
| Intelligence Requirement: Stage Stamina: Maximum Stages: Bonuses: |
Average (3) 1D (1-6) 5 |
|
| to Heal to Tamper to Duck to Hide |
+1D +1D +1 +1 |
|
The medic occupation is one that involves the repair of biological beings. A medic can more efficiently use medical tools, allowing for increased effectiveness.
When someone goes up a stage of medic they gain an extra die roll when performing healing functions. This includes both the hour-long repairs done with a medical kit or medical pack, and the quick fix done with a patch.
A medic is, in a sense, a biological technician. Therefore, for each stage, a medic will gain a D6 to tamper. This tamper ability is similar to the technicians tamper ability, except that it only applies to biological tampering. It is non-cumulative; meaning each attempt to tamper is independent of other attempts. For more information, see the section on Tamper.
Often a medic is needed during a combat situation. A medic armed with several patches can often make the difference in a fight. Medics have a slight bonus to Duck because they are often targets themselves, and a hide bonus allows them to hide themselves and the person they are working on.
Without any medical tools, a medic can still repair damage. They can repair half of their to Heal bonus every hour. They can also have the invaluable ability to stop a mortal wound without any tools.