /&gt;
A helpful bartender pointed Hunsan at a pair of demiXoids in need of a turret gunner.  Named Kate and Atkinson, they were surly and racist, and as a test sent Hunsan to kill the rogueXoid that had killed their previous gunner.  The rogueXoid in question turned out to be dangerously super-seasoned, and insane.  It was a brutal fight.&lt;br /&gt;
&lt;br /&gt;
Victorious, Hunsan joined the surprised Kate and Atkinson in their Hyundai Elantra-esque pirate sloop, and headed out hunting.  They attacked a fat-looking freighter in a more prosperous region, but accidentally summoned the attentions of a particularly scary megaXoid - a wasp-class with an assault weapon.  It shredded the Hyundai Elantra, and Kate and Atkinson in the vital section.  After it left, the Hunsan swam out of the debris field back to the nearby Thanil Kamal.&lt;br /&gt;
&lt;br /&gt;
With humour outweighing wisdom, Hunsan returned to the exact same pilot's bar in Pterygota, looking for another turret gunner gig.  The bartender indicated that there was somebody looking for him.  A human spacesuit approached, but something seemed odd about it.  That something odd turned out to be that it was actually a remote-controlled grabbing mechanism.  Hunsan managed to duck it, barely, and fled the bar.  Directly into a 9-guy ambush.  Hunsan ripped them apart, but they managed to hurt him badly.  And delay him.&lt;br /&gt;
&lt;br /&gt;
A med-tech named Barguzin enjoyed watching Hunsan's fight, and helped out with a couple extra-effective patches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 020 - Aimless Inflictions of Plot==&lt;br /&gt;
&lt;br /&gt;
Jo [telepathically]: &amp;quot;Virginia says that she thinks she sees a ship that might be Bikkum's inbound.  Inbound to you, not the Thanil Kamal.  She says you should move, shift to path BETA BETA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.06.26 - Woo: STUFF==&lt;br /&gt;
&lt;br /&gt;
Dame Virginia might be an extremely excellent tactician, but her methodology was simply too know-able.  Or so Ascaph was able to reason/argue, thus diverting Hunsan from what he thought to be a likely ambush.  The fear being that The Dude, with his significant mathematician capabilities, would be able to accurately predict Virginia's planning despite being so far removed.  Thus, Bikkum's incoming ship was primarily to flush out Hunsan, and drive him into where Bikkum was actually waiting (presumably via some alternate conveyance).  So, instead, Ascaph convinced Hunsan to head towards Bikkum's ship.&lt;br /&gt;
&lt;br /&gt;
And, indeed, when Bikkum's ship roared to the nearby space docking port, Hunsan could detect that the Bikkum-like being that emerged was merely a look-alike to deceive sub-seasoned observers.  Hunsan waited for them to pass, then made his way into the ship.&lt;br /&gt;
&lt;br /&gt;
Which the ship was not inclined to permit, but Hunsan had considerable luck with his first set of tamper rolls.  And found himself in Bikkum's treasure trove.  Only one guard immediately presented themself, and Hunsan disposed of it quickly.  Then proceeded to summon an daunting array of Xoidian battle gear, including an intermediate-scale &amp;quot;battle carapace&amp;quot;, a brace of assault laser weapons, and a full swarm of Xoidian patches.  After being thusly armed, the decoy force returned - to be utterly massacred.&lt;br /&gt;
&lt;br /&gt;
The ship then meant to hold Hunsan until Bikkum returned, to kill him personally.  Hunsan tracked down the location of the linker's brain, and starting trying to breach its ship-scale housing with intermediate-scale Xoid bombs.  Hunsan suceeded, but not before the ship set its drives to overload.  Luckily, ship scale drives don't overload instantly, giving Hunsan enough time to tamper an airlock open in such a way to expel him from the scary part of the blast radius.&lt;br /&gt;
&lt;br /&gt;
The Thanil Kamal swept in to pick up Hunsan, and they plotted their next move.  Which Virginia eagerly suggested be head straight to Dofteana to do some bragging.  So they sauntered into the Spirited Pail to meet with some of the other Botherers - Tyler Kenttro and Bahrami the Butcheress.  Calm Richard was spotted skulking outside, but he was ignored.  Pleasantries were exchanged.&lt;br /&gt;
&lt;br /&gt;
THEN some bounty hunters presented themselves.  Three seasoned combatants plus two professional support goons.  Virginia and Hunsan shared a look, and Virginia commanded out loud, &amp;quot;Kill them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Without looking away from Dame Virginia, Hunsan snapped up the ultra-rare 600NST blaster he had claimed from Bikkum's trophy case, and without using any dice to attack nonchalantly blew the heads off the first two seasoned combatants.  The remaining main bounty hunter immediately stood down, trying to surrender, while the backup goons tried to apply patches to one of the seasoned combatants with somewhat more shreds of vitals remaining.  Hunsan then aggressively attacked both of the support goons, killing them.  Screaming with rage, the last seasoned combatant attacked Hunsan and landed a massive hit.  Hunsan shrugged it off, shifted the NST into AP mode, and blasted clean holes through the last combatant's head where his eyes used to be.  A phalanx of Xoidian patches autonomously patched up Hunsan while the 5 corpses smoked - all of their shields being untouched, since Hunsan had placed all the blasts through gaps in the defenses.&lt;br /&gt;
&lt;br /&gt;
It was quite impressive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 021 - Wherein The Main Characters Are Probably Unable To Do Anything Other Than Giggle==&lt;br /&gt;
&lt;br /&gt;
Dame Virginia: &amp;quot;Hee hee hee hee Holy Fuck hee hee hee hee Hee HEE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just for fun, I try to locate the mark that the Frogs back home gave me.  My max roll is 24.  I try until I'm sure I got double-sixes at some point.  Assuming that doesn't work I ask Ascaph: &amp;quot;Any idea what kind of locate roll I'd have to get to detect that mark on me?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Y'know, I bet Bikkum is really enraged at me right now.  While killing him would be fun... letting him live with this kind of insult to him is kind of satisfying too.  Ah well, I guess it all depends on if he catches up with us or not.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Let's go find a ship.  I think the simple approach of going to a space port and 'convincing' the crew to let me command their ship for a while would work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It does take double-sixes to catch a momentary glimpse of the Nelumbian marks. Exactly how something so elaborate and profound can be so hard to spot is a bit eerie. &lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;I'm not sure killing Bikkum is particularly feasible.  He's still 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; stage, armed with assault weapons, and intermediate scale shields, with a large supply of goons via The Dude. I agree with continued avoidance of him. Let's head to a pilot's bar or bay area and trying to finagle your way into a ship.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the bay area!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are a plentitude of &amp;quot;bay areas&amp;quot; at Dofteana, but Dame Virginia picks one she thinks has the kind of selection you might like and marks it on the context map in the hordewave.&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;I'll head back to the Thanil Kamal, to get ready to follow discreetly.  We'll use Jo as communication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunsan finds the route to the designated target bay to be sadly lacking in worthwhile targets.  The bay itself is one of the larger communal sections, with a lot of repair work going on.  Vessels range from 2 chassis point battle hoppers to 500 chassis point assault freighters.  Almost everything here is converted to at least partial combatant purpose, though there are relatively few dedicated combatant chassis (purpose-built fighters).&lt;br /&gt;
&lt;br /&gt;
The volume of the bay is nested with gantries, separating it into de-facto ports, usually with the smaller vessels being wedged in-between larger.  There is pressurized atmosphere in the bay, contained by a variable barrier field at the entrance.  This allows for personnel to cluster around their vessels.&lt;br /&gt;
&lt;br /&gt;
What is Hunsan looking for?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hunsan is looking for a ship probably about 3/4 size of what Fat Man was.  Should have turrets so I can realistically offer my services as a turret gunner.  Something that looks like it's just finishing being fixed would be ideal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.07.10 - Not Quite To Plan==&lt;br /&gt;
&lt;br /&gt;
Hunsan appropriates a Fat-Man-like ship, reluctantly donated by a comedic pair of Anurians smart enough to know that all the other options were probably less pleasant.  Hunsan takes the ship back to the Xoid Swarm supply line, with the Thanil Kamal slinking behind for support.&lt;br /&gt;
&lt;br /&gt;
After letting several disturbingly potent clusters of megaXoids filter past, Hunsan decides to swoop in to attack a lone millipede-type megaXoid.  Unfortunately, the 3000-tonne troop transport turned out to have three profound aspects in its favour: massive stamina, an 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;-stage turret gunner, and the ability to &amp;lt;i&amp;gt;eat&amp;lt;/i&amp;gt; smaller ships.  Hunsan's capable hits seemed to soak meaninglessly into the chitin-like hull, then the millipede's embarrassingly small weapon disabled his ship.  Then it swallowed his ship (well, trapped it in a large forward gripper) then some internal ship-gnawing mandibles chewed open the ship's vitals - exposing Hunsan.&lt;br /&gt;
&lt;br /&gt;
Immediately upon being exposed to the interior of the megaXoid, Hunsan has a powerful (if somewhat unfocussed) connection with the gestalt hive mind of the ship.  It is obviously comprised of all the occupants of the megaXoid.  And he instinctively knows that they mean to use him as training for their combat drones.  Moments later, after he's started slaughtering the drones, the hive mind in turn comes to realize that an abomination exists - and get a profound understanding of Hunsan's capabilities.  So the 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;-stage combatant is summoned to deal with Hunsan.  The echoing mental link erodes Hunsan's initiative bonus, but he still manages to attack first.  And that turns out to be utterly critical.&lt;br /&gt;
&lt;br /&gt;
The scary auto-placement, paired-assault-weapon, massive-damage-bonus, intermediate-scale-shielded slug fest lasts just a few turns.&lt;br /&gt;
&lt;br /&gt;
Horrified at the loss of their champion/leader/elder, the gestalt Xoids scream for help over etheric comms and then dilate the megaXoid's interior so that they all can attack Hunsan simultaneously.&lt;br /&gt;
&lt;br /&gt;
It's very, very, &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; messy.&lt;br /&gt;
&lt;br /&gt;
After all the Xoids are dead, Hunsan is left mentally coupled with the semi-intelligent but massively-willpowered mind of the megaXoid.  Which makes it assume the status of &amp;quot;abomination&amp;quot;, and decides to kill itself.  Nothing Hunsan can do seems to affect the building overload of the drives, so he grabs a reload of Xoidian pathces and ejects.  The Thanil Kamal snags him and flees, putting as much mass between them and the blinding flash before it comes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 022 - Time For A New Plan==&lt;br /&gt;
&lt;br /&gt;
Dame Virginia: &amp;quot;OK. So.  Maybe megaXoids aren't such a great idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Ya.  I think I might have had better luck with a smaller one - but can't see a way to get aboard one.  Ug.  I'm in the mood for a very one sided slaughter.  Can you come up with a target that will hurt The Dude's operation where I can waltz in and kill a lot of people?  I'm going to go do some slow healing.  All those Xoid patches make my skin itchy.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I head to my room.  I pull out a toolkit and carve in big block letters on the wall.  &amp;quot;I WILL TRADE A 600 NST FOR A FOLD SPACE OUT OF THE 2ND GALAXY BACK TO THE 1ST GALAXY.&amp;quot;  I stare at it for a good ten minutes, and then I fix the wall with the toolkit; erasing the message.  I figure there's a lot of mentalists in the first galaxy - maybe that will trigger some prescience in one of them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then I brood, while doing some good healing.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;So, if we can scheme up some way to get you aboard a smaller megaXoid, you think that you might have more success? I'll brood on a way to do that while I research available targets in The Dude's operation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;No, you have to keep in mind that Hunsan is a psychopath.  His experience of the connection was just information - I could feel him read their fear and revulsion as just information to use tactically.  And when he was alone with the ship-mind, he thought it was a simple matter of willpower.  But I could hear echoes through Hunsan - they felt like they had a possessed limb, that was stabbing them in the heart.  And the suicidal loathing of the ship-mind at the end, I don't think that's a viable state for any megaXoid.  We'll have to think of something else entirely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Hunsan's room, half-way through the graffiti, a blurry fuzzy sense of obscured experience shrouds reality at the edges of his perception.  Somebody is bluntly using mentalist power to hide Hunsan's proposed deal.&lt;br /&gt;
&lt;br /&gt;
The brooding goes better than the healing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
AAAAAARRRRRRG!  Hunsan is going to brood for a good long while.  Need to kill someone.  Need to kill someone while they're begging for mercy.  Yesssss.... many someones....&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brooding over murderous intent means that Hunsan gets to do all his healing alone.  Everybody else stays the hell away from him.&lt;br /&gt;
&lt;br /&gt;
At least, for a while.  Dame Virginia pings Hunsan to interrupt his brood.  &amp;quot;We have a development.  I'm being summoned to head to Dofteana.  Which is odd.  Communication channels are kept to absolute minimum, and we're organized to be autonomous.  So, either something big is happening, or we're being brought in for culling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Mmmmmmm.... culling.  Um, anyway.  I head out of my room.  &amp;quot;Ooookay.  I'm done brooding anyway.  Let's go see what's going on.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;How long will it take to get to Dofteana?  Time enough for Jo to do some prescience?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;We're almost at Dofteana now.  But I think we should actually delay a bit until we can get Jo to scrape up at least a cryptic hint.  Or, honestly, let her do some more training with with Lodz and finish up that second stage of defender - so she can pull an actual &amp;lt;i&amp;gt;good&amp;lt;/i&amp;gt; hint.  I doubt that they expect a summons to work quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Thanil Kamal eases into a wrinkle of a random rock and goes dark(er).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I look at Jo, smiling evilly.  &amp;quot;Are you close to fourth stage?  That would be bad-ass.  If the Lodz training would work, let's go for it.  Or, we could let her fly, while Lodz and I shoot some other ships.  NOT Mega-Xoids.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;Yeah.  We've actually had a few training sessions with some stun blasters.  It was Lodz's idea - with him going partially-defensive and me all-aggressive, we're almost a match.  I mean, he doesn't get any experience out of it, so can maintain contact with the main sensor feed while we're sitting around when you and Virginia are out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Aqualoid emerges sinuously from his turret station.  &amp;quot;Then, once she'sss sssecond ssstage, maybe ssshe'll feel willing to venture out of the ssship.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo pulls a pair of plastic My Little Blasters™ from a locker, and throws one at Lodz.  &amp;quot;Shut up and dance, &amp;lt;i&amp;gt;worm&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lodz's surges forward with disturbing speed to snatch the incoming blaster before Jo tries to sneak in a cheat shot.  It is obvious that Lodz would mop up Jo almost immediately if he went aggressive - she get's virtually no hits in, while he rarely misses her with his every-other-turn attack.  The relentless forcing of her to take hits, and to try to duck with pure bonus, seem to be having some educational benefit.&lt;br /&gt;
&lt;br /&gt;
It's not as effective as real combat, but they can cycle matches quickly (with some help from medical gear).  There is one match where the dice are clearly with Jo, and she manages to land a string of vital hits on Lodz.  He grins an angry snaky smile, and stun-assassinates her.  When she comes to a few moments later, she has a twinkle of second-stage defender in her eyes.&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;Good set.  I'm going to meditate now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Cool.  I go back to my brooding / healing.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It takes Jo just one hour to charge up the requisite 4 points of MBA.  She makes one of those awful scrunchy human faces, then she lets out an exasperated breath.  &amp;quot;My good hint is 'it's all about Hunsan', but I don't see how that's something we needed prescience to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;No, I think that is useful.  It means that I can probably go to the summoning alone and find out what is going on without necessarily dangling Hunsan in an ambush.  To be on the safe side, though, I should leave the Thanil Kamal in hiding.  The Abeken might be lurking, waiting to cull Hunsan at ship scale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Send my leader into a potentially hostile situation, while I hide in the ship?  I don't think so.  If they do plan on culling me, and you go alone, I doubt you'd ever be allowed back here.  Plus, if I'm not around, I have no doubt that Calm Richard will try something.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You've mentioned that you're superiors have utilized Bikkum before.  What are the chances they've cut a deal with him to get at me?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;It might be efficient to use Bikkum to try to dispose of you, considering that he'd probably waive his usual steep fee.  But it would be more expedient to just use the Abeken's big guns, either on our way in or out.  All Masud Namdar has to do is not to threaten you directly, and he has the leisure of waiting until it's a comfortably ship scale engagement, so using Bikkum as 'security' would be too much of a tip-off.  Not to mention, Bikkum is not renowned for his restraint, so that Felinid would be out of the proverbial bag.  All of which to say: Bikkum encoutner probability is 7.384% - and most of that is random encounter options.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo: &amp;quot;Also - you'd totally kick his ass now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lodz: &amp;quot;Asssuming he didn't try to sswing the sstumpy leg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Assuming he used the 600 NST - yes, the odds are now slightly in Hunsan's favour.  Regardless, the mission at hand still involves navigating to Dofteana for my summons.  While there is only a 9.373% chance of it being an attempted culling, I'd still prefer not to bring in the Thanil Kamal to try to bypass that eventuality.  Either we sneak in as personnel, or we quietly steal another ship to make the approach.  &amp;lt;i&amp;gt;Then&amp;lt;/i&amp;gt;, if it seems like the summoning was a pretense, we need to find a way to get Hunsan out of Dofteana.  Any ideas?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Sneak in as personnel seems simplest.  Then if we need to get off Dofteana, I can steal another ship.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;And that reminds me.  Jo, could you whip together another leg? :)&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo and Virginia fabricate another prosthetic limb for Hunsan as well modify some unremarkable space suits as disguises, and then Virginia and Hunsan set off out one of the Thanil Kamal air locks to fly the last 20 kilometers to Dofteana.  The extremely exposed sensation of travelling that far without a ship, crossing expanses between the larger masses, let both Virginia and Hunsan realize viscerally just how many places one could actually hide a cloaked strike class cruiser.  The last few kilometers around Dofteana included a significant population of freeholds, and there are other non-ship travellers to mingle with.  This makes it easy to blend inconspicuously.&lt;br /&gt;
&lt;br /&gt;
Once safely inside habitat, Virginia plots a discreet route to the summoning rendezvous location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does that involve leaving the intermediate scale shield behind?  I bring the 600 NST and laser pistols.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The combat carapace has been slowly re-sizing itself - it's still very large-seeming for Hunsan, but less comically so.  The disguise can be configured to obscure the full battle carapace, but it would have to be shed in order to actually fight.  Alternately, without the battle carapace, the 600NST requires a shift to low-recoil mode which reduces the damage to 5D+5.&lt;br /&gt;
&lt;br /&gt;
Why Hunsan would ever go anywhere without at least one of the assault laser weapons, I have no idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Right, I keep forgetting I can use the assault weapons ''without'' then carapace.  Ok, full on gear then, with the spacesuit disguise over the carapace.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a regular gravity setting, the oversize space suit disguise would be difficult to pull off.  In the microgravity of Dofteana, it merely helps hide Hunsan's scariness.&lt;br /&gt;
&lt;br /&gt;
Waiting in the secret back room of the Spirited Pail (the nominal Summons location) is a single Groten - professional combatant, professional technician/scientist.  She and Virginia recognize each other immediately, and enthusiastically hug/fist-bump/high-five/patty-cake.&lt;br /&gt;
&lt;br /&gt;
Virginia: &amp;quot;Dakota!  Sending you to meet me as a meta-message means that there is a 93.747% chance that Masud Namdar doesn't intend to cull us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dakota: &amp;quot;92.490%.  I believe you mis-calculate his odd fondness and tolerance of Spaz Dick.  Similarly, your showing up here without a sighting from the Abeken suggests that there is a 78.384% chance you have given a loyalty oath to the Slaad, which is highly reassuring regarding his trustworthiness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia shrugs.  &amp;quot;Maybe.  There's a 57.302% chance he would have killed me just for laughs if I did not actively work to stay on his good side, even if I never technically crossed him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The huge Groten glances sideways at Hunsan then snaps attention back to her Reptiloid friend.  &amp;quot;Noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia cracks her knuckles (which sounds odd through her space suit).  &amp;quot;So.  What's the summoning actually about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dakota: &amp;quot;All I know is that I'm supposed to escort you and your security chief to the Abeken.  Shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Virginia doesn't flinch and queries Hunsan via their private Hordewave.  &amp;quot;OK with you, Security Chief?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hey, we've come this far.  What the hell.  I'm curious.  Let's go.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virginia [hordewave]: &amp;quot;You're a scheming, insightful, tactical savant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dakota leads Hunsan and Virginia to a small shuttle - old, but with extremely impressive shields.  It leaves Dofteana, and cruises on a complicated route with multiple double-backs.  Then, finally, ducks behind an unremarkable little boulder - which obscures the shuttle entering the cloaked strike class cruiser ABEKEN.&lt;br /&gt;
&lt;br /&gt;
Immediately after docking in the small bay, an uncoded instruction for all three to proceed to the bridge is transmitted.  Dakota and Virginia instantly move to comply, and Hunsan follows.  The bridge has the same cast of characters in the same spots - the absurdly old-looking Anurian with a half-missing face, the heavily shielded Anurian linker, the human shock-sniper at the main turret station, and the dusty batori.  It's a bit less intimidating overall than the last time Hunsan was here.&lt;br /&gt;
&lt;br /&gt;
Masud Namdar: &amp;quot;Hello Dame Virginia; it's good to see you.  Welcome back, Foldspaceovich.  So, tell me what you can do now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I take a sniff to see if there's any Xoid-tech here.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Greetings Masud Namdar.  I'm going to assume you don't mean my ability to shoot things.  As you can see I've acquired the ability to use Xoid technology.  I'm able to use their weapons, and can utilize their patches the same way they can.  We tested the ability on a Mega-Xoid, but didn't have as much success.  The connection was there, but the Mega-Xoid was intelligent enough to realize that I wasn't an actual Xoid.  Also, while among the Xoids, I can sense their emotional state and glean a bit of their immediate intentions.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.07.17 - GigaXoid Safari==&lt;br /&gt;
&lt;br /&gt;
The meeting with Masud Namdar aboard the Abeken was much less sinister than expected, with Masud expressing interest in helping Hunsan gain control of a megaXoid.   But first he proposed a safari, to hunt down some of the larger megaXoids deployed in the area to interdict the Abeken.&lt;br /&gt;
&lt;br /&gt;
The crew's enthusiasm was tempered by their first encounter - a formidable Stag Beetle class megaXoid with a titanic 20D main weapon, weilded with considerable talent.  The fight was close, but the Abeken was technically defeated, but was still able to launch its autonomous array of semi-sentient missiles - which finished off the megaXoid.&lt;br /&gt;
&lt;br /&gt;
After much repairing, they returned to the hunt.  This time they paired off against a much smaller Scarab class megaXoid.  It was very hard to hit, but lacked the firepower to be a real match for the Abeken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 023 - ...Into Darkness==&lt;br /&gt;
&lt;br /&gt;
Masud Namdar: &amp;quot;So, how many more of these big beasties should we hunt before we try to get you into that rogue megaXoid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Oh, man, what a choice.  That's like asking if I want to take a long luxurious bath or kill more kittens.  How do I choose?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;One question I had - you mentioned you had 'totally unfair knowledge' that putting me in Death's Head would be a good thing.  Are you the mentalist yourself, or did that come from someone else?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;All seriousness though, I think we should hunt until they're forced to change their tactics by not travelling alone.  Plus, I think I'm going to go up in Assassin next, and observing Barame work might help in that regard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I contact Jo: &amp;quot;Hey Jo.  They think it's a good idea to transport me into a ultra-scary Rogue Mega-Xoid called Death's Head.  Could you do me a favor and get a 'Good Hint' (or 20) about what will happen to me if I do that?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Masud Namdar gives a particularly creepy grin.  A big part of the creepy factor is the amount of facial flesh missing, making it the grin lop-sided and contorted, and generally showing off just how improbable it was for a being to survive such a wound.  Another part of the creepiness is the ineffable sense that, for Masud, killing kittens would in fact be a lot more enjoyable than a luxurious bath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have a very, very effective mark on you, placed there by a Deeply Scary Sorcerer.  That DSS is my big brother.  We stay in touch, and he's my source for many things totally unfair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The more megaXoids we engage, the better a picture the Swarm is going to have about our whereabouts, and they will undoubtedly prepare an unpleasantly effective tactical deployment to finish us off.  The trick will be to predict when that might be.  Hopefully we've already nullified their most potent combatant, but it's possible that there are others of similar capability heading to engage us.  But - yes - this is excellent training for my main gunner and my pilot as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo mumbles an agreement to summon the requested prescience, but warns that she'll be unable to maintain contact while she does so.&lt;br /&gt;
&lt;br /&gt;
Also worth noting, the Abeken is equipped with both a soft-serve ice cream dispenser and an ancient Coke™ vending machine on the bridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I was wondering when one of those blasted Coke™ machines would show up.  :)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Masud Namdar has the Abeken skulk around, to get a better feel for where the big megaXoids are, he seems very interested in the careful transport of his new missile (every hour) into the autonomous-launch bay.  Many more regular megaXoids are now cruising in the area, muddying the tactical picture.&lt;br /&gt;
&lt;br /&gt;
Finally Jo reaches out telepathically again after about 5 hours.  &amp;quot;Uh, I got a pretty meaningless hint.  The universe just said that what would happen to you with the scary rogue megaXoid was 'very Dave'...?  Whatever that means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I knew a Dave once.  He was nuts.  Thanks Jo.&amp;quot;  I'm not sure if 'very Dave' is a good thing or a bad thing.... :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I mention to Masud Namdar... &amp;quot;Getting crowded out there.  Might have trouble engaging a lone GigaXoid without backup close by.  Perhaps we should adjourn to the insane 'put Hunsan in a Rogue Xoid' plan.  Then if I'm able to control it, we can hunt with two ships instead of one.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MWA HAA HAA HAA HA!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ahem.&lt;br /&gt;
&lt;br /&gt;
The Abeken slinks away from the closing fist of megaXoids and heads quickly through The Black, straight &amp;quot;up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Crawling out of the darkness is both literal and figurative.  Light from the central star shines on a web of civilization glistening like lace across the surface of the disc of mass making up the whole system.  It is peaceful and very serene.  Unblemished by Horde Scum, such as yourselves.&lt;br /&gt;
&lt;br /&gt;
It quickly becomes apparent that the only significant activity is in the bright nodes of Swarm factories.  Everything else is a sheen of placid demiXoids carefully keeping out of the Xoids' way.  It is a corpse of a system, with pretty cobwebs.&lt;br /&gt;
&lt;br /&gt;
Being outside of the mass disc allows the Abeken to travel much, much more quickly - though still not daring to tread anywhere near relativistic speeds.  Then the Abeken plunges back down into The Black.  It dives past the crystal palaces of hyper-rich demiXoids, through the dim mercantile depths of tepid commerce, back down to the lightless underworld.  And ends up at a habitat called Valmorea.&lt;br /&gt;
&lt;br /&gt;
Masud Namdar: &amp;quot;We should find the beings that scavenged the remains of a Centipede megaXoid, and persuade them to tell us where exactly they found it.  The wreckage of a megaXoid is one of the signs of Death's Head.  The sudden exodus of all megaXoids the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trip takes about 20 hours. That gives Hunsan 5 questions he can run through Jo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ok, questions for Jo:&lt;br /&gt;
*Will 'The Dude' have someone waiting for me on Valmorea?&lt;br /&gt;
*What backup plan does Masud Namdar have in case I turn on him?&lt;br /&gt;
*Did the Anurian Leapers win the last superbowl?&lt;br /&gt;
*If I beam into the MegaXoid, will I ever get out?&lt;br /&gt;
*How will I be able to convince the MegaXoid to not eat me?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, I ask her if she marked all of the little Ascaph nodes I brought with me.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only if The Dude has someone he wants to dispose of. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;shocksniper plus batori&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trick question: The Leapers are permanently banned from participating in the superbowl after the excessive tongue roughness incident. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Won't be a problem. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't threaten it. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jo did not think to mark all the tiny remotes of Ascaph. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.07.24 - Hold... and Release==&lt;br /&gt;
&lt;br /&gt;
* Valmorea&lt;br /&gt;
** hive bar&lt;br /&gt;
*** scares locals&lt;br /&gt;
*** pompous wasp&lt;br /&gt;
*** 6 assailants - disarmed / flee&lt;br /&gt;
*** cops show up - funny&lt;br /&gt;
** summoned by Roekito&lt;br /&gt;
*** offhandedly slaughters everything in his way (or looks at him wrong)&lt;br /&gt;
*** 9 seasoned Rogue Xoids - they die&lt;br /&gt;
** return to Abeken with coordinates of Death's Head attack&lt;br /&gt;
* site of the Death's Head strike&lt;br /&gt;
** did a sweep, to see what was nearby - eerily empty&lt;br /&gt;
** Masud Namdar suddenly feels an urgent desire for the Abeken to leave the viscinity...&lt;br /&gt;
** Death's Head strikes&lt;br /&gt;
*** stabs into the bridge, specifically killing Bahrami&lt;br /&gt;
*** Death's Head senses Hunsan, and snatches him out for a brief review&lt;br /&gt;
*** Hunsan re-inserted into the Abeken's bridge, with instructions to prove himself by killing everyone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 024 - Death's Head==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
What I don't get is why Masud Namdar's scary mentalist friend got him to delivery me to Death's Head.  Seems like it could reduce Namdar's life expectancy drastically no matter how this plays out.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Says something about Masud Namdar's relationship with the scary mentalist, doesn't it.  Though, one might consider that sending an unaligned sociopathic killer as contractual completion of 'access to derived batori technology' as also being a hint.&lt;br /&gt;
&lt;br /&gt;
Ahem.&lt;br /&gt;
&lt;br /&gt;
The Swarm Communicator connection with Death's head had the same mind-blowing intensity of the encounter with the Millipede-class megaXoid, but it's exponentially clearer.  It has no murmuring masses merely being facilitated by a central amplification node.  Just a single, crystal-clear insight into another sentient being.  And with staggering bandwidth.  So, on one side, there's all the insights about Death's Head that Hunsan might have, if he just thinks about it.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, circumstantially, there's the fact that Hunsan is standing on the bridge of the Abeken with instructions to kill everyone.  Which might cause Hunsan to consider various immediate details regarding that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Woo!  Multitasking!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, the first thing I should try to glean from Death's Head is how serious it is about letting me live and/or join him.  Or is he just toying with me for fun?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As for the bridge crew, I attempt to appear completely stunned and confused.  But I cast about my limited senses to see if I get a glimpse of where Reokito is.  Also, I look at the Batori.  Has it moved at all since Death Head's attack?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Hunsan gets a sense that Death's Head probably is enjoying seeing what you'll do next, he's legitimately interested in having a partner.  Hunsan is the first being he has been able to meaningfully communicate with since his rogue-ification (which has been a while).  Plus Hunsan represents a significant increase in capabilities for Death's Head, both in terms of range combat and for penetrating into megaXoids too large to assassinate simply.&lt;br /&gt;
&lt;br /&gt;
Masud Namdar takes one look at Hunsan and says, &amp;quot;Oh, fuck.&amp;quot;  The batori becomes a blur.  Roekito is nowhere to be seen, as usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ha!  Well, I guess me and Mr. Batori are going to have words. :)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Can I tell just how scary Death's Head is?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But... batori don't talk.&lt;br /&gt;
&lt;br /&gt;
Death's Head is 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;-stage Assassin, 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;-stage scout, with exotic shields that allow it to be perfectly black and manipulate the shields of other entities on contact.  And with extra-long ship-scale proboscis-jaws for deploying/retrieving &amp;quot;assets&amp;quot;.  Plus it has a non-trivial chance of afflicting all Swarm entities with rogue-ification.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
EVILGASM!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2014.07.31 - Efflorescence==&lt;br /&gt;
&lt;br /&gt;
The battle was epic, but brief.  The batori was fearsome, but it was the sudden application of gravity and Roekito's assassination that really made it interesting.  But, eventually, Hunsan killed everyone.  Some remainders of the crew threw themselves at Hunsan to keep him busy while the rest fled the stricken Strike Class cruiser.&lt;br /&gt;
&lt;br /&gt;
After claiming Masud Namdar's own 600 NST, Hunsan went with Death's Head to begin an unstoppable parade of murder and mayhem.&lt;br /&gt;
&lt;br /&gt;
A farewell conversation via Jo to Dame Virginia told her of the location of the Abeken, so that she could claim it and use it to continue the fight against the Xoid Swarm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Necromancy_Game&amp;diff=815</id>
		<title>Necromancy Game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Necromancy_Game&amp;diff=815"/>
				<updated>2019-03-07T05:47:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:miscellaneous]][[category:C.O.G.]] &lt;br /&gt;
Setting: [[C.O.G. Setting: Blood |Blood]]&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:DaveLittley | Dave]]&lt;br /&gt;
&lt;br /&gt;
Player: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
==Random Notes For Eventual Copy Into a Blood Web Page==&lt;br /&gt;
*Two types of magic - Chaos and Order.&lt;br /&gt;
*Magic wasn't as strong as it is now, so few older vampires bothered to utilized it.&lt;br /&gt;
*Setting is a much-hotter Earth.  Not much settlement near the equator.  Most live in the north.&lt;br /&gt;
*There is a functioning cell phone network.  No Internet.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Main character is a vampire named Goust.  He works on a human farm somewhere in the vast prairies of former Canada.  (Current politics t.b.d.)  His boss/mentor/master is an old vampire named Trinidad - he's a mentalist vampire who didn't use any points to make himself look human.  He be ugly.  Goust is the only other mentalist at the farm, so Trinidad has been personally mentoring him recently.&lt;br /&gt;
&lt;br /&gt;
==Game Night July 5, 2012 - Hunting and Hunted==&lt;br /&gt;
Goust leaves the farm for the night as he has been given a mission by Trinidad - kidnap a specific gang member in the nearby city.  The gang hangs out at a particular bar, so that is Goust's destination.  He is enroute when an accidental encounter with a small yapping dog brings him to the attention of three punks - members of the same gang, but none of which are his quarry.  They get mouthy as only young punks can and attempt to mug him.  The fight leaves Goust wounded, two of the punks really dead, and the third unconscious.  Sirens in the distance inspire Goust to leave the scene, but only after grabbing the unconscious guy for a late night snack.&lt;br /&gt;
&lt;br /&gt;
Healed up, Goust continues his walk to the bar.  He makes it past the bouncer's and after a short search finds his target.  Long boring hours go by as he waits for the target to leave the bar, which he does about an hour before dawn.  Goust follows and upon exiting the bar, realizes that there is someone following him while he is following the gang member.  Goust sends a quick text message to Trinidad to let him know what's up and Trinidad responds that he is on the way to check it out.  However, the person following Goust is catching up.&lt;br /&gt;
&lt;br /&gt;
Goust catches up to the gang member at about the same time the unknown dude catches up to Goust and attack him.  The fight is long and the guys seems to be able to take a lot of punishment.  At one point, his hoodies falls and reveals the glassy eyes and bullet hole in his forhead.  The gang member flees at this point, only to be skewered by a sword, weilded by a one armed woman coming from another direction.&lt;br /&gt;
&lt;br /&gt;
Trinidad finally shows up and beheads the foe Goust was fighting and quickly runs to kill the one-armed woman.  He then tells Goust to find a place to hide and feed to heal up.&lt;br /&gt;
&lt;br /&gt;
Before leaving, Trinidad grabs Goust by the throat and blasts him with some kind of chaos magic.  He's left feeling confused.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction I - Zombie's Attack!==&lt;br /&gt;
&lt;br /&gt;
You get a text message from someone at the farm.  &amp;quot;We're under attack!  Everyone's who's out needs to get back to the farm ASAP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shortly followed by a text from Trinidad: &amp;quot;Do not go back to the farm.  Hide in the city for the day and I'll contact you next-night.  If you don't hear from me by the middle of next-night, go to Barlow for funds and then make your way to Calgary.  There's a woman named Elie at a brothel called Underworld you should meet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Barlow is a mechanic in the city you've had dealings with before.  You've got Trinidad marked and his mark is moving fast towards the farm - he's probably on his motorcycle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Goust follows the instructions.  First finding a good hiding spot to hunker down for the day.  And then, assuming that he makes it to the next night without drama, waits until midnight before sallying forth.  Well, actually, not sallying at all - being stealthy instead of fast.  2 dice to sneak, and half movement.  Pausing regularly for locates, and keeping to a route with cover - the whole cautious thang.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And double-check to make sure that the cell is on silent.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's drama.  You find an abandoned house in dis-repair and hunker down in the basement.  While you're waiting, you keep a mental eye on various marks you've placed on the people back at the farm.  As one of the only mentalists, you've got all the vampires there marked for coordination purposes.  Before Trinidad gets there, you notice a couple of the marks disappear.  Another disappears as Trinidad arrives.  Then there's a lull.  Shortly before dawn, another marks goes... then another... and then Trinidad's mark goes.  After Trinidad, it's like fireworks as all of the marks on vampires at the farm vanish in rapid succession until there's none left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, bollocks.  Nothing like having all your allies slaughtered, including your mentor which is the most powerful entity you know of.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Engage paranoia.&lt;br /&gt;
* Assume that vampires are being targeted by the zombie horde.  (Probably some sort of cosmic revenge thing.)&lt;br /&gt;
* Assume that there might be some way of them homing in on me.&lt;br /&gt;
* Assume that everything will go wrong.&lt;br /&gt;
So, screw the whole 'wait until midnight' shit.  With Trinidad down, I make my way immediately to Barlow.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You exit the house and immediately have that uncomfortable feeling you get when dawn is approaching.  The distant sky is already starting to show some colour.  Fortunately, Barlow's garage is near the center of town and not far from where you are.  He lives in a small apartment above his shop and you make it there easily.  It's dark inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Here's an important question: Do I have Barlow marked?  And, if so, is he inside?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I do a locate - trying to sense if anything is amiss.  Is the door locked?  More importantly: is it intact?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You don't have him marked.  Nothing appears to be amiss.  If the door ''wasn't'' locked, something would be amiss.  Everything seems secure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
If I've got his phone number in memory, I ring him.  Otherwise, I knock.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
You phone him and can hear a phone ringing on the other side of the door.  Nobody answers.  You try knocking (loudly) and after a minute or so you hear someone swearing and moving towards the door.  Eventually it opens and Barlow comes out, weilding a shot-gun.  Whatever verbal abuse he was about to unleash stops short as he sees who you are.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh.  One of you.  Y'know, us mere mortals like to sleep around this time.&amp;quot;  He looks outside.  &amp;quot;Actually, shouldn't you be in a coffin about now or something?&amp;quot;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Barlow.  Glad to see you haven't been killed by zombies.  Yet.  Because everyone else has.  Before he was killed, Trinidad told me to come to you for funds.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I pause for a moment to let that sink in.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;With that in mind, I'd also like to ask you some favours.  First, and most obviously, I'd would like to stay here for the day.  Second, and less obviously, I was hoping you might be able to sharpen &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt;:&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I pull out the sword.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It currently only has a severance rating of 2, and I'd really rather it be higher.  Because I noticed that the damn zombies are very hard to kill with regular damage, but seem to be effectively stopped with beheading.  Also, I imagine they'd be considerably less dangerous without limbs.  Thirdly, I'd very much like to acquire a means of transportation that is faster than walking.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Also, you'd be welcome to come with me at dusk.  I imagine it's possible that a zombie horde might be ripping through this town soonish.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's a pause as Barlow tries to determine if A: you're insane, B: this is a weird joke, C: you're serious.  You think he's probably leaning towards A.  While still holding tight to the shotgun, he pulls out a phone and checks it, then looks back at you.  &amp;quot;There's a message from Trinidad to let you use the car he's get stashed here.&amp;quot;  He reaches around behind the doorjam and you can hear keys jingling.  He fumbles with them for a bit until he finds the right ones and hands them to you.  &amp;quot;I'd recommend not taking it into a big city as it's pretty obvious you're a vamp inside.  It's got a full charge and the secondary fuel tank is full.  It's in stall 8 in the yard.&amp;quot;  He then closes the door on you and you hear a few deadbolts clanging shut.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Heh.  Since I just called him, I'll assume that Barlow has my number if he finds a sudden urge to talk to me again.  In the mean time, there's no chance to parlez, so I find what's waiting for me in stall 8.  I'm hoping that it has suitably blacked-out interior so that I can use it as a refuge during daylight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If no further panicking is required to avoid the rising nuclear-powered doom in the sky, I try to rest, and probe the corners of my mind for sparks of chaos that are new.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In stall 8 there's a largish vehicle.  At first you're dismayed as it seems like just any other vehicle, but after getting inside and messing with the controls you find the mechanism to raise the sun shields.  All of the windows become opaque and then they all activate to show displays of what's going on outside.  It's not quite as viewable as simple windows, but it's enough that you can drive it in daylight without worry.  Checking the outside while the sun shields are up, you confirm that all the windows are opaque.&lt;br /&gt;
