Consciousness & Pain
There are three usual situations where losing consciousness is of concern:
-
If a characters stamina is reduced to 0 or below, then they may
not be conscious. To check for consciousness, the character subtracts their
stamina beyond 0 from their willpower, and tries to roll beneath
this sum on 2 dice. Double ones (snake-eyes) usually indicates automatic
consciousness. The frequency of the check depends on the referee; many
cruel referees demand that it be checked every turn that a character is
below zero, just to make things tougher (challenging?) for the characters.
-
When a being is hit in the vitals, the referee may decide to check for
stunning. This type of check is done by having the victim roll 2
dice and add their willpower, then comparing this to the damage inflicted.
If the damage is more, then the victim is stunned for at least one turn,
and is fully-prone (-10 to Duck), unable to act. This stunning ends when
the character successfully rolls 2 dice with a total less than or
equal to their willpower. (Hmmm, this means that characters with 12+ willpower
aren't stunned for long, right?)
-
When a stun weapon is used, virtual damage could drive the effective stamina
below zero.
PAIN
When the pain rule is invoked, victims must roll a willpower test
(2 dice plus their willpower) versus the damage they suffered. If they
fail, then they are stunned and will remain so for at least one turn, and
then may recover by rolling 2 dice under their willpower. This rule
is used most often when non-combatants are injured, or for plot enhancement.
During interrogation, pain can be used as a bonus to persuade. It is
important to point out that interrogation often kills subjects (unless
there is a medic handy to oversee the subjects condition, and can judge
their stamina). Taking an information source out for ice-cream is usually
a preferable intelligence-gathering technique.