T E C H n o l o g y : Assault Weapons - Blast #

Type

Damage

Multiplier

Cost

Force

Range Mass

Stamina

Armour

Blast #

1D+2

x3

95

420

110 / 670 2.2

3 / 10

3

2D

x3

130

805

110 / 670 2.6

4 / 12

3

2D+2

x3

300

1300

110 / 670 3.1

5 / 16

3

1D

x5

90

190

110 / 670 2.5

4 / 12

3

1D+2

x5

100

420

110 / 670 2.9

4 / 14

3

2D

x5

200

805

110 / 670 3.4

5 / 16

3

1D/2

x10

85

95

110 / 670 3.4

5 / 15

3

1D

x10

125

190

110 / 670 4.7

5 / 15

3

The assault blaster is, by far, the most common assault weapon.  It is an extremely powerful weapon able to cause a significant amount of punishment in a short period of time. 

As with other blast weapons, the discharge medium is photonic, bound by a magnetic containment shell.  High-amplitude photons are generated by the standard micro-fusion power supply.  The power supply may be intentionally overloaded to generate a explosion with a yield of twice the normal weapon damage, not including the multiplier (blast radius = 3m).  The weapon uses a combination of a substantially reduced recharge time and a rotating sphere of focusing lenses to achieve the rapid fire effect.

As with all rapid fire weapons, these weapons give a bonus to hit and allow the user to spread the damage to a number of targets.

x3 Multiplier:
x5 Multiplier:
x10 Multiplier:
+1 to hit; 1-2 beings (spread)
+3 to hit; 1-3 beings (spread)
+4 to hit; 1-6 beings (spread)

Required stages to build:

x3 and x5 variety: 1 Technician - Weaponry
x10 variety: 2 Technician - Weaponry