HEALING & REPAIRING


To regain lost stamina requires healing or repairing - the former for biologicals and the latter for droids.

Biologicals:

Healing Method Healing Rate
Normal healing rate (without nano-robots) 1 stamina per week
Normal healing rate (WITH nano-robots) 1 stamina per day
Healing with medical equipment Rating of equipment + medic bonus to heal per hour
Patch - Biological 1D6 + medic bonus to heal

Droids:

Healing Method Healing Rate
Normal healing rate 1 stamina per day
Repairing with a toolkit Rating of equipment + technician bonus to fix per hour
Patch - Droid 1D6 + technician bonus to fix

For biologicals there are several ways to accomplish healing. They can just rest, and because of the nanoscopic robots present in virtually every being, they heal at the advanced rate of one stamina per day (usually a 24 hour period, or thereabouts). With the assistance of medical equipment (kits, packs, and the like) a biological being can be healed one or more dice every hour (actual number of dice determined by the equipment used). This can be augmented by a medic to increase the rate. For even faster healing, a patch may be used to regain one die of stamina almost immediately. This can also be augmented with help from a medic. To stop the disastrous progression of a mortal wound (losing stamina every turn) requires to expertise of a medic, or the application of a patch.

A droid has similar methods to repair itself.  Without doing anything, they will self repair at a rate of one stamina per day.  A droid version of a patch exists, which allows a droid to repair itself quickly.  Also, a toolkit may be used to repair 1D6 an hour (or more, depending on equipment used) plus any technician bonuses.

When either a biological or droid has suffered damage that drives them below -10 stamina, the possibility of death must be considered.

In combat, droids have a distinct advantage over biologicals.  They do not suffer from mortal wounds and they often have significantly more will power than a biological, making it easier to remain conscious.

Patches:
"Patches" are an interesting invention. They consist of a web of robotic fibres, imbedded with an arsenal of nanoscopic robots. When applied, the fibres crawl into the flesh of the subject, sealing wounds, tying muscles together, and binding shattered bones. It is a very painful process, and is best role-played as often as possible. When applied by an expert (such as a medic) patches can be modified to temporarily perform virtually any biological function, which is important if vital organs are injured. When a patch has been used on a being, the metallic lump is usually obvious and generally considered to be aesthetically displeasing. To make a biological being "pretty" again, they must use medical equipment at a slower pace and redo to healing performed by the patches.

Medical equipment, including patches, are capable of healing at such a pace because they can determine exactly what to build by reading a beings genetic code. To do this they rely on the nanoscopic robots already present in the beings body to have the full code. For this reason, when healing beings that do not have the normal array of nanoscopic robots, every die of healing is instead only one point of stamina.

A droid version of a patch exists with similar abilities.  They can be applied to a droid and will immediately start to repair 1D6 worth of stamina.  The main difference between biological and droid patches is that a droid patch will take affect two turns after it is applied.  A biological patch will take affect only one turn after it is applied.  As with biological patches, the applied patch is somewhat obvious and should eventually be repaired properly with a tool kit.  Droid patches and biological patches cannot be interchanged, but they are similar enough that a medic or a technician can convert a patch of one type into the other every ten minutes.

 

Synta

Of course, if you're an immortal patchwork monster, healing becomes less important.