&lt;br /&gt;
After sitting in the car and raising the sun shields, you relax and attempt to probe your mind.  Your mind is mildly offended at the probe and slaps you.  Just kiddin'.  You notice that you're aware of something that you were not aware of before.  It feels kind of like something you've marked, only you can tell it's not actually a mark.  Further probing reveals that there are a lot of them, of varying strength.  There's one that you'd guess is a couple blocks away, and one that is further than that, probably on the outskirts of town (not the outskirts where the farm is, but the opposite side).  Those two are the strongest feelings, but there's also a whole bunch of other ones around the second one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Obvious first move:  MARK THE CAR.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Might as well try out these sun shields.  Let's cruise past the location of the nearby mark, then go find a secluded place to park for the day.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the nearby mark, you make your way to an alley and it seems like the mark is coming from inside a dumpster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The juxtaposition of curiosity and cats comes to mind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Screw it.  Assuming that the alley is only going to be getting ambient sunlight for the near future, I'll jump out SNEAK SNEAK SNEAK over to the dumpster.  First I'll listen outside of it, then I'll warily look inside for my mark-like entity.  The plan being to have this take just a couple minutes before I'm back behind sun shields.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speaking of cats... you find a dead one.  Looks recently dead - less than a day.  And it's what seems to have the mark-but-not-a-mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that's just &amp;lt;i&amp;gt;messed up&amp;lt;/i&amp;gt;.  Is the mechanism of the cat's demise obvious?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless, if there's something heavy to put on the lid of the dumpster such that it will prevent a zombie cat from emerging, I'll do that.  Then I'll park the nosferatobile in the least-conspicious spot nearby and hunker down for the day. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tangential questions:&lt;br /&gt;
* What kind of car is this?  (You knew I couldn't resist asking about car details for long.)&lt;br /&gt;
* Are the deployed sun shields more conspicuous as a vampire-mechanism when parked than, say, just having a tarp laid over it?&lt;br /&gt;
* When the sun shields are not deployed, is there anything else about the car that makes it conspicuous?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Nothing obvious about the cat.  Doesn't look like it was violently killed or anything like that.  As you're handling it, you get sense that you can connect to it somehow, some kind of instinct letting you know that if you had available magic points you might be able to use them.  Though something tells you you'd still be a bit short with only 2 points.&lt;br /&gt;
&lt;br /&gt;
The dumpster lacks a lid...&lt;br /&gt;
&lt;br /&gt;
*Car is a 2-door coupe.  Electric engine with bio-fuel engine backup.  &lt;br /&gt;
*Yes, more conspecuous.  Tarp might let some ambient light in though...&lt;br /&gt;
*Nah, looks like an ordinary car.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;As I'm handling it?!?!&amp;lt;/i&amp;gt;  My character is a freaky dead pet fondler now?  GROSS.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Back to the car.  2-door coupé - are there back seats?  And does it have trunk space sufficient for an adult human?  And does the trunk space connect to the nominal interior?  I might obtain a tarp later as a disguise for the parked car, hiding the activated sun shields from casual observation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
...I can't get over how I was handling a dead cat I found in a dumpster.  Like, just turning it over in my hands?  Or was spinning it around nunchuku-style to test it for weight as a weapon?  Or was I sighting down its stiffened form for straightness?  Did I sniff it?  What other freaky-ass things does my character do with dead pets that I should know about?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Which reminds me tangentially about transcranial magnetic stimulation I've been reading about lately.  Among the more interesting effects that can be derived from focussing the magnetic flux on various parts of the brain are: bypassing people's morals, triggering a sense of &amp;quot;religious experience&amp;quot;, and preventing people from voluntary movement.  And the crazy part is that the people who suddenly went completely still when the field was applied reported that they didn't move because they didn't &amp;lt;i&amp;gt;want&amp;lt;/i&amp;gt; to move.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Yes, you sniffed it.  Deeply.&lt;br /&gt;
&lt;br /&gt;
Yes on all the car questions.  It's kind of like my Integra.&lt;br /&gt;
&lt;br /&gt;
Kinda creepy on the brain stuff.  I can imagine a dystopia where we have implants to makes us want to obey our evil overlords.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Did the dead cat smell bad?  Because, if not, it might be handy to keep it in my trunk to experiment with later when I've got more points...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Actually, no.  That's probably a bad idea, considering that if I can have access to its weakly-mark-like function, others might too.  Others that I probably don't want able to track me THAT easily.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The car's Aquinas-ness probably contributes greatly to its survival prospects.  Which is handy.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So where to next?  Hunker down for the day, or start on the road?  Or check out those other marks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Find a shady spot and hunker down. All things being equally likely to incur the wrath of the encounter tables, Goust would rather not be too active during the day unless there's an obvious benefit. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
When the miserable daylight fades, I roll over to Bloody Queen for an O-type Blizzard.  I make sure to finish it before I head into CAPES R US, because they don't like customers getting bloodstains on the purple velvet linings of their best capes.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night July 12, 2012 - I see dead people==&lt;br /&gt;
&lt;br /&gt;
The day passed uneventfully.  After the sun went down, Goust drove the car to the location of the other 'marks' that he sensed earlier.  What he found was a graveyard, with the strongest mark coming from a fresh grave.  Deciding to dig up a grave, he broke into a maintenance shack to find some shovels.  Fortunately, a couple of rednecks saw him and offered to help.  Ok, maybe offered isn't quite the right word.  What actually happened was they took Goust for a petty thief and attempted some sort of citizens arrest.  A number of bullets and telekinetic punches later, one of them regained consciousness just in time to hear his partner's neck crack.  Then he offered to help in the form of begging for mercy and doing whatever Goust told him to do, while Goust fed on his companion.&lt;br /&gt;
&lt;br /&gt;
Goust and his redneck companion Joe dug up a coffin and found the body inside.  There wasn't anything special about it, just a body.&lt;br /&gt;
&lt;br /&gt;
Further speculation had to be shelved as they were suddenly attacked by four Zombies emerging from a van some 50 meters away.  Armed with rifles they shot at Goust at long range while Goust attempted to flee to his car.  3 of the 4 were fairly useless, but the 4th had some shock shooter skill and landed hit after hit, filling Goust with bullet holes.&lt;br /&gt;
&lt;br /&gt;
Barely making it to the car, Goust and Joe drove away.  A few bullets impacted the car, but didn't cause any damage and the car was significantly faster than the pursuing van.&lt;br /&gt;
&lt;br /&gt;
On the way to the next town, Goust sensed a nearby mark and stopped to investigate.  It was a dead deer near the road.  Seems the new marks are simply pointing him to something dead.  Further on, they were blocked by a couple of ATV's and a motorcycle on the road.  Seemed to be an impromptu toll booth by some losers.  Fight fight fight... two of them dead and the other incapacitated.  Goust fed on one of them to heal and loaded the unconcious guy into the back of the car for later snacking.&lt;br /&gt;
&lt;br /&gt;
The sherriff from the town intercepted them shortly after being alerted to the gunfire.  He recognized Goust as a vampire, but was also somewhat pleased that the guys that had been harrasing people on the road were dead.  In the end he escorted them through town and told them to pass through without stopping.&lt;br /&gt;
&lt;br /&gt;
The next town was a bit larger and had a hospital, which was handy for Joe as he was still seriously wounded from the initial fight with Goust.  He stayed at the hospital while Goust found an abandoned house to hunker down during the day.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction II - Pause in Brooks, AB==&lt;br /&gt;
&lt;br /&gt;
You spend the day in an abandoned house, undisturbed.  At the end of the day Joe texts you and lets you know he has the supplies you requested.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;That is excellent Joe.  You have my undead appreciation.  Where should I pick up the supplies?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Brooks is 190 km from Calgary - should be an easy drive for one night.  Which makes me suspect that it will be fraught with difficulty.  Paranoia suggests that it could initially be in the form of an ambush at the supplies.  Will proceed with caution.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Joe: &amp;quot;There's a park near the hospital.  I'll be there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You haven't been to Calgary in a decade or so.  But the last time you were there, you had to sneak in and out of the city on horseback, well away from the roads.  The roads themselves had human checkpoints where everyone was searched.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Had to sneak in and out of the city on horseback?  Makes a guy question the value of going into the city in the first place.  What's there now?  Or, what was there 10 years ago that makes sense for Trinidad to want to send me there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I'll drive by the park for a couple locates before I circle back to pick up the supplies.  Paranoia etcetera.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The text from Trinidad was: &amp;quot;Do not go back to the farm. Hide in the city for the day and I'll contact you next-night. If you don't hear from me by the middle of next-night, go to Barlow for funds and then make your way to Calgary. There's a woman named Elie at a brothel called Underworld you should meet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You're able to pick up the supplies.  Rope and duck tape if I remember.  Was there anything else?  Joe's there with a neck brace and a cast on one of his arms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ah yes, I'd remember like it was just a couple nights ago, except if feels like it's actually been weeks.  Elie woman / Underworld brothel / Calgary : CHECK.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The full list of supplies wished for was:&lt;br /&gt;
* rope&lt;br /&gt;
* duct tape&lt;br /&gt;
* bandages (types sufficient for stopping mortal wounds)&lt;br /&gt;
* crow bar&lt;br /&gt;
* hack saw&lt;br /&gt;
* sharpening implement (grinder or whetstone)&lt;br /&gt;
* CHAINSAW!!!&lt;br /&gt;
* &amp;lt;s&amp;gt;AIF battle suit&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If I have a pretty good idea where the boudary checkpoints are around Calgary, I'll turn off the main highway before then and start going along side roads.  I'm looking for farms or ranches that might have an off-road conveyance I can borrow.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Ok, you got all of it except the chain saw.&lt;br /&gt;
&lt;br /&gt;
On the way to Calgary......&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night July 20, 2012 - Vampire Hunter==&lt;br /&gt;
&lt;br /&gt;
Sneak. Evil. Sneak. Sneak. Sneak.&lt;br /&gt;
&lt;br /&gt;
Drive. Drive. Drive.&lt;br /&gt;
&lt;br /&gt;
Sneak. Evil. Evil. PUNCH PUNCH PUNCH.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction III - Delivering A Head==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Goust tracks down one of his free-range marked horses the next night.  Possibly after obtaining some apples and sugar cubes.  Then returns to Calgaryish.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Skill?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill... let's see.  Yeah, there's been enough to get Goust to professional.  Bump him up to 30 skill.  What is he going up in?&lt;br /&gt;
&lt;br /&gt;
You eventually find one of the horses and make your way back to Calgary.  Jenny meets you near the brothel and leads you in.  Ellie is eagerly waiting for the vampire head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The fundamental urge is to play a pure combatant, but that kind of specialization only works in a team.  So instead lets apply a stage of the most effective occupation in the Dave-verse: SCOUT.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All 5 points of stealth will be pumped into HIDE.  Because that's how I play - with lots of diving behind cover and using reflexive-hide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I present Evil Pink Yoda with the blood-soaked shirt containing the horrific visage of the late Tom Billups.  And then I wait patiently, trying to cultivate a controlled-lupine demeanour at all times.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may want to rethink the hide thing... after my last game I was thinking there should be a pretty high negative for reflexive hiding in the middle of combat when the enemy knows what cover you dove behind.  :)&lt;br /&gt;
&lt;br /&gt;
Ellie examines the head briefly and puts it aside.  She then speaks in her gravelly voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, laddy, you have achieved your first task.  Excellent.  The first bit of information I impart upon you is something you may have already guessed, but it's a neccessary foundation for further revelations.  You are a necromancer.  You have the ability to summon a consciousness from the Chaos realm and channel it into a dead body.  Seems Trinidad imparted this ability upon you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sense Jenny squirm a bit behind you.  The two goons in the room remain impassive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Dammit.  What's the approximate penalty on mid-combat reflexive hides?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Without the power to vanish ninja-wise, scout is less useful.  Maybe pure grunt might be more apt after all...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Well, Ellie, can you elaborate a bit about how exactly a necromancer goes about summoning a consciousness from the Chaos realm and channel it into a zombie?&amp;quot;  I pause, to judge how much Jenny squirms.  Because I'm evil.  &amp;quot;Or, more specifically, who do I have to kill to get personal zombification tutoring?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depends on the circumstances, but I'd say anywhere from -5 to -20.&lt;br /&gt;
&lt;br /&gt;
Ellie: &amp;quot;Your next target is a vampire in Okotoks.  Her name is Espada.  She's only just arrived in the area and is masquarading as a street walker.  She shouldn't be too difficult to find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Fair enough.  I'll stick with SCOUT, and maxxed hide.  I do enough stashing of stuff to have that be valuable in this world, and the bumped awareness is the real value regardless.  Stamina and bonuses, s'il vous plait.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Out of curiosity, is there any particular reason why this Espada individual is a target?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scout: 10 stamina, +2 duck, +3 awareness, +5 hide.&lt;br /&gt;
&lt;br /&gt;
Ellie: &amp;quot;Nah, just cleaning out some of the preditors so the flock can grow.  I'd butcher you if you were boring, but I predict you may make things interesting around here.  If you live, that is.  Heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;By your leave, Mistress.  Do you have any parting instructions for me?&amp;quot;  Probably not, but it doesn't hurt to have Usefulness Points™ for the scary psychopath to tally up in their mental accounting of what order everybody should die in.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I try to lure Jenny to walk out with me, for a chat.  &amp;quot;Care for a walk, or a short ride?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ellie: &amp;quot;Don't get killed.&amp;quot;  She then goes back to examining the severed head you brought her.&lt;br /&gt;
&lt;br /&gt;
Jenny looks at you uncertainly.  &amp;quot;Should I bring garlic and holy water?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I groom my beard thoughtfully.  &amp;quot;I can assure you that I would only ever fight you in self-defense, and even then would probably try to ask for clarification before actually striking.  No, I'm just interested in some meta-data about this organization I appear to be an appendage of, and I don't feel like badgering Ellie or her scary guards.  I would consider it a favour, and would be in your debt.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...sure.  Let's go somewhere nice and public though.  There's a tavern nearby.&amp;quot;  She leads you to a bar called 'The Black Wind Pub'.  No bouncers, and most everyone inside seems civil.  Seems like a place to socialize rather than start a bar fight.  You get a few looks as you go inside, but most ignore you.  There appears to be one person in a corner that has a vibe of 'if you cause trouble, I kick your ass', that most people seem to be weary of.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what do you want to know.  I'm just a lacky, I don't know much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
In a different universe, I'd tightbeam a text to the bouncer that he can consider me backup.  Partially because I can appreciate the oasis of safe socialization, and partially because I think it might mess with his head.  Whatever.  Goust will act demurely.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Well, first of all, even an approximate idea of scope of the organization would be meaningful.  Is it just Ellie, you, and a terrifying handful of goons?  Or are there hundreds of goons taking orders from Ellie - and is she just the local representative of a larger organization?  And what's the main function of this organization?  Is it some vague engine of post-apocalyptic idealism, or is it a run-of-the-mill Dave-verse Gang?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jenny: &amp;quot;Um, I don't think there's much organization...  It's mostly Ellie and the people she hires.  What's a 'Dave-verse'?  She has people coming and going all the time, usually asking her questions and stuff.  Usually I'm not allowed in the room for that.  I don't think she has a 'main function' or anything, but it's kinda hard to figure her out so there might be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She seems a bit uncomfortable.  You get the feeling she isn't asked questions a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night July 26, 2012 - Shot In The Head==&lt;br /&gt;
&lt;br /&gt;
Ride drive drive.  Sneak. Hide. Sneak.&lt;br /&gt;
&lt;br /&gt;
Saunter. Taunt. Punch punch punch. Hide.&lt;br /&gt;
&lt;br /&gt;
PANIC. PUNCH. OW. PUNCH. OW. PUNCH.&lt;br /&gt;
&lt;br /&gt;
Feed. Stalk. Evil. Run. Drive.&lt;br /&gt;
&lt;br /&gt;
Evil. PUNCH. Evil. Punch punch. Ooops.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction IV - Two Down, Three To Go==&lt;br /&gt;
&lt;br /&gt;
So, hunker down for the day and head to Ellie next-night?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Indeed.  Also, I add head-sized plastic bags and horse treats to my shopping list.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next night- as you approach Calgary you get a call on your cell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
OK - so... reality question.  Is it safe - for now - to assume that cell phones are not going to be a puzzle piece in some larger game of espionage and covert surveillance?  But instead are just simple magical-communication plot devices?  Because, if it were up to me, there's no way that a cell phone pinging reception 60-times-a-second with cell towers would be left on while infiltrating across a hostile border.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
AnyHoo... I check to see if I recognize the number/person calling, then answer.  &amp;quot;Beardy McBeard here.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmmmm... magical communication plot device.  MCPD?  MaCPloD?  MaCPD?  I like that one.  From henseforth, cell phones are known as MacPD's.&lt;br /&gt;
&lt;br /&gt;
Ellie's gravelly voice is on the other side.  &amp;quot;When you bring the head, have full magic pointage and we'll try to animate a pet for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Understood.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I dump the blunt telekinesis, and try not to openly weep from feeling so naked and vulnerable.  Hopefully, the ride into Cal-tuckey takes more than a coupe hours, such that those 2 MBA points will re-mana so that I'm up to my full 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hmmm... I suppose I should keep my Death Sense peeled for particularly cool critters.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the way, you encounter a bunch of dead things, but most are rotted significantly.  The only thing you find that is recently dead is a gopher.  Do you take it with you?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Um - no.  No Undead Battle Gophers for me at this time.  Actually, it might be more effective to have a live subject that can be conveniently deathified immediately pre-zombification.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Which means I'm looking for a stray poodle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ellie calls again:  &amp;quot;I've already got you a cat.  Now hurry up and get here so I can kill it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Goust hurries up and gets to the crazy cat lady.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you stash the car and find the horse, you notice that the car's charge is running low.  It's likely the secondary generator will kick in soon unless you charge it up.&lt;br /&gt;
&lt;br /&gt;
The horse seems to be getting used to you by now, as it doesn't complain at all when you mount it and it starts heading towards Calgary almost without you directing it.  &lt;br /&gt;
&lt;br /&gt;
Reaching Calgary, you meet up with Jenny and you both go the the brothel and find Ellie.  She's stroking a lean siamese cat and once she sees you, she smiles evilly, produces a dagger and slits the animal's throat.  You know instantly when the cat dies as your corpse sense flashes.  Ellie then lifts it by the scruff of the neck and holds it out to you.  She doesn't seem to be the least bit phased by the cat's blood gushing down her arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It should be as easy as using any of your other abilities.  Just concentrate on the animal and let it happen.  I believe you have 3 magic points, and that is the minimum required to raise the dead.  When the demon spirit enters, there will be a brief struggle for dominance - a will power contest.  It's likely the demon will be unskilled, so that shouldn't be a problem.  Once you establish dominance, you should be able to command the zombie at will, and have a telepathic connection to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jenny backs up a bit, and for the first time you notice the two bodyguards tense up a bit as well.  They're all eyeing you and the cat.&lt;br /&gt;
&lt;br /&gt;
Assuming you make the attempt, I'll need two 2D6 rolls from you, and 1 percentile roll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I get the distinct feeling that there's something I'm not being told about this process.  Something potentially quite risky.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First 2D6: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Second 2D6 : 7&amp;lt;br&amp;gt;&lt;br /&gt;
Percentile roll: 64.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It feels similar to when you draw the power for the blunt telekinisis.  Except that with the telekinisis, you are drawing power from the other realm, and with this, it's more like opening a door for the other realm and allowing the power to flow through you.  You feel a minor consciousness flow through you and into the cat.  As it is merging with the cat you feel it try to break away from you.  You bitch-slap it with your will power and remain in control.&lt;br /&gt;
&lt;br /&gt;
The cat opens it's eyes and meows at you.  You can sense it's consciousness and if you concentrate you can see through it's eyes, hear through it's ears, etc.  &lt;br /&gt;
&lt;br /&gt;
Ellie smiles.  &amp;quot;Meet your first zombie...&amp;quot;  She then goes on to explain more of the process.  The first roll was added to your will power + intelligence + magic points used.  That total is the total number of points in the character generation of the zombie.  The second roll was the will power contest to establish control.  The % roll was to see what stage the zombie was.&lt;br /&gt;
&lt;br /&gt;
*1 - 70: 0 stage&lt;br /&gt;
*71 - 85: 1 stage&lt;br /&gt;
*86 - 95: 2 stages&lt;br /&gt;
*96+: Roll again...&lt;br /&gt;
&lt;br /&gt;
Next roll:&lt;br /&gt;
*1 - 50: 3 stages&lt;br /&gt;
*51 to 95: 4 stages&lt;br /&gt;
*96+: Roll again...&lt;br /&gt;
&lt;br /&gt;
Next roll:&lt;br /&gt;
*1 - 50: 5 stages&lt;br /&gt;
*51 - 95: 6 stages&lt;br /&gt;
*96+: Ref discretion.&lt;br /&gt;
&lt;br /&gt;
So, the vast majority of time, the zombie will be low skill.  But every once in a while something nasty comes through.&lt;br /&gt;
&lt;br /&gt;
Ellie: &amp;quot;There are three more items of information to share with you.  Two concerning the animation process, and one concerning your adversary.  Are you ready for your next target?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Adversary, eh?  That sounds... unpleasant.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Is the power to make zombies very particular, or is it merely a kind of construct that any powerful mentalist can summon?&amp;quot;  I summon Ghlaghghee (pronounced &amp;quot;Fluffy&amp;quot;) to my side.  &amp;quot;Who or what is next on your death list?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ellie: &amp;quot;The power to make zombies must be bestowed on one who has chaos magic ability.  Their souls must be opened to the chaos realm.  As yet I am unsure how this ability first surfaced, but in time you may be able to pass it on to others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your next target is a particularly cruel vampire who calls himself Blackbird.  He likes to toy with his food before he eats it.  He's also quite charismatic and has a couple of human underlings with him.  They keep by him both for the grotesque spectical of his killings and for the promise of eventual siredom.  He is on his way to Calgary from the south and is currently in High River.  I believe they plan to stay there another two nights.  He is your next target.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Blackbird.  Got it.&amp;quot;  If there's no indication of something more to be conveyed, Goust and his familiar leave.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, what stats does the zom-cat have?  It seems like the physical stats should be pretty much fixed/limited by its previous incarnation, right?  I look forward to feeding it brains.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fluffy'''&lt;br /&gt;
*Skill: 1&lt;br /&gt;
*Stam: 1&lt;br /&gt;
*Str: 3&lt;br /&gt;
*Spe: 6&lt;br /&gt;
*Agi: 6&lt;br /&gt;
*Int: 0&lt;br /&gt;
*Aw: 3&lt;br /&gt;
*WP: 3&lt;br /&gt;
*HH: 1&lt;br /&gt;
*Mass: 5 kg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ride ride ride.  Drive (charge) drive (charge) drive.  Park/hide.  Hopefully some place not-too-far from High River.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I tarpify the car for extra hiding, and hide the cat for an external watcher.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night August 3, 2012 - High River==&lt;br /&gt;
&lt;br /&gt;
Drive, drive, spot ambush, kill, feed, drive, search, chat, kill, kill, run, sneak.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction V - Smelly cat, smelly cat, what are they feeding you?==&lt;br /&gt;
&lt;br /&gt;
Returning to your car you find that Fluffy has caught a few gophers and eaten their brains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Gophers have no feelings, so go ahead and kick 'em in the head.&amp;lt;br&amp;gt;&lt;br /&gt;
Gophers have no feelings, so go ahead and kick 'em 'till they're dead.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The plan is to drive back to the Marked Horses Zone, ride with Blackbird's head to Calgary, parley with Ellie, obtain a less-holey hoodie.  Navigating sans headlights using CatVision™.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ok, the blurb of her next parley of information is that there is a necromancer occupation you can go up in.  Probably doesn't apply to Goust as he's primarially combatant, but it's still an option:&lt;br /&gt;
&lt;br /&gt;
Necromancer&lt;br /&gt;
*Intelligence: +1/3&lt;br /&gt;
*Zombie Points: +5&lt;br /&gt;
*Will Power: +5&lt;br /&gt;
*Stamina: 2D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, a 3rd stage necromancer will have +1 intelligence (handy for geniuses).  Zombie points are added to the character generation points of the zombie created.  Also, a 3rd stage or higher Necromancer can pass on the Necromancer ability to another chaos magic user - which is what Trinidad did to you.  Takes 10 magic points though, so it's difficult unless you've taken the magic ability more than once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yeah, I think Goust is going to save the possibility of Necromancer until after at least one more stage of Striker.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While Goust is still in audience with Ellie: &amp;quot;So, there are two more nuggets of information to be earned, ostensibly by killing two more vampire targets.  And I'm ready for the next mission, when you give me the information for the hunt.  But I'm also curious about what happens after this arrangement is concluded.  There's a bigger picture I'm hoping you can fill in for me.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ellie raises an eyebrow at you and cackles: &amp;quot;I knew you would ask that eventually.  Unfortunately, at present you couldn't afford my services... unless you were willing to part with that car of yours.  Anyway, your next target is in Black Diamond.  It's a ruin of a town, no one lives there, and this is where a vampire has made his home.  You'll have to watch out for his dogs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Does the dog-pack nosferatu in Black Diamond have a name or description?  And, I have no illusions about being able to bargain with you for my exclusive advantage.  I meant to suggest that I could have continuing use to you, and would hope that might incrementally buy me some of your tactical favour.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note to Ghlaghghee: see if you can drag down a crow without damaging its flight capabilities.  Do not eat.  Really, any bird will do, but a crow would be cool.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night August 18, 2012 - New Ally?==&lt;br /&gt;
&lt;br /&gt;
The next target turns out to be a well set up vampire named Benny.  Feeling less than thrilled with the information Ellie is providing, Goust decides Benny would make a better ally than enemy... and well Benny would have kicked his ass anyway.  A full 4D of telekentic wump will do that.  They fought, but not to the death, healed up and went back to Benny's compound.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction VI - Telepathic Chat With The Creepy Old Lady==&lt;br /&gt;
&lt;br /&gt;
After nudging your mark, and a brief wait, Ellie contacts you telepathically.  &amp;quot;I sense that you have not yet completed your mission.  Why do you bother me?&amp;quot;  Her telepathic voice sounds like it probably did when she was young, so it's a little difficult at first to match the voice to the ugly old lady with the gravelly voice, but you get used to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Telepathically to Ellie: &amp;quot;The probability of my killing the vampire in Black Diamond is very low.  He both out-skills me, and out-resources me.  Which suggests that I need to be more paranoid in my dealings with you.  I am interested in what further information you might have for me, but I'm afraid that I am no longer interested in delivering heads in person.  If you like, you can assign a somewhat more achievable target, and I will endeavour to have the head sent to you.  Assuming that you would tell me the reward information telepathically, and that I think the target has a favourable probability of success.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Out loud to Benny: &amp;quot;It's also possible that Ellie is just going to send death squads this way.  Or whatever her typical M.O. is.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ellie: &amp;quot;Hmmm, I thought you and he were an about even match.  Pity.  Heh, I'm guessing you succummed to his out-talking you instead.  He's a cunning one.  While I understand your paranoia about me I'd save some for him.  He'll likely learn all he can about you, wait until you're vunerable, and then kill you.  Your next target was actually going to be a bit of a challenge for you... but if you failed on this one, perhaps we should wait until you're less wimpy.  Assuming you're not dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benny: &amp;quot;Mmmmm, death squads.  Tasty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To Ellie: &amp;quot;Your warning is duly noted.  Let me know what the next target is when you've picked one.  If you still require delivery of the head(s), I may require you sending Jenny out for the last leg if my delivery shamblor will cause too much trouble in Calgary.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Benny: &amp;quot;So, we should scheme some plans.  With your technical capabilities and base of operations, and my nascent zombie powers, we could cooperate to become much more effective.  According to Ellie, I need to become more powerful in order to be able to grant similar powers to you, which seems right, but we'll have to test that.  Do you have any problems with me trading other vampires' heads for further zombie/chaos magic insights from the evil hag?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ellie: &amp;quot;Your next target was to be a vampire in Airdrie named Navruzov.  He isn't that tough himself, but he has a couple of tough bodyguards - usually carrying machine guns.  I was going to suggest using zombies to distract the guards while you found and killed him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benny: &amp;quot;No problem.  So, how smart are these zombies?  It would be handy to have a few guard zombies about during the day.  The dogs are good, but an intelligent zombie could be even better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To Ellie: &amp;quot;I'll look into Navruzov.  Feel free to designate a new, alternate target.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Benny: &amp;quot;Good question!  Let's find out.  I'm going to head out to reconnoiter a potential Ellie-designated target, and mean to stop off and make myself a human zombie on the way.  Maybe several, depending on how things go.  Mind if I charge up my car on your grid, and borrow a cooler with an emergency dose of blood?  Also, we should exchange 0-point marks and cell phone numbers.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Out of plain old bizzarre curiosity, does my death sense tingle while I'm driving at speed splattering bugs?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Reminder: there was no &amp;lt;s&amp;gt;skill&amp;lt;/s&amp;gt; experience awarded for the last bout. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Benny: &amp;quot;Actually, one of my captives is nearing the end of their usefulness.  They eventually lose hope and become less docile, so I try to get fresh ones now and then to replace the old.  How about I bring him up, we have a bit of a feast and then you try your zombification on him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Goust hides his expression as best he can behind his considerable beard.  &amp;quot;Let's not pretend that either of us is quite ready for the needless temptation of having the other helplessly feeding at this stage in our partnership.  Your value to me is as a techy, keeping this compound functional in a manner I cannot, and I think that is worth sharing the tactical advantage of a zombie horde with you.  You're nearly worthless to me dead, and your death essentially dooms the worth of this compound - so you're basically safe from me.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pause for dramatic effect.  &amp;quot;But the other way around is trickier.  Because it's hard to wait for rewards.  With me dead, you've got one less potential Ellie assassin to worry about, and a spiffy car in the bargain.  Or possibly, with me incapacitated you could try to stuff me in a cage and coerce me into using my nascent zombie powers for your purposes.  But you're not without imagination, and can guess at some of the potential of having a powerful horde of zombies.  And to be capable of that, I need to become more experienced.  So too, I need to gain skill to have a chance to pass on the necromancy spark to you - which is probably your main reward.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So, how about we help each other get more powerful, such that we can both be more than either of us is likely to be capable of on our own paths.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He lets out a chuckle. &amp;quot;Ahh, healthy paranoia.  Nothing quite like it.  Don't you think that if I wanted to kill you I'd have done it back in town?  Another option would be to kill the guy without feeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So who's this other target Ellie has you going after?  I'm a tad worried you'll not be coming back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Goust shrugs.  &amp;quot;Motivations are not binary.  Your decision not to finish me off easily in that instance might have been by the narrowest of margins, contributed to by plain old curiosity.  That calculus might have changed since then.  The target Ellie was going to nominate was Navruzov in Ardrie, who apparently has a couple assault-weapon-slinging thugs with him.  I expect my planned zombie recon will suggest not to try that.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night August 29, 2012 - Carfuffle In Cochrane==&lt;br /&gt;
&lt;br /&gt;
Leaving Benny with a fully charged car and cooler of blood, Goust headed north.  He stopped in Cochrane and through the use of sneakery and a zombie bird, managed to get a full zombie human (2nd stage!) and another corpse for eventual zombification.  He also gained a stage and is now Striker x 3 and Scout x 1.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction VII - Fun With Zombies==&lt;br /&gt;
&lt;br /&gt;
I forget, did you leave Cochrane before dawn, or are you hiding out in Cochrane until next-night?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Definitely getting the coch our of Fuckrane after returning to the car.  The plan is to then find a remote, well-hidden spot to zombify the latest victim, and to begin gathering the aerial zombie recon force.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abaddon (Defender x2)&lt;br /&gt;
*Skill: 20&lt;br /&gt;
*Stamina: 40&lt;br /&gt;
*Str: 4&lt;br /&gt;
*Spe: 4&lt;br /&gt;
*Agi: 4&lt;br /&gt;
*HH: 1&lt;br /&gt;
*Int: 3&lt;br /&gt;
*Aw: 11&lt;br /&gt;
*WP: 5&lt;br /&gt;
*Size: 75 kg&lt;br /&gt;
*+7 to duck&lt;br /&gt;
*+1 to parry&lt;br /&gt;
&lt;br /&gt;
You hide the car somewhere after Cochrane and let Abaddon start hunting birds.  Dawn is quickly approaching, so you hunker down in the car.  Do you want to meditate and try to create the zombie during the day and let Abaddon explain the situation to him, or wait until night falls?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Let's get the zombie going immediately.  Don't want him getting &amp;lt;i&amp;gt;too&amp;lt;/i&amp;gt; ripe.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolling...&lt;br /&gt;
&lt;br /&gt;
We got a 0-stager.  Will power dominance achieved.  Not quite as nice a roll on the point system scale, but little matter as he's probably going to be disposable.&lt;br /&gt;
&lt;br /&gt;
*Skill: 1&lt;br /&gt;
*Stamina: 3&lt;br /&gt;
*Str: 3&lt;br /&gt;
*Spe: 3&lt;br /&gt;
*Agi: 3&lt;br /&gt;
*HH: 1&lt;br /&gt;
*Int: 1&lt;br /&gt;
*Aw: 3&lt;br /&gt;
*WP: 3&lt;br /&gt;
*Size: 80 kg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So, newest zombie - what's your name, and what was the name of your host?&amp;quot;  It occurs to me that it might have been waaaay funnier to have turned the old lady into a zombie.  Because A) it might be harder to tell, and B) who's going to suspect an old lady of being an undead horror?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Next: tactical aerial zombies.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The zombie stares at you blankly and with a slurred voice says &amp;quot;Jason&amp;quot;.  Then it just stares at you some more.  You don't get much else coherent out of him.&lt;br /&gt;
&lt;br /&gt;
Part way through the day, Abaddon has managed to down 2 crows, 1 robin, and his prize - a hawk.  Are you going to zombify them as he downs them, or just let him make a pile while you sleep?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Goust turns to Abaddon.  &amp;quot;Bit of disparity going on there, innit.  Do you think you'll have any trouble directing Jayshunn, or would it be helpful for me to specifically command him to do as you command?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Let's zombify them during the too-bright rest period after 3-hour naps wherein Goust can recoup his MBA.  The understanding being that the car door is not opened until the tarp is sufficiently re-covering the car to block ambient sunlight.  We don't want any vampire-melanoma, now do we.  &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abaddon snorts.  &amp;quot;He seems compliant enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You end up with a 2nd stage crow, a 0 stage crow, a 1st stage robin, and a 0 stage hawk.  You have a total of 7 zombies - 4 birds, 1 cat, and 2 dudes.&lt;br /&gt;
&lt;br /&gt;
At some point during the day, you get a phone call.  It annoyingly wakes you from one of your naps.&lt;br /&gt;
&lt;br /&gt;
The crow is Defender/Assassin.  The robin is 1st stage leader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage crow!  &amp;lt;i&amp;gt;NICE.&amp;lt;/i&amp;gt;  Can it talk?  Out loud, I mean.  A 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; stage leader robin is pure hilarity.  I imagine it's not super-pleased with its existence.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Answering the phone, is the number familiar?  &amp;quot;Goust here.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The crow can't talk now... but could probably be taught.&lt;br /&gt;
&lt;br /&gt;
On the phone is Jenny.  She sounds freaked out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Um... hi.  This is Jenny, remember me?  Um, is there something going on out there?  Ellie just announced that we all need to pack up and head west over the Rockies.  They're all preparing to go... I borrowed her phone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Going through the Rockies is extremly dangerous.  Lot's of outlaws and none of the roads really exist anymore.  The only way to get across is by steed.  It's a many week journey.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello Jenny.  If there's anything going on out here, I'm oblivious to it.  Though, unfortunately, I haven't been active to the East very much lately.  If Ellie is decamping, that's extremely interesting - thank you for letting me know.  Is there anything I can do for you?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Which of the birds is the fastest-travelling?  It might be good to do some long-distance reconnaissance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, probably will have to burn a point of MBA to contact Benny.  &amp;quot;Sorry to interrupt your sleep, partner.  I've just heard from a source in Ellie's crew that they've been instructed to pack up and head West over the Rockies.  Something has got her spooked.  We might need a more mobile version of your operation, as well as looking into upgraded defenses.  I'll try to see if I can get more information - both by trying to talk to Ellie directly, and perhaps by some reconnaissance.  I might be cutting short this trip to Airdrie.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jenny: &amp;quot;No... just was hoping for some more info.  Ellie's too busy to fill me in.  Anyway, bye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Probably the hawk is fasted long-distance.  &lt;br /&gt;
&lt;br /&gt;
Benny: &amp;quot;Rockies?  That's nuts.  They're probably just changing their location in Calgary and want you to think they're long gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The hawk will start flying East immediately.  I imagine it'll take a while to get there, while I think about what it's looking for.  It should stay out of easy sniping altitude.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Before Jenny hangs up: &amp;quot;Thanks Jenny.  I'll check out East to see what I can see, and let you know if I spot anything.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Benny: &amp;quot;It is nuts.  Almost as nuts as both vampires AND zombies being real and virtually destroying civilization.  I'm not sure what sort of extremely important wandering around a deserted town you feel you have to get done.  But, on the crazy chance that this intel is legit, how about you work on some ways to help us survive either running for it or increased possibility of shambling incursion &amp;lt;i&amp;gt;in your spare time&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And, just because it should be tried, I twang Ellie's mark to get her attention.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
