| Intelligence Requirement: Stage Stamina: Maximum Stages: Bonuses: |
Average (3) 1D+1 (2-7) infinite |
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| Will Power Awareness MBA |
+1 : 1-2 (roll 1D6) +2 : 3-5 +3 : 6 +2 : 1-3 (roll 1D6) +3 : 4-5 +0 : 2 - 11 (roll 2D6) +1 : 12 |
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Leaders are the ones who organize, coordinate and inspire groups of individuals, making them into a single force. A leader can be anyone from a head of a street gang, to a sponsor of a scientific research team, to a commander of a military unit. Anyone who wishes to excel in directing the actions of others would benefit from the occupation of leader.
A stage of leader gives a substantial increase of will power and awareness. Due to the increased mental focus a stage of leader gives, there is a slight chance that they will gain one mentally based ability point and thereafter the ability to gain more. Finally, after achieving a stage of leader, the character can pick one stage of one of their other occupation and convert the bonuses and stamina to the maximum possible for that occupation. If you can't remember what the bonuses and stamina where for the occupation originally, just reroll them and add the difference. If you wish, you can choose to apply this bonus to a future occupation.
During game play, a character with stages of leader will have more success controlling others than a character without. For example, a captain of a ship without any stages of leader will have continuous problems with the crew questioning his orders any may have potential mutinies. A high stage leader, however, can be confident that when he commands something of his underlings, the orders will be carried out.