AIF is a science fiction role playing game which takes place about 3000 years into our future. Human beings have met countless species, and with them, have explored and colonized a space encompassing over three galaxies. Technology has expanded such that no corner of reality is unexplorable, or unexploitable. Societies range from the truly utopian, to horrible despots that wage war on an inconceivable level. It is a setting where science is beginning to pry into the deepest recesses of time, space, and existence...
...and adventure is the best reason for living.
AIF is a work in progress. As new sections are completed, they will be listed in the 'What's New' list below. Currently, most of the major sections (combat, occupations, character generation) are done, so you have all you need to play the game. If you have any comments or questions, please email us. We crave feedback.
| April 12, 2007 | Revised the maneuverability ratings on the flying and swimming species. Also added a page in the combat section on movement. |
| March 8, 2007 | Added a section on falling damage on the Damage - Miscellaneous page. |
| December 23, 2006 | Happy Holidays! Revisions to the Explosives page. Got rid of a couple of never used edged weapons. Got rid of the entanglement rules 'cause they were silly. |
| December 10, 2006 | Revisions to the combat section - mostly cosmetic. |
| October 29, 2006 | Clarified what we mean by superluminal travel for the general purpose of being bossy. |
| October 10, 2006 | Described some aspects of space in preparation for upcoming updates of the Ship Sections. |
| May 4, 2006 | Added mention of Zen Pessimism to the History section, inducted from a current game. |
| March 14, 2006 | Updated the description for nanoscopic robots. |
| January 24, 2006 | Just in case you had any questions, here's some rambling answers about communication. |