| Name | Description | Cost |
|
| Clothing | whatever you want | 1 |
|
| Communicator | pin | range 1km, voice and data only | 1 |
| headset | range 20km, voice and data only | 2 |
|
| handset | range 50km, voice, text and data | 4 |
|
| satchel | range 10 000km, voice, text, visual and data | 10 |
|
| pack | range 300 000km (2 AU), voice, text, visual and data | 20 |
|
| large | voice, text, visual and data | 100/ pc |
|
| Computer | simple | data storage and manipulation only | 10 |
| sentient | intelligence | 0 = 50 |
|
| willpower | 1 / 25 |
||
| awareness | 10^(aware) |
||
| Force beam | Newtonian | reciprocal force at emitter, 10m range, 250N | 15 |
| increase force | squeeze harder! | 20 / + 100N |
|
| increase range | reach further! | 10 / + 5m |
|
| non-Newtonian | for use by Takolees | cost X 10 |
|
| Grip pad | sticks to anything; destroyed if contacted with another active grip pad; super useful | 1 |
|
| Life supporter | artificial biointegrity, does not heal, works when stamina is less than zero. | 8 |
|
| Light source | produces light ... duh! | 0.01 |
|
| Medical | patch | 1D6 healed one turn after applied. 1 use only. | 5 |
| patch - self deploying | automatically crawls to a wound and applies itself. Can be deployed on command or automatically if the user is knocked unconscious. Heals mortal wounds before any other damage. | 45 |
|
| patch - medium scale | Medium scale beings only. | 50 |
|
| patch - medium scale - self deploying | Medium scale beings only. | 450 |
|
| kit | heals 1D6 / hour, weighs .1 kg | 15 |
|
| pack | heals 2D6 / hour, weighs .3 kg | 20 |
|
| cabinet | heals 3-5D6 / hour - non-portable | 100-200 |
|
| patch droid | small droid that rides on user and applies patches. Each turn it can use two dice worth of actions. Each of the following requires one die - take out patch from med kit (or pack, etc), move to wound, apply patch, move back to med kit. So, the droid will be able to apply a patch every other turn. The droid masses 1.5 kg and has 2 stamina. Heals mortal wounds before any other damage. | 500 |
|
| Scanner | scientific | satchel; analysis of chemical, energy and mass; best with computer attached; range 20km for coarse, 1km ideally, less with interference | 9 |
| scope | weapon mount; magnification, low-light, infrared; range = line of sight | 2 |
|
| targeting | +1 = 20 |
||
| bonus to locate | +1 = 22 |
||
| tactical | visor, goggles; magnification, low-light, infrared; range = line of sight | 11 |
|
| bonus to locate | +1 = 1 |
||
| targeting (cost X # of weapons) | +1 = 22 |
||
| security | itty, bitty camera with 20 m. range | 1 |
|
| Shield | armour | 3kg / stamina; plate of armour to hide behind; ref's discretion, AL3 | 10/ stamina |
| partial energy shell | limb-mounted disk of energy 1-2 m diameter; emitter weighs 2kg | 60/ stamina |
|
| energy shell | emitter weighs 5kg; protective shell of energy | 200/ stamina |
|
| energy manipulated | emitter weighs 10kg; as above, but can shoot out of! | 250/ stamina |
|
| Tool | kit / manipulators | fine - personel equip. -> subatomic heavy - personel equip. -> 1 tonne |
80 |