| Damage | Cost | Force (N) | Accurate Range (m) | Effective Range (m) | Mass (kg) | Stam | Armour |
| 1D | 17 | 0 | 210 | 590 | 1.9 | 1 / 7 | E |
| 2D-1 | 35 | 0 | 210 | 590 | 2.3 | 1 / 7 | E |
Needle beams are extremely favourable assassin and sharp-shooter weapons. They have excellent range, and the ability to punch through armour. The only major drawback for snipers is that the weapon has poor stealth; the beam is especially bright (pointing out the origin of the beam nicely) and noisy (a sharp ringing report).
The mechanism uses altered photons that exhibit extreme cohesion - keeping the beam very tight, and very intense. The weapon is only capable of producing the beam for a couple milliseconds, so is only capable of poking a neat needle-sized hole through virtually everything.
As usual, the weapon is powered by a microfusion supply that can be detonated for twice the weapon damage (blast radius = 3m).
We like these weapons a lot, and recommend them to mercenaries everywhere.
Required stages to build:
3 Technician
1 Physicist