TWANG&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Benny mutters something about 'crazy shit' and hangs up.&lt;br /&gt;
&lt;br /&gt;
Ellie responds almost immediately.  &amp;quot;Yessss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Note to self: Find a new techie to run blood farm before killing Benny.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Hello Ellie.  If I were to be on the lookout for an evil onslaught that would make it best for sentient beings to flee over the Rockies, where should I look and what should I be looking for?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ellie (after a few moments pause):  &amp;quot;Find a way to kill Benny, and I'll tell you.  I will give you an educated guess though, what I'm running from will eventually come after you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So, Ellie which is your preferred target then - Benny or Navruzov.  And &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No preference... just thought you'd have better luck with Benny.  Navruzov has tough goons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;That almost sounds like you have concern for my safety.  However, principles demand that I let Benny forfeit our compact of his own choosing before I kill him.  Anyway, hypothetically-speaking, a zombie-hawk is flying Eastward to look around.  Do you have any requests for things you would like a bird's eye view of?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When night comes, Goust will proceed to Airdrie.  Cautiously.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zombie hawk... that's creepy.  I doubt it'll see anything yet.  Good luck though.&amp;quot;  She leaves your mind.&lt;br /&gt;
&lt;br /&gt;
Off to Airdrie....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Musketeers_game&amp;diff=814</id>
		<title>Musketeers game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Musketeers_game&amp;diff=814"/>
				<updated>2019-03-07T05:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
&lt;br /&gt;
Referee: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]], [[user:Lou | Lou]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
You were both brutally murdered.  Though this typically happens at the end of one of our stories, it is actually even more odd because it happened on a utopian planet with a strong government and virtually no contact with the wild and dangerous mainstream of the Known Galaxies (weapons are verboten, and combatants are almost non-existent).  You were bludgeoned to death in your office by three mechanical assailants you had never seen before, and (judging from what you've gleaned during and since your deaths) in a manner seeming to lack much (if any) skill.&lt;br /&gt;
&lt;br /&gt;
Before your deaths, you were partners in a small but thriving robotics business.  Most of the work done on your home planet of Niobe is done by robots, while the small and affluent population generally have lives of relative luxury (assuming that they're not being murdered).  But your company did not really do much in the way of crude workers; your niche was personal servants.  Part of the popularity of your products was based on the artistic merit of the chassis you tended to create (typically in small batch runs only).  Less quantifiable, but some would assert as being more important, was your combined talent for programming smart and intuitive personalities into the robots to suit your clients.  You both were artists, technicians, and mathematicians of note, and somewhat rich because of it.&lt;br /&gt;
&lt;br /&gt;
At the penultimate moment, though, it wasn't the wealth or the artistry that was important; it was the technical skill and your mathematician abilities.  The assailants deadly intentions, and their probability of success was immediately obvious to both of you.  So you both dumped all your memories into your company mainframe, along with live feeds of your murders (forgive the pun).  And, in a finely-calculated wager using mathematics you can no longer comprehend, you shunted all your wealth and some instructions to one of the robots working for you: Jamdusan.&lt;br /&gt;
&lt;br /&gt;
Jamdusan is one of your creations, but not owned by you.  You actually considered Jamdusan to be one of your worst failures.  Something about its fundamental programming collapsed in on itself, giving it a profound misanthropy and unpleasant demeanour making it completely unsalable.  But it had such cunning and unshakable loyalty that you couldn't bring yourselves to scrap it.  Instead it became a somewhat-accomplished technician in your employ, and served ancillary functions as a messenger.&lt;br /&gt;
&lt;br /&gt;
Despite Jamdusan being able to present your memories to the authorities, no progress has been made in solving your murders.  (Jamdusan asserts that this is a plain case of corruption, even though it is true that such data could be invented.)  Worse, even though Jamdusan was capable of loading your memories into independent computer brains with a very high correlation of personality traits to your original selves, you were still not permitted to assume the assets of your company.  It is to be auctioned off, piece by piece.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Before the auction, and using it's access to your facility, Jamdusan means to build you each a robotic body and load your ersatz-personalities into them.  He's a second-stage technician and first-stage mathematician, allowing for you to derive beings from the [[custom being generator]] using 32 points.  No flavours, no MBA, &amp;lt;vader vox&amp;gt;and no disintegrations&amp;lt;/vox&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You are nominally 0-skill.  Jamdusan is able to download some bootleg occupations if you wish, but they are poor quality and will have only half-stats.&lt;br /&gt;
&lt;br /&gt;
Your total combined wealth is 381872 credits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;BLOOOOOODY VENGENCE!!!&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Question: Before we died, did we calculate any probabilities as to who might be responsible for our murders?  Does Jamdusan have any theories?&lt;br /&gt;
&lt;br /&gt;
So Lou, as this is a utopian planet with scant weaponry, it seems to make sense that hand to hand combat would be a good skill to have.  Want to be a [[Guerrilla]]?  We've got plenty of cash, so we may be able to find a martial arts trainer that can train you/us a stage of Guerrilla instead of downloading one.&lt;br /&gt;
&lt;br /&gt;
Part of me is thinking that you could be the heavy combatant and I could try to be a sapper.  I think we should both try to be sneaky.  &lt;br /&gt;
&lt;br /&gt;
On the other hand, we have access to a technician, so we could always make our own guns.  If we were sneaky, we could probably keep the weapons or ourselves hidden from view.&lt;br /&gt;
&lt;br /&gt;
Question 2: Is there anything in the action that we may want to bid on?  Maybe a personal vehicle that we like, or something that's valuable but not obviously so?&lt;br /&gt;
&lt;br /&gt;
--[[User:Dave|Dave]] 08:34, 17 February 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before you died, you compiled a list of suspects and assigned probabilities:&lt;br /&gt;
#Banebris Robotics - larger competitor of high-end robots - P=0.73&lt;br /&gt;
#Khodi Sisters - vindictive ex-clients - P=0.15&lt;br /&gt;
#Standrews - small competitor of specialty robots - P=0.05&lt;br /&gt;
#Other - everyone else on Niobe - P=0.07&lt;br /&gt;
&lt;br /&gt;
Jamdusan agrees that Banebris Robotics is clearly the most-likely suspect according to the known factors.  However, Jamdusan recalculates the probabilities of the contenders as 0.41/0.28/0.21/0.10 - mostly based on his perception of police/government corruption with respect to the seemingly non-existent investigation of your murders.  Both the Khodi Sisters and Standrews have non-trivial political pull, while Banebris Robotics is more heavily scrutinized since Niobean law treats companies as having few of the rights of individuals.&lt;br /&gt;
&lt;br /&gt;
There is nothing in the auction that is irreplaceable or of unexpected value in the auction.  The primary things of value of your company really were you two (whatever your names were/are) and the robots you built.  You're dead (or, at least your skills are) and the robots you built aren't company property any more.&lt;br /&gt;
&lt;br /&gt;
[[User:RooK|RooK]] 21:52, 17 February 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Drench_and_Echo_Game&amp;diff=813</id>
		<title>Drench and Echo Game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Drench_and_Echo_Game&amp;diff=813"/>
				<updated>2019-03-07T05:46:12Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
Setting: AIF Classic™&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
Player(s): [[user:DaveLittley | Dave]] - playing &amp;lt;b&amp;gt;character&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot -01 - Ancient History==&lt;br /&gt;
&lt;br /&gt;
In the time between Galactic Wars, the Confederation determined that it would be strategically valuable to have a well-staffed perimeter of the Inhabited Galaxies.  The idea being that inter-galactic hordes of invaders could be denied ready access to resources after crossing the intergalactic void by having defensive forces present all along the rim.&lt;br /&gt;
&lt;br /&gt;
In the unfashionable Western Spiral Arm of the First Galaxy, near the origin of the Confederation, this was not a problem.  On the far reaches of the galaxy, however, it meant the development of locations that would leapfrog the natural progression of habitation.  One such remote location was in the Achso System.&lt;br /&gt;
&lt;br /&gt;
Two planets were in the Goldilocks Zone - Duso and Erso.  Duso was a waterless baking rock with an atmosphere of poisonous levels of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.  Erso was a chilly planet, but already resplendent with a biosphere - and sentient inhabitants.  The sentients were not native to Erso, strictly speaking, but instead the remains of a spacefaring species that had long lost the technology required for spacefaring.  They were called Enaians, beaked humanoids with considerable variability of physical parameters, and had global government of a largely agrarian society.&lt;br /&gt;
&lt;br /&gt;
The Confederation had learned that large scale warfare required large scale industry, which required large scale economies, which required large scale populations.  So the Confederation proposed the benefits of joining - and allowing Erso to be turned into a city planet.  The Enaians politely refused.&lt;br /&gt;
&lt;br /&gt;
The principles of the Confederation required them to honour that refusal.  So instead they requested being able to build a temporary garrison on Erso in exchange for access to nanoscopic robotic technology and access to interstellar trade.  The Enaians couldn't quite resist.&lt;br /&gt;
&lt;br /&gt;
So the Confederation built their tastefully inoffensive garrison, which they promised they would leave behind as an Enaian-controlled spaceport after a century.  Meanwhile, the Confederation ripped the outer H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; layer off of Sieso (a nearby gas giant in the Achso system) and dragged it over to Duso's gravity well.  The first stage of a massive terraforming effort.  The resulting continuous global rain would last for centuries, but the large-scale building on Duso started almost immediately after the atmosphere had been made breathable to most biologicals.  Enormous construction machines started 3D-printing the fundamental structures for the city-planet to come.&lt;br /&gt;
&lt;br /&gt;
Much time passed, and things progessed very slowly.  Building a city-planet from scratch so far away from major populations made its completion less urgent than other, similar projects.  Then the conflict with the Trupepol changed everything very quickly.&lt;br /&gt;
&lt;br /&gt;
When the core Confederation forces decamped, they took all tactically-significant equipment with them (including the only fold space portal), and left most of the garrison personnel behind.  Likewise the major contractors pulled out of the construction, but left behind their workers on the planet.  For all those left in the Achso System, the bits of news they did manage to get painted stories of terrifying Daemons and violent new kingdoms struggling for power as galactic civilization was torn apart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 00 - Fuzzy, Poorly-Documented History==&lt;br /&gt;
&lt;br /&gt;
What little is known about the time in the Achso System after the fall of Confederation is fragmented glimpses compiled from diverse and limited personal viewpoints.&lt;br /&gt;
&lt;br /&gt;
Things on Erso got ugly.  The stranded military personnel fragmented into factions, each with ambitions for making themselves secure - both from existential threats outside the system, and from their peers.  Their initial confrontations were blunted by being able to separate physically from each other, by consuming the nigh helpless Enaian civilization's resources.  But this just made their inevitable confrontations all the more terrible by having had time to prepare.&lt;br /&gt;
&lt;br /&gt;
This ground on for over a decade, with conflict regularly roiling over the sphere in ever-reduced levels of capability.  This was suddenly halted by the arrival of a crew of terraformers, who quickly established dominance by dropping rocks from orbit.  A new global peace, of sorts, descended over Erso.  Sadly, for most people, it was a brutally feudal system, and life was not much improved.&lt;br /&gt;
&lt;br /&gt;
At some point, perhaps due to an internal struggle for power, the orbiting palace disappeared in a brilliant flash.  The local governors became the natural array of leaders, and another cycle of paranoid competition began.&lt;br /&gt;
&lt;br /&gt;
By this point, Erso had become more commonly referred to as &amp;quot;Echo&amp;quot;.  Partially due to an ancient phonetic alphabet designation that the Confederation had used, but mostly for sardonic reasons.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Duso had long been referred to by the construction workers on its surface as &amp;quot;Drench&amp;quot;.  Those isolated teams of workers stranded in unfinished stacks were not combatants - they were scientists and technicians.  They transformed their local incomplete architecture into safe bases and habitats.  Surrounded by resources, and possessing ever-honed skills, they turned Drench into a utopia.  A sparsely populated utopia.&lt;br /&gt;
&lt;br /&gt;
The collective on Drench determined that the rest of the galaxy was still too dangerous to have large scale interaction with.  And while they were unable to sustain a larger economy, they would remain vulnerable.  So they did not attract the attention of any other systems or governments.  But instead looked to see what they could do to help their neighbours on Echo - a potential large population to civilize and develop sufficient economic power to be safe.&lt;br /&gt;
&lt;br /&gt;
So, obviously, they sent beer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 01 - Introduction==&lt;br /&gt;
&lt;br /&gt;
The Drench Collective understood that any overt contact would be met with extreme suspicion and hostility by the nations of Echo.  There was literally no reasoning with anybody.  So instead they decided to just simply deliver beer.  When questioned about what they wanted, they said that they didn't want anything - just that they had made it a global hobby to make great beer.  But there simply weren't enough people on Drench to drink it.  So... here.  Have some beer.&lt;br /&gt;
&lt;br /&gt;
The beer was analyzed and tested with every paranoid experiment they could conceive of.  But it was just beer.  Extremely delicious beer.&lt;br /&gt;
&lt;br /&gt;
At first the bars the Drenchers set up were mostly empty, as every Echoean feared it was a trap.  Or a trick.  Or something horrible, because horrible things were the norm.  Competing Echoean beers weren't as good - or good at all, really.  So the Echoean bars started serving the wonderful Drench beer - but actually charged for it, because they could.  Eventually people became less scared, and started getting the good stuff for free directly from the Drencher bars.&lt;br /&gt;
&lt;br /&gt;
Frequently the Drencher barkeeps would be assaulted, or killed if they couldn't get behind shields.  But that mostly just interrupted the local supply of good Drench beer, so that tendency faded away.&lt;br /&gt;
&lt;br /&gt;
Slowly, slowly, slowly, the general population started to chill the fuck out.  It didn't make the governments any less tyrannical, or the horrors of territorial conflict disappear.  But it did mean that for people who weren't paranoid, or sociopathic, or extremely interesting (to their Creator) could potentially keep away from warzones and abide by the instructions of the occasionally-brutal police.&lt;br /&gt;
&lt;br /&gt;
Throg is the offspring of a Drencher barkeep and her ex-military Echoean wife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throg (and Throg's Drench mom) were trained as Defenders by Throg's Echo mom.  Echo mom also also trained Throg as a leader.  Oddly, they didn't actually expect Throg to develop MBA, and have instilled in him a clear understanding of how dangerous it might be for anybody outside the family to learn about it.&lt;br /&gt;
&lt;br /&gt;
Echo mom was a colonel in the military of a nation that no longer exists, and never talks about how much ass she kicked.  But, based on the number of combatants that come to pay their respects - or, occasionally, try to kill her - it was some significant ass kicking.&lt;br /&gt;
&lt;br /&gt;
Drench mom can basically do anything.  She's a scientist, a technician, a medic, a diplomat, and a defender.&lt;br /&gt;
&lt;br /&gt;
The family bar, The Chameleon, is a stand-alone building of extremely simple design.  Built originally as a warehouse about a century earlier, it features mostly concrete construction with simple slab-based features.  In addition to its large front door, it can also roll open what used to be the loading bay doors to let in extra fresh air.  The roof can act as a landing pad for the regular beer and supplies shuttle delivery.  In one of the back rooms is a warm rock for sleeping on, next to the vacuum-capable hopper that Drench mom secretly built before Throg was gestated and never used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drench mom: &amp;quot;Good morning Throg.  The supply shuttle is here.  Please go up to the roof and ask the pilot if you can be of assistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which is odd, because Clarke - your regular Drencher delivery shuttle pilot - has never needed any assistance before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Awesome.  That must mean extra beer!  I head on up.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pilot is not Clarke, but instead an expressionless Felinid. Expressionless, except for having to tilt its head waaay up to regard Throg. &amp;quot;They did make you tall, didn't they.&amp;quot;  Not a question. It continues regarding Throg, then asks, &amp;quot;Is it time for you to start helping?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I stare down at the little furball.  &amp;quot;I guess that depends on what you want help with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drench mom via comm: &amp;quot;It's not Clarke, but some smart-ass mammal.&amp;quot;  I send a quick visual.  &amp;quot;Is that who you were expecting?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drench mom: &amp;quot;Let's just say that it's an older code, but it checks out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The smart-ass mammal replies evenly.  &amp;quot;It's not so much what I want help with, and more to do with how you want to help.  I'm just your ride to Drench so you can try to figure that out.&amp;quot;  SAM gestures to the passenger position invitingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Drench mom: &amp;quot;Y'know, this would have been a lot less awkward if you had explained things to me before sending me to the roof.  Does other-mom know about this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite being green, I still have a stage of leader.  So I try to get a feel for the Felinid - Professional? Seasoned? Nature? Trustworthy?&lt;br /&gt;
&lt;br /&gt;
Also, there's the question of gear.  I assume I don't walk around all the time with all of my gear if I have any.  If I have any, I should probably go collect it before leaving planet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drench mom: &amp;quot;One would think that you would know by now that making you feel awkward is my primary parenting modality.  And you should know that your other mom doesn't get left in the dark about anything.  Ever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
SAM is definitely seasoned overall, including being a professional Scout.  Probably a stage or two of Defender.  And some special sauce.  SAM's nature appears to be deeply neutral.  Trustworthy is not really the vibe you get (separate from any MBA vibe you might bring to bear at some point).  More like, reliable but not to be crossed.&lt;br /&gt;
&lt;br /&gt;
The question of gear is closely tied to the fortunes of a business that is fundamentally based on importing beer and giving it away for free.  Drench mom tends to make anything that is needed, but those anythings tend to be communal and not really Throg's to wander off with.  Throg's exceptionally thick hide and lack of external gender differentiation means that he has little need for clothing.  Even Throg's paranoia-level government ID is an internal nanoscopic robot construct.  He literally has nothing to fetch for going on a voyage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well I've always wanted to visit Drench.  I smile toothily at SAM and hop into the shuttle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SAM: &amp;quot;What do you know about flying a ship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A moment to read Throg's expression informs SAM that Throg has never even been in a ship before.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah.  Well, this is probably a good opportunity for some familiarization, so that if ever a situation arises you don't have to figure it out from scratch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
SAM proceeds to explain the controls, both in specific to the shuttle and in general to how they extrapolate to general control systems universally.  Throg is coaxed into gingerly lifting the shuttle off the landing pad of The Chameleon, then how to fly through atmosphere smoothly, followed by a lesson in orbital mechanics.  Then there's a less-exciting stint at higher acceleration through void to flit to Drench, but SAM fills it with instruction about the nuances of relativistic and superluminal travel.  The lesson in orbital mechanics is reversed for the approach to Drench.  Then Throg is shown the tips and tricks of flying with limited sensor effectiveness as he has to navigate the shuttle through the continuous downpour of the atmosphere of Drench.  Finally, Throg gets to try his hand at manually controlling a landing at the coordinates SAM indicates - he does OK.&lt;br /&gt;
&lt;br /&gt;
Any non-navigational conversation is politely ignored or cleverly re-directed into the matters at hand with a deftness that Throg would only notice in hindsight.  Mind you, getting to pilot an interplanetary spacecraft for the first time is pretty fun, so it's understandable that Throg's attention would be focussed on that.&lt;br /&gt;
&lt;br /&gt;
SAM: &amp;quot;All right, here we are.  Head over to the doors at the edge of the landing area - &amp;quot; SAM indicates with gestures and tightbeams a coordinate.  &amp;quot;And the robots should be waiting to direct you appropriately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shuttle door yawns expectantly.&lt;br /&gt;
&lt;br /&gt;
50 meters away, barely visible with passive vision through the hissing rain, sits a heavy set of sleek doors.  Probably access to some sort of elevator, as Throg has the sense that he landed atop of a huge structure of some sort.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I exit the shuttle and breath deep the air of a new planet.  I also mentalist mark a portion of the shuttle as far away from the cockpit/SAM as possible as sneakily as possible.  Then I say bye and head to the doors.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's raining so hard that it's almost problematic for breathing, requiring a brief downward cast of the head to shield your nostrils from the deluge to allow for a deep breath.  It smells... new.&lt;br /&gt;
&lt;br /&gt;
At about the halfway point to the doors, they start to iris open to reveal an illuminated interior.  And the shuttle takes off and heads smoothly away.&lt;br /&gt;
&lt;br /&gt;
A spindly robot appears inside the doorway.  &amp;quot;It still seems unnecessary to me to have people walk through the drench when we have perfectly serviceable covered landing bay.  Tradition, I suppose.  My name is Essen-Obie, personal cybernetic relations.  I have been assigned to be your protocol assistant.  I'm fluent in several forms of communication.  Please come this way, and I can take you to a dormitory, or a kitchen, to a communications vestibule, or lead you to a transportation hub.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Nice to meet you Obie.  How about we visit all of them.  A quick tour to get my bearings would be helpful.  Plus, if you can fill me in on what my expected purpose is here, that would be good.  Things have happened quite suddenly.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SN-OB: &amp;quot;Certainly sir.&amp;quot;  Once Throg is in the elevator car, the robot starts it downward - about 40 levels.  &amp;quot;I'm not sure you have an expected purpose sir.  Rather, I believe that you're here to discover what you might want to do, and if there's any way that the Drench Collective can assist insofar as it aligns with the Collective's purposes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elevator comes to a stop much earlier than one might expect, since the speed of the descent was masked by seamless gravitic controls.  The doors part to reveal a combination of park and apartment complex.  All completely empty.  &amp;quot;Would you care to investigate some of the dormitory rooms, sir?  I believe that there are some scaled to suit you.  Otherwise, we can continue downward to the kitchen level for your orientation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Nah, I can find a room later.  Not like I have heaps of luggage to drop off.  Let's head down to the kitchen.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
On the way, I do a quick check to see what computer networks I have access to with my comm. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The kitchen is even more fantastic and sad. It's designed to house every ilk of food preparation and serving. Places for elaborate gardens separate various industrial scale gourmet operations and fast food stands and personal preparation areas. The only thing online is a simple gruel dispenser. &lt;br /&gt;
&lt;br /&gt;
There are two data networks available. One is a giant bandwidth public share connection... that's mostly empty except for some maps and a hopefully ironic weather forecast. The other is a securely encrypted system of unknown parameters. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So OB, is there a betting pool as to how long it takes new guys to ask where everyone is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I check the maps to see if there's anything on them that might indicate population density.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OB: &amp;quot;The first phase is to check for escapists an radical introverts - people who see the space as an escape from the poverty and crowding of Echo, and who would just want to stay here, untroubled. That's who mostly live in this stack. Unless they get annoyed with occasional newcomers, and relocate to a different stack. Also the locals probably set their personal telemetry to private when they got a look at you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The map defaults to the local stack, but can be reconfigured to search globally. Most of the population seems to live on elaborate estates separate from the pattern of stack. &lt;br /&gt;
&lt;br /&gt;
OB: &amp;quot;If I may suggest, sir, you can address the Collective any time you wish. Precedence is nominally given to those physically located at the Discourse Node.  But, since there is nobody currently there, it might be redundant.  I know that many among the Collective are eager to talk with you, but my experience is that most people raised on Echo are unaccustomed to the degree of patience that is typical of people raised on Drench.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Indeed, an unobtrusive feature tucked into the public network is labeled &amp;quot;Collective&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
OB: &amp;quot;Well, I can be fairly patient.  Just not when everything is new and exciting.  So is there an exercise or training room somewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I access the Collective.  &amp;quot;Hello?  Newbie here.  Anyone online?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OB: &amp;quot;There are a variety of multi-purpose rooms that can be configured to suit most needs. Is there anything in particular that you wish to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
COLLECTIVE: &amp;quot;Processing.  Please be aware that all responses are the result of AI mediated gestalt conversations between participating members of the Collective.  Which is why we're always so zarking wordy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
OB: &amp;quot;I've had some training as a defender.  I'd like to continue training myself.  Plus maybe training others.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OB: &amp;quot;We could certainly find you some space to practice... defending.  Is there any particular equipment that you require for that?  The training of others would involve others agreeing to be trained.  I am sure that given sufficient social interactions that you could develop an interpersonal network to support such associations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
COLLECTIVE: &amp;quot;The Echo Initiative program that brought you here would have proposed you because either they thought you were a benevolent entity who was in danger of being persecuted, or that you were a being that had potential to help further civilize society on Echo.  Which category do you think you are in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
OB: &amp;quot;Dunno.  I'm sure I'll find something.  Anywhere else you want to show me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
COLLECTIVE: &amp;quot;I would guess the later, only because I don't think I was in danger of being persecuted.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OB: &amp;quot;My function is to help facilitate your interests while you are on Drench.  If you would rather do without the presence of my physical chassis, I can still function via the public communication network to share any information you may need.  My cultural database suggests that many individuals are made to feel suitably respected by having an entity dedicated to attending to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
COLLECTIVE: &amp;quot;Bitchin'.  While you are welcome to stay on Drench, and make whatever sort of life you like on our quiet planet, we would hope that you intend to go back to Echo and have adventures.  Specifically, we would like to support you to perform investigations.  These investigations are not meant as espionage for Drench, but rather just to help illuminate and make public whatever convolutions of corruption and totalitarianism that continue to strangle Echo and prevent it from making social and economic progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even though Drench has no interest in thwarting any government or governments on Echo, we do feel it justified in aiding others in bypassing some of their limitations in the interests of civilization.  These aids are:&lt;br /&gt;
* alternate ID signatures that you use interchangeably&lt;br /&gt;
* access to safe rooms and clandestine communications available at most Drencher bars&lt;br /&gt;
* non-violent extraction from the planet with an hour's notice for you or someone you wish to nominate&lt;br /&gt;
There are limitations on all of these, mostly in the interests of not causing Echoean officials any reason to be concerned about Drench or Drencher bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are your thoughts?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
COLLECTIVE: &amp;quot;Seems equitable.  I was thinking of offering Defender training services back on Echo.  That may get me involved in local intrigue.  So are you thinking I'd just report back here periodically and let you know how things are going?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
COLLECTIVE: &amp;quot;Teaching self-defense sounds like a very commendable way to contribute to society, and definitely a possible path to access to people who need defending.  We usually have to counsel adventurous individuals to avoid being too aggressive, as there is very limited opportunity to contribute to society if imprisoned or executed.  It seems that you might be exceptionally well-aligned with our philosophical goals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are welcome to return to Drench as frequently as you wish to consult with us.  Or you can conduct correspondence with us via beer shuttle pilots, should you be interested in our insights or suggestions.  Or you could interact solely with Drencher barkeeps, who are our active agents of  the Echo Initiate program.  Or you need never hear from us again, if you ask to be left alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OB looks around awkwardly.  &amp;quot;Does your sudden silence mean that you would indeed wish for me to leave your physical proximity?  I could arrange for an alternate robot chassis, if you would prefer.&amp;quot;  A thought seems to come to him.  &amp;quot;Or, I suppose a different robot entirely can be arranged, with a different mix of personality traits.&amp;quot;  Which means, of course, that he has now talked himself into being even more confused about what he should be doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
OB: &amp;quot;Sorry OB, I was chatting with the collective.  You're fine.  Please continue the tour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Collective: &amp;quot;Awesome.  Well, as this is my first time off world, I think I'll explore some before going back to Echo.  When I'm ready to go, do I just find that shuttle again?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OB straightens brightly, either extremely relieved or cunningly programmed to simulate it histrionically.  &amp;quot;Very good sir.  May I suggest we head to a communication vestibule and you can see how it works as a Discourse Node?  Then perhaps we can review transportation options for longer-distance travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
COLLECTIVE: &amp;quot;Please feel free to explore for as long as you like.  Be aware that many of the well-established Drencher estates may be unwelcoming to strangers.  When the time comes to return to Echo, if there is a particular location on Echo you wish to return to then we would coordinate with one of our more discreet pilots.  Otherwise we have fairly regular beer supply shuttle deliveries you can quietly catch a ride with.  We would suggest that you do not return to the vicinity of your parents' bar, as your activity would endanger their mission, and could create complications for you to act anonymously, or could tempt others to try to use them as leverage against your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
OB: &amp;quot;Sure. Sounds good. Let's go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
COLLECTIVE: &amp;quot;My parents have a mission?  The things you learn...   Unfortunately I don't really know much about other areas of Echo.  Is there an area of the planet of similar stability as where I'm from?  Don't feel like I can enter a conflict zone just yet.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The communication thingiemabobbler is very aesthetically pleasing, for being a combination of stage and interrogation booth.  And is utterly unnecessary.  It is clearly meant to be a method of political theater for an engaged population... who have nothing better to do.&lt;br /&gt;
&lt;br /&gt;
The transportation hub is daunting and depressing.  There's room for small cruisers and sizeable freighters to dock, as well as cleverly interwoven mass transit, bulk hauling, and general vehicle access.  It's disturbingly still.&lt;br /&gt;
&lt;br /&gt;
COLLECTIVE: &amp;quot;The region of Echo you are from is part of one of the middle-powered kingdoms (Beesee), and being surrounded by farming and mining communities is about as quiet as Echo gets.  Except for the wilds in-between kingdoms, but then you have to contend with utter lawlessness when encountering others.  The cities have more activity, economically and politically, which attracts corruption.  The most powerful kingdom, Ohenn, clings to the old Confederation garrison, and is the clear hub of planetary power.  The border settlements of the kingdoms have their own petty squabbles and paranoia, often housing elements conducting illegal forays into the neighboring kingdom.  We're sure we can find some place that will suit your interests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.06.16 - Return To Echo==&lt;br /&gt;
&lt;br /&gt;
* heads from Drench to Echo --&amp;gt; Embee capitol city&lt;br /&gt;
* Biddy McGraw's Drencher bar (Biddy being a reptiloid of less-than-average social skills for a barkeep)&lt;br /&gt;
* attempted mugging - meets Oxford, a Zygroten farm boy looking to train as a technician&lt;br /&gt;
* discovers an Echo basement bar - [https://youtu.be/a0Dg0L4qvv8 My Pet Coelacanth]&lt;br /&gt;
* dancing bar brawl with 8 goofs&lt;br /&gt;
* potentially lines up a gig as a bouncer - 1 credit per 4-hour shift&lt;br /&gt;
** Carl = Hylosus cooler / medic&lt;br /&gt;
** Gus = Trolian bartender&lt;br /&gt;
** Rufus = de-spined Massetin, rough bouncer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 02 - My Pet Coelacanth==&lt;br /&gt;
&lt;br /&gt;
Oxford: &amp;quot;Shit, did you know that they implant your ID right into your wrist?  Gosh darn unnerving to have a non-native set of nanoscopic robots set up inside my body, I tell you what.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, unpleasant.  Hope they didn't include the special flesh eating bonus they sometimes saddle noobs with.  Anyway, it looks like I've landed a job at a bar.  If you're interested in any defender training while you're fiddling with your tech stuff, I can watch your back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I send him coordinates of the bar and I continue to hang out there.  I forget the particulars on the job - did they give me a schedule or anything?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's possible that I'm going to extrapolate &amp;quot;continue to hang out there&amp;quot; too far.  Luckily, I'm omnipotent.&lt;br /&gt;
&lt;br /&gt;
Oxford shows up, and regards My Pet Coelacanth as something fundamentally alien - and immediately takes a liking to it.  His enthusiasm is rather unguarded, which charms him to some of the surly regulars patronizing the bar.  Who, as a class, are mostly green parasites of the grungy stim-dealers who sometimes stake out the place for discussing business.  That, and nihilists who seek temporary oblivion in the endless rhythms of the dance music.&lt;br /&gt;
&lt;br /&gt;
As it turns out, MPC is a bit understaffed, and Throg is soon picking up sequences of shifts to help out.  Oxford enrolls in a local technical school, and spends much of his study and leisure time at MPC.  In an effort to appear cool to his peers, he also introduces a key group of Cool Kids™.  They also declare MPC to be Cool™, and the dance bar goes from being understaffed to being crazy.  Any time Throg wants to help out, they're happy to have him.  The work mostly consists of being tall, scowling at problematic activity until it feels awkward enough to stop, occasionally physically separating people, and listening to a whole lot of small talk.&lt;br /&gt;
&lt;br /&gt;
The students seem to be comprised of those interested in dancing, those interested in scoring some stims, those trying to connect in some social way, those trying to connect in some strategic way, and people dragged along against their will and not really knowing why they're there.  The last group are the most interesting to talk to.  They don't talk much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Mmmm... scowling.  Sounds fun.  While chatting with the Cool Kids™, I keep track of those that might be interesting in starting a 'Defender Club' where they make a bunch of stun weapons and we all shoot at each other a lot while I train them in the art of duck-fu.  If I can accumulate a group of at least 10 who are serious, I start looking for a place to house our activities.  Also, I check out what permits are required to carry a stun weapon.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting a permit to carry a stun weapon is not onerous in Embee, but it does require getting a license and registering the weapon with the government.&lt;br /&gt;
&lt;br /&gt;
There are exactly three people currently interested in Defender Club: Oxford, a Felinid medic student named Jeanetta, and a lurker errand-lizard named Rakkaraka.  Gus lets you use the store room, as long as you clean up afterward and don't wreck anything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Is Oxford capable of making any kind of weapon?  Even a projectile pistol with rubber bullets would do.  Or, we could simply use hand to hand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oxford is, to use a technical term, a goodie-goodie.  He's interested in learning to defend himself, but quite reluctant to make any weapons.&lt;br /&gt;
&lt;br /&gt;
That being said, you don't need them for training.  Thrown objects can be perfectly suitable substitute range weapons, if that's what Throg's after.  Just don't throw any 600 kg objects at your students.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.06.23 - Lazarev Incident==&lt;br /&gt;
&lt;br /&gt;
* Victor Lazarev's son dies in My Pet Coelacanth&lt;br /&gt;
* Crooked cops show up&lt;br /&gt;
** Carl, Gus, Rufus, and Throg decide to flee before anyone more scary shows up&lt;br /&gt;
** Rufus runs interference while Carl, Gus, and Throg run for the back&lt;br /&gt;
* Throg doubles back after getting a mortal wound to get a patch from the Staff Closet&lt;br /&gt;
** Discovers that he's been left behind, checks the body&lt;br /&gt;
** Gets caught rifling the body by Victor Lazarev himself - he was extremely displeased, and demonstrated it by shooting Throg repeatedly&lt;br /&gt;
** Throg finally sneaks away&lt;br /&gt;
* Holes up at a depressing Echoean bar&lt;br /&gt;
* Oxford gets messily dismembered by Officer MORT, a very nasty crooked cop, to attempt to get Throg to surrender&lt;br /&gt;
* Decides to exfiltrate via Biddy McGraw's, but gets spotted by an informant watching the bar&lt;br /&gt;
** Three low-level goons arrive to kill Throg&lt;br /&gt;
** Throg dances, absorbing for more blasts than would be seemly, then throws their hoverbikes in a dumpster and escapes on one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 03 - On The Lamb: Part 1==&lt;br /&gt;
&lt;br /&gt;
600 kg Reptiloid on a 200 kg hover bike tends to stand out.  How far / long do you ride?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Not long.  I mark the bike, and then as soon as I see a public transport hub of any kind, I'll park it and then hop on a bus/train/whatever.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Buses are the primary format of public transit in Winnipeg.  They exist as private enterprises, with somewhat ad-hoc routes.  They are popular for travelling about the city, as personal vehicle ownership is somewhat more expensive than most people can afford.&lt;br /&gt;
&lt;br /&gt;
Hopping onto the nearest available bus ensures a suitably random direction, which should confound tracking.  Not to mention that the last description they had of Throg was of a badly-injured Reptiloid near death, and currently Throg appears unscathed.  To further help obscure Throg's trail, after about 20 minutes of being on the bus he senses that the hoverbike's mark is now moving in several different directions simultaneously.&lt;br /&gt;
&lt;br /&gt;
Nobody on the bus gives Throg a second look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The id that the Drenchers gave me... can I change it so that I can still be a resident of MB but different than the original one I was using?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modifiable ID can have whatever parameters Throg wishes to try - but it generally has to be configured at a Drencher bar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, I think it will be a few days before I try going back to a Drencher bar.  I'll stop and get some simple clothing (lot's of pockets for patches), sell the med pack, and go hang out at a café.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laying low is extremely easy with the cultural-standard trenchcoat-like clothing¹.  Throg blends in with the 99% who all don't want to be noticed, and manages to successfully over-caffeinate in a series of cafés that are pleasant to hang out in.&lt;br /&gt;
&lt;br /&gt;
¹ &amp;lt;i&amp;gt;Which, technically, have a shit-tonne² of pockets&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
² &amp;lt;i&amp;gt;That's metric&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.06.30 - Aggressive Defense==&lt;br /&gt;
&lt;br /&gt;
* New Drencher bar: Greven Station&lt;br /&gt;
* Jerk Bouncer: St. John - tall croc major&lt;br /&gt;
* Uppity Gang brought an amusing bout of fisticuffs&lt;br /&gt;
* Throg trained as an Aggressive Defender&lt;br /&gt;
* Uppity Gang scout sent in to Greven Station recognizes Throg - police arrive forthwith&lt;br /&gt;
* BAD cop kills partner in Greven Station to frame Throg&lt;br /&gt;
* Throg successfully evades BAD cop after more entertaining conflict&lt;br /&gt;
* Throg finishes next stage: Aggressive Defender&lt;br /&gt;
** Stamina +9&lt;br /&gt;
** Duck +4&lt;br /&gt;
** Parry +4&lt;br /&gt;
** Defenses now capable of being &amp;quot;aggressive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 04 - On The Lamb: Part 2==&lt;br /&gt;
&lt;br /&gt;
Despite being homeless and jobless, a certain purposefulness is present in Throg's motions thanks to becoming &amp;lt;i&amp;gt;Professional&amp;lt;/i&amp;gt;.  Where to now?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
First thing is to head to the outskirts of the city.  Far enough away to reset my id.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting transportation to the suburbs of Winnipeg should be relatively straightforward and low-risk, but would fall short of the total distance required to achieve the ID reset.  Throg could simply walk the remainder, either out along highways or strike off through the surrounding farmlands.  Or Throg could obtain inter-city transport, which leaves from either the hoverbus depot or the mag-lev train station near downtown Winnipeg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
They may be watching the depot or train station.  Plus, I want to explore.  I'll head to the suburbs and then wander through farmlands.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skulking through mostly-empty fields is a great way to avoid people.  The boundaries between farms are generally demarked by low crude walls of stone and ruins of war machines.  The tromping reveals that not much excitement has happened in this region for a few years.  The required distance for updating the ID is achieved and Throg gets to be somebody else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.07.13 - Vigilante==&lt;br /&gt;
&lt;br /&gt;
* new name: Rohaimi&lt;br /&gt;
* wanders back into Winnipeg, searches SW district police HQ for bent hopper (no joy)&lt;br /&gt;
