
AIF is a science-fiction based role-playing game. We created
it with the intention of having as few restrictions as possible, so that
we could develop interactive stories and scenes as rich as our imaginations.
The background shows the influences of Star Wars and Star Trek
that
helped spawn this creation. Also woven in are many of the masters of science-fiction
like Asimov, Heinlein, and Niven, as well as countless others.
Imagine 3000 years into the future.
Technology has expanded such that no corner of reality is unexplorable, or unexploitable. Societies range from the truly utopian, to horrible despots that wage war on an inconcievable level. Beings both benevolent and malevolent populate space ecompassing more than three galaxies. It is a setting where science is beginning to pry into the deepest recesses of time, space, and existence...
...and adventure is the best reason for living.
| First and foremost... | |
| Clayton Castle | co-creator and originator |
| Dave Littley | co-creator, the respectable one |
| Lou Machado | co-creator, inactive but still a guru |
| Don Kranz | co-creator-who-was-in-training, has unfortunately started a stage of lunatic |
The active co-creators thinking of exciting new rules |
|
| Also... | |
| Jason Keiller | playtester and comrade |
| Carl Linkletter | playtester and evil master of Risk |
| Joe Adshead | playtester and effective bodyguard |
| Tammy Giles | playtester and creator of the "indestructable coconut" |
| Ulrich Hissen | playtester and pillar of the technocracy |
| Bonnie MacDonald | playtester, especially nasty diplomats |
| Melanie Smithers | playtester and creator of the EBOD (eerie-beams-of-death) weapon system |
| Jeremy Fleet | playtester and Evil Overlord of Catan |
| THE MONKEY | that little fuzzy 5-prehensile-limbed primate, with an order of magnitude more emotional expression than any other character, which somehow pops up in every game Ulrich has ever participated in |
I wonder if anyone will scroll down this far and read this itty-bitty text...