Bullets

Type

Damage

Cost

Force (N)

Armour Rating

Armour Piercing

1D

6

160

Piercing

Explosive

1D+2

4

350

Normal

1D+4

7

500

Normal

Inertia

2D

8

850

Normal

Incinerating

1D

5

200

Stopped

Normal

1D

2

200

Normal

Missiles

Type

Damage

Cost

Force (N)

Range (m)

Mass

Armour Rating

Notes
Normal

1D+2

4

950

200 / 500

0.1

Normal

 
Seeker

1D+2

8

950

250 / 500

0.1

Normal

+3 to hit
Sniper Special

1D+2

45

950

250 / 500

0.2

Normal

+3 to hit, +1 each round of aiming up to +10 total
Torpedo

2D

5

3500

180 / 420

0.3

Normal

 
Water Torpedo

2D+2

7

3350

95 / 150

0.5

Normal

 


Bullets come in clips of 20. Missiles come in clips of 10.
Cost is per clip.