| Type | Damage |
Cost |
Force (N) |
Armour Rating |
| Armour Piercing | 1D |
6 |
160 |
Piercing |
| Explosive | 1D+2 |
4 |
350 |
Normal |
1D+4 |
7 |
500 |
Normal |
|
| Inertia | 2D |
8 |
850 |
Normal |
| Incinerating | 1D |
5 |
200 |
Stopped |
| Normal | 1D |
2 |
200 |
Normal |
| Type | Damage |
Cost |
Force (N) |
Range (m) | Mass |
Armour Rating |
Notes |
| Normal | 1D+2 |
4 |
950 |
200 / 500 | 0.1 |
Normal |
|
| Seeker | 1D+2 |
8 |
950 |
250 / 500 | 0.1 |
Normal |
+3 to hit |
| Sniper Special | 1D+2 |
45 |
950 |
250 / 500 | 0.2 |
Normal |
+3 to hit, +1 each round of aiming up to +10 total |
| Torpedo | 2D |
5 |
3500 |
180 / 420 | 0.3 |
Normal |
|
| Water Torpedo | 2D+2 |
7 |
3350 |
95 / 150 | 0.5 |
Normal |
Bullets come in clips of 20. Missiles come in clips of 10.
Cost is per clip.