To regain lost stamina requires healing or repairing - the former for biologicals and the latter for mechanicals.
Biologicals:
| Healing Method | Healing Rate |
| Normal healing rate (without nano-robots) | 1 stamina per week |
| Normal healing rate (with nano-robots) | 1 stamina per day |
| Healing with medical equipment | Rating of equipment + medic bonus + stage of biologist |
| Patch - Biological | 1D6 + medic bonus + stage of biologist |
Droids:
| Healing Method | Healing Rate |
| Normal healing rate | 1 stamina per day |
| Repairing with a toolkit | Rating of equipment + technician bonus + stage of physicist |
| Patch - Droid | 1D6 + technician bonus + stage of physicist |
For biologicals there are several ways to accomplish healing. They can just rest, and because of the nanoscopic robots present in virtually every being, they heal at the advanced rate of one stamina per day (usually a 24 hour period, or thereabouts). With the assistance of medical equipment (kits, packs, and the like) a biological being can be healed one or more dice every hour (actual number of dice determined by the equipment used). This can be augmented by a medic to increase the rate. For even faster healing, a patch may be used to regain one die of stamina almost immediately. This can also be augmented with help from a medic. To stop the disastrous progression of a mortal wound (losing stamina every turn) requires to expertise of a medic, or the application of a patch.
A droid has similar methods to repair itself. Without doing anything, they will self repair at a rate of one stamina per day. A droid version of a patch exists, which allows a droid to repair itself quickly. Also, a toolkit may be used to repair 1D6 an hour (or more, depending on equipment used) plus any technician bonuses.
When either a biological or droid has suffered damage that drives them below -10 stamina, the possibility of death must be considered.
In combat, droids have a distinct advantage over biologicals. They do not suffer from mortal wounds and they often have significantly more will power than a biological, making it easier to remain conscious.
Medical equipment, including patches, are capable of healing at such a pace because they can determine exactly what to build by reading a beings genetic code. To do this they rely on the nanoscopic robots already present in the beings body to have the full code. For this reason, when healing beings that do not have the normal array of nanoscopic robots, every die of healing is instead only one point of stamina.
A droid version of a patch exists with similar abilities. They can be applied to a droid and will immediately start to repair 1D6 worth of stamina. As with biological patches, the applied patch is somewhat obvious and should eventually be repaired properly with a tool kit. Droid patches and biological patches cannot be interchanged, but they are similar enough that a medic or a technician can convert a patch of one type into the other every ten minutes.