Miscellaneous

Type

Damage

Cost

Force

Range

Mass

Stam

Armour

Notes
Electric Steam 1D 350 0 12 / 12 5.0 3 / 14 Normal +6 to hit, 1-6 beings (widestroke)
2D+WP > Damage+10 or spasm
2D 465 0 12 / 12 6.0 3 / 15 Normal
Energy Grone

3D

350

0

3000 / 15000

95

8 / 25

Normal

Oversized beam weapon.  Usually comes with hoverpod.  Widestroke (2-12)

5D

800

0

3000 / 15000

110

8 / 30

Normal

10D

2600

0

3000 / 15000

185

10 / 37

Normal

15D

5900

0

3000 / 15000

340

14 / 41

Normal

20D

11400

0

3000 / 15000

700

20 / 45

Normal

Flame Thrower 1D 30 0 18 / 18 3.0 3 / 13 Normal 1D damage until flame put out; +6 to hit, 2-12 beings (widestroke)
Missile Bazooka

Missile

200

Missile

Missile

18

3 / 8

Missile

Fires Missiles
Mortar

Bomb

235

Bomb

800 / 2000

23

4 / 4

Bomb

Balistic bomb thrower
Sear Gun 2D+2 75 150 21 / 42 6.5 3 / 14 Penetrating severence = 6