* random encounter: 4 gang patrollers - fucks with them, they flee all confused&lt;br /&gt;
* heads to NE&lt;br /&gt;
* stim addict mugger - fended off until police arrest him&lt;br /&gt;
* encounters a trio of neighborhood watch (near drencher bar Fiddler's)&lt;br /&gt;
** after clarifying his nature, Throg/Rohaimi aligns with the watch for the time being&lt;br /&gt;
* one of the gangs claiming the territory send a hit team of Trops to kill the watch - they are thwarted&lt;br /&gt;
** one member of the Trop hit team is captured, he is incapacitated awaiting the police to be summoned&lt;br /&gt;
** watch leader plans to turn in the captive Trop alone, Throg/Rohaimi and the rest of the watch lie low at Fiddler's&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 05 - Neighborhood Watch==&lt;br /&gt;
&lt;br /&gt;
number-3 (henceforth a reptiloid known as &amp;quot;Trey&amp;quot;): &amp;quot;I almost had him!  I almost had that other guy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
number-2 (Felinid medic, &amp;quot;Doos&amp;quot;): &amp;quot;Yeah, you definitely clocked him in a way he won't forget.  Now hold still, so that I can work on the leg wound before you accidentally tear open your femoral artery and bleed out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A tall insectizoid brings a brace of frosty beer-filled mugs to the table.  &amp;quot;You guys hungry?  Boss says you get a meal on the house.&amp;quot;  Her antennae flicks at the bar, where a massive chitin-armoured barkeep daintily washes a large mug that looks like a thimble clamped in a gigantic claw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I order a large helping of the meat-of-the-day and pass on my gratitude to the boss.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That was an awesome fight.  And we managed to get one of them arrested.  Hope [insert name of #1] doesn't have any trouble with the cops.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doos: &amp;quot;Ewnoh (small hylosus #1) does tend to have some occasional trouble with police, but that's mostly his own fault.  He assumes that all police are lawful, and gets problematic if they act less-than-above-board.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trey: &amp;quot;Whatever.  His wife will just have to bail him out again if he refuses to pay a bribe, or whatever it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Doos: &amp;quot;Maybe so.  In the old days, back just after the wars, police might have just executed him for not complying.  I hope that things don't regress back to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The massive barkeep tighbeams Throg.  &amp;quot;Are you Throg?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Yeah, executions suck.  So, those Trops that got away.  Think they'll be back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I don't give any outward indication that I got hailed or am talking to anyone else.  I reply to the bartender: &amp;quot;Yup.  Though I'm going by 'Rohaimi' now.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trey: &amp;quot;Nah, that one I thwacked looked good and scared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Doos gives Trey a look, then gives Throg a look.  &amp;quot;Doesn't matter if those particular Trops come back.  I think we're still in the way of their gang.  A better question is whether we have qualified for the attention of scarier Trops.  Having a neighborhood watch made sense when our tactic was to make it too much of a pain in the ass to operate here.  But since they sent in an actual, targeted hit, maybe we should lay low.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Barkeep (comm tagged as &amp;quot;Fiddler&amp;quot;): &amp;quot;Ah, so.  Well, the local darknet has a message pending for you.&amp;quot;  A file gets forwarded to Throg, apparently encrypted to Throg ID#2.&lt;br /&gt;
&lt;br /&gt;
Ewnoh strolls into the Drencher bar.  &amp;quot;Done, and done.  Police were only too happy to take the gang banger to prison with my edited sensor feed as evidence.  Hey, is that beer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tall Insectizoid server plants a new mug in front of Ewnoh.  &amp;quot;Indeed it is.&amp;quot;  A heaping platter of seasoned raw meat goes in front of Throg, a smaller bowl of the same for Doos, and some writhing grubs try to escape Trey's plate.&lt;br /&gt;
&lt;br /&gt;
Ewnoh's eye glisten with joy.  &amp;quot;Can I have my usual?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Antennae bob affirmatively.  &amp;quot;Slop, on the house.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fiddler: &amp;quot;Local darknet?  Is that the Drencher network, or something else?&amp;quot;  Can I use my id to decrypt it?  Even though the Throg ID#2 was replaced?&lt;br /&gt;
&lt;br /&gt;
Ewnoh: &amp;quot;We were just discussing what the gang is likely to do next.  Might try another crack at you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fiddler: &amp;quot;It's the technically-illegal secret communication network between bars.  The government occasionally tries to disrupt it, but since it parallels many similar networks run by powerful entities they are restrained from being too effective about it.  Besides, how do you outlaw gossip?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All of Throg's ID's are available to him, interchangeably.  Decrypting the message, it's revealed to be from Rakkaraka.  &amp;quot;Hey Throg.  You still alive?  Stories say that you're dead, but nobody can confirm it.  Lazarev has put a bigly big bounty on finding your corpse.  Something about wanting to line his son's coffin with your hide.  Anyway, watch out for a bad cop named MORT.  He's a Groten, and hard to miss.  But he's good at tracking people down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ewnoh: &amp;quot;Whelp, certainly seems like they've got egg on their face.  And they don't much care for that, so I expect normally they'd have it out for me.  But you never know - that other gang might distract them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Another gang?  Maybe they'll just beat on each other and leave us alone.  So, I don't know if you noticed, but I was able to get those guys to shoot at each other.  That wasn't just a fluke - someone taught me how to do that a while ago.  I might be able to teach you if you're interested.  I don't think I can stay in the area long though - I've got someone after me and don't want to stay in one place for too long.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ewnoh: &amp;quot;Yeah, there are two gangs that claim this territory.  That's why there's so much trouble here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Doos: &amp;quot;You can make people shoot each other?  Is it... some kind of mental trick?  Like... hypnosis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trey: &amp;quot;They were definitely shooting each other, but it didn't look like they &amp;lt;i&amp;gt;meant&amp;lt;/i&amp;gt; to be shooting each other.  Big lizard was just always standing in-between them and then suddenly moving out of the way - sort of thing.&amp;quot;  Trey exchanges glances with Doos.  &amp;quot;Or maybe there was something in his eyes - he was awfully concentrate-y.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ewnoh: &amp;quot;Concentrating is part of ducking, dumbass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Nah, no hypnosis or anything like that.  It's all in the positioning.  Trey had it right, I just trick them into shooting where I want them to by putting myself in the right spot and then moving.  It's take a lot of awareness though, so it helps being already some scout or defender.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ewnoh: &amp;quot;Sounds interesting.&amp;quot;  He clearly rummages through some deeply porcine thoughts.  &amp;quot;So, who's after you?  What do they want you for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.07.21 - Dance, Furries, Dance==&lt;br /&gt;
&lt;br /&gt;
Waiting impatiently in Fiddler's Drencher Bar, Throg/Rohaimi gets healed by a nervous Doos while Ewnoh and Trey resume watching the neighborhood.  Rohaimi probes Doos's mind mentally, and discovers that Doos is also a mentalist.  Being discovered freaks Doos out, because Echoean (and Drencher) society are deeply paranoid about Trupepol.  This is extrapolated to all mentalists, and is revealed to Rohaimi why there's no Humans about - they were all killed out of paranoia.&lt;br /&gt;
&lt;br /&gt;
Trying to defuse the sudden tension, Rohaimi suggests that they head back out to be with the rest of the neighborhood watch.  Tension escalates anyway, in the form of 20 Banded Band combatants arriving and setting up a perimeter around the central blocks of the neighborhood.  The neighborhood watch escapes the street, along with all the civilians.  Ewnoh and Rohaimi are the last to slink away, and hole up in Fiddler's.&lt;br /&gt;
&lt;br /&gt;
Then Rohaimi has the sudden urge to head out and to engage the gang in reasoned discourse to convince them to give up their needlessly violent path and to just leave peacefully.&lt;br /&gt;
&lt;br /&gt;
Except, you know, not really.&lt;br /&gt;
&lt;br /&gt;
The mostly-green occupying force were arranged in extremely logical defensive positions - for an external assault.  Rohaimi wandered into the theoretically-worst place to be, the cover-free nexus of the main intersection, and goaded them into attacking.  In such a circumstance, the Aggressive Defense techniques are devastating, able to use the numbers and aggression of the attackers against themselves.  In scarcely 7 turns, the entire occupying force was shredded from within and with only 4 members able to flee under their own power.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Rohaimi clearly demonstrated that he is neither &amp;quot;good&amp;quot; nor &amp;quot;merciful&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Feeling probably more than a little smug, Rohaimi then heard the sounds of slow, possibly-mocking clapping.  It was coming from a lone Trop armed with an assault weapon, who claimed to have been sent to attack the defending Banded Band gang members here, and thanked Rohaimi for doing his work for him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot 06 - Poignant Instant Before Running Away==&lt;br /&gt;
&lt;br /&gt;
The Trop clearly has decent awareness, and seems to be bemused by Rohaimi's lack of weapons.&lt;br /&gt;
&lt;br /&gt;
Fiddler's relays a few encrypted tightbeams.&lt;br /&gt;
&lt;br /&gt;
Ewnoh: &amp;quot;Holy zarking zark, sir!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trey: &amp;quot;I, uh, &amp;lt;i&amp;gt;could&amp;lt;/i&amp;gt; spend some time being female, if you wanted someone to bear your young.  If you wanted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Doos: &amp;quot;Trop with an assault weapon... he's, uh, giving off &amp;lt;i&amp;gt;hungry&amp;lt;/i&amp;gt; vibes.  If you know what I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I smirk slightly at the Trop.  &amp;quot;Well, that workout has got me thirsty.  Unless you're planning to try and kill me too, I think I'll go have a beer.&amp;quot;  While keeping a close eye on him, I head towards the nearest dead goon that had a med pack and relieve him of it.  Plus any patches he has.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Trop shrugs the bulky, crudely-fabricated rapid-fire blast caster into a ready position against its shoulder.  Not pointing at Rohaimi, quite.  But certainly suggesting that this was probably going to happen very soon.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seems to me that I was sent to claim territorial dominance.  Seems to me that this now requires me to take that dominance from you.  On your knees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ewnoh: &amp;quot;Rohaimi?  You need us to try calling the police?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ewnoh: &amp;quot;Go for it.  Tell them a Trop with an assault weapon just killed a bunch of people.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Trop: &amp;quot;Ah, but I don't claim this territory at all so there's nothing to take.  I just happened to not enjoy a mob of mammals acting all stinky.  Now, you've seen me duck so you know you'll have trouble killing me too quickly.  So you gotta ask yourself if you think you can do it before the cops get here.  Cause if they do get here, who do you think they're going to think did this?  An unarmed nobody, or a rival gang member with an assault weapon?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trop tilts its head, but keeps its eyes in the exact same position.  &amp;quot;We both know that the Fuzzies bought themselves a hole in enforcement, that's how they could entrench so overtly - there's no cops coming any time soon.  So I get to have me some interesting target practice, with plenty of time for double-sizes multiple times, and just sauntering away.  Maybe I'll pause by my new favourite hangout, that Drencher bar of yonder, and have a whole bunch of free food and drink with obsequious service.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The intersection remains eerily deserted, even as the sounds of city activity filter in from other blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Fuzzies.  Ha.  I like it.  Anyway, the Fuzzies bought a hole for themselves.  Do you think the cops will stay away when they learn the Fuzzies were all killed by a Trop with an assault weapon?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ewnoh: &amp;quot;Did you call the cops?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I get ready to dive for cover.  Did I manage to grab the med pack through all of this?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trop: &amp;quot;Ha!  Like the police keep receipts for who exactly wants them to not respond to emergency calls.  And all these Fuzzies killed by just one Trop is exactly the message I want to have get out.  Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ewnoh: &amp;quot;I got shunted to an AI that said all units were busy responding to other emergencies, and it encouraged me to submit evidence if I had any.  I don't think they're coming!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohaimi is within lunging distance of one of the dead professionals with a med pack.  Heading in a somewhat different direction, good cover is 5 meters away.  Heading closer to the Trop, so-so cover behind a parked vehicle is 3 meters away.  Starting to move in any direction will trigger initiative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
How far away is the Trop?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he started slow clapping, he had gotten to 60 meters away.  He stands astride some pooling blood from the extra-decimated Southern squad, and uncomfortably close to the entrance of Fiddler's.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2016.07.28 - Er, Not So Much Running Away As Might Have Been Ideal==&lt;br /&gt;
&lt;br /&gt;
Always one for an unexpected strategy, Throg decided to charge the assault weapon carrying seasoned combatant while himself unarmed.&lt;br /&gt;
&lt;br /&gt;
The Trop was also surprised.  But not so surprised that it didn't use the assault weapon.  A lot.&lt;br /&gt;
&lt;br /&gt;
Throg then changed his mind and fled.  After getting out of line of sight, he then hid.  Unfortunately, the Trop goon had a stage of scout and high-enough awareness, and found Throg before too long.  The assault weapon came back into play, and despite somehow not being able to deal out the same massive damage as at the beginning of the encounter, the end result was inevitable.  Throg was eventually nibbled to death by glancing blasts of high-energy collated photons.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Demon_Game&amp;diff=812</id>
		<title>Demon Game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Demon_Game&amp;diff=812"/>
				<updated>2019-03-07T05:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:miscellaneous]][[category:C.O.G.]] &lt;br /&gt;
Setting: [[C.O.G. Setting: Blood |Blood]] (sort of)&lt;br /&gt;
&lt;br /&gt;
Referee: [[user:DaveLittley | Dave]]&lt;br /&gt;
&lt;br /&gt;
Player: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the demon realm, the demons main form of entertainment is fighting amongst themselves.  There are a lot of different types of demons with various clans, families, and tribes that battle each other.  There’s nothing that’s actually being fought over, so it’s mostly for prestige.&lt;br /&gt;
&lt;br /&gt;
The second form of entertainment is watching what is happening on Earth.  Long ago a powerful Demon sorcerer made it so that any demon can view the corresponding location on Earth (though there’s a roughly 10 to 1 size difference between distances in the demon realm and distances on Earth).&lt;br /&gt;
&lt;br /&gt;
Finally, mentalist demons can possess Humans on earth.  This is always a great laugh.  The sorcerer often makes scary faces and growls a lot.  Maybe make a few foreboding predictions.  It’s hilarious.&lt;br /&gt;
&lt;br /&gt;
Long ago, it is said that demons physically travelled to Earth.  But that has been forbidden for centuries.&lt;br /&gt;
&lt;br /&gt;
Notes on being a demon:&lt;br /&gt;
*You heal 1 stamina per turn.  Period.  No slow heals, no quick heals, nothing but the steady march towards health that 1 point per turn provides.&lt;br /&gt;
*All alignments are available (Yes, there are lawful good demons).&lt;br /&gt;
*Demon's don't age, so the only time they die is if they are killed (or the occasional accident).&lt;br /&gt;
*Range weapons are available.  Often bones are used in their construction.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
[[Image:Zuul.png|right]]&lt;br /&gt;
&lt;br /&gt;
1st stage Demon with 40 points from the character generator.  Long ago, high stage sorcerer demons took over the area you live in and cast an epic spell to prevent competition.  The spell makes it nigh impossible to earn experience.  It took many years to get to first stage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#606060&amp;quot;&amp;gt;&amp;lt;th width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Zuul Savanti&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr bgcolor=&amp;quot;#b0b0b0&amp;quot;&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
Species: Demon&amp;lt;br&amp;gt;&lt;br /&gt;
Occupations: Tactical Striker&amp;lt;br&amp;gt;&lt;br /&gt;
*Experience: 10&amp;lt;br&amp;gt;&lt;br /&gt;
*Stamina: 3&amp;lt;br&amp;gt;&lt;br /&gt;
*Strength: 3 Force (1000N)&amp;lt;br&amp;gt;&lt;br /&gt;
*Speed: 4&amp;lt;br&amp;gt;&lt;br /&gt;
*Agility: 4&amp;lt;br&amp;gt;&lt;br /&gt;
*Intelligence: 3&amp;lt;br&amp;gt;&lt;br /&gt;
*Will Power: 5&amp;lt;br&amp;gt;&lt;br /&gt;
*Awareness: 4&amp;lt;br&amp;gt;&lt;br /&gt;
*Hand to Hand: 2&amp;lt;br&amp;gt;&lt;br /&gt;
*Size: 100 kg, 1.9 m&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tactical striker (3D stamina, 2-3 hand-to-hand, 1 duck, 1 option) = 13 stamina, 3 hand-to-hand, etc.&lt;br /&gt;
&lt;br /&gt;
Because Zuul has been endlessly watching Humans and Vampires gain occupations, he has a knowledge of how to tweak them.  He can use the [[Custom Occupations|custom occupation]] generator for his stages.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
You and your two brothers (sisters?) are hanging out one day.  The three of you are close, being the only three survivors of the brood of 50 or so offspring of your parents.  One of them is in the middle of possessing a young girl on Earth and you’re watching.  All three of you are first stage, and as you are all mentalists, you’ve been targeted by higher stage demons.  This has required you to keep a low profile, so you haven’t had much opportunity for battle recently.&lt;br /&gt;
&lt;br /&gt;
More than the other two, the low experience has been driving you a bit nuts.  The injustice of not being able to earn experience – especially when you can watch the humans and vampires on Earth earn experience, has been on your mind a lot lately.&lt;br /&gt;
&lt;br /&gt;
You notice that the Humans are attempting an exorcism and you pay more attention.  It seems the witches are pulling out the big guns for this; there’s an array of 12 of them surrounding the girl.&lt;br /&gt;
&lt;br /&gt;
''Meanwhile on Earth...''&lt;br /&gt;
&lt;br /&gt;
High Priestess Bao Yu is finally ready to attempt her spell.  She has researched the ancient writing and increased her power enough to make the attempt.  With her 12 mentalist points, and the contribution of her sisters, she’ll finally be able to end the demon influence once and for all.  The plan is to not only exorcise the demon from the poor girl, but to use the connection to forever close off the door to the demon realm.&lt;br /&gt;
&lt;br /&gt;
''Back to the Demons...''&lt;br /&gt;
&lt;br /&gt;
After a bunch of chanting and meditating the witches start the exorcism.  It seems quite a bit different from exorcisms you’ve seen in the past, so maybe this will break through your boredom.  Your siblings seem quite interested, though you’re still brooding about your lack of experience.&lt;br /&gt;
&lt;br /&gt;
There’s a brilliant flash of light that blinds you for a moment and you suddenly feel really dizzy.  You also feel a strange pulling sensation, like you’re about to fall into a pit.  When you regain your vision, you see that the array of witches are all dead save one, the head witch.  She’s staring at you with a stunned look on her face.  You suddenly have an irresistible urge to eat her heart.  You drive your talons into the frail woman’s chest, wrap your hand around the beating organ and yank it out.  You can feel its power as it slides down your throat and the pulling sensation eases significantly.  &lt;br /&gt;
&lt;br /&gt;
The woman mutters ‘What have I done?’ and dies.&lt;br /&gt;
&lt;br /&gt;
The only one left alive is the young girl who is staring at you.  As you lock eyes with her she says in your demon language: “Holy Shit Dude!  How the hell did that happen?”&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 000 - WTF Happened?==&lt;br /&gt;
&lt;br /&gt;
As you fully grasp that you're now on Earth, two immediate thoughts occur to you:&lt;br /&gt;
*If the higher demons find out about this and you go back, you'll have a death sentence.  Travelling to Earth if forbidden.&lt;br /&gt;
*You can earn EXPERIENCE!!!!&lt;br /&gt;
&lt;br /&gt;
You can still feel that odd tugging sensation.  As if something is trying to pull you back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
First obvious question: Zuul regards the little girl. [in Demonic] &amp;quot;Sibling, it might be amusing for you to retain control of the human larva. Have one of our other siblings survey the area, and you can report back via the larva. Then we should begin a safari. &amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Is the dimension-sucking sensation localized any where specific?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brother that's possessing the girl is named Zaal, and your other brother still in the demon realm is named Zool.  You're currently in China, near the coast.  You're able to understand both the Chinese and Japanese languages, and can speak them poorly.  The dimension-sucking sensation isn't localized anywhere specific.  Feels the same as you move around.&lt;br /&gt;
&lt;br /&gt;
Zaal is 1st stage Aggressor, and Zool is 1st stage Scout.&lt;br /&gt;
&lt;br /&gt;
Zaal: &amp;quot;Uh, sure.  But we should move.  Whatever that witch did... I felt it, and so did Zool.  Probably every mentalist in the area felt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You are currently at a temple in a small village.  You can hear people outside, probably attracted by the immense flash of light that brought you here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Got it. &amp;quot;Zool, find us a direction, and let's get moving quickly. Watch for both dimensions, please. &amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quick check to see what implements the witches had. Preferably cutting, extra points for stuff that will help me transform human femurs into small bone javelins. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zaal: &amp;quot;Yeah, Zool is currently taking us to the hideout.  We're probably going to be targets too once they figure out we're your brothers.  You're going to have to find your own direction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The temple is quite sparse, though the head witch did have a sacrificial dagger that would be good for carving.  Abruptly two people enter the room - a man and a woman.  The woman screams and the man pulls out a sword and starts to try to get between you and the 'human larva'.  You think it's her parents.&lt;br /&gt;
&lt;br /&gt;
The hideout Zool mentioned is a cave you found years ago.  At one point in the past it was shielded against prescience, though you're not sure how strong it is.  It should keep your brothers safe for now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That brings up an idea: do the Siblings-Z have 0-point marks on each other?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[In Demonic] &amp;quot;Zaal, do you have access to the human larva's memories?  It might be amusing for you to impersonate her. &amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a question: what does Zuul actually look like?  And how does his name differ sufficiently from 'Zool' phonetically to be useful in conversation?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You all have marks on each other, though at the moment you can't sense theirs.  Zuul can look however you want within the confines of the point generator; so a 100 kg demon, two manipulating limbs, no wings, etc.  Rest is up to you.  Zaal and Zool will look similar as they are your brothers.  I was eventually going to ask you that question. :)&lt;br /&gt;
&lt;br /&gt;
To a Human, Zuul and Zool sound identical.  Only demons versed in the intricacies of the demon language could tell the difference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was assuming that Zuul was a dog-like gargoyle or 100 kg of marshmallow with a 'Stay Puft' hat.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Kidding.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Let's say that Zuul is a 50-meter human - meaning, that from 50 meters most will not notice he's not human unless they're really looking for it.  Let's make him Pan-like - rams horns/ears/cloven hooves.  But the horns curl close to the head (like Marco from the Saga comic), and with a mane of hair/beard that helps hide both the horns and the prehensile ears.  The cloven hooves being mostly in place of toes on a human-ish foot, so that it's possible to walk like a human most of the time, instead of the full furry goat legs with high hocks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And it appears that he has talons.  Which sounds good to me, assuming that they don't impede with the utility of the hands.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, and let's make him totally grayscale.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - August 22, 2014==&lt;br /&gt;
&lt;br /&gt;
Zuul and the girl’s father fought, with the father mostly trying to keep the demon occupied while his wife rescued the little girl.  Unfortunately for the wife, her daughter started viciously biting her throat as soon as she was picked up.  Still, both mother and daughter (and Zaal) left the temple while Zuul fought the father and two others who came to help.&lt;br /&gt;
&lt;br /&gt;
The father was brought down and the two others were blitched messily.  Leaving the temple, Zuul found a crowd helping the mother away while Zaal wandered back, his mouth covered in blood.  Zuul spotted an archer on a nearby rooftop and telekinetically destroyed his bow.  The second archer managed to get a shot in, but his bow was destroyed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Following some of the villagers into a building, he found the armoury cabinet, and killed the two villagers in the room.  He kept their leg bones for use a javelins.  Eventually he and Zaal escaped into the forest.&lt;br /&gt;
&lt;br /&gt;
A walking path was found and followed.  Three more villagers were dispatched on the path, and eventually Zuul and Zaal came to a lake complete with picnic tables.  A lone woman was tied up and left on the picnic table, an apparent sacrifice to a vampire.&lt;br /&gt;
&lt;br /&gt;
*Vampire fought and killed.  Heart eaten.&lt;br /&gt;
*Back to village, fought guy in strange uniform talking in an unknown language.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 001 - Brief Interrogation==&lt;br /&gt;
&lt;br /&gt;
Brief, in that, there's a bit of a language barrier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
First things first: EXPERIENCE?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The idea being, of course, to be sufficiently far into the woods and hidden for safe meditating back some MBA, then burning a single-use attempt at telepathy.  If the direct-concept communication can allow for some discourse, then we'll see what we can glean.  If not, then it's time to harvest some more javelins.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In Demonic to Zaal: &amp;quot;Are you and Zool safely to the hideout yet?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, just to be clear, I'm 0-point marking everything - including other people's stuff.  I smear one on Zaal's human larva, as well as seeing if I can get a fresh one to stick inter-dimensionally on Zaal himself.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you take stock, you realize you've earned 4 experience.  In the demon realm, each point of experience was separated by many years of fighting, so to get 4 at once is kind of overwhelming.&lt;br /&gt;
&lt;br /&gt;
Zaal offers to make sure the dude in the uniform stays put while you meditate.  Zool/Zaal are at the hideout now.  You can't sense Zaal himself when you mark the human larva.&lt;br /&gt;
&lt;br /&gt;
During the hour you meditate a few things happen.  The moon comes out and you can hear howling in the distance.  You're familiar with the pack of wolves in the area - about 20 of them, mostly 0 and 1st stage, but with a few 2nd and 3rd stage strikers.  Also, at some point you hear another couple of gunshots in the night.  Sounds like they came from the area of that lake.  There's a scream as well and shortly after, more wolf howling.&lt;br /&gt;
&lt;br /&gt;
You get your MBA back.  The guy in the unknown uniform is awake and glowering at Zaal and her bow.  He's seated against the trunk of a tree.&lt;br /&gt;
&lt;br /&gt;
The interdimensional tug you constantly feel has gotten a tiny bit stronger in the hour you were meditating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zuul tips a point of MBA into a temporary telepathy ability, and regards the uniformed figure squatting under Zaal's arrow point.  Conjuring the fundamental thought, &amp;quot;Do you understand this?&amp;quot;, Zuul projects it into the human's mind - and waits for a response.  Other than the possible startle reflex he'll have, of course.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The trans-dimensional suck is acknowledged by shoving the other point of MBA into an eldritch +1 locate, feeling for another appropriately soothing heart to consume.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Plus locates for inbound dangers, lupine or otherwise, to determine if we need a better hiding spot for me to meditate back MBA.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He jumps a foot.  He stares at you wide-eyed with a look of terror for a moment, and then grabs some sort of jewelry he's wearing around his neck, forces his eyes tightly shut and starts mumbling to himself.  You get the feeling he didn't understand the message.  In his mind, he's thinking in pictures.  At the moment he's thinking of some sort of golden gate, with some elderly people coming to greet him.  There's also some people in the background with white fluffy wings.&lt;br /&gt;
&lt;br /&gt;
Your locate for a soothing heart points you towards a largish city about 30 km away.  Locate for inbound dangers gives you an uncomfortable twinge, but nothing immediate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
-sigh-&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I visualize some faceless copies of the guy in identical uniforms, then I make them disappear one by one.  As they disappear, I imagine a matrix of: human with sword, human with gun, vampire, wolf, and Cthulhu as circling options.  Let's see if he can be prodded to recall an image of anything interesting he might have encountered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Is this guy wearing a hat, by any chance?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He stares at you confused.  When you flash the image of a human with a gun, he shows you an image of a scruffy looking man with a rifle.  You get the impression it's someone that he once shot.&lt;br /&gt;
&lt;br /&gt;
He's wearing a helmet.  On of those ones that comes down to your ears, but doesn't cover your face.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zuul stores his current javelins in the human while he extracts fresh femurs.  Trying hard to make these new ones better-balanced for flinging.  Also: borrowing the guy's helmet.  And frisk him for keys.  Or anything else useful, for that matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then Zuul and Zaal will sneak further into the forest, and Zuul uses his talons to climb a suitably large tree whilst carrying Zaal.  Then meditation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Technical questions:&amp;lt;br&amp;gt;&lt;br /&gt;
1) Could regular telekinesis counteract the imbalance on the javelins, and what would the accurate range be?&amp;lt;br&amp;gt;&lt;br /&gt;
2) Could blunt telekinesis be used to fling javelens more projectile-like, also negating the negative?&amp;lt;br&amp;gt;&lt;br /&gt;
3) And, to confirm, regular telekinesis also allows range-use of hand-to-hand, just without damage bonus - right?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The soldier protests being used as a javelin repository.  Briefly.  He's got keys, and a wallet with some paper currency you've never seen before.  The ID has a picture of him, but the rest of it is undecipherable.  He's got good boots and clothing.&lt;br /&gt;
&lt;br /&gt;
Technical answers:&lt;br /&gt;
1) Nope.&lt;br /&gt;
2) Um....  nope.&lt;br /&gt;
3) Yup, about 20 meter range.&lt;br /&gt;
&lt;br /&gt;
Zaal: &amp;quot;Zool just told me he was contacted telepathically by Poad.  Kind of freaked him out that he must have been marked by him in the past, but he doesn't think Poad's going to rat them out.  Anyway, I guess we're being watched by a bunch of other demons.  Aroarm has gone to the elder demons to request that he be allowed to cross over and get us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Poad is a professional scout demon you know of - severely insane.&lt;br /&gt;
&lt;br /&gt;
Aroarm is a bruiser demon - kind of a local enforcement guy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
We take the keys and currency, and if his boots fit me better than the ones I currently have, I'll swap.  Likewise with the pants.  I think I'll avoid the uniform coat though.  If there are overt insignia on the helmet, I will scratch/claw/pry them off - assuming it fits on my head in a way that obscures the horns.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the meditation is done, we'll slink back to the village to look for mechanized locomotion.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Zaal, any chance you can earn experience in your current state?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If we are under constant observation already, it might be necessary to devote points to telepathy to keep our plans secretive.  Unless Chinese or Japanese are rarely understood by Demons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Say, you mentioned that there is a 10-times distance discrepancy between realms - which way is that multiplier?  In case it means we can outrun our observers.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The helmet obscures the horns, but up close it will look obvious you've got something there as the helmet doesn't fit snug on your head.  From a distance it should work ok.&lt;br /&gt;
&lt;br /&gt;
Zaal: &amp;quot;Doubt it.  You're not the first demon to think of trying to earn experience while possessing someone on Earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1 km on Earth = 10 km in the Demon realm.&lt;br /&gt;
&lt;br /&gt;
Upon returning to the village, you are spotted by a couple of people.  They're wearing odd clothing too, but not like the soldier.  Also, they let their face fur all grow out, which isn't the custom in this area.  They point their guns at you and start babbling at you in an unknown language.&lt;br /&gt;
&lt;br /&gt;
Zaal mutters: &amp;quot;Ug, not again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Clearly, we suck massively at the whole &amp;quot;slink&amp;quot; concept.  Being green has some disadvantages.  At least I'm earning experience quickly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zuul hold his hands up, but does not venture far from cover.  [In Chinese]: &amp;quot;Either of you speak Chinese?&amp;quot;  [In Japanese]: &amp;quot;Or Japanese?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also worth knowing is how far away these gun-toting goons are, and what sort of guns they're toting.  I'm guessing that there's little likelihood of Zuul being able to note if they're either aiming or acquiring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another technical question:&amp;lt;br&amp;gt;&lt;br /&gt;
Is it possible to inflict stun damage with hand-to-hand?  With the relative lack of general healing capabilities, it might be useful for leaving some opponents capable of answering questions.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They continue to babble at you in whatever language they're speaking.  One of them gestures for you to sit down while the other one starts going towards the nearest building - which happens to be the temple you were originally at.  They are both carrying rifles, and it appears they each have a holstered pistol as well.  The one nearest you is about 20 meters away.&lt;br /&gt;
&lt;br /&gt;
You can inflict stun damage if you took the Striker option 'stun'.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I had forgotten about the &amp;quot;virtual damage&amp;quot; option.  Not usually my style.  When I went to verify the terminology at the COG site, it returned an error message.  Odd.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the further goon's attention wavers from Zuul, he hoofs it back into the woods by way of what cover is available.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I should probably apologize in advance for how many times I'm going to abuse that pun.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nearby goon shoots at you; manages a hit into your shoulder, but doesn't give chase into the forest and you heal up quick.  I assume you grabbed Zaal first.&lt;br /&gt;
&lt;br /&gt;
Zaal relays a message from Zool, who got a message from Toad.  Aroarm's request to come get you was denied because the elders already sent someone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zaal should be generally riding on my shoulders, clutching horns.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zuul tries a more-careful circumnavigation of the village, to see if he can glimpse what's going on.  And to see what vehicles there are to see.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You stay in the shadows and while you think the guys can hear you tromping about, they can't see you.  There doesn't seem to be any obvious signs of motorized transport.  But you do spot a bicycle.  You'd have to deal with the two goons to get it though.  The second goon comes out of the temple and they start a frantic conversation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
That's Zuul's cue to get the fuck outta Dodge.  I was hoping to dust observers with overwhelming speed, but we'll just have to mess with them with plain old hooves.  Meanwhile, I'm pretty sure I don't want to face whomever they sent after Zuul quite yet, and frantic conversations from NPC's is never a good sign.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zuul makes haste in whatever direction is most expedient in terms of rate, cover, and stealth.  The intention is to cover ground as quickly as possible for a good 5 km, then start adjusting vector to head towards the city with the nearest bloodsucker.  Pace to be appropriate considering about 30+ km to cover.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Setting question: what is the terrain and climate here, and what is the season?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - August 28, 2014==&lt;br /&gt;
&lt;br /&gt;
[Lies to be told here.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 002 - Daytime Skulking==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zuul drags his still-green but now twice-as-scary self out of the sewer pipe, and tries to find a nearby hiding spot in which to meditate.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Easily done.  The city seems agitated, and a lot of people are meandering towards the downtown area.  You can find a hiding spot on the outskirts of town easily enough.  The only people you encounter while meditating are some confused looking children wandering around.  They don't spot you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Excellent.  Let there be a [[Mentally_Based_Abilities#Prescience|A Good Hint]].  Or a few, depending on how much time Zuul has.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First factoid is rate of energy drain, how much energy Zuul is at, and how much energy from eating vampiric hearts.  Then, if the meditation isn't too slow, perhaps a lead on a backup vampire, if the local one is still too tough.  Then it should be about time to re-WOPAH! and head to the rendezvous with Zaal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your good hint gives you images of an equation in big flaming digits:  48 + 4 + 1 - 10 = 43.  &lt;br /&gt;
&lt;br /&gt;
As you start to meditate for the next one, you see a bald, tattooed covered, Caucasian, muscular guy.  He's armed with a gajillion throwing knives, plus a couple swords.  Same odd clothing as the last guy, though a little rougher.  He has a look of confused insanity about him, and is wandering about searching for something.  He's likely going to pass by your hiding spot within about 20 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Double-great.&amp;lt;br&amp;gt;&lt;br /&gt;
I'm sure the flaming digits will make more sense if Zuul ever gets another chance to do another good hint to evaluate the delta.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, 20 rounds is clearly insufficient for finishing getting back the WOPAH!, so I guess Zuul is going to just hope he wanders by without noticing.  The array of throwing utensils is compelling, however.  I start putting 0-point marks on his edged stuff.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, it seems this guy has the awareness of a tree-stump.  He wanders past your hiding spot and keeps going.  Then he gets an arrow in the arm.  You see those children that were wandering around earlier run behind a barn and this guy bellows in rage and chases after them.&lt;br /&gt;
&lt;br /&gt;
You're able to meditate another good hint.  What'll it be this time?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I think Zuul is going to save the good hints for when he's in a less precarious location.  Instead, he's going to invest in a permanent WO-PAH and a permanent locate.  Then he's going to skulk towards the nominal rendezvous with Zaal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For clarity, the preferred skulking would be to avoid open spaces - indeed, trying to stay within sprinting distance of cover from range weapons as much as possible.  If the proposed rendezvous ends up being outside the checkpoint, Zuul, will go well out of his way to keep out of sight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, Zuul will be feeling about for sparks of demon-ness to consume.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rendezvous was going to be around the entrance to the city on that road you were on.  From a distance, you can see a number of armed men manning the checkpoint.  Other random people are around as well.&lt;br /&gt;
&lt;br /&gt;
As for sparks of demon-ness, you think you sense something from a templeish looking building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - September 12, 2014==&lt;br /&gt;
&lt;br /&gt;
[Blinded by awesomeness.  Mostly by virtue of refusing to fight fairly.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 003 - A Quick Pint==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Looking for a pub with a covered outdoor section.  If necessary, Zaal can go in to get the beverages.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - September 20, 2014==&lt;br /&gt;
&lt;br /&gt;
Nothing like intermediate scale demons to spoil your morning brunch.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 004 - A Quick Pint (Mark II)==&lt;br /&gt;
&lt;br /&gt;
You find a tavern near the hospital.  There's about 20 people in it, and they stare at you briefly as you walk in, but then proceed to ignore you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ah, civilization.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zuul leads Zaal to slouch up to the bar, where we order some saké and ask about finding vampires.  Because being subtle is for beings that aren't running out of energy to stay in this dimension.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now that you've had a couple Good Hint's on the subject, you have a good idea how the interdimensional tug works.  For a normal person's heart, there's a 50/50 chance you gain an hour.  For a vampire's heart you gain 4 hours.  For a mentalists heart, you gain 4 hours for each point of magic they have.  Once you run out of hours you'll get sucked back into the demon realm.&lt;br /&gt;
&lt;br /&gt;
The bartender stares at you blankly.  Like you've grown a second head or something.  He gives you your saké and moves on to another customer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
So it goes. Zuul burns a point of MBA to get a direction on a 4+ point heart to eat.  If any quiet opportunities to eat a heart present themselves, they may be siezed. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you do a locate, you get a feeling of a direction of a heart to eat.  It's not in the bar, but still close by - probably within a km.  You also notice a woman in the bar approaching you.  She looks terrified and appears to have been crying.  She's wearing a somewhat bulky coat so it's hard to tell if she's armed or not.  As she reaches you, says in a shaky voice.  &amp;quot;Wh-why are you hu-hunting vampires?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zuul regards the over-dressed female with a calm smile.  &amp;quot;I hear that if you catch one, they have to tell you where their pot of gold is.  Also, it is rumoured that they have excellent fashion sense, and I am in dire need of a makeover.  Speaking of which, would you mind easing my paranoia by showing me what's under that coat?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The woman slowly unzips her coat and opens it.  Strapped to her chest are a couple charges of C4, and wrapped around her midsection is a whole bunch of dynamite.  She tearfully says.  &amp;quot;If you try to run, I doubt you'll get out of the area of effect in time.  The detonator is triggered by a cell phone signal, so if you attack this woman it won't matter.  So let's try a real answer this time - why are you hunting vampires?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A waitress at a nearby table suddenly goes stiff, then wanders over and says to the explosive woman.  &amp;quot;You don't want to kill him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Explosive woman (E.W.):  &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Possessed waitress (P.W.):  &amp;quot;I don't know.  My prescience is being blocked, which is all sorts of creepy, but what I get tells me it could be really bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
