Pilot Occupations

The plan is to get rid of the 'Pilot' occupation altogether.   We would replace it with the following occupations.  They would apply to when you are in a ship, not a walker or battlesuit.  Walkers and battlesuits will simply use personnel combat, with the exception of a possible turret.

Dogfighter

Attack 1 (1-4), 2 (5-6)
Defence 1 (1-4), 2 (5-6)
Movement 2 (1-2), 3 (3-4), 4 (5-6)


Strafer

3 pts

Pick from:


Warder

Defence: 2 (1-2), 3 (3-4), 4 (5-6)
Awareness: 1 (1-4), 2 (5-6)


Turret Gunner

3 pts
Pick from:


Wingman

Wingman Attack 4 (1-2), 5 (3-4), 6 (5-6)
Awareness 1 (1-3), 2 (4-6)
Attack 1
Defence 1 (1-3), 2 (4-6)

The way we envision Wingman working is that a wingman would be somehow tied in with the lead ship via EM, Etheric, Telepathy, whatever.  The wingman attack bonus is a bonus to hit ONLY if the lead ship hits.  So, if you have a kick-ass strafer, it would pay to have some competent wingmen along with him because they could have a substantial bonus to hit if the strafer hits.