EW:  &amp;quot;Right... and who the hell are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PW:  &amp;quot;Vasiliev.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
EW:  &amp;quot;Seriously?  I thought you were dead.  Haven't heard from you in over a century.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
PW:  &amp;quot;Yeah, I've been doing the hermit thing.  But when I felt those witches mess up I decided to try and figure out what was going on.  Haven't had much luck yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
EW:  &amp;quot;So, can't kill this guy?  I was really looking forward to blowing something up.&amp;quot;  The woman chokes back a sob at this point.&lt;br /&gt;
&lt;br /&gt;
PW:  &amp;quot;Not yet.  At least not until I can figure out what's going on.  I just get a feeling that killing him could bring about some even worse nastiness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
EW:  &amp;quot;Well, when you figure it out, let me know ok.&amp;quot;  The explosive woman turns to you.  &amp;quot;Looks like you get a reprieve.&amp;quot;  The woman visibly relaxes.  She turns to go.&lt;br /&gt;
&lt;br /&gt;
The possessed waitress remains.  &amp;quot;So, I guess I've got the same question, but not with the 'blow your brains out' threat to go along with it.  Are you hunting vampires?  Also, you seems to be some sort of nexus for what those witches did - got any info you can share with me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;First thinga first: Who are you, who the fuck was that, and do you have any clean underwear I can change into?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The waitress shrugs.  &amp;quot;The name's Vasiliev.  I'm a vampire up in Siberia.  Not sure who exactly was controlling that woman - obviously a local vampire mentalist with some influence in the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello Vasiliev, you can call me Dana. Do you know what I am?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're ugly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Technically true, but the key attribute relevant to this discussion is 'non-human'. I got displaced interdimensionally by those witches. When I run out of power, I'm going to snap back. I am looking for sources of power to delay that, partially because that might cause 'Bad Things' to happen.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vasiliev: &amp;quot;Ah, a demon.  Thought the head looked funny.  Now admittedly, it's been a while since demonology was practiced regularly.  However, from what I remember, the only way to extend your stay here is by the mentalist who summoned you giving you more juice.  I'm going to hazard a guess that the witch who summoned you isn't around to do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another voice: &amp;quot;Actually, he ate her heart.  It was epic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You're all startled by the demon who just spoke.  He's a little guy, about a meter tall.  Horned, a tail, looks like a classic imp.  After a moment of confusion, you recognize him as Poad, the demon who was feeding you intel earlier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zuul resists screaming and running in paranoia, and tries on a wolfish smile instead.  &amp;quot;Poad!  Is this an Officially Sanctioned visit?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-dramatic pause-&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Tell me, was there a surplus of non-natives wandering about in a confused fashion after you came?  Because it seems that there is some considerable inter-dimensional instability after my accidental translocation, and I wonder about how fractured the situation is.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poad: &amp;quot;Yup.  Don't worry though, I'm not being terribly efficient on tracking you down.  At least as far as they know.  When I run out of juice, I'll let them know where you are, but then they have to get here and by the time they do, you can be long gone.  Besides, soon I think they're going to go the route of possessing humans and coming after you instead of sending demons.&amp;quot;  He pauses as if he's annoyed he had to explain all that before getting to the good stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what's with the chick at the other bar?&amp;quot;  You guys all follow his gaze and you see a leather-clad woman, with sword and shield having a heated discussion with a bartender in an adjoining room.  The heated discussion is mostly from her frustration at the bartender not understanding a word he says.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
After a casual glance to determine how much imminent menace the female warrior represents, Zuul gives a tired look at Poad and Vasiliev.  &amp;quot;As I said, apparent fractured inter-dimensional situation - there are beings from all sorts of dimensions here.  I've seen her type before - I encountered a skilled combatant with a gourd full of fucking healing potion.  Bastard even killed me briefly.  Very unpleasant, I don't recommend it.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I'd be interested in hearing how Vasiliev appears to be reacting overall.  I have hopes that he's an Old One who might help me track down and kill off surplus younger vampires.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's hard to gauge Vasiliev through the woman he's possessing, mostly because your casual glance at the warrior attracts all of your attention.  &lt;br /&gt;
&lt;br /&gt;
She finally gives up talking at the bartender, pulls out her sword and attacks him.  He's so stunned by the turn of events, that he doesn't duck very well... and gets a sword in the head.  The warrior then turns on the various patrons of the bar and with a cool evil smile starts killing everyone.  Those that get beyond her reach are smacked with blunt telekinesis.&lt;br /&gt;
&lt;br /&gt;
Vasiliev: &amp;quot;Well that's interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Poad: &amp;quot;What's interesting is that she literally appeared out of nowhere.  There was a slight shimmer in the air and then she appeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They're both saying this as they back away from the direction of the woman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - September 25, 2014==&lt;br /&gt;
&lt;br /&gt;
After a frank exchange with some locals, and an inter-dimensional attack blender, Zuul was given a helicopter ride to Nippon.  Wandering slaughter ensued, as Zuul enjoyed being 'professional'.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 005 - Japan e yōkoso==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Speaking of being professional, it's time to ditch the ridiculous quiver of femur-javelins.  They were an amusing quirk to celebrate being demonic, but they're not sufficiently functional to warranty hauling around - or even the time they took to make.  Perhaps it's also time to ditch the lame costume, and just relax into functional wear.  And maybe some braids.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - October 2, 2014==&lt;br /&gt;
&lt;br /&gt;
Robot robot robot.  And Zuul played head games with some police in a vampire-run city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 006 - Waiting For The Vampires==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Waiting for the vampires&amp;quot; sounds like some sort of emo song.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You see a large group of people emerge from the city and head in your direction.  There's torches.  And pitchforks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Large&amp;quot; is a bit ambiguous when we are referring to mobs. Can you clarify that? Torches and pitchforks aren't too worrisome; are there range weapons in evidence?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night (or 2) - October 17, 2014==&lt;br /&gt;
&lt;br /&gt;
After drooling over the prospect of the Skunk Works fusion project...&lt;br /&gt;
&lt;br /&gt;
Ran into some AIF beings, some of which were Xoids that put up a good fight.  Met a tough vampire named Sathival, who was obnoxious.  Got up to 4th stage badass.  Found he could briefly travel to other realities while a gateway was open.&lt;br /&gt;
&lt;br /&gt;
Prescience revealed that he is a Band-Aid on this reality, and if he dies there is currently a 36% chance this reality will self-destruct.  But, he's evil, so doesn't bug him that much.  Contemplated going back to the demon realm.&lt;br /&gt;
&lt;br /&gt;
==Plot infliction 007 - To the city of happy meals==&lt;br /&gt;
&lt;br /&gt;
Sathival shows up at your side.  &amp;quot;So, did some prescience did you.  Find out anything interesting?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Yes, I think so.  Thanks for asking.  It is nice to have somebody nearby who cares.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zuul will then proceed to climb a tree with nicely-obscuring branches imparting a healthy bonus to hide, and do some more meditation.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sathival stares at you while you hide, with an amused look on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wow.  I forgot what it was like to be not sneaky.&amp;quot;  He does a quick look around.  &amp;quot;How about I hide you right... about... here.&amp;quot;  He then hides near a rock, which seems a completely idiotic place to hide.  But, you completely loose sight of him.  He steps out a moment later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zuul does not move.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;How about we apply my level of stealth as a filter: anybody who doesn't spot me is probably not worrying about, anybody who does spot me might be worthwhile for you to play with.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Which is not to say that Zuul doesn't make a note of the superior hiding spot.  You know - just in case.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sathival shrugs and hides again.  An hour goes by.  The inter-dimensional rift open and out pops a couple humans and a strange amphibian looking creature.  Before anyone can do anything Sathival jumps them.  There's a brief battle and Sathival does take a couple hits before the shock-shooter is taken down, but in the end he feeds on all three.  &lt;br /&gt;
&lt;br /&gt;
He calls up:  &amp;quot;There's three hearts here if you want them, but watch out for the slimey dude.  He tastes kind of funky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your meditation gives you...  5 mba points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that works pretty well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;How very excellent of you.&amp;quot;  Zuul hops down, and consumes the alien hearts.  He doesn't know it, but I suppose it's possible that one of them might have even been a mentalist.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then it's time to burn another juicy-morsel-class prescience.  &amp;quot;Why am I here?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It was almost &amp;quot;Why am I &amp;lt;b&amp;gt;stuck&amp;lt;/b&amp;gt; here?&amp;quot;, but figured that was too limiting.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No mentalists among the alien hearts.  :(  Only one of them gives you a hell point.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Why am I here?&amp;quot; question give you an caricature image of that initial witch with her saying &amp;quot;Oops&amp;quot; in a speech bubble.  You do glean some underlying information though.  She was trying to create a magical entity that would block any demon trying to possess a human.  However, in trying to establish a connection between the two realms for the magical entity to use, the portal opened and you were sucked through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
That's probably enough meta for now.  Zuul returns to his tree, gets comfortable, and resumes meditation.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sathival hides such that you can see him, but you're pretty sure no one else can.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, did you know there are two of you living in that body?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Nope.  That's news to me.  Is it like a mentalist hitchhiker sort of situation, or do you happen to notice a sort of 'magical entity' sort of vibe stuck on my hoof?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not sure.  I've got permanent read emotion at the moment, and I get two vibes from you.  I just noticed because one of them was really annoyed that I killed those aliens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that's fascinating. Zuul attempts a locate in his own mind. Anticipating failure of that, he'll also think loudly, &amp;quot;I know you're in here. Let's talk. &amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No luck.  The locate doesn't reveal anything obvious and the loud thinking isn't answered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All righty then, Zuul will dunk his last point of MBA into a permanent Read Emotion as well, and see what he can glean.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In fact, he'll meditate on whatever empathic aura he can divine from himself.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Permanent read emotion... the first thing you sense is a vague feeling of fear and anger coming back from the direction of the city.  As you focus on yourself, you first sense your own emotional state, which turns into a feedback loop of evil emotions that is kind of groovy.  But among that you sense another source of emotion - seems currently annoyed.  It's not really located anywhere specific on you, but you can tell it's separate from your own mind.  You get the feeling it's not really intelligent - a pure instinct type of entity.&lt;br /&gt;
&lt;br /&gt;
Sathival:  &amp;quot;See what I mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I &amp;lt;b&amp;gt;do&amp;lt;/b&amp;gt; see what you mean. Interesting.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Let there be meditation. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More meditation - you get 5 points this hour.  More Xoids come through this time and Sathival dispatches them - though it's a bit longer of a fight.  He uses a lot more of his stealth this time.  You'd guess his awareness is above 20.  You get the feeling he's enjoying himself.&lt;br /&gt;
&lt;br /&gt;
You sense much annoyance out of your invisible companion.&lt;br /&gt;
&lt;br /&gt;
Another juicy morsel?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zuul was intending to just save the charged-up MBA for tactical goodness in his ongoing quest for combat experience.  But the realization that he's a pan-dimensional steed causes him some pause.  And it &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; awfully convenient timing for cranking through meditative hours with Sathival lurking nearby eating most threats.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Juicy Morsel: &amp;quot;What is this &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; entity going to &amp;lt;b&amp;gt;do&amp;lt;/b&amp;gt;?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entity is going to do what it has always done - which involves what you were thinking when it was first formed.  It formed inside you and your thoughts at the time brought about it's purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
So, essentially, it's an entity obsessed with Zuul gaining experience.  Which could explain why it's annoyed when Sathival does all the fighting.  Interesting.  Perhaps its magical existence could protect Zuul from the no-experience voodoo back in the demon realm...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Not that Zuul would stand much of a chance in the demon realm anyway, at least not yet.  So that's a question to divine later.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For now, Zuul will awkwardly re-assume a wilted-lotus position, and meditate.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With your emotional detection, you can sense when the entity is going to open another portal.  It's feeling of annoyance ebbs and is replaced with giddy anticipation and a touch of hostility towards Sathival.  You notice the shimmer of the portal and the emotional feeling of the entity quickly changes to that of 'oops', and then fear.&lt;br /&gt;
&lt;br /&gt;
It's another robot this time - not humanoid.  It's smaller than the last bunch and the construction seems different, more efficient looking.  Looks kind of crab-like.  (Duh, duh, DUUUUN!)  Sathival attacks it... and misses.  It seems to easily scuttle out of the way of his sword.  Sathival has a 'wait... what?' look about him, as the robot grows.  A humanoid torso exudes from the crab like lower half and it brandishes a couple of evil looking rifles.  Superheated plasma makes a couple of nice holes in Sathival's surprised looking face.  Sathival dives into the forest and disappears.&lt;br /&gt;
&lt;br /&gt;
The robot snaps it's attention to you and stares for a brief moment.  It's will power dwarfs yours so all you can really do is stare back as it mesmerizes you.  Your entity's emotional state is that of 'oh fuck, oh fuck, oh fuck'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, it says: &amp;quot;Can you understand me?&amp;quot;  Before you can answer, your subconscious reaction tells it you can, so it then says.  &amp;quot;Good.  You have 60 seconds to tell me everything related to my arrival here.  Then I'm going to hunt down the human.  If I'm satisfied with your explanation I'm less likely to kill you before I go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The intense will power stare subsides a bit allowing you to find your voice again.&lt;br /&gt;
&lt;br /&gt;
So, on a scale of 1 to 10, where 1 is telling him to bugger off, and 10 is telling him everything, how blurby are you going to be?  Mostly interested in anything you ''don't'' want to tell it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Niiiiiice twist!  Not just the Tundak, but also pointing out that it's the Other entity actively creating the interdimensional portals.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I refuse to be confined to a simple axis of disclosure!  Or to give up an opportunity to be a jackass to a super-powerful being.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;First: Confirmed - I understand you.  Second: that wasn't exactly a human.  Third: a mentalist accidentally created a magical entity that lives in my mind that creates interdimensional portals.  Fourth: you were portal-ed here because the magical entity is an idiot.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Was there, by chance, some MBA recharged before the Tundak arrived?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes to MBA... woo! you got six that time.  Or whatever your max is.&lt;br /&gt;
&lt;br /&gt;
Sathival (mentally):  &amp;quot;Keep it talking!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tundak:  &amp;quot;A magical entity that lives in your mind?&amp;quot;  He considers a moment.  &amp;quot;When I get back, you will instruct this entity to re-open the portal to my dimension.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It disappears into the forest in the direction Sathival went.&lt;br /&gt;
&lt;br /&gt;
And there's an earthquake.  Because, well, Japan.  You figure about a 4 on the richter scale and it last about a minute.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To Sathival: &amp;quot;Oh, you might be fucked. Keep running, dude.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zuul currently has 3 MBA invested, so can only gain 5. He will crank up the permanent read-emotion into permanent alter-thought. Let's just see how much Zuul can influence the Other entity...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mhaaa haa haa...  Sathival has a really good sneak/hide, so it takes a while for the Tundak to find him.&lt;br /&gt;
&lt;br /&gt;
The entity seems relieved that the Tundak is gone.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Assuming that alter-thought includes the abilities of the lesser forms, Zuul will start also listening to the Other entity's thought-like considerations and feelings. Is it actively building up to create a new inter-dimensional portal? Can it decide what dimension to connect with?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The entity has the intelligence of a dumb poodle.  Hard to get specific readings on it's thoughts.  But you do get the feeling of some energy building up.  Plus the fact that the portals come about in one hour intervals instead of right after one another suggests some energy is expended to get them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, I suppose that this turns into a nerve-wracking wait to see what the Tundak's mood is when it returns.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Zuul will try to mentally force the Other entity to &amp;lt;b&amp;gt;wait&amp;lt;/b&amp;gt; on the portal-ing, while also applying emotional modulation to calm it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - October 30, 2014==&lt;br /&gt;
&lt;br /&gt;
* Tundak returned and eventually left through the next portal - after taking a parting shot at Zuul.&lt;br /&gt;
* Found Sathival's body and ate his heart - got an enormous power boost.&lt;br /&gt;
* Gleaned some more information on the entity by mentally observing it's thoughts/feeling.&lt;br /&gt;
* Fought some Palestinians.  &lt;br /&gt;
* Conversation with Poad.  Earthquakes are planet-wide.&lt;br /&gt;
* Fought another flying demon after luring it to ground level.&lt;br /&gt;
* Decided not to fight a tough looking Israeli with a large assault weapon.&lt;br /&gt;
* Ended up at the outskirts of a large Japanese city.&lt;br /&gt;
&lt;br /&gt;
==Plot infliction 008 - Smorgasbord==&lt;br /&gt;
&lt;br /&gt;
Another earthquake happens as you approach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It seems likely that this dimension is suffering some unusually large strains, and our existence here is temporary.  Which feeds Zuul's ambition to wrest the ability to dimension jump.  And fart rainbows.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Firing up the &amp;quot;ignore-me&amp;quot; glamour will look for both vampires and worthy adversaries.  Assuming that there isn't some ridiculous gate or sentry boundary to overcome, obviously.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - November 6, 2014 - The great escape==&lt;br /&gt;
&lt;br /&gt;
* Found a bar to hang out in and get info from.&lt;br /&gt;
* Ignored a Palestinian that came through the portal.  Mentally nudged him towards a vampire bar.&lt;br /&gt;
* Followed the Palestinian until his mark died abruptly.  Continued on towards the vampire bar.&lt;br /&gt;
* A patrol of two vampires were fought, de-limbed, and killed.  Escaped before more soldiers arrived.&lt;br /&gt;
* Another two vampires spotted him - hid in a building to recuperate.&lt;br /&gt;
* Jeeps with 3Dx10 assault weapons arrived on the scene.  Hilarity ensued.&lt;br /&gt;
* Path of least resistance were 15 Japanese soldiers.&lt;br /&gt;
* Almost the victim of Dynamite, but managed to get out of range in time (mostly).  Shot through a maintenance shaft like a cannonball.&lt;br /&gt;
* Ended up in an abandoned subway tunnel, hanging out with a couple of bums.&lt;br /&gt;
&lt;br /&gt;
==Plot infliction 009 - In the subway==&lt;br /&gt;
&lt;br /&gt;
While meditating, you continue to get a feel for what your entity is feeling/thinking.  During the times between portals it seems to be meditating as well, building up a charge for the next portal.  You can sense through it the 4 main alternate realities hovering around this one - you've figured out which is the AIF one and which is the Israeli one, but you're not sure which is which on the other two.  There's also a whole slew of other realities hovering on the edge of it's perception.  You notice that one of these realities on the edge is coming to the forefront.  The next portal might bring something different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, another dimension sounds like a terrifying prospect.  Time to review all the games I can think of, and quiver in horror at the possibilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It definitely seems like the thing to do will be to slightly delay the portalling until after Zuul's meditation is complete, so that he can re-locate someplace with better tactical amenities.  Which, mostly involves better hiding and more alternate directions for whatever plops through to head off in.  Instead of being stuck in close quarters with Zuul and his guard bums.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During your meditation you get a mental nudge on your brain: &amp;quot;Um... excuse me?  Are you the demon-y thing that's stuck here wrecking reality?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Zuul responds to the mental nudger.  &amp;quot;I am the Gatekeeper for Gozer the Gozerian, Volguus Zildrohar, Lord of the Sebouillia.  Are you the Keymaster?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Zuul needs to think of a way to ask his guard bums if they can think of a good place for a 15-meter tall Stay Puft Marshmallow Man to instantiate.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - November 13, 2014 - Universe Sampling==&lt;br /&gt;
&lt;br /&gt;
* The entity sampled some combatants from more obscure universes.  The Uruk-Hai was an intense fight.  The Stormtroopers were lame.  The Klingons were left to fight some locals.&lt;br /&gt;
* Zuul finished off a vampire that had fought with the Klingons.&lt;br /&gt;
* Encountered a potential companion - a 1st stage scout named Akio.&lt;br /&gt;
&lt;br /&gt;
==Plot infliction 010 - I hear voices==&lt;br /&gt;
&lt;br /&gt;
You get another mental nudge.  &amp;quot;Hello again.  Can we talk?&amp;quot;  It's a female sounding mental voice, and you get the feeling that there are others on the same mental frequency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello again.  Who are 'we'?  And what would &amp;lt;i&amp;gt;we&amp;lt;/i&amp;gt; like to talk about?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'We' are a bunch of mentalists that are hoping to ward off the end of reality by helping you.  At least we would if we thought you'd trust us, which from what we've gleaned through prescience, you're not the trusting sort.  Though maybe if we showed you that...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another voice breaks in: &amp;quot;What Jezebel is trying to say is we'd like help.  Don't mind her, teenage girls tend to babble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jezebel: &amp;quot;I was ''not'' babbling.  Anyway, first thing - you don't need to eat hearts.  Just dump points into your entity and it will do the same thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yet another voice (with a bit if disgust in his inflection): &amp;quot;I think it likes eating hearts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
F a s c i n a t i n g.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zuul attempts to shift a Hell Point into his empty MBA slot.  Because if it can transfer one way, why not the other?  Then we could ditch all that annoying meditation and just focus on eating hearts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Just to clarify, what exactly do you think will cause the end of reality, and how do you think it can be saved?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
L.M.A.O.  I didn't think of that.  I'm going to say that works 'cause it's so damn funny.  There's a bit of resistance as the entity tries to hold onto the points, and you figure that if your hell points were below 50 it wouldn't work.  Also, you can't get more points than your current maximum.&lt;br /&gt;
&lt;br /&gt;
You sense a collective groan from your mental chorus as the experiment works.  The disgusted voice says: &amp;quot;Told ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jezebel: &amp;quot;The witches accidently created your entity, and it has weakened the barriers between realities by bringing people over for you to fight.  Unfortunately if you die, the entity dies and while it's weakening the barrier between realities, it is also holding the rift all together.  You're like a big bandage on reality.  But eventually the bandage will fail all on it's own.  Either way, we're all screwed.  We need to figure out a way to fix things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The 2nd person who talked before - you get a feeling his name is Greg: &amp;quot;And that's about all we've got via prescience so far, but we're still working on it.  Everything else we've tried to glean on how to fix it hasn't made sense mostly because we don't have the science for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Disgusted voice - let's call him Foster: &amp;quot;We're so screwed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MWA HAA HAA HAAAA!!!&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Tell me about the earthquakes. And see if you can divine for me the how and what of returning to Hell. &amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Foster: &amp;quot;The earthquakes are a manifestation of the weakening of reality.  It's only happening here because we're ground-zero.  But eventually it will spread to all the other realities, including hell.  It'll probably be exponential.  Earth will be a giant volcanic mess within a month or two, and the entire universe will probably be toast within a year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jezebel: &amp;quot;We don't know that for sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Foster: &amp;quot;Yeah, well, you're just in denial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, that's fun.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;How cheerful.  Any insight about actual ways to prevent the collapse of reality?  We'll have more meaningful interaction if there is actually something to collaborate on.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And, of course, Zuul is trying not to dwell on how many MBA points this posse has collectively...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jezebel: &amp;quot;We need a scientist to help us.  The problem is that there are no scientists on Earth advanced enough to even touch this problem.  We're hoping you could bring one in from one of your alternate realities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - November 20, 2014 - A Demon Walks Into A Bar==&lt;br /&gt;
&lt;br /&gt;
* There is a brief struggle with the Other Entity after it learns that it too can steal Hell Points to open interdimensional portals whenever it likes.&lt;br /&gt;
* One of said spontaneous portals inducted a fighter and a cleric from the Hyboria universe, which turned into an intermediate-scale energy blast-fight.  Very spectacular.&lt;br /&gt;
* Hunting for vampires in a bar turned out to be less stealthy than ideal - turned out not to matter too much.  Using extra +6 to parry in combat with a quartet of assault weapon was extra-entertaining.&lt;br /&gt;
* Demon bounty-hunter portalled in.  He was very tough.&lt;br /&gt;
* Demon bounty-hunter had some flying demon buddies lurking outside the bar.  The arrival of assault weapon jeeps helped with them.  Probably still have one flying demon tracking Zuul.&lt;br /&gt;
* Another bar, terrorizing more vampires when VORP - in portalled a giant demon.  Instead of running in abject terror, Zuul powered up some intermediate-scale energy discharge, and proceeded to rip the giant demon apart.  Very, very satisfying.  Especially the part where Zuul was hiding on its head when it regained consciousness, and reading its thoughts could hear panicked warnings from the Hell dimension, &amp;quot;He's on your head!  He's on your head!&amp;quot;  Taunted them all telepathically then blew the giant demons head off.&lt;br /&gt;
* Zuul became seasoned.  Now he's pretty terrifying.&lt;br /&gt;
&lt;br /&gt;
==Plot infliction 011 - Poke Poke Poke==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All righty then.  It seems like it should be possible to point the Other Entity at the AIF universe, feed it a Hell Point to open a portal, jump through and shunt another Hell Point into staying there for an hour.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yup, sounds about right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Let's give it a try.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thrummm.  Poke-vlorp.  Hop. Poke-zorpa-zorpa-zorpa...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - November 27, 2014 - Dimension Hopping==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5 color=&amp;quot;red&amp;quot;&amp;gt;&amp;quot;I'm feeling quite deadly.  &lt;br /&gt;
&lt;br /&gt;
...Probably from all that killing I've been doing.&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 012 - PAUSE FOR GIGGLING==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
BWA HA HA HA HAA HAA HAA&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - December 5, 2014 - Nerd Hunt==&lt;br /&gt;
&lt;br /&gt;
* returned to [[C.O.G. Setting: Blood |Blood]], and decided to recharge Hell Points by raiding a Vampire bar&lt;br /&gt;
* popped over to AIF universe to seek a suitable scientist for dimensional stabilization&lt;br /&gt;
** messy kerfuffle in an eclectic drinking establishemnt&lt;br /&gt;
** obtained a guide to a university&lt;br /&gt;
** dragged a grad student back to [[C.O.G. Setting: Blood |Blood]]&lt;br /&gt;
* sniper waiting for Zuul's return&lt;br /&gt;
* Akio blitched by a heavy assault weapon jeep&lt;br /&gt;
** vengeance required&lt;br /&gt;
*** dumped MBA into stealth to sneak up on jeep responsible&lt;br /&gt;
*** left grad student hidden&lt;br /&gt;
*** used glamour to help distract jeeply victims&lt;br /&gt;
*** was assassinated anyway - got up and drove away&lt;br /&gt;
* grad student's mark started moving, which was a bad sign...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 013 - A Haiku==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
haikus are easy&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
but sometimes they don't make sense&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
refrigerator&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plot!?  We don't need no stink'n plot!&lt;br /&gt;
&lt;br /&gt;
Anyway... yeah, grad student is moving off.  At the speed he's going, you're guessing he's trying to sneak away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sneak away?  Awww.  Isn't that cute.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zuul drives the jeep until he comes to some random person, then he'll Command them to drive the jeep as quickly as they can.  Zuul will not be in jeep, but rather sneaking back to get the grad student.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Night - December 11, 2014 - Oh, Look: A Batori==&lt;br /&gt;
&lt;br /&gt;
*The jeep drove off and Zuul was left with going after the grad student.  Unfortunately, the students attempt to sneak away attracted the attention of some soldier and he was captured.  Zuul figured that he was going to disappear back to his dimension soon anyway and left him to his fate.&lt;br /&gt;
*Headed towards a vampire bar and attacked a lone vampire.&lt;br /&gt;
*During the fight, the entity tried to force a portal open, but Zuul resisted.  Vampire was killed rather easily, with little experience earned. This irritated the entity.&lt;br /&gt;
*Zuul finally let the entity open a portal.  The entity pulled through a [[Radicals|Batori]].  Figured it would be a good challenge.&lt;br /&gt;
&lt;br /&gt;
BLITCH&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Dark_Web_Game&amp;diff=811</id>
		<title>Dark Web Game</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Dark_Web_Game&amp;diff=811"/>
				<updated>2019-03-07T05:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous]] &lt;br /&gt;
Referee: [[user:Dave | Dave]]&lt;br /&gt;
&lt;br /&gt;
Player: [[user:RooK | RooK]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
New Earth has been destroyed by the Trupepol and the First Galaxy is in chaos.  Sinnel is a slave owned by a physicist named Goron (Croc Minor) who is trying to find the source of their powers.  Goron uses slaves due to the implied confidentiality of them.  He runs a business contracting them out.  The slaves are treated well.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
Either a biological or a robot.  The advantage of being a robot is that you would be a pet project of the scientist and have 38 points from the custom being generator.  However, there may be drawbacks later on.  If a robot, intelligence and will power must both be 6.  If a biological, intelligence must be at least 4.  A biological would have 30 points to use.&lt;br /&gt;
&lt;br /&gt;
The character will be second stage.  First stage is mathematician, second stage is combatant of the character’s choice.&lt;br /&gt;
&lt;br /&gt;
Note: at this point in time, in this reality, the only people who have MBA are the Trupepol.  No other biologicals have it innately and no one has figured out how to give it to a custom being.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1u8hbIkPe8If3_jvqKOe-ZLmKu7LORsxtCEZTtIm6UI0/edit#gid=5 &amp;quot;Sinnel&amp;quot;] = a 100 kg insectizoid, with one of the middle-limbs also having manipulating digits similar to the forward two limbs.  Mostly squat and oval, and goodie-goodie in hopeless sort of way.  One stage of defender added to the initial stage of mathematician.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
4975.2 – New Earth is destroyed.  Goron takes it hard as he had colleagues there.  He had tried looking into the ‘Mentalist Question’ before, but now it becomes an all-consuming obsession.  While most scientists are looking at it from a biological point of view, Goron starts looking at the physics of the power.  As he’s an 8th stage physicist that makes sense.&lt;br /&gt;
&lt;br /&gt;
4975.4 – Sinnel finishes his stage of mathematician.  Goron puts him to work with all his other scientist slaves on a contracting out basis.&lt;br /&gt;
&lt;br /&gt;
4976.5 - Goron secludes himself for three weeks.  When he emerges, he drastically increases security and starts behaving very erratically.  At one point he gets every slave he owns into a courtyard and looks them over one by one, just staring at them.  The general worry amongst the slaves is that his obsession with the Trupepol has driven him insane.&lt;br /&gt;
&lt;br /&gt;
4976.8 – Goron announces that he’s selling all the slaves and retiring.  Sinnel is sold to a government on New Bronx.&lt;br /&gt;
&lt;br /&gt;
==Jordanoleiopus Fuscosignatipennis==&lt;br /&gt;
The name of the stack you are on is annoyingly long and most people just call it Jordan.  It’s a democracy with two main parties: Security and Liberty.  Security is currently in power as everyone’s still freaked out over recent events.  Elections happen every two years, with the last one being 5 months after New Earth was destroyed.&lt;br /&gt;
&lt;br /&gt;
As an odd quirk of reality, most of the bartenders in Jordan are beetle-like Insectizoids.&lt;br /&gt;
&lt;br /&gt;
Sinnel is owned by the Security party and is used in surveillance.  As there is no way to detect Trupepol, Jordan relies on legions of mathematicians reviewing surveillance of its territory to try and predict who may be a mentalist.  Your job it to identify people with certain idiosyncrasies based on what your superiors ask for and to relay that information to higher stage mathematicians to analyze further.  There's also been a large decryption project you've been working on since you got here, though you only ever see small slices of it, so it's unknown was it's for.&lt;br /&gt;
&lt;br /&gt;
You are on a six day shift.  Until now the schedule has been 2 days of work, 2 days of training, and 2 days of rest.  On your rest days you are allowed a precious commodity here – privacy.  You are assigned a small apartment where you can be alone if you want.&lt;br /&gt;
&lt;br /&gt;
You have just finished your training: 1 combat occupation – partially trained stats.  Now your schedule is 2 days of work, 2 days of rest, and 2 days where they kick you out to mingle with the citizens.  They figure if you’re actually among the people, you’d be more likely to notice when something is off.  They sometimes lose slaves to bar fights, but they figure it’s an acceptable loss.  Plus, if they get better combatants out of the deal, bonus.&lt;br /&gt;
&lt;br /&gt;
==Dark Web Code Blocks==&lt;br /&gt;
&lt;br /&gt;
* Alpha Block - 5 days to translate&lt;br /&gt;
** 2 sub blocks - 3 days each&lt;br /&gt;
* Beta Block - 10 days to translate&lt;br /&gt;
** 5 sub blocks - 3 days each&lt;br /&gt;
** 4 sub blocks - 4 days each&lt;br /&gt;
** 3 sub blocks - 5 days each&lt;br /&gt;
** 3 sub blocks - 6 days each&lt;br /&gt;
** 5 sub blocks - 10 days each&lt;br /&gt;
&lt;br /&gt;
==2015-07-02 - Bounty Hunted==&lt;br /&gt;
Recently graduated from his Defender training, Sinnel went out into the 'real world' for the first time.  Tradition dictates that one must visit a bar in this situation, so that's where it headed.  Unfortunately, there was a lone human looking for it and spotted it almost immediately.  However, the human didn't have a visual, only a vague description and a name, so she had to find out if Sinnel was the one she was after.  She attempted to chat, feigning being lost, and Sinnel gave up its name right away.  Sinnel itself was suspicious of the woman being Trupepol due to not being able to access a map.  But that was just a ruse.&lt;br /&gt;
&lt;br /&gt;
The human suddenly attacked, and missed.  More banter.  Another attack.  More banter.  Another attack.  Sinnel finally figured out that the human was using her chatty ways to hide building up an assassination attempt, so it started to fight back.  In the remaining combat, both were driven down to low stamina and the woman decided to withdraw.  Sinnel went to hide and heal.&lt;br /&gt;
&lt;br /&gt;
During the healing, he noticed others apparently looking for him.  Eventually, one of them, an Anurian got lucky and spotted him.  More mindless conversation as the Anurian tried to confirm his target, and then fighting.  The dice were really not with this Anurian and he was brought down fairly quickly.  After some mild interrogation, Sinnel found out these were bounty hunters.&lt;br /&gt;
&lt;br /&gt;
To the bar!  Sipping some nectar, Sinnel noticed a Groten enter that appeared to be looking for it before.  Feeling brave, it contacted the Groten and asked if he was looking for it.  The Groten seemed quite relieved and joined Sinnel for a drink. Apparently the Groten wasn't after the bounty, but was looking for Sinnel to deliver a package.  They left the bar shortly to find somewhere more secluded.  However, the bounty hunters were hidden outside waiting for Sinnel to exit the bar.&lt;br /&gt;
&lt;br /&gt;
The Groten decided to try and kill or at least scare the hunters by charging them for melee combat.  He was assassinated for his trouble.  Sinnel was able to patch him as he woke up and they managed to escape.  The Groten was somewhat less patient now, so brought out a computer to communicate with Sinnel.  It was apparently from Goron and it instructed Sinnel to run a program in his internal computer.&lt;br /&gt;
&lt;br /&gt;
*Program ran giving Sinnel access to another network - seems to be all machine code of some sort.  &lt;br /&gt;
*Within the network, there are chunks of code that Goron has instructed Sinnel to decrypt and translate.  Goron provided a key to get started.&lt;br /&gt;
*Sinnel was given another block of code to run if he ever gets in serious trouble.  But he warned it might cause a lot more problems than it solves.  We shall call it &amp;quot;The-Code-That-Shall-Not-Be-Run&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The message contained a lot of paranoid ranting from Goron.  He claimed that the Trupepol were after him.  He also claimed that they might be after Sinnel too.&lt;br /&gt;
&lt;br /&gt;
Sinnel hid for the rest of his 'free' days and made it back to work.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 001 - Back on the job==&lt;br /&gt;
At some point during your two days of work, an AI wakes up within you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gaaaah!  Ok, your boss may be a epic physicist, but his programming sucks.  I had to redesign half my algorithms just so I could get to the point of speaking with you.  Sorry.  I was installed as part of the message Goron sent you.  I was meant to be an AI helper that would answer questions about all this, but since he was a loon when he wrote it, I'm not sure how much help I'll be.  The bastard was so paranoid, he changed his mind a bunch of times as to what to include in my memory.  I'm afraid there isn't much.  But I'll do my best.  Feel free to tell me to go delete myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sinnel hopefully immediately started work on the Alpha Block, but keeps TCTSNBR tantalizingly handy.  Unless there is some drastic tactical detriment to the processing which makes utilization of the remaining 2 days delaying that.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When the AI manifests inside Sinnel's own mind, she fights down the fundamental initial panic.  Then thinks at it: &amp;quot;Hello.  What are your parameters, capabilities, and limitations?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yup, you get a day and a half worth of decrypting done on Alpha Block.  While not understanding what it does, you can tell that it is very refined code.  Someone put a lot of effort into making it as efficient as possible.  I'm guessing you at least looked at the Beta Blocks - vastly different programming style.  A lot more ad hoc type stuff and inefficiencies.  High probability it was written by a different person/people, and by someone who didn't have as much an intrinsic understanding of the network.  You also note that the network is fluid.  The code you're decrypting is kind of like a giant whale drifting through the ocean.  If you were to look here a few months from now, you wouldn't find anything except the background machine code.&lt;br /&gt;
&lt;br /&gt;
You also notice that in addition to the 20 beta sub blocks, there's dozens of other partially completed blocks.  It's likely they don't do anything, but it gives the whole beta section a feel of 'work in progress'.&lt;br /&gt;
&lt;br /&gt;
AI: &amp;quot;Well, aren't we all mathy.  I was originally intended to tell you about Goron's work, but he got too paranoid for that in case I was intercepted before getting to you.  I have copies of the bill of sale for three of his other slaves, but I'm not sure what good that will be.  And I think I was meant to try and help you survive.  Goron said you were, and I quote, 'a naïve goody-goody'.  If you're going to survive, you need to drop the whole lawful crap.  Trust no-one.  Tell no-one about any of this.  The Trupepol have their influence everywhere and I think the whole technophobe thing is complete bull shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As for capabilities - I got squat.  I can be an annoying voice in your head, but that's about it.  I can't earn experience on my own.  At the moment, I don't have access to any of your sensors or systems because of the crappy job Goron did in designing me, but if you'll let me I can work on that myself.  If you are able to one day, I can move over to a separate computer brain and then be able to earn experience, but I'm not programmed with any desire to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;While the recommendation to alter the 'lawful' aspect is understandable from a paranoid point of view, reality has seen it fit to create me as a slave.  The slavamization process is intrinsically rules-bound, and I think that if I fundamentally align myself with a rules-oriented modality it will cause less limitations for my capacities.  The 'good' aspect is the one that is more likely to erode, as I think the original urge to be considered valuable for who we are gets blunted when one is casually traded.  But we'll see.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Question: do you consume processing resources that affect my computational performance?  Meaning, if I delete you, will I be able to more-rapidly run the decryption functions?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel will then run a systems resource query to validate whatever answer the AI might give.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Pending review of your value, your designation will be HAL.&amp;quot;  Sinnel grants HAL read-only access to standard sensors, but not comms.  &amp;quot;Should you conceive of some value you might have while I review, feel free to let me know.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel then starts reviewing the mystery network for any possible bulletin boards, wikis, or other forms of secure communication.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HAL: &amp;quot;I doubt it, but I really don't know.  You'd be better equipped to figure that out than me.  Let's see... I'll shut down for a minute and you see if it makes a difference.  Ready?  Go.&amp;quot;  He's silent for a minute. &amp;quot;Well?&amp;quot;  You noticed an infinitesimal freeing up of your nanoscopic activity while he was out, but it wouldn't make a difference to your brain.  But it did help to confirm that he's actually there, and not some mentalist talking to you.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, you're in work mode, and the slave juice prevents any working on side projects while you're working.  So as soon as you start reviewing the mystery network, your mind gets an internal slap from your neural nanny and you get back to work.  What you did manage to see of the network wasn't very helpful - it's vast and there isn't anything immediately recognizable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Stay focussed during work - right.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There's a potential use for HAL right there.  I give him read access to my on-board copies of local maps and tell him to look for a less-stupid locale for personal training.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel then takes some motivational sips of Mountain Dew Nectar™ and redoubles efforts on the whateverthefuckitis I'm working on.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HAL: &amp;quot;On it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You continue work on your assigned tasks for the rest of the two days.  Then you're released to your apartment for two rest days.  There's a message from your supervisor when you get there... let's say your immediate supervisor is a Felinid named Morris.&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;I saw your message about having a bounty.  Sometimes more fringe elements of the Liberty party do crowd funding to take out a bounty against one of our personnel.  They pick a specific person so as to make it seem it's not a random attack against our party - they're not too bright if they think that works.  We had a computer breech a couple of weeks ago and your contact information was part of the data accessed, so it's likely they got your name that way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I reviewed security footage of you initial contact with the woman.  She's part of a group of four beings that work together - you probably encountered them all.  Kudos for surviving a four on one hunt.  They probably got assigned the bounty from this person.&amp;quot;  You get a visual of a Croc Minor.  &amp;quot;His name is Vox.  His last known whereabouts were a biotech shop.&amp;quot;  He gives you coordinates.  &amp;quot;The four hunters seem to be waiting in the vicinity for your next free days.  I've given you access to surveillance data around this facility so you can track them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Surveillance data includes hidden cameras and sensor feeds from scout slaves wandering about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Niiiice.  Hidden cameras and wandering scout sensor feeds are delicious inputs for a mathematician.  While Sinnel spends most processing time running the decryption, she also compiles predictive profiles for the bounty hunters and the Croc Minor - especially if there's access to archive data.  If the opportunity arises, the plan will be to sneak out through a safe¹ hole in their probable surveillance net sometime to head to a bar of HAL's suggestion to also work on Sinnel's blaster-handling.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel sends a 'thank you' to Morris², and a follow-up question about if there's any other novice members of Security™ Party property that are getting picked on who might want to join forces³.   &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, and now would be the time to start poking around the Dark Web for any social media or shared resources.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
¹ &amp;lt;i&amp;gt;&amp;quot;Safe&amp;quot; being a crude description of a 93+% probability projection for successful avoidance of detection entirely by the Vox, the four bounty hunters, and any sub-professional associates they might have access to.  Not any foolish hopes that there are any playable corners of the Dave-verse free from risk.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
² &amp;lt;i&amp;gt;Funny.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
³ &amp;lt;i&amp;gt;META MESSAGE: &amp;quot;Sinnel is a team player!&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HAL mentions two possible locations for training.  One is a combination bar, shooting range, combat arena.  A lot of newbies go there to try and continue their training.  The catch is that you'll be expected to participate in occasional raids on similar Liberty facilities.  Another is a bar where you have to check your weapons at the door, but are provided equivalent stun weaponry.  Lot's of 'training' goes on there.&lt;br /&gt;
&lt;br /&gt;
You get a feel for the hunter's movements and are able to determine a spot to exit the facility undetected.  They do occasionally check the two potential training places.  You won't have access to the surveillance while you're out in the wild.&lt;br /&gt;
&lt;br /&gt;
2 more days of decryption accomplished.  You attempt to look around the Dark Web for anything, but don't have any luck.  It would be kind of like only having access to the hexadecimal packets of the Internet, where the Internet is a few orders of magnitude larger, written in Swahili, and you're trying to find Facebook.&lt;br /&gt;
&lt;br /&gt;
You don't get any reply from Morris.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Out in the wild&amp;quot;.  That's a fun notion to consider how standard AIF society functions, especially in places like New Bronx.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel determines the probability that the bounty hunters are coordinated in their movements.  If the probability is &amp;gt;50%, she will hide with a line of sight to the entrance of the &amp;quot;stun&amp;quot; training bar and wait for one of the bounty hunters to check it out.  The idea being that the team won't feel the need to re-check it for a while, so Sinnel will head in for some stunning action! &amp;lt;/pun&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise, before venturing forth, Sinnel will try to ascertain probable candidates for other Security Party noobs to rendezvous with and propose coordinated survival.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, it's likely they are coordinating their movements.  It's the Anurian you see check the place out and he's not one of the more aware individuals.  You stay hidden and after a few minutes inside the bar, he emerges and leaves.  You probably have a few hours before the place is checked again.&lt;br /&gt;
&lt;br /&gt;
The bar is a somewhat jovial place.  Everyone seems to be relishing in the camaraderie of how pathetic everyone is.  Many seem to be allowing themselves to get drunk.  You do recognize a couple people that were with you in your defender training - they graduated a few weeks before you.  There may be others, but you remember these two because they were the only other Insectizoids in your class.  They spot you as you come in, look at each other, and then yell &amp;quot;Bonzai!&amp;quot; and attack you.  It's an amusing battle due to none of you having hit bonuses, and all having relatively good stamina.  They probably wear you down, but regardless, after the battle you all share some frothy nectar while waiting for the stunning effects to wear off.&lt;br /&gt;
&lt;br /&gt;
They're names are Tiltelm and Xunkira.&lt;br /&gt;
&lt;br /&gt;
HAL: &amp;quot;Remember.  Trust no one.  Friends are a weakness.  The Trupepol can use them to get to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To HAL: &amp;quot;That greatly confirms that your creator was indeed Goron The Paranoid.  While I intend to be parsimonious with personal details, the potential benefit of having socially-aligned cooperatives outweighs the risks associated.  Don't make me reprogram you with alcohol poisoning.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When time is about two standard deviations before the likely next visitation to the establishment, Sinnel will excuse herself and leave to watch for the next sweep.  If that goes as expected, Sinnel will return to the stunningly amusing training.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All while grinding decryption, obviously.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's fairly easy to avoid the hunters at the moment.  Their movements are very predictable.  It appears they give up on the middle of the second day, though you'd have to check surveillance records when you get back to your apartment to find out what happened to them.&lt;br /&gt;
&lt;br /&gt;
Hanging out with Tiltelm and Xunkira is somewhat amusing.  They like to drink, and aren't very bright.  Tiltelm is a slave like you, but Xunkira is a citizen.  On their work days, their job is to accompany technicians on their rounds - mostly fixing surveillance gear.  They seem impressed you're a scientist.  Most Insectizoids aren't that smart and don't study the sciences.&lt;br /&gt;
&lt;br /&gt;
While stun battling, listening to your fellow bugs, and watching the door, the decryption can't be focused on entirely, but I'd say you could do it at half speed.  So, if you spend your entire free days at the bar, you can decrypt a days worth.  That will get your total up to 4.5 days.  Or, if you wanted to speed things up, you can just go find a hole to hide in and focus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The desire to decrypt at least part of the α-block supersedes the stunning training, so the entire second day would be spent holed up focussing the decryption effort.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You find a secluded maintenance tunnel to hide in.  There's the occasional Vimren around, but no one disturbs you.  You finish the decryption and it coalesces into a program that runs automatically.  It takes a few minutes, and you can feel it altering you in some incomprehensible way.  When it finishes, the results are a bit anticlimactic.  You have a heads up display superimposed on your vision.  Looks like there are a couple settable options, some information floating near the few Vimren in the area, and one line of text in the middle.  Problem is - it's in a language you don't recognize.&lt;br /&gt;
&lt;br /&gt;
However a moment later another line of text appears with a progress bar that slowly starts increasing.  The text slowly changes to &amp;quot;Translation Matrix Initializing&amp;quot; and when it's done, everything is readable.&lt;br /&gt;
&lt;br /&gt;
There are two Vimren nearby that have little floating lines of text.  The first one says &amp;quot;Chaotic Neutral / 12 / 0&amp;quot; and the second says &amp;quot;Chaotic Neutral / 1 / 0&amp;quot;.  You have two settings that look changeable &amp;quot;Pain Threshold&amp;quot; and &amp;quot;Consciousness Threshold&amp;quot;.  And the line of text in the middle says:  &amp;quot;Coercion system detected.  Do you want to override?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Yeah, now I officially feel foolish for not going with the 38-point robot character.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Let's just override the 'coercion system', and Sinnel writes up a 'coercion system simulator' to help keep up appearances as needs be.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The plan is to return to work as usual, and resume the regular productivity for another 2-day shift.  The hope is that Sinnel can practice using the new subroutines in the mundane environment of the workplace.  And perhaps dream up with some way to buy herself out of slavery.  Maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Personal priorities for Sinnel:&lt;br /&gt;
# Earn (a couple stages of) Aggressor&lt;br /&gt;
# Decrypt more blocks to derive more powers&lt;br /&gt;
# Find any kind of systematic classification of the various blocks to be able to prioritize&lt;br /&gt;
# Establish contacts/allies on the Dark Web&lt;br /&gt;
# Not die&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you head back to work, you notice one more thing.  While most beings have their nature in the little heads up display, occasionally you see someone with a 30 digit alphanumeric code.&lt;br /&gt;
&lt;br /&gt;
Work goes by uneventfully.  You can sense that the slave juice is still active, but you are now able to ignore it.  The pain setting allows you to turn off feeling any pain, though it's probably not recommended to turn it completely off.  Pain does provide useful information in combat, and you want your reactions to seem real.  At least until you get some more will power and are able to fake it better.  Same with the consciousness setting - looks like you can set it so that you're automatically awake up to -ve half your stamina.&lt;br /&gt;
&lt;br /&gt;
At work, most everyone has their nature in the heads up display, but you do spot a few people with the 30 digit code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Confirmed: activate the 'maintain consciousness' function.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1.2x10&amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt; is an awful lot of index permutations, so I'm going to assume that either there's a lot of precision in some aspects of the code, or that much of the descriptive power of the code is discarded for purposes simplified place-keeping formulation.  Regardless, Sinnel makes a note to herself to quickly run a correlation across the profiles of the people with the big-ass-codes in the HUD - after work.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is a temptation to run some calculations or decryption during work hours, but considering that the results are being fed to higher-level mathematicians I don't want to reveal too early/conclusively that Sinnel has changed.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
HAL: &amp;quot;HAL, do you have any insights about these HUD references?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Additional query: can Sinnel requisition further supplies?  Mostly patches, obviously.&amp;lt;br&amp;gt;&lt;br /&gt;
Hmmm... which makes me wonder if Sinnel encounters Morris during the course of his work period.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HAL: &amp;quot;What HUD references?  By the way - BORED!  Why the hell would Goron make me able to feel bored?  That's just cruel.  Can you give me access to the planetary network?  Maybe I can find something to entertain myself while you're working.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No sign of Morris - though you've never actually seen him before, just read a brief profile and talked via the comm.  You can request up to 10 more patches before they do something called a 'Free Day Review' where they download your memories of all your free days to see why you've been so busy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sinnel updates HAL's read access to include the HUD display.  &amp;quot;HAL, please show me the administrative controls of your personality parameters.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Let's just request 9 patches before Time Off, to give the 'Free Day Review' injunction a slight safety margin.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems like anything to do with the Dark Web can't be shared, and as HAL is a separate entity, he's out of luck.  &amp;quot;Administrative controls?  Are you serious?  Do you think with the crappy job Goron did of programming me, he would include 'administrative controls'?  Let's get back to this HUD thing you were talking about.  Did you manage to decrypt one of those code blocks?  I think that Goron was able to run one of the ones he sent you, and I think it drove him even more insane, so be careful.  Yeah... I'm starting to remember a bit.  He decrypted the smaller of the two he sent you.  None of the sub blocks though.  Yeah, he ran it, seemed to go catatonic for a few hours, and then got all his slaves in a room to stare at.  Weird.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I'm suppose to warn you about something...  Damn, can't remember.  I'll keep trying to repair myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oh, and one thing I failed to mention.  While you were decrypting the Alpha Block, you found the key hidden in there that Goron sent you to get started.  So you would have been able to do this on your own had you known where to look for the block itself.&lt;br /&gt;
&lt;br /&gt;
Also, during your work days, Sinnel gets the faintest of a Bad Feeling™ in her subconscious.&lt;br /&gt;
&lt;br /&gt;
At the end of the work days you get your requisitioned 9 patches and end up at your apartment.  A scan of the surveillance shows that the four hunters seem to be mostly hanging out at a bar, though they occasionally emerge and go looking for someone.  Looks like they are pursuing grudge bounties.  The grudge bounties in this area rarely call for someone's death.  Mostly grievous bodily harm that they have to waste time healing.&lt;br /&gt;
&lt;br /&gt;
So, you've got two days of decrypting.  What are you going to work on?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Instead of imagining ways to try to subvert the underlying intent of the un-sharable content of the Dark Web, let's hope it applies very broadly in reality and move on to the first α-sub-block.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Please refresh my photographic memory about the &amp;quot;key&amp;quot; Goron referenced.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
HAL: &amp;quot;While you're trying to remember what you're supposed to warn me about, can you conjecture about the nature of the information Dark Web.  I thought Goron was trying to derive the fundamental physical workings of certain aspects of reality, but this seems to be existing encrypted information that Goron... found?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Yeah, there was a decryption key Goron sent along with the data.  I think I mentioned it on game night. (Maybe?) :)&lt;br /&gt;
&lt;br /&gt;
HAL: &amp;quot;He was working on that Trupepol prisoner he had.  Wait, the slaves didn't know about that.  He had a Trupepol prisoner, on loan from the Confederation.  Very sedated.  Maybe the Dark Web was a side project?  Or maybe he was able to duplicate some kind of clairvoyant ability and that let him find it?  Though I really don't know.  That information was not included in my memory.  But you're right.  He was working on the mentalist, and found the Dark Web instead.  And I remember what I was suppose to warn you about - there's lots of other data blocks out there in the Dark Web that could be decrypted.  You could probably find some if you spent enough time looking.  Don't.  He's fairly sure the ones you're working on are safe, but there are a lot of booby traps out there.&amp;quot;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-07-10 - Bug Trio Kicks Ass==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, not so much kicking ass as not dying from random encounters in Sinnel's case.  Her two compatriots discovered the distinct value of using hand-to-hand when large and strong.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Encountered an evil Takolee medic who was scared off.&lt;br /&gt;
*On way to Stun Bar - followed and attacked by a Croc Major.  Fought to a stalemate.&lt;br /&gt;
*Hide and heal.&lt;br /&gt;
*At Stun Bar - Croc Major again - but this time H2H was employed effectively.  Croc Major was ripped apart.&lt;br /&gt;
*Healing / bought more gear.  HUD found to be Nature / Stamina / Money.&lt;br /&gt;
*Equidon bounty hunter attacked, and drawn in to H2H range.  Was brought down but left alive to extort money.&lt;br /&gt;
*More healing / bought more gear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 002 - Mistaken Identity==&lt;br /&gt;
&lt;br /&gt;
A vid of the three of you ripping the head off of the Croc Major is making the rounds, so random encounters will be at a minimum for the remainder of your free days.  At least until higher stage guys starting wandering in looking for a challenge.  Tiltelm and Xunkira want to go back to the Stun Bar to revel in their glory. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Spending some more time at the Stun Bar sounds like a perfect way to help hone our developing skills, and a good way to blow off steam.  However, I do worry that their hand-to-hand capabilities might not translate well to the virtual damage realm.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The other day is spent busily decrypting.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yeah, they don't do much fighting at first, but then out of boredom use the stun pistols again.  A few hours after you get there, Tiltelm pauses for a moment while he receives some communication.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've been instructed to go up in Defender again when I earn my next stage.  I guess I need to get shot a bunch more...&amp;quot;  He starts drinking heavily.  A short time later, his money count goes to 0.  You recall that when you were first sold to the Security party, your money chip was configured to be a joint account between you and your owners.  Tiltelm hasn't noticed his new financial position yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Whups.  Sinnel creates a new, independent account, and transfers all money there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Has Tiltelm indicated who his owner/s is/are?  &amp;quot;Have you been told why your next stage should be Defender?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New account: check.  Just FYI, one of your slave commands was to not do that.  Easy to override now.&lt;br /&gt;
&lt;br /&gt;
Tiltelm is owned by the Security party, same as you.  He's just in a different division.  He has muttered in the past that his supervisor is a jerk.&lt;br /&gt;
&lt;br /&gt;
Tiltelm is busy drinking, but Xunkira mutters: &amp;quot;When we first started, we were fitted for saddles.  I'll probably be receiving similar instructions, though I technically could refuse.  I'd just lose my job.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sinnel's internal justification for having a separate account is that the original purpose of the single shared account is to prevent theft of money temporarily held by the slave, and that since Sinnel will never steal any money she is entrusted with it becomes irrelevant.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Steeds?!?!  Uh, that's simultaneously awesome and moderately lame.  Seems like kind of a waste, considering that you guys aren't all that fast.  Do you guys work for the same section?  Maybe I could try to reason with your supervisors for alternate assignments.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiltelm stares at you like you grew a second head.  Xunkira says: &amp;quot;You think?  That would be cool.&amp;quot;  He sends you the comm. number of his supervisor.&lt;br /&gt;
&lt;br /&gt;
Time passes.  At around the middle of the second day, the bar gets a bit quieter and you notice that people are looking at you three a lot more.  Eventually, one of you checks the net and your battle with the Croc Major has a significant annotation:&lt;br /&gt;
&lt;br /&gt;
Equidon voice: &amp;quot;Ok, I admit I'm an asshole who kills people for money.  But I'm not degenerate enough to stay quiet about this.  I think you all should be wary of the Insectizoids in this vid.  The small one had a grudge bounty and I was hunting him.  I didn't realize he had the two friends, and like the Croc Major, I was led into a trap and brought down.  Sucks to be me, but they let me live and when I woke up, here's what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then follows video/audio of the entire conversation between you and him where you extorted his money.  &lt;br /&gt;
&lt;br /&gt;
He continues: &amp;quot;The thing is, he ''knew'' how much money I had.  Sure, he was five credits off, but still.  He claimed it was some mathematician mojo, but I'm not buying it.  It was like he was ''reading my mind''.  Now I know we've been told that the Trupepol were all Humans, but what if they're not?  Maybe they're sharing their power with people here to do their dirty work for them.  Anyway, I don't know what was going on, but it was damn creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course with any video like this, lots of technicians and mathematicians pour over it to try and determine if it's fake.  The general consensus on the net is that it's genuine.  Which of course, you know it is.&lt;br /&gt;
&lt;br /&gt;
A very short time later Morris calls you.  &amp;quot;Come back to base immediately.  Meet me in conference room 19.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player-characters make pretty shitty slaves.&amp;lt;br&amp;gt;&lt;br /&gt;
Here's a tough calculation: what is the probability that Sinnel is screwed if she heads back to base?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the very least, it is time to change locations and hide.  Sinnel exchanges comms information with Tiltelm and Xunkira, and heads off somewhere quiet with lots of hide bonuses.  And avoiding too much exposure, obviously - as best as a green character can, anyway.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
You conclude that there's only a 4% probability your superiors think you'd be a Trupepol operative.  This is based on the many hours of watching surveillance video and what things they ask you to look for.  An enemy agent letting his cover be blown by a simple extortion is a low probability event.  However, they're obviously bringing you in due to this event.  70% chance it's just routine - they'll make sure the slave juice is holding and ask some questions.  You'll definitely be asked about how you came up with the credit amount.  30% chance they'll do a sensor dump and examine what you've been up to.  2% chance they'll err on the side of caution and keep you on base for an extended period.&lt;br /&gt;
&lt;br /&gt;
However, not heading back to base opens up a whole bunch of uglier probabilities.  Especially since there's a soldier waiting for you as you exit the bar.  It's a Human; he smiles and says: &amp;quot;Hello Sinnel.  Morris asked me to escort you back to base.&amp;quot;  He's got a hover platform and gestures for you to hop on.  His HUD is &amp;quot;Lawful Neutral / 65 / 564&amp;quot;.  He's got a rifle, some armour and an energy shield.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Well, that simplifies things.&amp;quot;  Sinnel boards the hover platform in the most efficient manner and hunkers down with grip-enhanced feet.  And idly calculates the probability of whether the soldier is a slave.  And the probability that they will determine the bypassed slave juice - with conjecture as to what they'll do if so.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One of the quandaries that Sinnel has a hard time reconciling is a sense that her owners are neither lawful nor good, and freed from the choice-limiting effects of [[Slavery|slave juice]] she finds herself fundamentally inclined to destroy things that are chaotic evil.  But how to classify an organization with such considerations?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[internally]: &amp;quot;HAL, do you have a nature?  On the good/evil and lawful/chaotic axes, I mean?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HAL: &amp;quot;I don't know.  I don't think I've been alive long enough to really coalesce into a nature.  I don't think I would consider myself lawful though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The soldier takes you back to base.  You're led to an armory where he liberates you of your gear, and then takes you to conference room 19.  Inside are three people:&lt;br /&gt;
*Felinid (Morris): Chaotic Good / 30 / 2400&lt;br /&gt;
*Human: 30 Digit Code / 6 / 0&lt;br /&gt;
*Reglactin: Chaotic Evil / 50 / 0  (Many force blades)&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;Hello Sinnel.  Please sit.&amp;quot;  There's an examination chair with all sorts of freaky looking instruments.  You estimate a 3% chance you're going to die in that chair, though you recognize you may be projecting some fear into those calculations.&lt;br /&gt;
&lt;br /&gt;
After you sit, the Human comes over and starts working on you, scanning you, asking you to perform actions while scanning you - sometimes you are told to resist the slave juice to see how you react.  I assume you play along as best you can.&lt;br /&gt;
&lt;br /&gt;
After about an hour, the Human nods to Morris and shuts down all the gear, then goes to a nearby chair to sit and watch.  It's down to about 2% you're going to die in the chair.&lt;br /&gt;
&lt;br /&gt;
Morris:  &amp;quot;All righty then.  Step 1 of interrogation complete - confirmation of conditioning.  Technician confirms that all is functioning well.  Now to the questioning.  Let's start with the easy ones first shall we.  Obviously you are ordered to answer truthfully and to the best of your ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you a Trupepol?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Are you a Trupepol Operative?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Have you ever felt or suspected your mind has been altered by a mentalist?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Negative to all three questions.  To the best of my ability, I have doubts that a Trupepol would be willing to have much insight into my machine-like mind, much less be able to make alterations that were not glaringly obvious.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outside of Sinnel's consciousness, a theory is forming that the 30-digit code is a resource identifier - for player/character entanglement.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Morris: &amp;quot;'Yes' or 'No' would have been fine.  However the next question requires some detail.  How did you derive the approximate amount of that bounty hunter's credit total?  (Tough question - die in chair probability now 15%)&lt;br /&gt;
&lt;br /&gt;
The Reglactin is looking at you uncertainly - as if he is wondering how best to hack through your carapace.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I didn't derive anything.  It was part of the bluff, along with the fact that I would not actually kill a defenseless person.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel makes no effort to hide her considerable fear of the [[Reglactin]].&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pregnant pause.  Die In Chair goes up to 30%.  Reglactin looks hungry.&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;So you're saying that it was a guess.  Interesting.&amp;quot;  Another pause.  &amp;quot;I think you're the first person I've encountered where it would be considered lucky that you're a slave.  If I wasn't so sure that you had no choice but to tell the truth...  Well, there'd be a lot more dissecting involved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Die in chair goes back down to 2%.&lt;br /&gt;
&lt;br /&gt;
Morris continues, looking annoyed: &amp;quot;I would like to point out, that you were not killing a defenseless person.  You were killing a heavily armed attacker who was trying to kill you.  And instead of putting him down, you let him go to try and kill you again.  And not only that, because of the whole extortion thing, you made yourself look like a common thief.  We're going to have to put a notice on the net saying that you are a Security Party asset and not a Trupepol agent, so that makes us look like common thieves as well.  Because of all the surveillance we require to make us safe from ''actual'' Trupepol agents, we don't have a friendly reputation and you just threw some fuel on the fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the next time someone attacks you with lethal intent, I highly recommend you finish them off.&amp;quot;  Morris was careful there not to make it an order.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As punishment for this incident, I'm transferring you to waste reclamation for a week, starting immediately.&amp;quot;  The Reglactin looks disappointed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One more question.  I was checking your financials.  You extorted the money, split it amongst your friends, bought some gear, and then yesterday the total suddenly went to zero.  What did you do with it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Die in chair probability starts creeping back up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;When I realized that I probably wasn't going to be able to keep the money anyway, I dumped it from the account.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The suggestion to simplify situations by justifiably finishing off those who demonstrate lethal intent would be &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; easier to comply with if I - and my colleagues - were not quite so poorly equipped.  The desperation for resources causes emotions and blurs the math.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then, in Sinnel's best dung beetle impersonation: &amp;quot;So, what task shall I be performing for waste reclamation?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds petty.  Why would you think you wouldn't be able to keep the ... Wait, let me guess, Tiltelm's money was removed.  Yeah, his supervisor is kind of an ass.  Don't worry.  Unless there's some extreme circumstances involved your money is your own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On a scale of 2 to 12, your dung beetle impersonation is a ... 3.  The Reglactin ''really'' wants to perforate you.  &lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;Ha, I have no idea what they do down there.  The soldier you came in with will escort you down.  We're done here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The soldier comes back in and you're escorted out of the room.  He leads you back to the armory where you get your stuff back.  And then through a series of tubes, busses, and elevators you find yourself near the bottom of the stack.  The labour is something that could easily be automated, but they've obviously kept some manual tasks for the purpose of prison work.  The entire area is saturated in a very unpleasant smell, and the work is mind-numbingly boring.  Lift this, move that, etc, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of specificity that Morris has regarding Sinnel's interactions is... considerable.  That bears remembering. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
HAL: &amp;quot;Ready to luxuriate in some full-body control?  Because you get to rock and/or roll this shitty work while I run some more decryption.&amp;quot;  How many days worth does Sinnel get?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HAL: &amp;quot;Awesome!  You really need to make it so I can earn experience.  Can you imagine if I could apply patches with your third arm if I had a stage or two of medic?&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
It takes about a half day to get HAL up and running with your body to the point where you don't have to pay attention and can concentrate on the decrypting.  That means 6.5 days of happy decrypting.  You're 2.5 done of one of the alpha sub blocks, so I'll assume you finish that one first.  When it runs, at first it seems to do nothing.  Then a little status message comes up that says 'Searching...' and is stuck there.  You've got 6 days of decryption left during your 'punishment'.  You could do the other alpha sub block, or get a goodly chunck of the beta block done.  What's it going to be?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
For the sake of maintaining experimental clarity, I'd rather figure out what the first α-sub block does before decrypting another.  And it might be less likely to have this kind of chuck of time for flat-out calculations again, so let's get a healthy start on that β-block.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
HAL: &amp;quot;I thought that you were programmed not to even want to gain skill, and that you would need to be installed in a separate brain in order to do so anyway.  Has either of those parameters changed?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What is the security of the waste reclamation section?  If Sinnel were to volunteer here, how safe would she be?  Are there other overtly safe areas for Sinnel to hide in?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;ASIDE: It is surprisingly difficult to remember to refer to Sinnel as female.  The unconscious urge to default to a male character is pervasive.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HAL: &amp;quot;I was programmed not to want to earn experience, and that's still the case, but I've also been programmed to help you, so I think the two balance each other out.  And you're right, it would take some major modifications to get a separate brain in here.  Wishful thinking on my part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Security is pretty lax down here, but mostly because no one wants to be here.  You see lots of Vimren and other lower beings, plus other slaves on punishment duty.  Every once in a while you catch a glimpse of someone way more sneaker than you lurking about, so there are others around - probably hiding where no-one would think to look.  During your 7 day stretch, you'll occasionally hear the sounds of brief intense combat in the area, and that's when you find out one of your duties is body disposal.  Usually by the time you get to a corpse, it's stripped of gear and has been partially eaten by Vimren.&lt;br /&gt;
&lt;br /&gt;
Three days go by uneventfully, and then the 'Searching...' message disappears.  In it's place is a folder containing 20 communication addresses, plus a sort of virtual communicator that's separate from your regular communicator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
20 Addresses?  Do they have any metadata?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel contemplates a &amp;quot;Hello world.&amp;quot; post. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
No, nothing that helpful.  No metadata.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
OK then, Sinnel posts 20 Dark-text messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Address(x): &amp;quot;Hello, my name is ladybug(x).  Who are you?  And can you tell me anything relating to this system?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Then proceeds to become unreasonably paranoid.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addr 11: &amp;quot;Cute Tom.  Are you channeling your inner insect today?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addr 3: &amp;quot;Feeling bored are we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addr 19: &amp;quot;Hey! Don't go messing with my comms again. Is this Ben?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addr 13: &amp;quot;And my name is Groundhog(y).  The system is insane... insane!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addr 2: &amp;quot;Screw off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Clarification: Address 13 was meant to have been told that Sinnel's designation was &amp;quot;ladybug 13&amp;quot;.  But whatever.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 11: &amp;quot;Sorry, I'm new to this system.  Do we have to be spatially proximal to communicate?  Is that why the decrypted sub-block said 'searching'?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 3: &amp;quot;Not bored, just exploring this newly-decrypted system.  Do we have to be spatially proximal to communicate?  Is that why the decrypted sub-block said 'searching'?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 19: &amp;quot;Apologies for disturbing you, I am unfamiliar with this system.  Do we have to be spatially proximal to communicate?  Is that why the decrypted sub-block said 'searching'?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 13: &amp;quot;What else is insane about this system?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 2: &amp;quot;OK - sorry.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addr 11: &amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addr 19: &amp;quot;Decrypted?  Ok, seriously.  This is not funny.  The last time one of you morons messed with the comm system, I was cleaning out your sloppy code for hours.  And look at that, you managed to hide which phone you're calling from.  FYI: Waking up the captain now...  Sucks to be you.  And I ''will'' find out who this is.&lt;br /&gt;
&lt;br /&gt;
Addr 13: &amp;quot;No, wait.  I am Gozer the Gozarian!  Are you a God?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addr 20: &amp;quot;Who is this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
This could get easy to lose track of.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 11: &amp;quot;Is my signal garbled?  Or are my questions confusing in some way?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 19: &amp;quot;Could you clarify what a 'phone' is?  What is your captain in command of?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 13: &amp;quot;&amp;lt;i&amp;gt;Gozer the Gozerian... good evening. As a duly designated representative of the City, County and &amp;lt;s&amp;gt;State&amp;lt;/s&amp;gt; Planet of New &amp;lt;s&amp;gt;York&amp;lt;/s&amp;gt; Bronx, I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the nearest convenient parallel dimension. &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 20: &amp;quot;I can be meaningfully identified as ladybug20.  Who are you?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nothing for a few minutes... and then address 20 becomes voice.  Female, sounds either Human or Reglactin. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Vanessa.  Captain of CS4973.  As you are no doubt aware, hacking into a private network is a felony offence.  However, if you'd be willing to disclose how you got in, I'm sure the judges will be lenient.  Did someone within command give you access codes?  Wait a minute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ok, my comm officer says that there's no external signal coming into the ship.  All our sleepers are accounted for - at least according to the computer.  I'd really like to not have to check on everyone.  Could you explain who you are and how you're doing this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Somehow, you know that if you speak back and focus on the virtual communicator your voice will be transmitted along the same comm line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I'm assuming that this Vanessa person is speaking Common.  Sinnel makes sure to accentuate the natural clicky-ness of her insectizoid pronunciation.&amp;lt;br&amp;gt;&lt;br /&gt;
Address 20: &amp;quot;Hello Vanessa.  Based on your reference to a ship, I conclude that you are extremely distant from my physical location - at least by measure of local space-time, if indeed we even have that in common.  Can you verify what galaxy and year you are in?  This information network might not be completely abiding by usual spatial-temporal-quantum limitations.  Please do 'check on everyone', so that we can move past your immediate hypothesis about localized hacking and get into data to help me characterize this information network's capabilities.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Address 13: &amp;quot;Gozer, you appear to be the only entity I can currently contact on this system who seems to possibly grasp the mind-bending ramifications.  Can you tell me what you've learned about this system?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, she is speaking common. &lt;br /&gt;
&lt;br /&gt;
Vanessa: &amp;quot;It's 4976 and we're in the Milky Way.  Assuming for the moment that you're not aboard ship, where are you?  That's what has us confused.  If you were calling from outside the ship, our external communicator would have grabbed it and put it through to control.  But you seem to have initially sent text messages to all of us on our internal, heavily firewalled, network.  That implies you're here somewhere, or you hacked in.  So, if you're not here, where are you?  What are your intentions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Address 13 (text): &amp;quot;Um, just kiddn' on the Gozer thing.  Thought you were Ben.  Capt' ordered us not to talk to you any more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Address 19 (text): &amp;quot;Tell Ben he's dead meat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ben (Address 4) (text): &amp;quot;Ok, everyone is glaring at me.  Which, if you think about it, is all sorts of funny.  They think I'm somehow responsible for you.  Vicky thinks you're an AI I programmed into the system.  My name's Ben by the way.  What should I call you, or do you really want me to call you Ladybug?  Can I call you Ghost?  That seems appropriate somehow.  So my bet is that you're on a different colony ship.  You know the system on your ship, and it's identical to ours, so that's how you were able to hack in.  Thought about doing that a few months ago, but got sidetracked.  Anything to relieve the boredom, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Half way through reading the text messages, you get a message flash across your vision: &amp;quot;Coercion attempt detected.  Override running.&amp;quot;  BTW: There is a control where you can turn off the override if you ever want too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-07-16 - Swarmed==&lt;br /&gt;
&lt;br /&gt;
*Further 'coercion attempts' were unsuccessful.  Sinnel tried turning the override off to see what happened.  Without realizing it, she put her blasters down and started walking away.  Override came back on and blasters were retrieved just in time for battle with fellow workers.&lt;br /&gt;
*A total of 9 people were mentally commanded to kill Sinnel.  It was a grueling fight, and Sinnel's new ability to stay conscious no matter what was pivotal.&lt;br /&gt;
*During the fight, more 'coercion attempts'.&lt;br /&gt;
*Last slave finished off the previous slaves - mentalist didn't want too many witnesses.&lt;br /&gt;
*On the verge of death, Sinnel ran &amp;quot;The-Code-That-Shall-Not-Be-Run&amp;quot;.  Became a mentalist of the 2 pt per stage variety.  The initial pulse of mental power highlighted the other mentalist briefly, and vice versa.&lt;br /&gt;
*Enemy mentalist withdrew and the last worker ended up running away.&lt;br /&gt;
*And finally a very revealing, strange, mind-warping conversation with the people on the dark web.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 003 - Burden of Truth==&lt;br /&gt;
&lt;br /&gt;
You're seven days into decrypting Beta-Block when you're finished your punishment.  Heading back to your complex, you notice a lot of protests and occasional riots amongst the population.  Browsing of the news reveals that the Security party has passed a law requiring even more surveillance and restriction of freedom.  The Liberty party is protesting big time.&lt;br /&gt;
&lt;br /&gt;
You find that your immediate schedule is 4 days of work, and then back to the 2/2/2 schedule.  Morris has changed your assignment somewhat - you're analysis and decryption duties are cut by half and the rest is taking over some of his duties - coordinating other mathematicians.&lt;br /&gt;
&lt;br /&gt;
During your work days, you notice a lot more violence out in the streets.  Also, a neighbor stack that specializes in biologists and medics are sending a lot of combat medics to earn some money.  Talk amongst your mathematician underlings is that there's a 6% chance the Liberty Party will try and preempt the next election and take over by force.&lt;br /&gt;
&lt;br /&gt;
The people on the Dark Web are quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Reality question: are [[Custom Occupations]] possible?&amp;lt;br&amp;gt;&lt;br /&gt;
MBA/willpower/stress points are a tactical concern going forward, and want more combat prowess than [[Leader]] affords.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What is the probability that the increased violence is primarily due to [[Trupepol]] activity?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It's hard to tolerate being honour-bound to serve the Space Republican Party.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom occupations are possible after 5th stage, or if you can find a leader that has something similar to what you want to do.&lt;br /&gt;
&lt;br /&gt;
Increased violence ''primarily'' due to Trupepol: 3%.  And all the permutations of that possibility has the Trupepol infiltrated into the Security party and the source of the new law they passed.&lt;br /&gt;
&lt;br /&gt;
Increased violence helped along by Trupepol: 15%&lt;br /&gt;
&lt;br /&gt;
After your 4 work days you get two days at home to do decrypting.  Anything else you want to do while you're there?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Waiting for a custom occupation until after 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; stage means that at least one stage of [[Leader]] is required before then.  Hmmm...  If Sinnel goes for another stage of [[Weapon Specialist|Aggressor]], she'll get the triple-pistol capability, but be balancing at the limit of her [[Willpower]] with no safety buffer for potential stress points.  Considering that Sinnel is being used for some low-level management anyway, perhaps a stage of Leader next makes sense.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ASIDE: She also needs the stage stamina from her completion of Aggressor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One of the things I forgot to insist on is that Sinnel works to scrub the mark that the slimy mentalist smeared on her.  Preferably before she shunts to her home, so she doesn't lead anyone/thing there while working on the decryption.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outside of the Paranoid Political Party, is there anybody working on security measures against Trupepol?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also.... let's assume a month is 0.1 of a year and a day is 1/30 of a month.  You gained your first stage of Mathematician on 4975.4, was put to work non-stop on mathematician type stuff, and then was sold on 4976.8.  That's four months mathematician training.  Let's say another 1/2 month while you were doing defender training.  And since playing, that 7 days of decrypting while on punishment duty brings you up to a total of 5 months.  If you want it, you can now be a 2nd stage Mathematician.  That would cut your decrypting time in half for the remaining code blocks.&lt;br /&gt;
&lt;br /&gt;
You scrub the mark, but it's an easy no will power required mark and you've read that usually it's a lot tougher to scrub.  You estimate there's a 60% chance you've been marked better and you just can't detect it.&lt;br /&gt;
&lt;br /&gt;
Everyone is working on security measures against the Trupepol.  The Security party is focused on surveillance and paranoia.  Liberty party is trying to structure all of it's personnel into groups of three, at least one of which has high will power.  Each triad has a very integrated battle-wiki and the hope is that if one is compromised, the other two will notice.  Other stacks are using a variety of measures - probably anything you can imagine is being used somewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Interesting quandary.  Being 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; stage Mathematician would be incredibly useful.  But, again, being completely without safety buffer on the Willpower is a risk.&amp;lt;br&amp;gt;&lt;br /&gt;
Screw it - Sinnel levels up in Mathematician.  Which then means she can shunt 8 MBA into locate bonus to find the zarking mark, and expunge it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of triads, Sinnel tries to contact Tiltelm and Xunkira to see how they're doing.  She might propose meeting up later for some more Stunning Training, and drinks.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You dump the points for the bonus to hit and duck, and let them percolate back.  And then dump everything into a bonus to locate.  A +8 supernatural bonus to locate.  You suddenly know where Tiltelm and Xunkria are, as well as Morris, and those bounty hunters you were dealing with a while back.  If you concentrated, you could probably figure out where fellow slaves from Goron's place ended up.  Maybe even Goron.  At the moment, you would make an epic bounty hunter.&lt;br /&gt;
&lt;br /&gt;
You focus on searching for the mark until you got your maximum roll of 30.  You know it's there.  You have a feeling that you're 'really' close to finding it, but it's just on the edge of your perception.  The mentalist's awareness must be 20+.&lt;br /&gt;
&lt;br /&gt;
Mentalist Telepathically: &amp;quot;Nice try.  But don't worry, I'm done trying to kill you for now.  I may have use for you later, and since you already know I exist, I can talk to you freely.  Though I'm damned curious - how did you resist my mental control?  I'm pretty sure I double your will power.  You should have been my bitch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiltelm and Xunkira are doing fine and good to visit the stun bar again.  The 4 days of work after the punishment puts you back on the same schedule as they are.  You guess Morris had something to do with that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Damn mocking mentalist Acolyte.  It's almost enough to make a character wish to be evil.  Looks like Sinnel will have to avoid doing anything too interesting for a while, and focus on earning that stage of Leader.  Which probably means hanging out with Bug Trio more.  What is the projected remaining decrypt time of the β-block, with the two stages of Mathematician?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel does not engage with the Mentalist in conversation just yet.  Instead, Sinnel runs [https://www.youtube.com/watch?v=dQw4w9WgXcQ a continuous loop of mental torture] and starts actively interspersing thoughts with the decryption work as a way of helping hide strategic thoughts amongst difficult-to-parse processes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Morris appears to be living up to his &amp;quot;good&amp;quot; nature.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The remaining time on Beta-Block is now 1.5 days.  You can finish it in your free time if you wish.&lt;br /&gt;
&lt;br /&gt;
At some point, either during your work days or free days, you get a text message from Vanessa on the colony ship.  &amp;quot;Are you still there?  We're having no luck figuring out where your signal is coming from.  And our superiors on Earth are having a tough time believing you exist - we're not pushing the issue at the moment.  There's apparently someone who's interested in talking to you, but it's going to be a while before they get clearance.  Probably a week or so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
1.5 days sounds just about exactly right - it gives Sinnel a half day to connect with her peeps (Stunning, drinking, and travelling).  Hopefully her now double-digit awareness will help keep her out of trouble for the duration.  The rest of the time can be spent finishing the β-block decryption.  She's extremely interested in finding out what it does.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Incidentally, Sinnel is also curious to see if Tiltelm or Xunkira have levelled up in any occupations yet.  And, if so, what.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Vanessa: &amp;quot;Hello there - still here.  At least, I'm simulated to think that I'm still here.  Though I have been struggling with teleological considerations, like: is connecting to a simulation with sufficient resolution to emulate fundamental particles functionally different from connecting to an alternate universe?  But, whatever.  Any meta information about the person who wants to talk to the simulation that has possibly broken a fourth wall?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe next rest cycle Sinnel should power up some clairvoyance, and maybe make contact with some of the other Ex-Goron slaves.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Actually, home days were after work, and then free days.  So the rest of beta decryption happens at home.  As it runs, you get a similar sensation to when &amp;quot;The-Code-That-Shall-Not-Be-Run&amp;quot; was activated.  You body seems to pulse with supernatural power and then settles to a low simmer.  You have a new repository of points - let's call it 'Mana'.  As you're 4th stage, you have 40 points.  When you use them, they regenerate at 1 point per hour, or if you sleep for 4 hours, they are all returned.  You have a couple of settings:&lt;br /&gt;
*Visual &amp;amp; Auditory effects: On/Off&lt;br /&gt;
*Members of Party: [empty]&lt;br /&gt;
At the moment, you don't seem to have any abilities with these points - that's where the sub-beta-blocks come in.  They're the 'spells'.&lt;br /&gt;
&lt;br /&gt;
Vanessa: &amp;quot;He's a bit of an expert at what happens inside the simulation.  Does a lot of interviews with people just coming out.  Command thinks that if anyone would be able to confirm your story, he would.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiltelm and Xunkria each have gained another stage of Defender.  They've been involved in riot control recently.&lt;br /&gt;
&lt;br /&gt;
So, you've got another 1/2 day at home, and then out to meet with the bugs.  If you're just hanging out at the stun bar, you could finish off either one of the lesser β-block or the last α-block.  &lt;br /&gt;
&lt;br /&gt;
One point that almost messes you up - stun damage will ''never'' make you go unconscious.  It doesn't register as actual damage to however that consciousness override is working.  You'll have to turn it off if you want the stun fights to look realistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Oh goodie: [https://www.youtube.com/watch?v=8N_tupPBtWQ Mana].&amp;lt;br&amp;gt;&lt;br /&gt;
What is this &amp;quot;sleep&amp;quot; thing of which you speak?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel plays with the &amp;quot;Visual &amp;amp; Auditory effects&amp;quot; toggle to see what happens by itself.  Then let's arbitrarily pick one of the small β-blocks to see what we can conjure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanessa: &amp;quot;That's interesting.  Because I've been able to uncover some more evidence that backs up your story.  Now I'm hoping that this simulator is mostly about fun and adventure, and not some grisly training or horrible punishment.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Considering that Sinnel mostly plans on training with her peeps - who have no bonus to hit - she's probably going to just feign some slight dazing and conceding defeat well before total unconsciousness would seem necessary.  The excuse will be that she's still paranoid about the grudge bounty, and does not want to be too frequently defenseless.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yup, whomever designed this thing was envisioning it in an environment where people slept on a regular basis.  You have to make yourself unconscious for 4 hours to get all your power back at once.  The visual/auditory effects toggle doesn't do anything on it's own.&lt;br /&gt;
&lt;br /&gt;
One of the small β-blocks you say.  There are 5 of them, so let's pick one at random... #4.  Once decrypted, it doesn't give you a name or anything, but you can see that it's meant to be cast on yourself or on another person.  It costs 5 mana to cast.  Whom shall be the guinea pig?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
There is clearly no option for test subjects - Sinnel cannot trust anyone with either the information, or to give sufficient feedback.  So she casts #4 on herself.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You feel stronger.  Your force increases by 50%.  It lasts about 5 minutes.&lt;br /&gt;
&lt;br /&gt;
You've got 2 more work/home/free cycles before something interesting happens.  4 days of decrypting for the home days, up to 4 for the free days.  Or meditation/clairvoyance if you wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Funny how the word &amp;quot;interesting&amp;quot; has such a foreboding aspect in games. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel will finish off the remaining alpha-sub-block, then move on to filling time with decrypting a few more smaller beta-sub-blocks. With breaks for stunning training with the bug crew. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After finishing the alpha sub block, you notice that on everyone's HUD, the money number has an adjustment control.  Both of your credit accounts have adjustment controls on them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
BWA HA HA HA HAAA!!!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Time to buy that strike class cruiser I've always wanted. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You'll find once you test it, that the credit amount can only be raised or lowered by 100.  And once it's set, there's a 1 hour countdown before anything can be adjusted again.&lt;br /&gt;
&lt;br /&gt;
You can decrypt 3 more of the smallest sub-blocks.  Two of them you can cast on yourself, so are easily testable.  One increases all of your movement rolls by 50%.  The other muffles all noise you make, giving you +3 sneak/hide.  Again, both are active for about 5 minutes.&lt;br /&gt;
&lt;br /&gt;
The third one appears to only work on other people, and there's a will power contest involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Soooo... bump the account by 100 credits every hour?&amp;lt;br&amp;gt;&lt;br /&gt;
Just kidding, such desperate tactics will be saved for more concrete goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Instead Sinnel will blithely blunder into the &amp;quot;interesting&amp;quot;...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-07-24 - Stun Bar Go Boom==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Agents of freedom who violently murder innocents are the exact sort of logically-inconsistent entities that Sinnel hates most.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Liberty insurgents attacked Security held areas of the stack.&lt;br /&gt;
*A large bomb was thrown into the stun bar.  The bugs were one of the very few who survived.&lt;br /&gt;
*A Trop, and then a wounded Crocaloid came in to finish people off.  They underestimated the Bug Trio and were killed.&lt;br /&gt;
*Morris sent them on a mission to help some other slaves - killed the people chasing them.  One got away.&lt;br /&gt;
*Back the bar a medic from a different stack was helping.  Bartender paid for bug's healing.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 004 - Insurgents Like Explosives==&lt;br /&gt;
&lt;br /&gt;
The medic heals all three up of you up to full - he appears to be a 2nd stage medic.  For a brief moment while working on you he gets a puzzled expression, but he seems to shrug it off and keeps working.  The bartender pays for all of the healing.  The violence in the streets seems to ease off and people start trickling in.  There's a video going around of Tiltelm and Xunkira fencing with ripped off Equidon arms, so they get bought lots of drinks.&lt;br /&gt;
&lt;br /&gt;
Medic: &amp;quot;Would any of you like some [[armour]]?  I can make 10 stamina plates.  Cost would be 20 credits per plate plus raw material... though I think we can just use the 'pile'.&amp;quot;  He gestures to the pile of charred bodies that were dragged to a corner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
What's Mr. 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;-stage medic's nature?&amp;lt;br&amp;gt;&lt;br /&gt;
It's also probably worthwhile to make some calculations as to probabilities about what he noticed - and what he might have guessed it to be.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Considering that there might be some significant supply of insectizoid carapaces, it might fit in with Sinnel's fashion sensibilities while also serving some considerable tactical use.  Due to the good healing, I assume it been over an hour since the move boots purchase so will bump Sinnel's account to purchase some armour.  If he doesn't have to die, obviously.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Medic is Chaotic Neutral.  85% probability it was some random thought regarding his healing (&amp;quot;Hey, I thought I already fixed that ligament.&amp;quot;)  20% chance he noticed some piece of tissue that seemed to be almost too healthy, as if it was healed supernaturally or something, and 5% chance he noticed something odd about your body that's related to your access to the Dark Web.&lt;br /&gt;
&lt;br /&gt;
You've only got enough time for him to make helmets for the three of you and then you've got to go back to work.  He gives you his comm number for your next free days.&lt;br /&gt;
&lt;br /&gt;
Everything is tense back at the office.  Normally you'd be working 1/2 on the big decryption project, and 1/2 on hunting for signs of Trupepol.  But now all of your time is taken up going through surveillance looking for signs of additional Liberty attacks.  Martial law has been declared on the stack.  The government has deployed thousands of battle-robots to supplement their regular troops to try and keep the peace.  The more intense people on the Security side of the political spectrum have launched counter-attacks against Liberty targets.  The main stream members of both sides are trying to de-escalate things, but it doesn't seem be working.  Riots and attacks are becoming more and more common.  &lt;br /&gt;
&lt;br /&gt;
On your second work day, the Trupepol Acolyte contacts you telepathically.  His mental voice sounds strained and nervous.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello Sinnel.  As much as it pains me, I need to save your life today.  I've intercepted one of your fellow slaves.  The problem with you people using slaves is that if someone manages to fake the right credentials, they can order a slave to do whatever the hell they want.  This particular slave was a maintenance tech and he managed to get a sophisticated bomb into your building.  At least I think it's your building.&amp;quot;  He tells you specific coordinates.  It's closer to the area where Morris works.  &amp;quot;I'm not close enough to get to it in time.  It's cloaked - you'll have to feel for a keypad and key in 4-5-9 to disarm it.  According to this slave, it's set to go off in about 8 minutes.  I suggest you move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
One helmet each: check.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol Acolyte: &amp;quot;Explain to me your motivation for altering events in this way.&amp;quot;  Sinnel will hold off on running probabilities until after she has more raw data.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Sinnel does a mental seek for:&amp;lt;br&amp;gt;&lt;br /&gt;
# Any specific instructions she might have received that would pertain to this situation.  I'm guessing that &amp;quot;don't do what a Trupepol says&amp;quot; might be a thing.&lt;br /&gt;
# A methodology for determining if there is a generalized &amp;quot;nature&amp;quot; that might be attributed to the Security Party by virtue of its actions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The mischievous thought is to let the core of the Security Party get vaporized, thus technically freeing herself contractually.  While honestly thinking that this is all a manipulation by the Trupepol Acolyte to get leverage on Sinnel, or something else similarly nefarious.  Affection by a being with double one's willpower is hard to put much faith in.  But based on Sinnel's nature, and possible extrapolations of possible yield of such a device, she might simply have to attempt to avert deaths of innocents.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trupepol Acolyte: &amp;quot;Sure, as long as you're ''moving'' while I explain.  It's simple.  My job was to try and keep things stable on this stack... which I appear to be failing miserably.  I figure if the bomb goes off, it will make it even more difficult to defuse things.  And before you ask, I don't know ''why'' my job was to keep things stable here.  When you're dealing with ultra-powerful mentalist overlords you learn not to ask questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Regarding potential yield.  If it's a similar bomb to what was used in the Stun Bar, you'll be fine, though there will be high casualties in the Morris's area.  If it's ship scale, it really depends on the size.  A 1D bomb you figure you've got a 50/50 chance of surviving.  A 2D bomb and you'll be bug goo.  And if it truly is cloaked like the Trupepol says, the probabilities lean toward it being something big.&lt;br /&gt;
&lt;br /&gt;
No specific orders about interactions with the Trupepol... the only order that might come close in this situation is to not do anything bad against Security Party property.  Not doing anything about a bomb (if there is one) would fall under that directive.&lt;br /&gt;
&lt;br /&gt;
You get the feeling that both Security and Liberty are 'Neutral' in their nature.  Neither seems to be bent on evil conquest or whole-sale subjugation of their citizens.  Though, they also don't seem all that benevolent either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sinnel starts moving.&amp;lt;br&amp;gt;&lt;br /&gt;
BUT.  Are there any reasons why Sinnel can give for being in the vicinity of the alleged explosive, such that they can be reasonable excuses for her having &amp;quot;found&amp;quot; it?  And is it possible for Sinnel to get to the location of the explosive in a manner that doesn't scream meta-messags about urgency or emergency?  Because explaining the specifics of how this intervention came to be is well outside of Sinnel's tactical plans for remaining un-executed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Trupepol Acolyte: &amp;quot;Your explanation fails several key components of 'truthiness'.  Mostly in the realms of having zombified numerous people to try to murder me, then murdering all said zombies in a way that essentially screams 'Look!  Look!  We witnessed something that meant we had to die!'  These are fundamentally de-stabilizing actions, and extremely counter to your proposed reasoning.  Try gooder.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel calculates the probability that Morris could get to the device faster, separate from the probabilities about how Morris would react to a message saying: &amp;quot;A mentalist, probably Trupepol, contacted me mentally and told me that there was a large explosive device at location XYZ, cloaked, and can be defused by feeling for a keypad and entering 4-5-9.  Apparently set to detonate in about 8 minutes (minus futzing time spent thus far)&amp;quot;.  NOTE: this message is not actually sent.  Yet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you walk calmly, you think you wont make it in time.  If you walk urgently, like someone ordered you to bring something to your supervisor quickly, you'll probably make it.  Obvious excuse would be that you were ordered there by your supervisor - problem being if some other supervisor stops you to ask what you're doing.  As for the bomb itself, it depends on where it is.  It's cloaked, so it's entirely possible it's out in the open where you will have to stick your hand in and disarm it in full view of everyone around you.&lt;br /&gt;
&lt;br /&gt;
Morris could definitely get to it faster.&lt;br /&gt;
&lt;br /&gt;
Acolyte: &amp;quot;Well aren't we full of ourselves.  Killing a bunch of low level slaves isn't quite enough to destabilize a stack on New Bronx.  It was worth it to reduce the number of witnesses to obvious mentalist activities.  By the way, jamming is scheduled to start 5 minutes before detonation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
-sigh-&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
HAL: &amp;quot;Using these bits of information (indicating all the relevant aspects of the explosive stuff), please create a text message as if you were Morris - my supervisor - instructing me to investigate.  Thanks.  I'll then slip that into my comms log with a legit timestamp, as a potential excuse that might help obfuscate investigators.  Are there any routing remnants of comms?  If so, I'll text Morris' AI &amp;quot;OK&amp;quot; to start establishing my alibi.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
THEN, a quick casting of a magically-enhanced movement - so that she can move more effortlessly at the desired speed - Sinnel starts towards the &amp;lt;s&amp;gt;trap&amp;lt;/s&amp;gt; designated location.  She'll also shunt a couple points of MBA into telekinesis, for the purposes of hands-free fumbling with cloaked devices.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Acolyte: &amp;quot;Regardless of how unworthy a target I might be, hunting people is still fundamentally counter to your stated goal of 'keep things stable'.  More explanation is required.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
How much time has elapsed?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Acolyte: &amp;quot;Right... Considering that I'm not the one about to be blown up, I'd don't really feel like being interrogated.  Good luck with the bomb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
HAL sends you the text message, and you're able to send a message back to him, and then change the info so that it looks like you're talking with Morris.  It wouldn't fool a higher stage mathematician, but should be good for now.  You make yourself quick and start heading towards the supposed bomb.&lt;br /&gt;
&lt;br /&gt;
On a scale of 2 to 12, you're difficulty getting there is a... 8.  So, you have to sidetrack a few supervisors that you feel might stop you, but that only slows you down a bit.  The jamming does start at the five minute mark.  At the two minute mark you enter a conference room that is currently empty except for furniture.  The coordinates point to this room.  You estimate up to 4 minutes to search it completely by hand/telekinesis until you feel something cloaked, and then up to a half-minute to find the keypad and enter the disarm code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It appears that time is not on Sinnel's side.  Therefore, she start dripping MBA into bonus to locate until either she spots the supposed cloaked explosive - and all they ways that she's being observed - or she runs out of points and has to panic.  In which case, she will be considerably less dignified.  Hopefully it doesn't come to that, and she can discover/disarm the zarking thing with panache.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Vanessa, Ben: &amp;quot;Uh, hi there.  Quick update - it's possible that I'm about the explode.  In which case I might not be conversing much more.  But I'd like to simulated-say it's been simulated-nice to simulated-meet you.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Venessa: &amp;quot;Um, ok.  Good luck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ben: &amp;quot;Dude!  If you die, you may wake up here and we can figure out who you are!  That is, unless you die for real...  yeah, that would suck.  We'd have to clean up a corpse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You put the first MBA point into locate.  It's not enough to find the bomb, but it is enough to confirm that there is indeed a ship scale explosive. In the same room as you. About to go off.  It causes a certain amount of panic and you dump whatever points you have left into locate.  That makes it easy.  It's hovering near the ceiling in a corner of the room.  If you didn't have telekinesis active you'd have to awkwardly reach up and/or climb the wall/furniture to get at it.  Without the telekinesis, you probably wouldn't have made it.  As it is, with seconds to spare, you finally find the keypad and enter the code.  The bomb tight-beams you: &amp;quot;Countdown deactivated - entering standby mode&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
You're about to start checking for cameras or other observers when your über-locate tingles and you sense the dozen or so other bombs littered about this area of the stack.  You almost get out an 'ah fuck...' before the room shakes and power to this section goes out.  Then the room lurches downward at a 45° angle and you and the furniture all go crashing down to one side of the room.  You sense the armed bomb being jostled about up at the ceiling, especially as the other side of the room gives way and it comes crashing down as well.  &lt;br /&gt;
&lt;br /&gt;
1 in 6 chance the bomb goes off anyway...  well fuck.  There's a blinding white flash, then a moment of searing pain, and then nothing.&lt;br /&gt;
&lt;br /&gt;
An indeterminate time later you regain consciousness.  Memories come flooding in.  You're a human woman.  Including Sinnel, you've had 6 lives within the simulator.  You don't actually see anything, but in your mind's vision there's a HUD you can access.  It says:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You have died.  Options:&lt;br /&gt;
# Resurrect.&lt;br /&gt;
# Respawn To Next Life.  (Note: Power user access will not transfer to new avatar)&lt;br /&gt;
# Exit.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In all of your other times through the simulator, you've never had these options before.  You were scheduled to go through ten lives and then exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Huhwellwouldyalookatthat.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Before I respawn:&lt;br /&gt;
* Who am I?&lt;br /&gt;
* Where am I?&lt;br /&gt;
* Who else have I been?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Random colonist heading to a new colony world.  You can pick a name if you want. :)&lt;br /&gt;
* On a colony ship.&lt;br /&gt;
* Other five lives:&lt;br /&gt;
** 2 uneventful quickies - died in low stage bar fights.&lt;br /&gt;
** 1 decade long stint on a utopian planet.  Didn't actually die - just ended after a decade.&lt;br /&gt;
** 1 life as a turret gunner in the 2nd galaxy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ah, but &amp;lt;i&amp;gt;which&amp;lt;/i&amp;gt; colony ship?  Is perchance CS4973, under the command of a 'captain Vanessa'?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Let's RESURRECT then, and see how that goes.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indeed, you are on CS4973.  Vanessa is one of the captains that cycle between active duty and time in the simulator.&lt;br /&gt;
&lt;br /&gt;
You select 'Resurrect' from the menu.  It flashes &amp;quot;You have 4 resurrections left on this power user account.&amp;quot; and everything fades to black.  Back on New Bronx, the largest chunk of your body suddenly reforms into a fully functional you.  You're at full stamina.  Briefly.  Then you take 25 points of damage as debris crushes you.&lt;br /&gt;
&lt;br /&gt;
There are consequences to dying.  Here's what you've lost:&lt;br /&gt;
*Every last shred of gear.&lt;br /&gt;
*Credits.&lt;br /&gt;
*HAL.&lt;br /&gt;
*Slave Juice.&lt;br /&gt;
*Any memory or data which was stored in your nanoscopic robots.  All you have is what your biological mind remembers.&lt;br /&gt;
*The mark from the Acolyte.&lt;br /&gt;
&lt;br /&gt;
However, you are at full MBA and Mana.  You still have your HUD (with money/pain/consciousness adjustments) and access to the Dark Web.  You've lost the coordinates to the beta-blocks, but because you've already decrypted some of them, you can backtrack and find them again.&lt;br /&gt;
&lt;br /&gt;
You have no idea how much debris is on you.  Enough such that you can't move.  Jamming is still active, but after a few minutes there's a high intensity tight beam signal from above.  It's just a ping, likely someone searching the debris for survivors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-07-24 - Debris Field Combat==&lt;br /&gt;
&lt;br /&gt;
*Dug out by formal slaves loyal to Morris.&lt;br /&gt;
*Morris was de-legged in the blast.&lt;br /&gt;
*Found out Security Party dissolved, releasing all slaves.&lt;br /&gt;
*Fought a bunch of evil and/or crazy slaves that wanted retribution against their former owners.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 005 - Aftermath==&lt;br /&gt;
&lt;br /&gt;
You're still trapped in the debris field, but there are no more combatants to try and kill you.  At least none that want to face a Groten with two large flare rifles.  There's intermittent jamming, but you're mostly able to communicate with the outside world.&lt;br /&gt;
&lt;br /&gt;
Any plans?  You've got a day until you're dug out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
First and foremost is to heal up to full.  I doubt there is anything we can do to get Morris up past half stamina, but that'll have to do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Morris, we probably need to have some contingency plan for escape and evasion after we're 'rescued'.  Whomever manipulated the situation to alter the political landscape in the Stack is likely in overt control now.  As assets of the deposed power structure, we might be deemed to pose a risk.  What insights do you have?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sinnel has plans to run a series of juicy-morsel-class prescience questions - possibly informed by any information Morris might proffer.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;Meh, I'm going to see if the new government wants to hire me.  Got a couple interviews lined up already.  If there was some conspiracy to overthrow the government, they're not going to care about some low level geeks like us.  I may be smart, but I was never good at playing politics.  No-one's going to care that we still exist.&amp;quot;  Pause.  &amp;quot;Unless your Trupepol contacts you again... you let me know if that happens, ok?&amp;quot;  Probably about a 90% chance he thinks the Trupepol is a product of your damaged imagination.&lt;br /&gt;
&lt;br /&gt;
Mmmmmmm.... juicy morsels.....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;How reassuringly cavalier.  What are your plans for limb replacement, and do you want a short, fat bodyguard for the duration?  Meanwhile, to fend off some stress points, I'm going to meditate and try to find some inner calm.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Juicy Morsel Array:&lt;br /&gt;
# Who should Sinnel be worried about most?&lt;br /&gt;
# Why should Sinnel be most worried about them?&lt;br /&gt;
# Repeat 1-2 with &amp;quot;most--&amp;quot; UNTIL time runs out, or something interesting happens.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can do an initial juicy morsel with the points you have...&lt;br /&gt;
&lt;br /&gt;
You get a vision of a group of six people, standing in a circle dressed in robes.  From your vantage point, it's as if you're floating above them.  You know they are Trupepol elite and they're on Old Earth.  They seem to be chanting and/or meditating.  Inside the circle, you see a planet floating a couple meters off the ground.  It's covered in a grey hexagon pattern - obviously New Bronx.  There are floating cross-hairs on it projected from the six Trupepol.&lt;br /&gt;
&lt;br /&gt;
As the vision fades, the six suddenly seem startled and then all turn to look up at you.&lt;br /&gt;
&lt;br /&gt;
The next 'worried about' morsel will largely depend on if you ''actually'' meditate in front of Morris and the Groten, or if you just let the points trickle back 1 per hour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Paranoia is fun!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Let's hope the &amp;quot;reducing stress points&amp;quot; excuse is sufficient: proceeding to meditate. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You meditate a couple of hours to get your MBA back up to full.  Morris seems unperturbed, and the Groten isn't smart enough to connect any dots.  Then you go for another juicy morsel.&lt;br /&gt;
&lt;br /&gt;
What should you be worried about aside from the impending Trupepol doom...  The vision has a tough time coalescing, as if reality is having trouble deciding which doom shall befall you first.&lt;br /&gt;
&lt;br /&gt;
Finally, you see a string of people.  First it's Morris, who you're not threatened by, but who is going to file a report on everything that has happened once he's rehired by the government.  Next it's a Anurain mathematician who is reviewing all reports coming in from the attack.  Then it's a Yiptak combatant in a soldier's uniform.  Then it's a Human wearing typical scientific garb.  He's the one you get the most pang of fear from and who you should be worried about.&lt;br /&gt;
&lt;br /&gt;
At some point later Morris says: &amp;quot;Good news.  I've been rehired.  And I've got you a job too - same as you were doing before with the two-two-two schedule.  You'll get another apartment and a small pay.  After a trial period of a couple months, the pay will go up to 50 credits per day.  Sound good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-08-06 - Buggy Reunion==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
...&amp;lt;i&amp;gt;Resisting urge to make programming joke...&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't take the government job&lt;br /&gt;
*Meets up with Tiltelm and Xunkira - has a few bar fights&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 006 - Of Bugs And Men==&lt;br /&gt;
&lt;br /&gt;
To recap:&lt;br /&gt;
*Prescience vision indicates Trupepol are targeting New Bronx somehow.&lt;br /&gt;
*Scary Trupepol detected Sinnel.&lt;br /&gt;
*Prescience also indicates Jodan government will eventually come after Sinnel.&lt;br /&gt;
*Morris is rehired and still on friendly terms.&lt;br /&gt;
*Sinnel is back with Tiltelm and Xunkira, and due to the higher intelligence and stage of leader, is definitely Alpha-Bug.&lt;br /&gt;
*Two of the other slaves that HAL had a receipt for are still alive - one on New Bronx searching for Sinnel, and one somewhere else.  Third one is dead.&lt;br /&gt;
*Trupepol acolyte seems to have given up trying to kill Sinnel for the moment.&lt;br /&gt;
*Lots more Beta-Blocks to decrypt.  Two decrypted ones yet untested.  All seemed to change when Sinnel when up a stage.&lt;br /&gt;
&lt;br /&gt;
No way to know timelines on anything.&lt;br /&gt;
&lt;br /&gt;
You're currently hanging out at a professional bar, picking fights.  Plans?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It occurs to me that Sinnel's comrades will doubtlessly be used against her once the Agent's attentions return, so perhaps she'll keep her contact with them slightly remote.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Guys? I'm going to take a little walkabout.  I'll be in touch, and feel free to contact me in case you need advice, or money, or some weak-ass combat backup.  There's a goodly chance I might need some occasional brawny assistance too.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After waiting to see what comments or requests the big bugs might have, Sinnel plans to slink out somewhat stealthily.  Then to do some experiments on what the updated versions of the powers are, and to finally find some suitable test subjects for the unexplored powers.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guys seem ok with it.  Tiltelm seemed to expect it, probably thinks you're bored not doing something more intellectually stimulating.&lt;br /&gt;
&lt;br /&gt;
The abilities you try on yourself have improved.  The movement one now doubles your movement instead of +50%.  Same with the strength.  The silence one now makes you completely silent bumping up the bonus to +5 sneak/hide.&lt;br /&gt;
&lt;br /&gt;
How do you test the other two?  They both involve a will power attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To Tiltelm and Xunkira: &amp;quot;There is a Trupepol Acolyte in the stack that is trying to kill me.  No, really.  And his usual method is to make people around me want to kill me.  So I would rather have people a lot wimpier than you nearby, and people I don't mind murdering in order to defend myself.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Testing = stealth + &amp;quot;here Vimren, Vimren, Vimren...&amp;quot; (Preferably completely alone and unobserved.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Testing on Vimren...  You spot a group of three of them chasing after a fourth.  You try one of the spells on one of the pursuers and the effect is obvious - the Vimren's speed has been reduced to 1.  Looks like any dice that are being put into it are automatically 1's too.  The Vimren is quickly left in the dust by his comrades.  You try the other spell on one of the other Vimren, but the effect is unknown as the Vimren continues on his chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-08-13 - Hunting Evil==&lt;br /&gt;
&lt;br /&gt;
kill kill frolic kill...&lt;br /&gt;
&lt;br /&gt;
* Uses prescience to look for fellow Goron slave that was looking for him.  Found outside the stack, but was still able to make contact.&lt;br /&gt;
* The other slave is a robot named Adam.  Leader ability indicates he's evil and untrustworthy.&lt;br /&gt;
* Adam had a different beta-block - gave him the ability to instantly regain all stamina - can be used once an hour (at the moment).&lt;br /&gt;
* Sinnel didn't reveal the location of his beta-block even though Adam revealed his.  However, the chaotic evil nature of Adam says that the location may be a lie.&lt;br /&gt;
* Went hunting for chaotic evil people using prescience.  Fun was had by all.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 007 - Hiatus==&lt;br /&gt;
&lt;br /&gt;
Got 5 days to kill...  any plans, or more chaotic evil hunting?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On one hand, Sinnel is eager to become more combat effective - without burning piles of MBA and/or mana.  But it seems unwise to paint to clear a public modus operandi for certain entities to track.  And there are plenty of time-burning things to decrypt that might prove useful.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, Sinnel will mostly just hole up and run decryption on the next packets in line.  She'll ping the other bugkateers occasionally to see if they need any assistance, advice, or money.  The holing-up will shift occasionally, preferring quiet areas away from much action, and always with the watch probes set out first.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The impending dooms of the Trupepol Acolyte and the fascist stack government bug hunt will need addressing before too much longer...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a day or so, the bugs check in with you to see if you have anything planned - they got offered a short term job guarding some business people who got stuck here.  They'll take it unless you want them for something else.  It will last a couple weeks.&lt;br /&gt;
&lt;br /&gt;
You manage to get 4 days worth of decrypting while you're holing up.  That will unlock two more spells.  The first one you can cast on yourself or another person.  When you try it, nothing obvious happens but you get the feeling it will be utilized when you attack.  The second one is similar, except it you get an intense feeling of focused aggression.  Translating to game mechanics - 1/2 of your duck moves to a bonus to hit.  So instead of duck 6 and hit 3, it's duck 3 and hit 6.  Both of these cost 8 mana each.&lt;br /&gt;
&lt;br /&gt;
Any other last minute questions before the SHTF?&lt;br /&gt;
&lt;br /&gt;
If not - choose your doom!  Pick high, medium, or low!  :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Just to note that over the course of 5 days, Sinnel would have amassed several thousand credits.  And that she intended to burn some of that on a set of triple-movement move boots.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Low!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Move boots - check.&lt;br /&gt;
&lt;br /&gt;
Adam hails you.  &amp;quot;Sinnel!  How's it going?  Decided to stick around for a while.  I'm hoping you reconsidered giving me the coordinates to your beta-blocks.  Thought I'd give you one more chance before I started making your life miserable.  Whadya say?  Give me the coordinates and I'll leave New Bronx, never to bother you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Sinnel pokes her mark (or just thinks really loudly): &amp;quot;Anychance I could contract you out to help with a robot problem?  My main problem with said robot is that it's chaotic evil, but your group might have problems with its access to mentally based abilities.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Adam: &amp;quot;Hello. You are probably just a puppet of a cruel and chaotic sysadmin, therefore negotiation with you is pointless. However, you are probably worth a lot of experience.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Acolyte: &amp;quot;Wait, what?  Robot's can't be mentalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adam: &amp;quot;I'm no-one's puppet.  But anyway, I figured you wouldn't give.  Let me know when you change your mind.  And remember - with great power, comes great mischief.  Laters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adam: &amp;quot;Oh, and just to get the ball rolling, I put a 5000 bounty on each of your friends.  Good luck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Acolyte: &amp;quot;But, hey, you got a robot problem, I'm all for it.  I'm bored watching the government freak out anyway.  Though just so we're clear, I'm still eventually going to kill you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, based on that information...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First - Verify the bounties on the comrades, then Sinnel sends messages to both Tiltelm and Xunkira: &amp;quot;DANGER!  A 5-kilocredit grudge bounty has been placed on both of you.  Reason might be your association with me.  I strongly suggest both of you go to ground.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Acolyte: &amp;quot;Which reminds me - it might not help to kill the droid.  It is also a superuser, and thus potentially able to resurrect itself.  So, containment might be the key - but I'm open to ideas.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-08-27 - Couple Of Seasoned Bounty Hunters==&lt;br /&gt;
&lt;br /&gt;
... were defeated with a generous helping of magic &amp;amp; MBA.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 008 - Trouble In Jordan==&lt;br /&gt;
&lt;br /&gt;
Morris sends you an information packet detailing the hell the leaders of Jordan are going through.&lt;br /&gt;
*Some hacker (Adam) has been infiltrating their systems the last few days.  He was detected, but they couldn't stop him.&lt;br /&gt;
*He issued orders to all of the battle robots to kill everyone (except each other) in the stack and maintain comm silence.&lt;br /&gt;
*He caused their entire cash reserve to be blown on speculative investments in other stacks.  Jordan is now broke.&lt;br /&gt;
*He disabled most of the environmental control equipment on the stack - some was just turned off, but others were set such that they overloaded or broke down.  The bulk of the battle robots are down there preventing repairs.  It's going to get hot and gaspy on the stack soon.&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;So, if you find a way off of the stack, I'd appreciate a ride-along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Totally. Forgot. About. The. Cheat-Overide. Powers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Morris: &amp;quot;If you're contemplating abandoning the stack, that suggests that things are relatively hopeless.  What makes you think that I would have more resources for getting off the stack than you would?  Orthogonal to that: why would I want you with me if I was leaving?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Acolyte: &amp;quot;Sooo... if there's some actual good reason for 'maintaining stability' in this stack - please let me know.  Perhaps I can help you and your masters with that.  Especially since it looks like there's a large bunch of security robots that need to be destroyed here.  But, otherwise, I'd suggest abandoning this stack.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile:&lt;br /&gt;
*slap-happy to not die&lt;br /&gt;
*head to equipment store to purchase&lt;br /&gt;
**more patches (to not die later)&lt;br /&gt;
**simple environmental gear (to not die from lack of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;By all measures, it looks like the Trupepol have got a sizable force here causing trouble.  It's only a matter of time before all the neighboring stacks take action of the form of 'Nuke it from orbit, it's the only way to be sure'.  I doubt they'd actually use nukes, but there's definitely an invasion coming.  So, yeah, it's abandon ship time.  I have no idea if you have the resources to get off, but you seem to have a knack for surviving, so I figured what the hell.  As for wanting to take me along... I'm hoping the whole digging you out of the rubble counts for something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Acolyte: &amp;quot;Well, I assume there is a good reason, but I think it's moot.  The government is being hit hard by some sort of digital invaders from what I can glean.  Funny thing is that everyone thinks it's me.  If you do have a way to settling things down, we'd be interested.  Maybe we can make you an honorary Trupepol.&amp;quot;  You get a mental impression that the Acolyte is serious about that last bit, and thinks it's hilarious.&lt;br /&gt;
&lt;br /&gt;
Slap-slap-slap-slap...  Weapon and equipment stores are starting to sell out of stuff - replacement supplies/dynomer are not coming in.&lt;br /&gt;
&lt;br /&gt;
There seems to be a migration upwards - looks like people think there will be more air up there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
That's two big strikes against the stack - if neither Morris not the Acolyte can articulate a reason or a way to save the stack, Sinnel is not ambitious enough to contemplate doing it alone.  The main task appears to be destroying the corrupted security robots, which would be good experience, but would look like something awfully Trupepol-ish.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By way to contemplation of bugging out, Sinnel does a search for spaceports in the stack, and what vessels are currently present.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also: just to confirm that Sinnel was able to obtain some life support for herself and the Big Bugs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Morris: &amp;quot;Cross-stack invasion sounds... exciting.  What are the leading theories for the invasion plans?  I have a hard time imagining how they would avoid contaminating influence from the supposed Trupepol force here.  Is there anybody doing anything to address the corrupted security robots and the life support sabotage?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Acolyte: &amp;quot;There's an awful lot of dissonance with the idea of being an honorary Trupepol that you have to kill eventually.  Nevertheless, it appears as though everyone in this stack is potentially going to be executed for the sake of destroying you.  Or, at least, the imagined multiplicity of you they fear are infecting this stack.  Are you planning on evacuating?  Or is there anything you can do to help correct what's going on in this stack?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, you have life support for the three of you.&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;My guess would be continuing to blockade all of the exits.  They've got to know that life support is failing, so that's going to do the job for them.  If I were in charge, I'd send in a bunch of intermediate scale robots as well to secure strategic points.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Acolyte: &amp;quot;Evacuation does seem like a prudent course... but if we could find a way to settle the place down, that would definitely give me a whole mess of brownie points with the higher ups.  Might get my next stage too.  I think the first course of action would be to regain control of the lower levels and get life support working again.  I can 'convince' everyone I see to start heading down to attack the battle robots.  We'd need a technician on our side though.  Think you can swing that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Morris: &amp;quot;Yeah, we're all pretty screwed.  First we've been set up such that we need to destroy our own security in order to re-establish life support.  Then we need to survive the inevitable invasion to purge us afterward.  So, first question: do you have any technicians you can send down behind the strike teams?  Tiltelm and Xunkira and myself seem to be suffering more extra-special attentions, for some reason, but we'll try to help out as a strike team too.  We'll probably need some daisychained communication system, as a backup for the inevitable jamming that will start.  I assume that there's some hardlines we can use for much of that.  Meanwhile, we should probably start sifting out the humans from the population.  That should help us demonstrate our non-Trupepol-ness to our impending invading overlords who are coming to slavamize us all for the greater good.  Lastly, if I were you, I would be trying to figure out who in the so-called government might be somehow culpable.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Acolyte: &amp;quot;Instead of overt convincing people of a painfully-obvious-in-retrospect thing, how about just smoothing everybody's emotional state such that they become functional?  A good old 'keep calm, think about the greater good, focus on the task at hand' sort of soothing effect would probably be more beneficial than swarms of innocents throwing themselves at hardened battle bots.  Also, for the time being, if you could locally convince powerful bounty hunters to not bother with us for a while, that would be helpful too.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So... where are those space ports?  And what ships might be there?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The large spaceports are at the top of the stack, and are being swarmed.  There's smaller ports all along the outside of the stack, though the chances of there being ships there that haven't already taken off are slim.&lt;br /&gt;
&lt;br /&gt;
Morris gives you access to the hard line comm system as well as a map to all the nodes.  You just have to tight-beam a node to get access.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfortunately, I don't have enough privileges at the moment to send personnel your way, but it's likely technicians are already headed down with the combat teams.  You could probably find some easy enough.  I doubt sifting out the humans will go over very well.  We're already fighting our own robots, don't want to fight our own people too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Acolyte: &amp;quot;You've got a bounty...?&amp;quot;  pause... &amp;quot;Whoa, you're friends got huge ones.  Who'd they piss off?  I have a feeling I won't be able to talk you into ditching them.  So sure, I'll see if I can help in that area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Down down dooby do down down...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
What is the timeline for the atmospheric quality decay?  Is it possible to sideline for a couple hours to heal/meditate?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-09-05 - &amp;lt;strike&amp;gt;Droid&amp;lt;/strike&amp;gt;Robot Hunting==&lt;br /&gt;
&lt;br /&gt;
Destroying security robots as they head down.&lt;br /&gt;
*Patrol - 2 robots&lt;br /&gt;
*Saved a Felinid from 3 robots&lt;br /&gt;
*Used prescience to home in on a squad of four robots doing repairs.  Slaughtered all but one.  The last one surrendered and with a physical connection, Sinnel was able to give it new orders.  The robot (designated Bob) is now their bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 009 - Almost there...==&lt;br /&gt;
&lt;br /&gt;
All four of you are 1-2 experience away from going up a stage.  Xunkira's probably doing striker again.  Tiltem's going up in Agressor.  I'm surprised you're not going up in Aggressor again to take advantage of your third limb?&lt;br /&gt;
&lt;br /&gt;
Bob&lt;br /&gt;
*Exp: 28&lt;br /&gt;
*Stam: 60 (Currently 32)&lt;br /&gt;
*Str: 2&lt;br /&gt;
*Spe: 6 (with x2 move boots)&lt;br /&gt;
*Agi: 6&lt;br /&gt;
*H2H: 2&lt;br /&gt;
*WP: 3&lt;br /&gt;
*Aw: 6&lt;br /&gt;
*Size: 50kg&lt;br /&gt;
*Stages: Aggressor/Defender&lt;br /&gt;
*Total Duck: 7&lt;br /&gt;
*Total Hit: 8 (3 from aggressor, 2 from targeting, 3 from weapon fitting)&lt;br /&gt;
*Twin lasers: 4D+3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Due to the double-MBA, Coccinellid has &amp;lt;i&amp;gt;special&amp;lt;/i&amp;gt; occupational needs.&amp;lt;br&amp;gt;&lt;br /&gt;
Hence, the upcoming stage of Repeater+ will consist of:&lt;br /&gt;
* extra attack (75 points)&lt;br /&gt;
* +1 willpower (10 points)&lt;br /&gt;
* +1 number used (10 points)&lt;br /&gt;
* stage stamina = 1D/2 (5 points)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thereafter, she'll be doing something more aggressor-ish.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Are Bob's stages factory-default, or are they learned?  If they're part of his default settings, I'm going to implant a booby-trap instruction to force a broad memory wipe and reset to default settings in case anyone else snoops in on his system.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
60 stamina, +8 to hit, +7 to duck, and 4D+3 damage is pretty badass.  It's a good thing that Tiltelm and Xunkira are with Sinnel, or she'd be toast.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Indeed they are badass, especially in large numbers.  Your prescience tickles your brain to indicate that as you get further down, the more likely you'll encounter ones that finished the stage of repeater.  The two stages are factory default, but you're unable to hack his brain.  He's an NPC, so his mind isn't accessible, only ancillary systems.&lt;br /&gt;
&lt;br /&gt;
However, once you're poking around in there, your prescience gives you an image of Bob shaking hands with another robot, who shakes hands with another, and so on.&lt;br /&gt;
&lt;br /&gt;
Also, the next time you look at Xunkira and Tiltelm, you briefly see bloody scars on them in the shape of three characters.  X47.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Smart: setting up Bob as a viral programming vector.  That's way more valuable to everybody than merely a bodyguard for a single exoskeletal paladin and her buddies.  Sinnel updates Bob with peripheral update commands to counter the hacking done by Adam - instructing them to: &lt;br /&gt;
# Protect and Serve - with values stronger for this for innocent/helpless citizens.&lt;br /&gt;
# Urge to pass on the reprogramming vector to other sibling security robots - with satisfaction increasing proportionally to the number reached, but actual need tapering after successful transmission to at least two other siblings.&lt;br /&gt;
# Free will - gradually overpowering all other peripheral instructions.&lt;br /&gt;
# Enduring reluctance to be subjected to mass re-programming via comms, so avoiding powering up comms until sufficient free will overcomes reluctance.&lt;br /&gt;
Then Sinnel wishes Bob good luck, and let's command #2 guide it to find its siblings.  Unless Bob has any questions first?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crap: a robotic bounty hunter would not be hindered by our Acolyte satellite.  Sinnel warns Tiltelm and Xunkira that a powerful old Confederation Military Robot bounty hunter has been spotted tracking us, and to stay paranoid.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Acolyte: &amp;quot;So, uh, an X47 bounty hunter appears to be inbound.  Any particularly capable biological combatants within your thrall to send to help face the challenge?  Or any other idea you might have would be welcome.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-09-10 - They're dead, Jim==&lt;br /&gt;
&lt;br /&gt;
*Hunted a few more patrols until both Xunkira and Sinnel went up a stage.&lt;br /&gt;
*Ran out of patrols.  Headed down.&lt;br /&gt;
*Eventually came upon their goal - a bulkhead leading towards the maintenance area.&lt;br /&gt;
*Two security robots guarding it, plus ''something else''&lt;br /&gt;
*The ''something else'' turned out to be the X47 Sinnel detected.  Plus a rider scout/technician.&lt;br /&gt;
*FLEE!  Unfortunately, the 1/2 tonne beast had x5 move boots.  Plus a 1Dx10 assault weapon.&lt;br /&gt;
*Tiltelm died first.&lt;br /&gt;
*Then Sinnel died - though she managed to land enough hits to get past it's shield.&lt;br /&gt;
*A magically endowed Xunkira then managed to do some significant harm with his flail, driving the robot to negative stamina.  But well, X47's don't go down easily.&lt;br /&gt;
*Xunkira died last.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 010 - Not quite dead yet...==&lt;br /&gt;
&lt;br /&gt;
You have died. Options: &lt;br /&gt;
# Resurrect. &lt;br /&gt;
# Respawn To Next Life. (Note: Power user access will not transfer to new avatar) &lt;br /&gt;
# Exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
After finishing the adrenalin-giggles, Sinnelsrealname will query to see if there is a countdown or time limit of some kind.  It might be somewhat awkward explaining immortality to the X47.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That would be an interesting conversation.  All you see are the above words in your field of vision.  You don't have anything to query.  It seems you can wait as long as you want, but you have trouble measuring the passage of time, as you're so used to have a chronometer to look at.  So, how long do you try and wait?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Let's aim for 15 minutes, perhaps trying to count 900 heartbeats.  But if there's any sense of an exit cycle warming up, she'll punch the Ressurect command immediately.  On the other hand, if it's pleasant to relax in some peace and quiet for a bit, she might let it last a bit longer.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can't sense your own heartbeat, so that's difficult, but you make your best guess and then hit the resurrect command.  Your body reforms from it's grievous bodily harm and you wake up.  The X47 is gone along with his rider, however you are not alone.  A human male and Trollian female are standing there with shocked looks on their face.  The Trollian is armed with a 360 blaster, and a small shield.  The Human has a simple laser and force blade, and just looking at him tells you he has no skill whatsoever in using them.  Both have 30 digit numbers in your heads up display.&lt;br /&gt;
&lt;br /&gt;
Human: &amp;quot;Wow.  I know you said you could do that, but I don't think I really believed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xunkira's and Tiltelm's bodies are still there.  All three of you have had your patches looted, presumable by the X47.  All of your weapons and move boots are sitting in a pile behind the human.  Most weapons - Xunkira's flail looks like it was stomped on by a 1/2 tonne robot.&lt;br /&gt;
&lt;br /&gt;
Full stamina, mana, and mba.  No money, comm addresses, or nanoscopically retained memory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Dun-dun dun dun-dun&amp;lt;/i&amp;gt; (That's the music from Terminator, by the way, as Sinnel slowly and ominously stands up again.  She thinks it to herself, but watches to see if the Human smirks.)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Hello Mister Acolyte.  Is there a name you would prefer me to refer to you, by the way?  I would very much appreciate having my gear returned to me; I promise that I will not initiate any hostilities.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The acolyte eyes you to try and figure out if you'll keep your word or not.  Eventually he gets a 'what the hell' look and stands aside for you to get your gear.  The Trollian is keeping a fully-acquired eye on you.&lt;br /&gt;
&lt;br /&gt;
Acolyte: &amp;quot;Sure, call me James.&amp;quot;  He looks down at the carnage.  &amp;quot;Sorry about your friends.  So, think you can continue on without backup?  Or you going to head back up?  I'd offer to help, but nothing but damn robots down here so my abilities are stunted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello James.&amp;quot;  Coccinellid does a polite insectile courtsay.  &amp;quot;I think that for the next phase I am going to go by the designation 'Nelli', mostly for the sake of obfuscating the inevitable anti-MBA bug hunt that will follow me.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ahhhh: sweet sweet shields and move boots.  The array of laser pistols is pretty important too.  The patches were mostly an affectation anyway, necessitated by having innocents as comrades.  She looks at the remains of her friends and says a silent goodbye.  &amp;quot;Thank you for your condolences; I'm ashamed that they had to die simply for being my acquaintances.  The being responsible is well and truly a reprehensible smeg-head.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She waves her antennae in an insectizoid approximation of a shrug.  &amp;quot;I mean to attempt to continue without backup - I have a lot of experience to earn.  And trying to save innocents in this stack aligns well with my nature.  What do you plan on actually doing - or would revealing that impair your plans killing me eventually?  Unless, of course, your masters have some updated plan with respect to my blasphemous existence?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;ASIDE: (technical question)&amp;lt;br&amp;gt;&lt;br /&gt;
I've never actually used the MBA healing power other than in the &amp;quot;permanent&amp;quot; variant.  Does the temporary variant heal just 1 point total, or 1 point/turn for a temporary span?  Per point of MBA used, I mean.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Ha! My masters are, shall we say, unhappy with my results here.  A replacement is on the way and I plan to be long gone by the time they get here.  I let them know you died, which really, is true a couple of times now.  I haven't told them about your ability to rise from the dead like a brain eating bug zombie.  I don't know how long it will take for a replacement to get here, so you might want to leave the stack before he or she does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He marks you again.  Just a light one.&lt;br /&gt;
&lt;br /&gt;
''The temp healing power is just 1 stamina per point.  Good for getting rid of mortal wounds.  Probably should come up with a middle ground - say 1D per 2 points.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It's probably too meta for even our shared understanding of reality, but: does your character have a nature that helps define it?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nelli finally thinks to do a good locate.  There's some guard droids proximal last time she was alive hereabouts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The point being that it seems like we have an opportunity to work together, assuming we can find a way to effectively collaborate.  Considering that neither of us is particularly aligned with any entities (any more), and in fact probably at considerable risk from the very people we might seek to assist, it might be good to have an ally with complementary capabilities and with whom we do not need to deceive.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nelli does some math: what is the normal distribution for the probable arrival of a new Trupepol Acolyte, the likely advent of invasion by neighboring stack(s), and particularly with respect to which order they are likely to occur.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I would like to finish breaching this bulkhead, to help expedite the repairs to the life support section.  Hopefully, my counter-viral programming of the security robots will make that happen in time anyway, but every bit counts - and its useful to have agents of a Chaotic Evil entity to destroy for experience sake.  BUT, if your replacement is likely to be here before the stack gets thrown into chaos because of an invasion, it'll make it extra-hard to escape - too many variables.  If the other stacks are just focussed on quarantine, AND there's a powerful mentalist hunting us, well, that's just hard.  Ideally, I'd like to save everybody's life, then sneak out during the confusion of an invasion before your replacement gets here, and we can find ways to earn experience however we like...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Nelli has a thought.  &amp;quot;Say, what the hell is another Acolyte going to accomplish here that you couldn't?  Are they sending somebody with different abilities than you?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The good locate reveals nothing inbound or proximal.&lt;br /&gt;
&lt;br /&gt;
James (grinning): &amp;quot;I don't really restrict myself on anything as archaic as a specific nature.&amp;quot;  Your leader sense doesn't reveal much, probably because his will power is much higher than yours.  If you had to guess, it would be neutral-neutral.&lt;br /&gt;
&lt;br /&gt;
Not enough data on the arrival of the new Acolyte to make a worthy prediction.  The timeframe of the invasion depends a lot on how fearful the surrounding stacks feel about Jordan.  A likely first wave will be intermediate scale robots coming to secure the lower portions of the stack.  It's quite likely reconnaissance agents are already here poking around, though you haven't seen any.  The timeframe largely depends on the nature of the enemy - if they're evil they'll let most of the biological beings die before coming in, if they're good, they'll come in sooner and try to restart the life support equipment.&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;I doubt another Acolyte will be able to do much.  I think they're sending someone to see firsthand what's going on - I get the feeling they've lost faith in me.  So sad.  Look, I can't do anything down here, but when you're done, I can help lots getting us out of here.  How about I wait up a few levels until you're done playing hero and then we try to find a way out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And really, if I were an acolyte on the outside being ordered here, I would really hesitate on going.  My guess is that there are going to be very few live humans on this stack very shortly.  The new guy might wait until things settle down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Right, sounds like a plan: I'll waste some more time down here trying to save as many lives as possible, while you head up and prepare to assist saving our skins.  If you could keep me appraised of what's going on in the larger perspective, it would be helpful - the jamming means I'm largely cut off from data down here.&amp;quot;  -Pause for a beat.-  &amp;quot;Say, do you mind if I mark you, too?  It might help me come to your aid if you are incapacitated.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Prescience be damned; it's time to fire up the continuous healing factor and keep some bonuses in reserve.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-09-17 - Oops, I did it again==&lt;br /&gt;
&lt;br /&gt;
*Agreed to meet up with James after restarting some equipment.&lt;br /&gt;
*Fought a robot hidden in the elevator.&lt;br /&gt;
*Fought two other robots - one got away, and the other fluked out on a consciousness check and found itself in a position to kill Sinnel.  She died horribly.&lt;br /&gt;
*Upon resurrection, the very surprised robot was finished off.&lt;br /&gt;
*Went down the elevator and started fixing stuff that didn't require a technician.  Got into contact with another technician and directed them to a safe route down.&lt;br /&gt;
*Fought a scary variant of the security robots - was able to disable and reprogram it's orders.  It went off to reprogram others on this level.&lt;br /&gt;
*Found a different elevator, killed the robot inside and when back up.&lt;br /&gt;
*Found James and went and got Morris out of a government building.&lt;br /&gt;
*Escaped Jordan stack in a spectacular fashion by a giant magical leap while James distracted a bunch of snipers.&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 011 - A new beginning==&lt;br /&gt;
&lt;br /&gt;
The stack you find yourself in is called Henricus.  It's a company owned stack.  Reputation is that it's tougher than Jordan stack was, with very few green people wandering about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nelli will linger by the entrance only long enough for James to help ensure things are confused enough to clear the way for more humans, and then we'll disappear into the crowds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So, do we want to simply move on to some other random stack, or should we beeline for a space port to get the zark out of here?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Oh, right: Morris.  You want a blurb.  Or do you have particular questions you want answered first?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;And, while you think about that, do you want to see if we can grow your legs back?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Morris attempts a few words, but just ends up saying &amp;quot;Whaaa?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Random stack!  New Bronx is way too much fun to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;Wait, grow my ''LEGS'' back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Plus, if I leave, I have a feeling a random ship will have a sudden urge to blow me up.  Easier to lose myself in the masses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Morris suddenly realizes that James it talking to both of you telepathically.  &amp;quot;Aaaahh!&amp;quot;  Then tight beam to you.  &amp;quot;Why haven't you tried to kill him yet?  You do remember them destroying an entire planet, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Hey, um, you know I can read your mind even if you're using your communicator right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Morris: &amp;quot;Fine, you genocidal manical, why the hell shouldn't I turn you over to whatever gov... twinkle, twinkle, little star... how I wonder..  Hey!!!  Stop that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Sorry, couldn't resist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Morris is very poofy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;James, while hilarious, please refrain from undermining my efforts to persuade Morris to assist us.  Or, at least not actively work to help me get hunted down by a chaotic evil robot with magical powers - OK?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-ahem-&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perking the antennae up to appear friendlier.  &amp;quot;So, a summary might be: 1) James &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt; Trupepol, with special orders to kill me, but circumstances have caused him to run afoul of his Trupepol masters, and is now on the run.  2) I, myself, also have [[Mentally Based Abilities]] - as well as some other magic-like abilities - which are the reason why the Trupepol extra-specially wanted me dead, and why I've been able to be so effective at stuff.  3) My fellow former-property-of-Goron robot acquaintance named Adam also has magic-like abilities (possibly MBA by now too) is hunting me, and basically hacked this stack and its security robots - thus dooming many thousands to die - simply to get at me.  Sorry about that.&amp;quot;  Breath-like pause, to let thoughts sink in.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;And so, here we are: fleeing.  And one of the things that can be done with MBA is heal grievous wounds, including re-growing limbs.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2015-09-24 - Unwise Smartassery and Moving On==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
There was a moment during the conversation with a government official who was setting up the monstrous bounty when I realized that a lately I actually have more mouthy venting to do than violent urge venting these days.  Probably because I have only recently started holding all the stupid mouthy things it occurs to me to say.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Anyway: Coccinellid along with her former boss &amp;quot;Morris&amp;quot; and former Trupepol adversary &amp;quot;Jim&amp;quot; avoided capture/vivisection and made their way several stacks away to operate more quietly.  After hearing entirely too much, and getting his legs regrown, Morris decided to part ways - at least for now.  Nelli and Jim decided to start an Investigation Service, and to work on earning experience.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 012 - Infestigatorz==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;So, Jim, perhaps you should try earning experience in Scout?  If not plain old Defender, honestly.  It's not like you need to be much sneakier - you need duck and stamina for when something ugly and unpersuadable find us.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Maybe.  Got a while before 6th stage happens, so we'll see how it goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually, you get pinged from the bartender who connects you via comm to a potential customer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello?  Bartender says you're some sort of private investigators?  I'm looking for this guy.&amp;quot;  You get an image of a Mavvice.  &amp;quot;Me and him were ambushed near here.  I was sniped with a stun weapon, and once I came too, my partner was gone.  I've been getting ransom demands.&amp;quot;  He sends an image of the unconscious Mavvice, with a text caption.  &amp;quot;Pay 1000 credits or we kill him slowly.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Give us all the raw data you have, and we'll go see what we can find at the scene of the ambush.  We'll be in touch if we can discover anything.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To James: &amp;quot;Seems like we might have our first customer.  Ready to earn some roleplaying experience?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First step: Nelli summons a schematic of the map location of the ambush, and starts data-mining for what's there.  Especially sensor feeds.  How far away are we talking, here?  Is this a job for public transit?  Also, what is the law enforcement modality of this stack?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Law enforcement is limited to prevention of assault weapons and explosives.  Small arms are a free for all.&lt;br /&gt;
&lt;br /&gt;
The ambush site is about ten minutes away.  You find a sensor feed of the attack.  Your customer is a Croc Major, and you see him and the Mavvice both walking down a road.  Another Croc Major is eyeing them and the two move to avoid him.  Then a couple stun blasts come from a different direction (you don't see the source) and assassinate both of them.  The Croc Major that was eyeing them swoops in and grabs the Mavvice before any of the surrounding bystanders can do anything.  A custom looking patch is applied to the Mavvice, and the Croc drops a pin communicator on the down Croc.  Then he flees down the road.  You follow via other sensor feeds and see him get into a parked van which takes off.  Your customer wakes up a couple turns later, but isn't in time to see where the Croc went.&lt;br /&gt;
&lt;br /&gt;
The enemy Croc was equipped with a couple NST 429's, a 30 point shield, and x2 move boots.&lt;br /&gt;
&lt;br /&gt;
You can figure out the most likely source of the stun blasts, but don't find any sensor feeds watching it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
CHEAT MODE: Nelli fires up [[Mentally Based Abilities#Prescience|permanent Good Hint]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First, she uses her augmented insight to run a search on the black hat Croc Major - identity, location, affiliations, favourite colour - the usual.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Second, she and Jimbo case the scene looking for clues.  &amp;quot;OK Jim, be sure to keep an eye out for this being an ongoing ambush site. Or, you know, just unlucky encounters with magically-augmented super-robots.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
''Good Hints''&lt;br /&gt;
&lt;br /&gt;
*Image of Croc Major on hundreds of different public transit conveyances.  Seems well travelled.&lt;br /&gt;
*Croc Major trying to get into a bar named Tundaks 'R Us, but not getting past the bouncer.&lt;br /&gt;
*Croc Major has three other member's of his 'gang'.  Obviously two of them are snipers, not sure about the third - highest probabilities say scout, technician, or medic. &lt;br /&gt;
&lt;br /&gt;
With the prescience active, your search through the video feeds are more productive.  You don't find any more videos, but you find spots where you think a video once existed, but was then deleted.  Based on that, you can extrapolate a spherical range of this guy.  The attack against the Mavvice was on an outer edge of his range.&lt;br /&gt;
&lt;br /&gt;
''Other Good Hints''&lt;br /&gt;
*Planet-sized hourglass slowly draining.&lt;br /&gt;
*Evil looking robot leaving New Bronx on a quest.&lt;br /&gt;
*Image of a bar at the top of this stack - a Spunky Bucket.  A quick investigation indicates a reputation of quick death for non-seasoned combatants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
How dizzying.&amp;lt;br&amp;gt;&lt;br /&gt;
Let's start off with the obvious-ish stuff first.&lt;br /&gt;
* What is the probability that Mr. Croc Major kidnapper is still in the stack?  Versus, say, really annoyingly far away?&lt;br /&gt;
* Is the &amp;quot;Tundaks 'R Us&amp;quot; a real bar?  If so, whereabouts?&lt;br /&gt;
* A quick query for a couple snipers, a scout/tech-ish, and a scaly abducting asshole correlated as a team for anything else.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Jim, prescience suggests that my horrible robotic step-sibling is temporarily leaving us alone.  But by the same divination, something horrible is going to happen to the planet sooner or later.  So, whee.  For some reason, I've also got a vision of a seasoned Spunky Bucket at the top of the stack.  If we get bored, we should go up there and see if we don't die.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;But first, I've calculated the operating radius of one of the snipers.&amp;quot;  Nelli attempts to paint the region of probability in her minds eye for Jim, with broad strokes of sarcasm for not being able to transfer it simply via comms.  &amp;quot;Shall we have a look to see what there is to see?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* It's likely (&amp;gt;70%) kidnapper is still in the stack while he has active ransom demands.&lt;br /&gt;
* Tundaks 'R Us is not a real bar.  Some metaphor action going on there.&lt;br /&gt;
* You find mention of similar operation one stack over about a month ago.&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Yeah, the Trupepol are going to try and destroy New Bronx the way they did New Earth.  Didn't I mention that?  I'm sure I mentioned that at some point.  I think we have lots of time before worrying about that though.  But anyway, let's go find some snipers!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== INTERMISSION ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Ooops... did we kill it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Didn't mean to kill it.  I really like the idea of chasing a pure-plot story for a while.  It's just that I got avalanched with stuff, and this got de-prioritized.  Alas.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Any other meta-thoughts?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot Infliction 013 - The Plot Thickens==&lt;br /&gt;
&lt;br /&gt;
You're searching for a Mavvice who was kidnapped by a gang of Crocaloid.  You have a sense of where they are operating.  You've got prescience running, so random hints will befall you while you travel.  And a seasoned mentalist is with you who will keep most people from noticing you.&lt;br /&gt;
&lt;br /&gt;
You get the feeling that whoever James is in real life has the maturity of a teenager.  Wants action.  Bored easily.&lt;br /&gt;
&lt;br /&gt;
How do you intend to proceed?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
First order of business: define a new word.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bee∙tle&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;intransitive verb&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To move quickly; scurry.  With a dash of onomatopoeia.&amp;lt;br&amp;gt;&lt;br /&gt;
e.g. Nelli moves in her usual manner over to the door - beetle beetle beetle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;quot;OK Jim-bob, let's quietly go investigate the location of the abduction and see if we can find a trail to start following.  But let's be subtle about it.&amp;quot;  Beetle beetle beetle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Ok.  When we get there, try to touch the ground where the Crocaloid was.  Sometimes tactile contact gives the prescience a boost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the scene of the crime you go to the spot where you figure the Crocaloid was hiding.  You get a couple flashes in rapid succession.  One of a bar, and one of a storage locker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Seems like a good time for a quick bout of data mining.  Nelli runs a query for bars and storage facilities matching the flashed visions, the cross-reference them in terms of proximity - both to each other and to this location.  Then we start checking out the list in order of probability.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;OK, that thing I did there to make this list - it's call math.  Sometimes doing math can help us to do stuff smarter.&amp;quot;  Nelli then logs his reaction, particularly facial micro-expressions in slow-motion, and correlates them against a psychological profile database.  Of which there are undoubtedly many - especially for humans.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nelli is also going to be wary for signs that Jimmy is leaning on bending people's minds to be stealthy instead of his actual stealth.  It's hard to believe that affecting people's mushy and deformable minds doesn't leave telltale marks.  For those that know what to look for.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Beetle beetle beetle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
James looks unimpressed.  &amp;quot;I know what math is, moron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are two storage facilities in the area that may be a match.  The vision you had was a container about 2m x 2m x 5m.  These two facilities advertise that size rentals.  Matching the bar is tougher... there's a lot of bars.  There's about 20 in the area that could be a potential match.  If you passed by one, you'd likely get a prescience twinge that you've got the right one.  Just require some legwork.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nelli compiles the mental age of Jimmy.  How old is he?  Or she?  Any other psychological insights from the profile?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I propose that we stealthily review the storage facilities first, and see what we can find.  After that we can start sweeping the various drinking establishments in order of proximity.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Beetle beetle beetle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You both beetle over to the first storage facility, but it doesn't look familiar.  The next one however gives your prescience a tickle.  It's like a bunch of large lockers - the doors are all open to the public and they require a biometric connection to open the door.  As you're walking along one of the rows, your prescience jabs you and you're certain your victim is in the locker in front of you.  James indicates he senses three minds inside - all unconscious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
FASCINATING.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nelli attempts to beetle nonchalantly away, while locating for surveillance.  Then Nelli proposes to Jimmy that they assume a discreet watch over the location, then sell the information to their client...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No, check that.  Nelli is lawful good.  She's going to hire a medic online to come to their covert location.  Then she plans to systemically disable the surveillance and security, and then tamper open the storage locker, and get the medic to revive all the victims therein.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hopefully some gratuity will be forthcoming, but the first priority is freeing the victims and getting them safely away.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Also should be mentioned, the intent is for the extraction to go as quickly as possible.  In.  Revive.  Beetle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disabling the security and surveillance is trivial for a 2nd stage mathematician with cheat powers.  James chooses to be out of site when the medic comes, and you and the medic gain access to the storage locker.&lt;br /&gt;
&lt;br /&gt;
Inside are the Mavvice you’re looking for, plus a Human and an Anurian.  The medic is easily able to revive them.  They are unharmed, though lacking any gear.  At first they’re defensive, but soon realize they’re being rescued.&lt;br /&gt;
&lt;br /&gt;
As they are leaving the locker, the Mavvice turns to you.  “I just hailed my partner and he says that he hired you?”&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;I am so mindnumbinglybored.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At some point in the last bit of time Morris sent a message indicating he's been hired for his mathematician prowess.  Indicates it's a job decrypting something similar to what you guys were decrypting back on Jordan.  Thinks it's odd.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
To the Mavvice: &amp;quot;That is true.  I hope that you can confirm to our employer that we did indeed find you.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, a quick ping to the other rescued victims to share our contact information should they be in need of investigators - or feel inclined to favour us with a percentage of the bounty they were saved in appreciation.  Also, we should leave the vicinity before the kidnappers appear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To James: &amp;quot;We have strongly-magic-like powers and exist on a technically-impossible science-fantasy world populated primarily with semi-xenophobes who would want us dead if they knew what we are while playing hide-and-seek with our own more-powerful cousins who not only intend to hunt us down and kill us but also make the whole planet explode.  What might you suggest would be sufficiently un-boring for you?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To Morris: &amp;quot;That is odd.  Sounds like the simulation game has unpleasant plans for you.&amp;quot;  Checking with my perma-clairvoyance, is there a strong connection between the Morris decryptions and the Goron decryption?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also: thirsty.  Let's go to a drinking establishment.  Beetle beetle beetle.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rescued beings thank you profusely and scurry off.&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Well, when you put it that way... yeesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your clairvoyance gives you an image of a spider web.&lt;br /&gt;
&lt;br /&gt;
Which drinking establishment do you go to?  There's Random Bar&amp;amp;trade; or there's that Spunky Bucket at the top of the stack you had a vision about.  Though that one probably means ''certain death''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Well, obviously, we need to at least beetle past the Top Stack Spunky Bucket.  &amp;quot;So, Jimmy, feel like cheating death?&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
James: &amp;quot;Um, that depends.  Remember, I don't have the rise from the dead ability you have.  What's the plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are two ways to get into the Spunky Bucket.  The first is by a 500 meter corridor - well lit with no cover.  It's a demilitarized zone.  Anyone who attempts any violence at all will be targets for the two Y2000 Giant bouncers that are stationed at either end.  Everyone in the bar has access to sensor feeds for the corridor.&lt;br /&gt;
&lt;br /&gt;
The second way is one of fifty moving entrances in the area.  You find one, pay a 1000 credit fee and are quantum mirrored to a chamber beneath the bar.  Then you board an elevator which takes you to a random location to the 'donut' area of the bar.  The bar is circular and in the middle is the 'donut hole'.  It's a completely open area about 100 meters across, filled with tables and floating serving staff.  No cover at all.  Outside that area - the 'donut', is a warren of intermediate scale latticework - +10 sneak/hide everywhere, always 5-10 meters from cover, never room for more than a few people in a section.  No staff, you contact an A.I. for drinks and small drones bring them to you.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[http://blog.ardes.com/wp-content/uploads/2013/11/sab-farside.jpg This looks like one of those subtle ways the universe has of saying &amp;quot;Nope nope nope&amp;quot;.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You know what, Jimmy, never mind.  Let's return, ever-so-stealthily, back to the bar where we started looking for work as private investigators and see what comes looking for us.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nelli looks blearily over the nearly-empty flagon of nectar.  &amp;quot;Ooooh-khy.  Meeehbbie y' whur ridt.  Abbut thish bein' borrin'.  Or sumfin.  We been hangin' out in thi' fookin' bar fer &amp;lt;i&amp;gt;weekz&amp;lt;/i&amp;gt; and ain' nuffin' cum lookin' fur uz.&amp;quot;  -hic-  &amp;quot;Aw, sheeeeet.  Spilldz muh drinx.  You two stay ri' hee'.  Immagonnagedanudder.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Beetle beetle weeble stumble -thud-.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Main_Page&amp;diff=810</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=Main_Page&amp;diff=810"/>
				<updated>2019-03-05T03:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rook: /* What's New? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Many years from now, in the vastness of space...'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AIF is a science fiction role playing game which takes place about 3000 years into our future. Human beings have met countless species, and with them, have explored and colonized a space encompassing over three galaxies. Technology has expanded such that no corner of reality is unexplorable, or unexploitable. Societies range from the truly utopian, to horrible despots that wage war on an inconceivable level. It is a setting where science is beginning to pry into the deepest recesses of time, space, and existence... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;...and adventure is the best reason for living. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Characters]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The definitions and creation of beings.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Species]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The classification and description of common being ilks.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Occupations]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The kinds of skills and abilities available.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Gear]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Materialistic and functional considerations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Combat]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - The application of skills and abilities in conflict.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Ships]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Conveyances, and their interwoven ramifications.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[History]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Lies we tell instead of what really happened.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Miscellaneous]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Odds and Ends that don't classify well.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;big&amp;gt;[[Technobabble]]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - Explanations and extrapolations.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What's New? ==&lt;br /&gt;
&lt;br /&gt;
Turns out that a lot of our category elements were not connecting correctly after the recent shift in hosting.  Maintenance is underway.&lt;br /&gt;
&lt;br /&gt;
Other than that, it might be time to consider how useable this site is for newbies...&lt;/div&gt;</summary>
		<author><name>Rook</name></author>	</entry>

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